Thanks for sending the examples from 007'. I did not have these lists. Below is the list from the HS manual ... High Stakes Additional Comands calm jump sit on wait calm down kick stand watch (races) dodge nice stay duck (blows) pat (touch) tackle eat pin tie easy pet tie up (horses) feed punch trip hit push untie (horses) Here is a quickie synopsis of the scenario intro ... You and three friends are in England watching your horse, Energise, run in some kind of race where horses jump over hurdles. The friends are Bert, Charlie, and Allie (a girl). Your horse wins and you go to the winner's circle. Here you tell your trainer, Jody Leeds, that you have arranged to move Energise to another stable, Rupert Ramsey's. Jody seems shocked at this apparent lack of gratitude and protests that he has produced several winners for you. You, however, have noticed that your horses always seem to fail in the big races when you've bet large sums. You believe Jody has been doing something to your horses-- what, you don't know-- and are determined not to have the same thing happen to Energise. You accuse Jody of stealing from you. Jody says "You won't be able to prove a thing." Tempers rise and Jody's apparent disbelief gives way to belligerence. He says: "It was a pleasure to take you for every penny I could." Then, Jody turns on his heels and stalks away ...