About the files; RUNAWAY.SHK and YOURS.SHK (AN ACCESSORY DATA DISK FOR USE WITH THE RUNAWAY ROBOTS APPLE IIGS GAME - WHICH YOU CAN REQUEST FOR FREE FROM ME BY SNAIL MAIL) From: Charles T. 'Dr. Tom' Turley 115 Santa Clara St. Brisbane, CA., 94005 USA Voice: 415-468-1609 Email's; cturley@grin.net owsw@aol.com Distribution: World Status: Copyright - Freeware THE FIRST THING YOU MUST DO, AFTER YOU DOWNLOAD AND UNSHRINK THIS RUNAWAY.SHK ARCHIVE FILE IS TO RENAME YOUR DISK OR FOLDER WITH THE NAME: RUNAWAY. IF YOU DO NOT, THE GAME/PROGRAM WILL NOT LAUNCH. RUNAWAY ROBOTS GS v4.01 is a freeware, programmed, authored and copyright (c) 1995 by Tomoo Yoshiya. It's made available, uploaded and distributed by 1WSW, for your Apple IIGS game enjoyement. This disk is hard-drive compatable. We have attempted to make the game and its installation on your hard drive as easy as possible. It's also easy to start and play, because all you need to do is place the RUNAWAY data disk in drive 1 and turn on your Apple IIgs. The GS/OS application 'RR.C.Sys16' pops up on the finder desktop. Click on it, with the mouse pointer to launch the game and everything loads automatically. For use on your hard-drive, read the Hard-Drive Installation information and directions, included in the 'Manual' text file. Make certain that you read the 'Manual' text file throughly. The manual contains all information needed, to allow you to understand, install, edit and play the game. (Game Level Editor is included) --------------------------------------------------------------------------- MANUAL for : Runaway Robots GS - v4.01 (RR.C.SYS16) The RR.C.SYS16 program comes on (1) disk, as: RUNAWAY.SHK. The RUNAWAY ROBOTS GS (RR.C.SYS16) program data disk (RUNAWAY), IS CONFIGURED TO ALLOW YOU TO LAUNCH THE PROGRAM (RR.C.SYS16) with any GS/OS finder v5.02 thru v6.0.1). The 'YOURS' data disk, which contains a few SHR (256) picture examples of select levels, to help you design your own level with the game editor and learn how to win each level of the games 200 constructed levels, is available by request for free, as noted above. (You can make up to 400 levels if you desire) This disk also contains several tips & tricks on playing, editing abd saving levels with Runaway Robots GS.. This is the, "FIRST SUCH GAME EVER" FOR THE: Apple IIGS, THAT USES THE 'VAMPS' VIRTUAL (3D) AUDIO 360 DEGREE GLOBAL STEREO SYSTEM', IN ITS GAME SOUND EFFECTS AND ALSO SUPPORTS THE USE OF 256 COLORS. IT PERMITS THE USE OF ALL 4096 COLORS WITHIN THE GAME EDITOR. Requirments: Apple IIGS; Rom 01 or 03, with at least 512k and a 3.5 drive. (TWO 3.5 drives are recommended when using the 'YOURS' game levels, tips, tricks, etc. data disk) Launching the game from a 3.5 disk drive: The START-UP DEMO LEVEL is set with a driver for 3.5" APPLE DISK only. If you are using any other driver device, you need that driver file in the DRIVERS folder, using any version of GS/OS or ProDOS 16. The program, is hard-drive installable, via any standard file copy method. The hard-drive copy proceedures are listed below. Follow the directions under that section to make sure you have copied all the files needed in the correctly named directories on your hard-drive. About the 'YOURS' DATA DISK (Not included and available for free by request as noted above) The "YOURS" (DATA DISK) also contains a SCENE file that has been pre-designed and altered. Levels 40-65 are blank and you can load and save to the SCENE file on this disk. Make sure that load enable is active and selected. NORMAL PLAYING: Click mouse button or press return key to terminate the demonstration (DEMO). Title Desk Top appears. Choose Original in Play menu or press Apple-O to start playing the original 200 scenes/levels - included with the game. GAME DESCRIPTION: Does this remind you of a computer you may have used in the past or even the present? Sort of like the current state of the Apple IIgs community. today! One day a computer that controls battle robots crashes. All the battle robots lose control of themselves and begin to attack everybody and everything, sometimes even each other. You must destroy all the robots and terminate runaway, (defeat each level 01-200). Your weapon is a gun - of course. This Apple IIGS arcade-style levels game is a lot like the LOAD RUNNER DELUXE game on the Mac. Sight for the gun appears as a cross-hair, which you move with the mouse. You move aim and fire the gun with the mouse button, to make the runaway robots change direction. Enemy robots have a radar antenna. Antenna's direction shows their direction of movement. When antenna looks right or down they move to the right or down, according to the presents of the floors or ladders. When enemy robots reach the end ladders or the floor, they search new movements and directions by rounding the antenna clockwise. They reverse direction if you hit them, firing your gun and aiming at them with the mouse and cross-hair sights of the gun. You can not destroy them with your gun. Your gun is always used to reverse their direction of movement. They are destroyed when they step on a land mine or you hit and explode a dynamite bundle that is near where they are. To destroy an enemy with the dynamite, an enemy and the dynamite character must be piled up, that is, they must be on-top-of-each-other. When a land mine on a ladder crashes/explodes, the ladder transmutates to the floor. When dynamite on the floor explodes, the floor transmutates to the ladder. The enemies behind glass plates (Powder-blue