2IMGCdrP@@@ )4   "D}, M ) TiTWiWg2 Ԣ` H i`iK ԩ`GៀL` HK!HKH@L,0 )i/ XA)Lb +)D\]g_ ?/"p@͸  ɜUUɛ`ff  ܪ330 ˩ʙppʙppp˩pwp̺ppwwwwp&Xb0qqwqqwqwqwwqwqwwwwwwwqwqqwqwwwqwwqwqwwqwqqwwwwwqwwqqqqqqqqqqqwqqqqqqqqqwqqqqqqqwqqwqwwqwqwqwwqwqwwwwwqqwqqwwqqwwwqwqwqqwwqqqqqqqqqwqqqqqqqqqwqqqqqqqqqqwwwwqwwqwwwqwwqqwwwwqwqwqqqwqqwwwqwqwwqqqGSINF.46)&' @*GSINFOS.II0]$ $ -GSINFOS.MENUSF:<:ARTICLES<('COUV.46A (V.HEMEURY;45LES.PLUS.I#$ICONS7$+COMING.SOONS:q;p;CONTENU-##FINDER.ROOT. )p)FINDER.DATA/)p)  !"#$%&'()*+,-./0123456]^,A 6B "]B"R"A"R;8 [ " U " U " U H " U " U " U " U " U " UH "" Uh " U " U " U"9>"O  +;i kGSInfos.II ne peut donc pas continuer. Tapez RETURN pour revenir au Finder : ;8 [H"WOڅh{i H"O"R5-{iH  {iH"O +;ik;8 [{iH"O+;ik;8 [ h څ h{iH"O "" "R"!+;i k;8" [,*ii e. e0  Ș )) ch)M2 hchch)A2 hchch)I2 hchch)N< 8hhh)H hchchh  - B H{i&HY" Uh hchch hchch)JJJɠ#""U""UH8e hchchi  7  HH+" U chh i  ch h hh  hchch)  !H H{iH{i!H'" Uh ch h i d$0#/+;i.k53/Pas de bloc MAIN trouv dans l'image *0./^Continuer;8d [jhH">( B H{ihH Y" UhijhH"WOڅh{iH"O#%'"_Z>#%%'HhhI. B H{ihH Y" Uh" {i H"OHH H*BH " Uhh a " HH" """ U,Jhchc+" UJhchc+" U#H H)" U%'HhhK hh HH H{iH{i H'" Uh%'HhhH )" U hh} " UH"HHhchc" H8hhh{iH{i H'" Uh_%'Hhh> HHjhH"JI" UH" U0BHHH%" Uhchchhl*HH%" Uhh)H*{i7H " UhI,Jhchc+" UJhchc+" UH*" Uh" UH" Uflek+;ijk53/Image *0 inexistante./^Continuer53/Le fichier *0 n'est pas une image ou est dans un format non trait./^ContinuerM{moire insuffisante pour charger l'image.Erreur @ la lecture de l'image.;8  [) )")?H"P 0::   c8:hh)HH"Oڅh d"hhh) )")  ) "H"P &H"PH Hhchch "&" H"PH Hhchch H"5XHhhhHHhh "")  HH"`PHH"O "" HH"O)p  :)  " !+;i kSyntaxe incorrecte : param}tre absent.Syntaxe incorrecte : param}tre absent.M{moire insuffisante pour charger les menus.;82 ["> -"{i HJ" ک) J J"O)  Jhh-)H"R)  J"#P"5X  "B B  BB   " )  ) {iHhchch\)  {iHhchchN)  {iHhchc i0)  {iHhchch)  1{iH"O{iH> iH)HH" ih BBH i hhh BBgCJ"#PB B K""5X " BBHHhhF BBd"] BBihhh1ihhh\)  N) {iHhchcd""Ui0)  {iHhchcd""U ""Ui0)  {iHhchc ""Ui0)  {iHhchch )  {iHhchch)  {iHiH,)H{iHH" chhiH,)H{iHH" chhi H)HH" ihwJ"#PX{iH)HH" H"9O<"Z0B0B0BH"X J"#PF{iH)HH" H"+H"XJ"#Pj2B,)H{iHH" chh&B)HH" 6J"#P,,B)HH" J"#P, B)HH" J"#P+B)HH" zJ"#P+B)HH" <J"#P)B)HH" "L "B B 4"+;i2k1/GSInfos.MenusGS Infos II ne peut fonctionner sans le fichier GSInfos.Menus qui doit se trouver dans le meme r{pertoire que le programme GSInfos.II.MENUM{moire insuffisante pour charger les menus.Il ne peut y avoir que 6 menus d{finis dans le fichier GSInfos.Menus. == \N299 . >> ARTICLESyntaxe incorrecte : Les articles doivent etre associ{s @ un menu.M{moire insuffisante pour charger les menus.== p PAUSEIMAGECONTENU p TITREABOUT1ABOUT2ABOUT3ABOUT4Erreur lors de la lecture du fichier GSInfos.Menus.Aucun menu n'est d{fini dans le fichier GSInfos.Menus.;8 [ " U BB  HH H-" U " U   F H H" U  +" U    ?HH2-" U " UHH-" U " UHHQ-" U " U B." U" U" U&B (B 1" U" UH" Uh*" U+;ik>> Edition \N3 ==Annuler\N250*ZzD ==-\DN256 ==Couper\N251*XxD ==Copier\N252*CcD ==Coller\N253*VvD ==Effacer\N254D . >> Fichier \N2 ==Contenu du numro\N261 ==Rserv aux non-membres...\N262 ==Fermer\N255*WwD ==-\DN256 ==Imprimer un article...\N263*Ii ==-\DN256 ==Quitter\N260*Qq . >>@\XN1 ==A propos de GS Infos...\N257*?? ==-\DN256 . ==-\DN256 ==Afficher presse-papiers\N259;8 [{iHF:J" UHH{iH " Uh h H" U(:" U,B .Ba" U.B,BH" U:" U{" U(:" U" U" U (:" U" U" U B B" 2:" UB BH" UB B" <:" UBBH" UB B" F:" UBBH" UB B" P:" UBBH" U " U d:" U" U" U x:" U" U :" U) " U{iH|UdJ" U H{iH k  " UH" Uh H " U+;ikGS Infos (c) GS Club 1994v2.1Le magazine du GS pour les membres du club exclusivement.Ont particip ce numro double :Editeur : GSClubCe programme contient des lments de la librairie ORCA/C,copyright 1987-1993 Byte Works, Inc., utiliss avec sa permissionVu;8 [{iHP0J" UHH{iH " Uh h H" U{iHJ" UF H{iH{iH " U:" U=#" U:" Um#" U#:" U#" U-:" U#" U7:" U#" U A:" U" U$" U K:" U $" U U:" UE$" U _:" U~$" U i:" U$" U s:" U$" U:" U" U%" U{iHixJ" U H{iH ?% " UH" Uh H " U+;ikPour recevoir GSInfos, devenez membre du club !Cotisation annuelle : 400 F.Vous bnficierez des services du club : des domaines publics gratuits; vous recevrez GS Infos tous les deux mois.ATTENTION :GS Infos et ses articles ne sont pas du domaine public;cette disquette est l'organe de liaison interne du club.Si vous ne dsirez pas devenir membre, effacez-la.Le GS Club est une association loi 1901,et un groupe d'utilisateurs agr Apple.GS CLUB 6 Impasse la Croix Pommier 94120 FONTENAY-SOUS-BOISVu;8 [{iHF(:iJ" UHH{iH " Uh h H" U :" U " U&" U" U:" U&" U(:" U8'" U2:" Uy'" U<:" U'" U{iH-<J" U H{iH ' " UH" Uh H " U+;ikVous voulez imprimer un article : Rcuprez le fichier avec un traitement de texte et imprimez-le.Les fichiers sont des fichiers de type texte avec fonte tendue.Choisissez une fonte approprie et supprimez les retours chariots ventuels.Vu;8. [{iH " Ud-{i+-+-+8{iHU" U2%{i%H"Ohh ə Yd-{i'+J8hh-+HHhchc-+hhh{i%H"O{i HJ2" Lb O+"  ʽJ)  ک ) J J!# ) 6De q) ) !#Ș!8hhh#!#!8hhhi  :" UH" U#!chh8ʆ !#m) ) *#!)  )   p Yd-{i'+J8hh-+HHhchc-+hhh{i%H"O02/1+;i0kErreur lors de la lecture de l'article.;8d [jhH">- B H{ihH1Y" Uh  B0::NN" Unl%Hhh8   H"+9" U*" U@ H   H"w+.2" U*.)-+;i,k53/Menu non trouv dans la liste !/^Continuer53/Article non trouv dans la liste !/^Continuer;8 [ V"vo4B2BH(B&BH"w+Y"o S"C%MHH" Uh h 0"M2& 8 d5H`4C5&5455 5C5," U+;ik;8 [HH" UhhBB3Ș#HHL" UhIx1" U1" U1" U1" U1" U1" U B " U," Uv0" U0" U0" U0" U0" U0" U B " U," UBB+;ik;8< [#h%I"5 B0::HHk" Uh h H{iH" Uh 1!H#h#hH"Th"4* 8  7H`l77777777l77M+;i<k;8  [${8hh 8hh {iH"O"RV," U :" U$8" U8" UH "" Uh"$!#+;i"k*/System1/GSInfos.MenusRemettez la disquette GSInfos et appuyez sur la touche retour. Vous avez un seul lecteur, remettez la disquette SYSTEME et appuyez sur retour.;8* [  !#%')" U"R E<"H" Uh*B"R c<"" U"R <"HH*BH " Uh"Bh$B"R <"$B"B*BH" U"R <"iH*BH" U"R <"" U#F:" U" U" U=" U#Z:" U=" U"7{i H" U"R \="" U*BH" U"R ="*BHiH" U"R ="*BHiH" U"R ="*BHiH" U"R ="*BH" U"R ="*BHiH" U"R >"" U" U"7+;i*kErreur d{marrage Tool LocatorErreur d{marrage Memory ManagerErreur d{marrage Misc ToolsErreur allocation m{moire pour les outilsErreur d{marrage QuickDraw IIErreur d{marrage Event ManagerA Certains...Si vous n'tes pas membre du club, soyez positif, prenez une adhsion !Erreur lors du chargement des outilsErreur d{marrage Window ManagerErreur d{marrage Control ManagerErreur d{marrage Menu ManagerErreur d{marrage Line EditErreur d{marrage Dialog ManagerErreur d{marrage Font Manager;8 [" U" U" U" U" U" U" U" U" U" U" U$B"BH" U" U*BH" U" U+;ik;8 [*{iH"O)R) v?") B B2) B B BЀ+;ikGS Infos II n{cessite le syst}me 3.1 au minimum. ;8 [ BB0B(B&B4B2B.B,BB BBBBBBBBB HH" Uh6D+;ik;8 [ BB v H"X H"X   H"X  H"X H"X   H"X &B (B (B&BH"X2B 4B 4B2BH"X,B .B .B,BH"X B BB BH"XB BBBH"XB BBBH"XB BBBH"X+;ik;8 [">"G9" U"?"9" U"mH" Uh"7 " U"@"9>+;ikN J"Xkl(d@ ; [O!O#O" U+;ik H H"Phhk;8 [K0RVQV0QV  +;ik ATLXHH; [  e    +;i k; [  e+hhhk; [       +;ikHH; [    +;i k; [  +hhk; [   )QU)   )-+  H HHHH H H"gQU hh8+;ik; [   )QU)   )+  #  )0 )_X )_0X i  k )0]:)_AP[K6)?HHHHHHHH "hhhze   U  +;ik UkhQU))_kkH ATh\XKzZڭbXH`XH; [TT"TWi # " Ȁ " Ȁ  ?TZ8czHHHUH "$ Out of memoryES "\Xh h  ;T=Tm?T  Ȁ  =T ;T )s  "   i  ")0"!)    =T ;T +hhkKTHTH ;[$TjhHHhk֯YWWWYWHWWH"+hh`uW[WWWWWWWSWUWWWWWWWk; [ & dd  !F f+hhk'H; [*8e쪥+zzkh@k(((((‚Ą)WWWW  WWW; [8"Y"X+hhk "/["F\hhklXrXzX   XXk X")XXHX "X"ZUH"h`HHH8H; [  "Z % Q8  0 "] "] "Ze i @< "] "]   "ZZ "]"Y+;i kHH8H; [n^ȷp^ȷ HH"+hhhhkH; [E  ȥ  +;ikH; ["^r^ȿt^r^t^+hhkKn^p^&r^k ;8[:IȅIFejf0I{ih[k{ih[@kHiH;8  [  "^ r^t^O$>"F\^^ȩȗ na i  U GEt^r^ "]F e i  "Z "Z8  0 E r^t^ "]) i+;iki]]]HH]H]HUH]@@]H "hh] ]kHH; [n^ȗp^ȗȥȥȩn^p^ n^p^i+zzzzkHHHHH; ["^r^t^  ȷݠr^ȷt^ ȷ+;i kH ;[Fe+kK UbX`X;iX HUH "];[tXc:zZګH "htXHitX "X rXfXdXXXXXXXXXkInsufficient bank zero memory=^ "V:JJJJkD Mjn2eq=u0G|;Q L?+@ 0M&0Cr+>j|-4j+psa"I_) "/an *7S`{:h2FZnJ &I)^-dz~S &JPhnv(cm JTXiov!NSZ`ejo},06jrB(5BR_lyтG\f (Sgy:\6YzՁN 1<[(![^z}v| :@MSY 5;Tsy 1S]jr|( !)38;GW]gw} -03?BEWZ]iv3DW%5;EU[eu{"(2BHRbhr 3 h  &,6FLVug&+U+ $*Rfl.M{ q*BWpx{4a`VY:LV(2t :dfhjlnpr %2?LOdt-Gd-:DLVd,36S^k '4BEP]dx*4IS]gq{08JRZ #&"%*-69>AJMRU^afiruz}irwWvy}-2EI׃ŁȂ  #&),/258_|Y  va  JJV J JK d  -J9J`JJ%1>CJKsyJJ7=JJPV2B&BJ,BJ B28JQBpvJBJB 4P2oQ&aZ{z) k  F8!=#X!m#x!#!#!#!$" $%"E$E"~$e"$"$"%"?%%&%& &8')&y'I&'&'d(J(J(O+0)J*J+1+N+N+6F!,J',2c,Ni,&2,F,52,N,F2~-6B1N1N24I347{878788I889E<9c<9<):<h:<:<:=;=1;\=Z;=;=;=;=;=<>?v?|OQVTSESVTjTYTjTTWWTWTW\^=^ICONSv' '.GSINFOS46.ICON8 '679:QRST */GSINFOS/GSinfos GSINFOS.II%$ffffoffffffffffffffzwzz{zwzwww{z{zwzV.HEMEURYv4' '^AUTOPATCH.ROM3;93;ARTICLESv(' ',EMULATEUR.GS=p$..<.HISTOIRE.A2.17U:p&<,GALACTICA.469 \ " <(ANNONCESK <WMAJ.MAC ''<'REUNION<%EDITO ;;<'CEDEROM*  <)V.HEMEURY0 67<.DOMAINE.PUBLIC ~<+LAMP.MAY.A2  <)MOT.J.REY4 <>?@ABCDEFGHIJKLMNOP L'mulateur Apple IIgs sur Power Macintosh. Avec la gamme Power Macintosh, Apple a russit passer d'une architecture cisc (avec la gammes des 680x0) une architecture risc (gamme PowerPc) sans rencontrer les problmes d'incompatibilit que l'on aurait pu prvoir. La raison de ce succs est rechercher dans une politique stricte des mthodes de programmation (pas de programmation sauvage) et dans la qualit du systme d'exploitation du Mac. Un PowerMac n'est donc pas vraiment un Macintosh, mais c'est plutt une machine risc qui mule de faon logicielle les processeurs 680x0. Les vieilles applications conues sur les Mac base de 68000 fonctionnent donc parfaitement sur les nouvelles machines. La socit Insignia Solutions propose par ailleurs sur Power Macintosh son logiciel SoftWindow 2.0 qui permet d'muler de faon logicielle les processeurs de la famille Intel (486, 386...) et ainsi de faire tourner toutes les applications PC sur un Power Macintosh (mme Windows 95...). La puissance des machines actuelles permet donc d'envisager l'mulation logicielle comme un moyen efficace de contourner l'incompatibilit des architectures et des systmes d'exploitation. Il existe dj depuis pas mal d'annes des mulateurs logiciels pour PC, Macintosh ou Amiga permettant de faire tourner les logiciels pour les machines 8 bits aujourd'hui disparues (Amstrad, ZX Spectrum, Comodore 64, Apple II...). La faible puissance des ces machines et leur simplicit de conceptions (pas de circuits spcialiss) rendaient leur mulation relativement simple. Ces mulateurs taient gnralement disponible en freeware ou shareware, programms par des adorateurs des ces machines. En ce qui concerne les mulateurs des machines 16 bits (Atari St, Amiga, Apple IIgs, Archimde...) les choses sont beaucoup plus compliques car ces machines sont complexes. De nombreux circuits spcifiques utiliss dans ces ordinateurs sont difficiles muler (le blitter de l'Amiga, l'Ensonic du GS...). Le fait que ces machines occupent encore le march (de faon de moins en moins importante, certe), la complexit de la tche et le manque de dbouchs commerciaux expliquent l'absence d'mulateurs srieux pour ces machines. Pour ce qui est d'un mulateur GS sur Macintosh, Tony Morales (un amricain) avait annonc qu'il travaillait sur un tel projet. Le projet est encore en cours et ne connaissant pas l'tat d'avancement du projet, je ne pourrais donner aucune information supplmentaire. Ayant rencontr Auri Rahimzadeh (diteur de PowerGS) en Mars dernier, il m'a montr un mulateur GS sur son PowerMac que Dave Lyons et Andy Nicholas taient entrain de programmer. Dave Lyons nous ayant rejoint dans la soire j'ai pu discuter avec lui et utiliser cet mulateur. Petit retour en arrire rapide sur Dave Lyons et Andy Nicholas. Tous les deux travaillent chez Apple Cupertino. Andy Nicholas est l'auteur de Shrinkit et a travaill avec Dave sur le systme 6.0 et sur le finder du GS. Quand la division Apple II a t ferme, ils ont t affects la division Mac OS. Ils travaillent donc aujourd'hui sur les updates du Mac OS. L'mulateur, dont je n'ai mme pas pens noter le nom, tourne exclusivement sur Power Macintosh car bien qu'tant cris en langage C, il contient quelques routines en assembleur PowerPC. La version que j'ai test n'tait pas compltement finie mais on peut dire que 80% des choses marchaient. Pour l'instant les seules choses non encore implmentes taient les softswitchs bas niveau, l'ensonic et certains modes graphiques. On lance donc l'application et on se retouve avec un GS dans une fentre du Macintosh. Le finder du Macintosh est prsent derrire la fentre. On peut utiliser une partie du disque dur du Macintosh comme disque dur du GS et utiliser la mmoire du Macintosh comme Ram pour le GS. Comble du bonheur, il est possible d'avoir 16 Mga de Ram sur le GS... En effet, la limitation d'adressage du processeur du GS (le 65816) est de 16 Mga octets mais les circuits de la carte mre du GS au niveau des circuits grant le connecteur d'extension mmoire limite 8 Mga octets la quantit de mmoire que l'on peut enficher dans le slot. Les GS sont donc limits 8 Mga octets de Ram, bien cette 'limitation' ne soit gure gnante car les softs n'exploitent que rarement la mmoire au dessus des 4 Mga habituels... L'mulateur permet donc de faire tomber cette limitation, et on peut atteindre les 16 mgas... Les PowerMacs ayant gnralement plus de 32 Mga de Ram, il reste gnralement suffisamment l'application pour offrir ses 16 Mga l'mulateur GS. Le GS boote donc dans la fentre (on note au passage le 'glong' caractristique) et le systme 6.01 se charge trs rapidement. On se retrouve donc sous le finder GS, avec derrire la fentre le finder Mac !!! L'interaction entre les deux finders est trs bien faite. Par exemple, vous insrez un CD Rom dans le lecteur du Macintosh, son cone apparait sur le bureau du Mac, vous prenez cette cone avec la souris et vous la faite glisser dans la fentre de l'mulateur GS, le CD Rom est instantannment mont sur le bureau du finder du GS... Et c'est pareil pour les diskettes. Si vous voulez un disque dur supplmentaire sur votre bureau du GS, rien de plus simple, prenez le finder du Mac, crez une ramdisk de 10 Mga (s'il vous avez encore de la mmoire...) sous