Does anyone know when that last time that the FAQ was updated? I don't want to be picky but I just got FTP access from my desk here at work and I decided to check out the "other" Apple ][ emulator at Wilbur. The emulator that the FAQ "raves" about. One on the reasons that this emulator is preferred is because the file APPLE.ROM and FLOPPY.ROM are "not required". However when I ftp'ed that package I noticed two "VERY" familiar files. One was APPLBIOS.COM, it was suspiciously 12,288 bytes long, just like APPLE.ROM. A quick file comparison revealed only five bytes difference in the files. What the heck I said and took a chance. I copied the APPLBIOS.COM file to APPLE.ROM and fired up my emulator, guess what...it works just fine. Hey, if he can distribute the Apple ][ ROM why can't I? I also noticed a small file called slot6.crd, again suspicipously 256 bytes in length, just like FLOPPY.ROM. Another quick compare revealed absolutely no differences. So my question is why can't I ship the ROM's with my emulator....anybody? Next I decided to give the emulator a try on some of my disk images. First thing I noticed was that the emulator has no color. Am I doing something wrong, if not the games are *really* boring in black & white. I also noticed that it would not bring up ProDOS, is it supposed to? Anyway back to the FAQ, I noticed that a couple of features of my emulator are not mentioned. I thought that I might mention them and see if they were general knowledge. First is that there is a complete 65C02 debugger built into the emulator which you can access at any time with the F9 key. It supports both "hard" and soft breakpoints, expression evaluation, trace, register display and edit, instruction disassembly, stack display, Apple screen display, etc. It really is a complete debugger. Second is that the emulator will run on a CGA, EGA, or VGA. Unlike the Applemu emulator you get four color graphics while on an EGA or VGA you get the full range of Apple colors. Also during hi-res graphics modes there are two different methods of updating the display screen. If an application is doing page flipping then one method is preferrable over the other, however, the other modes work better with the other method. You can see the different with a program like DROL. If you use the scroll lock key to change the update method while the program is running you will notice that updating the screen is about twice as fast and makes the game much more playable. One other thing I would like to mention. I haven't worked on this program in a least two years. Are there still people out there using it, people that would really like to have the ability to change disks and other card slot settings "on the fly" while runing the emulator. If so please e-mail me and if I get enough responses I might get enough motivation to finish the user interface. I was really hoping one of you would complete it but it doesn't look like that is going to happen. Well enough ranting and raving for one evening, thanks for your time and patience to read this letter. I hope someone out there has enjoyed the emulator and the source code. Thanks, Randy Spurlock =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - Randy Spurlock - | Compaq Computer Corporation --------------------------------------------------------------------------- These opinions are mine...ALL MINE... | He fired his hyper-jets and... just ask anyone who's heard them! | blasted into the 5th dimension! --------------------------------------| INTERNET: randys@twisto.compaq.com | Space Man Spiff =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=