Questron // Full docs. Typed By The Psycho Your Quest: (As told by Merson, The Great Wizard) "Though you have completed your quest to save the land of Questron from the crazed magician Mantor and his Evil Book of Magic, the book Itself still exists. The book is so evil that it cannot be destroyed by normal means. Its very presence, anywhere in our continuum, poses the threat of corruption and doom to all civilizations. You must journey back in time to ensure that this abomination is never created. "I will send you back through time and space to Landor, where Mantor has enticed six mad sorcerers to create the Evil Book of Magic. I have bent my power to allow communication with Landor through the "Hall of Visions". An important early step in your quest is to search out the hall so that I can lend you my guidance. Through the hall I have learned a few scraps of information concerning the situation on that troubled world. Within these parchments I pass information on to you. "You have never existed on Landor, so there you will not have the title and standing you have earned on Questron. My transportation spell is limited to sending only you and a few items. You shall take along the Evil Book of Magic, for we would trust no other to guard it, and the glittering gold key. Beyond these items I can send you only the barest of equipment. Also, the temporal transition will cause the loss of some of your Questron-renowned power. "When you get to Landor you must quickly gain equipment to improve your chances of survival. Talk to many, for you will have much to learn about the land and its situation. Regain your fighting prowess and equipment as soon as possible, for Landor is at least as dangerous as Questron. Learn how to survive in cities, as well as the wilderness. Visit the cathedrals and learn their secrets. Venture carefully into the castles. And be ready for the dangers of the tombs and dungeons. To stop the six mad sorcerers you will have to brave the perils of all these locations. "Your victories on Questron prove you ae the only one we can send on mission. You are our last, best hope of destroying the Evil Book of Magic. Go now; the future of all people rides with you into the depths of the past." Theory and Practice Of Time Travel (As told Morle the Magician in his text "Magic for the Masses") Moving through space you accept without question. Moving through time you find impossible to believe. This is understandable, but foolish. To a wizard, time and space are but different sides of the same coin. Just because your experience forces you to see events occurring from past to future, do not be fooled into believing the grand plan operates in that way. Among wizards, time travel is a common phenomenon. Yet it is often misunderstood. The fabric of time is self-repairing. Going back in time to prevent an event can do nothing to alter the years between the event and the moment you move back through time. Only the future after your departure will be altered. The past is but an elusive shadow - only the future can truly be changed. The Six Mad Sorcerers (As chronicled by Lady Myrando, Historian to His Majesty, King Kelfar of The Realm of the Sorcerers.) For decades the Council of Seven Sorcerers jointly ruled The realm of Sorcerers, for no mortal king could challenge their magic and no king was allowed to be a wielder of spells. In the beginning the council's rulings were fair, but harsh. But longer they ruled unopposed, the more despotic their decisions became. As the council rulings became more self-serving and forced greater and greater cruelty upon people, one member of the council was revolted by the misuse of power. Kelfar was a junior member of the council, but he understood that the council members' vanity and suspicions were their weaknesses. He secretly gained the confidence of the common people, and dug to discover every vulnerability of the other six members of the council. When Kelfar was finally prepared, and the rest of the council was in total disarray over a minuscule dispute, he renounced his sorcerers ways and took up sword to become one with his followers. With the common people behind him and the scattered despots at their weakest, Kelfar struck down the power of the council members and banished them as one from the civilized areas of the realm. His joy claimed him His Majesty, King Kelfar, Lord of The Realm of the Sorcerers! His Majesty's rule ws wise and fair, but his mercy in banishing, and not eliminating, his former comrades has cost the realm dearly. For in banishing them as one, His Majesty has provided the sorcerers with a common purpose. The sorcerers have hidden themselves somewhere in the realm and even now work to being down His Majesty's rule. The Evil Book of Magic Sire, My Sorcerers eyes and ears have been very active searching out the activities of the Six Mad Sorcerers. We know some thing of their plans, but of late their mystic defenses have become much stronger. The plague of monsters that has nearly over-run the realm is but a by product of the hideous creatures they create to protect themselves. What I have learned is that The Six labor as on to create a great magic tome. They continue to siper of an Evil Book of Magic and of an other-dimensioanl leader who binds the group together. The name Mantor is spoken when the group believes it is alone. The Six fear Mantor, and his power, but they see him as the means to gain their revenge upon you. I fear they are nearing completion of whatever vile project they attempt. Given your political position as the leader of your people (and the renunciation of your sorcerers powers) and my creeping infirmity, neither of us is properly equipped to challenge the six Mad Sorcerers and their other-worldly leader. None of our own knights have been successful in finding, let alone circumventing, their monstrous power. I fear, your majesty, that without a hero of mystical proportions, your reign, and our realm are doomed. Heroes have come unto the land before, and we must pray that one comes to us again. Monsters Traveling Creatures Ocean Dwellers ------------------- -------------- Sovan Priest - The Members of this Wave Slapper - The Wave Slapper is ancient religious order are always best disguised on a stormy day when willing to help out fellow the sea is turbulent. Long, light travellers, for but a small maneuverable blade is best to fight contribution. These tall, robed these creatures. figures are not well trained in the art of battle, but are as adept in dodging physical attacks Mutant Carp - This fish looks like a as they are at dodging theological deformed, overgrown carp. It has attacks. four long tentacles which protrude when provoked. Use large weapons against this abomination. Gypsy Imp - Although it will act as if it's your friend, the Gypsy Imp's true character can be seen Hull Bore - The Hull Bore is also by looking at it. It is short, known as the "Unicorn Sea Serpent". hoofed, devil-like creature who This creature punches holes in your will sell you anything for the vessel. right price, but beware, the knife he sells you may be used to stab you in the back. Spincer - Not much is known about this creature, no one has survied to tell. Beggar - One must feel pity for wandering destitute soul. Through Grassland Creatures - their many travels, Beggars have ----------------------------------- gained a rich knowledge in the Mavin, Snooper Slink, Slasher Boar, ways of Landor. It has been Antisaur, Grub Snufer, Vipod, Ramdart proven time and time again that helping the poor can have its just rewards. Forest Creatures - -------------------- Swine Swallow, Boll Rot, Tangler, Troll - The sight of the Troll is Hornet Cloud, Baboon as horrid as its stench. It stands over 9' tall and has putrid greenish-colored skin. Trolls Swamp Dwellers - keen sense of smell as well as an ------------------- ability to see in the dark. It is Ball Slime, Carrion Creeper, Jelly told that some trolls will Nymph, Giant Cockroach, Stink Worm interact with adventures, but will attack when provoked. Mountain Creatures - -------------------- Brawn Warrior - The Brawn Warrior's Hurler, Ice Urchin, Cloud Creeper, primary love, next to making money Spiker, Venom Ant is a good battle. Crazed with a lust for victory, these fighters will attack until killed. -END-