Uploaded by Charles T.' Dr. Tom' Turley (cturley@grin.net) 2/19/99 Status: Freeware Disk Format: DOS 3.3 About; Conquest.sdk - (a ShrinkIt disk archive file) Conquest.dsk - (an Apple II Emulator disk image) ---------------------------------------------------------------- Documentation by Rubywand (rubywand@swbell.net) CONQUEST of the States This is a game which teaches recognition of the U.S.A. States by map outline and location as well as the names of State Capitals. For: 64k or larger Apple II computer Display: This game uses color; but, a color display is not necessary in order to play. If the State numbers on the map are too difficult to read, set the display to monochrome. This will solve the problem. (If running under an Apple II emulator, the emu program may have a "monochrome" option you can activate.) Players: 1-4 Objective: to get the highest score by identifying States and naming State capitals Playing Conquest After the game is started and players have signed in, the program randomly picks a player to have the first turn. From then on, turns are in order. For example, in a 4-person game, if Player 3 starts, next will be Player 4, then Player 1, then Player 2, ... . On an outline map of the U.S.A., states are identified by number. At the beginning of a turn, the player is told to pick a State to "conquer". This is done by typing in the number corresponding to some number on the map. On the first move of a turn you can go after any State not already owned. If you name the State correctly, the State's outline on the map is filled in with your color. You now "own the State"-- and the proram asks if you want to try to capture the State. Answering "NO" ends the turn. If you answer "YES", you are asked to type in the state's capital. Getting this right = conquering the state. For the rest of the turn your choice of a State to conquer must be touching the last State conquered and it must not already be conquered-- it may, however, be an unconquered State "owned" by another player. You can keep conquering States until you miss either a State's name or its capital or until you end up in a corner of the map with no eligible States nearby. So, ... each State on the map can be ... Unowned-- uncolored with a black number Owned-- in owner's color with black number Conquered-- in owner's color with white number Your Owned and Conquered States both count towards your score. Conquered States are worth more to your score. The big difference between them in the play of the game is that, once a State is conquered, it's yours for the rest of the game. Another player may take over one of your "owned" States if it contacts a newly acquired State. The game ends once all of the States are Owned or Conquered. Scores are listed and the player with the highest score wins. Q&A Q: The first move of a turn seems to be special; is this correct? A: Yes. It is the only time you can hop to just any non-owned State and try to conquer it. For the rest of your turn your choices for expansion are limited to States touching the most recently conquered State. Q: I notice that the program shows a full-screen pic of the State picked at the start of a turn. Is this the only time this happens? A: Yes. Q: Can I try to conquer a State that I own-- like if I got the name right but missed the capital, can I try again? A: You can go after any non-conquered State which contacts a State you have just conquered. This includes States you already own. Q: Suppose we need to leave a game before it is finished. Is there a way to save the position? A: No. However, you can tell the program to end a game and declare a winner at any time after at least one State is owned. To do this press Control-Q. R/ ------------------------------------- -end of file-