GEnie Lamp, July 1992 Page<> |||||| |||||| || || |||||| |||||| || || ||| || || || || ||| |||| |||||| || |||| Your || || || || ||| || || |||||| |||||| || || |||||| |||||| GEnie Lamp Apple II || |||||| || || |||||| RoundTable || || || ||| ||| || || || |||||| |||||||| |||||| RESOURCE! || || || || || || || ||||| || || || || || ~ Now, A2 Pro RoundTable Coverage! ~ ~ Hack'n Apple II: Preventative Maintenance ~ ~ Apple II History, Apple I ~ ~ HOT FILES / HOT MESSAGES / HOT NEWS ~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// GEnie Lamp A2/A2Pro ~ A T/TalkNET OnLine Publication ~ Vol.1, Issue 04 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Press or croll? Publisher............................................Kent Fillmore Senior Editor........................................John Peters Editor (AII).......................................Tom Schmitz Co-Editor (AII).................................Phil Shapiro ~ GEnie Lamp MAC ~ ~ GEnie Lamp IBM ~ ~ GEnie Lamp ST ~ ~ GEnie Lamp Elsewhere ~ ~ GEnieLamp A2/A2Pro ~ ////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ >>> WHAT'S HAPPENING IN THE APPLE II ROUNDTABLE? <<< """""""""""""""""""""""""""""""""""""""""""""""""""" ~ July 1, 1992 ~ FROM MY DESKTOP ......... [FRM] APPLE BITS .............. [BIT] Notes From The Editor. A2/A2Pro - July 1992. HEY MISTER POSTMAN ...... [HEY] ONLINE FUN .............. [FUN] Is That A Letter for Me? Search-ME! APPLE II HISTORY ........ [HIS] A2 PRO ROUNDTABLE ....... [PRO] Part II, Apple I. A Great Developer's Tool. HUMOR ONLINE ............ [HUM] WHO'S WHO ............... [WHO] Follow The Bouncing Cursor. Who's Who In Apple II. FOCUS ON ................ [FOC] THINK ABOUT IT .......... [THI] Online Food For Thought. Online Food For Thought. CowTOONS! ............... [COW] VIEWPOINT ............... [VIE] Mooooooo Fun! Piracy Claims Another Victim. THE PROGRAM CLINIC ...... [ASK] WHY APPLE II ROUNDTABLE? [AII] Questions & Answers. Here's Why! THE ONLINE LIBRARY ...... [LIB] HACK'N APPLE II ......... [HAC] Yours For The Downloading. The Squeaky Wheel... [IDX] """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" READING GEnie Lamp GEnie Lamp has incorporated a unique indexing """""""""""""""""" system to help make reading the magazine easier. To utilize this system, load GEnie Lamp into any ASCII word processor or text editor. In the index you will find the following example: HUMOR ONLINE ............ [HUM] [*]GEnie Fun & Games. To read this article, set your find or search command to [HUM]. If you want to scan all of the articles, search for [EOA]. [EOF] will take you to the last page, whereas [IDX] will bring you back to the index. MESSAGE INFO To make it easy for you to respond to messages re-printed """""""""""" here in GEnie Lamp, you will find all the information you need immediately following the message. For example: (SMITH, CAT6, TOP1, MSG:58/M475) _____________| _____|__ _|___ |____ |_____________ |Name of sender CATegory TOPic Msg.# Page number| In this example, to respond to Smith's message, log on to page 475 enter the bulletin board and set CAT 6. Enter your REPly in TOPic 1. A message number that is surrounded by brackets indicates that this message is a "target" message and is referring to a "chain" of two or more messages that are following the same topic. For example: {58} ABOUT GEnie GEnie costs only $4.95 a month for unlimited evening and """"""""""" weekend access to more than 100 services including electronic mail, online encyclopedia, shopping, news, entertainment, single-player games, multi-player chess and bulletin boards on leisure and professional subjects. With many other services, including the largest collection of files to download and the best online games, for only $6 per hour (non-prime-time/2400 baud). To sign up for GEnie service, call (with modem) 1-800-638-8369. Upon connection type HHH. Wait for the U#= prompt. Type: XTX99368,GENIE and hit RETURN. The system will then prompt you for your information. """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ///////////////////////////////////////// GEnie_QWIK_QUOTE //// / "Sir Newton, was awaken and upon noticing that an APPLE had / / hit him in the noggin, began contemplating why that APPLE / / had dropped. His conclusion was the beginning of the / / concept and theory of Gravity." / / / / "Later that evening, he began to wonder why the darn thing / / didn't have a SCSI port built in...." / ///////////////////////////////// W.GEORGE2 / L.DEVRIES //// [EOA] [FRM]////////////////////////////// FROM MY DESKTOP / ///////////////////////////////// Notes From The Editor """"""""""""""""""""" By John Peters [GENIELAMP] TOP OF THE PAGE Expanding the GEnieLamp concept to four different """"""""""""""" computer platforms has been a real eye-opener for me. Reading hundreds (thousands?) of messages from the various computing bulletin boards every week here on GEnie has made me think twice about the computer choices that we have. Literally, everyday I see the good, the bad, and the ugly when it comes to the IBM, Atari ST, Apple II and Macintosh computers. This computer will do this, the other will do that, but this one does it better etc. etc. etc. Although I consider myself to be a faithful, sometimes fanatical STer, I must admit that being exposed to the other systems has altered my thinking a bit. Sometimes my mind begins to wander and I wonder if I really am getting the maximum power out of my system or if I would better better off with another computer. So, what is all this rambling leading up to? Announcing.... >>> THE ANNUAL GEnieLamp COMPUTER WAR CONTEST! <<< """""""""""""""""""""""""""""""""""""""""""""""""" Take Your Best Shot! Here's your chance to boast about your favorite """""""""""""""""""" computer system, whether it is a Timex/Sinclair or a Cray Supercomputer or something inbetween. Plus, you can win GEnie online credit time! How? Simple. All you have to do is to convince me why you think I should _upgrade_ to your computer system. Or if you are an Atari STer, why you think I should stay with the Atari ST. What's In It For YOU? Wow! Over $200.00 worth of GEnie online credit, """"""""""""""""""""" that's what! Take a look... 1st Place............$100.00 worth of GEnie credit. 2nd Place............$50.00 worth of GEnie credit. 3rd Place............$25.00 worth of GEnie credit. Honorary Mention.....$12.00(*) (*) Entries selected for publishing in upcoming issues of GEnieLamp will receive $12.00 worth of GEnie time _upon_ publication. The Details """"""""""" o The contest is open to all GEnie members. (If you are not a GEnie member, maybe now is the time to join!) GEnieLamp staff writers and GEnie employees/contractors are welcomed to submit articles, but are not eligible for prizes. o Contest entries are to be 500 words or less and in ASCII format. At the top of your article, be sure to include your name and your GEmail address. o Deadline for submissions is no later then midnight, August 15, 1992. o When you are ready, you can upload your entry to the temporary library #8 in the GEnieLamp RoundTable (M515;3) or send it via GEmail to GENIELAMP. Use CONTEST for the subject. o All entries become the property of GEnieLamp Online Magazine. o Entries will be judged by the GEnieLamp Editors, Co-editors and Columnists. Judges decisions are final. So what'cha you waiting for? This is an easy contest! You're writing about something you love, your computer system. Boot up that word processor and fire the first shot! "GET THE LAMP" SCRIPTS NOW ONLINE GEnieLamp scripts are now available for """"""""""""""""""""""""""""""""" our IBM, Atari ST and Microphone II/White Knight Macintosh readers. These script files will allow you to download all the issues, or just the issues you want. As an added plus, you can also have Aladdin grab the latest copy of GEnieLamp while you sleep. Where can you Get The Lamp script? You'll find the script right here in GEnieLamp ST and GEnieLamp IBM. (See [GET]). Just clip it out and add it to your Aladdin script file. The script file is also available in the GEnieLamp RT, [m515], Aladdin ST RT, [m1000] and the PCAladdin RT, [m110]. The Macintosh macros for White Knight and Microphone II are available in the GEnieLamp RT [m515], the Mac RT [605] and the Freesoft RT [m585]. Get The Lamp. Scripts and macros make it easy! DEEP THOUGHTS... The following post was written by a ST RoundTable """""""""""""""" SysOp, Jeff Williams. Atari-ST RoundTable Category 13, Topic 7 Message 96 Tue Jun 09, 1992 JEFF.W [ST Sysop] at 00:14 EDT While I hope to use grammar correctly and exercise correct spelling in all my writing, I make plenty of mistakes (and typos) in my online messages. I'll transpose letters, drop letters (how many times have I typed 'you' instead of 'your'? I wince at that every time I see myself doing that.), absent-mindedly use 'their' instead of 'they're', etc. Proper grammar and spelling facilitates written communication, but it doesn't insure that one expresses his thoughts clearly. It helps, but it's not a guarantee. On the other hand, I've seen lots of posts that were clear and understandable in spite of several grammatical and spelling errors. My point is this...if a message is to be criticized or debated, I hope it will be based on its content and meaning, not on writing skill of the author. In business writing, education, and literature, different rules apply. For these, I definitely need tools like GramSlam! [*][*][*] Coudnt havve saed it bedder, misalf! :-) Take care! John Peters [GENIELAMP] ///////////////////////////////////////// GEnie_QWIK_QUOTE //// / "I'm strictly a section trombone or euphonium player....and / / newsletter writer. I ran several bands (pep, jazz, brass / / quintets, etc.) in college, but I never conducted them. / / The last time I was a conductor was when I allowed my / / wrench to touch both terminals of a marine battery...." / ////////////////////////////////////////////// L.DEVRIES //// [EOA] [BIT]////////////////////////////// APPLE BITS / ///////////////////////////////// A2/A2Pro July 1992 """""""""""""""""" WHAT HAPPENED? Traditionally June is a strange month for the Apple II """""""""""""" community. Through most of the year rumors of impending doom, corporate buy-outs and new products abound, but on the sixth month one can nearly hear a pin drop. The rumors cease, the regular banter quiets and everybody sits still. Why the change in attitude? June is the month of anticipation and the month of wait. But while June is a quiet time, July is a month of great commotion and excitement. July marks A2-Central's annual KansasFest Apple II Computer convention. This is the month when developers and programers release their newest and greatest creations and reveal their exciting plans for the coming year. Celebrating the developer's convention, GEnie Lamp A2 is adding coverage of the Apple II Developer's Roundtable and now becomes GEnieLamp A2/A2Pro. This month we take you on a tour of A2Pro and share with you its many exciting features. You will find it all in our A2Pro News & Features. Stealing the show at KansasFest last year, Apple Inc. revealed they were working on new system software for the IIgs and a HyperCard GS update. What followed were several months of excitement and frustration while Apple users waited and watched as the gang from California labored and stumbled their way to golden masters. But throughout the wait Apple Inc. kept us informed. We new it was really going to arrive. Of course GEnie was on the cutting edge as Apple Computer's Andy Nicholas, Tim Swihart and Matt Deatherage were constantly online answering inquiries. This open approach to developing rebuilt a lot of trust in Apple Inc. and has been sorely missed since HyperCard GS and System 6.0 were finished. Now that System Six is in the consumers' hands we can look forward to more software which will take advantage of the new technologies. And since resource forks play even bigger role in programing the IIgs, developers can look forward to many new tools. Still, the big question remains. Who will take the lead in exciting announcements and releases during the 1992 KansasFest? But while June was a quiet month, it did not pass without some events. The Byte Works has released their new package to program the IIgs toolbox in Pascal. This complete lesson plan even includes an abridged toolbox reference so you can delay acquiring the toolbox reference set. If you are interested in programing any Apple II, whether a seasoned professional or one who still wants to learn, you owe it to yourself to look at The Byte Work's product list. We also began seeing references to the Avatar project and that it will be the future of the Apple II. Obviously, until Avatar is in beta testing it is still vapor ware, and even then it may not get onto the retail shelf. Any new technology which attempts to duplicate Apple's proprietary knowledge is sure to be burdened with long and costly court delays. We shall soon see -- maybe. But what is Avatar? Bill Heineman explains in this message: Super Apple II? Project Avatar is a machine that I am building with a """"""""""""""" friend which "Could" be called a Super Apple IIgs. It also has a lot of neat designs and concepts so the machine really is a new platform and not just an Apple II rehash. This machine is NOT a clone. It is a new design that can run most Apple IIe and IIgs software but if can do a whole lot more. I am working with people trying to get investors so that the machine can get off the ground and actually become something you can buy. But the road is long and hard because I need several million dollars to actually go into production... If everything works out we'll all breathe easier knowing that someone will be actively selling, supporting and improving a machine that could have taken over the world but was never given the chance... (W.HEINEMAN1, CAT5, TOP4, MSG:4/M645;1) [*][*][*] NEXT MONTH Next month GEnieLamp A2/A2Pro will have a full story on the """""""""" Avatar project, what it hopes to accomplish and why it is going to have a difficult time getting into your hands. Look for that in the August A2Pro News & Features. But this is July, the Christmas season for the Apple II computer, and if you cannot be in Kansas with Uncle Dos and the A2-Central gang the next best place to be is online with GEnie. A2-Central, the sponsors of KansasFest also sponsor the Apple II (A2) and Apple II Pro (A2Pro) roundtables on GEnie which means daily updates and product announcements will be available in the A2 RT. >>> Addition to A2Pro News & Features <<< """"""""""""""""""""""""""""""""""""""""" July Contest in A2Pro Hey, now that 6.0 is out and lots of people know """"""""""""""""""""" about some of the programming features, we're having our first contest to take advantage of it. This is the A2PRO contest for July 1992, and it's for Finder Extensions. If you're writing one, or if you want to, here's a great chance to win a great prize. Here's the scoop. o We're looking for