FAHRENHEIT 451 The game starts where the book leaves off. You are Guy Montag, ex-fireman bookburner, and have made your way to New York City to help the Underground in its fight to restore knowledge and books to the world. Some general comments: Whether you encounter the firemen in the subway seems to be fixed to a given set of moves. So save the game before going in and, if you do run into them, you can go at a different time. The hounds patrol the street during the 1st and 3rd quarters of every hour but it takes 5 or 6 minutes to cross to the middle of 5th Avenue and no time at all to get from there to the other side. So leave a few minutes before the 2nd and 4th quarters to be really safe if you're not chemindexed. The 451 patrol is safe after your face and ID match. Game saves are best done from the sidewalk. The game will record what you have done in the building but will often put you back on the sidewalk anyway. Also, there was a bug in my save program. When I tried to save on W41-42 just before the Library, it would go back to the program but hung up totally on a restore. Careful notes and maps are essential. The slow and primitive graphics make it easier to play as a straight text game. However, the text is designed for a graphics game. While this isn't a major problem, it does lack the memory "joggers" of good graphics or all text games. Since, collecting quotes and "tools" requires some complicated routes, if you know the quotes and information, you can collect your equipment without running all over 5th Avenue. And, of course, the quotes require careful spelling and punctuation. By the way, watch out for the coded hints in the book. Two of the ones in my book were wrong and there are two more I still can't figure out. Overall, in spite of a somewhat buggy design, the game is challenging and absorbing. One feature I especially like is that, once you know it has a limited number of error messages, it does not cheat. So, let's go "make a little light." When you start, you're standing near a pile of leaves in the SE corner of Central Park, carrying a false ID with someone else's picture on it. EXAMINE the LEAVES and OPEN the GRATING. Go Down, SE, and Up to find yourself standing on a plaza in the NW corner of Central Park South. Go S to the fountain and a man will come along with some tips and a quote. Go W, then S to the hotel lobby. GET a LIGHTER and go W into the lounge. Use your LIGHTER and the guard will give you a tip on a quote and a place to go. The PhantasyPhones aren't open yet, so go E out of the hotel and E again to the sidewalk. Go S,S,S,S,S,S, and W to the Magazine Store and "flick your bic." The clerk will take you into the back room so you can READ SHAKESPEARE and the BIBLE. Go E back to the sidewalk and S to the Food Center. Go W inside and "flick" again. The clerk will give you a quote from Emily Dickinson. Your face and ID don't match so go E back to the sidewalk. Save the game, go N to W52-53, and ENTER the SUBWAY. Then WAIT. Both underground types down here have the same quote (for the man at Tiffany's) and both are looking for you to use the lighter, but the cleaning man has the actual quote while the man on the train has only the author but has a tip too. ENTER the TRAIN when it comes and WAIT again. When the man gets on, use your lighter and remember the author. EXIT the TRAIN and E (or EXIT) out of the subway. This time I ended up on W41-42 next to the Library. Another time I was on the plaza near the hotel. It's not important. The specific order used to collect quotes and information doesn't matter much. (Actually, a "Bartlett's Quotations" would be just fine. Or, of course, a vast store of personal literary knowledge!) Go N,N,N,W,S to the Bank Clerk. Give him the "money" quote from Shakespeare and he'll give you a card for the money machine and a code word. Go N to the machine, S 1000. You end up in the middle of the room with your money. Go E out of the Bank, ENTER the WALKWAY, E (it's safe; the hounds patrol the street, not the air -- very literal minded), N,E to the Pit, GET the BUTTERCUP, W,N,N,N to E48-49. Go E, deliver the quote you got at the fountain, and PICK UP the PHONE. Ray, the computer, will give you his phone number and a quote. You'll end up on the sidewalk. Go N,N,E into the Cathedral. Give the man there the "ear" quote from Shakespeare and he'll give you a "doctor" quote. Go W,N,N,N,E into the restaurant and GET the KNIFE. Then WAIT twice. If you "flick" at the waiter when he comes, he'll give you a fortune COOKIE which you can OPEN for a quote you already have. In any case, EAT the FOOD and go W,N,N,E into Glass World. If you like, you can EXAMINE the EXHIBITS for a hint and/or the ARTISAN and BUY a SPYGLASS to use in the Tower on W56-57 for another hint. Go S and ENTER the CRYSTART. Type a direction and a robot will appear with some glasses. (If you flick here he'll tell you what to do with them later.) GET the GLASSES and EXIT the CRYSTART. Go W back to the sidewalk. At this point, if you're confused about Melville or Carroll, ENTER the PHONE BOOTH, DIAL NYC-154, give Ray the Blake quote he gave you, and ASK ABOUT MELVILLE and/or CARROLL (and any others you've forgotten) and he'll give you the quotes. HANG UP the PHONE once to end the conversation and again to put the phone back. EXIT the BOOTH, go N,E to Tiffany's. EXAMINE EXHIBITS and a clerk will come by. "Flick" at him and he'll give you a quote for the engraver. If you give him the subway quote he'll give you a tetrasonde which will open an empty locker in the hotel lounge. (You may need it to store incriminating evidence but I never did.) If you gave him the quote you'll be back on the sidewalk. If not go W. Go N,N,D to the Basement. USE your LIGHTER and READ the CARD, then TOUCH the CABLE and you'll get a quote in code (backwards) and some information for use later at the Power Center. Go U and check the TIME (if it's the first or third quarter you can wander