ROLE-PLAY ADVENTURES MAIN LIST __ version 010 __ August 23, 1997 This is file: A1RPLIST.010 for items downloaded, collected, organized, etc. from (mainly) the AOL Apple II archives by Rubywand, 1996-1997. This list supercedes all previous "Indexes" and "Lists" for the Role-Play adventures folder. If more than one A1RPLIST.xxx exists, the one with the highest .xxx number is the most recent. For convenient downloading, this list is available in ShrinkIt form as A1RPL010.SHK. Downloading All .SHK, .SDK, .ACU, and similar files are "binary" files. If your ftp access program allows setting "ASCII", "binary", etc. mode, set it to "binary" before doing downloads. Unpacking Most of the games, levels, etc. have been packed as ShrinkIt format files. Quite a few games in old ACU format were unpacked, checked, and re-packed using GS-ShrinkIt (also called "GSHK"). Most of the ShrinkIt files are .SHK files which contain one or more files-- that is, when unpacked, you may get several standard ProDOS files. These and ACU files can be unpacked using GS-ShrinkIt. Most .SHK and .ACU files can, also, be unpacked using version 3.x of the 8-bit ("IIe") ShrinkIt. For example, a IIe game packed using GS-ShrinkIt will unpack fine using 8-bit ShrinkIt. So, also, will quite a few .SHK files of GS games. The chief limitation on using 8-bit ShrinkIt is that it will not extract the Resource portion of GS forked files. Though many for-GS programs do not have any forked files, it is not always clear which do and which do not from descriptions supplied by uploaders. It is best to use GS-ShrinkIt to unpack all .SHK files of GS games. A few files are .SDK whole-disk archives files. A whole-disk archive retains everything on the 5.25" or 3.5" disk which is archived. An .SDK archive of a 5.25" disk is, usually, unpacked to a 5.25" diskette. An .SDK archive of a 3.5" disk is, usually, unpacked to an 800k 3.5" diskette or 800k RAM disk. Some of these disk archives-- for example, packed DOS 3.3 disks-- must be unpacked using 8-bit ("IIe") ShrinkIt. For others, you can, usually, use either 8-bit ShrinkIt or GS-ShrinkIt. The AOL-to-Ground Project This is a 1WSW project supported by Ground in cooperation with America On-Line. To participate in the project or for other information contact 'Dr. Tom' (visit the 1WSW area of Ground or post to comp.sys.apple2). Viewing the List For convenient on-line viewing, set "wrap-around" to ON. *==*==*==*==*==*==*==*==*==*==*==*==* ADND.SHK $E0 33016 Subject: AD&D.Sheets Date: 09/25/92 Uploaded By: AARONW8 Author: AaronW8 Equipment: Apple II, Printer Needs: Appleworks 3.0 This is an Appleworks spreadsheet template, plus directions, for keeping track of your ADND characters. Add in your XP and hit points and it'll keep track of what level your at, how many spells you get, ability bonuses, etc. Have fun! __________________ ADND6.SHK $E0 10267 Subject: AD&D 2nd Edition Sheets Date: 07/18/89 Uploaded By: TIDREC Author: Tidrec Equipment: any Apple ][ with printer Needs: AppleWorks, ShrinkIt to unpack This is a set of six sheets for keeping track of AD&D characters. The "FRONT.SHEET" file is a generic character sheet, while the files with the ".BAK" suffix are tailored for specific classes. They are designed to be printed on the back of the front sheet. Please send any comments or suggestions. You need to unpack the file, load it into AppleWorks, and edit the fields as desired. Then you can print the resulting form. Customized forms can be saved for future use. __________________ ADVDEM.SHK $E0 38731 Subject: Adventure for HyperStudio Date:11/19/89 Uploaded By:ChrisWood Author:Chris Wood Equipment:Apple IIgs w/1.25 megs of RAM Needs:HyperStudio, and ShrinkIt You meet an old 'friend' then the story takes off from there. NOTE: This is only the DEMO version and is VERY short! If you have any questions about this or any other product by me (Planets DB and Moon DB in the Education Library) please leave me E-Mail TO: *ChrisWood, Woody42* ENJOY!! __________________ ADVENT3.SHK $E0 26457 Subject: Adventure 3000 (A2 version of Colossal Cave) Date: 12/14/91 Uploaded By: Takeyabu Author: Ben Moser Equipment: Any Apple II Needs: ShrinkIt to unpack, Basic.System to run This is a ProDOS version of the original text adventure by Crowther, Woods and others. It can run on any Apple II Computer as it is written in Applesoft. R/: Donald Brown did an earlier Apple II version of 'Colossal Cave. This version was converted to ProDOS by Tom Zuchowski. __________________ ADVENTHC.SHK $E0 142946 Subject: Adventure for Hypercard/GS Date: 10/15/92 Uploaded By: JoySchtick Author: Some Mac user Equipment:Apple IIGS 1.25mb RAM Needs:Hypercard GS, ShrinkIt This is a first for me: a conversion of a Mac game stack over to the GS. I haven't solved it yet so there may be some errors. Let me know if you find any. __________________ BATTLETE.SHK $E0 7685 Subject:BattleTech Designer Date:09/13/89 Uploaded By:QuinceXev Authors: Bill Moore and John Hoover Equipment:Any Apple II Needs: ShrinkIt to unpack, AppleWorks, and (optionally) UltraMacros This is version 1.1R of an AppleWorks spreadsheet that allows players of BATTLETECH to take the hassle out of designing a BattleMech. There are two 'sheets. One is used with TimeOut UltraMacros; the other is not. Documentation is also included; read it! __________________ BEYOND.SHK $E0 13162 Subject:Beyond Earth Date:02/21/95 Uploaded By:GaryC70 Author:Colin Calabrese Equipment:Apple IIGS Needs:HyperStudio Or HS RunTime Player This is another adventure stack made by my 6 year old son Colin. It's modelled after the old Infocom games. You click on the map lines to move where you want to go. Sometimes you need to click on the squares. No text to enter. Here's