squares), do not move and do not shoot you. So they are safe for you to ignore from danger. You must shoot glass plates to move enemies and destroy them. Your bullets can not penetrate a steel plate. You can not hit an enemy behind a steel plate. The enemies behind the steel plate can move, shot at you and you must be careful not to let them hit you with their shots are damage will occur. Land mines and dynamite can be set behind glass plates or steel plates. If a glass plate, an enemy, and a dynamite are piled up, then you can destroy the enemy by hitting the glass plate once. Your bullet destroys a glass plate crashes and that explodes the dynamite, so the enemy robot is destroyed. When enemy robots shot you, your damage appears in the upper left of the screen. A land mine and dynamite can destroy one enemy at a time. Be careful when two enemies are piled up. When one enemy is destroyed, floor or ladder changes, so another enemy becomes fixed, in this situation, you press "C" key to invoke control dialog box and click restart button. If you do not, you are stuck in that level, with enemy fixed/frozen in that spot and you can not proceed to the next level. So remember to use "C" key when you are stuck in this situation as above described. The Restart only restarts the level you are in currently. It will not take you back to the 001 level, unless that is the level you are playing in. Press the ESC. key to pause/freeze the game - press it again to continue. Press C to enter/invoke control dialog box. Control Dialog Box: Frequency volume controls: VAMPS VIRTUAL (3D) AUDIO sound frequency and spatial location by approximately +- 30%. To emit sound locate the cursor on the speaker icon box and press mouse button. Holding down Apple key, locate cursor on speaker icon box and press mouse button to change the sounds (clicking mouse pointer in the speaker icon, at different areas, results in noticable audio changes in some of the VAMPS sound samples. Restart button, restarts current level/scene with current damage level. Terminate button, forces end of play on current level. You can play any level/scene number with up/down button and the load button. New level/scene will start with current damage level. Click OK button or press return to close control dialog box. If you win all 200 levels/scenes, without game over, you can see epilogue. To see epilogue you do not need to play sequentially. You can play any scene to the 200 level/scene, using Load button in the control dialog box. But you need to win all 200 levels. Scene number advances by (1) increment. When you win the scene/level 200, if there are any scenes/levels that you have not won yet, the game goes back to first level/scene. Title DeskTop: Title DeskTop has a menu bar on the top of the screen and title appears on the DeskTop. When demonstration is running click mouse button or press return key to return to the Title DeskTop. When you are playing a scene, invoke/enter control dialog box by pressing "C" key and click Terminate button to return to the Title DeskTop. The menu bar has four menu's. About- A description about Runaway Robots, version, publisher, etc. in both; English or Japanese. Help- Short help manual. You can also see Help by pressing the Apple-H. Help has four buttons on modes. Press appropriate button to see one of the four contents. Click OK button or press return key to close the Help. Play menu: Orignial- Play original 200 scenes. Program disks (Runaway) must be in the disk drive. You can also play original scenes by pressing Apple-O. Yours- Play your own scenes/levels that you created by the Editor and saved to your data disk. Your data disk must be in disk drive. Volume of your data disk must not be named :RUNAWAY. Editing- When you are creating/editing your own level/scene, you want to play it to check details and make sure it is playable. Editing is only active, when you have activated Editor. Demo- Runs the demo level/scene, which is non-interactive tutorial only. (Click mouse pointer on DEMO) Tutorial DEMO level will start after both title screens are shown, during the beginning of the program. Press the return key to exit the DEMO. Quit- Quit Runaway Robots & restarts the game, from the RUNAWAY disk, returns to finder if launched via GS/OS or you can turn off the computer. You may also quit by pressing Apple-Q. (All Apple & character key combinations work in either upper or lower case characters (Example- Apple-Q or Apple q). Cap lock can be up or down. Edit menu: Undo- Cancels previous action in creating your own level/scene. It only cancels the last action on the edit design on the screen you are working on. You can also undo by pressing Apple-Z. Undo is only active when Editor is active. Character- Choose a character to draw with. Click a character in a character window to choose. Character is active when the Editor is active. Mode- Choose drawing mode. Mode is divided into two parts. One part chooses drawing or erasing. When you choose a pen or an eraser, cursor reflects this choice immediately. Another part chooses an effect of pen or eraser. There are three choices of effect. Line, Square and Fill. Click OK button or press return key to close Mode Dialog box. Mode is active when Editor is active. Color- (YOU CAN USE ANY OF THE SUPER-HIRES (SHR) 4096 COLORS) Change colors of the characters. Apple IIgs has 16 color tables. A color table has 16 color entries. In Runaway Robots, 14 color entries are adjustable. Your scene levels can be designed