All About POV Ray GS
(a public domain beta release)
by Charles T. 'Dr. Tom' Turley
Imagine the novel concept of being able to do exotic 3D raytracing
and rendering, generating rich and vibrant dimensional textures and backgroups
in 256 colors, with the same results and detailed programming skills that
all the graphics experts on those other computers can now do! Well, here
and now presented as a shell exe. app. you can do it on your IIGS. Ported
to the IIGS and released (with the src. codes) as a public domain beta ->
ENTER -> POV Ray GS.
POV (Persistence of Vision) Ray has been one of the most useful and popular
3D raytracing, rendering and texture generator programs for a long time
now - on all of the major computers platforms.
POV Ray was originally ported to the IIGS by Jean Pierre Charpenter
- late in the year - 1995, as an exe. shell application. Having an original
letter of authority from the port author - Jean Pierre Charpenter, allowing
me the right to do whatever I wish with any of his Apple II and/or IIGS
programs, today (3-14-97) I'm releasing the POV Ray GS port and src. codes
for same to the public domain. The current beta1 release is available in
Shrinkit GS archives, as both .BXY and .SHK, should you care to download
and try working with it.
POV.GSb1.BXY or pov.exe.SHK
.
This beta1 release is a real 'RAM HOG', requiring 6 to 7 MB's of free RAM
to launch/function and it's still rather buggy. Perhaps somebody will
have the time, motivation and skill to do some form of nice update, enhancements
and improvements with the program.
POV Ray FAQ and DOCS
Nobody has yet composed any formal documentation or manual for the POV Ray
GS beta1 release. The POV Ray GS archive file contains the basics (in file
formats and text) to help you understand what it can do. However, should
you care to review the links; - 'Official POV Ray User's Documentation and
manual' for all computer platforms (the most current release) and/or the
FAQ link for all raytracing programs with POV Ray inclusions - they can
both give you virtually every possible outline, fact, technique and concept
for the program you might ever wish to know, to help as your guide and review
with any efforts you might attempt with the POV Ray GS beta1 release.
Raytracing
Frequently Asked Questions
Persistence of Vision(tm) Ray (POV) User's
Documentation and most current release
Here's some proposed thoughts for consideration and development of what
POV Ray GS might be upgraded to do - if some skilled IIGS programmer decided
to do it; a SS (Second Sight card compatible) enhanced GUI - desktop application,
work toward a fast, bug-reduced, System 6 aware rendering environment that
could at least export TIFF or 3200 format images or RAW data for use by
anyone who wants it, work toward import filter extensions (and format specs)
whereby other 3D apps (on any platform) could send a model into POV GS with
view and lighting parameters intact (3rd party applications could use this
mechanism to import 3D DXF files).
If you have the time, talent and motivation to work with the programs update
and development, then please feel free to download the POV Ray GS src. codes
for the IIGS beta1 release. To download the src. code archive file ->
CLICK HERE .
By helping with the develop this program for the IIGS - to its full potentials,
you'll be doing the entire IIGS world a big favor.
Emails: turley@grin.net (or) owsw@aol.com
I can also be reached by snail mail or voice - see below.
115 Santa Clara St.
Brisbane, CA 94005-1736
Voice Tel. (415) 468-1609
Additional Major Links of interest for the POV-Ray program
The Persistance of Vision Ray Tracer (POV-Ray) is an all-round
excellent package, but there are two things that particularly make it stand
out above the rest of the crowd; it's free, and the source is distributed
so you can compile it on virtually any platform. It's without doubt the
most used package among the comp.graphics.rendering.raytracing crowd and
well worth checking out if you haven't already.
POV-Ray is based on David Buck's original ray tracer.
With respect to the other computer platforms, the latest version currently
available is near.
See http://www.povray.org/
for more information.
These are the official distribution sites for POV-Ray.
ftp://ftp.povray.org/
[the main site in North America.]
ftp://uniwa.uwa.edu.au/pub/povray/
[for the Soutern Hemisphere]
There is also a growing list of sites that mirror all or part of ftp.povray.org
(see - FTP Sites, Web Sites, Bulletin Boards, etc.).
Besides the IIGS beta1 release and src. code archives available from this
page, there are also official executables available for Amiga, Linux, and
MacOS, as well as unofficial executables for MacPPC, DEC Alpha, DEC OSF,
HP, FreeBSD, SGI, RS/6000, and SunOS.
If your system isn't in this list, it's recommended that you use the generic
Unix sources for compiling POV-Ray. You can also find the above archives
packaged in different formats or binaries for other platforms.
If you have access to several networked computers and a compiler, it is
possible to have POV-Ray render using multiple CPUs using the PVM system
of distributed computing.
More information is at: http://www
mddsp.enel.ucalgary.ca/People/adilger/povray/pvmpov.html
There is a large collection of software related to POV-Ray available on
the Raytrace! CD-ROM from Walnut Creek. This includes modellers, viewers,
utility programs, scene files, and rendered images.
You can have a look at almost the whole contents of the CD-ROM at: http://www.povray.org/pov-cdrom/
An extensive links page to all WWW sites that
deal with POV Ray, in any form or manner of value is available HERE!
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