............................................................................. ............................................................................. ................................ULTIMA III................................... .................................SUPER-DOC................................... ............................................................................. ..........................WITH............................................... ..........................COMPLETE MAPS OF SOSARIA AND ALL TOWNS............. ..........................STATUS SHEET OF SPELLS AND ABILITIES............... ..........................HOW TO SOLVE ULTIMA III............................ ............................................................................. ....ULTIMA III STATUS SHEET..... MAXIMUM ATTRIBUTE VALUE FOR RACE STRENGTH DEXTERITY INTELLIGENCE WISDOM HUMAN 75 75 75 75 ELF 75 99 75 50 DWARF 99 75 50 75 BOBBIT 75 50 75 99 FUZZY 25 99 99 ?? CHARACTERISTICS OF EACH PROFESSION WEAPONS ARMOUR SPELL TYPE SPECIAL FIGHTER ALL ALL NONE NONE CLERIC MACE CHAIN CLERIC WISDOM WIZARD DAGGER CLOTH WIZARD INTELLIGENCE THEIF SWORD LEATHER NONE STEAL, DISARM PALADIN ALL PLATE CLERIC HALF WISDOM BARBARIAN ALL LEATHER NONE SOME STEAL & DISARM LARK ALL CLOTH WIZARD 1/2 INTELL. ILLUSIONIST MACE CLOTH CLERIC 1/2 WIS-S&D DRUID MACE CLOTH BOTH HALF OF BOTH ALCHEMIST DAGGER CLOTH WIZARD HALF INTELL. SOME S&D RANGER +2 SWORD +2 PLATE BOTH LESSER HALF OF BOTH, SOME S&D WIZARD SPELL COST CLERIC DISPELL ORC. GOBLIN OR TROLL A-0 PTS DISPELL UNDEAD MAGIC MISSLE (WEAK B-5 PTS OPEN CHEST LIGHT C-10 PTS HEAL PLAYER DOWN LEVEL D-15 PTS LIGHT UP LEVEL E-20 PTS UP LEVEL MAGIC MISSLE (STRONG) F-25 PTS DOWN LEVEL RANDOM LAND JUMP G-30 PTS RANDOM DUNGEON JUMP MIND WHIPPER H-35 PTS HEAL POISON MORE LIGHT I-40 PTS SURFACE ANY CLERIC SPELL J-45 PTS MORE LIGHT MAGIC MISSLE (WHOLE GROUP) K-50 PTS HEAL COMPLETELY DEATH L-55 PTS MAGIC MAP NEGATE TIME M-60 PTS DEATH SONIC BLAST N-65 PTS RESURRECTION BLACK PALUGE O-70 PTS ELECTRIC STORM ATOMIC DESTRUCTION P-75 PTS RESURRECTION FROM ASH HOW TO SOLVE ULTIMA III Note that these tips on how to solve are no solution. These are not accurate in any way. 1. Format a party, transfer all food and weapons to one member. Leave the town to save game, reboot, delete empty character shells, and create three more. Go to town and buy these front line men with bows. 2. Consider making a Cleric for you'll need his healing power. 3. You can get 550 hit points by (T)ransacting with the king, if you have enough experience. 4. With these points, go to dungeon in northeast corner of the island, in the blackened area. You'll recognize it by its waterway and protecting ship. 5. In first two levels, you should find two "plates" which you should touch. One is Mark of King, other is Mark of Fire. With the MArk of King you can get 2550 hit points with enough experience. 6. When you leave castle, go west 8 steps and south 34. When moons are in 0,0 conjunction, the Town of Dawn will appear below you. In it are better arms and armor as well as keys, powders and gems. In the lower right hand corner are three guys, each with important clues of Exotic weapons. After leaving, try to find a ship. Try digging on the two-square island near the island town of Fawn. 7. Make your way to the town on the island east of the Mainland. You'll notice it by bribable guard before locked gate. You can save $100 fee and a key by entering the maze south of the entrance. Go north at the first place you can, then straight east as far as you can, and then north inside gate. Go west to the locked gate. Use a key. Go south to on the entry on the left side of the screen. Go west to the first north possibly, west to the next south possibly, and west again. This should put you next to a guard. Bribe. West lies a treasure area, good for about $1,100 (about $2,000 if you have Mark of Force). It's good to have thief who can grab chests, and cleric who can heal him. Repeat this process until you have it all, say about $13,00 or so. Be careful you don't Combine your gold hoard, give it all, say, to your second or third man, and use both your Theif and Wizard's spells to collect the loot. 8. Loaded with gold and at least four keys, get in your ship, find a whirlpool storm and enter it. You'll be cast on the shore of another island where there's four shirnes. Here you can buy capability at $100 a pop. Shrine of Strength is in the Southwest corner, reached through the mountain entrance. Work