On Thu, 10 Jan 2002 12:51:53 +1100, Chris Mason wrote: > if you can help email me Is it the NEUROMANCER code WHEEL you're after? If so: ----- From: "Nathan Moore" Newsgroups: comp.emulators.apple2 Subject: Re: need codewhell for nuromancer Date: Wed, 2 Jan 2002 09:34:00 -0500 On Asimov, under documentation/games there is a neruomancer.decoder.zip, inside the zip is wheel.exe. I did not run wheel.exe to see if/how it works. For ease: ftp://ftp.apple.asimov.net/pub/apple_II/documentation/games/neuromancer.decoder.zip "Chris Mason" wrote in message news:dRyY7.14955$yi.1560890@newsread2.prod.itd.earthlink.net... > if anyone has it please email as I can not use the pax system without it ----- From: rubywand@aol.com (RUBYWAND) Subject: Re: Neuromancer verification code Date: 1996/03/21 newsgroups: comp.emulators.apple2,comp.emulators.cbm,comp.sys.apple2,comp.sys.cbm In article <4iis0h$v0o@mserv.wizvax.net>, mpython@vgernet.net (Monty Python) writes: >Adam Vandenberg (amv3@po.cwru.edu) wrote: >> I've finally found a version of 'Neuromancer' (the apple 2 version). >> So I'm in the bar at the PAX station, but I don't know the verification >> number to get me in. Is this something that I should be able to find >> out, or was this in the docs as a form of copy protection? >> If the answer is the latter, could someone please tell me the verification >> code? > >Neurmancer used a code wheel as a form of copy protection. >There is no one code to enter, it changes everytime you access >the PAX. .... > In COMPUTIST #73, Brian Troha supplies a patch to remove the code wheel from play in Neuromancer II/gs. First make a copy of the diskette. On the copy in Block $109 at byte $FE, change 20 FC 74 to EA EA EA.