Finder Extensions. o We (the A2PRO staff and others we reserve the right to corral) will judge them on the following criteria: o How useful (or incredibly cool) they are. Some extensions may be very cool but not particularly useful (a good example of this was Jason Harper's "Meltdown NDA"), but most should be very useful. o How they fit into the user interface (i.e., intuitive, non-intrusive, tabbing to the next controls works and takes you where you expect, etc.). o We've opened a new library for the uploads -- library 22 -- and all you have to do to enter is upload your Finder Extension to that library. Don't worry about uploading elsewhere; we'll merge all entries into the main A2 and A2PRO libraries after the contest. (Only authors are eligible, by the way -- you can't upload someone else's extension and win.) o You get bonus points for including source code that shows useful techniques, but they can be nullified if we find compatibility risks. o The contest deadline is August 1st, so you have time to talk to other people at KansasFest about your entry. The winner will receive a FREE WEEKEND in A2 and A2PRO -- all your time in A2 and A2PRO that weekend will be on the house. The runner-up gets one free weekend day in A2 and A2PRO -- same deal. The library is already open and ready for your great Finder Extensions, and A2PRO is always your best resource when you have questions on how to make them work. So wrack your brains and start those assemblers and compilers! (People who already don't pay for time in A2 and A2PRO, like product support people, are ineligible to win prizes or be judged, but they're encouraged to upload their extensions as well. Authors retain all rights to their code just as in normal library uploads. If you have questions, just ask!) --Matt (I speak for A2PRO, not for Apple) ////////////////////////////////////// GEnie_QWIK_QUOTE //// / "Usual disclaimers of course, if you are not comfortable / / working around high voltage storage units, let someone / / else do it (that what brothers are for )." / ///////////////////////////////////////// K.CAVAGHAN2 //// [EOA] [HEY]////////////////////////////// HEY MISTER POSTMAN / ///////////////////////////////// Is That A Letter For Me? """""""""""""""""""""""" By Tom Schmitz & Phil Shapiro [TOM.SCHMITZ] [P.SHAPIRO1] o BULLETIN BOARD HOT SPOTS o Apple II ODDS & ENDS o WHAT'S NEW o APPLE HEADS WANT TO KNOW o MESSAGE SPOTLIGHT >>> BULLETIN BOARD HOT SPOTS <<< """""""""""""""""""""""""""""""" [*]CAT 2, TOP4, MSG:139 ........ Common error messages. [*]CAT 6, TOP6, MSG:7 .......... Broderbund new releases. [*]CAT 6, TOP27, MSG:72 ......... The Beyond Zork patch. [*]CAT 9, TOP2, MSG:138 ........ Available resource editors. [*]CAT 10, TOP6, MSG:4 .......... Prime BBS History. [*]CAT 13, TOP13, MSG:2 .......... Bright Software products list. [*]CAT 23, TOP8, MSG:45 ......... Happy Birthday, Script-Central. [*]CAT 24, TOP8, MSG:1 .......... Insync adds Fax number. [*]CAT 25, TOP23, MSG:77 ......... Amazing Window Version 1.8.4 [*]CAT 32, TOP2, MSG:110 ........ HyperStudio 3.1 update info. [*]CAT 40, TOP8, MSG:88 ......... Quickie 3.0 bug report. [*]CAT 10, TOP3, MSG:119 ........ GenericTerm v3.3 released. [*]CAT 43, TOP10, MSG:35 ......... More news on Express. [*]CAT 43, TOP2, MSG:8 .......... Gate & SpaceFox released. >>> APPLE II ODDS & ENDS <<< """""""""""""""""""""""""""" A+/inCider Author Speaks! I just want to say how thrilled and """"""""""""""""""""""""" appreciative I am about the help I've received so far on my short stay here in A2. As a person who makes my living with the Apple II, I am often called upon to help other people with their computer related problems. Writing for inCider and SoftDiskGS, being the Ambassador and VP of an Apple II User Group, and having been involved with BRCC for a couple of years, I'm constantly being asked to solve other people's computer problems. If the truth be told, us "experts" also have computer related problems. And, I've had a really hard time getting answers to some of my questions. The duplicate entries AppleWorks problem has been something I've been struggling with for over a year. I have previously sought help to that problem, to no avail. I'm just so happy that I posted my question here, and that Bev came up with a solution to my problem within 36 hours. My only question now is...how come I waited so long to get involved with A2? (J.KOHN, CAT17, TOP33, MSG:114, M645;1) >>> WHAT'S NEW WITH APPLE II? <<< """"""""""""""""""""""""""""""""" New Librarian I think it's time that I announce that Tim Tobin, """"""""""""" henceforth known as A2.TIM, has been tri... I mean, has graciously agreed to take over as A2's Chief Librarian. Tim's be en with us in a couple of different capacities for about a year and we think he'll work out splendidly in this new position. Tim will be handling the regular file checking chores and will also be in charge of general library projects, including the Best of A2 series, which we hope to get back on track in the very near future. He'll also be keeping our crack team of assistant librarians in line. I've Federal Expressed my cat'o nine tails to him so I'm sure he'll have no trouble. I hope you'll all be kind to Tim for the first couple of weeks while he learns the ropes. -Dean Esmay (A2.DEAN, CAT 3, TOP7, MSG:95/M645;1) Another one bites the dust! I just got the letter from Mike Harvey, """"""""""""""""""""""""""" NIBBLE is dead. From now on you will get A2-Central. Hope John's "happy". (D.COLWELL, CAT 5, TOP2, MSG:72, M645;1) European GS Connection Article 36431 (68 more + 5 Marked to return) in comp.sys.apple2: From: prisoner@CONTROL.SPIES.COM (Kent Keltner) Subject: The European GS Connection Message-ID: <9206090459.AA17977@control.spies.com> Date: 9 Jun 92 04:59:50 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 28 The European GS Project 941 Di Giulio Ave. Santa Clara, CA 95050 (408)727-8902 Contact: Kent Keltner >>> APPLE IIGS USERS UNITE TO FORM AN INTERNATIONAL NETWORK <<< """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Santa Clara, CA. -- April 20, 1992 -- Apple IIgs users in the United """""""""""""""" States and Europe have formed a group to provide Apple IIgs software and hardware to European users at a lower cost and with faster delivery. Current prices for Apple IIgs products are generally 400% to 700% higher in Europe than in the United States. Delivery times can run to several months. The European GS Project hopes to improve on these by buying products directly from the manufacturers in wholesale quantities. It will then ship them to the groups in the various European countries for distribution and sale hopefully within weeks of their release in the United States. In Addition to improving prices and delivery times, The Project will be translating software and manuals into European languages for Apple IIgs users who do not have a familiarity with English. In Europe, groups have been formed for each major language. In the United States, developers, publishers and others who wish to sell their Apple IIgs products in Europe should contact Kent Keltner, The European GS Project, 941 Di Giulio Ave., Santa Clara, CA 95050 (408) 727-8902 for more information. (LUNATIC, CAT 5, TOP2, MSG:71) >>> APPLE HEADS WANT TO KNOW <<< """""""""""""""""""""""""""""""" HyperStudio Bug Report """""""""""""""""""""" > Everyone who has HyperStudio 3.1 and System 6.0 I've been helping out Roger Wagner, lately, with some apparent problems HyperStudio 3.1 has under Finder 6.0, and I've made some interesting discoveries. One is that while HyperStudio 3.1 has an rBundle that gets used by Finder, it doesn't have any corresponding rIcons. This is what causes your HS stack icons to stop showing up, after you've launched HS 3.1. When Finder reads the rBundle, it doesn't find any rIcons for it, so it uses the "Unknown" icon. Since there IS an rBundle and rFinderPath, though, double-clicking on an HS stack will still cause HS to be launched. Since Finder always checks the Desktop file on a disk before it checks the old style icon files, it finds the rBundle and stops looking, so it never gets to any custom HS icons you might have in icon files. There are two solutions to getting your custom HS icons to show up. One has already been stated. That is, to move or delete the Desktop file from the disk HS is on, and then hold down Control and Option while double-clicking on an HS stack (Of course, you have to exit Finder and return to have your custom icons show up, first). The other solution is to put your HS icons on a disk earlier in Finder's search chain than the disk HS itself is on. If HS is on your boot disk, this obviously won't work. If HS is _not_ on your boot disk, then placing your HS icons onto your boot disk will cause them to show up again, without having to Control-Option double-click anything. In the course of this investigation, I found out the full order in which Finder searches volumes for matching icons. First, it searches the last disk inserted, then the second to last, and so on under it gets to the first disk inserted. Then, it searches the boot volume. Next, it follows the order of the other disks online when Finder was started up, from first to last. So be careful of this seeming inconsistency. Just remember inserted disks are last to first, and disks already online at startup are the reverse, first to last. -Lunatic (: (LUNATIC, CAT9, TOP3, MSG:123/M645;1) HyperBole Continues Thanks to everyone for your comments about """"""""""""""""""" HyperBole. Hopefully this will make you all feel better about recent events: It is with great pleasure that we renege on the last letter you received from us, which (for those of you with short memories) notified you of the discontinuance of HyperBole for the GS. Our most sincere apologies for the mix-up. What happened was... our new distributor, Roger Wagner Publishing, convinced us that many of you would be very disappointed in HyperBole's untimely demise (which was reflected in your response -- many thanks to all of you for your kind words and praise). So he suggested a revamped version of Hyperbole, one aimed towards high school students, with an emphasis on education as well as literature. We agreed, but not before our last letter went out. The main focus of the changes will be in our interface design, as well as some content alterations. We will be eliminating the rating system and the content will be consistently PG: we will no longer feature adult-oriented themes, and the language will be modified slightly (in keeping with our redefined audience). We will not, however, compromise the quality of our work, and HyperBole will continue to be a hallmark of good literature as well as an interactive pioneer. So you will still enjoy all the things HyperBole has brought you; the cutting edge of multimedia design, compelling stories and thought provoking situations. SO... you have some options again. If we do not hear from you, we will simply keep your subscription going. Indeed, we ask that if you have any reservations about the new HyperBole, that you allow us at least one issue to convince you that the writing and the quality of our work will only be improved by the changes. If you have already changed your subscription over to another publication, you may switch back if you so choose. And if you are now a Mac subscriber, we are certain you will be completely satisfied with HyperBole on the Mac. In regards to The Marvelous Magic Machine: it has become the new HyperBole, and therefore will not be a separate publication. We look forward to continuing HyperBole for the GS, and we feel confident that the improvements to HyperBole will allow you to enjoy it more technically and textually. Thank you once again for your patience, your understanding, and your confidence in us. --The Staff of HyperBole (A2.GREGOR, CAT23, TOP9, MSG:57, M645;1) Anything Else Icon Info Larry, I recently did some investigating into """"""""""""""""""""""" this, myself. What I found is that what Kevin said is correct: The only way to edit the image of the generic "Anything else" icon is to edit the icon in Finder's resource fork. There are pros and cons to this design. On one hand, it makes it considerably more difficult to edit this icon. While the other icons that used to be in Finder.Icons and Finder.Icons.X are now EASIER to change, without having to edit the original files (as you HAD to do to replace the trash icon and the icon for your boot volume), the generic "Anything else" icon went the other way, now requiring you to edit your original system files (in this case, the Finder itself). On the other hand, since the only generic "Anything else" icon Finder pays attention to is the one in its own resource fork, you don't have to worry as much about accidentally including an "Anything else" icon in one of your other icon files, causing Finder to "overwrite" all the icons it had loaded into memory previously. Allowing an icon in a regular icon file to act as the "Anything else" icon would also by necessity "overwrite" all of the icons in Finder's resource fork. If that one "Anything else" icon were the first file in your only Icons folder, or you didn't have any other icons there, EVERYTHING would show up blank, and nothing you double-clicked on would work, except for folders and application files. So, I suppose that it's not THAT bad that Finder 6.0 was set up this way. We just have to deal with the generic "Anything else" icon the same way in System 6 as in previous systems. That is, the original system files must be edited in order to change it. At least the OTHER icons that used to be like this (the trash can and the icon for the boot volume) can be edited much more easily, now. -= Lunatic (: (LUNATIC, CAT9, TOP2, MSG:136) 3.5 Inch System Disk J Gilbert, Just in case you don't or can't follow """""""""""""""""""" the previous advice here is a list of the files on the Minimum System Disk from the System 6.0 package. File Name --------------------------------------------------------------- ProDOS System Start.GS.OS GS.OS Error.Msg GS.OS.Dev FSTs Pro.FST Char.FST Drivers AppleDisk3.5 AppleDisk5.25 Console.Driver System.Setup Tool.Setup TS2 TS3 Resource.Mgr Sys.Resources Desk.Accs ControlPanel CDevs Printer Time Start Tools Tool014 Tool015 Tool016 Tool018 Tool019 Tool020 Tool021 Tool022 Tool023 Tool025 Tool027 Tool028 Tool034 Fonts P8 Icons FType.Apple BASIC.System 44 files for 741,466 bytes (739K on disk) Hope this helps. -Randy Editor's Note: When installing System Software 6.0 we recommend using the /INSTALLER disk. It will make a difference and save you headaches. (R.CHEVRIER, CAT9, TOP8, MSG:37) External Power for the GS >>"I need a heavy duty power supply and I am """"""""""""""""""""""""" _cheap_. I'll put it on the floor if I need to. Would 110W output overload the GS motherboard?" If you want to mount the thing externally, you would probably be better off with a comparatively strong IBM supply. Supplies that are "too weak" for an IBM can