Hi Kent, I didn't realize you needed info for DHR. Here's what I have from my 2c (Apple version) reference. As you know, the DHR mode is activated vi soft switches. Like wise, it uses data banks from main ram and aux ram, and follows the HGR mapping method. One half of the data is stored in aux ram. The screen size is 560x192. DHR interleaves pixel in much the same way as the 80 column text mode. The first pixels are in $2000 in aux ran. The memory follows the HGR mapping. The GS DHR colors are a little different to the 2c and 2e. You can see the effect of this by comparing a 2e screen to a GS screen. I remember the GS has extra soft switches that modifies the graphics. As far as I can find out this is a GS feature. I know this, 'cause I used to beta test for the author. He had a GS and a Lazier, so the Lazier may be able to handle this color variance. The best test for this is the freeware APEX system. It has several graphics program. Here comes the more technical stuff. :-) The bytes in the main memory and aux memory pages are displayed in the same manner as the 80 column text mode. Of each pair of identical addresses, the aux memory is displayed first. Unlike normal hi-res, DHR has no restrictions on which colors can be adjacent. Color is determined by any 4 adjacent dots. Effective color width is 140. It is possible to use the 560 mode in monochrome. There is of course a little color bleed but not nearly as bad as the hi-res modes. DHR uses the low order seven bits in the two graphics pages. The eighth bit is not used, unlike the hi-res mode which uses it for color selection. Here is a color map based for (2c) DHR. To use this, divide the column number by 4 and use the remainder to find the correct column. I.E. ab0 is a byte residing aux memory corresponding to a remainder of 0 (bytes 0,4,8 and so on). nb1 is a byte residing in main memory corresponding to a remainder of one (bytes 1,2,9 etc) and similarly for ab2 and mb3 2c and 2e DHR color values. Note, the GS doesn't follow these color values, according to the author of Apex. I guess he programmed around the differences since any Apex graphics program uses the GS color values shown below the bitmap colors. Since Kegs is a GS emulator it makes sense to use the GS values. 2c/e color abo mb1 ah2 mb3 4 bit pattern 0 black $00 $00 $00 $00 0000 1 magenta $08 $11 $22 $44 0001 2 brown $44 $08 $11 $22 0010 3 orange $4c $19 $33 $66 0011 4 drk green $22 $44 $08 $11 0100 5 gray 1 $2a $55 $2a $55 0100 6 green $66 $4c $19 $33 0110 7 yellow $6e $5d $3b $77 0111 8 drk blue $11 $22 $44 $08 1000 9 purple $19 $33 $66 $4c 1001 10 gray 2 $55 $2a $55 $2a 1010 0a pink $5d $3b $77 $6e 1011 0b med blue $33 $66 $4c $19 1100 0c lite blue $3b $77 $6e $5d 1011 0d aqua $77 $6e $5d $3b 1110 0e white $7f $7f $7f $7f 1111 GS color values (bits for color) This chart is based on info from the Apex system. black 0000 drk gray 0001 brown 0010 purple 0011 blue 0100 drk green 0101 orange 0110 red 0111 pink 1000 yellow 1001 green 1010 lt blue 1011 drk blue 1100 lt green 1101 lt gray 1110 white 1111 Here's an example based on a 4 byte 'window. x=unused bit o=used bit ab0 mb1 ab2 mb3 memory 76543210 76543210 76543210 76543210 xooooooo xooooooo xooooooo xooooooo screen x0123012 x3012301 x2301230 x1230123 As for the hires, there is no yellow or brown colors. The primary colors are black (2), white (2), blue, orange, green, purple. Although not in that order. All other colors were a combination of different colors, dithered I guess. I think the color mode that was mentioned is only available on a system with a RGB card. This however was not a standard on most Apple II systems. I have tried to duplicate this on a IIe, a 2c and a gs with no luck. This is assuming the poke info is accurate. I would love to see an emulator with RGB support to see how some of my old games play. Thanks again for a really great GS emulator. I am always telling people about it's advantages. At least one of which allows you to manipulate files on SCSI drives which can be be used by an Apple II. I have verified this in the main NG. From a couple of people. -- Thank you for your time and interest. I hope it was helpful or at least interesting. Phoenyx, Apple2 user since March 1984 Links to Phoenyx's pages: preferred..... http://zip.to/Phoenyx_A2 alternate..... http://www.tinyangeldesigns.com/Apple2