Jayson Smith wrote: >I'm having problems using the Modulus operator under Applesoft, or don't >know how to do it. In Integer, if I remember correctly, you could do, E.G. >10 poke 493,x mod 256:poke 494,x/256 >and have a memory address poked in. That's just an example. However, doing >print 900 mod 256 >in Applesoft produces the result 9000, and I think I just figured out why. >I think it's printing the number 900, then the contents of variable 'mod' >which is 0. So how do you do that in Applesoft? There is no modulus function in Applesoft, though it would be handy. It is usually done like this: 555 H = INT(V / 256): L = V - H * 256 This sets H to the high byte of V and L to the low byte. The generalization to other divisors is straightforward. -michael Check out parallel computing for 8-bit Apples on my Home page: http://members.aol.com/MJMahon/ "Jayson Smith" wrote in message news:... > Hi, > I'm having problems using the Modulus operator under Applesoft, or don't > know how to do it. In Integer, if I remember correctly, you could do, E.G. > 10 poke 493,x mod 256:poke 494,x/256 > and have a memory address poked in. That's just an example. However, doing > print 900 mod 256 > in Applesoft produces the result 9000, and I think I just figured out why. > I think it's printing the number 900, then the contents of variable 'mod' > which is 0. So how do you do that in Applesoft? > Thanks. My Applesoft is rusty, but a MOD such as x = a mod b can be done as: x = a - int( a / b )* b Ben