a note from Colin: Have you heard about the game BeyondZORK? Well... This game is just like it! P.S. No typing! __________________ BIFF.SHK $E0 109122 Subject:Biff Tale GS Date:02/20/91 Uploaded By:SRC Author:Shane Cantrell Equipment:Apple IIgs, 1 megabyte minimum Needs:System Disk v5.02+, ShrinkIt to unpack This game offers a number of mazes. It shows pictures of the area around your man. There are many weapons and armors to choose from at the weapon shop. There are other places in this game like the hinter and healer. From the Finder launch the "BIFF.TALE/BIFF.GAME" file. __________________ CALUMFEL.SHK $E0 18561 Subject:The city of Calumfeld Date:02/20/91 Uploaded By:TOUCHBERRY Author:Touchberry Needs: Appleworks to view/print Keywords: RPG Forgotten Realms Calumfeld Touchberry AII and ShrinkIt to unpack This is the city I created for use in the Forgotten Realms Campaign Seting. If you have any questions please E-mail me.:> __________________ CASTLEV2.SHK $E0 15432 Subject:CastleVania v1.2 Date:08/31/92 Uploaded By:Half Pintt Author:Michael Cruz aka Half Pintt Equipment: Apple II Needs: ShrinkIt to unpack This is the second version of the game that I made named CastleVania. The first version was never ULd to AOL. This version has tons of new features, and is much larger! Let me know what you think of it. Use ShrinkIt v3.4 to unpack. __________________ CHAMPION.SHK $E0 38172 Subject:Champions Spreadsheet Date:09/08/90 Uploaded By:CAPelton Author:CAPelton Equipment:Any Apple II Needs:Appleworks 2.1+ or AppleWorks GS Keywords:RPG Champions characters AII This is a collection of 4 spreadsheets to aid in the design of Champions characters. Based on the hardbound rulesbook. There is a help file included that explains the various parts of the sreadsheets. __________________ CIA2.SHK $E0 12489 Subject: CIA Text Adventure Date: 02/01/97 Uploaded By: Rubywand Author: unknown Equipment:Any Apple II Needs:Basic System, Prodos 8, Shrinkit to unpack Your challenge is to 'get the goods' on a Russian diplomat believed to be acting as a spy. As a CIA agent, you have a good set of tools you may employ; but, the time you have to search the suspected spy's apartment for evidence is limited. There is no Game Save. Use COMMANDS to list available commands and HELP to get hints. The game ends when you are killed, QUIT, RESTART, run out of time, or win. Number of items found and time used influence your Score and Rank. A few mods were made to CIA. Mainly, you can now use single-key entries for LOOK, HELP, COMMANDS, INVENTORY, and four other common single-word commands. Also, these commands no longer use up time. The game now awards a Score and Rank when you Win or run out of time (not just when you Quit). __________________ CM2DEMO.SHK $E0 376968 Subject:2088:2nd Scenario Demo Date:02/20/91 Uploaded By:VICTORYSFT Author:Victory Software Equipment:Apple IIgs, 3.5" drive, 1.125 meg of memory Needs:Shrinkit to unpack The Second 2088 scenario is a brand new game for the Apple IIgs from Victory Software. The program CM2S.DEMO will cycle through a series of images from the game. To end the demo, press the mouse button. __________________ CMINIDOC.SHK $E0 3230 Subject: 2088 Demo Documentation Date: 6/23/90 Uploaded By: VICTORYSFT Author: Victory Software Equipment: Apple IIgs Needs: ShrinkIt to unpack and System 5.x or later These are mini-docs for the 2088: The Cryllan Mission demo. 2088: The Cryllan Mission is a role-playing game set in the future. The game is designed specifically for the Apple IIgs and takes full advantage of the desktop interface. __________________ COLOSSAL.SHK $E0 74264 Subject: Colossal Cave Adventure for IIgs Date: 12/08/89 Uploaded By: Bin Bandit Author: IIgs version by Doni G. Grande Equipment: Apple IIgs Needs: ShrinkIt to unpack This is a complete text adventure game. Colossal Cave was one of the first adventure games written for computers. It was ported over in "C" from the IBM version. This is a System 16 version you can launch from the Finder-- a very nostalgic game for old-timers, and fun for neophytes! R/: Also known as "The Original Adventure", this is the classic text challenge by Willie Crowther's and Don Woods converted for IIgs. Begin in the old Well House and prepare for a long-play quest. __________________ CREATADV.SDK $E0 38849 Subject:Create an adventure Date:11/19/89 Uploaded By:Cybertron Author:Cybertron Equipment:Any Apple II, 5.25" disk drive required Needs:ShrinkIT to unpack To run the adventure program -- run the CREATE program first and THEN the adventure you've made. ** YOU MUST UNPACK TO A BLANK 5.25" DISK TO RUN THIS ** After unpacking the disk, simply boot this disk (from basic.system type in PR#6) and the program will run. Again, it REQUIRES you to have a 5.25" disk drive! __________________ DD.SHK $E0 21218 Subject:D & D Utilities Date:09/13/89 Uploaded By:GlennR9 Author:Glenn Robertson Equipment:BASIC.SYSTEM, ProDOS 8 Needs: ShrinkIt to unpack Included in this package are a new character program, a multifunction dice roller, a combat simulator, a total encumbrance calculator, a money conversion program, a treasure type program, and a total gp value calculator. __________________ DD3GS.SHK $E0 49296 Subject:Fix for Dark Designs III Date:06/02/91 Uploaded By:AFA Parik Author:Softdisk Equipment:Apple IIgs Needs:Dark Designs III, ShrinkIt to unpack Unpack this archive into the directory where DD3 is and the bugs will be fixed. The fixes involved updating several of the game maps. Replacing them will mean you have to start the game over. You party will not get toasted and you will start the updated DD3 with everything you found before updating. In fact you'll be able to find everything all over again and have two of