Path: news1.icaen!news.uiowa.edu!uunet!in2.uu.net!news.mathworks.com!news.ultranet.com!usenet.eel.ufl.edu!news.gmi.edu!msunews!harbinger.cc.monash.edu.au!yarrina.connect.com.au!news.mel.aone.net.au!titanic.labtam.OZ.AU!philip From: philip@titanic.labtam.OZ.AU (Philip Stephens) Newsgroups: comp.binaries.apple2 Subject: RenderinGS demo (0/4) Date: 23 Sep 1995 15:11:23 GMT Organization: Labtam Australia Pty. Ltd., Melbourne, Australia Lines: 20 Message-ID: <44182r$e2v@news.mel.aone.net.au> NNTP-Posting-Host: titanic.labtam.oz.au RenderinGS is a 3D graphics engine, a la Doom, that renders worlds that are fully texture mapped. This version is a demo to show what is in the works. Since this version is almost entirely written in ORCA/C it is somewhat slow (it takes 10 seconds to render a frame on an accelerated GS, 30 seconds on an unaccelerated GS), but future versions will be much faster as I convert the program to optimised assembly language. The demo is being released as a self-extracting archive. Just create a new folder on your desktop and double-click on the archive icon to extract the demo and it's files. There is a README file that will explain how to run the demo (it's very straightforward). You will need System 6 and a Second Sight video board to run the demo. =========== Philip Stephens, Systems Programmer, Labtam Australia ============ ====== Owned by Motor (Mo for short), the power-purrer from Down Under ======= == DS (B+S+O+W)t Y 2.5 X L W C+++ I T++ A+ E H++ S+ V+ F Q++ P B PA+ PL+++ == "Many views yield the truth. Therefore, be not alone." -- Viggies' Prime Song