le finder du Mac, et faite la glisser dans le fentre du GS, le finder GS la monte comme un disque dur scsi... il vous suffit alors de la formatter avec l'aide de la commande Initialize du menu Disk depuis le finder du GS. Il est assez sidrant de voir le GS et le Mac s'changer les units de disque l'aide d'un simple drag and drop. Pour revenir la fentre de l'mulateur, et bien on est vraiment dans un GS. Le systme rpond aux moindres solicitations. Les sons systmes sont audibles, et de bonne qualits. On lance les applications, on revient au Finder sans problme. On peut aussi accder au Control Panel en mode text... Bref du tout bon. Formatter une diskette 800k en Prodos ne pose aucun problme, l'mulateur grant le lecteur du diskette du Macintosh comme le sien. Les diffrences entre un vrai GS et cet mulateur sont visibles mais il faut rappeler que je n'ai test qu'une bta version. Il faudra juger quand on aura la version finale en main. On sent une difference au niveau du raffrachissement graphique. Il est plus lent que sur le GS classique avec une Zip 9 Mhz. Par exemple, sous le Finder, quand on scrolle une fentre avec des cones dedans, le dfilement est plus rapide mais on a moins d'images par secondes. Certains modes graphiques comme le mode Fill ou le mode 3200 ne fonctionnent pas encore. Si le mode Fill est envisageable, le mode 3200 semble difficilement ralisable. La programmation de l'mulation de l'ensonic n'a pas encore t entamm (partie sonore) mais l'mulateur est dj capable de jouer les sons systme et de reproduire les bips de l'apple II. La gestion bas niveau des softswitchs n'est pas encore faites, les logiciels passant directement par le hard pour aller lire des informations ne marchent pas encore. On a donc faire un produit trs avanc dont la plupart des fonctionnalits feraient dj le bonheur de nombreuses personnes... Le dveloppement de cet mulateur explique aussi la correction du FST HFS en novembre dernier par Dave Lyons. Je n'avais pas compris l'poque pourquoi aprs avoir arrt depuis plus d'un an de s'occuper du systme Dave avait corrig ce HFS. La rponse vient avec cet mulateur, dont la correction de la gestion de structure HFS par le systme du GS devenait capitale. La seule question que l'on doit se poser maintenant est de savoir quand ce produit sortira. En effet le status de cet mulateur est trange. C'est un produit Apple car dvelopp par deux employs de chez Apple mais ils ne sont pas pays pour le faire. Visiblement ils font a le soir chez eux... Dave n'a pas t trs clair l dessus mais il semblerait qu'Apple pourrait distribuer gratuitement cet mulateur avec une prochaine version du systme d'exploitation du Mac. Ceci est prendre au conditionnel car Apple nous a dj habitu laisser de nombreux produits quasiment finis sur les tagres (carte ethernet...). Le soir o j'tais chez Auri avec Dave, Dave a fait signer les papiers de confidentialit Auri sur ce projet d'mulateur. Evitez donc de mailer Dave propos de cet mulateur, car mon avis il ne rpondra pas... Je ne sais pas combien de personnes sont au courant de l'existence de ce projet. Enfin, il faut se dire qu'un tel produit existe et qu'il a de grande chance de sortir un jour. Cet mulateur offrira la possibilit tous ceux ayant quitt le GS ou dsirant l'abandonner au profit du Mac de continuer utiliser dans une fentre de leur Macintosh (prvoyez quand mme un gros Mac) leur Apple IIgs. La possibilit d'un GS portable s'ouvre aussi, mais vu les prix des PowerBook, cela restera du luxe. Mais le plus important est qu'avec le portage imminent du Mac/OS sur des architectures trangres (Intel, Sparc de Sun...), il nous sera possible d'utiliser notre GS partout, de faon transparente travers les diffrents systmes. L're de la multi-compatibilit s'ouvre enfin nous... Vivement l'OpenGS... Olivier ZARDINIu /GS.INFOS/GSinfosGSINF*OSDU]UU]QU]UU]UU]UU]UUUUUUUUUUUUUUUUUUUUUUU\UU\UUU\UUU\UU\U"/""/""""ofofoff/offfooff"/"/"""/offfoo/offfooffoffoooo"/"//"/"/ofoffoooffVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ Lhistoire de lApple II ===================== Compil et crit par Steven Weyhrich (C) Copyright 1992, Zonker Software Traduction franaise de Philippe Manet (17me partie -- Les langages de programmation 2/2) [v1.0 :: 22 Janvier 1992] Le Pascal dApple ================ Applesoft tait facile utiliser parce quil tait interactif. Vous entriez une commande et vous pouviez immdiatement la tester. Linconvnient tait labsence de commandes plus sophistiques, et il pouvait tre difficile de crer des programmes de taille consquente et donc complexes. Des efforts furent entrepris au sein dApple pour dvelopper un langage plus complet pour lApple II, qui pourrait tre mis jour et modifi si ncessaire. Comme Applesoft tait en ROM, cela cotait plus cher et il tait plus difficile pour lutilisateur final dinstaller de nouvelles versions de ce langage. En 1979, le Language System incluant lApple Pascal fut commercialis. Il tait vendu au prix lev de $495, et tait fourni sur quatre disquettes 51/4 (utilisant le systme de fichiers Pascal, bien entendu). Il comprenait aussi les ROMs ncessaires pour modifier les contrleurs de disquettes 13 secteurs en disquettes 16 secteurs, ainsi que la Carte Langage qui devait tre insre dans le slot 0. Comme cela a t indiqu dans de prcdents pisodes de cette Histoire, la Carte Langage tait une carte comportant 16 Ko de RAM transformant lApple II en une machine ayant la totalit des 64 Ko adressables. A cause de cette mmoire supplmentaire, le systme Pascal pouvait se charger en mmoire sans avoir tenir compte de linterprteur Applesoft (ou du BASIC entier). Et avec certaines techniques complexes de basculement de bancs de mmoire, on pouvait continuer utiliser les routines du Moniteur si on en avait besoin. Apple dcida dutiliser la version du langage Pascal dfinie par lUniversit de Californie San Diego (UCSD). Pour permettre leur portabilit entre diffrents ordinateurs, les programmes en UCSD Pascal taient compils dans un code spcialis appel P-code. Les programmes en P-code pouvaient alors tre excuts sur nimporte quel ordinateur ds lors quils disposaient de linterprteur appropri. Un programme en Apple Pascal pouvait alors tre excut un peu plus rapidement quun programme Applesoft (car il tait compil), mais pas aussi rapidement quun programme en assembleur. La puissance supplmentaire que ce langage procurait en faisait un choix attractif pour certains programmeurs. La premire version dApple Pascal reut des plaintes de la part des utilisateurs car elle ne pouvait pas exploiter les minuscules (pour ceux qui avaient modifi leurs Apple II pour les afficher), et il tait si volumineux quil tait difficile utiliser par ceux qui ne disposaient que dun seul lecteur de disquetttes. Comme le Pascal UCSD original avait t conu pour tre utilis avec un cran texte de 80 colonnes, cela posait quelques problmes avec lՎcran 40 colonnes des Apple II. Pour les Apple II qui ne disposaient pas de carte 80 colonnes, le Pascal dApple affichait une moiti de lՎcran la fois. Dans lՎditeur, la saisie dune ligne de longueur suprieure 40 colonnes provoquait le dfilement de lՎcran vers la gauche. Lutilisation des flches pour se dplacer vers la gauche provoquait le dfilement inverse de lՎcran vers la droite. Si ncessaire, on pouvait basculer directement vers lune ou lautre moiti de lՎcran en appuyant sur la touche Contrle-A. <1> La restriction principale dApple Pascal venait du fait quil ncessitait que lutilisateur possda la carte langage (ou lune des cartes 16 Ko quivalentes qui apparurent ultrieurement sur le march), et quil tait incompatible avec limportante collection de programmes et de fichiers qui taient dj largement disponibles sous DOS 3.2. Par la suite, avec la prolifration dApple IIe 64 Ko et dApple IIc 128 Ko, la plateforme ncessaire pour les applications en Pascal tait disponible. Mais cette poque, le systme dexploitation pour lApple II promu par Apple tait ProDOS, et Apple ne commercialisa jamais officiellement une version de son Pascal UCSD qui aurait fonctionn avec ce systme dexploitation. Le systme Apple Pascal volua jusquՈ la version 1.3, qui reconnaissait les spcificits des Apple IIe et IIc, mais qui ne fonctionnait pas aussi bien avec le IIGS que certains lauraient voulu. A la place, les programmeurs sur IIGS disposent dsormais de versions de Pascal distribues par des tierces parties (comme ORCA/Pascal de ByteWorks), et qui tirent parti du mode 16 bits de cette machine. Instant Pascal ============= Cette version de Pascal fut programme par Think Technologies, et Apple acheta par la suite le droit de la commercialiser en tant que programme dapprentissage du langage Pascal. Elle ne pouvait tre excute que sur lApple IIc ou sur un Apple IIe quip de 128 Ko de mmoire, car elle utilisait le mode graphique double haute rsolution, fonctionnant de manire similaire au bureau du Macintosh, avec de multiples fentres redimensionnables. Elle disposait dun diteur exploitant la souris qui validait la syntaxe du programme ds quune ligne avait t entre ( la manire du BASIC entier) et grait automatiquement lindentation des lignes, et marquait en gras les mots clefs du langage Pascal. Comme cette version avait pour but lapprentissage du Pascal, elle disposait aussi dune fonction dexcution pas pas et de la possibilit de modifier les variables pendant lexcution du programme. Bien que de bonne qualit dans son rle dapprentissage du langage, elle tait assez lente cause de la charge de travail supplmentaire pour tout afficher en graphique, et parce quil sagissait dune version interprte du langage (au lieu dune version compile). Les fans de lApple Pascal original se plaignrent fortement aprs quApple et introduit Instant Pascal. Une fois que ce nouveau Pascal fut commercialis, Apple ne sembla plus motiv pour raliser de nouvelles versions de lancien Pascal, qui utilisait toujours lancien systme de fichiers spcifique au Pascal (Instant Pascal tournait directement sous ProDOS). <2> FORTRAN ======= Commercialis par Apple en 1980, Apple Fortran sexcutait sous le systme dexploitation Pascal. Il cotait $200 (en plus des $495 quil fallait dpenser pour obtenir le Language System). Les programmes crits en FORTRAN pour dautres ordinateurs pouvaient tre excuts sous Apple Fortran quasiment tels quels (si des utilisateurs avaient besoin de cette compatibilit). En tant que langage compil, les programmes sexcutaient plus rapidement que ceux crits en Applesoft, et probablement aussi plus rapidement que ceux crits en Pascal, car les programmes FORTRAN nՎtaient pas traduits en P-code intermdiaire, mais directement en langage machine. Le FORTRAN dApple comportait cependant de nombreux bugs, et il ne fut jamais mis jour aprs son introduction en 1980. Il disparut des catalogues dApple en septembre 1986. Une autre faon de disposer du langage FORTRAN pour un utilisateur dApple II tait dacqurir la Softcard Z-80 de Microsoft qui cotait $345 et le compilateur FORTRAN de Microsoft qui tait vendu au prix de $200. Cette version de FORTRAN tait plus riche que celle dApple, et offrait quelques autres facilits dutilisation. Elle ne ncessitait pas la mise niveau du contrleur de disquettes en 16 secteurs (si vous ne vouliez pas le faire). De plus, le BASIC Microsoft (qui tait plus sophistiqu quApplesoft) tait fourni en standard avec la Softcard. <3> En juin 1987, Pecan Software introduisit un compilateur FORTRAN pour lApple IIGS. Il fonctionnait sous ProDOS 16 (GS/OS), mais utilisait toujours un format UCSD en crant un fichier ProDOS qui reprsentait un volume UCSD. <3> Autres langages =============== PILOT : conu principalement pour raliser des modules denseignement assist par ordinateur, ce langage permettait aux enseignants de raliser des programmes interactifs qui instruisaient les lves et testaient leurs rponses pendant leur excution. Une premire version fut programme en Applesoft et exploitait le mode texte. Par la suite, Apple commercialisa sa propre version qui fonctionnait sous le systme Pascal, et tait vendue au prix de $125. <4> FORTH : CՎtait un langage intressant dcrit comme extensible. Il comprenait un certain nombre de commandes pr-programmes, et de nouvelles commandes pouvaient tre ajoutes au langage trs facilement en donnant simplement leur dfinition. Ces nouvelles commandes pouvaient leur tour tre utilises dans des programmes plus importants. Deux versions commercialises la fin des annes 1970 furent Apple Forth 1.6 (Capn Software) et 6502 Forth 1.2 (Programma International). Apple Forth 1.6 tait un bon logiciel, mais il utilisait un systme dexploitation spcifique qui nՎtait pas compatible avec DOS 3.2. La version de Programma tait plus complte, mais aussi plus difficile matriser. <5>, <6> LOGO : Dvelopp partir du langage LISP (LISt Processing, i.e. traitement de listes) en tant quassistant lapprentissage, Logo a t un langage populaire au cours des annes dans lenvironnement scolaire. La premire version du Logo dApple (qui fonctionnait sous le systme Pascal) pouvait tre excute sur tous les Apple II 64 Ko, tandis quApple Logo II (commercialis en juillet 1984 au prix de $100) fonctionnait sous ProDOS et ncessitait un Apple II de 128 Ko de mmoire. <7> COBOL : Ce langage connut une diffusion limite sur Apple II. La seule version que je connaisse est celle de Microsoft. Elle tait vendue au prix de $599 et tournait sous le systme CP/M avec la Softcard de Microsoft. <8> C : Ce langage est actuellement trs populaire auprs des programmeurs dits avancs. Il dispose en partie des possibilits de structuration du Pascal, mais offre aussi des fonctions de bas niveau similaires lassembleur [NdT : un compilateur C fut commercialis pour les Apple II 8 bits : il sagissait de Aztec C de Manx; bien que tournant sous DOS 3.3, il disposait de son propre environnement qui tait similaire celui dUnix, et tait trs lent]. Assembleurs =========== Une grande quantit dassembleurs a t commercialise au cours des annes. Le premier fut, bien entendu, le mini-assembleur inclus dans la ROM du BASIC entier. Il tait seulement bon pour la saisie immdiate de code assembleur; si des modifications taient ncessaires, il fallait en gnral resaisir compltement une bonne partie du code. Quelques autres assembleurs disponibles les premires annes furent : TED/ASM : dvelopp en interne chez Apple et distribu involontairement vers mai 1978, cet assembleur prsentait des conflits de mmoire avec DOS, si bien quils ne pouvaient pas tre utiliss simultanment. Le module dՎdition de texte fut crit par Randy Wigginton, tandis que lassembleur fut programm par Gary Shannon. Au dbut, ce fut le seul assembleur tournant sur Apple II dont ils disposaient. <9> RANDYS WEEKEND ASSEMBLER [NdT : lassembleur du weekend de Randy] : aussi programm par Randy Wigginton, cet assembleur fut distribu hors dApple en septembre 1978. LՎditeur de textes tait essentiellement programm en SWEET-16 (lՎmulateur 16 bits de Steve Wozniak rsidant dans la ROM du BASIC entier), et tait donc lent. Malheureusement, il avait aussi son lot de bugs. <9> MICROPRODUCTS ASSEMBLER : le premier assembleur commercialis pour lApple II, cՎtait un assembleur quatre caractres, ce qui signifiait que les tiquettes (identifiant les lignes et les variables du programme) ne pouvaient utiliser que quatre caractres de longueur. Par la suite, il fut tendu pour utiliser des tiquettes de six caractres. En dpit de quelques bugs gnants, il tait bon march, car il ne cotait que $39,95. <10> SC-ASSEMBLER II : probablement le deuxime assembleur Apple II qui fut distribu commercialement. De lextrieur, il ressemblait lassembleur de Microproducts, mais il tait mieux suivi et rgulirement mis jour. Il tait trs compact, car il utilisait intensivement du code SWEET-16. Par consquent, il nՎtait pas trs rapide lors de lassemblage. Son auteur, Bob Sander-Cederlof, lana par la suite un bulletin dinformation appel Apple Assembly Lines la fois pour supporter son produit, et aussi pour tre un centre dinformation sur la programmation en assembleur 6502, ses trucs et ses techniques. <10> BIG MAC/MERLIN : vendu lorigine par A.P.P.L.E. sous le nom de Big Mac, et par la suite sous le nom de Merlin par Southwestern Data Systems (connu plus tard en tant que Roger Wagner Publishing). Cet assembleur a t trs bien support au cours des annes et a t mis jour de nombreuses fois. Cest lun des derniers assembleurs qui a eu une version pour le 65816 et GS/OS, tout en restant compltement compatible avec les prcdentes versions pour le 6502. Il est vendu actuellement sous deux formes : Merlin 816 (incluant une version 8 bits) et Merlin 16+. Lauteur, Glen Bredon, a aussi ralis de nombreux autres programmes et utilitaires pour lApple II. ORCA/M : vendu par ByteWorks, la version actuelle a t choisie par Apple Computer pour tre lassembleur officiel de lenvironnement de dveloppement APW (Apple Programmers Workshop) pour le IIGS [NdT : depuis que cet article a t crit, APW a t abandonn par Apple, tandis que ORCA/M a continu dՎvoluer]. Depuis, ByteWorks a tendu sa ligne de langages de programmation avec des versions de Pascal, de C, du BASIC ainsi que dautres langages [NdT : Modula 2 et Logo]. APPLE EDASM : CՎtait lassembleur original vendu officiellement par Apple pour les Apple II Plus et les machines 8 bits ultrieures. Bien quil ne soit plus support (ORCA/M layant supplant dans lenvironnement APW), les premires versions pour DOS 3.3 furent distribues sur la disquette Apple Toolkit, qui comportait aussi un gnrateur de caractres graphiques haute rsolution pouvant tre interfac avec des programmes Applesoft. Les premires versions ProDOS de EDASM furent vendues avec un dbugger de code 65C02 appel BUGBYTER [NdT : qui est un peu lanctre de GSBugs, avec lequel il partage quasiment la mme interface]. UCSD PASCAL ASSEMBLER : cet assembleur tait fourni avec le systme Pascal dApple; il tait populaire, car il offrait la possibilit dutiliser des macros, pouvait faire de lassemblage conditionnel, crer du code relogeable, et il disposait dun bon diteur. Cependant, les programmes dvelopps avec cet assembleur ne pouvaient pas tre excuts sur les Apple II sans carte langage, car il ny avait pas cette poque dutilitaire permettant de transfrer les fichiers sur une disquette DOS 3.2 (par la suite, A.P.P.L.E. publia des utilitaires de transfert appels PUFFIN et HUFFIN pour la copie de et vers DOS 3.3, appels ainsi daprs lutilitaire MUFFIN dApple pour le transfert de fichiers de DOS 3.2 vers DOS 3.3). Autres assembleurs divers : ASM/65 vendu par Programma; EAT (Edit et Assemble Text) vendu par Software Concepts et programm en BASIC entier; et L.I.S.A vendu par Laser Systems. <10> Macros et Scripts ================ Avec laugmentation de la complexit des programmes dapplications, est arriv un deuxime niveau de programmation. Cette extension a t appele une macro, signifiant quune seule tape pouvait accomplir ce qui auparavant ncessitait plusieurs tapes successives, ce qui demandait donc un effort supplmentaire. Parmi les premiers exemples de ce type de fonctionnalit, on trouvait des utilitaires sous DOS 3.3, qui permettaient, par exemple, dappuyer sur la touche Contrle-C pour faire apparatre la commande CATALOG sur la ligne de commande. Dans cet exemple, une macro tait utilise pour viter davoir taper sur toutes les touches ncessaires pour entrer la commande et donc acclrer les actions rptitives. Des macros similaires taient disponibles pour les programmeurs BASIC, associant une commande du BASIC une touche de contrle, acclrant ainsi la saisie des programmes (ce type de macro est diffrent des macros utilises avec les assembleurs tels que Big Mac/Merlin et lassembleur du systme Pascal. Dans ce cas, une macro est une nouvelle commande qui est dfinie pour reprsenter plusieurs codes doprations de lassembleur. Cela ne raccourcit pas le programme rsultant de lassemblage, mais facilite la saisie de plusieurs squences de code assembleur identiques). Les programmes dapplications incorporrent ce concept en fournissant la possibilit de dfinir des macros (soit de faon intgre au programme, soit par lintermdiaire dune extension tierce partie). Avec le temps, certains de ces systmes de macro sont devenus si complexes quils sont devenus des langages de programmation part entire. En fait, on les dsigne plus souvent sous le terme de langages de script pour indiquer quils dirigent lexcution dun programme de la mme manire quun ralisateur de cinma dirige son film partir du scnario (script). Ils ont dabord t populariss par les programmes de tlcommunications, o le processus de connexion un ordinateur distant, de tlchargement des nouveaux messages, et denvoi des rponses peut tre facilement automatis en analysant les messages envoys par lordinateur distant en rponse aux commandes que le script lui envoie, afin deffectuer les actions appropries. Ils ont ensuite t populaires dans des programmes tels que AppleWriter (avec le langage WPL, Word Processing Language) et AppleWorks (UltraMacros), qui offraient chacun leur propre mthode dautomatisation des tches rptitives. Un bond dans la complexit ======================== Lenvironnement dՎcriture, de compilation et de mise au point des programmes a volu au mme rythme que les applications ralises laide de ces programmes. A lorigine, lApple II et les autres ordinateurs de cette poque taient exploits dans un environnement dit interface ligne de commandes. Cela signifie que chaque commande est entre une par une, et parfois plusieurs commandes sont regroupes dans un fichier de commandes afin de simplifier les tches rptitives (comme dans le cas des fichiers EXEC du DOS dApple). Un exemple de ce type de mode opratoire est obtenu en dmarrant Applesoft (ou en utilisant MS-DOS sur un PC). Tout ce qui peut tre fait avec ce langage doit tre spcifi en tapant la commande approprie au clavier. Une faute de frappe dans la saisie de la commande provoque laffichage dun message derreur et la machine refusera systmatiquement dexcuter ce que vous lui avez demand. La mme ligne de commande est utilise la fois pour entrer les lignes constituant un programme BASIC, et pour lexcuter. Cette mthode fut employe parce que cՎtait celle laquelle les programmeurs de lՎpoque taient habitus. Pratiquement tous les ordinateurs antrieurs la rvolution micro-informatique fonctionnaient de la mme manire, mme si cela tait au travers de cartes perfores et non tap sur un clavier. Des diffrences mineures existaient de temps autre dans les diffrents langages des ordinateurs, mais aucune neut rellement dinfluence et ne changea la manire dont les gens utilisaient les ordinateurs jusquՈ lapparition du Macintosh en 1984. Le Macintosh employait une mthode radicalement diffrente pour son interaction avec lutilisateur. Au lieu de taper chaque commande, lutilisateur allait pointer sur quelque chose lՎcran et cliquer sur cette chose en utilisant la souris qui lui avait servi dsigner cette chose. Les programmeurs du Macintosh appliqurent ce concept toutes les applications qui laccompagnrent. Cet environnement diffrent fut appel interface graphique que lon abrge habituellement en GUI (Graphical User Interface), et exploite la notion dobjets plutt que le concept de commandes saisies au clavier. Pour supprimer un fichier, vous ne tapez pas la commande DELETE FICHIER; la place, vous dsignez limage (licne) reprsentant ce fichier et vous la faites glisser sur limage dune poubelle. Ce bureau dfinit des commandes plus compliques accessibles au travers de menus qui apparaissent dans des botes que lon appelle fentres et qui sont droules comme des stores partir de noms dfinissant des catgories de commandes situes sur une barre de menu. Avec la disparition de la ligne de commandes, les mthodes traditionnelles de manipulation des donnes se modifirent en consquence. Les mots sont toujours saisis dans un document avec un traitement de texte, mais les fonctions permettant de positionner les marges, les tabulations et les sauts de page ont t traduits en des icnes graphiques slectionnes la souris. Finalement, ces volutions sont aussi apparues dans les environnements des programmeurs. Le texte constituant un programme est saisi peu prs de la mme manire quun document quelconque dans un traitement de textes, tandis que la commande pour le compiler en un programme excutable est dsormais choisie partir de la barre de menus en haut de lՎcran. LՎtape suivante fut le concept de programmation oriente objet. Grce cette mthode, les dtails sur les fentres, les barres de menus, les boutons, et les autres lments standards dune interface graphique sont utiliss pour crer dautres programmes qui exploitent une interface utilisateur cohrente. Au lieu davoir dfinir laborieusement octet par octet la manire de crer une fentre, lordinateur sait dj comment le faire; le programmeur doit seulement indiquer la machine quelle est sa taille et o elle doit tre place sur lՎcran. La programmation oriente objet permet demployer des modules plus petits (quon appelle objets) pour construire un produit final plus complexe. Un langage qui permet dexploiter les concepts de la programmation oriente objets est dsormais disponible sur lApple II, mais avant den parler, quelques mots dintroduction sont encore ncessaires. LHyperTexte ============ Le terme HyperTexte a t cr par lauteur de Computer Lib, Ted Nelson et se rfre une mthode permettant lutilisateur de passer dun concept un autre dans un texte en reliant les deux concepts ensemble. <11> Le premier type de programme qui utilisa de lHyperTexte tait bas simplement sur du texte. Certains mots du texte dun document visualis taient mis en valeur pour indiquer que dautres informations sur ce mot taient disponibles ailleurs. Le dplacement du curseur sur ce mot et lappui sur une touche affichait ces informations complmentaires. Par exemple, dans un article sur lhistoire de la musique, le mot sonate pourrait tre mis en valeur. La slection de ce mot renverrait un autre article discutant les sonates en plus grand dtail. Lorsquil en a termin, lutilisateur revient son document de dpart au point o il en tait rest en suivant le lien en sens inverse. Tutor-Tech fut le premier systme dHyperTexte complet pour la srie des Apple II. Il fonctionnait sur tous les Apple II 8 bits et tait principalement destin aux environnements scolaires. Entirement en mode graphique, il dfinissait certaines parties de lՎcran comme tant des boutons et le positionnement du pointeur sur lune de ces zones permettait au programme dafficher un autre cran ou de faire que quelque chose dautre se passe. Comme pour toutes les applications graphiques, des icnes qui reprsentaient certaines fonctions taient utilises pour activer les commandes correspondantes (par exemple, pour quitter le programme, il fallait pointer sur limage reprsentant une porte sur laquelle tait inscrite le mot EXIT). En 1986, un programme remarquable fit son apparition sur le Macintosh; il fut distribu pendant un temps avec tous les Macintosh vendus. HyperCard tait un systme trs complet qui mettait en uvre le concept dHyperTexte, et ajoutait un langage de programmation consistant en des mots et des phrases qui taient plus proches de lAnglais que tout ce qui avait pu tre ralis sur micro-ordinateur auparavant. Le systme HyperCard grait tous les dtails concernant laffichage de botes ou de boutons, et laissait seulement lutilisateur la dsignation de lendroit o il voulait les placer ainsi que du nom leur donner. Et, cause de la richesse du langage (quApple appela HyperTalk), les actions de lutilisateur pouvaient tre beaucoup plus sophistiques que le simple dplacement vers une autre image (appele carte par le programme). Il tait possible de programmer des bases de donnes simples, des jeux, et