be found used, REAL cheap. The problem i s that the longer the power line is, the more loss you are going to experience, and the more noise you are likely to introduce. To cut down on both, you would want to use a pretty heavy gauge shielded cable. I have done this, and experienced a lot of frustration in finding proper connectors, assembling the whole thing, and getting the cable in place through the holes in the back of the GS. If I h ad it to do again, I would skip that step and go directly to the heavy duty AE power supply I am now using. :) HOWEVER, if Scott is going to buy one anyway, maybe we can persuade him to open it up when he gets it and measure the actual size of the power supply inside the case. If it will fit into the stock GS power supply case, then it would be a relative piece of cake to pull it out of their case and remount it in a GS power supply case. I know at least one person who has done this (no, make that two) us ing the power supply from a dead Vulcan. A 110 watt power supply would not overload the GS motherboard in and of itself, however, if you get something wired wrong, or if something on the MB should short at some point, you will see smoke, and your wallet will bleed. The difference between this happening with a 110 wat supply and stock power supply (what, 40 watts?) is just a matter of how fast it will burn things up though. With a stock supply, if you SEE this happening, and hit the power switch fast enough, you MIGHT just be lucky enough not to burn anything out. With a 110 watt supply, you probably won't be able to save it. I'd say it is similar to the difference between being shot in the face with a .22 and a .38. Neither is going to make you happy. - Gary R. Utter (GARY.UTTER, CAT12, TOP5, MSG:70/M645;1) Band Newsletter on Publish It! I used Publish It! 4, an 8-year-old dot """""""""""""""""""""""""""""" matrix printer (SCM D200) and a photocopy machine to produce a newsletter for my concert band th is past week. Saturday, at the annual picnic, one of the music teachers couldn't believe I hadn't used a Mac! (Several others asked me whether I was using a Mac or a "pc," but this one trumpet player couldn't be shaken in his belief.) Another musician countered, "The Apple II is a '57 Chevy," to which I replied, "Yeah, but it gets me where I want to go." Still another wanted to know what scanner I used for the photo of a brass quintet. No scanner; I used Publish It for the rest of the page, plopped the photo and the page onto the photocopy machine, set it for the lightest copies possible, and hit START. Of course, I couldn't use collating and stapling for this issue. If you'd like to see a copy of the newsletter, send me a self- addressed stamped (29c) business envelope by snail mail...."while supplies last." Make sure you indicate somewhere what you're requesting....since I advertise free copies of pricelists and other stuff for stamp collector using the same method. <<>> P.O. Box 145, Dumont, NJ 07628-0145 (L.DEVRIES, CAT8, TOP18, MSG:18/M645;1) >>> MESSAGE SPOTLIGHT <<< """"""""""""""""""""""""" Mah Jong Vs. Shanghai Unlike Shanghai, Mah Jong also doesn't let you back """"""""""""""""""""" up a move. Other options Shanghai has include the ability to show you all the available moves left on the board, and the ability to give up and "peek" under tiles, both of which are very useful while learning and can be nifty when you're just wanting to relax and not really challenge yourself too hard . Mah Jong lacks these nice features. It's also slower. And, it's got this annoying feature where, every time you click on a tile that you can't remove, you get a big dialog box right in the middle of the screen and have to hit return or click "Okay" to get it to go away. This is annoying, especially when sometimes you had the right tile but you just "missed" it and hit the wrong one. Shanghai would just not accept an incorrect tile. No dialogs or anything, it just wouldn't take it. Another thing is that Shanghai's tiles are much more clear and crisp. On the other hand, Mah Jong is cheaper, and it's more colorful, and it does let you change tilesets "on the fly" (you can do it with Shanghai but it's more effort). The game play is basically the same. It's a fine shareware effort. (A2.DEAN, CAT3, TOP4, MSG:145/M645;1) [*][*][*] While on GEnie, do you spend most of your time downloading files? If so, you may be missing out some excellent information in the Bulletin Board area. The messages listed above only scratch the surface of what's available and waiting for you in the bulletin board area. If you are serious about your APPLE II, the GEnie Lamp staff strongly urge you to give the bulletin board area a try. There are literally thousands of messages posted from people like you from all over the world. //////////////////////////////////////// GEnie_QWIK_QUOTE //// / "I GOT THE JOB!!!! In 2-3 weeks, I'll be back in Illinois! / / I will soon be Promotion Director for WICS!!!!! Life is / / good, life is great, life is a big slab of Carmel Pecan / / Silk Supreme pie from Village Inn/Baker's Square!!! (with / / extra whipped cream!). Sorry to overdose everyone on the / / '!s'. I'm off to do a happy dance now!" / //////////////////////////////////////////// R.MARTIN22 //// [EOA]#57 [FUN]////////////////////////////// ONLINE FUN / ///////////////////////////////// Search-ME! """""""""" By John Peters [GENIELAMP] SEARCH-ME! Welcome to Search-ME, our new monthly puzzle program. Each """""""""" month we will have a different theme. Our first Search-ME! puzzle is about GEnie. If you have some ideas of a theme for Search-ME!, send your list of keywords to GENIELAMP. Lists selected that are used in this column will get you one hour of GEnie credit. Cool! This month's keywords: *************************************************** * ALADDIN BOARDS BULLETIN * * CHAT DOWNLOAD GAMES * * GEMAIL GENIE GENIE*BASIC * * GENIELAMP GENIEVALUE HOTSUMMERNIGHTS * * LIBRARY LIVEWIRE MESSAGES * * MULTIPLAYER ONLINE ROLEPLAYING * * ROUNDTABLE RTC UPLOAD * *************************************************** S Y A P I Z N A B U L L E T I N M C P L T H W N E I A I V P P F J Y F W Z S C Y R A R B I L C P R S V K Y O P K Z D O W N L O A D F M Q I I Z L I A J S Z W V N C Q H F A Q J H Z G B N S X W T W B U P L O A D T L H H V L S E I H X A P M A L E I N E G B Y Q D M F X T L B D Z S B D F H E D V W M Z O A W T K O O B X D F I X * M T C Q A O I M J A Z C T Y V A R L Z C L I E Y U L X L N U L L R R D G V T B W P Z Q Q C I C S L S I O V W U D M E C D V E L B H O A W N V Y F T S L J X X S N G N I Y A L P E L O R E G E M A I L Q Z O I U U M B L Q C T I W J B G A M E S H P P N E S O W X N V L J F R B O K V I V S L D H L V T R O U D I C R F J S M J B Y F F S K L I A A Z O L M F D R T K N C Y U E Z I U A S N L S O Y Q X Z O D W G R E I N E G C V L G E U A G F W E K W P A P Q Y L F R O C N I V E E R V G A Z J R Y S L V G Z P Y E X V V U F S M V Z E C Q C R W S A T W Z E Q Y H M H O T S U M M E R N I G H T S L W G T O F A H GIVE UP? You will find the answers in the LOG OFF column at the end of """""""" the magazine. Thiscolumn was created with a program called SEARCH ME, by David Becker. ///////////////////////////////////////// GEnie_QWIK_QUOTE //// / "Sir Newton, was awaken and upon noticing that an APPLE had / / hit him in the noggin, began contemplating why that APPLE / / had dropped. His conclusion was the beginning of the / / concept and theory of Gravity." / / / / "Later that evening, he began to wonder why the darn thing / / didn't have a SCSI port built in...." / ///////////////////////////////// W.GEORGE2 / L.DEVRIES //// [EOA]!!@ [HIS]////////////////////////////// APPLE II HISTORY / ///////////////////////////////// Part II, The Apple I """""""""""""""""""" By Steven Weyhrich >>> APPLE II HISTORY <<< """""""""""""""""""""""" Compiled and written by Steven Weyhrich (C) Copyright 1991, Zonker Software (PART 2 -- THE APPLE I) [v1.1 :: 12 Dec 91] AUTHOR'S NOTE: This section of the Apple II history deals with the """""""""""""" origin of the Apple Computer Company and its first product, (what else?) the Apple Computer. Predecessor to the Apple II, it was not much of a computer by today's standards, but for its time, it was incredible. I've heard (possibly an old fable, but fun anyway) that there is still an Apple I circuit board, framed, hanging on the wall of John Sculley's office. The writing on the plate at the bottom of the frame says, "Our Founder". -Steve Weyhrich --< [*][*][*] THE APPLE I: DEVELOPMENT At the Homebrew Computer club in Palo Alto, """""""""""""""""""""""" California (in Silicon Valley), Steve Wozniak, a 26 year old employee of Hewlett-Packard and a long-time digital electronics hacker, had been wanting to build a computer of his own for a long time. For years he had designed many on paper, and even written FORTRAN compilers and BASIC interpreters for these theoretical machines, but a lack of money kept him from carrying out his desire. He looked at the Intel 8080 chip (the heart of the Altair), but at $179 decided he couldn't afford it. A decision to NOT use the 8080 was considered foolhardy by other members of the club. Consider this description of the microcomputer "world" as it was in the summer of 1975: "That summer at the Homebrew Club the Intel 8080 formed the center of the universe. The Altair was built around the 8080 and its early popularity spawned a cottage industry of small companies that either made machines that would run programs written for the Altair or made attachments that would plug into the computer. The private peculiarities of microprocessors meant that a program or device designed for one would not work on another. The junction of these peripheral devices for the Altair was known as the S-100 bus because it used one hundred signal lines. Disciples of the 8080 formed religious attachments to the 8080 and S-100 even though they readily admitted that the latter was poorly designed. The people who wrote programs or built peripherals for 8080 computers thought that later, competing microprocessors were doomed. The sheer weight of the programs and the choice of peripherals, so the argument went, would make it more useful to more users and more profitable for more companies. The 8080, they liked to say, had critical mass which was sufficient to consign anything else to oblivion."<1> Another chip, the Motorola 6800, interested Wozniak because it resembled his favorite minicomputers (such as the Data General Nova) more than the 8080. However, cost was still a problem for him until he and his friend Allen Baum discovered a chip that was almost identical to the 6800, while considerably cheaper. MOS Technology sold their 6502 chip for $25, as opposed to the $175 Motorola 6800. Wozniak decided to change his choice of processor to the 6502 and began writing a version of BASIC that would run on it. A friend over at Hewlett-Packard programmed a computer to simulate the function of the 6502, and Wozniak used it to test some of his early routines. When his BASIC interpreter was finished, he turned his attention to designing the computer he could run it on. Except for some small timing differences, he was able to use the hardware design he had earlier done on paper for the 6800.<2> To make the computer easier to use, Wozniak favored a keyboard over the front panel switches that came on the Altair. He also made it simple to use a television for a video terminal. (Recall that at this time the most common mechanism used for input/output was a teletype, which consisted of a keyboard, typewriter, and if you were lucky, a paper tape reader/puncher). Functionally, it was a television terminal attached to a computer, all on one printed circuit board (another enhancement over the Altair). Wozniak used two 256 x 4 PROM (programmable read-only memory) chips to create a 256 byte program (called a "monitor") that looked at the keyboard when the computer was turned on. This monitor program could not do much more than allow entry of hex bytes, examine a range of memory, and run a program at a specific address. <3> (The Altair needed these "bootstrapping" instructions to be entered by hand each time the computer was turned on). Because there were no cheap RAMs available, Woz used shift registers to send text to the TV screen. Consequently, his video terminal was somewhat slow, displaying characters at about 60 characters per second, one character per scan of the TV screen. (This speed would be similar to watching a computer communicate via a modem at 1200 baud). It was slow by 1991 standards, but an advancement over the teletypes that could only type 10 characters per second. The computer had 8K of dynamic RAM. You could load BASIC into 4K of memory and have 4K left over for your own programs. It had a video connector, but you had to connect a monitor on your own. You also had to buy the keyboard separately and wire it into a 16-pin DIP connector. The power supply had to be connected to two transformers to get 5 volts and 12 volts for the motherboard. There was no speaker, no graphics, and no color. There was a single peripheral slot, and when it was first released there was nothing available to plug into this slot. It was entirely contained on a single printed circuit board, about six by eight inches in size (most hobby computers of that time needed at least two boards), used only 30 or 40 chips, and because it could run BASIC programs it got people's attention.<4> THE APPLE I: MARKETING Let's adjust our time circuits for 1976, and jump """""""""""""""""""""" forward in time. By now, Steve Wozniak had completed his 6502-based computer and would display enhancements or modifications at the bi-weekly Homebrew Computer Club meetings. Steve Jobs was a 21 year old friend of Wozniak's and also a visitor at the Homebrew club. He had worked with Wozniak in the past (together they designed the arcade game "Breakout" for Atari) and was very interested in his computer. During the design process Jobs made suggestions that helped shape the final product, such as the use of the newer dynamic RAMs instead of older, more expensive static RAMs. He suggested to Wozniak that they get some printed circuit boards made for the computer and sell it at the club for people to assemble themselves. They pooled their financial resources together to have PC boards made, and on April 1st, 1976 they officially formed the Apple Computer Company. Jobs had recently worked at an organic apple orchard, and liked the name because "he thought of the apple as the perfect fruit--it has a high nutritional content, it comes in a nice package, it doesn't damage easily--and he wanted Apple to be the perfect company. Besides, they couldn't come up with a better name."