the cool stuff! Jay __________________ DDKEYFIX.SHK $E0 1095 Subject:Dark Designs GS Fix Date:09/08/90 Uploaded By:Cycles Author:Softdisk Equipment:Apple IIgs Needs:original Softdisk GS #9 to patch the map file and ShrinkIt to unpack This file will patch the map file that one of our copy machines trashed. Just click on the system file and follow the directions. The next time you enter the room where key 3 should have been....you will see it! Remember to save the characters that finish DD1...you'll need them for DD2! Jay __________________ DMC.SHK $E0 112521 Subject:DUNGEON MASTERS CODEX Date:10/28/92 Uploaded By:G S McGee Author:GS McGee Equipment: Any APPLE II Needs: ShrinkIt to unpack The DUNGEON MASTERS CODEX (DMC) is a set of utilities designed for use by the Dungeon Master (DM) of TSR's Advanced Dungeons & Dragons Role-Playing Game. This program is not a game in itself Your must have the TSR AD&D RPG aids to be able to take full advantage of this program. The program is a utility designed to enhance the enjoyment of the TSR AD&D RPG aids and not to replace them. The DMC is designed to help the DM by provideing assistance in several functions. Generating player and non-player characters, creating treasures (both normal and magical), checking your character for psionics, an easy to use attack matrix generator, plus more. __________________ DRAGONSL.SHK $E0 4646 Subject:Dragon Slayer Date:01/02/93 Uploaded By:AFL Dennis Author:Brian Dascher Equipment: Basic System to run, any Apple II Needs: ShrinkIt to unpack This a text adventure game in which you must save a princess by slaying a dragon. Send your questions and/or comments to Robotech9. Originally uploaded by: RoboTech9 __________________ DSGS.SHK $E0 82920 Subject: Dragon Slayer IIgs Demo Date: 10/18/93 Uploaded By: Hellian Author: Hellian (Chad Elliott) Equipment: Apple IIgs, probably a meg Needs: Shrinkit to unpack When I downloaded dragon slayer for any apple II, I decided to re-write it, It was cool, but only had one screen per land, and no graphics... So... I grabbed Super Basic and began to write away, Dont mind the bad quality of the game... I's only a rough draft...I wrote it in three days, The first level "Karros Forest" is playable, use the commands N,S,E,W for directionals and use LOOK to look at an object... You must add prodos and basic.system to the disk you unpack this to for it to run, and also make sure that caps lock is on and that your write protect tab is down... Thankyou Brian Dascher for writing the original... PS, You're Name is in the opening credits. :) I hope whoever wrote the song Storm Doesnt mind that I used it. If you would like me to finish this game... E-Mail me... I'll think about it. Brian Dascher...E-Mail Me __________________ DUNGNGS.SHK $E0 88832 Subject: Dungeon Game stack for HyperStudio Date: 02/21/95 Uploaded By: GaryC70 Author: Colin Calabrese Equipment: Apple IIGS Needs: HyperStudio runtime player, GSHK to unpack This game is sort of like Dungeon Master/gs. But, Dungeon Master doesn't have sounds like: "Picked up and put in the pocket". __________________ DUNGNHS.SHK $E0 94733 Subject: DungeonSet stack for HyperStudio Date: 01/29/93 Uploaded By: JeffreyF24 Author: Jeff Fisher Equipment: IIGS Needs: HyperStudio 3.1, ShrinkIt to unpack This is a HS Stack designed for those who want to try their hand at writing an HS adventure or interactive story. The stack contains clip art that can be used in dungoen type atmospheres. There are a few animations that can also be used. R:/ The stack has lots of nice ready-to-use artwork. __________________ DUNGZORK.SHK $E0 250722 Subject: Dungeon (orig Zork) GS Date: 04/19/92 Uploaded By: GNO Team Authors: many, ported by Doni Grande Equipment: Apple IIgs Needs: GNO/ME, ORCA, or compatible, ShrinkIt to unpack All the Infocom ZORKs are together again as they should be. This file contains the database, readmes, and the executable. Source code is available in a separate file. R/: ZORKs I-III came from an earlier game called "Dungeon". This is that game. Dungeon can be run from the ORCA/M shell. __________________ ESCAPE1.SHK $E0 580170 ESCAPE2.SHK $E0 599516 Subject: Escape (Disks 1 and 2) Date: 7/17/94 Uploaded by: ZippedGS Author: Ted Nicholas Equipment: Apple IIGS, 1.5 megs minimum, 3.5" drive, 2 3.5" disks Needs: HyperStudio 3.1 or higher or Run-Time of HyperStudio and ShrinkIt to unpack A New One World Software Wizards release! Escape is an AWESOME adventure game in a HyperStudio stack format with brilliant, professional graphics and neatto sounds and surprises. The most addicting game I have ever played... It is not easy, but a blast to play. Ted Nicholas is a professional graphics artist that has been published in Softdisk GS and is getting published by Roger Wagner, Inc. with his OWN Clip Art disks! Let's give him a round of applause! If you have any questions, please email ZippedGS and comments are welcome to! I will forward all of them to Ted! -Enjoy! __________________ EXOTIC.SHK $E0 55998 Subject: Exotic Adventure Date: 01/08/89 Uploaded By: AFL Doug Author: AFL Doug Equipment: Apple IIgs Needs: ProDOS 8, ShrinkIt to unpack The game begins on a shuttle taking you to the space station. You have to take it from there, and find your way out! __________________ FACTORY.SHK $E0 102745 Subject: Character maker for D & D gam... Date: 07/25/94 Uploaded By: Vikingda Author: Aaron Brace Equipment: Apple IIGS, Printer(optional) Needs: ShrinkIt to unpack Character maker for D & D board games. Aaron says it usually takes more than a hour to make a character the old way and only 10 minutes with the Character Factory. This is Aaron's first GS/OS program and he has done a good job. Enjoy __________________ FRP.SHK $E0 55411 