Wizardry series Spell List From: Asimov ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/Wizardry_spell_list.txt List of spells for the Wizardry series. Since the spell lists for all of the first five Wizardries are so similar, they have been combined in this list. The format for each spell is: NAME Area Damage Wiz. Translated Name Description NAME is the true name of the spell AREA is the area of affect of the spell: Foe - a single monster (or NPC) Group - an entire group of monsters All - all groups of monsters Char - a single party character Caster - the caster of the spell Party - the entire party Summon - the spell summons a new monster to join the party DAMAGE is the amount of damage that the spell either deals or heals WIZ is the Wizardries that the spell is available in: 1-4 - Wizardries I, II, III, and IV 5 - Wizardry V TRANSLATED NAME is the descriptive name of the spell. DESCRIPTION is the exact details of what the spell does. ============================================================================= Mage Spells ----------------------------------------------------------------------------- Level 1 DUMAPIC 1-4 5 Clarity Dumapic informs you of the party's exact position from the stairs to the castle HALITO Foe 1-8 1-4 5 Little Fire Halito causes a flame ball the size of a baseball to hit a monster for 1-8 HP KATINO Group 1-4 5 Bad Air Katino causes most of the monsters in a group to fall asleep MOGREF Caster 1-4 5 Body Iron Mogref reduces the casters armor class by 2 temporarily ----------------------------------------------------------------------------- Level 2 BOLATU Foe 5 Heart of Stone Attempts to solidify one monster by turning it to stone. DESTO Caster 5 Unlock Attempts to unlock a door as if the caster were a thief of the same experience level. This may be cast as often as necessary until either the door unlocks, or you run out of patience (or spells). DILTO Group 1-4 Darkness Dilto causes one group of monsters to be enveloped in darkness, which reduces their ability to defend against your attacks MORLIS Group 5 Fear Morlis causes a group of monsters to fear the party, twice as powerful as Dilto. MELITO Group 1-8 5 Little Sparks Sprays one monster group with sparks and does 1 to 8 hit points of damage on each affected monster. PONTI Char 5 Speed Increases the speed of the party member so that he may strike more times per round of combat. This indirectly increases the chances to hit a monster. It also reduces the AC of the recipient by one. SOPIC Caster 1-4 Glass Sopic causes the caster to become transparent, and reduces their armor class by 4. ----------------------------------------------------------------------------- Level 3 CALIFIC Caster 5 Reveal Will always reveal a secret door if one is present on the wall the party is facing. CORTU Party 5 Magic Screen Erects a magic screen relative to the level of the caster to prevent magic spells from affecting the party. Each successive casting adds to the barrier. It even helps protect against monsters that "breath". KANTIOS Group 5 Disruption Attempts to disrupt one monster group. The spell interferes with any action requiring some mental thought by the monsters (casting spells, breathing, calling for help). Any monster or person affected may not be able to execute some options otherwise normally available. MAHALITO Group 4-24 1-4 5 Big Fire Mahalito causes a fiery explosion in a monster group, doing 4-24 hit points of damage. MOLITO Group 3-18 1-4 Spark Storm Molito causes sparks to damage half of the monsters in a grou for 3-18 hit points of damage. ----------------------------------------------------------------------------- Level 4 DALTO Group 6-36 1-4 Blizzard Blast Dalto does 6-36 hit points damage. LAHALITO Group 6-36 1-4 5 Flame Storm Lahalito does 6-36 hit points of damage. LITOFEIT Party 5 Levitate Levitates the party several inches above the ground, thus preventing them from doing stupid things like falling into pits or tripping over traps. Since "walking on air" causes the party to move quietly, this spell greatly reduces the chance of the party being suprised. MORLIS Group 1-4 Fear Morlis causes a group of monsters to fear the