from the spquest.dsk written out to a textfile with applewin #$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$ Documentation for South Pacific Quest Game & Concept by Peter Ward {Mega Byte} Documentation Written By The Watcher Released 12-Jun-87 #$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$ Introduction: As some of you may know, Peter Ward has written various games that were sold to software companies and successfully marketed in Canada, the US, and in Britain {where he is now gearing his software to be marketed there}. Peter wrote 2 games that sold for the Apple // series - International Hockey and Black Magic. Before he wrote Black Magic and International Hockey, he wrote two other games for the Apple //. He wrote Demonic Decks {which he thinks is a dreadful game and is ashamed to release it, but in reality its a really nice game} and then he wrote South Pacific Quest. He never tried to marked Demonic Decks and it served its purpose of teaching him how to write games, but he unsuccessfully tried to market South Pacific Quest. I'm not quite sure why software companies were not interested in this, but its no loss to us, because after months of persuasion, I finally convinced Peter to allow me to release this program to the BBS community. Note that he wrote this game way back in 1985. He has allowed me to release it to the BBS community, so feel free to copy it and give it to all of your friends {you'll probably do that anyways...} and enjoy! The Watcher {wow, that took much longer than I expected} Requirements: 64K, One Disk Drive, Joystick Objective: The Futz Empire has retreated to an island in a secret location of the South Pacific {I bet you never would have guessed that one}. You are flown in by helecoptor, and your mission is to capture or kill Lord Futz. In order to do this, you must conquer Futz soldiers and pass through the 16 screens of this arcade hi-res action game. The game is divided into 4 sets of four screens. In order to advance to the next screen, you have to reach the flag {located at different areas on every screen}, after you have cleared a set, you can choose another set to conquor. Beware! There are many viscious Futz soldiers everywhere with guns, and there are various other obstacles and riddles that you have to figure out in order to win. You have 3 lives in this surrealistic game, so when you die, you are transported back to the same screen you were at when you died, but anything you did you will have to do all over again. By the way, at any time, you can press Ctrl-R to re-start the game. When you boot up the disk, you get that wonderful text page that I made {Thanks goes to The Screamer's awesome utilities}. Press any key and the fast DOS will quickly load data from the disk and flash the hi-res screen, then it will proceed to give a small plot summary. You can press a key at any time during the summary to skip to the next stage. When you arrive at the next stage by either pressing a key or waiting till the introduction is over, you will be transported to a large map with paths leading North, South, East and West. The paths lead to 4 sets of 4 screens per set. Just simply decide which set you want to conquor first {the sets are always the same} and move the little dot from the center to the direction you desire to go in (do this with your joystick). Once you have gone to the region you wanted to arrive to the disk will spin and then you will be transported to the first screen of the 4 you must conquor in the set. The main objective is to capture the flag on every screen. As you travel from screen to screen, you will come across several devices that were abandoned by the Futz Empire. In order to pick up a device, all you have to do is walk over it. The device that you currently have is printed at the bottom right hand corner of the game screen (you can only have one device at a time.) The devices you can use are as follows: 1: Pistol 2: Axe 3: Machine Gun 4: Armored Suit 5: Grenades 6: Dynamite Sticks 7: Missiles (and launcher) NOTE: If there is a device on the screen, it means that you usually MUST use it to aid you in conquering the screen (otherwise it would not be possible) 1: Pistol - This is a small gun which permits only 1 bullet on the screen at any one time. Its range is about 2/3 of the screen. This is also the default device (that is, unless you have another device, this will always be with you.) 2: Axe - This device is used solely for cutting ropes, etc. ONce you have it, press the FIRE button to use it. Once you have used it, you get your pistol back 3: Machine Gun - This is a SHORT range, fast firing device. (used for mass murder!) 4: Armored Suit - when you are wearing this suit, you cannot be harmed by anything. Unfortunately though, you cannot climb any ropes or fire your pistol while you are wearing it. This suit is worn when you have to cross a line of enemy fire in order to turn off a gun turret. 5: Grenades - Small explosives that you may throw at a large group of enemy men. BEWARE of flying debris when they explode though! 6: Dynamite - Large scale explosives, used solely for blowing away walls. To use it, walk up to a WALL an dpress the fire button (this drops the dynamite stick). Then, RUN AWAY! (if you are too close when it explodes...you're history!) 7: Missiles & Launcher - These are 2 seperate devices which are used together. Once you have a missle, you must get to the launcher and fire it. The firing procedure is easy, simply press the FIRE button, and the missle will launch. To control the flight of the missle, hold down the AIM button, and move the joystick. The missle will follow the path of your joystick. It will detonate if it collides with an enemy machine, or if it runs off the screen. Again, BEWARE of the flying debris when it detonates! Controls: -> The TOP button is your FIRE button. WHen pressed, fire is implemented in the currently selected AIM direction. What happens when you press this depends on what device you currently have [eg. if you have a Pistol, a small bullet is fired.) -> The BOTTOM button is your AIM button. When held down, you stop moving and enter AIM mode. In AIM mode, your JOYSTICK controls where your gun is AIMING (there are 8 possible directions.) -> The JOYSTIck can do several things: -> If you are in AIM mode, it changes your current AIM direction -> In normal mode, it moves you LEFT or RIGHT, and causes you to either JUMP or DUCK. -> If you should be climbing a rope, it will make you climb either UP or DOWN, or cause you to jump off the rope to the LEFT or RIGHT. Well, thats about it for the documentation for SPQ. I'm sorry if there are any typos or it is a bit awkward, but I'm not a perfectionist. Please feel free to call and leave Peter Ward a piece of mail on my system. By the way, I still haven't solved SPQ to date, its a very hard game! Good luck - I hope this brings you many hours of game play in the summer months. #$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$*#$#