Your Objective: --------------- Stop the Horned King from taking over Pridain by destroying the Black Cauldron (his source of power) with the aid of Princess Eilonwy, Gurgi, and Fflewddur Fflam the Bard. Helpful Hints: -------------- Make friends with Gurgi by giving him crunchings and munchings. To avoid getting, fill you flask. To get Henwen to safety, go to the screen filled with bushes. Walk through the bushes and you will go to a hidden cottage. Walk between the first two rocks on the right side of the screen and work your way to the top. After you get the magic word, find a tree with a hollow trunk, look inside, and you will get a lute. Go to falling water to utilize the magic word. Musical instruments will make very good presents to fairies. Don't go to the castle without the dagger from the dead tree, food and water, and rope. To get on the road to the castle, go to the foot of the Eagle mountain and go right at the first opportunity. Then, when your head disappears behind the rock, go up. When you can't go up anymore, go left. When your head disappears again, go up again, and the go left. When you stop, go up. Then go left, up, and right, and when you come to the rock with the blue on the right, go up. If you get trapped in a cell, make a racket with the cup. To get the sword, you must move blacks. Turn the gargoyle's head to get out of the dungeon. To free Flewddur Fflam, fly fast, fetch keys, swing sword, slap the guard silly, and open the door. After freeing Fflam, go to the witches' house, open the chest, talk to them, and then give them the sword. After the gwythaint takes the cauldron, go back to the castle. Go to the wine room, go down the chute, go up the stairs, and kick the grating. To kill the Horned King, walk to the edge of the platform as if to jump into the cauldron. If you gave Gurgi a crunching and munching, he will save you. The witches will offer you wisdom and wealth. If you refuse both, you will get a pleasant surprise! TIPS, Hints and Solves Ok, I'll first give the hints out for those who don't wanna know how to win in the game. Ok, let's start at the begining... You are Taran, assistant pig-keeper, caring the mysterious pig, Hen Wen. Now, you take the gruel outta the fire in the cottage of Dalben and feed it to him. Now, if you couldn't find that out...my friend, you have a SERIOUS problem. Ok, Hen Wen does his thing and a vision appears. Now! You must hide him or the evil horned king will grab him to locate the Black Cauldron. But where do you hide him? In the secret cottage of course. Now if you bought the game, you know exactly where it is, if not I'll tell ya. The Secret Cottage ------------------ The Secret Cottage is located on a screen right next to a river. You can't miss it. The screen is almost totally infested with brush and shrub. It's kinda hard to get through these bushes, but you can. Now There is a BIG bush in the back (near the right) See it? Now go to it! (Duh) Allright your right in front of it...Now go up...won't go eh? Well then..go a bit more to the right and try again....you know if you suceeded when you see a little cottage with smoke comin' out from the chimney. Open the door and you'll find a nice little dude (from the fairy folk) who will take Hen Wen from ya and keep him safe. The little guy will also give you a magic word, and if you say it in the right area, you'll have access to the fairy folk town. Now your next mission is.... Because this is a major part of the game the hint part has ended... Solves ------ Ok let me first list all the useless items... The Harp The Corn The Magic Mirror The Keys Useless, meaning that you don't need 'em to win the game. You can get 'em if you want....perhaps some of them give you points... Ok, Before you start on your quest, FILL YOU WATER FLASK! It's so darn annoying when you dehydrate when the black cauldron explodes! Ok, got everything....let's go... Mad Taran: Beyond Cottage ------------------------- Ok now, get the lute hidden in a hole of a tree. It's about 2 screens down from the secret cottage area...BE SURE TO "DO" TWICE. Only once would make you look at the lute. Got it? Allright. Go to the waterfall...now see the nice round rock blocking you from the waterfall. Now say the magic word the little dude gave ya...remember? The rock will move and you'll be on your way! You found the village of the fair folk..