<5> Jobs approached the owner of a new computer store in the bay area called "The Byte Shop." This businessman, Paul Terrell, expressed an interest in the Apple Computer (to be known later as the "Apple I"), but wanted only fully assembled computers to sell. If they could provide this, Terrell told them he would order fifty Apples, and pay cash on delivery. Suddenly, the cost of making (and selling) this computer was considerably more than they expected. Jobs and Wozniak managed to get the parts on "net 30 days" (30 days credit without interest), and set themselves up in Job's garage for assembly and testing of the Apple I. After marathon sessions of stuffing and soldering PC boards, Jobs delivered the computers to the Byte Shop. Although these "fully assembled" computers lacked a power supply, keyboard, or monitor, Terrell bought them as promised. In July of 1976 the Apple I was released and sold for $666.66, which was about twice the cost of the parts plus a 33% dealer markup. <6> Two hundred Apple I computers were manufactured, and all except twenty-five of them sold over a period of ten months.<7> Although the Apple I was easier to begin using than the Altair (thanks to its built-in ROM code), it was still a time consuming process to set it up to do something useful. Steve Wozniak would have to type in about 3K of hexadecimal bytes before BASIC was ready to use. He could do it in about 0 to 30 minutes, but he almost knew the code by heart. The typical user was more limited in ability to use BASIC on the Apple I. To broaden the appeal of the Apple I (and at the insistence of Paul Terrell), Wozniak designed a cassette interface. It was mounted on a small two-inch-high printed circuit board and plugged into the single slot on the motherboard. The card sold for $75 and a cassette tape of Woz's BASIC was included with it. The advertisement Apple included with the card stated, "Our philosophy is to provide software for our machines free or at minimal cost." The interface worked, but worked well only with cassettes running on expensive tape recorders. To further try to enhance sales, the Byte Shop stores found a local cabinetmaker that made some koa-wood cases for the Apple computer (so it would no longer be just a "naked" circuit board).<8> Interestingly, although most of the action in the micro world was going on in Silicon Valley, news of the Apple I made its way east. Stan Veit, owner of the east coast's first computer store, bought an Apple I and took it to a meeting of the Association of Computer Machinery. Those attending were quite skeptical that a REAL computer could fit into a small briefcase; they were sure that the machine was just a portable terminal, attached by a hidden phone line to a mainframe somewhere!<9> NEXT INSTALLMENT: The Apple II """"""""""""""""" NOTES """"" <1> Michael Moritz, THE LITTLE KINGDOM, p. 123. <2> Moritz, pp. 124-127. <3> Williams & Moore, p. A69. <4> Gregg Williams and Rob Moore, "The Apple Story, Part 1: Early History", BYTE, Dec 1984, pp. A68-A69. <5> Frank Rose, WEST OF EDEN: THE END OF INNOCENCE AT APPLE COMPUTER, p. 33. <6> Moritz, pp. 138-144. <7> Williams & Moore, pp. A69. <8> Moritz, pp. 147-149. <9> Chien, Philip, "Apple's First Decade: A Look Back", THE APPLE II REVIEW, Fall/Winter 1986, p. 12. ///////////////////////////////////////////// GEnie_QWIK_QUOTE //// / "...when I first did v1.00 I envisioned this nice simple little / / utility and it is now honestly a monster of code." / ///////////////////////////////////////////////// S.SANDERS2 //// [EOA] [PRO]////////////////////////////// A2 PRO ROUNDTABLE / ///////////////////////////////// A Great Developer's Tool! """"""""""""""""""""""""" >>> A2 PRO NEWS AND FEATURES <<< """""""""""""""""""""""""""""""" A2Pro NEWS & FEATURES What is A2Pro? Welcome to the first installment """"""""""""""""""""" of A2Pro News & Features. July is an exciting time for the Apple II community as it marks A2-Central's annual KansasFest where developers share ideas, exchange notes and traditionally unveil exciting new works. It seems only fitting that we use this KansasFest month to begin our coverage a great developer's tool, the GEnie Apple II Developers Roundtable -- A2Pro. In future issues A2Pro News & Features will carry exciting news from fellow developers and the companies which support them. We will share with you A2Pro's most informative and insightful messages and give you a roundup of great new files in the A2Pro Library. This month, though, we want to tell you all about A2Pro. THE GRAND TOUR "You may not know it but there is a whole area dedicated """""""""""""" to programming Apple II computers of every shape, form and dimension. It's the sister forum to A2, and it's called A2PRO. You can get to it by typing "M530" at the main A2 prompt (or at any GEnie ">" prompt). In A2Pro we help programmers and developers of every skill level, from the very novice to the folks who write the products you use every day. We can help you write programs in anything from Applesoft BASIC to HyperCard IIgs or 6502, 65C02 or 65816 assembly language. Why, you'll even find people from Apple Computer dropping by every now and then. :)" That was recently written by the head sysop from A2Pro and it tells A2Pro's mission quite well. The concept behind A2Pro is relatively simple and very effective, to provide a place where developers and programers can get together, pass messages, share files and talk to one another. Three areas accomplish this: o The Message Center o The Live Conference Room o The Online Library The Message center is a place where you can openly share your thoughts and ideas or respond to what other people have to say. It is divided into several categories, each category containing a number of individual topics. Should you not be able to find a topic which meets your needs, you can easily start a new topic which will be available immediately to you and everyone else. To get a complete listing of all the categories and their individual topics you can use a simple index command to list them all out. Here is a list of the current categories: 1 A2Pro Roundtable Business 2 Programming in 6502 Assembly 3 Programming in 65816 Assembly 4 Programming in C 5 Debugging 6 Programming in Pascal 7 Programming with ProDOS 8 and other 8-bit Operating Systems 8 Programming with GS/OS and ProDOS 16 9 Programming in BASIC 10 Tools and Utilities for Programmers 11 Algorithms, Design, and Data Structures 12 Hardware and Peripherals 13 Developer Information Center 14 Other Programming Languages 15 Using the Apple IIgs Tool Box 16 Developer and User Lounge 17 Communications and Networking 18 HyperMedia Programming 19 Development Environments and Shells 20 Apple IIgs System Software The conference room A2Pro's place for live discussions. You can arrange to meet other A2Pro members here in groups, enter into private chat or attend regularly scheduled conferences which often feature exciting guests. These roundtable conferences are fun, lively events which provide a great way to get to know other A2Pro members. Last stop on the tour is the online library. GEnie boast one of Apple II computing's greatest collections of developer support software. Here members can find many tools to make programing easier and fun. Like the message center, the online library is separated into categories. Library navigation is a breeze with commands to browse through descriptions, display a complete directory or see what new files have been added since your last visit. Here is a list of library categories: 1. A2Pro Archives and Transcripts 2. Apple II Tech Notes 3. Apple II File Type Notes 4. Apple II Sample Code 5. System Software 6. Assembly Source Code 7. Pascal Source Code 8. C Source Code 9. BASIC Programs 10. REZ Code 11. Other Languages 12. Programming Utilities 13. HyperCard IIgs 14. HyperStudio 15. Miscellaneous Files 16. Apple II University (A2U) 17. Debugging Tools 18. Apple Human Interface Guidelines 19. Apple Interface Files 20. Cross Development Tools & Utilities 21. Library Tools 22. Compression Tools and Source Of course you need to be a GEnie member to join A2Pro, but as you have seen, the advantages are tremendous. Remember, the best way to keep on top of things is to be in the thick of the action, and if you are a programer or developer the best place to be is on GEnie in A2Pro. NEW BOSS IN A2Pro Big changes have recently taken place which make """"""""""""""""" A2Pro the premiere gathering place for Apple II developers. Foremost amongst these is the appointment of a new staff. Read on... Since timing on GEnie isn't always certain, most of you will have read about this on the door of A2Pro, but some of you will read this message before the new door files get posted. To those of you who didn't find anything unusual on the door, you're about to be surprised. :) After a long and productive reign guiding A2Pro through thick and thin, Tom Stechow and Mark Collins no longer have the time they feel A2Pro deserves, and so have reluctantly moved on to other challenges. Tom's making an important trip soon and Mark's very busy with the upcoming Foundation resource editor from Lunar Productions, so each of them has more than enough to keep them busy. Their work here has been exemplary and their presence on staff will be sorely missed. When Tom resigned, I talked to Tom Weishaar and Dean Esmay and indicated I was interested in what happened with A2Pro. One thing led to another, and about a week ago I accepted the position of head sysop here in A2Pro, effective today. For those of you who don't know me, I'm the lead developer technical support engineer for the Apple II family of computers at Apple Computer, Inc. -- I spend a lot of my days answering development questions from Apple Partners and working on one-to-many tools like Technical Notes, File Type Notes (which I created), Sample Code (like IR 2.0.1). I also review documentation and work with the Apple I I continuing engineering group on their continuing work. I'm responsible for assigning ProDOS file types and auxiliary types, and I've written magazine articles for Call -A.P.P.L.E., GS+, _develop_ and APDAlog. I've also been active here in A2Pro for over four years. In the past, I've had trouble with people confusing me (an individual person) with Apple Computer. I know Apple's policies inside and out (I help create some of the technical ones, like some compatibility rules) and I know the people who create the system software. I know the processes that they go through and I know that decisions they took weeks to make and implement can sometimes be dismissed online by disgruntled users without thought for how the decision was made. When I tell people Apple's policies, they tend to think I'm representing Apple online. When I defend decisions painfully made by my friends and coworkers, people think I'm defending Apple even when it's unreasonable. I'm not. I'm speaking for _myself_ and saying what _I_ believe, and the fact that I work for Apple during the days just happens to give me more insight on some issues. If you have a genuine development problem with something (say the Finder), those of us here in A2Pro can help you work around it and get your program working. If a bug in the Finder leads you to post something like "The Finder's a piece of crap and Apple hates us to have shipped it" -- now you're insulting my friend Andy Nicholas and my other colleagues and friends who labored long and hard over Finder 6.0 and its testing -- and I'm likely to respond to that. :) To help keep the distinction, I'll have a "disclaimer" on my signature for the time being -- something that reminds you on every message that here in A2Pro, no matter how adamant I may be about what's compatible and what's not, I'm speaking for _me_ and not for Apple Computer, Inc. On the bright side, Apple isn't authorized to speak for me, either. :) Many of the names on the new door are familiar to A2Pro regulars -- Jeff Holcomb and Greg Da Costa are staying on board and lending their vast expertise (both with GEnie and with the Apple II) to A2Pro, and I'm very pleased they're here. Steve Gunn is here, also, and when he finishes the current Apple II University course he'll be promoted to assistant sysop. The new fellow on the block isn't really new -- he's written lots and lots of NDAs and Finder Extensions, the most famous of which is probably "Big Edit Thing," a TextEdit-based desk accessory word processor. He's been here and on the Internet helping programmers for a number of years, and he's a KansasFest veteran. Lately he's been working with sysop-emeritus Mark Collins and Marc Wolfgram on "Foundation," the Apple IIgs Resource Editor. He is Jim Murphy, and we're pleased to have him aboard. Please join me in welcoming Jim and Steve to their new responsibilities here in A2Pro (and in thanking Greg and Jeff for staying on!). Over the next few days, you'll be seeing several of the ideas we have for making this a vastly-fun summer here in A2Pro, and we hope you'll agree that this is going to be a lot of fun. If you have any questions or suggestions, just ask. We're here to help you out. Thanks for stopping by. --Matt (I speak for myself, not for Apple) (CAT2, TOP2, MSG:7/M530;1) SOME A2PRO REGULARS Members who frequent A2Pro can find many sources """"""""""""""""""" for help with a variety of problems. Not only are there fellow developers and programers but many of the companies supporting A2Pro members stop by to answer questions and offer ideas. GEnieLamp asked a few of these companies to tell us about themselves: BYTE WORKS The Byte Works was started 10 years ago in October with the """""""""" ProDOS version of ORCA/M being our first product. Since then we have concentrated on serving the developer community with programs like ORCA/M for the GS, APW (which we developed under contract for Apple Computer), ORCA/Pascal, ORCA/C, ORCA/Debugger, Design Master and ORCA/Disassembler; and with courses, like Learn to Program in Pascal, Learn to Program in C, and Toolbox Programming in Pascal. Judging from our sales, Pascal and C are both very popular programming languages on the Apple IIGS, with the two languages virtually tied as far as the number of registered owners. Assembly language continues to be our most popular package, but a significant number of people use it to supplement C or Pascal, rather than as a sole development language. From a technical viewpoint, Pascal and C are both great choices. It really depends what you are writing; as a general rule, Pascal is the better choice for general application development, while C is the better choice for bit manipulation, shell utilities, and hardware related programming. Frankly, the idea that C and Pascal are competitors is ridiculous -- it's like saying a hammer and saw are competing tools because both are used to work with wood. Pascal is a high-level language. C is a medium level language. People who think they are competitors simply don't know one or the other very well! Most of my own programming is done in Pascal, frequently with assembly language subroutines. Some programs are written entirely in C or assembly. As for your question about whether C is easier to use than Pascal, no. C is a "let the programmer beware" language that requires a strong background in writing well