Super Mario GS v0.05 -------------------- This is a _very_ early version of the game. Even though I've been puttering with this project on and off again over the past year, the game is not near it's final stages yet. Getting Started --------------- This demo _requires_ the presence of the file "level2" in it's directory. Also, the file must be launched with the current prefix set to its home directory. Ex. If lauching from a text shell, don't use :Hard1:Demo:SMB:SMB.Demo to launch it. Once the demo has loaded, you will begin on the demo level which is a replica of World 1-1 from the NES version. You may scroll through the whole thing. If you fall down a hole, the demo ends. Mario (actually Luigi 'cause he looks cooler :) ) has 3 lives. You can abort a life by pressing ESC. Keys ---- Use the numeric keypad for movement 8: Up (no effect) 4: Left 5: Crouch 6: Right Option: B button (turbo) Command: A button (jump) ESC: Ends the demo Disclaimer & Stuff ------------------ There is no guarantee that this program will work on any given system. I have a ROM 3, so if anyone with a ROM 01 has problems, let me know. Also, while the code is relatively stable (I haven't had a crash for a while) your milage may vary. Now that that's out of the way, here's what future versions will contain: High Priority: 1) Add in moving platforms and spring blocks 2) Add vines 3) Finish enemies (Lakitu, Red Koopa, Cheep-cheep, etc.) Would like to have had done a week ago: 1) Support for water and swimming 2) A Flagpole that works (done) 3) Let mario go on 'automatic' (done) 4) enemy-enemy collision detection Off in the future: 1) Sound effects and music 2) Cool introduction (in progress) 3) New Power Ups 4) New enemies 5) Faster, Faster, Faster Enjoy!