(What Phun!) Now this little fairy foolk king will come up to you and act like a total jerk (Wish I could squash him)...Give him the lute and he'll be very happy. So happy that he'll give you 2 items, flying dust and the magic mirror....the dust let's ya' fly (Just like those fairies) and the mirror will show what a person's personality is. Now...you're all set to destroy the cauldron! Setting out on the Dusty Road ----------------------------- Well, you go to the evil realm of the horned king which is directly right from the peaceful forest... ____________________________________________________________________ \ Map of Prydian For the Weary \ \ Traveller \ \ \ / /\ /\ / / ||__|| / / | || | <--The Castle / \ _____| || |_______ _ \ / / ||<--water fall / \ | \\ \ \ \ |____________________\\<-The river The Forest \ / \\________________________________________ / \ \________________________________________/ \ The Evil Forest \ / 'n Marsh Dalben's Cottage / \_________________________________________________________________/ Now leave the forest go left...into the evil forest! You can't do a thing there so go north. If you come across a river....do not cross it or you'll be one dead Taran! Instead, go back to the forest and cross it there. Now, go up those dumb rocks..it's kinda hard because of the 3-d scenario but you can do it.....when you're at the base go directly right and find your way up.... the other ways are dead ends(Ho hum) Now Use the rope to tie to that dead branch...Got it? Now Do , to climb ...point your joystick or keyboard so your in a diagonal direction...don't stop or go another way or you'll be one nice decoration on those rocks you passed. Now that you made that... You'll be on a wall scene....it's easy to pass..just cling on the wall and be sure not to touch the top or bye bye baby. Now that you've done that! Go on young quester! The Castle ---------- You are introducecd to it by a good scene of the castle. I guess this screen is only for sight seeing so go north! Oh boy! The 1st screen explains itself. Now you see the alligator infested moat? Dive in! That's right! Dive! "Mmmm...", says Mr. Alligator. Now avoid them....I'm just sure that your having a great time...eh amigo? Get onto the ledge on the other side! Now wasn't that fun? Now climb the wall! Avoid the nice falling boulders and large blocks of the wall and your safe. For a while. When you reach the top, Go to that little yellow square at the top of the next screen. USE your dagger to cut through the vines, and you're in! The castle is constantly being guarded by guards( What else?) Let one of 'em capture you! You're taken to a cell and grab the tin can. Now, USE the can right next to the door. This girl will come and she is basically useless. Now you're in the catacombs of the castle...here's a map The Catacombs ------------- _______________ | | | The Sword | | Room | | | |___---_________|______________________________ | ^Secret^ | | | | passage | | |_________________ |_ _|_ _|_ | The King's Lab | | | The way up | | | | |_______________|_____________|________________|_______________| Twist the gargoyle to go up. Now the sword can knock out those blasted guards(Yay!) Let me make a map of the castle. 2nd Floor ____________________________________________________________ | | | | _| Just a room _____ Just another room|_ / / __ stairs \ | | / / | \_ \__//_| _/ |_________________|______________________|__________________| 1st floor _______________ | Kitchen | | useless | |-|_________|___ ___________|____________ _____________________/^Closet | Throne room| | Stairs | | | | | |_____________________|_________ _______________|____________| | Wine cellar| |___ ______| | Drawbridge | _____________| Now grab all your stuff in the closet and get outa there! Your almost done! The Dungeon is very simple and it doesn't need to be mapped. The Witches ----------- The witches are located in the marsh. See the little strip of land? Go to it and you should see a house....Whoops! Go to it with flying powder! Now go in and open the chest...frogs will come out and after a while the witches will appear to turn you into one. Quickly give 'em you sword and they will give the black cauldron. What phun! Now you can't use it. Lovely isn't it? One of the king's flying whatevers will swoop down and snag it away from you....go back to the castle..and go to the king's lab. He's in there raising the dead. Don't let 3 warriors arise or his army will be complete...Now you have 2 choices...Jump into the cauldron and stop the spel or let gurgi do it( You had to feed the little rascal and apple or cookie before) He jumps in and the castle explodes...(Don't do anything here).... You grap a log (Automatic of course) and you go down the river...and poof you're in the forest. The witches then make a deal for the black cauldron... 