organized, structured programs and a detailed knowledge of the machine that usually only comes through a solid grounding in assembly language before you can really learn C well. In addition, you have to know C a lot better than you would know Pascal or assembly before you should try to use it to write programs, since C tries very hard to stay out of your way -- and in the process, makes it very easy to make subtle programming errors. I just got a note today from a very pissed off developer who has a project 6 months behind schedule, and was blaming the delay on a "bug" in ORCA/C. It wasn't a bug in the compiler at all; he had missed a subtle point about the C language that resulted in unwarranted assumptions in his program. Interestingly enough, the program would have worked on many C compilers - the problem was due to an implementation dependent feature of the language! This is the sort of thing that happens over and over in C. The error would not have happened in a high-level language like Pascal. (It also makes you wonder why people say C is a portable language. It isn't. C is one of the least portable languages I know. C is, however, a low-level language, and like any low-level language, a skilled and careful programmer can write programs in C that can be ported easily - programs that could not be written in a portable way in other languages. But the burden for portability os on the _programmer_, not the language.) -Mike Westerfield Editor's Note: Check out Category 1, Topic 4, Message 6, M530;1 in """""""""""""" A2Pro for information on Byte Works new release, Toolbox Programming in Pascal SOFTDISK PUBLISHING Both Softdisk and Softdisk G-S are published monthly """"""""""""""""""" for all Apple IIs and the Apple IIgs respectively. Being on a monthly schedule can be tough, especially when you consider that the software published on both products is =NOT= shareware, freeware or public domain! Every single program is an original creation, only available to Softdisk subscribers (subscriptions by the way are $20 for three months for Softdisk and $30 for Softdisk G-S). Because we published 4-5 programs a month on Softdisk and 3-4 on Softdisk G-S, we are =always= looking for quality submissions. We are interested in just about any category of program: game, productivity, utility, business, personal, educational - you name it! Why sell my program to Softdisk? But, I want the widest possible audience? Can't I make more money in the shareware market? What about my rights? These are all good questions, but the fact is Softdisk can pay more than all but the very best shareware programs (in fact, probably less than a dozen shareware programs have made more money than Softdisk pays for programs!). Considering that over 10,000 subscribers will get your program if you go with us, versus a few hundred people that actually download programs from the online services, Softdisk has a wider audience. As far as rights are concerned, drop us a note here on GEnie at SOFTDISK.INC and we'll send you a copy of our legal mumbo-jumbo so you can see for yourself what the deal is! -Bryan Pietrzak, Softdisk Publishing A2U, HEAD OF THE CLASS For readers who are interested in learning to """""""""""""""""""""" program or in picking up a new language, A2 University offers courses to help you on your way. Currently Steve Gunn is teaching a class in Assembly language. And should you come into a lesson late in the session it is no problem. Each class session can be found as a file in the online library. Look for more exciting news about A2Pro in next month's issue! GEnieLamp A2Pro Coverage In future issues of GEnieLamp A2/A2Pro our """""""""""""""""""""""" A2Pro News & Features will have all the latest happenings from the A2Pro RT and a look at new files in the online library. Also, we will be keeping in touch with many of the companies which produce development tools and with the programers who use them. If you like GEnieLamp A2/A2Pro, please pass copies to your local bbs's and to your friends. There are few Apple II magazines around today and while we may not be on paper, we want everyone to share the experience. GET ONLINE! But remember, the best way to enjoy all the excitement is to """"""""""" join GEnie and become a member in A2Pro. (See [LOG] Off for details on signing up on GEnie.) You will find yourself in the thick of the action as it happens. And no matter how confusing things might get, you will be surrounded by experts who can get you turned in the right direction and on your way. A2Pro membership will make your Apple II programing or development not only easier, but so much more rewarding. You will be with folks who can appreciate your accomplishments for both what they can do and the effort behind them. So become a part of A2Pro today! Just type M530 at any main GEnie prompt. ///////////////////////////////////////////// GEnie_QWIK_QUOTE //// / "When I show output on 'crappy' paper next to the output on the / / sharpest paper I have, many people can't 'see' a difference. / / It's as different as black and white to me!" / /////////////////////////////////////////////////// T.MCCOMB //// [EOA] [HUM]////////////////////////////// HUMOR ONLINE / ///////////////////////////////// Follow The Bouncing Cursor """""""""""""""""""""""""" By Miles Deforest and Al Pena (From The TeleJoke RoundTable) Fifty Ways to Hose Your Code """""""""""""""""""""""""""" (Kind of by Paul Simon) The problem's all inside your code she said to me, Recursion is easy if you take it logically. I'm here to help you if you're struggling to learn C, There must be fifty ways to hose your code. She said it's really not my habit to #include, And I hope my files won't be lost of misconstrued, But I'll recompile at the risk of getting screwed, There must be fifty ways to hose your code. Just blow up the stack Jack, Make a bad call Paul, Just hit the wrong key, Lee, And set your pointers free. Just mess up the bus, Gus, You don't need to recurse much, You just listen to me. She said it grieves me to see you compile again. I wish there were some hardware that wasn't such a pain. I said I appreciate that and could you please explain, About the fifty ways? She said why don't we both just work on it tonight, And I'm sure in the morning it'll be working just right. Then she hosed me and I realized she probably was right, There must be fifty ways to hose your code. Just lose the address, Les, Clear the wrong int, Clint, Traverse the wrong tree, Lee, And set your list free. Just mess up the bus, Gus, You don't need to recurse much, You just program in C. ///////////////////////////////////////// GEnie_QWIK_QUOTE //// / "Hey, you're preaching to the choir, ya know? But just / / as I tend a jaundiced eye towards "the grass is greener", I / / refuse to get too emotional over a dumb machine. A yare / / boat, now, is another matter. " / ////////////////////////////////////////////// M.JONES52 //// [EOA] [WHO]////////////////////////////// WHO'S WHO / ///////////////////////////////// Who's Who In Apple II """"""""""""""""""""" >>> CHATTING WITH MATT DEATHERAGE <<< """"""""""""""""""""""""""""""""""""" Well, as our regular readers know GEnieLamp A2/A2Pro can never sit still when exciting happenings are about so we decided to get to the heart of things. Here's our chat that we had with Matt Deatherage. Next month, GEnieLamp will introduce you to the other new sysops in A2Pro. [*][*][*] GL: Matt, you've been working at Apple a long time. How did you first become involved with the Apple II? How did you come to get your job at Apple? MD: It's a strange story -- I'm the only person at Apple I ever knew who this happened to, so I hesitate to mention it lest anyone else "aspire" to it... I was a "certified" Apple Developer back in 1987. In those days, Apple used to try to support everyone who wanted to be a developer, for free, as long as you could show you were working towards releasing a for-sale product within two years. (Trying to help everyone was a tremendous drain and burned a lot of people out, which is part of why it was changed in 1989 to the current Partners and Associates program -- those programs not only have fees to help with the tremendous cost of supporting developers, they also reduce the number of developers who get direct code-level support from Apple so the engineers can work on more one-to-many tools like Technical Notes and Sample Code. But I digress...) Apple held their only "Apple IIgs College" in spring of 1987, and because I was a certified developer I was invited to attend (3 days, $500, airfare and hotel were your own responsibility). I was in college, but I figured it would be a really good way to get started programming for the IIgs, which at the time was a lot more than I understood. The documentation I had was alpha or pre-beta, and even that was hard to get -- there was nothing explaining how anything worked or what you were supposed to do, and the Apple IIgs College promised to help explain some of that. So I wheedled with my parents, and they loaned me the money for airfare, hotel and college admission. At the college, I met a lot of people who worked at Apple in Developer Technical Support -- Jim Merritt, Rilla Reynolds, Pete McDonald -- and many Apple IIgs engineers like Steve Glass, Fern Bachman, Jay Schaffer, Dan Oliver, Cheryl Ewy and many more. It was a great college and I learned a lot, and went home to try to start applying it to programs while still going to school and keeping my GPA up enough to maintain my scholarships. Later in 1987, I became disenchanted with college and industrial engineering (my major) -- I was taking a lot of classes that didn't really interest me, and thought I needed a break. One of my best friends was doing a "co-op study" with NASA -- he'd be at the University of Oklahoma for one semester, then he'd go to Johnson Space Center in Houston for one semester and work there for one hour of credit. He enjoyed it a lot. When I read in "Open-Apple" (now "A2-Central", by the way) a notice from Jim Merritt that Developer Technical Support could use more engineers, I wrote him on AppleLink (I was a developer, and one of the four people in the world who could make the Apple II AppleLink software work on my machine) and asked him if I might co-op study at Apple. Jim had already left DTS for engineering, but Rilla Reynolds (who was acting manager) worked with me, took my resume and got it through Apple's College Relations department, and several weeks later I had an offer to be an Apple intern from March 14th through July 29th, 1988. I withdrew from classes, packed up about half my stuff and moved out to Silicon Valley. While I was here, I started on revising all the Apple II Technical Notes, I wrote a few at the beginning, answered Emails (which wasn't exactly something we had planned for me to do) and generally made myself useful, and it was at a time when the Apple II portion of DTS was getting back up to strength. When I first asked about being an intern, there were only three Apple II engineers there -- Rilla, Pete McDonald and Glen Baxter, and Pete was the only one with significant desktop experience. Within about six months in 1988, Rilla brought in me, Dan Strnad, Jim Mensch, Keith Rollin and Eric Soldan. Jim Luther and Llew Roberts came in early 1989. Anyway, Apple was pleased with the work I did and in June offered me a permanent job as a DTS engineer, which I accepted. The rest is more or less history. My parents helped me move the rest of my stuff out here and I never went back to school. Technically I'm still somewhere in the middle of my junior year. :) I say this is all excessively weird because I was hired for my job (as an intern) completely electronically -- I never interviewed for it at all. Rilla had met me at the IIgs College and hired me as an intern based completely on our phone and electronic conversations. I have _never_ seen this kind of thing happen at Apple except -- I've never known anyone Apple hired but never interviewed except me. :) GL: Apple Computer was founded by two professional pranksters, Steve Wozniak and Steve Jobs. Can you share with us any of the humorous pranks that you've instigated or witnessed at Apple? Pranks are a way of life in some groups, and in other groups they rarely happen at all. In DTS they're a way of life. Right now, Neil Day (Macintosh Technical Notes and Sample Code engineer) is on vacation after celebrating a birthday last week. To celebrate, while he's been gone, his friendly coworkers have filled his office with about two inches of sand. I personally will not be having any more birthdays at Apple. :) GL: Is there any achievement that you're particularly proud of? MD: I've been lucky to achieve many things in my life so far -- academically, musically and professionally -- that it's hard to pick out one thing that I'm exceptionally proud of. I try not to start on something if I don't think I'll be proud of it when it's done -- especially things that have my name on them. I guess professionally I'm kind of proud of the one-to-many tools I've been able to release, including a whole slew of Technical Notes, a few magazine articles and some sample code. It's nice to be able to work on things that can help lots of people, and one-to-many tools are like that. It's also nice that Apple has a fairly-free distribution policy for Technical Notes and Sample Code (you can redistribute them, but not modify or sell them) -- that means a lot of what I've worked on is available in A2Pro's libraries where anyone can have it for the cost of the download. GL: Who do you consider your mentors? MD: I've learned much from lot of people, and in a lot of cases we've learned a lot together. I've been particularly pleased at all the discoveries Dave Lyons, Andy Nicholas and I have made together and how we've been able to make use of them in the system software or in other places. It's a lot like A2Pro's bulletin board -- more often than not, everyone discovers things together. The first person I really learned about computer programming from, though, has to be the late Dr. Richard Andree of the University of Oklahoma. Dr. Andree and his wife (also Dr. Andree) were expert cryptanalysts during World War II, and after the war they returned to mathematics and computing. They founded Mu Alpha Theta (M A Th), the national high school and junior college mathematics club. They held a summer camp for mathematically gifted students every summer for 25 years to teach them about computer programming and how common sense and logical thinking makes programming easier, and that's where I learned a lot of the programming foundation I've used for years since then. Dr. Richard Andree passed away a few years ago, but Mu Alpha Theta and thousands of kids everywhere benefit every day from the work he did. GL: Do you have any favorite mottoes or proverbs? MD: My motto comes from my friend Robert Thurman, and remains "Eat lots of toast." Words to live by. GL: What do you foresee as being the important