your way south from there. You're on right track if you encounter two sets of wild horses. Keep going south. at each shrine. Shrine of Intelligence lies behind three locked gates in the north-central area. Don't bother opening up cages. Cature ship that's waiting for you and sail west to where you can disembark. Shrine lies behind the third gate. You reach the Shrine of Wisdom by going north from the entry gate of the Shrine of Intelligence. Track around to another locked gate. After the initial north and east travel, work your way south and slightly east. Ignore the next locked gate you see. Shrine of Dexterity is in the southeast area. After entering the dark area (to the right and north of landing point) work your way northeast. 9. Near initial entry into this area you'll be able to go south. Following that track gets you to the south shore of the Island, where you must capture a Pirate ship. Using another key, sail through the locked gate to the west and into the awaiting Whirlpool in order to get back to the point where you first entered the Whirlpool. Several trips between Death Gulch and Shipwreck Island should bring up your attributes up to a fairly impressive level, and will certainly make your life easier. 10. Now you should have at least two marks and all four Cards. You'll find Mark of Snake on the eighth level of the dungeon on the large island east of the mainland. Another Mark appears on that level. If it isn't the Mark of Force, you'll find it in the west end of level 8 in the dungeon surrounded by lava in the dark mountain area at the southeast end of the island. Lastly, if you want to find the Lord of Time, look in the northwest corner of level 8 in the dungeon locked in by mountains (which you can reach by the Moon Portals.) 11. Once you have 2,550 hit points and all eight Marks and Cards, you're ready for Ultima. "Ready" all of your party with exotic weapons and sail up to the Sanke in the center of the island on the southeast corner of the mainland. EZOCANE. It would be wise to make a copy of the player disk before entering the castle, as things can get rough. Go as far west as you can, walking through the fields. Then head north, all the way up. As you go along you'll have some tough battles. It's a good idea to Negate time with a powder at the outset of each battle. 12. In upper central part, you'll encounter three sets of invisible enemies (floors) each of whom hit pretty hard. Use your Wizard's "P" spell or your Cleric's "O" spell. To get the rest, negate time, line up your men abreast, and march up the room, attacking forward and to sides. Each Floor panel will only take one hit to kill when you find them. When powder wears off, watch which of your guys is getting hit: he's the one nearest to your foe. 13. The time has come! Move to the left of the machine that is Ultima. Insert love, move right, insert Sol, right, Insert Moons, right again and Insert Death. That should do it!! ULTIMA III PROPHECIES Gold 100 You'll learn of marks and playing cards and hidden holy shrines. 200 Of marks there are but four- Fire, Force, Snake, King. 300 Learn their use in Devil Guard or death you'll surely bring. 400 Shrines there are but four to which you go and pray. 500 Their uses are innumerable and clues throughout I say. 600 Suits do number four, called Sol, Moons, Death, and Love. 700 Unto the Montors thou must go for guidance from above. 800 To aid thee in thy cryptic search, to dungeons thou must fare. 900 There seek out the Lord of Time to help you if he cares. BARTENDER TIPS Gold 7-9 Thank you kindly. 10 Ambrosia, ever heard of it? 20 Dawn, the city of myths & magic. 30 The conjunction of the moons finds link. 40 Nasty creatures, nasty dark, sure thee ready for thee embark. 50 None return or so I'm told from the pool dark and cold. 60 Shrines of knowledge, shrines of strength are all but lost into the brink 70 Fountains fair and fountains foul all are found in dungeons bowel. 