_________ _________ _________ ( _ _____) ( _ ______) ( _ ______) \_\_ __ \_\ \_\ 07/24/90 -:_:_)__) -:_>)- -:_>)- 07/24/90 /_/ _____ /_/______ /_/______ (_________) (_________) (_________) _ _ _ _ _ _ :(_-:(_):= proudly brings to you =:(_):-_): .... Miles High Computing's Questmaster //e .... " The Prism of Heheutotol " Released by _ _ _ _ _ _ ____ ____ __ _/_\_ |) / \ _/_\_ (| (| (__' ( ) _(|_ (_!_) ( ) _) _) ____) : Official East Coast Connection Release Bases : The Outer Limits ... (718) 492-3054 ... 9600bps / 255 Megs / HowieNet v1.2 Temple of Karnak ... (516) 361-4999 ... 9600bps / 85 Megs / ProTALK Oblivion GS ... (516) 922-4312 ... 9600bps / 45 Megs / Exodus :.:.:.: Official ECC Members listed in Alphabetical Order :.:.:.: Aiwatts * Commie Scum * The High Priest Joe Hack * Mavster * The Mercenary * The Overlord Ronin * Star Gazer * The Wanderer * Documentation typed up by The Wanderer Your destiny unfolds..... 2187, the year your legacy began. Dondra, world of the Elders...a place of harmony and tranquility. The masses were content and at peace with each other. War was virtually nonexistent and the wisdom of the Elders had been undisputed for over 100 years. Meanwhile, in another dimension... The universe is filled with pestilence, crime and disease. Colnar is the being who rules all evil, controlling everyone and everything. He is planning time travel to another state of being, a new universe which is prevalent with happiness, so that he may once again spread his evil ways. Time passes..... 2199, Colnar begins the domination of his new universe. The Elders anticipate the need of foreign aid and form a pact with the Tellasien race of Halcar, a neighboring planet. "The Tellasien race must defend the Elders againist any evil forces. If life is taken for naught... then they must avenge." Colnar has reached Dondra and has initiated his devious plan to abolish this nucleus of organization. After taking over the minds and bodies of a neighboring town, Colnar's now evil warriors brutally attack and slay all of the Elders. The last remaining wiseman, using telepathy, summon their defenders just before being killed... PLAYER INSTRUCTIONS ------------------- Apple // Version: Ram Needed: 1287k Needed, Joytick (optional) Put in the boot disk "Side 1" in drive one and turn on the computer. BEGINNING ( FIRST TIME PLAYER NOTES ) ------------------------------------- In your travels on Ardnod you will be generating experience based upon how you perform in this world. You will also gain items that can be used in future Questmaster modules. Therefore, when you boot this program for the first time you will be asked to supply a name to assign to your first character. Even though you may be terminated many times during the game play, you will always be re-incarnated after being brought back to the boot disk. EXPERIENCE ---------- You will be given experience during your travels based upon: Total Number of saves Number of times terminated Number of objects gained Elapsed time These results will be used to calulate you total experience gained. To view your experience at any time during game play type: EXP or EXPERIENCE. BASIC COMMAND ENTRY ------------------- In this program there are many different ways to enter commands. You may use the standard two word method, ie: GO NORTH [RETURN], or you may type CONTROL-N, or you may press the joystick forward and press button (0) to move, or you can simply press N [RETURN]. When entering a command you will usually need an ACTION word and an OBJECT word. Some standard commands might be: LOOK DOOR, READ SIGN, TAKE KEY, OPEN DOOR. To enter and execute your commands you will be using something called a "parser", ie: the link between your nimble fingers and the computer of your choice. When typing in a command the prompt or starting point is indicated on the bottom of the screen as: ENTRY> or >. After familiarizing yourself with the program for a while using some of the basic commands above, try some of the following methods of getting around in Ardnod. ADVANCED COMMAND ENTRY ---------------------- If you enjoy being more verbose in your description of actions and objects this parser will accommodate you. For instance, the basic commands from the previous paragraph could have been entered: READ THE SIGN ON THE DOOR, TAKE THE KEY OFF OF THE FLOOR, OPEN THE DOOR, FACTUS ARE SNOBS. You may also use multiple actions and multiple objects in the same sentence. If, for instance, you knew what you wanted to do in a particular room you could: GET THE KEY AND THE WRENCH THEN OPEN THE NORTH DOOR. This would immediately take the key and the wrench from the floor and open the north door in that order. Your capabilities are not limiited to what is on the screen at the present time. You may also move between screens, look at objects, and do just about anything in that same sentence, ie: OPEN THE DOOR THEN GO NORTH AND HAVE A LOOK AT THE OLD MURAL. When getting or dropping items you may also use commas: TAKE GEM, VIAL, SACK. MULTIPLE COMMAND ENTRY ---------------------- One of the special text handling capabilities is the multiple command entry. You may type in a lengthy number of commands one after the other with a period between each: TAKE THE GEM, VIAL, AND ROPE. GO NORTH. GO UP. GIVE THE GEM TO THE MAN. GO DOWN. GO SOUTH. GO WEST. Each of the commands will be executed in the order received until they are completed. Remember, if something was entered incorrectly, them the chances are the commands that follow will not properly execute. TRAVELLING ON ARDNOD -------------------- Remember that you are always looking out the eyes of Terna, the last of the Tellasien race. We have tried to make it as easy as possible to understand your position at each location, while trying to maintain a proper perception of your facing. When you move to a location the description shown will give you a good