SOLVE ----- It happened again, the nightmares, the tossing and turning, crying out in the night. Your family is complaining that you are keeping them up at night, and you are completely exhausted during the day. Something has to be done. But what? As you are sitting at the breakfast table, getting the usual helpless looks from your family, the newspaper falls to the floor. As you pick it up your eyes are drawn to a small ad in the classified section. PSYCHOMENTAL HELP - Call 555-5362 - Dr. Sigmund Fraud. Anyone helped - low rates - 24 HRS That night you sneak out of your window and head for the address the lady on the phone gave you. As you enter the building you are greeted by Dr. Fraud. He hooks you up to a console with a bunch of little suction cups attached to wires. He dims the light and flips some switches. You feel the power surge from one end of your body to the other as you lie paralyzed. "Drink this", the doctor says, as he hands you a glass of strange liquid. "And tomorrow, when you go to sleep, you will dream. And if you do not get out of your dream, you will not wake up". Dr. Fraud tells you there is a beast in your mind, who possesses no power by day, but rules your thoughts at night. You must kill the beast to end the nightmares. All the next day, you worry about the coming night. Visions of horror movies and ghost stories haunt you. Will you have the strength to survive? Finally it's time to go to sleep. You stumble up the stairs to the upper hall. Will this be the last time you see these familiar sights? You open the door to your room and prepare to enter the DREAM ZONE... The solve assumes that you are mapping each new area you go into and therefore does not provide much detail on how to get from one place to another. Also, you can only carry so many objects at one time. You will have to decide when and where to drop certain objects. You can have up to twelve objects in a location at a time. If you type in swear words on the keyboard, it will take you to a special place called the "Romper Room". There are two romper room's in the game, you will encounter the second one after you get the crowd by the bar to leave. Don't leave objects in the first romper room or you won't be able to get back to them later in the game. ------------------- You will start your adventure in your own bedroom. Take the sandwich. Open the dresser. Wear the pajamas. Go in the bathroom and get the toothbrush and the plunger. Don't forget to brush your teeth (good dental hygene is the key to good relationships). Now go to your Brother's room. Give him some money and he will go to buy candy. Open the chest and take the squirt gun. Now you are ready to start your adventure. Go back to your room and sleep. When you start dreaming you will suddenly be transported to a very colorful world. Leave the bedroom and you will be on a sidewalk facing two doors, one is the bedroom you just left, the other is the door you must go through. Your toothbrush is the key to the door. Once you get into town there's not much else to do except get into the bar. The fox can help you get into the bar but he will require you to get Form 69B-12C from the D.O.I. Since that is the only way to get in you will have no choice. Enter the D.O.I. and ask the Informer about 69B-12C. He will tell you to ask about that in N3L-D. This means: N - north elevator, 3 - third floor, L - left door, D - room D. Now you're in for a bit of red tape. Go to N3L-D and ask about 69B-12C Go to N4R-E and ask about Officer S3R-D Go to N2L-D and ask about Officer S3R-D Go to S3R-D and ask about 69B-12C (take rock) Go to E4L-C and ask about 43A-81G Go to E3R-D and ask about 11X-16B Go to E2L-B and ask about 51M-97O Go to S4R-E and ask about 17D-16B (give Officer sandwich) Go to S2L-A and ask about 16D-97O (shoot Officer) Go to E2L-B give Officer 16D-97O (get 51M-97O) Go to E3R-D give Officer 17D-16B (get 11X-16B) Go to E4L-C give Officer 51M-97O & 11X-16B (get 43A-81G) Go to S3R-D give Officer 43A-81G (steal 69B-12C & shoot Officer) Go to S4L-B and ask about 22Z-13I Go to S2R-A give Officer 22Z-13I (get receipt) Exit the building, go to the fox and buy an I.D. Go over to the crowd and say "FREE BEER". The crowd will stampede and carry you to the front of the bar. Type in "SHIT" and you will be transported to the Romper Room. Take the soap and wash your mouth out and you will be transported back to the crowd. Look at the girl in the crowd (she look's like a girl you could take home to mother). Propose to the girl. She