1. A book of Knowledge 2. A pot of gold 3. Gurgi alive again Now you obviously pick the 3rd one....try 1 or 2 for fun and see what happens. TYPED BY WHO KNOWNS WHO ! The Black Cauldron 3-d Animated Adventure Reference Card for Apple ][gs The Black Cauldron is a 3-d Animated Adventure Game that uses mouse, joystick or keyboard shortcut commands rather than typed in text commands to control the actions of your character. Because of random events and variable scoring, it is possible to play Black Cauldron many times over and never play exactly the same game twice. Although your score may vary from game to game, the maximum number of points possible is 230. This reference card contains information on starting, playing, savinf and restoring games. Refer to it whenever you need to remind yourself of a particular option or command while playing Black Cauldron. Before starting to play you should make backup copies of your original disks. GETTING STARTED: Floppy drive(s) If you will be playing from floppy disks (not hard disk), before starting to play you may wish to format a "saved game" disk. If you use this disk, you will not have to write saved-game information to your original program disk and will be able to write-protect your original program disks. To format a blank disk, see the instruction manual that came with your Apple ][gs computer. LOADING INSTRUCTIONS: (from floppy disk) 1. With the computer off, insert program disk 1(label side up) into the disk drive. 2. Turn on the computer. The program will boot automatically. GETTING STARTED: Hard disk installation 1. Turn on your computer and allow ProDos to load. 2. Insert program disk 1 into the disk drive and close the door. 3. Use the desktop or utilities to copy the files on the disk to the hard disk. Repeat for each program disk. LOADING: 1. Turn on your computer and allow ProDos to load. 2. Boot your adventure game from the desktop. 3. Before you can begin, you will be prompted to insert your program disk 1 into the drive to verify you are an authorized user. All other information form the game will be loaded off of your hard disk. *** Editors Note: It has yet to ever ask me to insert the original. *** MOVING THE HERO: A joystick, mouse or keyboard moves the main character north, south, east, west or diagonally. To halt your character's steps with the keyboard, press the last direction key again, or the 5 on the number pad. If you are using a mouse, start movement by single clicking the left mouse button. The character will move to the point where the left mouse button was last clicked and stop there, unless there is an obstruction in his path. During the game you can use any form of control at any time. Just click the mouse, press a direction key or move the joystick. COMMANDS: Either the mouse or keyboard may be used to open pull-down menus and select options within those menus. The following is a list of some useful options and their keyboard shortcut commands. Help: To recieve on screen help on game commands and their effects, press SHIFT-1. Sound: To toggle sound on and off, press SHIFT-2. Inventory: To view a list of items you currently have (your inventory), press TAB. To select an item from your inventory, press SHIFT-3. Use: To use an object you have selected, press SHIFT-4. Look: To look at an area or object, press SHIFT-8. Do: To do a game action (talk, enter, exit, get, etc.), press Shift-6. Pause: To pause a game press ESC. Restart: To restart the game from the beginning, press SHIFT-9. Save: To save your current game, press SHIFT-5 and follow the instructions that appear onscreen. Restore: To restore a previously saved game, press SHIFT-7 and follow the instructions that appear onscreen. Quit: To quit the game and return to ProDos, press OPTION-Z. SUMMARY OF COMMAND KEYS SHIFT-1 HELP screen SHIFT-2 Toggle SOUND on or off SHIFT-3 CHOOSE INVENTORY screen SHIFT-4 USE object currently selected SHIFT-5 SAVE current game SHIFT-6 Do something: talk, enter, exit, get, etc. SHIFT-7 RESTORE previously saved game SHIFT-8 LOOK at an area or object SHIFT-9 RESTART game TAB INVENTORY AVAILABLE screen OPTION-Z QUIT game, return to ProDos ESC Pause game. SAVING THE GAME: To allow for errors in judgement, and also for some creative exploration, we make it possible for you to save and restore yourgame at almost any point. Before you try something taht looks dangerous, or just because you have been playing awhile and you don't want to risk losing the progress you've made, SAVE YOUR GAME! You have a choice of saving your game on your program disk or to a formatted "save game" disk. At almost anytime during a game you may select Save Game from the pull- down menu, type "save game" and RETURN or press (shift)5 to save your game. At the dialog box, follow the directions below to save your game. SINGLE DISK DRIVE USERS: If you are saving your game to the game disk, type the name you wish to title your saved