Subject:AD and D Character Generator Date:02/21/95 Uploaded By:Stanley548 Author:STANLEY548 Equipment:Any Apple II Or Compatible Needs:80 Column Display, ShrinkIt 3.4 or later THIS PROGRAM WILL GENERATE A PLAYER CHARACTER AND GIVE YOU SOME MONSTERS TO USE. THERE ARE SEVERAL FILES ON THIS AND SOME ARE NOT COMPLETE SO YOU CAN USE THEM ANY WAY YOU WANT. __________________ GLENNOR.SHK $E0 124478 Subject: Glennor GS Date: 12/14/91 Uploaded By: Lord Mac Author: Bill Misek Equipment:Apple IIgs Needs:ShrinkIt to unpack This is a BETA version of a adventure game that I am writing. It includes only a small portion of the actual game, but it is still playable. The REAL version inclues: -Many multiple level cities and dungeons. -Over 100 monsters. -Many character classes and races. -Lots of characters and people to talk to. They have full conversations to gather clues from. -Digitized sounds. -Much more! I am looking for some people to download this and let me know what they think. Any comments and suggestions are welcome. Thank you. __________________ GMINT.SHK $E0 5091 Subject: Guild Master Information Date: 01/20/90 Uploaded By: GameMyster Author: GameMyster Equipment: any Apple II Needs: ShrinkIt to unpack Keywords: RPG GuildMaster GameMaster Information AII This includes all the information needed to join Guild Master! If you want to play, contact GameMyster __________________ GMMAP1.SHK $E0 4297 Subject: Guild Master Map 1 Date: 01/20/90 Uploaded By: GameMyster Author: GameMyster Equipment: any Apple II Needs: ShrinkIt to Unpack This is a game map file. If you you want to view use the hi-res graphics viewer or program found in GM.MAP's description or if you are interested in playing Guild Master, contact GameMyster via E-Mail. __________________ GMMAP2.SHK $E0 5319 Subject: Guild Master Map 2 Date: 01/20/90 Uploaded By: GameMyster Author: GameMyster Equipment: Any Apple II Needs: BASIC.SYSTEM, ShrinkIt to unpack To view the file use a graphics viewer or the Applesoft program: 10 HGR 20 POKE -16302,0 30 PRINT CHR$(4);"BLOAD GM.MAP,A$2000" 40 GET A$ 50 TEXT 60 END If you are interested in playing Guild Master, contact GameMyster via E-Mail. __________________ GREYSAND.SHK $E0 83781 Subject: Greysands Text Adventure Date: 01/02/93 Uploaded By: AFL Dennis Author: MARK VALENTINE Equipment:Apple IIc/e/gs Needs:Basic.System to run, ShrinkIt to unpack Give this baby a shot. To start it, load basic.system and then run the file GAMESTART after you have unpacked it with ShrinkIt of course. Good luck! If you enjoy this game, please support shareware and send $3.00 to: MARK VALENTINE 964 ARLENE WAY NOVATO,CA. 94947 If you have any questions, leave me email under the screen name "IBoardHead"! Originally uploaded by: IBOARDHEAD __________________ GREYSNEW.SHK $E0 121941 Subject: NEWGREYSANDS Date: 05/17/93 Uploaded By: MVBATMAN Author: MARK VALENTINE Equipment: ANY APPLE IIE,IIC OR IIGS Needs: 128K AND APPLESOFT BASIC, ShrinkIt to unpack Here is a revised edition of GreySands Adventure Game. This is part one of an installment so you should also download GreySands II for the other levels. If you like adventure games, well, here you go!!! Any questions send e-mail to IBOARDHEAD. __________________ HAUNTED.SHK $E0 2958 Subject: Haunted House Scenario for Maze Launcher Date: 08/19/89 Uploaded By: KesmaiCorp Author: KesmaiCorp Equipment: Apple IIgs Needs: ShrinkIt to unpack and Maze Launcher to play ...You have just recieved a call from an old man who lives in a house deep in the mountains.... ...The old man spoke of spooky tails and creapy monsters!!! The old man has offered you the "Crown of MU" which lie within his old house of his...IF you will make the ghosts go away... Please send me comments! I am also working on the next one right now called "The legend of Mu" ...Comming soon to this board here! __ /_/ / \ R/: See MZLAUNCH.SHK for Maze Launcher required to play this scenario. Unpack and move the two files to your Maze Launcher folder. Start MAZE.LAUNCHER. __________________ HERA1.SDK $E0 42738 HERA2.SDK $E0 34958 Subject: Hera: Cool adventure game (Disks 1 and 2) Date: 2/21/95 Uploaded By: AFC Ted Author: Jeff Hendrix Equipment: Apple II, 64k, 5 1/4 drives Needs: ShrinkIt 3.4 to unpack .SDK files Hera is a role playing adventure game. If you like Ultima you will love Hera. This game is shareware-- lots of fun. Ed. notes: Each file is an archive of a DOS 3.3 diskette. You will need to use ShrinkIt for 8 bit Apple II's to unpack each file to a 5.25 disk. __________________ ICON2088.SHK $E0 1738 Subject: 2088 Second Scenario Icons Date: 12/14/91 Uploaded By: Theodorick Author: Theodorick Equipment: Apple IIGS Needs: 2088 Second Scenario and ShrinkIt to unpack These are three icons for the Second Scenario of 2088. I kind of like them my self ...:) Big Dave __________________ INFLTMM.SHK $E0 5257 Subject: Infocom Lost Treasures Mini Manual and Icons Date: 4/28/97 Uploaded By: Rubywand Author: Rubywand Equipment: Apple IIGS Needs: ShrinkIt to unpack The Lost Treasures of Infocom Mini Manual describes the two sets of Infocom adventures originally releaased by Activision. It includes information for users wishing to play games from the second Lost Treasures collection on a IIgs. The icons facilitate starting an adventure directly from the Finder. Clicking a game's icon starts the appropriate Lost Treasures interpreter and starts the selected game. Directions are included in the Mini Manual. __________________ JWLQUEST.SHK $E0 6604 Subject: Jewel Quest Text Adventure v2.0 Date: 02/01/97 Uploaded By: Rubywand Author: unknown Equipment: Any Apple II Needs: Basic System, Prodos 8, Shrinkit to unpack In this short-play adventure, your challenge is to collect the ingredients