will be willing to marry you and she will follow you. You will be in the basement of the D.O.I., take the elevator to the first floor and exit the building. Go to the church and get married (don't forget to get the wafers). Go back to the bar and go up to the roof. There you will meet a rat named Nick. Ask Nick about keys and he will let you buy them from him (you will need the keys to go into the bathroom once you go back into the bar). Enter the bar and take the jacket then talk to the twins. They will give you some gum. Give the wafers to the bartender and he will give you a keg. Give the keys to the bartender and you will be able to go into the bathroom. Enter the window (in the bathroom) and go south to the bigtop. Buy a ticket to see the freak show. Go to the game booths and play the games. You will have to steal the teddy bear and the tokens. Find the kids that are fighting and give them the tokens, they will give you some candy. Go to the freak show and give Hairy the candy. Hairy will give you some hair tonic. Next, give the gum to the Grajunk, he will now follow you. Now go back to where the crowd used to be and you will find a bridge to the Emperor's palace. Go to the end of the dock and go swimming. Enter the cave and you will meet Jacque the Water Rat. Give him the keg and he will give you the Pearl. Go to the Swordsmith and talk to him about the sword. Now go to the Emperor's rock garden and walk along the wall. A Ninja will come at you from the wall, shoot him, you will now be allowed to enter the Palace. But before you do, go to the middle north part of the rock garden and dig. You will find an old vase and some worms. Now go see the Emperor. Give him the rock and he will let you roam about the Palace. Find the Servant room and give the servant the vase. He will open the room that the princess is in (the Emperor's bedroom). You can enter the Emperor's bedroom from the Palace room (north of the dining room). Give the Princess the teddy bear and she will follow you. Take the rock, then take the Princess back to the Swordsmith and he will give you the sword. Then give him the jacket and he will give you some rice. Take the rice and go back to the rock garden (southwest corner), and look for Sushi (the rat). Give Sushi the rice and John the rat will owe you a favor (you can find him in the bathroom of the bar). Now go back to the bar and outside to where the fox was and in his place you will find a loan shark. Ask him about a loan (buy loan), he will loan you 100,000 tuna. Now go back to the bar and go in. Enter the bathroom, the window, and go to the Airship Terminal. Buy a ticket and go south to the airship, then talk to the Captain about the castle. Give him the Pearl (globe). You will not be able to take off because you are still anchored to the ground. Go back to the bathroom in the bar and talk to John the rat about the task (he owes you a favor). He will follow you back to the airship and take care of the rope. You will still not be able to take off yet (can't go till you pay your debt). Go back to the Emperor's Palace to the dock and go fishing. You will catch enough to pay off the Loan Shark (you need the worms from the rock garden). Now go back and pay off the Loan Shark. Now you're ready to go back to the airship and take off (say'ready). When you dock, exit the airship and go north. Now you need to find the drunk so jump west. When you find him, hit him. He will drop a bottle of wine. Take the wine (don't drink it). Now jump. You will catch the trap-door and swing up to meet Rambone Rat. Give Rambone the tonic and he will leave you alone. The only place is up from here. Now you will be in front of the key (the key will be in some kind of display). Replace the key with the rock (your wife will do it, you don't have enough fineese). Now you have two ways to get back down. You could take the airship, but it is quicker to just swear (that will take you to the Romper Room, then use soap and you will be in the basement of the D.O.I). At this point you have completed most of your quest, the only thing left is to get back to your bedroom. To do this you must face a Deamon. Just throw the wine on him and he will dissolve. Now to open the door. You try to use the key and oh-oh, the Grajunk swallows the key. Time to whip out the plunger and use it on the Grajunk. Got the key, use it on the door and you're home free. Once you're back in the bedroom, go to your brother's room and give him back the squirt gun. That will complete the game.