80 Exodus: Ultima III which is next? Now could be. 90 Seek ye out the Lord of Time and the one way is a sure find! VILLAGE RUMORS & MISTY WRITINGS Cards are useful. The King favors a Mark. Seek ye the Mark of Kings. You need a Mark to pass. Marks gained in Dungeons. Hot metal leaved a Mark. Marks are useful. A Mark helps invoke the snake. Invoke the Silver Snake. Conjunctions of moon finds link. Ony exotics will protect you from great evil. Seek the Shrines of Truth. Seek ye the Dungeon of Fire. Beware the Fires of Hell. for the invocation. in the Circle of Light. Dawn Lasts but a Moment. for Shrines. the cards. Carefully. up Exotics. on islands. Baby Bob: Bring me bucks. Seek the Jester in Castle Fire. Jester says: West-8, South-35, and Await the Dawn. Lord of Time says: Love, Sol, Moons, Death. All else fails. Circle of Light: EZOCANE. Exodus is four as one. cards into Exodus. PRICE LISTS: Dagger 5 B Mace 30 C Sling 60 D Axe 125 E Bow 350 F Sword 200 G H Sword 250 H +2 Axes 400 I* +2 Bows 1050 J* +2 Swords 800 K* Gloves 1200 L* +4 Axes 2600 M* +4 Bows 6550 N* +4 Swords 4550 O* Exotics free P ARMORS: Cloth 75 Leather 195 Chain 575 Plate 2500 +2 Chain 6130* +2 Plate 8250* OBJECTS: Keys 50 Torches 5/30 Powders 90 Gems 75 SACRAMENTS: Curing 100 Healing 200 Resurrection 500 Recalling 900 MISC: Horses 4/800 Attributes 1/$100 at each Temple. *=Available only in the Town of Dawn. ..................MAPS OF SOSARIA AND VILLAGES........................ SOSARIA - tt tttt tttt ttttt ttt tttttt ttttt tttT t tttttt tttt W tt ttttttttttttttt ttt t tt^** tttttttt..t**t.. .tt ttt^^*** **** tt tt....**......tt .......t ttt^^^** **1 ** tt .....*........tt tttttt..........tt.tt^*x2* * . * tt ....**........t tttt...............tt**** * .. * t *****...... .t ttttt.................ttt* * . * tt........ ttttt....................tt **tt** t..........t t ttt......................t *^^* ...... t..tttt tt.........ttttt......... *^^* .T...t tt.....tttt........tt***tt.......x *^^* ...tt ttt...............tt**^**tt......M . *^^** ...............tt**^^^**t...... **^^^* tttt ............tt^^^T^^*t...... *^^^^* tt tt...............tt**^^^**t.....M tt tt^^^^* MMttt tt.................tt**^**tt......C .tt^^** sMM..t t...................tt***tt........T ....tt^* xx..ttt....................ttttt...................tt* tt..................................................tt tt........................................tt........t *tt.....tttttttttt.........................tt....... **tt...ttttttttttttttt.............................. **tt.tttt*****ttttttttt......................t tt.. .**tttt****^^***tttttttttt..................tt ttt ..**ttt*.*^^t..***ttttttttt................t tt tt ..3*ttt*.*^t....t***tttttttt.....tt........t ...**..t*$*t......tt***ttttttt...ttt.......ttt tt *** .t**...t***.......tt^^*****tttt.ttt......ttttt t **4** tt*.....t**.T ..tt^^^^^.*ttttttt......tt***ttt .T*.** tt**.....tt* ttt^^^^***ttttt.......tt**~**t ..*** tt........t** tt^****ttttt........tt**~~~** .... t..........t*** t***ttttttt.........tt**~5~** ttt ............t** ***ttttttt........c.tttt*~.~* tt. ..............****....tttt..........ttttt*^.** tt. tttt...................tt...........ttttt^^** tt t. tttttt..............ttttttt........ ttt^** t tt. tttttttt..........tttttttttt........ t tt ttt ttttttttt.......tttt ttttttttt.... .... ttt tt tttttttttttt...tttttt tt tttttt.. . ...... tt tttttttttt ttttttt tt ttttttt........... tt ttttttt tttt t tttttttt.......... tt*** tTttt .. tt ttttttttttt......... .ttt6* tt tt ttttttttttt....... ..ttt* * ttttttttt^^^^^tttt...... ...tt ** tttttt^^^^^^^^^^tttt...... ..t ** ttt^^^^^^^^^^^^^^tttt...... tt^^^^^^^^^^^^^^^^ttttt........ ^^^^^^^^^^^^^^^^^^tttttt........ ***** ^^^^^^^^^^^^^^^^^^tttt ttt....... *~~~* ^^^^^^^^^^^^^^^^^^ttttt tttt....... **~C~** **^^^^^^^^^^^^^^^^^^^^ttttt t tttt...... *. .* ***^^^^^^^^^^^^^^^^^^^^ttt t t ttttt ... *.. ..* **tt^^^^^^^^^^^^^^^^^^^tttttMM tttt ... *** *** *tttt^^**^^^^^^ ^^^^^^^ttttt.. ...ttt .. **S** *7..**** ^^^^ ***^^^tttt... ....ttt .. *S* ***** ^^ **.**^^ttt...T T....ttt t * * ...^^ ... ....ttttt tt tttttttttt ttttttt tttttt ttttt LEGEND . 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LEGEND . 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GRASS T TOWN * MOUNTAIN t SMALL FOREST G GUARD # WALL X COMPUTER ^ BIG FOREST H HORSE s SHIP M MONSTER W WHIRLPOOL = TABLE ~ FIRE ( ) WATER P PIRATE SHIP c CHEST I GATE C CASTLE : BRICK WALK S SNAKE K KING x PERSON " FORCE FIELD YEW - ................................................................ ................................................................ .......^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^...... .....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.... ....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^... ....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#######^^^^^^^^^... ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##:::::##^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##:::::::##^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#::::x::::#^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#SANESCERE#^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#:::::::::#^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#==:::::==#^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##x:::::x##^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^#####^^^^^^^^^^##:::::##^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^###...###^^^^^^^^^##:::##^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^#...x...#^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^#ALIMENT#^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^#.......#^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^.......^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^x^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^x^^^^^^^^^^^^^^^^^.. ....^^^^^^^^^^^^^^^^^...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ......^^=WELCOME=^^.......^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...........................^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ......................x....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...........................^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ......^^=TO==YEW=^^.......^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ....^^^^^^^^^^^^^^^^^...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^x^^^^^^^^^^^^^^^x^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^~~~^^^^^^^^^^^^.. ...^^^^^^...##########...^^^^^^^^^^^^^^^^^^^^.......^^^^^^^^^^.. ...^^^^.....#ROGATION#.....^^^^^^^^^^^^^^^^^.x~~.~~x.^^^^^^^^^.. ...^^^.. x..#.x.....x#.. ...^^^^^^^^^^^^^^^^.~~ . ~~.^^^^^^^^^.. ...^^^. .....====.... ..^^^^^^^^^^^^^^^~.~ . ~.~^^^^^^^^.. ...^^^.x ..............x ...^^^^^^^^^^^^^^^~.........~^^^^^^^^.. ...^^^.. ......====..... ...^^^^^^^^^^^^^^^~.~ . ~.~^^^^^^^^.. ...^^^.. ...#x....x..#.. x..^^^^^^^^^^^^^^^^.~~ . ~~.^^^^^^^^^.. ...^^^^.....#WORSHIPS#.....^^^^^^^^^^^^^^^^^.x~~.~~x.^^^^^^^^^.. ...^^^^^^...##########...^^^^^^^^^^^^^^^^^^^^.......^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^~~~^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.. ....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^... ....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^... .....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.... .......^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^...... ................................................................ ................................................................ LEGEND . GRASS T TOWN * MOUNTAIN t SMALL FOREST G GUARD # WALL X COMPUTER ^ BIG FOREST H HORSE s SHIP M MONSTER W WHIRLPOOL = TABLE ~ FIRE ( ) WATER P PIRATE SHIP c CHEST I GATE C CASTLE : BRICK WALK S SNAKE K KING x PERSON " FORCE FIELD DEVIL GUARD - tt...... ##### tttt...... ##THE## ttt######... ##c:c:c## tttt tttt##=LE=##... #:::x:::I... tttttttttttt##c::::c##... ##STABLES#.... .... ttt..tttttttt#:::x::::#... #t............. ...... t......tttttt#GROGSHOP#... #t............:::::::::::::........tttt#::::::::#... ##=======#....:G:::::::::::......G...tt#::::x:::#t.. #tH..H.t#..... ..::.. ..ttt.......t#:::G::::#t.. #tt.H.tt#.... .::. ttttttt......##::::::##tt. #########.... :: tttxtttt.....##::::##tttt . .x.... :: tttt .....##::##tttt . .... :: ..........tt . :: .........tt . :: .........tt .. :: ......t .. :: .:::t ... :: ::: .... ttttt :: .......... ::: ..... ttt.ttt :: ..########x. .:::. ....=DEUIL=tt..G.ttt .::. ..##::::::##. ..... .....:::::.........:::::::::. ...#::::x:::#. .....t .....:::::....x....:::::::::.. ...:#FOOD=AND#. ...tt .....:::::.....x...:::::::::::::::.:::::::::::#. .ttxt ....=GUARD=t......tt ..:::::::::.:G:::::::::#. ttxttt ..... t....tt .... ...:#=HEALTH=#. txttt .... t:::t ...#::::x:::#. tttt. ... ::: ..##::::::##. tt.. .. ::: ..########.. t.... .. ::: .......... .... . ::: .::. . ::: :: . :::t tttt :: . t:::tt tt.ttt ... .::. tt...t::::::x.xtt ....::::::. tt..tt:::::::.tt ..x..::::::. t::ttt ttt ......t .... ::tt ......ttt .. :: .....tttttt :: ....#######ttt .::. tt ....##ccccc##tt ...... tt.. ....###:::x:::#t. t....::::::::::::::::::::::...#G#THIEUES#t. tt.G.::::::::::x:::::::::::...:::::::::G#.. ttt..::::::::::::::::::::::...#G#=GUILD=#.. tttt.. ..tt ....###:::x:::#.. tttt tt ....##ccccc##.. ....#######x.. ........... ......... LEGEND . GRASS T TOWN * MOUNTAIN t SMALL FOREST G GUARD # WALL X COMPUTER ^ BIG FOREST H HORSE s SHIP M MONSTER W WHIRLPOOL = TABLE ~ FIRE ( ) WATER P PIRATE SHIP c CHEST I GATE C CASTLE : BRICK WALK S SNAKE K KING x PERSON " FORCE FIELD -END- Part 1