for a formula to open a portal, travel to a mysterious land, and search out a giant magical Ruby. There is no Game Save. Use HELP to list available commands and QUIT to end play. A few mods were made to fix bugs (e.g. being able to use objects you do not possess, an entry with no return exit, an important item you could not read, etc.). This game has been tested and is winnable. (Hint: JUMP!) __________________ KEEFS.SHK $E0 70656 Subject: Keef the Thief in STEREO Date: 09/08/90 Uploaded By: Henrym9 Author: Henrym9 Equipment: Apple IIgs, Stereo Card, Keef the Thief by EA Needs: Shrinkit GS to unpack These are the exact same songs as on your Keef disks, only modified to work using both speakers. Also included is a Music Studio wavebank to let you edit the files from MS 2.0. __________________ KILLED.SHK $E0 9960 Subject: Kidnapped...and Killed? Date: 03/08/93 Author: Samantha DaSilva Equipment: Apple IIGS Needs: SAM from Softdisk GS #1, Shrinkit to unpack This is an adventure I wrote for the Softdisk Adventure Machine. In it you are Melanie Tilden and you have to rescue your brother, Elliot. __________________ LGN1GAME.SDK $E0 76459 LGN2LAND.SDK $E0 64167 LGN3CAT1.SDK $E0 50068 LGN4CAT2.SDK $E0 43311 Subject: Legends of the Three Kingdoms (Disks 1-4) Date: 10/01/92 Uploaded By: AFL Dennis Author: SJS Software Equipment: Apple II, 48K RAM, Color Monitor recommended Needs: ShrinkIt v3.4 to unpack Legends of the Three Kingdoms is a shareware fantasy adventure with simple graphics and a fair amount of text. There are four diskettes in the set: Disk1- Game Disk Disk2- Land Disk Disk3- Catacomb Disk #1 Disk4- Catacomb Disk #2 Note: You need the 8 bit version of ShrinkIt to unpack each file to a 5.25" disk in DOS 3.3 format. FL Note: This is a brand new game, not something recycled from the early eighties. Well worth the download. __________________ LOSTDM21.SHK $E0 15244 Subject: Lost Dutchman, Version 2.1 Date: 8/23/97 Upload and v2.x Mods: Rubywand Author: Rider Fantasy Creations Equipment: Apple II, 64k RAM Needs: ShrinkIt to unpack This is a neat Text Adventure in which your goal is to find the fabled "Lost Dutchman" mine and collect treasures. According to an in-program blurb, it is a "Rider Fantasy Creations" game. A REM says it was "contributed by Jerry Ficke". Version 2 includes a few new patches. Mainly, these fix a bug in scoring, eliminate dependency upon saving games to a specific folder, and supply an escape for a maze trap in the mine. The program runs under ProDOS or DOS 3.3 on any 64k Apple II. It launches fine from the GS/OS Finder, as well. (Under DOS 3.3, be sure to type in CATALOG, instead of CAT, if you want to view file names when deciding which SAVED GAME to restore.) Lost Dutchman is a fun-to-play example of what can be achieved with BASIC on a small-memory machine. The .SHK file includes the program (LOST.DUTCHMAN2) and an information file (LD2INFO.TXT). The info file supplies tips for mapping and play as well as a game "map" and vocabulary listing. Rubywand, 1997 __________________ MALTHOR.SHK $E0 32482 Subject: The Caverns of Malthorgh HS stack Date: 05/17/93 Uploaded By: Captn Data Author: unknown Equipment: Apple IIGS Needs: Hyperstudio 3.1 and Shrinkit Heres a game I made with Hyperstudio. I think you will like it. Enjoy! __________________ MAMMOTH.SHK $E0 1816 Subject: Mammoth Hunter Text Game Date: 06/02/91 Uploaded By: Wize Author: Dustin Hamilton (aka:Wize) Equipment: Any Apple II Needs: BASIC.SYSTEM to run, ShrinkIt to unpack This is a small BASIC text game. I would like people to try it, and tell me if they like it or not. Send EMail to Wize or NoFace. __________________ MARSEXP.SHK $E0 18122 Subject: Mars Explorer Text Adventure Date: 02/01/97 Uploaded By: Rubywand Author: Delton Horn Equipment: Any Apple II Needs: Basic System, Prodos 8, Shrinkit to unpack In this text adventure, your challenge is to collect as many valuable Martian artifacts as possible to maximize your Score. Some items will be worthless, some will be valuable, and some will be useful in dealing with Martian creatures and overcoming other obsticals. There is no Game Save. Use HELP to list available commands and BLAST OFF to end play. __________________ METACUS.SHK $E0 62513 Subject: Castle Metacus SHR GS Date: 07/29/90 Uploaded By: JULES33 Author: Jason Smart Equipment: Apple IIgs, System 4.0 or higher Needs: ShrinkIt to unpack This is an update for a program uploaded about a year ago. The new version follows the same plot as the old, but I have added many more items, secret rooms, etc. I have also added sound to liven the game up. The plot: The powerful sorceror Metacus has grown bored of the riches he has stolen from the surrounding countryside and has decided to offer his wealth to any warrior, wizard, thief, or archer brave enough to enter his castle. Metacus has placed ogres, green demons, traps, lava pools, forcefields, locked doors, and even solid walls in the character's path. Only a very brave person would dare enter the castle to find the sacred axis of power... One Hint:The throne contains a secret. You'll have to discover the castle's other secrets on your own. This version is Shareware: $10. Have Fun. __________________ MM1.SDK $E0 75928 Subject: Might & Magic I editor Date: 11/25/91 Uploaded By: Crazy110 Author: Crazy110 Equipment: Any Apple II, 5.25" disk drive Needs: Blank 5.25 disk, Might & Magic I, ShrinkIt to unpack A pretty cool Might & Magic Char ed! This is a dos 3.3 disk, so you'll have to run ShrinkIt-8 bit (NOT THE GS VERSION!) and unpack to a blank 5.25" disk. It will erase the contents of the disk. Now boot the newly unpacked disk and follow the prompts. __________________ MMII.SHK $E0 10080 Subject: Might & Magic