Arcade Games Index Note: For a .shk version of this file you can unshrink and read on your Apple II, get file AaArcIndex.shk. This arcade games collection is from the AOL-to-Ground project. ftp://gounnd.ecn.uiowa.edu/apple2/Collections/AOL/ ... Dr. Charles T. "Dr. Tom" Turley, Director ~~*~~ C o n t e n t s ~~*~~ I. Introduction-- Start Here II. Game Files ==*==*==*==*==*==*==*== I. Introduction-- Start Here Where to Get Add-in Files for Arkanoid 2 and Orbizone Arkanoid 2 Levels files are in the ARK2Levels folder. See the index there for file info. Orbizone Levels files are in the ORBLevels folder. See the index there for file info. Most of the games, levels, etc. have been packed in ShrinkIt format. Quite a few games in old ACU format were unpacked, checked, and re-packed using GS-ShrinkIt (also called "GSHK"). Most of the ShrinkIt files are .SHK files which contain one or more files-- that is, when unpacked, you may get several standard ProDOS files. These and ACU files can be unpacked using GS-ShrinkIt. Most .SHK and .ACU files can, also, be unpacked using version 3.x of the 8-bit ("IIe") ShrinkIt. For example, a IIe game packed using GS-ShrinkIt will unpack fine using 8-bit ShrinkIt. So, also, will quite a few .SHK files of GS games. The chief limitation on using 8-bit ShrinkIt is that it will not extract the Resource portion of GS forked files. Though many for-GS programs do not have any forked files, it is not always clear which do and which do not from descriptions supplied by uploaders. It is best to use GS-ShrinkIt to unpack all .SHK files of GS games. A few files are .SDK whole-disk archives files. A whole-disk archive retains everything on the 5.25" or 3.5" disk which is archived. An .SDK archive of a 5.25" disk is, usually, unpacked to a 5.25" diskette. An .SDK archive of a 3.5" disk is, usually, unpacked to an 800k 3.5" diskette or 800k RAM disk. Some of these disk archives-- for example, packed DOS 3.3 disks-- must be unpacked using 8-bit ("IIe") ShrinkIt. For others, you can, usually, use either 8-bit ShrinkIt or GS-ShrinkIt. Downloading All .SHK, .SDK, .ACU, and similar files are "binary" files. If your ftp access program allows setting "ASCII", "binary", etc. mode, set it to "binary" before doing downloads. The files may arrive on your GS as "Text" type files. This is okay. Shrinkit and GS-ShrinkIt can deal with files even if they are called "Text" files by ProDOS or GS/OS. Rubywand, AOL-to-Ground Project, 1996-1998 ==*==*==*==*==*==*==*== II. Game Files These are the game files. The descriptions are by the creators. AIDESIGN.SHK $E0 32547 bytes Subject:AIDesign for SpaceArrow 2.1 Date:10/28/92 Uploaded By:ArchMike Author:Tom Gooding (ArchMike) Equipment:Apple IIgs with 1.125 Meg RAM Needs:SpaceArrow version 2.1 and ShrinkIt to unpack AIDesign is a user friendly editor to easily create AI Degments for automatically controlling the SpaceArrow game strategy. It provides a set of 6 pages of dialogs to select various attack and defense strategies and parameters that define an AI Segment. While SpaceArrow can be fully programmed using its built-in programming language, AIDesign allows the user to develop complex strategies without any programming. By Tom Gooding (ArchMike). ______________________________________ ALIEN.SHK $E0 83457 bytes Subject:Alien Abyss Date:12/14/91 Uploaded By:RyanW4 Author:Ryan Wilson Equipment:Apple IIgs Needs:ShrinkIt to unpack 'Abyss is cute and cunning, you must exterminate the aliens and escape. Warning: this game is only for die hard adventurers. Download only if you're up for the challenge. ** NOTE ** This is a re-upload of the previously buggy program. If you have already downloaded version 2.1, you'll want to get this one. ______________________________________ ANTETRIS.SHK $E0 73847 bytes Subject:Antetris GS v1.1 Date:04/07/91 Uploaded By:Willm Tell Author:Peter Jensen / William Tell Equipment:Apple IIgs, mouse, 768k RAM Needs:Shrinkit to unpack Note: This file replaces Antetris GS (v1.0) which had a bug. You've heard of Tetris, now get ready for Antetris! A reversal of Tetris, you must disassemble the Tetris shapes by blasting away at them. Full color and true digitized stereo sound. Well worth the time of a download. If you have a ROM 03 machine, you may suffer from mouse reversal syndrome. Antetris is still playable, but you may notice that on ocassion that the mouse will not respond properly. ROM 01 users need not worry, it will work fine for you. This product is shareware, run the program for further information. Good luck and have fun!!! >>>>>-----> Willm Tell ______________________________________ APLSHOOT.SHK $E0 47643 bytes Subject:HS Simple Arcade Shooter Game Date:02/21/95 Uploaded By:Verin Author:Colin Calabrese Equipment:IIGS Needs:HyperStudio 