From ludowick@aol.com Thu Mar 30 10:40:24 CST 2000 Okay, one last bug in the patch info I provided. The DragonwarsGS saved game files are written as sparse files not only if you have fewer than 7 party members, but also if you haven't been to all of the areas of Dilmun. Once your party has visited a couple of sites on each major island (just pop in and pop back out again), you'll be able to safely use the patch. Otherwise the sparse blocks won't show up in your block editor. I find the safest editor to use is the "Zap" editor from ProSel-16 as it skips over sparse blocks yet preserves the relative block numbering. The only bad thing about "Zap" for me is that it counts the first block as "1" instead of "0". Again, I apologize for any incovenience. This is the _last_ bug in the procedure. Final Recap: 1. Don't edit the saved game file unless your party has seven members in it. 2. Use ProSel-16's "Zap" editor. 3. The blocks to edit are numbered by "Zap" as 8 through 11. If your party hasn't been to enough places, some of these blocks will be sparse. 4. The first two bytes of block 8 are the horizontal and vertical offsets of your parties position in the map area they are currently in. Don't zap them onto water squares. 5. Starting at byte $150 in block 8, and ending with the last byte in block 11, write $FF bytes in each position to map all areas of Dilmun. This won't affect the area your party was in when you saved the game. You can, however, go some- where else, save your game and repeat the procedure; then the original area will be completely automapped for you. Ludowick