WIZARDRY TIPS II **************************************** THE MYRIAD USES OF MADI AND MALOR --------------------------------- EITHER OF THESE SPELLS BENEFIT FROM A BUG IN WIZARDRY, NAMELY IT'S TOTAL DEPENDANCY ON DISK ACCESS. HAVEN'T OUR FAVORITE INCS (GREENBERG INC. AND WOODHEAD INC.) EVER HEARD OF VARIABLES? IN ANY CASE, IN WIZARDRY, NOTHING EVER HAPPENS UNLESS IT HAS BEEN WRITTEN TO THE DISK. THUS, FATE CAN BE THWARTED BY A TIMELY SPELL. NOTHING IS WRITTEN TO THE DISK 'TILL THE END OF THE COMBAT ROUND, THUS, A MADI DURING THE SAME ROUND A CHARACTER DIES WILL BRING HIM BACK! THIS BUG ALSO MAKES MALORS TRICKY IF YOU DO A MALOR IN COMBAT, ANYTHING THAT HAPPENED THAT ROUND IS TOTALLY CANCELLED. AS LONG AS THE SPELL GETS OFF, YOU WILL REAPPEAR ELSEWHERE IN THE EXACT CONDITION THAT YOU WERE IN AT THE END OF THE PREVIOUS ROUND OF COMBAY. UNFORTUNATELY, ANY GOOD THINGS DONE THAT ROUND ARE ALSO CANCELLED, AND IF THE MAGE DIES...SO DOES HIS SPELL... ALSO, NO TREASURE OR EXPERIENCE IS GAINED FROM THAT ENCOUNTER. THESE TWO THINGS CAN BE USED TOGETHER. IF A MAGE IS DOWN TO SAY... 2 OR 3 HIT POINTS, AND NO-ONE ELSE HAS MALOR... A PRIEST CANM CAST A MADI ON HIM, AND THAT WILL ASSURE HIS LIVING LONG ENOUGH FOR THE SPELL TO GO OFF. DISBAND EXPLAINED ----------------- MANY PEOPLE HAVE ASKED ABOUT THE DISBAND OPTION OF THE NEW SCENARIO, WHICH WAS, THROUGH AN OVERSIGHT, LEFT OUT OF THE MANUAL. WELL, OK, HERE'S THE DATA ON THAT... WHAT? YOU DON'T -HAVE- THE NEW VERSION OF THE PROVING GROUNDS...GRIN AND BEAR IT! THE DISBAND OPTION ALLOWS YOU TO TAKE THE PARTY APART, DISASSEMBLE THEM INTO THEIR SEPARATE COMPONENTS...STRANGELY ENOUGH, THEY JUST SEEM TO GO TO SLEEP ON THE DUNGEON FLOOR, AND YOU MUST SEND OUT A PARTY TO GET THEM, AS IF THEY WERE DEAD BODIES. THIS CAN, HOWEVER, HAVE MANY OTHER USES... THE OTHER USES -------------- TO GIVE THE WERDNA EXPERIENCE (ABOUT 12 LEVELS) TO FIRST LEVEL CHARACTERS, TRY THE FOLLOWING: 1) KILL WERDNA W/ STRONG CHARACTERS 2) GO TO THE DUNGEON EXIT AND DISBAND 3) BRING A WEAK PARTY OF FIVE DOWN, PICK UP THE CHARACTER WITH THE AMULET, AND BRING HIM OUT, GETTING THE NEW PARTY THE EXPERIENCE. ** GO GET THE OTHER GUYS LATER ** OR... A VARIATION ----------- THIS TYPE OF THING CAN ALSO BE USED TO GET YOUR CHARACTERS MULTIPLE AMULET EXPERIENCE FROM ONE EXPEDITION. HERE'S HOW: 1) TAKE YOUR PARTY DOWN AND KILL WERDNA 2) GO JUST OUTDIDE THE ROOM (WHERE IT SAYS "THE LAIR OF THE EVIL WIZARD"... 