Apple II File Type Notes _____________________________________________________________________________ Developer Technical Support File Type: $D5 (213) Auxiliary Type: $0007 Full Name: SoundSmith Music Sequence Short Name: SoundSmith document Written by: Matt Deatherage March 1990 Files of this type and auxiliary type contain music sequences used by SoundSmith. _____________________________________________________________________________ SoundSmith is a music sequencing program that uses the full sound capabilities of the Apple IIGS. SoundSmith uses standard Apple Sampled Instrument format (ASIF) instruments to produce rich stereo sound with a variety of instruments. For more information on SoundSmith, contact: Huibert Aalbers Traves’a Andrˇs Mellado, 3 28015 Madrid Spain Attn: SoundSmith Technical Support Phone: (34)-1-5446940 The File Format SoundSmith sequences consist of a 600 byte header, followed by three equally- sized blocks containing the notes in the sequence, the effects to be applied to the notes, and parameters for the effects. The file concludes with 30 bytes of stereo information. The Header signature (+000) 6 Bytes ASCII bytes "SONGOK". An identifier to SoundSmith that the file is not corrupted. length (+006) Word The length of each of the three equally-sized blocks that follow the header (Main, Effects1, and Effects2). tempo (+008) Word The tempo for the song. A note is played each tempo/50th of a second (see the "Playing the Music" section in this Note). instBlock1 (+020) InstBlock The instrument parameters for the first instrument. instBlock2 (+050) InstBlock The instrument parameters for the second instrument. instBlock3 (+080) InstBlock The instrument parameters for the third instrument. instBlock4 (+110) InstBlock The instrument parameters for the fourth instrument. instBlock5 (+140) InstBlock The instrument parameters for the fifth instrument. instBlock6 (+170) InstBlock The instrument parameters for the sixth instrument. instBlock7 (+200) InstBlock The instrument parameters for the seventh instrument. instBlock8 (+230) InstBlock The instrument parameters for the eighth instrument. instBlock9 (+260) InstBlock The instrument parameters for the ninth instrument. instBlock10 (+290) InstBlock The instrument parameters for the tenth instrument. instBlock11 (+320) InstBlock The instrument parameters for the eleventh instrument. instBlock12 (+350) InstBlock The instrument parameters for the twelfth instrument. instBlock13 (+380) InstBlock The instrument parameters for the thirteenth instrument. instBlock14 (+410) InstBlock The instrument parameters for the fourteenth instrument. instBlock15 (+440) InstBlock The instrument parameters for the fifteenth instrument. musLength (+470) Word Length of the music in SSBlocks. musList (+472) 128 Bytes List of SSBlocks to play. Each block is identified by one byte (i.e., 0 3 5 2 2 n means play block 0, block 3 block 5, block 2, block 2, and block n respectively). An SSBlock is 896 Bytes (64 * 14 bytes). The Main block is composed if SSBlocks. An InstBlock is a 30-byte block of instrument parameters defined as follows: instName (+000) String ASCII name of the instrument to be used. If this is less than 22 bytes (21 characters plus the length byte), it must be padded to take 22 bytes. reserved (+022) Word Reserved, set to zero. volume (+024) Word Volume for this instrument. Although this is a word parameter, legal values range from 0 to 255. reserved (+026) Word Reserved, set to zero. reserved (+028) Word Reserved, set to zero. The Main block The main part of the file consists of three equally-sized blocks. The length of each of the three parts is given by the Length field in the header; the entire Main block is 3*Length bytes long. Bytes in each block are related to each other positionally. For example, the first byte of the Effects1 and Effects2 blocks contain the effects to be applied to the note in the first byte of the Notes block. The first block is the Notes block. Each byte is a MIDI Note number representing the note to play. The second block is the Effects1 block. The high nibble of each byte determines which instrument should be used to play the note in the corresponding byte of the Notes block. The low nibble of each byte contains a value to be used by each effect. The third block is the Effects2 block, and contains values to be used for the effects listed in the bytes of the Effects1 block. Table 1 contains currently defined values for the effects and their values. All values not listed are reserved and must not be used. Effects1 byte Effects2 byte _____________________________________________________________________________ 0 = Arpegiatto 0 = no arpegiatto, $xy = increment1 of x, increment2 of y 3 = Set Volume new volume ($00 - $FF) 5 = Decrease Volume volume to subtract from instrument volume 6 = Increase Volume volume to add to instrument volume F = Set Tempo new tempo _____________________________________________________________________________ Table 1-SoundSmith Effects Stereo Data The file ends with 30 bytes of stereo data. The data is in 15 words, one for each instrument. A value of $0000 indicates the instrument uses the right channel; a value of $FFFF indicates the left channel. The first word corresponds to the first instrument, and so on. Playing the Music Those wishing to play the music in a SoundSmith file should use an interrupt- driven playback routine. The routine should be called every tempo/50th of a second. When called, the routine should read the next fourteen notes, Effects1 and Effects2 bytes, and play them on voices 1 through 14 using the specified instruments. Since SoundSmith provides 14 voices, you can use the fifteenth DOC oscillator as a timer to generate the required 50 Hz interrupts. When the note value is zero, you should do nothing (do not stop the sample). When the note value is 128 ($80), stop the sample on that voice. Further Reference _____________________________________________________________________________ o Apple IIGS Toolbox Reference, Volume 3