3.1 or Runtime Version, GSHK to unpack i This was made by my 5 year old son in HyperStudio. It's very simple, but the special effects are quite exceptional considering they were made by such a young guy! Here's a message from the author himself: Well I feel embarresed because this game has only three cards, but it is still interesting anyway! ______________________________________ APPLESYM.SHK $E0 891 bytes Subject:Bouncing Bluster Boards Date:09/08/90 Uploaded By:Elie2 Author:Elie2 Equipment:Apple IIgs Needs:Bouncing Bluster Program Disk These are 5 B.B. boards that I thought were "famous Apple symbols". I unfortunately don't have any software to make a backround so you can create your own if you want to. Please leave me mail as encouragements and also leave me suggestions for writing more boards. This is only the first batch. I am working on more! ______________________________________ ASTEROID.SHK $E0 4465 bytes Subject:Asteroid King Date:04/19/92 Uploaded By:Gork423270 Author:Greg Hedger Equipment:any Apple II Needs:BASIC System if ProDOS is used Graphics game played on asteroid surfaces of varying terrain and gravity in which you try to destroy your opponent by entering the angle and velocity at which you wish to fire your shot. Instructions included. ______________________________________ ASTLINK.SHK $E0 180269 bytes Subject:As The Link Turns (ACU) Date:12/03/90 Uploaded By:AFA Parik Author:Parik Rao & Scott Pease Equipment:Apple IIgs, GS/OS, 3.5" drive OR a hard drive Needs:768 ram TOTAL, ShrinkIt to unpack A new generation in GS games! AS THE LINK TURNS: OPERATION BUG is a pure arcade game based on AppleLink - The Personal Edition. It offers such things as: o dozens of special effects (f/x) o fun arcade action resembling OPERATION WOLF! o GREAT graphics o GREAT scrolling & animation o GREAT sound o joystick graphic calibrator included! o easter eggs abound! o hilarious comedy! o Its OWN Control Panel o fun at the expense of Apple Computer Inc. o a challenge to Apple, can they make a new GS? and MUCH, MUCH, MUCH, MUCH more. You'll have a blast with this and your Apple IIgs. Being the author, I'm obviously being impartial :), but please check this out. I find it fun, as do my friends & family. The file ATLT.DOCS explains how to setup the program for optimum performance, please read it! Have a blast! If you need any help, please "LEAVE A COMMENT" or send email to AFA PARIK. ______________________________________ ATLT2WOZ.SHK $E0 46883 bytes Subject:ATLT II: Return Of Woz Date:10/27/89 Uploaded By:AFA Parik Author:Parik Rao & Scott Pease Equipment:Apple IIgs, 512k ram, and a loyality to your GS! Needs:System Disk v4.0 or higher Rogue Systems presents... As The Link Turns II: Return Of Woz You are a super-pilot stud-boy, and your mission is to guide "The Woz" and his band of GS loyalists to Apple HQ, where a invasion will take place and restore the Apple II to its former glory. Guide each squad to a awaiting transportation unit so they can begin the attack. Each squad consists of three people, the team leader the one with the most free-fall expierence. Each team will be boarded on your helicopter, and you must release each individual over the travelling wagon below with precise timing. The higher you fly, the less W.I.M.Py you are. Wind speed, gravity, and the speed of the wagon all play a crucial role! The meandering cloud also serves as a obstruction, so beware. .... See the included docs file for details on play. This game was completed in about 8 hours by Parik Rao (programmer) and Scott Pease (artist). Some of the art was done by Parik, like the title page, so don't laugh at me. :-) Have fun, and remember, Apple II forever! ______________________________________ BALL.SHK $E0 6134 bytes Subject:Ball Simulation Date:08/31/92 Uploaded By:JohnC35824 Author:Josh Curtiss (and Scott256) Equipment:Any Apple // Needs:ProDOS, Basic.System,ShrinkIt to unpack I've written it in basic and with lots of REM statements so that you know ehere you're goin' and what you're doin'. Try it... (NOTE: This program isn't as flexible as Scott's, but with this one, you'll be able to figure out how t make your own simulation. It's THAT easy!) ---Try It!!! JohnC ______________________________________ BALL2.SHK $E0 7493 bytes Subject:Crazy Ball Simulation Date:06/02/91 Uploaded By:Scott256 Author:Scott Teresi Equipment:any Apple II Needs:Basic.System to run, ShrinkIt to unpack A ball is trapped in your monitor. Use the joystick to move the ball around so it gathers momentum and then let it go... the forces of gravity, air resistence, deflection, and even spin and wind speed will affect the ball's actions. Strength of gravity, spin, and other variables can be easily adjusted. Surprisingly realistic and great to just