around or change the quote and "gadget" collection order.) If it's okay, go W,W,W across the street to the Hotel. Go S into the lobby, S into the elevator, and N to the Guard. Give him his quote and go W for information on Clarisse and your mission. Then go S,E,S,W into the hospital. Once in the hospital, "flick" at the nurse. She'll give you some hints and ask if you're sick. Give her the Shakespeare/cookie quote about "sick"ness, she'll give you a quote you already have, and insist on knowing if you want to see a doctor. SAY YES and then WAIT. EXAMINE the CABINET and GET the PAPER-CLIP. Then WAIT for the doctor. When he arrives, give him the quote you got at the Cathedral and he'll finish it. SHOW him your ID, he'll fix your chemindex, lock the chemindexer in the cabinet, and disappear. USE the PAPER-CLIP which opens the cabinet and gets you the chemindexer. At this point, you're safe from the 5th Avenue hounds and may cross the street at any time. EXIT the ROOM and go S and W to the Skyscraper and ENTER the ELEVATOR. Give the operator the Bible/nurse quote and she'll give you a phone number, a name, and an author. When you get to the tower you can USE the SPYGLASS for a hint if you like. Go D,N, ENTER the BOOTH, DIAL NYC-154, give the quote, ASK ABOUT POPE, HANG UP PHONE, DIAL NYC-802, read the text with the nurse's hint in mind, give him the Pope quote, make a note of the times and apartment number, hang up again, exit, go S eight times, and W to the Walls Parlor. When the music stops, WEAR the GLASSES and WATCH the WALLS. Get the room number and go E,S,S,W to the Jewelry Store. SAY YES, BUY the RING (not useful except that it can be engraved), SAY YES, "flick" at the engraver, and he'll give you a quote for the Magic Shop. Give him the quote from Tiffany's and he'll give you a Library permit. (If you give him the quote from the Food Center, he'll give you a new ID. I never found a use for one, however. If you do get one, don't forget to chemindex.) Go E,E,E,S to the Magic Shop. (For fun, save the game here, go inside, and check out (i.e., EXAMINE) the hat on the counter a few times. Or do it some other time when you're nearby and have some game time to waste.) HEAT the PADLOCK, go E, give the quote from the Engraver, SHOW ID, PUT FACE IN HOLE, W. Then go north and west to the Food Center. SHOW ID, ORDER FOOD, PAY the CLERK, EAT FOOD. Then go back in and get some more food to save time later but don't eat it. Then go E three times into the Apartment building on E51-52. PUSH BUTTON 43R and "flick" for a hint. Then TALK or ASK UNGAR and he'll give you his ID and instructions. You'll land on the sidewalk again. USE the CHEMITR and check the time. You want to get to W45-46 at or later than 10:00 pm. If you have an hour or more, go the the Magic Shop and get an Ungar mask now. If not, do it later. When you are on W45-46 and the time's right, OPEN the DOOR and USE the Lighter. (If you ASK MAN he'll give you a man-hole tool in exchange for your lighter. It only gets you into the subway and I didn't find it useful. However, if you trade him, make sure you get another lighter. You DO need that!) ASK WOMAN, say YES, PAY WOMAN, and go E. USE the FINGERPRINTER. Cross the street and get an Ungar mask at the Magic Shop if you don't already have one. CHECK ID, fix it if necessary, and go S to the Power Center on E43-44. Okay, now it starts. You're about to begin with the "official" buildings. PUT your HAND ON the PANEL, E, SHOW ID, and SAY DIE AND BE A RIDDANCE (from the basement), go N, PUSH BUTTON 5, and go W out to the sidewalk. Now go North to the Cathedral, East inside, and SLEEP. Go West out and North to E56-57. If it's not less than 10 minutes before 9:00 am, amuse yourself by going into the phone booth and asking Ray about authors that aren't listed. If or when it is, go North to the Hound's building on E57-58, PUSH the BUTTON, SHOW ID, and go E. Go S, PUSH the BUTTON, WAIT, and watch the procedure for the Library Hounds. Go back N and W outside. Go West and South to W54-55, 451 Headquarters. PUT your HAND IN SLOT and SHOW ID. At the stairs on the 2nd floor, go E,E,N,N,W,S,S, then USE KNIFE. You'll end up on the sIDewalk again with a fireman's id. Fix your chemindex and fingerprints. Return to the Magic Shop and get a new mask. Then go to the Library on W42nd Street. (S,S from W42-43.) SHOW ID and then SHOW PERMIT. Now you're faced with a Library Hound. Would you believe he wants a QUOTE?! He does! From the Bible, no less! So, give him the "dog" quote and, presto!, you're in the Library. Go N,N,N,N,W,W. At some point here you'll run into a guard. Whenever, PUNCH GUARD, then KICK GUARD, and you'll end up with his laser gun. ENTER ROOM 210 and EXAMINE ROOM. USE LIGHTER and GIVE FLOWER TO CLARISSE. At this point she recognizes you and starts to chat. (It must be *love*, the guards are knocking on the door!) So, TALK CLARISSE, she'll wake up, take you to the window, and tell you about the drainpipes. Go U, try to go south and you get caught by a super-fancy Library Hound. KICK HOUND, then LEAP ON HOUND, and he'll run howling away missing his deadly needle. Go S,W,S,E,S. At this point, Clarisse will tell you about a secret escape route. If you take this you end up in a New Jersey forest of the future, without friends, living unhappily ever after, and you lose. So, you risk your lives and go D. TALK CLARISSE, USE WAFER-5, OPEN BOX, and a lot of things happen. You end up in Room 105, the transmission room, with a flame-thrower rifle and Clarisse. (She's all business now.) TALK CLARISSE, EXAMINE TRANSMITTER, and INSERT MICROCASSETTE. Automatically, you insert the other 33. As soon as you're done the Firemen rush in and burn you both. (I called Telarium and this is the only way. Sorry!) You are dead, but have won. You are victorious in death. The flame of knowledge will burn much brighter and the story of your triumph will live forever. FAHRENHEIT 451 is copyrighted 1985 by Telarium Corp.