game and press RETURN. If you are using a "saved game" disk, eject the program disk by pushing the eject button on the disk drive and insert your "saved game" disk into the drive. Click the DISK button on the dialog box. Type the name you wish to title your saved game and click the SAVE button on the dialog box. You will be prompted to return your original program disk when the save is completed. TWO DISK DRIVE USERS: If you are saving your game to the game disk, type the name you wish to title your saved game disk and press RETURN. If you are using a "saved game" disk, place it in the other drive and click the DISK button on the dialog box until the desired disk name is shown. Type the name you wish to title your saved game and click the SAVE button on the dialog box. IN GENERAL: If your character is standing beside a tree when you save a game, title your saved game "BESIDE.TREE" or whatever has meaning to you. Saved game titles will be listed in the dialog box in alphabetical order. If you wish to store your games chronologically name them then "A.NAME, AA.NAME, B.NAME, BB.NAME," etc. to "Z.NAME, ZZ.NAME." After saving 48 games start a new directory and begin again. You may continue to save games until you are prompted that the dsk or directory is full. Each directory will store up to 51 games. To create a new directory (folder) access the disk you are using to save games. Type in the name of your new directory but do not press RETURN. Click the mouse on "New Folder." To open this new directory click the mouse on "Open." RESTORING A GAME: Select Restore Game from the file menu, type "restore game" and press RETURN or press SHIFT-7 to restore a previously saved game. When the dialog box appears, all the titles of games you have saved on the disk will be shown. If you have one drive and are using a "saved game" disk, click the DISK button. If you have two drives and are using a "saved game" disk, insert it into your other drive and click the DISK button on the dialog box until the desired disk is shown. To select the game you wish to restore, scroll through the list of saved game titles and double click the mouse button on the game you wish to restore. Games are stored alphabetically. Pressing the first letter of a saved game title will highlight the first game beginning with that letter. WHEN YOU ARE DONE: When you want to quit playing the game select quit from the pull-down menu, press ALT-Z or type "quit" and press return. Amendments to Apple IIgs 3-d animated adventure game reference card. MAKING BACK-UPS OF YOUR ORIGINAL: You may make back-up copies of your original disks. The steps are as follows: 1. Boot system. 2. Run System Utilities. 3. Highlight "Duplicate a disk." Press RETURN 4. Use a blank 3.5" disk and follow the on-screen prompts to format and copy your disk. (Make sure your original disk is protected.) 5. At the end of the disk copy you may recieve a bad block read error. Disreguard this message and press RETURN. Your back-up is now complete. 6. Repeat steps 3-5 for each disk. (OR YOU MAY USE ANY FAST-COPY (3 1/2") PROGRAM.) AMENDMENT TO HARD DISK INSTALLATION INSTRUCTIONS: Each data folder must be combined into one data folder on the hard disk. *** Editors Note: This means copy the files from the data folder on bc.2 to the data folder on the hd created by coping bc.1 to the h/d. ACCESSING THE CONTROL PANEL: While running the game you may access the control panel by pressing CTRL/OPENAPPLE/ESC. The control panel will allow you to adjust features such as sound, volume, etc. HAVING DIFFICULTY RUNNING YOU PROGRAM? It may be that your computer has an older version of ROM. Make sure your system has ROM 2.0 (B). If your system has ROM 1.0(A) you can exchange it for 2.0 (B) at your Apple dealer (contact dealer for details). *** Editors Note: I have contacted Apple and they know nothing about ROM revision 2.0 (B). The latest ROM revision for the Gs is revision 1.0 (A). The Mac is at 2.0 (B). Since the introduction of the Apple IIgs several versions of the System Disk have been released. It is recommended that this game is operated with System 2.0 or newer. WARNING! You cannot save a game to your program disk (as listed on your reference card). Saving games to the program disk may result in disk failure. To prevent possible disk damage, save all of your games to a formatted "save game" disk. *** Editors Note: *** This is all the dox that came with Black Cauldron Gs, except for the map and the story book. Neither of which do you really need. *** SEE TIPS /HINTS/SOLVE TEXT FILES IN THE SUB-DIRECTORY FOR MORE INFO. THEY WERE CONVERTED FROM THE OLDER IIE/IIC VERSION AND STILL HAVE SOME VERY PERTINENT INFO YOU CAN USE. SINCERELY, THE DOC