play around with! ______________________________________ BARAC123.SHK $E0 7095 bytes Subject:Barracade 1, 2 and 3 Date:11/25/91 Uploaded By:Crazy110 Author:Me aka. Crazy110 Or Noah M. Equipment:Any apple II Needs:Shrinkit to unpack These games are FREEWARE, I hold ALL rights to 'em... But feel free to encorporate the sound subroutine into your own programs... BTW-- It works better on a GS(faster) but it is COMPLETLY compatible with any apple II ______________________________________ BATTLEZO.SHK $E0 28184 bytes Subject:Battle Zone Game Date:02/14/93 Uploaded By:AFL Dennis Author:Russel Neilson Equipment:Any Apple II Needs:ShrinkIt Battle Zone is a shoot'em up arcade game. The peaceful people of the planet Bannore are under attack by the evil aliens. Only one person can save these people from inevitable destruction. You are that person. You must fight your way through the alien defences and to the mother ship that awaits you at level 25! If you like games, then this is a must! Please send any comments, criticisms, questions, or suggestions by e-mailing me at 'Russell12'. Thank you. Shareware: $5.00 Developers kit: $10.00 Librarian NOTE: The original download had some objectionable language in the high scores file. The high scores file has since been edited by us to remove only that objectionable language and is now re-released. Original downloads: 85 (Fun game!) ______________________________________ BEASTGS.SHK $E0 16085 bytes Subject:Beast GS Date:10/27/89 Uploaded By:AFA Parik Author:Justin Legakis Equipment:Apple IIgs, 512k ram Needs:ShrinkIt to unpack, keyboard, slight dexterity A cute little game where you use your keyboard to entrap beasts by pushing blocks around them. Pretty simple. Comes with its own icon. Type in ? at the main screen for the keyboard commands. The only problem is it doesn't accept auto-repeat, so you must keep depressing the movement keys to move. ______________________________________ BFEDTDOX.SHK $E0 5673 bytes Subject:Bouncin' Ferno Editor Docs Date:09/25/92 Uploaded By:Kid Squid Author:Kid Squid Equipment:Apple IIgs Needs:GSHK v1.0.6 or later, TEACH reader, Bouncin' Ferno b This is my English translation of the documentation to the Bouncin' Ferno editor. A couple of minor corrections to the docs were made to eliminate errors that I found while using the editor. I have tried to keep the translation as close to the original as possible and any corrections or additions to the original text have been printed as italics. I have also added some game play info for anyone that could be having a hard time figuring it out on their own. The file has been saved as a TEACH file and must be unpacked using GSHK v1.0.6 or later. ______________________________________ BLUEHELM.SHK $E0 288627 bytes Subject:Blue Helmet "The Game" Date:11/06/92 Uploaded By:AuriR Author:FTA Equipment:Apple IIGS, 3 1/2 inch drive (1), color monitor Needs:1 meg of memory and ShrinkIt to unpack Although not completed by the FTA, this game is awesome and is a must to all racing fans. It is a great race car simulation with great sounds and graphics done by the recently split-up FTA. Enjoy it--it was the last game of the FTAs brilliance. WARNING!!! Special thanks to Katherine2 who has spotted some special tools that FTA threw in. Upon crashing, if you do a warm reboot and then check your control panel you will see two new items: Memory Peeker and Visit the Monitor. While I couldn't find any calls to the active disk drives, that doesn't preclude the possibility that misuse of either of these tools can result in loss of data. Librarian Note: The game may freeze as the counter reaches 3. It did on me 70% of the time. BUT - the game is still great! ______________________________________ BOMB.SHK $E0 22043 bytes Subject:Bomb--The game Date:03/08/93 Uploaded By:DavidGS Author:Dave Swanson Equipment:Apple IIgs Needs:System 5.0+ and ShrinkIt to unpack In Bomb, you control a man who is trapped in prison. To get him out, you must drop bombs to kill enemies and find your way out. There are 25 increasingly difficult levels. This game can be addictive, so be careful. Online help is included in the game. ______________________________________ BOUNCEIT.SHK $E0 47011 bytes Subject: BounceIT!/gs Date: 20/1/97 Uploaded By: Rubywand Author: John Tierney Equipment:Apple IIgs Needs: GS-ShrinkIt to unpack This is a smooth-running super-res, super-sound version of the old favorite "Brick-Out". The shareware fee is $10, a bargain for hours of addictive fun and a chance to chalk-up the top score. ______________________________________ BOWLGS.SHK $E0 63637 bytes Subject:New GS Bowling Game Date:08/23/93 Uploaded By:AFC DYAJim Author:AFC DYAJim Equipment:IIgs Needs:ShrinkIt to unpack This is a new bowling game ... with sound effects too! <