II Printer Date: 09/29/89 Uploaded By: AFA Parik Author: Perry L. Holman Equipment: Any Apple II Needs: Might & Magic II, ShrinkIt to unpack This is a Might & Magic II character printer. It'll print out all statistics on any of your characters, it is shareware! If you send in the shareware fee, you'll get the docs, latest version, and Monster Magic. __________________ MONSTER.SHK $E0 837 Subject: AD&D Monster Sheet Date: 10/21/90 Uploaded By: TOUCHBERRY Author: Touchberry Equipment: any Apple II Needs: Printer, AppleWorks to use and ShrinkIt to unpack This is an AD&D 2nd addition character sheet.It is very similar to to the one provided in the monsterous compidium. __________________ MOREADND.SHK $E0 44934 Subject: More AD&D Characters Date: 08/11/89 Uploaded By: AFA Parik Author: ChuckIV Equipment: Any Apple II Needs: ProDOS 8, BASIC.SYSTEM, ShrinkIt to unpack This is a modified version of the original ad&d character sets uploaded to AppleLink. It adds the KRYNN [DragonLance] and Oriental classes to the options. __________________ MORIA5GS.SHK $E0 386713 Subject: Dungeons of Moria v5.3 for IIgs Date: 1/28/97 Uploaded By: Rubywand Author: IIgs version by Guy Umbright Equipment: Apple IIgs Needs: ShrinkIt to unpack This is the IIgs port of the classic text adventure originally written by Robert Alan Koeneke, Jimmey Wayne Todd, Gary McAdoo, and others at the University of Oklahoma. Jim Wilson at UC, Berkeley did the non-gs version 5.3. In Moria you generate a character, buy equipment, and wander a fathomless dungeon while finding treasure and being attacked by monsters and fellow adventurers. Your ultimate objective is to destroy an evil Balrog, which dwells on the 50th level of the dungeon. __________________ MYSTERYH.SDK $E0 58937 Subject: Mystery House Date: 06/23/90 Uploaded By: PokerFace1 Author: Sierra Online Equipment: Any Apple II, 5.25" disk REQUIRED Needs: Shrinkit to unpack, 5.25" blank disk This is the correct Mystery House released to the public domain by Sierra. I used a different program to pack it, so it will work. THIS REQUIRES A BLANK 5.25" DISK! Just unpack to a blank 5.25" disk (it will overwrite the contents) and then type in "PR#6" from the "]" prompt at BASIC.SYSTEM, or change your "Startup Slot" to 6 in the control panel. __________________ MZLAUNCH.SHK $E0 102882 Subject: Maze Launcher System and Playable Scenarios Date: 08/19/89 Uploaded By: JULES33 Author: Jason Smart Equipment: Apple IIgs, System Disk v3.2 or higher Needs: ShrinkIt to unpack Maze Launcher is not a game itself. Rather, it runs any text file scenario that follows the MAKING A MAZE guidelines. In this file I have provided two scenarios for Maze Launcher: Lost Cave and Castle Ur. Also, there are two characters. Directions for play are in MAZE.LNCHR.DOCS . MAKING.A.MAZE is a text file explaining in detail how to create an adventure/scenario for the Maze Launcher program. For creating your own personalized characters, use the character maker program described below. MAKE.CHARACTER is a character creator for Maze Launcher games for up to 33 races. Included in this download are a complete description of the program and an explanation of how to add your own races to the 33 current ones. This program will be very valuable to Maze Launcher owners! The more new scenarios created for Maze Launcher, the more valuable the program will be. So, feel free to create your own scenarios. * pariks note * This is a very unique game that can be quite addicting. Its great, and can keep you up for hours on end! Thanks for making it available, and free Jason! R/: A Maze Launcher game displays the maze, monsters, etc. using text characters on the 80-col screen. Play is much like Explorer except that you view just the current 'room' and your character's full stats are always shown. __________________ NATO.SHK $E0 4331 Subject: NATO Security Simulation Date: 12/22/88 Uploaded By: AFL Doug Author: AFL Doug Equipment: Any Apple II Needs: Basic System, Shrinkit to unpack Break into the Top Secret NATO computer. You must trick the computer operators and figure out the passwords. R/: This is an Eliza-style AI game. __________________ NEPTUNE.SHK $E0 5544 Subject: Neptune Text Adventure Date: 02/01/97 Uploaded By: Rubywand Author: unknown Equipment: Any Apple II Needs: Basic System, Prodos 8, Shrinkit to unpack In this short-play text adventure, your challenge is to locate a hole at the bottom of the ocean and insert the Magic Plug to save the world's seas. There is no Game Save. Use QUIT to exit play and HELP to list available commands. This game has been tested and is winnable. (Hint: To GET some items you must first uncover an item and, then, exit the room and return.) __________________ NEUROF2.SHK $E0 1210 Subject: Neuromancer-Finder Date: 08/31/92 Uploaded By: GhoStar Author: GhoStar Equipment: Apple IIgs Needs: Neuromancer GS, GS Shrinkit 1.0.4 Keywords: RPG Adventure Neuromancer Utility Finder GS This program works under system 5.x and also from a hard drive. Just copy the file into the same folder as Neuromancer then select Neuro.Finder instead of Neuro.Sys to start the game. __________________ NPCS.SHK $E0 5560 Subject: AD&D NPCs Date: 02/20/91 Uploaded By: TOUCHBERRY Author: Touchberry Needs:Appleworks to read/print and ShrinkIt to unpack These are NPCs that I have used in mt campaigns over the years ... in AD&D of course! __________________ OPALEDEM.SHK $E0 30303 Subject: Opale: Demo from Brutal Deluxe Date: 02/21/95 Uploaded By: ToddLegg Author: Brutal Deluxe & Flatliner Equipment: Apple // GS, Stereo sounds Great! Needs: 1 meg ram and System 6.0, GS-ShrinkIt to unpack Here is a game demo/promotion for a new game from brutal deluxe, the authors of "the tinies". It might be a