developments in personal computers in the next five or ten years? MD: The most important development will be the continuation and permeation of an idea that's already changed the way people look at computers: computers are tools, not ends in themselves. Real people are interested in using the computer to help them with their lives, not in figuring out how to make the computer do what they want. GL: Can you describe what a typical work day for you is like? No work day is typical. :) We have an Email meeting at 10:00 AM every morning, where we discuss the Emails that need our attention that day. We talk about the problems and decide who will be responsible for researching and answering each one, then we go and do our stuff. During a day, we'll answer Emails, work on Technical Notes or Sample Code, review documentation to make sure it's accurate, work on upcoming projects to make sure developers' needs are met in the product, and learning future technologies. We also throw things at each other and eat. Sometimes it takes a lot more than 8 hours per day; sometimes I work all night because I get started on something and want to finish. I especially tend to do this on Sunday nights/Monday mornings, then come home and sleep Monday afternoon and evening and start again Tuesday morning. But sitting through Monday morning meetings after being awake for 22 hours is usually not fun. :) MD: In the Apple II world, Steve Wozniak is a legendary figure. Was the Woz still working at Apple when you started working there? Any stories or anecdotes about working with the Woz? "Woz" is short for "Wozniak." He's not "The Woz" anymore than you're "the Tom" or "the Phil." You're thinking of "The Wiz", which was a musical. :) Woz is still an Apple Fellow, so he draws salary and officially works for Apple, but he doesn't have any duties that I know of. I've met him several times but I've never actively worked with him. GL: Obviously your official presence will be a big draw in A2Pro. Do you have any changes or improvements planned for A2Pro you would like to share with us?? MD: Our revised/revamped A2Pro staff (me, Steve Gunn, Jim Murphy, Jeff Holcombe and Greg DaCosta) are going to stir up some trouble. Right after starting we announced new programming contests and conferences, and with new Apple II university courses later this summer and more contests, people who like to program shouldn't have any trouble staying busy. :) GL: What advice do you have for people considering writing software for the Apple II -- new to programing and experienced. MD: Too much to list here -- come to A2Pro and find out! //////////////////////////////////////////// GEnie_QWIK_QUOTE //// / "No insult taken Rod. I just hoped you weren't implying that / / I was secretly working for Nintendo. That would have insulted / / me greatly and made me challenge you to some silly sport where / / we could act like cavemen.:]" / ////////////////////////////////////////////////// J.AUCOIN //// [EOA] [FOC]////////////////////////////// FOCUS ON... / ///////////////////////////////// Super Finder! """"""""""""" SUPER FINDER Building a Super Finder in GS System Software 6.0 By Thomas """""""""""" M. Schmitz. Those who have upgraded to System Software 6.0 for the Apple IIgs are discovering a whole range of new features and abilities, but like a sports car, fresh from the factory, the Finder is even better with the addition of some well chosen, high performance parts. For the IIgs there exist a whole inventory to choose from when souping up your computer. But before we look at individual programs you will want to know a little bit about the various classifications and their placement. We will be examining four classes of additions: Inits, Desk Accessories, Control Panels and Finder Extras. All of these are placed inside various folders within the /System f older of your boot drive or starting volume. DESK ACCESSORIES A Desk Accessory is a program you can run without """""""""""""""" leaving the Finder or the GSOS program your may be running. They may accomplish a number of tasks such as editing documents, manipulating files or even playing games. There are two types of Desk Accessories, the NDA or New Desk Accessory and the CDA or Classic Desk Accessory. To install a Desk Accessory you simply copy it into the /Desk.Accs folder located inside the /System folder of your boot drive. Then, the next time you turn your IIgs on the NDA or CDA will be automatically installed. To access a CDA you press the Command (Open Apple), Control and Escape buttons all at the same time. Then use the arrows to highlight the needed CDA and press return. To Access an NDA simply move the cursor to the apple in the upper left hand corner, hold down the mouse button and drag the cursor until the NDA you wish to use is highlighted. Let go of the mouse and the NDA opens-up. CONTROL PANELS Control Panels, formerly known as CDev's, are similar in """""""""""""" nature to Desk Accessories but tend to regulate a distinct function in the computer's settings and performance. Control panel s are traditionally placed in the /CDev folder within the /System folder of your boot drive or starting volume. When in the /CDev folder Control Panels are automatically installed at booting time. To access a Control Panel just open the Control Panels NDA and the menu will appear, or by simply double clicking a Control Panel's icon you can open that Control Panel directly. INITS Inits do a number of tasks, usually having to do with system """"" control. Simply place an Init in the /System.Setup folder within the /System folder of your boot drive or starting volume. Inits perform their functions in a number of different manners so you will need to read each Init's individual instructions to see how it works. FINDER EXTRAS Finder Extras can be seen as a sort of marriage between """"""""""""" Desk Accessories and Inits. To install a Finder Extra you will need to create a /FinderExtras folder in the /System folder. Copy the Finder Extra into the folder and when you boot your computer you will find a EXTRAS option on the menu bar. Click the EXTRAS on the menu and a window will open listing the installed Finder Extras. Some Finder Extras will work like NDAs, open the EXTRAS menu, highlight and let go. Other's require you to click a file's icon or perform some other task. This can become confusing so be sure to read each Finder Extra's documentation to find out how it works. Now that you know what Desk Accessories, Control Panels, Inits and Finder Extras are we can look at some of the great software which will make your Apple IIgs a better looking and better performing machine. Except for DeskColor, all of the following programs are performance programs. They either make the Finder more powerful or make your computer easier to use. DeskColor is like that racing stripe you always wanted to put on the side of your car. Its sole purpose is to make your computer look good. Number: 18881 Name: FNDRVIEW3.0.BXY Approximate # of bytes: 40192, Library: 6 Finder-View 3.0 is a Finder Extension that works with the Finder in System Software 6.0 and later. With Finder-View you can view pictures of the following formats: SHR uncompressed, SHR compressed, PaintWorks, APF, Print Shop GS, 3200 color (Brooks, French, SHR, APF), and you can also animate $C2 Paintworks animations, all right from within the Finder! Finder-View 3.0 supports selection of multiple graphic files at once, displaying them in a slide show. Seeing a single graphic is as easy as double-clicking on its icon in the Finder! Finder-View 3.0, by Jupiter System's Finder-View 3.0 is shareware, $10 Number: 18772 Name: MOREINFO.BXY V1.2 Approximate # of bytes: 18176, Library: 6 This Apple IIgs Finder 6.0 Extension adds more functionality to Finder's Icon Info menu item. With MoreInfo installed, shift-selecting Icon Info from the Finder 6.0 menu brings up the MoreInfo window , which shows you the file type, aux filetype, individual access attributes, creation/mod dates, data fork blocks, data fork size, resource fork blocks, resource fork size, and storage type. You can also CHANGE many of these values!! Version 1.2 looks nicer, fixes one bug, and allows/displays filetypes with either hexadecimal numbers or 3-letter abbr. Requires System 6.0! Shareware: Fee=$10. Copyright(c) 1992 by Bill Tudor. Number: 18758 Name: HOTKEYS.BXY V1.1 Approximate # of bytes: 14848, Library 6 This is an Apple IIgs Finder 6.0 Extension INIT that adds "HotKeys", which are single-keystroke function keys to the System 6.0 Finder. You can do many Finder functions with a single keypress such as Open folders, quit the Finder, shutdown the computer, stack windows, set the view to "by name" and Much More! Version 1.1 adds a number of new actions including (but not limited to) Open ANY fold and LAUNCH Applications that you choose!! Keys on the keypad can be defined as HotKeys. Ver 1.1 also allows Shift- HotKeys. Extended Keyboard keys can also be HotKeys. Documentation Included. Shareware: $10. Copyright(c) 1992 by Bill Tudor. Number: 18696 Name: INITMASTER.BXY V2.1.1 Approximate # of bytes: 16640, Library: 6 This Apple IIgs Init is a Finder 6.0 extension that allows you to quickly change the Enabled/Disabled states of all your Inits (PIF and TIF), DAs (NDA and CDA), Drivers, FSTs, Icons (old style), and FinderExtras without having to use Finder's "Icon Info" window on each and every one of them. You can also have up to 3 sets of saved settings for quick recall. This program is ShareWare (Fee=$10). Copyright(c) 1992 by Bill Tudor. Number: 18633 Name: PIECEOSTRNG.BXY V1.0 Approximate # of bytes: 5248, Library: 6 Piece O' String is a Finder Extension that will memorize and later restore icon selections in the Finder. Selections are remembered across Finder sessions. It adds two items to the Extras menu: "Preserve Selection" and "Restore Selection". Number: 18603 Name: DTUTIL3.3.BXY Approximate # of bytes: 81664, Library: 6 DeskTop Utilities is GyruS shareware from Australia. Goes in System.Setup folder but gives you an NDA and CDA with incredible functions! Add/remove fonts/DAs, create virtual DAs, instant DAs, has a screen blanker for both P8 and GS/OS, installs a menu clock with date, frees memory, has a stopwatch, does mouse coordinate info, creates custom hot keys and includes some already set up to shutdown (with options) or launch another program from within any desktop app. You can even launch a program and open a document file at the same time (great for running HCGS or HS stacks). Number: 18582 Name: SYNTHINIT.BXY Approximate # of bytes: 5504, Library: 6 SynthInit Play MidiSynth songs by double clicking on their Icons from the Finder. Accepts multiple selections, next, previous feature. Will play to either the GS speaker or both GS speakers and Midi device Docs included. FreeWare... Number: 18533 Name: FNDRSOUNDER.BXY V1.0 Approximate # of bytes: 3840, Library: 6 Very handy finder-extension that lets you play rSound resources in files by double clicking them in Finder. Finder Sounder is less than 3K and doesn't take up much memory. Currently only supports playing first rSound resource in a particular file. Highly recommended, short download. Freeware, written by Jupiter Systems Number: 18232 Name: QUICKLAUNCH.BXY Approximate # of bytes: 13184, Library: 6 Here it is! QuickLaunch by Steve Stephenson. This is a Finder Extension which will launch programs from the Finder with the greatest of ease. Install the INIT in your System.Setup folder under System 6.0 (or greater) and reboot. Then select the QuickLaunch menu item under the Extras menu in the Finder to add programs to the Launch List. This file is FREEWARE and copyrighted by Seven Hills Software. Please read the Read.Me file and check out the on-line Help System for more information about QuickLaunch and Seven Hills Software! Enjoy! Number: 17727 Name: DESKCOLOR.BXY V3.1 Approximate # of bytes: 31744, Library: 11 Deskcolor is a neat IIgs CDEV/Control Panel to change the color or pattern of your desktop, or add a background graphic. This version of DeskColor simplifies the interface for selecting patterns which is now done from the main window - you may also insert or delete patterns. It also updates immediately to the new desktop when you close the Control Panel, especially desktop graphics. Has a built-in pattern editor. Includes documentation and sample patterns. This utility is JesusAware and is distributed the same as Freeware. [*][*][*] You should note that all these programs take-up memory on your computer which makes InitMaster and Desktop Utilities particularly attractive programs. Learning and using these two programs can take you to a higher level in your IIgs's ability and in memory management. You can find many popular Desk Accessories, Control Panels, Inits and Finder Extras available in GEnie's Apple II library. There are games, word processors, clocks, calculators and other useful applications. You owe it to yourself and your machine to take a look at what your Apple IIgs can achieve under System Software 6.0. //////////////////////////////////// GEnie_QWIK_QUOTE //// / "Lots of messages! That's what I like to see! Messages / / galore! More messages than you can stick a shake at! / / I haven't been this happy since I decided I wanted / / to be a LUMBERJACK!..." / //////////////////////////////////////// R.MARTIN22 //// [EOA] [THI]////////////////////////////// THINK ABOUT IT! / ///////////////////////////////// Online Food For Thought """"""""""""""""""""""" By Phil Shapiro [P.SHAPIRO2] >>> COLLABORATION IN THE ELECTRONIC AGE <<< """"""""""""""""""""""""""""""""""""""""""" Each one of us is born into this world with unique talents. However, no two persons have exactly the same strengths. Working alone, each one of us can make a contribution to society. But working together, in collaboration with others, our individual talents are magnified. Defying logic, when two or more persons collaborate on a project, the sum of the parts is often greater than the whole. In this electronic age, electronic mail is the lifeblood of collaboration. Within the business world, e-mail is the cement that binds companies together. Outside the business world, e-mail facilitates social and intellectual discussions. Whatever the nature of the collaborative project, be it software development, scientific research, or the writing of a book, electronic mail can facilitate just about every stage of the project. Before a project even gets launched, the participants can brainstorm ideas via e-mail. Once the project begins to take shape, the direction and timetable of the project can be worked out via e-mail. During the middle stages of the project, progress reports can be distributed via e-mail. And in the final stages of the project, feedback from independent observers can be sent via e-mail. It used to be that persons who were collaborating on a project needed to live in the same city, or at least the same state. In the electronic age, physical proximity is