MultiTris v0.9 Documentation In yet another saga of the continuing series of Tetris Spinoffs, Nathan Mates presents: MultiTris. Instead of a certain fixed number of blocks per piece, MultiTris generates each piece on the fly, allowing for varied play that is never the same. In addition, two special pieces serve to tantalize you. If you want to try it, place the file "MultiTris" in your */System/Desk.Accs folder and reboot, or use a NDA installer to install it. Then, select "MultiTris" from the Apple menu in any IIGS Desktop application that supports NDAs. Playing the Game When you first select MultiTris, you are presented with an empty field, some help instructions, and the starting level. Press open-apple-? for some further instructions, use the up/down arrows to change the starting level, press "H" to view the high scores, or press return to start a game. The gameplay is fairly straightforward, following the tradition of the tetris series: maneuver the falling pieces into complete rows, and watch the completed rows disappear. The 2 special pieces can make or break your game depending on how you use them. The first special piece looks like just the corners of a regular piece, and that's what it is. A row that it's in will never be removed, even if all of the other spaces are filled by regular pieces. To make it easier on your nerves, liquid pieces exist. Looking like 4 drops of liquid in a column, they will fill in the holes where they are dropped, filling up the "problem pieces" if they are dropped on them. Keys: MultiTris is very accommodating in its taste for keys, as it allows right-hand, left-hand, and numeric keypad input. The S, J, and 4 keys all move the current piece one column to the left (if possible); the F, L and 6 keys move the piece right. The D, K and 5 keys rotate the current piece 90 degrees counterclockwise. The E, I and 8 keys flip the current piece from right to left. Space and 0 both drop the current piece. In a game, the clear key on the keypad (also ctrl-x) will cancel the current game. To pause the game, click in another window. To continue the game, click in MultiTris's window. This works most of the time, but once in a while the game is stopped completely. This bug should be fixed by now, but since it is so rare, if it does show up, tell me so I can really crunch it. High Scores: Should you be lucky enough to complete a game with a score higher than your predecessors, you will have a chance to record your name in the High Score list. Immediately after a game, a dialog box will pop up, reminding you that this is a shareware program and that you should send me money, disks, letters, or programs that you deem are of equivalent value. You can type in your name, up to 19 characters. MultiTris saves the high scores in a file in the System/Desk.Accs folder of your boot disk. If MultiTris cannot find this disk when it is first opened, it will create a new High Scores file with 10 scores of 50 (the starting score) and the names of the programmer and his girlfriend. No error checking is done, so if you have only 1 3.5" disk, make sure the boot disk is online when it is first opened and the scores are saved, otherwise your achievements will be lost! I'll probably put the scores and all in a resource in a bit. (I just got dox on resources, etc.-- shows how far out in the boondocks I was!) Pitfalls: MultiTris uses the Quickdraw Auxiliary toolset to draw its graphics. To date, the only program I know that MultiTris won't work with is Soundsmith. Other than that, MultiTris will work with all other IIGS applications that support other NDAs. This game was created by ripping code out of Power Grid (Yes, the more complicated one was made first) and replacing what I thought was necessary. This is still a highly experimental version; bugs probably do exist. If you find a bug, please tell me, as I can then fix it for everyone. A better version, with even better graphics, sounds, and bug fixes should be available at about the end of January. Copyright, etc: MultiTris was conceptualized, written, produced, directed, and programmed by Nathan Mates. Additional graphics by Jeremy Mates. Any similarity to any type of game is purely a coincidence, and should be ignored. Icons were initially drawn with IconED1.3 by Paul Elseth. MultiTris was written in 100% 65816 Assembly Language using ORCA/M assembler by Nathan Mates. This program can only be distributed at no cost save the cost of disks and mailing. This program is shareware: if you like it, send something, such as a letter, disks (blank or with your programs on them), or MONEY!!!! to me so I know you're out there! I warrant this software for nothing, and since college work comes first, I may not be able to provide immediate technical support. Nathan Mates About the programmer: Starting September 1992, I, Nathan Mates, will be a freshman at Caltech university. As Caltech is a phenomenal university, it also costs a bit, so any donations ($, Disks, other programs) to help defray the costs of my time helping the Apple II community from within this prestigious university. My mailing address (good all year): Nathan Mates MSC #850, Caltech Pasadena, CA 91126-0001 Apple II Infinitum!!! (For those of you who don't know Latin, "Apple II Forever")