top contender for game of the year when finished! __________________ PNOIACHR.SHK $E0 1907 Subject: Paranoia Character Sheet Date: 09/13/89 Uploaded by: QuinceXev Author: The Computer Needs: AppleWorks and ShrinkIt to unpack Note that this experimental character sheet is perfect in every way, and that failure to use it is treason! Note from this file's icon that you must have Yellow security clearance to access this information. Serve the Computer! __________________ PNOIACHS.SHK $E0 16366 Subject: Perfect Paranoia Forms Date: 02/20/91 Uploaded By: Mr Toaster Author: Mr. Toaster Needs: AppleWorks, ShrinkIt to unpack Check them out. Includes all your favorites such as: Termination Voucher Information Inquiry Form Mandatory Bonus Duty Determination Test Character Sheet (2nd ed.) Use and enjoy! __________________ PORBOOTN.SHK $E0 2134 Subject: New Pools of Radiance Booter Date: 2/20/91 Uploaded by: Majikthise Author: Michael Hackett Equipment: Apple II, 2 5.25" drives recommended Needs: Pool Of Radiance and ShrinkIt to unpack If you want to remove the disk prompting messages during bootup, just hit CTRL-C a couple seconds after booting (if you hit it too early the system will start beeping at you; just try again) to interrupt the HELLO program. Then change like 20030 to just 'RETURN', and save the new version by typing '&DEL "HELLO"' and then '&SAVE "HELLO"'. Also, to remove the protection wheel check at the beginning of the game, use Block Warden (or equivalent) to search for the bytes $A2 15 A9 10 and change the first byte ($A2) to $60. A similar technique works for Curse of the Azure Bonds, except the search pattern is $A2 0B A9 03. __________________ RECON.SHK $E0 885 Subject: Recon Character Sheet Date: 10/21/90 Uploaded By: TOUCHBERRY Author: TouchBerry Needs: AppleWorks to view/print and ShrinkIt to unpack This is a Recon Character Sheet. __________________ ROBOTPLA.SHK $E0 16032 Subject: Planet of the Robots Date: 03/25/90 Uploaded By: RdApl Ed Author: RdApl Ed Equipment: Any Apple II Needs: ShrinkIt to unpack, basic.system to run This is a great text adventure game. It includes a playable arcade game inside of it. (Super Stellar Alien Kapow!) __________________ SEARCH.SHK $E0 156727 Subject: The Search Date: 09/08/90 Uploaded By: SRC Author: Shane Cantrell Equipment: Apple IIgs, 1 megabyte RAM minimum, System 5.0+ Needs: ShrinkIt to unpack Instructions and help is included inside the program. This game was written with Micol Advanced Basic. If you own orca or apw, you can use the "COMPACT" utility to decrease the size of the program by about 80 blocks, and the "EXPRESS" utility to speed up the loading a bit. Remember to depress the caps lock key before booting the game! __________________ SHERWOOD.SHK $E0 3040 Subject: Sherwood Scenario for Maze Launcher Date: 02/16/90 Uploaded By: Nerak Author: Mike Boelter Equipment: Apple IIgs Needs: ShrinkIt to unpack and Maze Launcher to play This is a Sherwood Forest scenario for the Maze Launcher gaming system. Note: See MZLAUNCH.SHK for Maze Launcher required to play this scenario. Unpack and move the two files to your Maze Launcher folder. Start MAZE.LAUNCHER. __________________ SMALLTOW.SHK $E0 125407 Subject: Smalltown Date: 02/20/91 Uploaded By: John Knes Author: John Knes Equipment: Apple IIgs Needs: Just a mouse and a keyboard, ShrinkIt to unpack Smalltown is a Tad crude, but it is playable, and I hope ya'all download it, enjoy it, and send me feedback about the rough spots. Thanks, John __________________ SPELL.SHK $E0 1131 Subject: AD&D Spell Sheets Date: 10/21/90 Uploaded by: TOUCHBERRY Author: Touchberry Needs: Appleworks to use, printer optional, ShrinkIt to unpack These are spell sheets similar to the AD&D 2nd edition; but, they can be used on either edition. __________________ SPELLBND.SHK $E0 60335 Subject: Spellbinder Date: 1/28/97 Uploaded By: Rubywand Author: Dave Word Equipment: 768k Apple IIgs Needs: ShrinkIt to unpack In this game you are a novice spell caster on a desparate mission to defeat your former master. The emphasis is on exploration and spell-casting. __________________ STARMANT.SHK $E0 9635 Subject: The city of Starmantle Date: 02/20/91 Uploaded by: TOUCHBERRY Author: Touchberry Needs: Appleworks to use/print and ShrinkIt to unpack This creation is for use in the forgotten realms capaign setting. Have fun! If you have any questions please E-mail me.:>:> ** This is not a program ** __________________ TBCA.SHK $E0 19354 Subject: Bloom County Adventure Date: 07/23/89 Uploaded By: MarkJ24 Author: Mark Jenison (MarkJ24) Equipment: Any Apple II Needs: ProDOS 8, BASIC.SYSTEM, ShrinkIt to unpack This game uses a basic parser found in most early Apple II software adventure games. The game is very entertaining and humorous, while still being somewhat difficult. If you have read the book or the comic strip, it will be of much help to you. The games take 75 blocks, so make sure there will be enough room on your disk. NOTE: I converted this program from Dos 3.3 and am not sure I have gotten all the bugs out yet. If there are any problems with the program, leave a comment. I hope you enjoy this game which I worked on for a long time. Good Luck. __________________ TESSERCT.SHK $E0 45409 Subject: Tesseract v 2.0 Date: 1/28/97 Uploaded By: Rubywand Author: David Lo Equipment: Apple IIgs Needs: ShrinkIt to unpack In this "abstract" text adventure, you have gained access to The Complex. Now you must search for a twelve-word message which will point the way to ...? __________________ TEXTGAM2.SHK $E0 15133 Subject: Text Adventure v2.0 Date: 03/08/93 Uploaded By: Shadow5037 Author: Samantha DaSilva Equipment: Any Apple II Needs: Basic System, Prodos 8, Shrinkit to unpack This is a text