becoming increasingly irrelevant. Emotional and intellectual proximity are far more relevant. Most interesting, people can collaborate on long term projects without ever aving met each other. Their shared ideas alone can be the sole force connecting them over months of work. Ideas themselves can be both the communication medium and the end product of collaboration in the Information Age. In the previous Industrial Age, shared ideas could only be used as a means to an end. The structures and inventions of the Industrial Age were all physical tangible structures. In contrast, the structures and inventions of the Information Age are intangible, knowledge structures. The ideas themselves are the invention. As the world becomes more complex, no one individual has enough know-how to tackle ambitious, original projects. Shared knowledge and shared insight are going to be the hallmark of future successful ventures. Persons open to working in collaboration with others are going to have a distinct advantage over the "lone wolf" worker. In the coming years rugged individualism is going to have to take a back seat to rugged cooperation. Orville and Wilbur Wright's father once remarked that neither of his two sons, working on his own, would ever have achieved much with his life. Working together, bouncing ideas and energy back and forth, the two were able to soar to unimagined heights. -Phil Shapiro Recommended Readings """""""""""""""""""" Sproull, Lee, and Kiesler, Sara; Connections: New Ways of Working in the Networked Organization, The MIT Press, 1991, 212 pages. Price: $19.95. Strassman, P.A.,Information Payoff: the Tranformation of Work in the Electronic Age, Free Press, New York, 1985. Kraut, R.E., (ed.), Technology and the Tranformation of White Collar Work, Erlbaum, Hillsdale, NJ, 1987. [*][*][*] [The author develops educational software for the Apple II line of computers. He can be reached at Balloons Software, 5201 Chevy Chase Parkway, NW, Washington, DC, 20015. Or on GEnie at: P.Shapiro1] ///////////////////////////////////////// GEnie_QWIK_QUOTE //// / "I agree, the game is very different when you play against / / a human opponent. There is nothing comparable to the scream / / of your opponent when he sees the volcano you just put in / / the middle of his territory." / //////////////////////////////////////////////// T.PACK1 //// [MOO] [COW]////////////////////////////// CowTOONS! / ///////////////////////////////// Moooooo Fun! """""""""""" _____________________________ | |-------------| | | ________ | | COWNTY | | (|__|) | | | JAIL | | |oo| | | | | |__|\/|__| | | | o | | | ~ | | | ] | | | | |_____________|_____________| [*][*][*] (__) CowTOONS? ~~ (oo) The Cowtoons picture here were drawn ~~~~ /-------\/ by various artists and were compiled ~~~~~ / | || and circulated on USEnet by Eric W. ~~~~~ * ||----|| Tilenius. ~~~~~~~~ ====~~====~~==== ~~~~~~~~~~~~/ If you have an idea for a great cow- ~~~~~~~~~~~~~~~~~ toon, we would like to see it. Upload ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ your CowTOON to GEnieLamp. If we use "Cow Hanging Ten at Malibu" it here in GEnieLamp, we will credit your account with 2 hours of GEnie non-prime time! [EOA] [VIE]////////////////////////////// VIEWPOINT / ///////////////////////////////// Piracy Claims Another Victim """""""""""""""""""""""""""" By Tom Schmitz [TOM.SCHMITZ] SEVEN HILLS DROPS SOUNDSMITH Earl Childers, the president of Seven Hills """""""""""""""""""""""""""" Software, recently announced his company was forced to abandon its plans to commercially release SoundSmith, the popular shareware music authoring program. Huibert Aalbers, SoundSmith's creator, became disenchanted with the Apple IIgs community after a beta-tester broke the nondisclosure agreement and copied the program for a friend. This "friend" in turn began passing the program to others and the SoundSmith beta has become a favorite target for the IIgs pirate community. Seven Hills, which had planned a series of improved SoundSmith versions, could not acquire the source code and did not have the resources to take over the project independently. Following the incident, Huibert Aalbers denounced the Apple IIgs community and has turned his efforts towards the Macintosh. The SoundSmith episode stresses the importance of honesty in the Apple II community. Too often we see people passing out copies or selling and trading software black market style. With such a small developing and programming community, making sales in ever shrinking quantities, the survival of the IIgs market depends on our honesty. Piracy is the copying of software without proper payment. But, as SoundSmith's misadventure shows, it may not always be so simple. There are many forms of piracy and many degrees, but it all hurts the authors and it hurts the Apple IIgs community. Software piracy is not always intentional either. Customers often commit theft by ignorance when they download a shareware file from a commercial service or they pay the copying fee at a user meeting or they purchase a disk from a mail order house. Many of these people do not realize they are still responsible for sending in their shareware fees unless the distributor specifically states the author's fee is included in cost for the program acquisition. In many ways it is the shareware market which keeps the Apple IIgs a viable, growing computer. Prompt payment of the fees is important if users do not want more programmers to defect to more profitable platforms. Just because a program might only be used occasionally is no excuse not to pay for the author's efforts. Just because one has empty pockets can it be assumed others will make their payments. Beg, borrow but do not steal! Another form of piracy is the selling of extra disks. Many programs come packaged with software included on both 5.25" and 3.5" disks. Do not believe that because only one disk is being used the other can be sold. Potential buyers need to be skeptical when they see programs on one sized disk being sold without a manual. This does not imply everyone who sells a single disk is dishonest. It is, however, something to be aware of and to inquire about. Never be afraid to ask what happened to the manual or the second disk when it is not included in a used software purchase. While there are too many forms of piracy to mention here, you should ask yourself a simple question when using or buying software. "Did the author or publisher of this program get properly paid for this software?" Now comes honesty and conscious. The Apple II community may be small, but it is filled with creative and committed people who could easily be filling their pockets by defecting to another computer. Every Apple II user owes it to the developers and programmers to watch out for piracy in any form and to make an effort to stop it. We should not loose good programmers the way we lost Huibert Aalbers. ////////////////////////////////////// GEnie_QWIK_QUOTE //// / "I believe Wayne has a misspelling in the previous post. / / If I'm not mistaken, " ^&*( " really means " ^&& " or, / / possibly, " *&(( ". / ///////////////////////////////////////// M.EVERHART2 //// [EOA] [ASK]////////////////////////////// THE PROGRAM CLINIC / ///////////////////////////////// Questions & Answers """"""""""""""""""" By The GEnie Apple II RT Staff >>> HAVE A PROBLEM? JUST ASK! <<< """""""""""""""""""""""""""""""""" Question A friend of mine has a single 5.25 inch disk drive on his Apple """""""" II system. He tells me he's interested in learning about telecommunications, including uploading and downloading, but doesn't have the money to buy an extra disk drive. Would it be possible for him to use ShrinkIt on a single 5.25 inch system? GEnieLamp The answer is a qualified "yes." He could use ShrinkIt in a """"""""" limited way on a single 5.25 disk drive. The compressed source file and the uncompressed destination file would both have to fit on the same 140K disk. Unlike the "duplicate disk" feature on the Apple II System Utilities disk, ShrinkIt does not have a capability of keeping track of different floppy disks in the same disk drive. So you couldn't do disk swapping to unshrink a downloaded file from one 5.25 inch disk onto another. Whether you find this limitation serious depends on the types of files you upload and download. Text files, for instance, typically are quite small, and can be compressed even further using ShrinkIt. On the other hand, some public domain and shareware programs take up an entire 5.25 inch disk. (These would be impossible to unshrink after downloading to a single 5.25 inch disk drive system.) Assuming that ShrinkIt can be used in a limited way on a single 5.25 inch disk system, the natural follow-up question is: "How large a file can you download and unshrink onto a single 5.25 inch disk?" The answer to this question is complicated by the fact that ShrinkIt has varying compression performance depending on the type of files being compressed. Text files, for example, are usually compressed to about 50% of their original size. So a 10K text file (about the length of an average newsletter article), compresses down to 5K after being shrunk. Using this 50% rule-of-thumb for text file compression, that means you could download a fairly large 40K text file to a single 5.25 inch system, and still have room to unshrink it onto the same 140K disk. (The arithmetic for this is: 40K + 80K = 120K.) So while it is possible to use ShrinkIt on a single 5.25 inch disk drive system, the freeware ShrinkIt program was designed to be most useful when being used with two or more floppy drives, or a hard disk drive. At the price of new and second hand disk drives these days, it's very much worth your while to get a second disk drive for your Apple II system. You'll find an extra drive opens up new possibilities for telecommunications adventures, as well as adding great convenience to your word processing (by allowing you to leave your data disk in your second disk drive). [The Program Clinic column provides answers to Apple II technical questions. The aim of the column is to provide simple answers to questions that novice Apple II users might have. Occasionally the column will tackle more difficult questions as well. [*][*][*] If you have questions you'd like answered by The Program Clinic, please e-mail the questions to Phil Shapiro (P.Shapiro1) on GEnie.] ////////////////////////////////////////// GEnie_QWIK_QUOTE //// / "Please don't tell Chip I'm working for him. He thinks I'm a / / piano player in a brothel." / /////////////////////////////////////////////////// DRACO //// [EOA] [AII]////////////////////////////// WHY APPLE II ROUNDTABLE? / ///////////////////////////////// Here's Why! """"""""""" By Phil Shapiro [P.SHAPIRO1] >>> REASONS TO VISIT THE APPLE2 ROUNDTALBLE <<< """"""""""""""""""""""""""""""""""""""""""""""" Ever since Tom Weishaar and A2-Central took over command of the Apple II Roundtable on GEnie, back in 1988, the roundtable has served as a central gathering place for Apple II users nationwide. People turn to the roundtable to find answers to their most perplexing, difficult technical questions. But they also turn to the roundtable for camaraderie and socializing. A recent tally of the attendees of the roundtable turned up lots of RoundTable members. Within these members is a phenomenal wealth of talent and experience. If knowledge could be quantified in gigabyte units, the collected knowledge of the Apple II users on GEnie would take up several dozen laser discs. But it's not only the programmers who possess the technical knowledge. Some ordinary Apple II users are virtuosos at using PublishIt and HyperStudio. Other "ordinary" Apple II users are using their computers in extraordinary ways. The original spirit of the Homebrew Computer Club is alive and well and meeting on a daily basis on page 645 of the GEnie information service. Stop by and visit sometime. If you've got a question to ask, just yell it out (in the appropriate category and topic, of course). If you've got something neat and interesting to share, by all means share it with the rest of us. A community can be defined as a gathering of souls who look out for one another, nourish each other, and feed each other goodwill. Apple II users are ever so lucky that Tom Weishaar drove his covered-wagon into this clear pasture called GEnie, placing down stakes for his vision of a busy and bustling village. While it might seem trite to say, it's indeed true that a community has grown up where nothing but barren magnetic tape existed before. Looking back, it has been quite some journey. (But then again, the journey is often the reward.) Come walk with us. We've only begun to find out what the Apple II can do... /////////////////////////////////////////// GEnie_QWIK_QUOTE //// / "Ain't it a shame that "80%" of computer users aren't online, / / and don't realize the magnitude of expertise available here / / on GEnie!" / ////////////////////////////////////////////// A2.HANGTIME //// [EOA] [LIB]////////////////////////////// THE ONLINE LIBRARY / ///////////////////////////////// Yours For The Downloading """"""""""""""""""""""""" >>> HOT FILES! <<< """""""""""""""""" CHECK IT OUT Public domain and shareware programs are not the only kinds """""""""""" of files you can find in the Apple II Roundtable library. The Apple II library also has a goodly number of text file uploads. These text files range from newsletter articles to press releases to software reviews to real-time conference (RTC) transcripts to archives of messages from the Apple II Roundtable. If you like to read about the Apple II and the national microcomputer scene, check the recent uploads to the Apple II library. You may be surprised at what you find. If you're a newsletter editor, you may find text files in the A2 library worth re-printing. And if you know of a newsletter editor who's looking for new articles, you could do him or her a favor by downloading text files and passing them along. As an example of some of these text file uploads, you may enjoy browsing through the following text files recently uploaded: 18792 News.9206.bxy (This file contains fresh Apple II news items """"""""""""""""""" compiled by prolific author Steve Weyhrich. User group newsletter editors could possibly use this file as a stand alone article.) 18288 EFF.Info.bxy (The Electronic Frontier Foundation in a non-profit """""""""""""""""" organization that lobbies Congress on important telecommunications and personal privacy issues. Download this file to find out more about their recent testimony before Congress.) 