bien dautres choses grce ce systme. Puisquil appelait carte une partie dune application, un ensemble de cartes constituant une application HyperCard tait dsign sous le nom de pile. Avec lintroduction de lApple IIGS, la puissance ncessaire tait enfin disponible dans le monde Apple II pour raliser un produit similaire. Mais il ne vint pas en premier dApple; sa place, Roger Wagner Publishing introduisit un produit appel HyperStudio en mai 1989. Ce programme utilisait les modes graphiques super haute rsolution de lApple IIGS pour implmenter son propre type de piles. Comme HyperCard sur le Macintosh, HyperStudio utilisait des boutons et des objets sur lՎcran pour organiser les dplacements dans une application constituant une pile. Il comprenait aussi une carte dinterface permettant de digitaliser facilement des sons pour les inclure dans les piles. Bien que plus complet que Tutor-Tech, il nՎtait pas aussi souple quHyperCard, car il lui manquait un vritable langage de programmation. En janvier 1991, Apple distribua HyperCard IIGS qui tait une adaptation de la version Macintosh. Cela apportait enfin un environnement complet de programmation hypermdia lApple IIGS. Plus tard cette anne-l, Roger Wagner Publishing rpondit avec une version amliore de son produit HyperStudio qui incluait aussi un langage de programmation similaire HyperTalk, ce qui permettait de mieux contrler les piles ralises avec ce logiciel. Bien quaucun de ces produits noffraient lutilisateur avanc laccs tous les dtails du systme de la machine (comme cest le cas du langage C ou de lassembleur), cela permettait un dbutant de raliser des programmes qui font appel du graphisme et du son, sans quil ait connatre la manire quutilise le matriel pour parvenir au rsultat. Cette possibilit, ainsi que la souplesse offerte par ces deux produits, conduisit Dennis Doms dans un article principal dA2-Central suggrer quHyperCard GS (et maintenant ventuellement HyperStudio) allaient devenir lApplesoft des annes 1990; cest--dire quun utilisateur dApple IIGS disposant dHyperCard GS peut crer des programmes aussi facilement quun programmeur Applesoft des annes 1980 pouvait le faire, mais avec un rsultat beaucoup plus attractif. <11> +++++++++++++++++++++++++ Prochain pisode : Logiciels +++++++++++++++++++++++++ Notes ===== <1> Walls, Keith S. The Fantastic New World Of Apple Pascal, PEEKING AT CALL-A.P.P.L.E., VOL 3, 1980, p. 237. <2> Howerton, Christopher & Purvis, Lee. The Apple IIGS Pascal Revue, CALL-A.P.P.L.E., Avril 1988, pp. 12-17. <3> Winston, Alan B. The Multi Lingual Apple, PEEKING AT CALL-A.P.P.L.E., VOL 3, 1980, pp. 222-224. <4> Vanderpool, Tom. GEnie, A2 ROUNDTABLE, Mars & Aot 1991, Category 2, Topic 16. <5> Winston, Alan B. The Multi-Lingual Apple: Languages, PEEKING AT CALL-A.P.P.L.E., VOL 2, 1979, pp. 183-190. <6> La version de Cap'n Softwares version fut crite par John Draper, le pirate lgendaire du tlphone Capn Crunch qui travailla Apple ses dbuts. Durant son emploi chez Apple, il conut lune des premires cartes dinterface pour lApple II : il sagissait dun priphrique contrlant le tlphone mais qui permettait aussi de truander les commutateurs longue distance des oprateurs, et tait donc quelque peu illgale. <7> -----. Apple Computer, Inc, APPLE IIc Memory Expansion Card Owners Guide, Singapore, 1986, pp. 2-4. <8> -----. (publicits), CALL-A.P.P.L.E. IN DEPTH #1, 1981, p. 106. <9> Hertzfeld, Andy. A Consumers Guide To Apple II Assemblers, PEEKING AT CALL-A.P.P.L.E., VOL 2, 1979, pp. 164-166. <10> Hyde, Randall. Assembler Maxi-Reviews, PEEKING AT CALL-A.P.P.L.E., VOL 3, 1980, pp. 240-246. <11> Doms, Dennis. An Applesoft for the 1990s, A2-CENTRAL, Mars 1991, p. 7.09-7.13. -VY,C ~ExpressLoadY {4I x0E K$" "h&HHH"z " h[ic"  &H"h8h:HHH| HHC"hH"HH9""H"h*""᭔ N *"᭔ )?HH "h HA1"hh  O AutoPatch II(C) Vincent Hemeury 1996Modifie les programmes Captain Blood et Shuffle Puck Cafe pour qu'ils fonctionnent sur un Apple IIGS ROM 03.H  AutoPatchNew York   ! 0>"h lHH" ;[+`2.*:H8H""") "N) PH,"` g ]`^ɐ| V g |Ȋd|ȊkȊrȊLT@ g ]`08ɐ| g |Ȋ=8Ȋ68|ȊD8Ȋ Z e" 7" |ȊȊ|ȊȊ" 7" 'LOf g ]`08|ɐ g ᩯȊ68Ȋ=8ȊD8Ȋ Z e" 7" ᩯȊȊȊȊ" 7" 'LO g ]`^|ɐ V gC ᩯȊdȊkȊrȊ Z eLO0HHHHHUHHA"A`KM" 9)D0$Hڢ "hD <*GS.PERITELBg<+GSINF.46BIS[<LES.PLUS.I56< 1TEXTBOBOComme je l'annonais dans le numro prcdent, certaines revues diffusent les mises jour du systme Mac. Ces mises jour n'tant pas les mmes pour tous les Mac, elles doivent tre installes aprs une lecture attentive de ce qui suit, surtout pour ce qui concerne la 7.5. V2.0. On trouve ces mises jour sur le CD d'Univers Mac n58 de Juillet 96. Golden aprs l'annonce du bug a prfr annuler . Mise jour du systme 7.5.2 ou 7.5.3.PCI ------------------------------------- pour raliser cette instalPfZ E mT EnN Ef/<?pMAJ.MACTEXTMACA TEXTMACA21f$J.gHn/<N@Hnਝ?< / ?<J,g HnڪHnԪL N^NuNV/-l-l=x ~`Hn?N=n\RGlo1lation, votre macintosh doit dj utiliser une des versions suivantes de Mac OS : Systme 7.5 ou Systme 7.5.1. systme 7.5.3.PCI ---------------- L'installation de ce logiciel ne doit tre effectu que sur les Macintosh suivants: - PowerMacintosh 7200/75 - PowerMacintosh 7200/90 - PowerMacintosh 7500/100 - PowerMacintosh 8500/120 - PowerMacintosh 9500/120 -PowerMacintosh 9500/132 L'installation sur toute autre modle de Macintosh est formellement dconseill par Apple. Si toutefois cette installation tait ralise, Apple dclinera toute responsabilit sur les consquences qui pourraient s'en suivre. systme 7.5.2 ------------ ATTENTION Cette mise jour contient un bug au niveau du son et sur certaines machines le son disparat totalement. Cette version du systme ne peut s'installer que sur un Macintosh AV ou pourvu d'un moniteur Apple AV. Apple prvoit la sortie d'un patch pour corriger le problme La Mise Jour 2.0 du Systme 7.5 est une nouvelle mise jour du logiciel systme Mac OS, destine amliorer de faon trs significative la stabilit du systme d'exploitation, tout en apportant des progrs notables l'utilisation de votre ordinateur Apple Macintosh. La nouvelle Mise Jour 2.0 du Systme 7.5 ajoute en effet de nouvelles fonctions au logiciel Systme, ainsi qu'aux technologies utilises dans les rseaux et tlcommunications, dans le multimedia et d'autres domaines en progrs. La Mise Jour 2.0 du Systme 7.5 est, en fait, essentiellement destine amliorer d'une part le Systme 7.5 et remplacer d'autre part la version 7.5.1 de ce mme Systme, si vous utilisez dj l'un ou l'autre sur votre Macintosh. Cette nouvelle mise jour permet, en ralit, de bnficier des avantages du nouveau Systme 7.5.3. Effectuer la migration vers le Systme 7.5.3 prsente donc de nombreux attraits; cependant nous vous recommandons de n'effectuer cette mise jour que pour les raisons suivantes : de faon bnficier des nouvelles fonctionnalits offertes, par exemple, par Open Transport, QuickDraw 3D, . . . pour rsoudre certains soucis spcifiques, que vous auriez pu rencontrer, pour utiliser des applications particulires exigeant le Systme 7.5.3 (comme par exemple le kit de connexion Internet - AICK 1.1.1). Plus prcisment, la Mise Jour 2.0 du Systme 7.5 : est recommande aux utilisateurs de Macintosh Quadra ainsi que des autres modles haut de gamme base de 68000 et des premiers Power Macintosh des sries 6100, 7100 et 8100, qui fonctionnent dj sous Systme 7.5, est recommande aux utilisateurs de Macintosh Powerbook base de 68000, qui fonctionnent dj avec la version 7.5, Mais la Mise Jour 2.0 du Systme 7.5 : ne doit pas se substituer au logiciel "Systme 7.5.3 pour Power Macintosh sries 7200, 7500, 8200, 8500 et 9500" pr-install sur votre disque dur ou, si vous n'en disposez pas encore, qui peut vous tre envoy GRATUITEMENTsur CD-ROM suite votre inscription, soit sur le service 3615 code Apple, soit directement auprs de votre point de service Apple, n'est pas conseille si vous disposez d'un Macintosh Powerbook 190, 2300 ou 5300 pour lesquels la plupart des fonctionnalits de cette mise jour sont dj incluses dans la "Mise Jour logicielle PowerBook version 7.5.2", n'est gnralement pas recommande pour Macintosh Performa (tant en version Power PC que 68000). Pour le moment et considrant que Macintosh Performa est une solution intgre, optimisant toute la configuration, aussi bien des logiciels inhrant au Systme que des applications intgres autour du Systme 7.5.1 ou 7.5.2, tout changement de systme d'exploitation pourrait causer certains soucis sur l'une ou l'autre des parties de la solution. 1996 - Apple Computer France - Claris France 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Nous tions une vingtaine. La tendance la dfection se confirme depuis deux sances. Avant, nous avions en gnral une quarantaine de membres qui venaient. Il est vrai quil y a peu de nouveauts dans le monde de lApple IIGS et quil nous est impossible de donner un ordre du jour un mois avant. Mais ceux qui sont venus ne lont pas regrett. Brutal Deluxe avait fait le dplacement depuis Bordeaux et nous a montr une version trs avance dune conversion du jeu Lemmings pour notre GS et nous a fait une dmonstration du contenu de son CD Rom (pardon Cdrom) DeluxeWare. Babar nous a fourni une liste de sites Internet et a fait le point sur les mises jour des cartes RamFast et de la connection dun lecteur de CD Rom via Media Control. Denis Melchior a montr la maquette du CD Rom du Club version Mac et PC. CD divis en trois parties : lhistoire de 1986 1996, les hommes et les socits qui ont fait lApple IIGS. Bernard Tomeno nous a parl de lenfant quil a soigne et de son avenir qui dpend en partie de notre bonne volont (voir lՎditorial) Paul Lafonta a parl des connections de disques PC via la carte Blue. La sance leve, nous nous sommes donns rendez-vous pour Apple Expo. Ce mois-ci, je laisse la plume Bernard Tomeno qui fait appel votre gnrosit. Informatique Humanitaire.... Chers amis du Gs-Club, Mr le Prsident du Gs-club, J'ai essay pendant quelques annes d'tre un membre actif de notre Club; ma participation s'est ensuite faite plus sporadique. Mon mtier de Chirurgien et mes fonctions de Chef de Service Hospitalier m'y obligeaient ... j'en suis dsol mais entre mes 2 passions (mon mtier et l'informatique) la premire se devait d'tre prioritaire. Si je reprends la plume aujourd'hui c'est pour vous lancer un appel et cogner l'huis de votre gnrosit. J'ai vu dbarquer dans mon service il y a 6 semaines une fillette de Centre-Afrique ( oui... c'est ce pays dont on a parl tout rcemment la Tl parce qu'il est en meutes et rebellions). Elle tait porteuse d'une monstrueuse tumeur cancreuse de l'paule, voluant depuis des mois, lui arrachant nuits et jours des cris que la morphine ne calmait meme plus. Je n'ai rien pu faire d'autre que l'amputer de tout son bras, paule et omoplate comprise. Amputer une enfant je vous assure que c'est pnible... mais il n'y avait pas d'autre issue. Les 8 jours d'hospitalisation ncessaires cette intervention se sont bien passs mais ne seront jamais pays par personne, y compris par le gouvernement de Centre-Afrique dont je sais qu'il ne faut RIEN attendre en dehors de promesses qui ne seront bien sur jamais honores... Comme au del de ces 8 jours je n'avais pas d'autre solution j'ai recueilli cette enfant chez moi (ce qui ne me pose aucun problme rassurez vous, ce n'est pas pour cela que je vous contacte). Si le traitement s'arrte l, si je la renvoie dans son pays sans rien faire de plus, les donnes scientifiques sont claires : l'enfant n'a que 20% de chance de ne pas mourrir de mtastases. Si nous faisons, en plus de l'amputation, 6 mois de chimiothrapie dans un centre anticancreux proche de mon hopital, elle a alors 80% de chances de gurir. Six mois de chimiothrapie, raison de quelques jours de traitement par mois, mdicaments et divers examens de surveillance compris, cela reprsente un budget de 120.000 francs. J'ai dja frapp quelques portes et j'ai pu,en 1 mois, runir 50.000 francs. Il m'en manque encore 70.000. Les petits ruisseaux faisant les grandes rivires je me permets aujourd'hui de m'adresser vous... ... vous personnellement ... ou vous en temps que membre connaissant une association caritative, une oeuvre de bienfaisance, etc... D'avance pour cette enfant...MERCI B. Tomeno le 10 juin 1996 P.S. Vos dons peuvent etre libells l'ordre de l'ADECRO (association type loi 1901 dpendant de mon service de chirurgie). Un reu vous sera adress. Pour le courrier l'adresse est : ADECRO - Professeur Tomeno Chirurgie Orthopdique Pavillon Ollier Hopital Cochin 27 rue du Fg St Jacques 75014 Paris Le CD Rom prend tournure et larchitecture est dfinie. La maquette a t approuve par les membres prsents le 8 juin. Nous disposons de tous les documents ncessaires sa ralisation. Nous ne sommes pas sr toutefois davoir toujours fait le choix idal pour les vnements de chaque anne de 1986 1996. Alors nous faisons appel vous. Si vous avez le temps de le faire, envoyez-nous rapidement un courrier nous disant quel est lՎvnement majeur, lhomme et la socit qui selon vous ont marqu chaque anne de lexistence de lApple II GS de 1986 1996, bien sr, pas forcment pour chaque anne et pas forcment les trois. Nous tiendrons compte des diffrents avis pour organiser notre contenu. Le vritable travail de mise en place se faisant durant le mois daot, envoyez votre rponse avant. LES.PLUS.Iv#' 'ORCA.TNJ $MAKE)SW 8Coucou c'est nouveau moi ! ***************************** Tung !! Clooong !! C'est fait, aprs deux bons mois d'interruption, le GS et le Mac viennent de redmarrer et le voyage Orlans semble ne pas les avoir affects !. Par contre il est certain que le service Domaine Public a t trs perturb par mon dmnagement, j'espre avoir retrouv tous vos envois au fond de mes cartons !. J'espre aussi que vous ne m'en voudrez pas trop pour tous ces retards, c'est promis je ne recommence pas demain !!. Mais que c'est-il pass pendant tout ce temps ? La plante Apple fonctionne sur trois pattes ! et tout valse tour de