with up to 256 colors each. You choose a color table using color table scroll bar that appears on the left side of window. Next, selected color table number appears to the right of the words 'Color table'. Below the words 'Color table' 14 adjustable color entries appear. You choose a color entry and that color entry will be changed by clicking on the 14 color entries of your choice. Down arrow indicates which color entry is selected. Three color scroll bars, RED-GREEN-BLUE appear on upper left of window. These scroll bars reflect the value of selected color entry. You can change color by moving the three color scroll bars. There are character examples on the lower left part of the window. Character examples show how the characters colors change. Playing screen is divided into 21 blocks vertically, (except the top 11 blocks). Top block number is 0. Bottom block number is 20. You can choose one of 16 color tables for each block. (This gives you access to all 4096 colors to use in the Apple IIgs). Two scroll bars to choose a color table, for a block, appear on lower right part of the window. Click OK button or press return key to close Color dialog box. Color is active when Editor is active. Plane- Screen consist of 5 planes. Front most plane is steel and glass plates. Following planes to the opposite are 'enemy', 'mine', 'floor ladder', and then the 'background'. Opposite planes are hidden by front planes. Choose front most plane for easy editing. This choice is active in editing, not playing. Plane is active when Editor is active. Enemy- Up to 20 enemies (robots) can exist in a scene/level. You can not play any scene that has more than 20. This menu item counts current enemies number, warning you if more than can be used are on the screen/scene/level you are editing. Enemy is active when Editor is active. Disk- A scenes/level window appears on upper left part of Disk dialog box. Scenes window shows scene/level number that is included on a disk. To select a scene, use scroll bar of the scenes window to show the desired number of scene and click on that selected number. To load a scene data, select a scene number and click load button or double click scene number. (If double click does not work correctly, check the control "Double Click" in Options in your Control panel. To delete a scene, select a scene and click Delete button. To change disk drive click Disk button. When you change a disk in a drive, click Disk button after you change a disk. When you format a disk click Format button. Format dialog box opens, then click a device name. (3.5 " disk format only supports 800k disk.) If you are using two 3.5" disk drives, an 800k RAM disk, and one or two 5.25" disk drives, first 3.5" disk drive is; D1, 800k RAM disk drive is D2, the other 3.5" is then D3, and the 5.25" drives are D4 & D5, Etc. When you save a editing scene/level, choose a scene number by up/down button and click Save button. Load disable/enable button appears on lower left part of the disk dialog box. If you choose load disable, before clicking Save button, that scene/level data will not be loaded by Editor. This is used to avoid anyone glancing or sneaking a peek at your scenes and their secrets. Click OK button to close disk dialog box. Disk is active when Editor is active. Editor - invokes editor. You can also invoke editor by pressing Apple-E. When editor is active, check mark appears to the left side of this item. Editor is complimentary with Title. Title- Select title Desktop. You can also select title Desktop by pressing Apple-T. Title is complimentary with Editor. Drawing with Editor: Click desired point on the desktop to draw a character or fill by the character. Holding down the mouse button, drag mouse, and release the mouse button to draw a line or a square. Erase is active only for the selected character. Background patterns always exist so they can not be erased. Screen consist of five planes. Front most plane is steel plates and glass plates; and the back are enemy, mine,floor, ladder and background. When you draw a mine, you draw on the mine plane. So, other planes are not affected. Undo is active for characters, not for colors. The sound is (STATE-OF-THE-ART) in 8-bit quality and it's VAMPS (Virtual (3D) Audio 360 Degree Global Stereo, using Stereo pan effects, with 30 sound ocillators and 15 channel stereo (26 Khz) sampling rate for the sounds. (A Stereo card is necessary in the Apple IIgs- SoundMeister suggested) VAMPS stands for: VORTEX AUDIO MASTERED PSYCHOACOUSTIC SOUND. Hard-drive Installation: Create a folder on your hard-drive named: RUNAWAY. Copy all of the files from the disk (RUNAWAY) into the folder you created on your hard-drive; named RUNAWAY. (Use no other name for the folder). Be sure to copy the RR.C.SYS16 file into the main directory of the RUNAWAY folder. Next create a folder (sub-directory) with-in the hard-drives folder named -> RUNAWAY. Copy all files from the RUNAWAY disk that are inside the RUNAWAY, sub-directory into the RUNAWAY sub-directory (folder) on your hard-drive. This example-diagram will clarify it here. HD1-RUNAWAY/RUNAWAY A FINAL NOTE: You do not need to obtain the (YOURS.SHK) file, to be able to use and play the RUNAWAY ROBOTS GS game, (RUNAWAY.SHK) file. But, by obtaining it, you will save yourself a lot of time when playing the game, by having it handy for use and game play tutorials. All brand and product names are the trademarks and/or registered trademarks of their respective holders. -END OF FILE-