understanding of your surroundings. In many cases it is possible to look in more than one direction. To accomplish this you may: LOOK SOUTH. In your travels of Ardnod you will encounter many strange beings which will in some way have to be dealt with. Sometimes you might have to give them something or perform some action, to make them more friendly. You will also find that there are many "timed" events which keep you on your toes and prevent stagnant game play. Keyboard Movement: Earlier we discussed basic and advanced commands which game you an understanding of the parser. We said that you can GO NORTH to move to the next location in a northerly direction. You may GO in any direction you can think of: NORTH, SOUTH, WEST, EAST, NORTHWEST, SOUTHWEST, UP, NORTHEAST, and DOWN. You can even GO AROUND or GO BEHIND many things (hint, hint). However, it is not necessary to type GO every time: N, S, W, E, NW, NW, SE, SW, U, and D [RETURN] will get you around very quickly. After you have mastered these movement commands, try the ones below. CONTROL - Movement commands ( See Help Screen ) JOYSTICK MOVEMENT ----------------- You are slumped over that machine, it is time to pack in a heavy hacking section and you couldn't type another move... Don't fuckin' worry! Pick up the joystick which is hiding under all of the ECC releases and type CONTROL-J. This command will toggle your joystick on or off. When you press the joystick in any direction you will see the corresponding movement command at the ENTRY> prompt. When you press button (0) it will then move in that direction. When you want to go UP or DOWN you will need to hold down the botton (1) and move the joystick forward and back to make your selection. When you want to type something into the computer, let the joystick self center ( there is no need to disable the joystick to type in commands ). SPECIAL FUNCTIONS ----------------- HELP: This screen may be accessed to help you remember some of the features in Questmaster EXPERIENCE (EXP): Displays your present Questmaster stats as well as the elapsed time. TIME (CONTROL-T): Will display your elapsed time since you started your quest. This time will be a factor in calculating your experience. CONTROL-J: Toggles joystick function on and off; it can be used at any time for immediate movement. ( make sure that you have your joystick adjusted properly.) CONTROL-R: This will purge your charcter from the disk and make you RESTART FROM THE BEGINNING. SAVING AND LOADING POSTIONS --------------------------- This feature is provided so that you can return to locations previously saved after you quit or have been terminated ( by one of the strange or evil beings you might encounter on Ardnod. ) There is a catch, however; the number of times that you can save a game is counted and will negatively affect your experience. We hope this will give your character an air performance, rewarding the more cautious and penalizing the frivolous adventurer. At ALMOST any time during play you are permitted to restore as well as to save your present stats to the saved game disk. To do this simply LOAD GAME and SAVE GAME. Apple // Version: The screen will clear and you will be instructed to insert your saved game disk and press [RETURN]. If you have a second disk drive press D and you will see the disk drive indicator change on the screen. A second drive is convenient because your disk swapping will be reduced to a minimun. After putting in the appropriate disk and pressing [RETURN] a slect game menu will appear. If using the LOAD command , only previously saved games will be indicated. If using SAVE you may type a new letter not indicated or you may elect to write over an old one. Any letter from A to Z is available in SAVE mode. BASIC COMMANDS -------------- Some basic commands to get you started are: Use, Open, Take (all), Drop (all), Say, Look, Kick, Read, Go. This is only to help the beginner. There are hundreds of words this program will recongnize and execute, so do not hesitate to try anything. There are also some command substitutions that will make your travels a little easier. (L) is the same thing as typing in LOOK, (I) is the same as INVENTORY and all of the directions can be abbreviated. When typing in commands these abbreviations will also work in full sentence structure, ie: LOOK AT THE SOUTH DOOR THEN OPEN THE SOUTH DOOR. GET THE KEY THEN KICK THE KEY SOUTH. GO SOUTH ---- same as ---- L S DOOR. OPEN S DOOR. GET KEY. KICK KEY S. S YOUR QUEST ON ARDNOD -------------------- This futuristic land has mountains, deserts, streams, fields, and cities. You will find that aspects of this world are different from any other you have known. To win you must set forth in this strange and forbidden land to find the Crystal Prism of Heheutotol and return to the starting location. Upon return, you will gain new power which can be used in future Quests! SOME FUCKIN' HINTS ------------------ Stuck in the first room? Try these fuckin' hints: Did you take the key? Yes -it dropped to the ground. No -try taking it. Did you decipher the code on the north door? Yes -good. No -it is a sliding code, (ie: B=A C=B): XQFBL ZF UIFTF XPSET SPEAK YE THESE WORDS Which means: SAY DEATH TO COLNAR This will make a keyhole appear in the north door. To get the key you must: OPEN THE SOUTH DOOR KICK THE KEY SOUTH ( The key steams up the south room. ) GO SOUTH TAKE THE KEY GO NORTH To open the north door: After you insert the key into the keyhole the door will open. GO NORTH Skeletons will appear and scream "SPEAK MORTL". Simply try what has worked before: SAY DEATH TO CLONAR The skeletons give you items helpful in your quest on Ardnod. To get past the skeletons in one set of instructions when starting from the first screen: TAKE KEY. OPEN S DOOR. KICK KEY S. S. GET KEY. N. SAY DEATH TO COLNAR. INSERT KEY INTO KEYHOLE. N. SAY DEATH TO COLNAR. N. end of file.