bras: les hommes, les millions de dollars, les machines. Un PowerBook 5300 command il y a deux mois n'est toujours pas arriv et je ne sais mme pas s'il arrivera un jour !, pour une fois que j'avais russi faire entrer Apple dans mon entreprise !!. Bien sr tout le monde enterre encore une fois Apple, cette drole de socit qui a tenu 20 ans en fabricant une machine pas comme les autres, considre comme indigne de figurer l'inventaire informatique des plus grandes entreprises (srieuses) et qui pourtant n'a jamais cess d'tre imite. Bon, exit notre fabricant de boisson gazeuse qui voulait mettre le Mac dans tous les salons de nos bonnes vieilles demeures, notre Amlio nouveau veut recentrer la ligne en la tirant nouveau vers les hauteurs qui ont fait son succs. Et bien nous sommes assez d'accord, nous qui avons dj donn des fortunes notre constructeur prfr, car enfin tre Applemaniaque c'est un peu comme faire partie d'une confrrie ( j'ai pas dit secte !) on ne veut pas avoir la mme brouette de chantier que le voisin ! que dirait un Ferrariste si demain toutes les voitures taient rouges ? !. Ne nous inquitons pas trop, nous disposons de machines qui marchent, de logiciels en avance sur leur temps et nous, GS-istes, sommes pays pour savoir que l'on peut trs bien faire vivre une machine Apple bien aprs qu'elle ait t retire du march!. Bien, pendant que je tapais ceci sur le GS, le Mac tirait des entrailles du CD Rom Univers Mac sa mise jour logicielle 7.5.3 ( dite mise jour 2.0 ); il est donc trop tt pour que je vous en parle si ce n'est que je constate encore une fois que l'Installeur n'en fait qu' sa tte et installe toutes les extensions que je n'ai pas slectionnes sans enlever non plus les plus anciennes ! ( il faut dire que, par exemple, l'extension QuickTime pour PowerMac s'appelait "PowerPlug" la dernire fois et "Module PPC" aujourd'hui !, je vais tre oblig de passer l'aspirateur dans mon dossier Systme !!). Le dtracteurs d'Apple auraient-ils raison ? Allez examiner les effets d'un installeur Windows, vous serez rassurs !!!. Atchao, bonsoir ! J. Rey i +-" H }h` O`" `" `" L} Lg LgKFichier patcher:@@  ɥ HHH HHZڢY"hH uh`` LgI Lgt'N!NN! lr Xter.Box "I"@ Fichier Edition  Patch Unpatch Captain BloodShufflepuck CafeA Propos de...Quitter AnnulationCouperCopierColler  r  d T -V    , : H Zz@\ Xxg Ccn Vv@u Aa@E 4 4 & & Qq@ T l O33/Le patch a t effectu avec succs./^OK54/Une erreur est survenue ! L'opration n'a peut-tre pas russi./^OK52/Ce programme ne reconnait pas cette version de Shufflepuck Cafe./^Annuler52/Ce programme ne reconnait pas cette version de Captain Blood./^Annuler32/Ce fichier a dj t modifi./^Annuler43/AutoPatch for ROM03 Modification d'Autopatch pour MultiSwitch GS. (C) 1996 Vincent Hemeury pour le GS Club. /^OK64/Cette option modifie le fichier SHUFFLE du programme Shufflepuck Cafe de Broderbund afin que ce dernier fonctionne sur un Apple IIGS ROM01./^OK64/Cette option modifie le fichier BLOOD.SYS16 du programme Captain Blood de Mindscape afin que ce dernier fonctionne sur un Apple IIGS ROM01./^OK64/Cette option modifie le fichier SHUFFLE du programme Shufflepuck Cafe de Broderbund afin que ce dernier fonctionne sur un Apple IIGS ROM03./^OK64/Cette option modifie le fichier BLOOD.SYS16 du programme Captain Blood de Mindscape afin que ce dernier fonctionne sur un Apple IIGS ROM03./^OK ZH"hh` 1 HH0"z HHHHHZڢ" "` ""kHH"` "HH" ""` "HH"t "t"` "HH"w "w"`HH "hH" "HH"S "S"`KHHHHH "kLKIINsL6AnnulerAccepterOuvrirFermerVolumeAccepterDsignez un volume:Dsignez un fichier:Patcherr-E]= Iw 4L Xw ; %w Ba mw I+ 7w + k  "wHuH"6H4H""`-7"OYdht'4JMPSY]y #),/5:NTZ 06LUbekntwzVq|  A>1v V  &@ Q ] P/U`kA (6DR`n|  !f3 ? V  jrUxAx  mg #,BwIRh  !"#$%&'()*+,-./ 4Mc(PX`P H  (D@@ꜹ \ &az{01w~>( K4S!TЂ4UD)oR\DL!$)LRD2b$240,!)e@N TJBR(%w ^D(DD2b$R nh9{׽(ReL̒J336mNEzӜ&攴BloG̩#$i HJGA.tD*B S2$i*JTT(RUS33333LI$b*#%JB Š6 $^(DRD*"B $$HJTE"|UNILI$Bj<2Fш)*VB@D !$)DRDQ&"B0S3Ē$I*D(JD)MS333ILI$Ib$'MJ$Q c@I@#w8Fo9Ť)z31hӜw 4~lC``"` @@ p $%(+.3589=ADHLQUY]aefhkorv}  "'+047<BEGLOW]afkosv{  #)/58;@EILQUZ_dfiiqxxxxx}}}}}}}       Stuttgart   O3;f `p`n0l0fێag7 0ٶ60p ?矀~7`<y6`~0l` o|߹x0>|c0`?|?fp03 xx~`f<000<sxx<<0y00`}7m ϟ>|?>|xoó `ϳcdž ?ٟ o`߰?`xx<70ys`|>y6f 0`Ǐ<ٹǏy3yl>>c3?<??`?0 0 0`pp0 ` %'*-179?AHPT\dlt|"*3;DLTZciu} #*0:@FMQSW\\ht}$+29@DHOUUZbjnu{~"$$$$*29@HHT`iw                            Avant Garde!   C E@!QA2 ( PH$Phb &Tc`qc `9;a؈`B8B"@("M EQR *" (dbJ!EZ((]H/h)8Y#B(c`EQDRhH@BT);#<@B  "„2xL!$ C 8 Y)0 IA Dc$Qi1@ERT;sνf;[2cT|'"뮺)$*>}D%$ K}%A0b"XI 0B(sJcEDA$!@G1‘8%MHT(hqp 0Qas HB&KqD!A I%$L%"D(0@IafFJ!mc9A!'@;sμ;4OT'|'뮺BDHLPTX\`degmrx}  "'/17=CIOSY^_afgpu{ #)+-038>DJPV[`ejorv|#(.39=AHIPW^hsx #$'+.2369>ADI                  <?? ?? ???? ?DODL@<<?? ?? ?? DODL@< -7 -7N-7-7-7SSfoYS fe SjSꎙSYkajS? jS?bfjS?<<0< PS 0 < <0 ? 00 <f jS <0 0 <<? 0 0jS 00 0 < $E10190 $00057C -> $E10192 $0004FC -> $E10191 $0005FC -> $E10193 Attention: Il se peut qu'un programme dispose de plusieurs routines faisant appel aux trous dans la mmoire cran, ne vous limitez pas une seule recherche d'une squence $7C 04 00. C'est par exemple le cas de Shufflepuck Cafe. (C) 1996 Vincent HEMEURY pour le GS Club12345678 Avec ce numro de GS Infos, vous trouverez dans le dossier V.HEMEURY une application qui permet de modifier deux jeux afin qu'ils fonctionnent sur l'Apple IIGS ROM 03. Le programme fonctionne du systme 5.0 au systme 6.01, sur un GS ROM 01 ou 03. Cette application a t crite partir de l'AutoPatch de MultiSwitch, ce qui explique qu'elle est un peu plus importante qu'une application classique de patch, mais il est ensuite trs simple de rajouter le patch d'une application en quelques dizaines d'octets. J'ai apport quelques modifications MultiSwitch afin qu'il supporte Spectrum 2.0 de Seven Hills (ce qui me fera peut-tre changer de rubrique dans l'annuaire de l'Apple IIGS de Philippe Manet). L'opration se droule en deux temps: AutoPatch modifie Spectrum 2.0 et il faut ajouter la ressource Gen.Fork partir de MultiSwitch, le programme fonctionne toujours si MultiSwitch n'est pas actif. MultiSwitch prend en compte le programme Twilight II avant d'afficher l'icne d'une application dans la barre de menus. Send PostScript 1.7 peut tlcharger les fichiers binaires (en plus des fichiers ASCII et des polices de caractres) mais surtout, il est capable d'imprimer un fichier PostScript partir du disque sans qu'il soit ncessaire de disposer d'un bloc de mmoire de la taille du fichier. Cette modification tait devenue ncessaire puisqu'il n'est pas rare de trouver des documents au format PDF dont une page occupe 1,5Mo. Send PostScript dtermine automatiquement la meilleure solution de tlchargement, soit partir de la mmoire soit partir du priphrique de stockage. Ceux qui ont commis l'erreur de passer d'une configuration QEMM+Windows 3.11+PC Tools Windows 95 ou si vous tlchargez des fichiers PostScript en provenance de cet environnement, vous subirer probablement en fin d'impression l'jection d'une page blanche ainsi que d'une autre page indiquant qu'une erreur s'est produite pendant l'impression. Pour viter cette erreur, il suffit de supprimer les deux lignes comprises entre %%DocumentsSuppliedFonts: et %%Pages:, elles commencent par /PScript_Win_Driver et PScript_Win_Compat. Mise jour gratuite pour les possesseurs de la version 1.6x de Send PostScript (qui ne possdent pas MultiSwitch, SendPostcript tant un des programmes fournis avec ce dernier), 25FF pour les autres, dans les deux cas, envoyez-moi une enveloppe auto-adresse affranchie ainsi que la disquette originale. Je vous rappelle le prix des mises jour: de MultiSwitch v1.0 v1.1x v1.2x v1.3x v1.4x MultiSwitch 1.44 60FF 50FF 40FF 40FF gratuit 2 disks+enveloppe MultiSwitch 1.44 70FF 60FF 50FF 50FF 20FF sans disks Lors de la dernire runion du GS Club, Babar rappelait qu'il tait possible d'couter les pistes audio d'un CD partir d'un CD-ROM SCSI-2 connect une RamFast au moyen de l'accessoire Media Controller. L'opration tait cependant assez complique et ne permettait pas de choisir la piste, il faut couter le CD du dbut la fin ! Je signale aux programmeurs que la carte supporte la commande SCSI-2 PLAY AUDIO TRACK INDEX (via les appels READ ou WRITE) et que cette commande permet de choisir les pistes de dpart et de fin, sans avoir lire le catalogue du CD. Je l'ai teste partir du moniteur sur un Apple CD-300, ce n'est donc pas de la thorie. Enfin, SCSI Toolkit de MultiSwitch dispose de cette commande pour couter les CD audio mais SCSI Toolkit n'est compatible qu'avec les cartes Apple rev C et High-Speed. Une bote de dialogue vous demande quel piste vous dsirez couter et excute votre requte, il n'est pas ncessaire de possder un quelconque driver SCSI-2 pour CD-ROM, il suffit que le priphrique soit vu par le SCSI Manager. :;<=>?@AApple Expo 96 ------------ Lexpo change de lieu et se tiendra du 18 au 22 septembre 1996 porte de Versailles. Nous ne savons pas encore comment les Apple User Group seront reprsents, mais je serai prsent sur lexpo le samedi aprs-midi 21 et le dimanche 22. La main mise ----------- Lindustrie japonaise dominait tous les marchs de lՎlectronique grand public sauf un, celui de la micro-informatique, domaine rserv aux grandes compagnies amricaines Compaq, IBM et Apple. Ce pass est rvolu. En devenant lactionnaire principal de Packard Bell, le japonais Nec devient le numro un mondial du micro-ordinateur et pse 40 milliards de dollars de chiffre daffaires annuel. Apple ----- Aprs les pertes du premier trimestre, la socit pense rester dficitaire cette anne et ne pas verser de dividendes aux actionnaires dans un avenir prvisible. Les ventes de Mac ont baiss de 14 % au cours du 2me trimestre. Apple veut se concentrer sur ses marchs traditionnels (lՎducation, le graphisme, la PAO et le grand public haut de gamme) et investir le nouveau march que constitue Internet, cela en rduisant sa gamme de Macintosh de moiti. Internet -------- Pour fabriquer loutil idal de navigation sur Internet un prix trs conomique, cela afin dattirer les familles qui nachteraient pas dordinateur, IBM, Netscape, Sun et Apple se sont associs. Cette alliance compte deux absents de poids Microsoft et Intel Dlires de presse --------------- PC Expert n49 titre : Battu par Cyrix, bientt supplant par le Pentium Pro : Le PENTIUM CONDAMNE ? En pages intrieures, lՎditorialiste remet le couvert : Est-ce la fin dune re ? Mais dans le texte, il remet ses pendules lheure... Intel les moyens dՎliminer ses concurrents par la chute des prix ou lapparition de nouveaux processeurs... (NDLR : Attention ... notre information sera auto-dtruite par nous-mmes dans les quelques lignes qui suivent... Comment crer un non-vnement en priode creuse ? Inventer un titre ronflant concernant un problme qui nexiste pas et se contredire pour rester objectif. La presse gnraliste dans ces cas-l nous ramnent quelques gentils extra-terrestres au conditionnel.) CD ROM ou CdRom -------------- Non, ce sera Cdrom ! Lacadmie a tranch. Lorsquon nommera la petite galette de 12 cm, on devra donc crire le cdrom. Au fait, le scanner, imageur ou numriseur ? RAM --- Les prix de la mmoire vive seffondrent. On trouve 16 mo pour le prix de 4 il y a un an soit 1000 F TTC. Leffet Kobe lenvers ne durerait pas car les fabricants devant la baisse de leurs marges se seraient mis daccord pour baisser la production. Intox pour provoquer des achats massifs et ainsi tenir les cours ou vritable information ? Sauvegarde ---------- Le mme mois, les revues UniversMac 58 et Golden 43 font le point sur les sauvegardes amovibles et sont ... dj en retard ! car FUJI vient de sortir le disque optique 3.5 pouces de 640 mo compatible en lecture et criture avec ceux en cours de 128 et de 230 mo. A ne pas confondre avec le lecteur-enregistreur optique 3.5 pouces de 650 mo de Sony sorti le mois dernier et qui lui nest pas compatible avec les formats actuels . La bataille dans la jungle des sauvegardes continue... Les enregistreurs de CD Rom baissent rapidement et en un an sont passs pour ceux en quadruple vitesse de 30 000 F 10 000 F. Les mauvaises langues disent que larrive prochaine du DVD avec ces 4,7 giga de capacit ny serait pas pour rien. Annoncer la mort du Cdrom parce quil serait coinc dans ses 650 mo est peut-tre un peu htif, surtout quand on voit quel point certains diteurs ont du mal le remplir dun contenu intressant. La FNAC propose dans une publicit pour ses propres slections de mettre les trois-quarts des cdroms (Cdez Rome , cest des roms , cest du rhum, cest des rhumes, cde hre au heaume ?!!!) dits la poubelle. CDESuite larticle de Jacques Rey, plusieurs personnes nous ont crit propos des possibilits dautres crans pour le GS. Vous pouvez utiliser un cran VGA pour PC en vous procurant la carte SecondSight (voir les annuaires de Philippe Manet GS Infos N45). Vous pouvez utiliser un tlviseur en fabricant le cble de connection dont le brochage est dcrit ci-dessous. A priori, il est impossible dutiliser un cran pour Macintosh, tous nos essais avec divers crans ont chou. Pour les techniciens, Le club dispose du plan du moniteur couleur dorigine. Connexion de l'Apple IIGS la prise Pritel d'un Tlviseur -------------------------------------------------------------- Prise DB-15 Mle ct GS---------prise PERITEL mle 1,6,13------Massesignal/Blindage------4,5,9,13,17,18,21 2----------Signal.Rouge---------------15 3----------Synchronisation------------rsistance190 Ohm---20* 5----------Signal.Vert----------------11 8----------+ 12Volts.