3) GO TO CAMP, AND DO A MALOR, THEN JUST TYPE - YOU'LL GET "YOU BOUNCED BACK TO WHERE YOU WERE" - DON'T WORRY, YOU'RE GOING NOWHERE IN THE FIRST PLACE! THIS WILL RESET THE LEVEL... 4) GO KILL WERDNA AGAIN, AND REPEAT THE PROCESS AS LONG AS YOU ARE CONFIDENT THAT YOU CAN KILL WERDNA. 5) USE A COMBAT MALOR TO GET TO TH3 FIRST LEVEL. 6) TRADE ONE AMULET TO EACH PERSON 7) DISBAND 8) TAKE IN FIVE PEOPLE, PICK UP ONE PERSON WITH AN AMULET, AND LEAVE, GAINING THE EXP FOR THAT PERSON AND FIVE LUCKY OTHERS (THESE OTHERS CAN BE THE SAME ONES EACH TIME!) 9) GO BACK AND DO IT AGAIN! HERE COMES PROBABLY THE MOST NASTY, DEVIOUS, AND FUN CHEATING METHOD. REMEMBER... IS STILL APPLICABLE ************** ** CLONING! ** ************** BY THIS METHOD, YOU CAN INCREASE YOUR WEALTH IN GEOMETRIC PROGRESSION, AS WELL AS DUPLICATING MAGIC ITEMS IN THOSE SAME NUMBERS!!!! IF YOU HAVE NO COPY PROGRAMS, TOUGH LUCK! HERE 'TIS: 1) COPY YOUR SCENARIO DISK USING ANY COPY PROGRAM. IT WON'T BE USABLE AS A SCENARIO, BUT 'TWILL HAVE ENOUGH DATA FOR OUR PURPOSES. TO COPY THE DISK, JUST COPY TRACKS 0-22 NO NIBBLE COUNTING OR ANYTHING IS NECESSARY- WE JUST NEED THE PLAIN DATA. 2) CHANGE THE CHARACTER NAMES ON THE COPY- IT WILL MAKE ALL KINDS OF TERRIBLE NOISES, BUT IT WILL WORK 3) TRANSFER THE RENAMED CHARACTERS TO YOUR DISK, WHERE THEY WILL BECOME GOOD, NORMAL CHARACTERS! 4) NOW YOU CAN TRADE THINGS OR WHATEVER YOU WANT TO DO. WHEN YOU'RE FINISHED, DO IT AGAIN, AND YOU'LL GET A COPY OF THE DISK, WHICH NOW HAS DOUBLE THE AMOUNT OF STUFF ON IT. ALSO, THE CHARACTERS YOU TRANSFER WILL BE EXACT DUPLICATES OF THE ORIGINAL- CHOOSE YOUR THREE BEST CHARACTERS, DOUBLE THEM, AND YOU'LL HAVE A PARTY FULL OF YOUR BEST CHARACTERS.. IT'S ALSO NICE TO HAVE THIS BACKUP AROUND IF YOUR ORIGINAL CRASHES- WHEN THEY REPLACE THE DISK, YOU CAN STILL HAVE YOUR CHARACTERS. ----------------------------------- YET MORE MAGIC! --------------- SHIRUKIN (WE DON'T REMEMBER THE EXACT SPELLING..) - (?WEAPON) - THIS SUCKER IS A NINJA THROWING STAR!! A CRITICAL HIT! GROND KILLS ONE! VERY GOOD IF YOU HAVE A NINJA! WORTH 50000 GOLD PIECES, BUT AFTER LEARNING THE CLONE METHOD, WHO NEEDS IT!! ?HELM - THIS HELM ACTS AS WERDNA'S AMULET. WE OBVIOUSLY COULD NEVER HAVE IT IDENTIFIED. HELM OF MALOR - GUESS WHAT THIS DOES! ALSO, WAIT 'TIL YOU SEE HOW MUCH MORE WEAPONS GET TO BE WORTH AS THEIR PLUSES GO UP! F'RINSTANCE, +5 ARMOR GOES FOR ONE MILLION GOLD PIECES! WOW! - ONE LAST THING TO REMEMBER - WIZARDRY IS EXTREMELY