18792 PI.Tips1.bxy (This user group article provides time-saving tips for """""""""""""""""" creating newsletter using Publish It 4.0. Learn how advance planning can save you work. The article covers such topics as setting up page standards, basic column formats, page elements, resizing graphics, and the rule tool.) 18828 H.I.G.Notes.bxy (Apple Computer's phenomenal success is partially """"""""""""""""""""" due to the consistent interface used by many different applications. This consistency is a result of software developer's following Apple's Human Interface Guidelines. These guidelines are an ongoing, book-length project at Apple. If interface issues are of interest to you, you might enjoy reading some of the notes and updates Apple has released about the Human Interface Guidelines. While intended for programmers and software developers, many of these notes are written in plain English and make for fascinating reading.) 18765 Dave.Matt.bxy (When Apple Computer released System 6.0 for the """"""""""""""""""" Appl IIGS, earlier this year, GEnie hosted the leaders of the System 6.0 development team in a real time conference (RTC). If you missed the conference, you can still download the transcript as a text file. You can learn much from the probing questions put to Dave Lyons and Matt Deatherage.) 18756 Broderpr.txt (Last month Broderbund released not one, but two new """""""""""""""""" Apple II programs. Download this short press release to find out about "Where in America's Past is Carmen Sandiego" and "The Treehouse.") 494 Woz.Hrtzfld.txt (Finally, if you're interested in Apple II history """"""""""""""""""" and folklore, this early GEnie text file tells about Steve Wozniak and Andy Hertzfeld's trip to visit the Wellington, New Zealand, Apple user group in 1985. This feature-length 20K article summarizes some of the remarks Woz and Hertzfeld made about Apple Computer, Steve Jobs, and the Apple II.) [EOA] [HAC]////////////////////////////// HACK'N APPLE II / ///////////////////////////////// The Squeaky Wheel... """""""""""""""""""" by Lorin Evans o APPLE DMP or IMAGEWRITER I & II TUNEUP o APPLE DISK ][ DRIVE TUNEUP >>> PREVENTATIVE MAINTENANCE <<< """""""""""""""""""""""""""""""" ~ For Your Apple II Equipment ~ Your dot matrix printer allows you to make a paper copy of your creative writing and graphics. Its components clank about inside the case along dirty rails, pushing little pins through dried out ink trying to reproduce your work faithfully. Little guidance is provided by printer manufacturers concerning preventative maintenance of your printer. This tutorial article is designed to redress that oversight. After the discussion of printer maintenance routines is a discussion about preventative maintenance of 5.25 inch Apple II disk drives. While this article focuses on the Apple Disk ][ drive, most of these remarks are applicable to generic disk drive brands as well. Note If you are uncomfortable doing any portion of this preventative """" maintenance, it might be wise to solicit the help of someone who is more mechanically inclined. It is possible, for example, to damage the printhead card on your dot matrix printer. The usual caveats concerning your responsibility for the work you perform apply here. If you undertake any of these maintenance routines, you do so at your own risk; Washington Apple Pi is not responsible for the outcome. >>> APPLE DMP or IMAGEWRITER I & II TUNEUP <<< """""""""""""""""""""""""""""""""""""""""""""" Tools Required: - foam swabs - isopropyl alcohol - WD-40 lubrication spray (or equivalent) - small Phillips head screwdriver - paper towels - LaBell lightweight oil Historical Note before Apple made the ImageWriter I printer, it produced """"""""""""""" a dot-matrix printer by the name of the "Apple DMP" printer. For preventative maintenance purposes, the Apple DMP and ImageWriter printers are often treated the alike.] Disassemble First shut off the power. Remove any paper, the two cover """"""""""" panels, and the print ribbon. Now remove the print head. [ImageWriter I and Apple DMP owners: there are two metal hooks that swing out from each side of the print head.] On the ImageWriter II there is a white plastic clip that must be GENTLY pressed to the right. AT THE SAME TIME, raise the print head straight up with a side-to-side rocking motion. The part of the print head that you can see is attached to a card below it that plugs into a socket. DO NOT USE FORCE IN LIFTING UP THE PRINT HEAD. Clean Printhead Do NOT attempt to disassemble the printhead. """"""""""""""" [ImageWriter I and Apple DMP owners: with the head out, remove the stainless steel shield by removing the screw on the bottom of the print head. Set them aside.] Take WD-40 or equivalent spray and squirt both the face of the print head and underneath in the open channel you will find there. Lay the print head face down on two or three folds of paper towels. What should begin to happen is old dried print ink will dissolve and flow off both the face and the rear of the print pins. You are lubricating the pins where they pass through the head and removing dried ink. Repeat this several times until the spray comes out clear. Use the swab when wiping the face of the head. Gentle, gentle! Set this assembly aside while the spray works. Clean Platen/Rollers Take one or two towels and moisten with isopropyl """""""""""""""""""" alcohol. Wipe the platen (the black roller) with the paper lever in the lower position. Turn the platen so all of its is wet. A black residue should come off along with ink from where the print head printed on the platen. After several wipes, switch to a dry towel and rub until essentially dry. Now remove any lint or fuzz on the chrome rail(s) inside the printer. Take the lightweight oil and drip some on the rail(s). Then slide the ribbon carriage back and forth to provide an even coating of lubricant on the rail(s). [ImageWriter I and Apple DMP owners: place several drops of fresh oil on the felt washer in the center of the ribbon carriage.] Now clean out the lint and fuzz in the rear of the printer where the tractor feed mechanicals reside. Wipe the square rails with isopropyl so that the tractor feed wheels slide easily side to side. Some folks like to lubricate those square rails as well to ease sliding. Now take a plain piece of paper and inset it into the printer as if you were going to print a document. You want it to absorb any residual alcohol on the bottom pinch rollers. Roll it through and discard. Reassemble Check the condition of the print head. Spray it again to make """""""""" sure only clear fluid is running out of it. Wipe the face and reinsert into the guide card slot. [ImageWriter I and Apple DMP owners: first reinstall the shield after you have cleaned it.] On an ImageWriter II, align the guide card above its slot. Then apply a VERY GENTLE forward pressure pushing the head towards the platen and down into the slot. If in doubt, remove the head and start over again. That approach is cheaper than a new print head! [ImageWriter I and Apple DMP owners: close both locking hooks.] With the head reinstalled, replace the print ribbon, insert paper, realign the paper against the pin feed marker, set the lever to pin feed, and reinstall the two covers. Test To test your newly cleaned head, hold down the 'form feed' button """" and simultaneously turn on your printer. This will cause the 'self test' to run which will remove any remaining spray on the pins and reassure you that you have proper pin action. Shut the printer off, remove and discard the test paper. You will have done your print head a favor and be rewarded with clearer printing after this is done. >>> APPLE DISK ][ DRIVE TUNEUP <<< """""""""""""""""""""""""""""""""" Tools Required: - isopropyl alcohol (90+% by volume) - foam swabs (NOT cotton tip style) - thin blade slot screwdriver - Copy II+ utility software (or equivalent) - blank disk The items to clean inside a Disk ][ are the read/write head, head load button (pressure pad), and head carriage rails. If during the drive speed test you find a large variation in speed, there are two additional items under the drive that can be cleaned as well. Remove the Cover With the power off to your computer, turn the Disk ][ """""""""""""""" drive over and remove the four screws that secure the cover. Slide the case backwards off the chassis. Remove Analog Card Gently remove the read/write head plug from the right """""""""""""""""" front of the card. Remove the motor connector from the center rear of the card. Now, note the orientation of the flat ribbon cable on the left side. If all gray, note whether the red stripe is on the left or right, or if rainbow colored, which way the cable curves as it comes off the connector. (You need to know this so as to orient the cable correctly when reinstalling it.) Now gently remove the ribbon cable plug from the left rear of the card. Remove the two screws at the front of the analog card. Slide the card forward past the retaining slots in the rear and lift the card out of the drive. Now lay the card on a foam pad or cardboard, etc and gently press the socketed chips into their sockets. Over time they sometimes creep out which can cause erratic operations. On some machines you will see a metal shield that straddles the "collet hub frame." (The "collet hub frame" is the technical name for the cone-shaped device that you see through the disk drive door that actually presses the disk against the turntable. The collet hub frame sits above the turntable on two little arms that extend to the back of the disk drive. When you close the disk drive door, this assembly comes down and pushes the floppy disk against the turntable.) It will pop off. Note which way it came off; you want to reinstall it when you are finished. Clean It Take a foam swab and dip it in isopropyl alcohol. Clean the """""""" head load button [the small round pad of white felt found in the spring loaded black arm mounted above the read/write head.] Next clean the head. Finally clean all around the entire length of each guide rail. You can manually slide the guide carriage back and forth to gain access to all of each rail. Now take a look at the head load button (pressure pad). If worn - it will look somewhat like a cylinder skewed to the right - replace it. Check with a dealer first to be sure they have the part. The button snaps in and out of its holder. Speed Check When all is done, reassemble, but leave the cover off. It is """"""""""" time for a drive speed check. KEEP IN MIND that if you change the speed significantly, disks that were recorded at the old speed may not want to boot at the new one. If the test shows the speed out of specification, adjust one of your drives to Apple specs and copy any disks made on the out-of-spec drive from that drive to the spec drive. Be sure the isopropyl alcohol has evaporated or you will end up with a wet disk. Boot a program that has a drive speed check routine (such as Copy II Plus, Essential Data Duplicator, or Diversi-Copy). Follow its instructions. The speed control is located on the motor control board on the rear of the chassis. The speed control, which is located on the vertical circuit board, is a small wirewound resistor with a slotted screwdriver adjustment protruding from one side. DO NOT TOUCH THE TRIMPOTS ON THE ANALOG CARD! The speed is controlled by turning the trimpot on the motor control board. Move the screw in small increments and wait for the speed to settle down before making another change. If the plus or minus is considerable, it can sometimes be reduced by cleaning the pulley and drive belt (located under the chassis) with isopropyl. Reassemble When you are finished, reassemble and you are ready for many """""""""" more hours of successful use. [*][*][*] [This article is the first in a series of articles on Apple II maintenance and repair. The author, Lorin Evans, serves as president of the Washington Apple Pi user group, a large Apple user group located in the Washington DC metropolitan area. If you have suggestions, comments, or questions you'd like to see answered in future articles in this series you can contact Evans at: Washington Apple Pi, 7910 Woodmont Ave., Suite 910, Bethesda, MD 20814.] //////////////////////////////////////////// GEnie_QWIK_QUOTE //// / "Well, heck -- let's cut to the point. I want an MS-DOS FST. / / Frankly, I'd like to have an Atari FST, too. The FST mechanism / / of GS/OS makes it potentially the best system ever created for / / handling and moving data among different formats. I'd like to / / see that potential realized." / ////////////////////////////////////////// Mike Westerfield //// [EOA] [LOG]////////////////////////////// LOG OFF / ///////////////////////////////// GEnieLamp Information """""""""""""""""""""" o COMMENTS: Contacting GEnieLamp o GEnieLamp STAFF: Who Are We? o SEARCH-ME! Answers GEnieLamp GEnieLamp is monthly online magazine published in the """""""""" GEnieLamp RoundTable on page 515. You can also find GEnieLamp in the ST (475), the Macintosh (605), the IBM (615) Apple II (645), A2Pro (530), Unix (160), Mac Pro (480), A2 Pro (530) and the Geoworks (1050) RoundTables. GEnieLamp can also be found on CrossNet, Internet and many public and commercial BBS systems worldwide. We welcome and respond to all GEmail.To leave messages, suggestions or just to say hi, you can contact us at the following addresses: o John F. Peters [GENIELAMP] Senior Editor/RoundTable SysOp o Kent Fillmore [DRACO] Publisher/GEnie Product Manager U.S. MAIL """"""""" GEnieLamp Online Magazine % John Peters 5102 Galley Rd. #115/B Colorado Springs, CO 80915 GEnieLamp STAFF """""""""""""""" ATARI ST o John Gniewkowski [J.GNIEWKOWSK] ST Editor """""""" o David Holmes [D.HOLMES14] ST TX2 Editor o Fred Koch [F.KOCH] GEnieLamp[PR] Editor o Mel Motogawa [M.MOTOGAWA] ST Staff Writer o Terry Quinn [TQUINN] ST Staff Writer o Sheldon Winick [S.WINICK] ST Staff Writer o Richard Brown [R.BROWN30] ST Staff Writer IBM o Peter Bogert [P.BOGERT1] IBM Editor """ o Mark Quinn [M.QUINN3] IBM Co-Editor o Mark Dodge [M.DODGE2] Staff Writer MACINTOSH o James Flanagan [J.FLANAGAN4] MAC Editor """"""""" o Richard Vega [R.VEGA] MAC Co-Editor o Tom Trinko [T.TRINKO] MAC Staff Writer o Bret Fledderjohn [FLEDDERJOHN] MAC Staff Writer APPLE II o Tom Schmitz [TOM.SCHMITZ] AII Editor """""""" o Phil Shapiro [P.SHAPIRO1] AII Co-Editor INTERNET o Coming Soon! 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All articles must remain unedited and include the issue number and author at the top of each article reprinted. Reprint permission granted, unless otherwise noted, to registered computer user groups and not for profit publications. Opinions present herein are those of the individual authors and does not necessarily reflect those of the publisher or staff of GEnieLamp. We reserve the right to edit all letters and copy. Material published in this edition may be reprinted only with the following notice intact: \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// (c) Copyright 1992 T/TalkNET OnLine Publishing, GEnie, and the GEnie Computing RoundTables. To sign up for GEnie service, call (with modem) 1-800-638-8369. Upon connection type HHH. Wait for the U#= prompt. Type: XTX99368,GENIE and hit RETURN. The system will then prompt you for your information. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// [EOF]