-----------------8 - rsistance 360 Ohm -16* 9----------Signal.Bleu----------------7 11---------Signal Son-----------------2;6 * La broche 3 de la prise DB-15 est relie une rsistance de 190 . L'autre extrmit de cette rsistance est connecte la broche 20 de la prise Pritel. ** Les broches 8 et 16 de la prise Pritel sont relies par une rsistance de 360 . Utilisez de prfrence des cbles blinds.GHItitre "GSInfos n46 et 46 bis (c) GS Club 1996" about2 "V.Hemeury, P.Manet, O.Zardini " about3 "J.Rey, B.Tomeno, D.Melchior " about4 Nous attendons trs impatiemment vos articles... contenu "Contenu de ce numro", 1/contenu pause 10 image 1/couv.46 menu Sommaire article Editorial, "L'ditorial du prsident", /GSINF.46/Articles/Edito article Mot de J.Rey, "Par D.Melchior...", /GSINF.46/articles/mot.J.REY article Galactica, "Par D.Melchior...", /GSINF.46/articles/galactica.46 article Runion du 8 juin, "Par D.Melchior...", /GSINF.46/articles/reunion article Infos VO, Genie lamp de mai..., /GSINF.46/articles/lamp.may.a2 article projet.CD II, "Je suis moins seul avec mes rves...", /GSINF.46/articles/cederom article Annonces, "Les petites annonces", /GSINF.46/articles/annonces menu Divers article Mac, "Par D.Melchior, /GSINF.46/articles/MAJ.MAC article Histoire A2- 17, "Par P.Manet, /GSINF.46/articles/Histoire.A2.17 menu "Le coin hard et soft" article "Cble GS Pritel", "Connecter GS et tlviseur", /GSINF.46/articles/GS.PERITEL article "Domaine Public", "Les domaines publics de GS Infos 46", /GSINF.46/articles/domaine.public article Emulateur GS,par O. Zardini, /GSINF.46/articles/emulateur.GS article AutoPatch & co, "Par V.Hemeury, /GSINF.46/articles/V.HEMEURY article Les Plus I, Les Plus, /GSINF.46/articles/les.plus.I article GS Infos 46 Bis, La 2me disquette, /GSINF.46/articles/GSinf.46bis ORCA.TNv$' '.ASM65816.NOTES`J;o>oJ,EDITOR.NOTES; ooJ,LINKER.NOTESooJM16.NOTEStooJMACGEN.NOTESooJ+SHELL.NOTES ooJ(CC.NOTESSآooJ+PRIZM.NOTES pooJ,PASCAL.NOTESI%ooJFINDER.DATA" pJLMNOPQR************************************** Matriel vendre : -carte APPLE // pour imprimante + cordon =100F -carte transwarp 9Mhz avec cache 32K = 500F -carte PC-Transporter + lecteur 3,5"+ doc + cordons cran couleur + disquettes = 800F -carte d'extension mmoire quipe 4M. = 300F -alimentation IIGS renforce = 300F -Lecteur Apple chainable 3;5" + 50 disquettes = 400F -Lecteur Apple chainable 5;25" + 100 disquettes = 300F Tel.(province) HdB : 88 67 76 97 ou le soir 88 98 59 11 (rpondeur si absent) ***************************************************************** Je vends (les logiciels sont tous des originaux accompagns de leur documentation, le matriel fonctionne impec); le port est en plus mais on peut passer prendre les articles chez moi (rgion parisienne) pour viter les frais. Matriel :  Imprimante Citizen 120D avec interfaces srie et parallle, ainsi quun ruban neuf supplmentaire (fonctionne sans problme avec le driver Epson fourni avec le systme, Pointless et Express; peut aussi tre connecte sur un compatible PC) : 300F  Carte RAMkeeper de Applied Engineering : 300F  Carte stro : 200F  Disques durs Vulcan avec contrleur : 20 MB : 200F, 40 MB : 300F Utilitaires GS :  Kangaroo (extension des botes de dialogue Standard File, en franais) : 100F  Platinum Paint (version entirement en franais) : 100F  VSCom (mulation minitel) : 50F  GSPaint et GSWrite : 50F chaque, 80F les 2. Jeux GS :  Bouncing Bluster (jeu de type casse-briques, en franais) : 50F  Life and Death (simulation dun hpital) : 50F  Tass Times in Tonetown (aventure) : 50F  World Games (simulation de sports) : 50F  The Last Ninja (simulation de karat) : 50F  Bridge 6.0 : 50F  Strip Poker II : 50F  Paperboy (arcade) : 50F  La collection des 8 jeux : 300F Logiciels 8 bits :  Arlequin (dessin double haute rsolution), Talk is Cheap (programme de tlcommunications), Prosel 8 (lanceur de programmes et utilitaires disques et fichiers), PFS: Fichier (base de donnes), Budget Familial, MAX (moniteur tendu, MicroScrabble (jeu), Copy II+ (copieur de disquettes protges et utilitaires) [programmes et documentations en franais, sauf pour ProSel 8 (doc seule en VF) et TIC] : 30F chaque, 200F les 8.  Program Writer (diteur Applesoft plein cran) : 70F  AppleWorks 1.4 Franais : 100F  Publish It ! v2 et v3 : 100F lensemble Livres et revues :  Clefs pour Apple IIGS : 50F  Systme ProDOS de lApple IIGS : 50F  BASIC Computer Games et More BASIC Computer Games (environ 200 programmes de jeux programmer en BASIC, ou pourquoi ne pas sinspirer des ides pour faire des jeux GS en mode graphique !) : 50F les deux  La pratique de lApple II : 10F  Apple Pascal sur le bout des doigts : 10F  Apple II Users Guide : 10F  Guide Pratique de VisiCalc : 10F  Les 4 livres ci-dessus pour 30F Anciennes revues Apple II; je prfre vendre les collections compltes plutt que les numros individuellement, mais cela est quand mme possible; dans ce cas, je vends chaque numro pour 5F :  Nibble (27 numros : fvrier, avril, mai, aot dcembre 88, janvier 89 aot 90 sauf juin 90) : 100F la collection.  A+ (25 numros de juillet 89 septembre 91 sauf octobre et novembre 89, ainsi que dcembre 1990, mais avec novembre 92) : 100F la collection.  Poms (28 numros de 14 50) avec les disquettes des numros 41 50 : 120F la collection. Philippe Manet 40 rue Victor Hugo 94700 Maisons Alfort (1) 43.76.61.08 aprs 19h manet_p@decus.frTUVWXYZ  !"#$%&'()*+,hoMAIN@ tDf  ` Df wA,p߄̌wA,p߄̌wA,p߄̌wA,p߄̌wA,p߄̌wA,p߄̌wA,p߄̌wA,p߄̌wA,p߄̌wA,p߄̌wA,p߄̌wA,p߄̌wA,p߄̌Dffww   Rl~lR m}VzU~{}p|lsY}}bFUUU@ FE@TFUfPU FUffeDBfBBfPDVff`BffeDBfBBfPDVff`f`UFUffVfBffff` Bff`BffB"!ffff`Bff`Bf`ff`U FUf`VeBf`ffBBBfff`BBBfBBEBBBf`"ffBBBfff`BDBffPFf`UF UfEwfPVff`fffff`BBBfDBf`"fffff`BB ffdWvTf`U F UfwfPFff`EffDfff`BBBfBBBf`EffDffEf`BB ff`guf`UFUfff`" ffB ff "!f`BBBfDBf `" ffBBB ff "!f`BB ff`fPe@f`U FUffePFff`30ffDff 3!f`BBBf BBf`30ffD ff 3!f`BB ff`UUf`UF UfPUU@Vff`B32ffff#B3 f`BBBf D Bf`B3 2ffDff#B3 f`DB ffeUTf`U FUfdDBf`D ffBBBfff`BBBfBBBBBf`DffBffDf`DBBf@D@Ff`UFUffPVfBffff` Bff`BffB"!ffff`Bff`Bfeff`U FUffeDBfBBfPDVff`BffeDBfBBfPDVff`f`UFUfPU FE@TFUUU@ FE?2^e3!fP2!fP2!e3!fP2!fP2!e3!fP2!fP2?!e3!fP2!fP2!e3!fP2!fP2!e3!fP2!fP2!e3!fP2!fP!EE?"Vfe"!ffP"!ffP"!fe"!ffP"!ffP"!fe"!ffP"!ffP"?!fe"!ffP"!ffP"!fe"!ffP"!ffP"!fe"!ffP"!ffP"!fe"!ffP"!ffP! EEBUUUPBUUPB UUUUPBUUPB UUUUPBUUPB UUUUPBUUPB UUUUPBUUPB UUUUPBUUPB UUUUPBUUP EE EEDDDDDDDDDDDDD E;D33;D33;D33;D33;D33;D33;D33;D33;D33;D33;D33;D33;D33;33; DDDDDDDDDDDDDDD\]^_ Dossier SoundAce 2.2 ------------------ Un diteur et digitaliseur de sons de C.Turley qui peut remplacer celui de votre carte dacquisition. Dossier PuyoPuyo --------------- PuyoPuyo est un jeu de type ttris rigolo de Triangle production adapt au GS par Slixter. Dossier CDROM.STACK ------------------ Un appel au peuple pour la ralisation dun CD Rom compos de piles HyperStudio : Hello people! One of these days I will put a new file on several FTP sites that is called "cdromstack.shk". This file is a HyperStudio 3.x Stack and is just a simple beginning of a something real big. The goal is to reach as much as possible people around, so please put the file on any BBS that supports the Apple II line you know. If possible also on GEnie - I don't have an account there myself. What you have to do, is download this file and read the info in it. Then add your own cards and return it to me. "But what cards?", you may ask... Well, the cards you're going to make, must tell about yourself, your GS and experiences and interests about this great computer! When I have received enough stacks, I will put them together into one stack on a CD and distribute this one widely! Of course, this CD-Rom cannot be free, but depending on the amount of people willing to buy this CD, the price will be higher or lower. If you have any comments about this, please let me know! My email addresses are: dboomsma@sci.kun.nl dark_dude@darkcastle.euro.fnet.org For more 'up-to-date' information, you can access my home page: http://www.wco.com/~gbmaidsf/db/ and klick on the GS UserList Icon. Sincerely yours, Doede Boomsma a.k.a. Dark Dude ----------- This project has been set up by Doede Boomsma and Dark Castle Magazine & BBS --------------------------------------------------------------abcdefghijklmnopqrstuvwxyz{|}~Asm65816 2.1.0 Copyright 1996, Byte Works Inc. -- Change List -------------------------------------------------------------- 2.1.0 1. Bugs squashed. See bug notes, below. 2. The assembler supports the extended character set. See "Extended Characters," below. 2.0.4 1. In the 2.0.4 disk release, the shell and run-time libraries underwent a significant change that forces text-based assembly language programs to call initialization and shutdown subroutines. These subroutines, and some related utility routines you may want to use, are described in "System Functions," below. 2.0.2 1. Bugs squashed. See bug notes, below. 2.0.1 1. Bugs squashed. See bug notes, below. -- A Special Thanks... ------------------------------------------------------ ORCA/M 2.0 has been a very long project, mostly because the necessities of running a business kept interfering with getting the programming done. Along the way, I got lots of help and encouragement from a number of sources, and I'd like to mention a couple here. First, Zip Technologies provided a Zip GSX board for compatibility testing. It works great, made development a lot quicker, and unlike my old accelerator, it gets along with my FPE card. Thanks, Zip! Several people helped beta test ORCA/M 2.0; some have been at it for a year. Beta testing is hard work, and occasionally dangerous to your sanity and the contents of your disks, so they deserve a lot of credit for sticking with the system. They are, in no particular order, Mark Wolfgram, Mike Hackett, Rao Parik, Mike Morrison, Tim Swihart, Paul Elseth, Scott Gentry, Bryan Pietrzak, Gary Jacobson, Jim Moricondo, Jim Corbin, Steve Peterson, Niel Rosen, Matt Deatherage, Andy Nicholas, Morgan Davis and Jawaid Bazyar. Finally, over the entire course of the project, one person stands out. Tim Swihart from Apple computer has been a constant help on ORCA/M 2.0. He did so much for ORCA/M 2.0 that I can literally say that if it weren't for Tim, you would not be using this program today. From start to finish, he provided input, encouragement, and a lot of internal help from Apple Computer to make the program possible. -- Manual Errata ------------------------------------------------------------ Extended Keypad Support ----------------------- At the insistence of one of our beta testers (he's bigger than me!) we added support in the editor for the extended keypad. This was done after the manuals were printed, so you will not find any information about this feature in the manual. Basically, if you are using the extended keypad, several of the keys map to existing editor commands. These key equivalents are shown in the table below. Extended Key Equivalent Command ------------ ---------- ------- F1 command-Z undo F2 command-X cut F3 command-C copy F4 command-V paste help command-E toggle insert/over strike command-help command-? help home command-< go to beginning of line page up command-[ move up one page del command-F delete character right end command-> go to end of line page down command-] move down one page Miscellaneous ------------- p. 177 The command "Set and Clear Tabs" is shown as open-apple TAB; it should be closed-apple TAB. p. 410, 2nd para. Reads, "... the file names will be separated by a single space." Should read, "... the file names will be separated by a single newline character. The character code for newline is 10." -- Assembler changes introduced in Asm65816 2.1.0 --------------------------- Extended Characters ------------------- Bear with me. This is an ASCII file, and it describes non-ASCII material. Beginning with version 2.1, the PRIZM desktop editor supports the full Apple extended character set. A file called FontTest on the samples disk shows the complete character set, and also contains a table that shows how to type each character from a U.S. English keyboard. ORCA/M supports the use of extended characters in strings, comments and labels. Any character you can type from PRIZM (or for that matter, any character with an ordinal value in [1..12, 14..255]) can appear in a DC S, character constant or comment. The ordinal value of the character matches the values shown in FontTest, as well as several official Apple publications. Keep in mind that many output devices, including Apple's text console driver, do not support all of these characters. ORCA/M will properly send extended characters to whatever output device you choose, but what happens when the output device tries to handle the character varies from device to device. Many of the characters in the extended character set are used in languages other than English, and are now allowed in label names. There are two ways to think about which characters will work in a label. The simple way is to remember that all characters that look like a graphically modified ASCII alphabetic character or a Greek alphabetic character are allowed in labels. For example, an a with two dots above it is now legal in a label. The more exact, and naturally more complicated way to think about which characters are allowed in a label is to list all of them. Since this is an ASCII file, I'll list the ordinal values--you can cross reference the values in FontTest. The ordinal values of the extended characters that are allowed in labels are [$80..$9F, $A7, $AE, $AF, $B4..$B9, $BB..$BF, $C4, $C6, $CB..