adventure I have made. It may still have some minor bugs in it. However, it is beatable. I completely redid the game to have complete menu control and added a room and changed a couple of things. I fixed all the bugs I found; but, if you find one I missed or if you have any questions, comments, or suggestions e-mail me. __________________ TMNT.SHK $E0 1587 Subject: TMNT Character Sheet Date: 10/21/90 Uploaded by: TOUCHBERRY Author: TouchBerry Needs: AppleWorks to view/print and ShrinkIt to unpack This is a Teenage Mutant Ninja Turtles Character Sheet for AD&D. __________________ TREASHNT.SHK $E0 5001 Subject: Pirate's Treasure Hunt Date: 02/01/97 Uploaded By: Rubywand Author: Delton Horn Equipment: Any Apple II Needs: Basic System, Prodos 8, Shrinkit to unpack You are the captain of a pirate ship looking for a fabulous lost treasure. You have six crew members to use for searching ten islands. This is an old move-around-on-the-text-screen challenge. Searching is hazardous and tends to use up crew members. The challenge is to find the treasure before you run out of explorers. __________________ TXTGAMES.SHK $E0 40994 Subject: Text Adventure Collection Date: 2/10/97 Uploaded By: Rubywand Authors: several Equipment: 64k Apple II Needs: Shrinkit to unpack This collection includes five BASIC challenges from the days when game programs were printed in magazines like Byte and SoftSide. You get four two-word parser adventures: Atom 20, Adventure Caves, Lost Dutchman, and Adventure Within the Earth _plus_ Inspector Cluseau, a Clue-like mystery game. __________________ U4MOCKV2.SHK $E0 156947 Subject: Ultima IV with MockingBoard Music on the IIgs Date: 04/28/97 Uploaded By: Rubywand Author: Rubywand Equipment: Apple II computer Needs: ShrinkIt to unpack (8-bit ShrinkIt to unpack disks) This collection of files includes U4Setup, a program which lets you play Ultima IV with MockingBoard music on a IIgs equipped with one or two MockingBoards. You can, also, set Speed to Normal and set the screen Border Color. None of this requires changing Control Panel settings. You will have two major setup options: New Boot Disk- Use U4Copier (included) to create an 'open' copy of Ultima IV's boot disk and add U4Setup. Your "New Ultima IV Boot" disk allows changing and saving settings for MockingBoard Slot(s), Speed, and Border Color each time you boot. Separate Startup Disk- Place the U4SETUP program on a separate disk. It will boot your original Ultima IV boot disk and start the game with the settings you've selected. Complete directions are included in a Readme text file. U4MOCK unpacks to two .SDK files. These are Shrinked DOS 3.3-compatible disks. Use 8-bit ShrinkIt to unpack the .SDK files to 5.25" diskettes. (Shareware: $3.00) __________________ U5MBONGS.SHK $E0 10305 Subject: Ultima V Mods for MockingBoard Music on IIgs Date: 03/25/97 Uploaded By: Rubywand Author: Rubywand Equipment: Apple II computer Needs: ShrinkIt to unpack This collection of programs creates an 'open' copy of the Ultima V Disk One "Program" boot diskette and adds patches to two files. The result is a stand-alone Ultima V boot disk which permits playing Ultima V with MockingBoard music on a MockingBoard-equipped IIgs and allows forcing game play speed to "Normal"-- both without changing Control Panel settings. The .SHK file should be unpacked to a ProDOS diskette, RAM disk, or hard disk. View the 'README Teach file for directions. __________________ U6PROJCT.SHK $E0 2513 Subject: Ultima VI Info - READ ME Date: 06/23/90 Uploaded By: AFA Parik Author: Origin Systems Needs: AppleWorks or other text viewer to view/print and ShrinkIt to unpack This is IMPORTANT information regarding Utima VI (by Origin systems) and its possibility on the Apple II! Download, unshrink, read and post comments! __________________ WORLD101.SHK $E0 145342 Subject: World v1.01 Date: 05/21/89 Uploaded By: Dave Holmes Author: Port of Doug McDonald's game by Jason Harper Equipment: Apple IIgs Needs: ShrinkIt to unpack In World, you explore strange terrains, contact alien beings, and get killed frequently. This text adventure features 190 'rooms', 74 objects, and a vocabulary of 464 words. It was ported from source code found in the Usenet comp.source.games archives, by Jason Harper. __________________ YOUR.SHK $E0 20839 Subject: Your Most Boring Adventure Date: 09/13/89 Uploaded By: BruceR24 Author: BruceR24 Equipment: Any Apple II Needs: ShrinkIt to unpack, ProDOS 8, BASIC.SYSTEM This is your typical Rape, Pillage, and Plunder game. The object is to get home with the least amount of things going wrong-- sort of the opposite of Chainsaw Maniacs From Hades. __________________ ZYD.SHK $E0 8905 Subject: The Caves of Zyd Date: 10/21/90 Uploaded By: Ez Scott B Author: Ez Scott B Equipment: 128k Apple II Needs: ShrinkIt to unpack, BASIC.SYSTEM to run The story begins something like this..... You are a knight in midieval times. You get into a fight with a wizard....and you are severely hurt. The wizard wins the fight by teleporting you into the Caves of Zyd. The object of the game is to find your way out of the maze of caves before your wounds get the best of you. There rooms are all different....there are items to use, monsters to fight.....it's alot of fun. It's in 80 columns, it's written in BASIC..... The only problem is that BASIC programs are HUGE when written into RAM. And this program creates a database that is twice the size of itself. The program relocates itself into the first available 64K bank when you run it.....so you need 128K!!! This game features Artificial Opponent encounters, which means that all actions are made to seem somewhat realistic. You'll have fun trying to find your way out...try it now!!! R/: 14 moves!