party, twice as powerful as Dilto. ROKDO Group 5 Stun Attempts to stun one monster group. It is like KATINO except that it petrifies the monsters, making it much harder for them to recover. TZALIK Foe 24-58 5 Fist of God Invokes a powerful heavenly force and does 24-58 hit points of damage on one monster. ----------------------------------------------------------------------------- Level 5 BACORTU Group 5 Fizzle Field Creates a fizzle field around on monster group. Unlike the priest spell MONTINO, the field around the monster cannot be resisted. It can be a highly effective way of preventing monsters from burning the party with magic. The strength of the spell is releative to the experience level of the caster. MADALTO Group 8-64 1-4 5 Frost Madalto causes 8-64 hit points damage. MAKANITO All 1-4 Deadly Air Makanito kills any monsters of less than 8th level (about 35-40 hit points). MAMORLIS All 1-4 Terror Mamorlis causes all monsters to fear the party PALIOS All 5 Anti-Magic Greatly reduces the magic screens erected by the monsters and dispels monster-caused fizzle fields around the party. SOCORDI Summon 5 Conjuring Conjures a group of monsters from one of the elemental planes to come and fight for the party. VASKYRE Group 5 Rainbow Rays The effects of the penetrating rays are random, but they are generally quite devastating. ----------------------------------------------------------------------------- Level 6 HAMAN 1-4 Change Haman has random effects, and casting it reduces your character's level by 1. LADALTO Group 34-98 5 Ice Storm A super high-powered MADALTO, and does 34-98 points of damage to one monster group. LAKANITO Group 1-4 Suffocation Lakanito kills all monsters affected by this spell. Some monsters are immune. LOKARA All 5 Earth Feast Attempts to have the earth around the monsters open up and swallow them, but it does not affect some monster types. MAMOGREF Char 5 Wall of Force Creates a virtually impregnable wall of force of AC -10 around one party member. MASOPIC Party 1-4 Big Glass Masopic reduces the armor class of the entire party by 4. ZILWAN Foe 1-4 5 Dispel Zilwan will destroy any one undead monster. ----------------------------------------------------------------------------- Level 7 ABRIEL 5 Divine Magic No one we know has ever learned this spell, hence its exact effect if unknown. Rumor has it that this is a spell often employed by the gods when they want to battle other gods that they despise. MAHAMAN Party 1-4 5 Great Change Mahaman does something random, stronger than Haman and the wish is by choice of the caster. MALOR Party 1-4 5 Apport Malor teleports the party randomly when used in melle, but if cast in camp, you can decide exactly where you want to go. MAWXIWTZ All 5 Madhouse A super-charged VASKYRE, causing utter havoc and pandemonium in the monster ranks. TILTOWAIT All 10-100 1-4 5 Nuke 'em 'till they glow Causes 10-100 hit points of damage to all monsters. ============================================================================= Priest Spells ----------------------------------------------------------------------------- Level 1 BADIOS Foe 1-8 1-4 5 Harm Badios causes one to eight hit points of damage to a monster. DIOS Char 1-8 1-4 5 Heal Dios restores from one to eight hit points of damage to a party member. KALKI Party 1-4 5 Blessings Kalki reduces the armor class of all party members by one. MILWA Party 1-4 5 Light Milwa causes a softly glowing light to follow the party, revealing secret doors. PORFIC Caster 1-4 5 Shield Porfic lowers the armor class of the caster a little. ----------------------------------------------------------------------------- Level 2 CALFO Caster 1-4 5 X-ray Vision Calfo allows the caster to decide what the trap on a chest is 95% of the time. KANDI Caster 5 Locate Dead Soul Gives the direction of the person the party is attempting to locate and is relative to the position of the caster. KATU Group 5 Charm When cast in combat, it attempts to charm the monsters, thus preventing them from attacking the party. Any monster charmed will likewise be easier to hit. When cast in non-combat situations (interavtive encounters), the spell attempts to charm