$CF, $D8, $DE, $DF]. The non-breaking space, sometimes called the sticky space (ordinal value $CA), is allowed in comments, strings and character constants, but not elsewhere. -- Changes introduced in the 2.0.4 release of ORCA/M ------------------------ System Functions ================ The run-time library for ORCA/M contains a number of functions that can be manipulated directly from ORCA/M. Most of these are designed for ORCA/C and ORCA/Pascal, but a few are required to make assembly language programs work correctly with the new text input and output mechanism, which must initialize Apple's .CONSOLE driver. As a minimum, assembly language programs that use text input or output should make these calls: jsl SystemEnvironmentInit jsl SysIOStartup Before exiting, be sure and shut down the I/O system with this call: jsl SysIOShutDown If you will be calling subroutines written in a high-level ORCA language, and you will start from assembly language, add these calls to completely set up the environment expected by the ORCA high-level languages: pha phx phy jsl SystemUserID jsl SystemMinStack jsl SystemSANEInit jsl SystemEnvironmentInit jsl SysIOStartup These calls should be made right after you enter the program, and before the X, Y, and A registers are disturbed. When you exit, make these calls: jsl SysIOShutDown jsl SystemSANEShutDown jsl SystemMMShutDown Source code for all of these subroutines can be found in ORCA Sublib Source, a separate package containing the source code for the ORCA subroutine libraries. SysCharErrout ------------- lda char pha jsl SysCharErrout Writes a character to error out. SysCharOut ---------- lda char pha jsl SysCharOut Writes a character to standard out. SysIOShutDown ------------- jsl SysIOShutDown Closes any files opened by SysIOStartup. SysIOStartup ------------ jsl SysIOStartup Starts the I/O system using the files in prefixes 10, 11 and 12. If the files have already been opened, the existing open file is used, and the file is not closed when the program exits. If prefix 10 is .CONSOLE, DRead calls are used to read lines of text, allowing editing. In this case, you can use RETURN to finish a line, or ctrl@ or command. to signal an end of file. SysKeyAvail ----------- jsl SysKeyAvail Returns 1 (TRUE) in the accumulator if there is an input character available, and 0 (FALSE) if there is not. If a character has been put back with a call to SysPutback, and has not been read by a subsequent call to SysKeyin, the result is TRUE. The rest of the discussion assumes there is no character in the putback buffer. If input is redirected from a file, this function is equivalent to a test for end of file, returning the opposite result. For input from .CONSOLE, if there is remaining input in the line buffer, TRUE is returned. If not, and if the Event Manager is active, the result is TRUE if there is a keypress or auto key event available, and FALSE if not. If the Event Manager is not active, the result is TRUE if bit 7 of $00C000 is set, and FALSE if not. ($00C000 is the hardware keyboard input location.) Note: If input is from .CONSOLE, the fact that this function returns TRUE is not a guarantee that a call to SysKeyin will return immediately, since SysKeyin would wait for an entire line to be typed. SysKeyin -------- jsl SysKeyin Reads a character from standard in, returning the character in the accumulator. If an end of file condition occurs, (char) 0 is returned. If input is from .CONSOLE, an entire line is read on the first call to this subroutine, and remaining characters are returned on subsequent calls until the line is exhausted; another call will then read in a new line. SysPutback ---------- lda char pha jsl SysPutback Places a character in a one-character putback buffer. This character will be the next character returned by SysKeyin, and SysKeyAvail will return TRUE until the buffer is emptied. If another call is made to SysPutback before the first character is used, the original character is lost. SystemEnvironmentInit --------------------- jsl SystemEnvironmentInit This subroutine initializes global variables used by the compilers and their libraries. It should be called by programs that are not started in the normal way as one step in initializing the run-time environment. SystemError ----------- lda error pha jsl SystemError When a run-time error occurs, libraries call SystemError. By defining your own version of SystemError, you can intercept and handle run-time errors within your own program. You can also call SystemError from within your own program if your own program needs to report an error. By default, SystemError calls two other library subroutines, SystemPrintError and SystemErrorLocation, to actually handle the error. If you write your own version of SystemError, you may want to call one or both of these subroutines for some or all of the errors. The table below shows the various error numbers currently reported by the run-time libraries. Error Number Error ------------ ----- 1 Subrange exceeded 2 File not open 3 Read while at end of file 4 I/O error 5 Out of memory 6 EOLN while at end of file 7 Set overflow 8 Jump to undefined case statement label This error cannot be recovered from! 9 Integer math error 10 Real math error 11 Underflow 12 Overflow 13 Divide by zero 14 Inexact 15 Stack overflow 16 Stack error SystemErrorLocation ------------------- jsl SystemErrorLocation This subroutine is called by SystemError when a run-time error is reported. Normally, this subroutine prints any traceback information recorded due to the debug pragma, then shuts down the program. This subroutine can be called from within a program to print traceback information during the debug cycle, or replaced with a different subroutine that either handles an error and recovers from it, or shuts down the system in a different way. Traceback information is created by compiled C and Pascal programs when certain flags are set. SystemMinStack -------------- jsl SystemMinStack This subroutine finds the start of the segment containing the return address, setting the variable ~MinStack to this value. ~MinStack must be set before calling SystemSANEInit or before using any debug options that check for stack overflows. SystemMMShutDown ---------------- jsl SystemMMShutDown This subroutine shuts down the memory manager used by the run time libraries. It should be called just before a program exits for the last time. The memory manager is left in a restartable state after this call. SystemPrintError ---------------- lda error pha jsl SystemPrintError Writes a text error message to standard out. See SystemError for a list of the errors that SystemPrintError can handle, as well as the strings it will print. SystemQuitFlags --------------- lda flags pha jsl SystemQuitFlags This subroutine sets the quit flags field for the GS/OS Quit call that is made to exit from a program written in a high-level language. See Apple IIGS GS/OS Reference for the allowed values for this parameter. Note: If you set this parameter in a restartable program, be sure and reset it when the program starts. To reset the value to the one normally used, pass 0. The libraries do not normally initialize this value. SystemQuitPath -------------- ph4 pathAddr jsl SysCharErrout This subroutine sets the quit pathname field for the GS/OS Quit call that is made to exit from a program written in a high-level language. See Apple IIGS GS/OS Reference for the allowed values for the parameter. Note: In restartable programs, be sure to initialize this variable to NULL manually. The libraries do not normally initialize this value. SystemSANEInit -------------- jsl SystemSANEInit This subroutine is called to start SANE. This subroutine keeps track of whether SANE was initially started, starting SANE only if needed. SystemSANEShutDown will only shut down SANE if it was started by this subroutine. SystemSANEShutDown ------------------ jsl SystemSANEShutDown If SANE was started by an earlier call to SystemSANEInit, this subroutine shuts down the tool. SystemUserID ph4 cline ph2 userID jsl SystemUserID This subroutine should be called right after SystemMinStack by programs that are not started in the normal way. userID is the user ID for the program. cline can either be a pointer to a command line string or NULL. If the string is a pointer to a command line string, the command line should start with an 8 character identifier naming the launcher, and be followed by the command line as a null terminated string. --- Bugs in Asm65816 2.0.2 that were fixed in Asm65816 2.1.0 ------------------ 1. Segments that were longer than 64K on disk had the high word of the segment length trashed, causing the linker and utilities that work on object files to choke on the object file. (Jawaid Bazyar) --- Bugs in Asm65816 2.0.1 that were fixed in Asm65816 2.0.2 ------------------ 1. The code to create the macro hash table trashed one byte of memory the assembler did not own. (Nathan Mates) --- Bugs in Asm65816 2.0.0 that were fixed in Asm65816 2.0.1 ------------------ 1. The macro files now use &SYSCNT and &SYSNAME rather than &syscnt and &sysname. This prevents errors when the case on directive is used. (Soenke Behrens, Bryan Pietrzak) 2. The GetMouse macro has a single parameter, now. (Johnathan Salz) 3. The COPY command placed the copied file name in an unpredictable location. (Jay Krell, Jawaid Bazyar) 4. The byte past the end of a symbol table buffer was occasionally wiped out. 5. Apple's M16.HyperXCMD did not end in a return. (Jack Burke) Editor 2.1.0 Copyright 1996, Byte Works Inc. Thanks to all of you who took the time to report the bugs you found. I've tried to give credit by listing the people who first reported the bug. I've used screen names if that's what you used to report the bug. I'd also like to single out David Wallis, who volunteered to wade through all of the online editor bug reports. His work in creating a comprehensive list of bugs was an immense help in fixing bugs for this release. -- Change List -------------------------------------------------------------- 2.1.0 1. Bugs squashed. See bug notes, below. 2. The editor now saves the cursor position, selection, insert mode, return mode, tab fill mode, and tab line in a resource fork, loading the information when a file is opened. 2.0.1 1. Bugs squashed. See bug notes, below. -- Bugs from Editor 2.0.1 that are fixed in 2.0.2 --------------------------- 1. When in insert mode and auto-indent mode, pressing return at the top of a blank file hung the editor. (Jay Krell, AFC SteveB; special thanks to Jay who first found a way to reproduce this bug reliably.) 2. Attempting to use the mouse to select a dialog "button" in the Replace command's dialog hung the editor. The same underlying problem was found in a few other places, too. The editor only supports the mouse in certain limited places; it now ignores mouse actions while the Replace dialog is visible. (David Wallis) 3. In some cases, an out of memory error would occur while saving a file, and the editor would infinite loop, continuously displaying the same error message. The infinite loop has been corrected, but keep in mind that if an out of memory error occurs during a save, the file has not been saved to disk. You are left in the editor, though, so you can take other actions (like closing windows) and try again. (Peter Watson) 4. A nasty memory leak has been corrected. This leak would frequently reserve file-size blocks of memory when editing caused a file buffer to grow. 5. A crash bug in the mouse routines has been corrected. This bug would cause crashes when the mouse and keyboard were used at nearly the same time. -- Bugs from Editor 2.0.0 that are fixed in 2.0.1 --------------------------- 1. The keypad no longer acts like the open-apple key is pressed down. (DavidW271, et. al.) ORCA/Linker 2.0.3 Copyright 1996, Byte Works Inc. -- Change List -------------------------------------------------------------- 2.0.3 1. Fixed bug that caused programs with more than one dynamic segment to link improperly. (Ian Brumby) 2. Fixed bug that caused approximately one in 65536 load segments to be trashed with a random word placed every 14 bytes through the segment. 2.0.2 1. Fixed bug that caused the linker to step on memory that did not belong to it when the +m flag was used. The most common symptom of this bug was crashing during the second or subsequent compile when using PRIZM. (Kurtis Carter) 2.0.1 1. Fixed bug that caused the current location counter (* in assembly language parlance) to be evaluated incorrectly in some expressions. -- Documentation Update ----------------------------------------------------- No changes. m16.Tools Copyright 1995, Byte Works Inc. -- Change List -------------------------------------------------------------- Jul 95 1. Corrected bugs in ~GetCtlParamPtr, ~FindDItem, ~GetControlDItem, ~SendRequest, ~SetContentOrigin2. (Ian Brumby) -- Documentation Update ----------------------------------------------------- No changes. MacGen 2.0.3 Copyright 1996, Byte Works Inc. -- Change List -------------------------------------------------------------- 2.0.3 1. Fixed the bug that caused command line input to fail. (Roger Schmorenberg) 2.0.2 1. Fixed the bug that caused some output not to be printed under the new I/O system. 2.0.1 1. Fixed the bug that trashed memory when MacGen was paused with a keypress. (Jawaid Bazyar) ORCA/Shell 2.0.4 Copyright 1994, Byte Works Inc. -- Change List -------------------------------------------------------------- 2.0.4 1. The version number is 2.0.4. This affects the shell's version call. 2. Setting a variable to a value that was a multiple of 256 characters deleted the variable. 2.0.3 1. The version number is 2.0.3. This affects the shell's version call. 2. The NextWildcard command no longer fails when GS/OS returns a null for the options field in a GetFileInfo. (The major symptom of this bug was an intermittent failure of the shell's COPY command.) 2.0.2 1. The version number is 2.0.2. This affects the shell's version call. 2. Single-character commands are recorded in the command history buffer. (Bryan Pietrzak) 3. Modification dates are set correctly when a directory is copied. 2.0.1 1. There are two new shell calls, KeyPress and ReadKey, described below. 2. The shell now has an rVersion resource. 3. ChangeVector works for vector 1, again. 4. Spinner characters are sent to the shell call ConsoleOut, rather than being written directly to the output file. 5. The version number is now 2.0.1. This affects the shell's Version call. 6. Quit calls to a named file are intercepted correctly. 