STRUCTURED, AND ANYTHING CAN HAPPEN IF YOU ARE LUCKY ENOUGH! WERDNA'S AMULET, OR EVEN WERDNA HIMSELF CAN ALSO BE RANDOMLY FOUND!!! -------------------------------------- THIS IS YET ANOTHER ENTRANCE TO THE DUNGEONS OF W I Z A R D R Y! WITH MANY THANKS TO OUR GREAT AND DEVOTED READERS FOR SOME MORE HINTS SOME MORE STUFF FROM WIZARDRYLAND... W I Z A R D R Y N E W S !! GOOD GOD, IT'S HERE! -------------------- WE DON'T BELIEVE IT! BUT IT HAS ARRIVED THE SEMI-DEBUGGED KNIGHT OF DIAMONDS (OR KOD, AS WE LOVINGLY REFER TO IT) HAS ARRIVED!! IT STILL HAS SOME MINOR BUGS, BUT -WHO CARES-, NONE ARE FATAL! JUST RECEIVED OURS, HINTS FOR KOD ARE SOON FORTHCOMING. ANY READERS WHO KNOW TOO MUCH FOR THEIR OWN GOOD CAN SPILL THEIR GUTS FOR US (AS LONG AS THEY CLEAN UP!) H I N T S ------------- (OTHERWISE ENTITLED 'HOW TO WIN AT WIZARDRY WITHOUT REALLY TRYING!) ALRIGHT GUYS, THIS IS THE ULTIMATE! AVERT THY GAZE (OR CTRL-P, WHATEVER TURNS YA ON) IF YOU DON'T WANT SUPER CHARACTERS! 1) MAKE A WEAKLING BISHOP GO TO THE EDGE OF TOWN TRY TO I)DENTIFY ITEM #9 (DON'T PROTEST- WE KNOW THERE'S ITEM 9, YOU KNOW THERE'S NO ITEM #9, BUT DOES -WIZARDRY- KNOW THAT?!?!?!) YOU WILL GET 1 BILLION EXPERIENCE! GO TO THE INN, AND GAIN 239 LEVELS 2) AFTER DOING THE FORMER, YOU CANNOT I)DENTIFY ITEM #9 AGAIN. TO CANCEL THIS, GET DRAINED OF ONE LEVEL. AND THEN TRY IT AGAIN...AND AGAIN... AFTERWARDS, USE A THIEVES DAGGER, IF YOU HAVE ONE, OR A METAMORPHISIS RING FROM KOD TO CHANGE 3 OF THESE INTO NINJAS AND LO_RDS RESPECTIVELY, OR USE LORD'S GARB TO CHANGE CLASSES RANDOMLY. WITH THIS, YOU SHOULD CREATE A PARTY OF 3 NINJA/LORDS FOLLOWED BY 3 BISHOPS. GREAT, HUH??? 3) HERE IS SOMETHING THAT ONLY WORKS ON SOME VERSIONS. TRY IDENTIFYING '.' IT WILL SOMETIMES REDUCE YOUR AGE TO ZERO, ALTHOUGH MAKING THE 'AFRAID' CHARACTER NEED A MADI. IT CAN ALSO HAVE SOME REAL WEIRD-LIKE EFFECTS... 4) PLEASE NOTE: ON THE NEWEST VERSIONS (2.1) OUR TENTH LEVEL INSTRUCTIONS DON'T WORK. TOUGH LUCK, GUYS! ALSO, MANY INTERMEDIATE VERSIONS ARE ALSO DIFFERENT. IF OURS DOESN'T WORK- EXPERIMENT! AFTER USING METHODS 1-2, YOU MAY NOT REALLY NEED MUCH EXPERIENCE.TRY LEAVING THE AMULET AT THE DOOR FOR FUTURE USE- IT'S QUITE NICE! AND LASTLY: HOW TO TRANSFER NON-TRANFERABLE ITEMS TO KOD AND BACK AGAIN- JUST TRADE THEM TO A PERSON WHO CAN'T USE THEM (EXCEPT IN THE CASE OF BLUE RIBBONS AND THE LIKE WHICH CAN'T BE MOVED AROUND. FOR INSTANCE, TRADE A MARASUMA TO A BISHOP, THEN TRANSFER THE BISHOP.