the NPC so that it regards the party in a friendly manner. MANIFO Group 1-4 Statue Manifo causes some of the monsters to beocme paralyzed temporarily. MATU Party 1-4 Blessing Metu lowers armor class of all party members by two MONTINO Group 1-4 5 Still Air Montino causes the air around a group of monsters to stop transmitting sounds and therefore makes it impossible for them to cast spells. ----------------------------------------------------------------------------- Level 3 BAMATU Party 1-4 5 Prayer Bamatu lowers aremore class by four. (three in Wiz 5). DIALKO Char 1-4 5 Softness Dialko cures paralysis, and cures the effects of Manifo and Katino HAKANIDO Foe 5 Magic Drain Attempts to drain the monster of high level magic power, thus reducing the level of spells that it is able to cast. LATUMAPIC Group 1-4 5 Identification Latumapic tells you exactly what the monsters really are. LOMILWA Party 1-4 5 More Light Lomilwa is a more powerful Milwa spell that lasts for the entire expedition. ----------------------------------------------------------------------------- Level 4 BADIAL Foe 2-16 1-4 5 More Hurt Badial causes 2 to 16 points of damage. BARIKO Group 6-15 5 Razor Wind Sends blades through a single monster group and causes 6-15 hit points of damage. DIAL Char 2-16 1-4 5 More Heal Dial cures 2 to 16 points of damage. LATUMOFIS Char 1-4 5 Cure Poison Latumofis cures poisoning. MAPORFIC Party 1-4 5 Big Shield Maporfic lowers the party's armor class by 1 and lasts for the entire expedition. ----------------------------------------------------------------------------- Level 5 BADI Foe 1-4 5 Death Badi gives the monster a coronary attack, which may or may not cause death. BADIALMA Foe 3-24 1-4 Great Hurt Badialma causes 3 to 24 hit points of damage. BAMORDI Summon 5 Summoning Attempts to summon one group of monsters from the elemental planes to fight for the party. DI Char Life Di causes a dead person to be resurrected, but the character has only 1 hit point, and it doesn't always work. DIALMA Char 3-24 1-4 5 Great Heal Dialma restores 3 to 24 hit points. KANDI Caster 5 Locate Dead Soul Gives the direction of the person the party is attempting to locate and is relative to the position of the caster. LITOKAN Group 3-24 1-4 Flame Tower Litokan causes a pillar of flame to strike a group of monsters, doing 3 to 24 hit points of damage to each. MOGATO Foe 5 Astral Gate Attempts to banish one monster of the Demon-type variety back to the plane from which it originated. ----------------------------------------------------------------------------- Level 6 KAKAMEN Group 18-38 5 Fire Wind Does 18-38 points of damage to one monster group. LABADI Foe 5 Life Steal Drains all but 1-8 hit points from one monster, and channels that energy back into the caster, healing him or her for a substantial amount of the damage drained from the monster. Monsters casting this spell are likewise healed. LOKTOFEIT Party 1-4 5 Recall [Wiz 1-4] Loktofeit causes all party members to be transported back to the castle, minus all of their equipment and most of their gold. [Wiz 5] Party is transported back to the castle with all of their equipment and gold. The spell is forgotten after casting and must be relearned. There is a chance the spell will not work. LORTO Group 6-36 1-4 Blades Lorto causes sharp blades to slice through a group, casuing 6 to 36 hit points of damage. MABADI Foe 1-4 Harming Mabadi causes all but 1 to 8 hit points to be removed from a target. MADI Char 1-4 5 Healing Madi causes all hit points to be restored and cures any condition except death. ----------------------------------------------------------------------------- Level 7 BAKADI Group 5 Death Wind Attempts to slay outright all of the monsters in a group. IHALON Char 5 Blessed Favor Grants a special favor to one party member. The spell is forgotten after being cast, and must be re-learned. KADORTO Char 1-4 5 Resurrection Kadorto restores the dead to life, and restores all hit points. MABARIKO All 18-58 5 Meteor Winds Pelts all monsters with boulders doing 18-58 points of damage. MALIKTO All 12-72 1-4 Word of Death Malikto causes 12 to 72 hit points of damage to all monsters.