Okay.. maybe I'm the first..I can't find anybody else who has done it. I connected the IIgs RGB display to the RGB inputs on a Playstation PS-One 5" LCD screen. it is acutally amazingly simple and requires no logic circuits, or resisters, caps, or anything. Here is a picture of it working: http://galaxy22.dyndns.org/iigs_psone_1024.JPG Of course, the picture isn't the highest of quality, the image on the LCD actually looks quite a bit better in real life. There are some pros and cons to this setup, though. First off, you actually get proper colors on your display without the color-fringing effect like you get on composite. The same as having an Apple RGB monitor connected. Cons are resolution. I am not 100% sure how many pixels are on this screen, however, I'm guessing 352x240. That isn't a wild guess.. It is an educated guess based on some experiments I did with my Commodore 64 hooked up in composite mode. So in the IIgs high-res mode, you loose some pixels horizontally. However, it is still readable, in fact MORE readable than using the composite output in high-res mode... This brings up some interesting things. THis means an Amiga and Atari ST can use this same hack. That also means you could hook a playstation into an Amiga or Apple IIgs monitor in RGB mode and get a super crisp picture. Might be another worthwhile hack. I will eventually post an exact pinout of what I did.. but if anybody is interested in trying this at home I can give you a few pointers. In order to get the display to come on it needs to sense +5V on Pin-10 and I ran a wire from the 7805 voltage regulator on the inside of the screen to pin-10 on the connector. Seemed to work. Also the LCD only has one video ground so you have to tie the Red, Green, and Blue grounds together from the IIgs. Otherwise everything is pin for pin. I used a piece of solid-wire CAT5 cable just to solder to the screen and then to poke in the holes of the RGB connector. Now that I know it works, I'll build a DB15 cable and do all the wires up nice. I kind of made a website for this project... has a schematic too: http://galaxy22.dyndns.org/shuttlecraft/psonelcd.html I'll try to take some better pictures tonight. I am in the process of making a nice 15-pin interface cable and putting it all back together so it looks nice. > What's the response time like on this LCD? Do you see ghosting or > blurring when scrolling windows or the mouse pointer? Since it was Honestly don't know. I've never actually used an Apple until this one was given to me a few days ago. I am a big Commodore 8-bit fan, and do a lot of technical stuff with those.. but Apples are new to me and I just got a system disk made for it a few days ago.. WHich is shown there on the bootup screen. I haven't got any games for it yet, but I will be downloading some soon and trying them. > According to one site, it's resolution is 640x480 (the maximum of > the > Playstation 1). http://www.bit-tech.net/article/136/ I do not believe it has that resolution. I can see the physical pixels very clearly when I look closely. The vertical resolution is matching up perfectly to the signal sent by the IIgs. The horizontal looks okay in 40-column mode, but in 80-column mode you can quite clearly tell that every-other pixel is missing. It is still readable, however. > Back on the PSOne LCD. Does it support standard composite input? > I was thinking how it might make an excellent display for an Apple Yes. it does. It has an A/V jack on the back specifically designed for DVD players and the like. However, I tried the IIgs on this port and it looked awefull. Mostly because the color-fringe effect, it was like a rainbow just reading text. When at the BASIC prompt in 40-column mode with no color, the text was very sharp, though.