7. SetStdRefnum is called whenever the shell opens prefixes 10-12, so applications can do GetStdRefnum. -- Changes ------------------------------------------------------------------ KeyPress -------- KeyPress (call number $011E for ProDOS style calls, $015E for GS/OS style calls) is used to see if a key has been pressed. It should be used by all programs designed to run under a shell. It is safe for use by programs that do not run under a shell, where the program can check to see if there is an error to decide whether to use the result of the call. The parameter block has four integer fields (pCount is missing for ProDOS calls): pCount Parameter count. Must be 3. key Key pressed. Undefined if available is 0. modifiers Key modifiers, using the same format as EventAvail. Undefined if available is 0. available Set to 1 if a keypress is available, and 0 if there is no key available. If there is a key available, the key must be read using the shell call ReadKey. In the 2.0.1 version of the shell, KeyPress checks first to see if the Event Manager is active. If so, available is set to 1 if there is a keypress or autokey event available, and 0 if not. If the Event Manager is not active, KeyPress returns true if bit 7 of $00C000 is set, and 0 otherwise. In either case, if a key is available, key is set to the ASCII value of the key (the most significant byte is 0) and modifiers is set to the value that would be returned by a GetNextEvent call that read the key. ReadKey ------- KeyPress (call number $011F for ProDOS style calls, $015F for GS/OS style calls) is used to read a key. This call waits for a keypress if none is available. If the Event Manager is active, ReadKey waits for a keypress event or autokey event, returning the key and modifier fields. (The most significant byte of the key code is set to 0.) If the Event Manager is not active, ReadKey waits until the most significant bit of $00C000 is 1, returns the key code and a modifier field (formed from $00C025, but in the same format as the modifier field returned by the Event Manager), and clears the keyboard strobe with a store to $00C010. The parameter block has three integer fields (pCount is missing for ProDOS calls): pCount Parameter count. Must be 3. key Key pressed. modifiers Key modifiers, using the same format as EventAvail. ORCA/C 2.1.0 Copyright 1996, Byte Works Inc. Thanks to all of the people who took the time to report the bugs they found. You will see many of your names enshrined next to bug reports. In general, if you used a screen name to report the bug, I've used the same name to give credit. I'd like to especially thank Soenke Behrens, who went out of his way to collect bug reports from various people, then verified them, cataloged them, and in many cases created test files. I'd also like to thank Michael Hackett, who waded through dozens of e-mail messages to create a list of bugs. These two people did an amazing amount of work to make sure bugs got fixed in this release of ORCA/C. Mike Westerfield -- Change List -------------------------------------------------------------- 2.1.0 1. Bugs squashed. See bug notes, below. 2. New bit added for vararg stack repair removal. See #pragma optimize, below. 3. There have been several changes to assert(). See the Manual Errata for page 343 for details. 4. C supports the extended character set. See "Extended Characters." 5. You can create defaults that are used in all of your C programs using the new defaults.h file. See "The Default .h File." 6. ORCA/C supports // comments. See "// Comments." 2.0.3 1. Bugs squashed. See bug notes, below. 2.0.2 1. Bugs squashed. See bug notes, below. 2.0.1 1. Bugs squashed. See bug notes, below. -- Manual Errata ----------------------------------------------------------- p. 40 The description of the action function says it takes a single integer parameter. Actually, it takes two parameters, as shown in the example on page 41. Both the description and the sample on page 41 indicate that the action procedure for an NDA should return void. Actually, the action routine should return int, returning 0 if it handled the action and 1 if it did not. The correct function looks like this: int Action (long param, int code) { int handledEvent = 0; <<>> return handledEvent; } The description of the init function doesn't point out some important limitations. When this call is made at shutdown time, your NDA has already been placed in a dormant state, and all RAM has been deallocated. (This happened when the close function was called.) If you need dynamic memory for any purpose, be sure you obtain a valid user ID, and that you dispose of the memory after you are finished with it. Do not rely on C memory management functions at shutdown time. Static variables are safe, though, and can be used to pass information to the init function for use at shutdown time. p. 67 Delete the paragraph starting "One important point is that you should never reinitialize the Text Tool Set. ..." ORCA/C no longer uses the Text Tool Set for routine input and output, and definitely does not use it for I/O redirection. p. 100 The text does not mention the sixth default character. It is not used by PRIZM, though. For details on the 6th default character (as well as the 5th) see page 193, where their use by the text based editor is described. p. 101 The sample SYSTABS line at the top of the page should start 8 100110 p. 107 The table shows the language number for C as 7. It should be 8. p. 240 The discussion of escape sequences states that numeric escape sequences can contain from one to three digits. This was true until ORCA/C 2.1, when the compiler was changed to respect the ANSI C standard. The compiler will now scan an octal numeric escape sequence until no more octal characters are found, and it will scan a hexadecimal numeric escape sequence until no more hexadecimal characters are found. In both cases, the result is then anded with 0x00FF to yield a single character. The discussion concerning floating-point constants is misleading. While constants are indeed handled as extended values in the executable program, the compiler itself uses double values for the constants internally, so you need to adhere to the valid exponent range for double values, and you should expect to see accuracy in constants that is in line with double values. p. 241 ORCA/C now supports // comments. See "// Comments," below. p. 250 Several things are listed that will cause a .sym file to stop or not be built at all. Add to this list a #append, which does not work like a #include. It's worth keeping in mind that #append in included in ORCA/C solely for the purpose of appending files of a different language. There are several advantages to using #append to tack assembly language source to the end of a C source file, but there is no other place in ORCA/C where a #append is more useful than a #include. p.258 #pragma float ------------- If you are using the FPE version of the floating-point libraries, you must make a call to setfpeslot before any floating-point operations are performed. The call looks like this: #include setfpeslot(3); /* the FPE card is in slot 3 */ You can also make this call from a program that uses the SANE floating-point library, although the call doesn't actually do anything in this case. #pragma ignore -------------- The #pragma ignore directive supports a new bit. Bit 3 controls whether // comments are allowed. If bit 3 is set, as in #pragma ignore 0x0008 ORCA/C supports // comments. If bit 3 is clear, ORCA/C does not support // comments, which are not actually allowed in ANSI C programs. See "// Comments," below, for a complete description of // comments. p. 261 #pragma nba ----------- The documentation for the NBA pragma says that you can create multiple copies of the parameter block passed to the NBA by HyperStudio. This is incorrect. You must pass the original parameter block back to HyperStudio when you make callbacks. While the documentation points out that the executable file you create for an NBA must have a single segment, you have to dig to discover that this implies you must use the -x flag when you link the program. Be sure you do this! p. 263 1. The discussion of NDAs is on page 40, not page 58. 2. There is a new optimization bit for #pragma optimize. See #pragma optimize, below. p. 266 #pragma rtl ----------- When you use the rtl pragma, SANE and the I/O system are not started. If you intend to do any floating-point routines, you must start SANE. If you intend to read or write through standard input or output channels, you must start the I/O system. There are library routines, documented in the reference manual, to start SANE and the I/O system. p. 267 #pragma xcmd ------------ While the documentation points out that the executable file you create for an NBA must have a single segment, you have to dig to discover that this implies you must use the -x flag when you link the program. Be sure you do this! p. 337 The ORCA/C compiler is intended as a faithful implementation of ANSI C with some extensions, but there have always been some library functions from ANSI C that were missing in ORCA/C. Chapter 19 should start with a summary of these omissions. They are: locale.h This header file is missing completely, along with all of its functions. stdlib.h The functions mblen(), mbstowcs(), mbtowc(), wcstombs() and wctomb() are missing. These are related to locale.h. string.h strcoll() and strxfrm() are missing. These are related to locale.h. time.h The function strftime() is missing. p. 343 The documentation states that assert() uses exit(-1) to exit a program. Actually, it uses abort(). Beginning with ORCA/C 2.1, assert() prints a string that includes the assertion itself, not just the line number and file name. The assertion has the form Assertion failed: file :hd:foo.cc, line 47; assertion: bar==1 The documentation states assert() writes to stdout. Beginning with ORCA/C 2.1, it writes to stderr. p. 353 The discussion of _exit() should note that the _exit() function is an extension to ANSI C. p. 375 The discussion of isascii() should note that isascii() is an extension to ANSI C. p. 376 The discussions of iscsym() and iscsymf() should note that these functions are extensions to ANSI C. p. 377 The discussion of isodigit() should note that isodigit() is an extension to ANSI C. p. 394 Using Standard I/O With QuickDraw II ------------------------------------ When you use startdesk() or startgraph(), the libraries do some magic behind your back that causes the C standard I/O system to use the current font and window for text I/O. You can use the following library routines to do the same thing in a program that uses StartupTools. Place the declarations you see here in your program and call the functions as you start up and shut down your program. extern pascal void SysGraphTextShutdown (void); Reverses the effect of SysGraphTextStartup. extern pascal void SysGraphTextStartup (void); All text that would normally be sent to .CONSOLE from C's standard output routines is drawn to the graphics screen. This effects the standard output stream only; text written to a .CONSOLE file will still show up on the text screen. p. 396 The discussion of strpos() and strrpos() should note that the these functions are an extension to ANSI C. p. 398 The discussion of strrpbrk() should note that the strrpbrk() function is an extension to ANSI C. p. 404 The discussions of toascii() and _tolower should note that they are extensions to ANSI C. p. 405 The discussion of _toupper should note that _toupper is an extension to ANSI C. p. 444,445 The control codes to turn the cursor on and off are no longer used in the .CONSOLE driver, which is what the current version of ORCA/C uses for all text output. In the .CONSOLE driver, the cursor is always off unless it is waiting for a character. -- Compiler changes introduced in C 2.1.0 ----------------------------------- The Default .h File ------------------- The default .h file is a new way for you to set up compiler options that you want to use on every C source file you compile. Here's how it works: When ORCA/C starts, it begins by processing any command line parameters. Next, it looks for a file called defaults.h in the library folder. Finally, it compiles your source file. When ORCA/C looks for the defaults.h file, it behaves almost as if your program had started with the line #include The only differences are that the file doesn't have to exist (and if it doesn't no error is generated), the line is never shown in your source file, and the line number counter is not incremented. You can put absolutely anything you like in this file. The intent is to use it for pragmas or other preprocessor directives that you would like to become defaults for all of your programs, but there is no restriction that prevents you from putting other things in the file. WARNING: If you add a defaults.h file, be sure and delete all .sym files. .sym files are created by the compiler to make recompiling programs faster. They need to be recreated with the new information from the defaults.h file, but the compiler will not notice the prSWv7' '&EQUS.S *IFD.EQUS.S4K'&'IFD.LIB A- $- (IFDLIB.SY0 $IMGS 7&INIT.S++|{LINK.ST4&MACS.S wXT6'SCORE.S7"C${&SHAPES0  SNDSA 8$SW.S/Z${- 荪 𡍪 ͍堽 򍍠 Р󠤳 Р󠤱 Р󠤱 󠻣 䍠䍍 󠽠 MAKEv)' '&EQUS.S # )FATBITS.SLLINK.S# J3&MACS.S IE &MAIN.S,')$MAKE,O&MENU.S =+&RTNS.S,]U &UTIL.SB5.  XMAKE.DOXP^%$ET{WREAD.MEP{ET{ 퍍 獍堽 堽İ堽Ű堽ű 堽űİ堽űŰ砽Űð砽Űð 󠽠 󠽠堽 󍍠 Р󠤳Р󠤱Р󠤱Р󠤱Р󠤱Р󠤱Р󠤱Р󠤱䍍 󠲍󠲠 󠲍󠲍󠲍󠲍堻 占䍍 󍍠󠴠 󠴠 󠴠 󠴍󠴠 󠴍󠴠 󠴠 卍󠴠 䩍󠴠 䍍󠴠󠴠㍍󠲍󠲠 󠲍󠲍󠲠 塍󠲍󠲍󠲠 󠲠 󠲍󠲍󠲠 󠲍󠴍󠴍󠲠 덍Ġ󠲠 čIJ󠲠 ij󠲠 Ĵ󠲠 ㍍ 栽󠲍󠲍󠲍󠲍󠲍󠲍򲠻 硭岠󠲍󠲍岠󠲍岠󠲍岠󠲍岠󠲍󠲠 󠲠 獍󠲠 󠲠 俍¢󠲠 ᅪ󠲠 롍󠲠 󠲠 󠲠 婿󠲠 俍󠲠 婍󠲍󠲠 俍󠲠 俍󠲠 俍󠲠 󠲠 卍󠲠 󠲠 䍍󠴠 󠴍󠴍󠴍󠲠 󠲍򠪯 ፠፠썠፠㍠ᠽ𠸍젤젤ᠽ᫱ލ捪 덠ᠺ덠썠썠ݬٱٍ̠ر؍ ̠𠤲 占۰ݬᠻ 荠ᠠ 𠤲䠣ƍ썠؍ٍ썍䠣؍፠䠣Ơ 占썠؍ٍ썍䠣؍㠴ᠴ荠̍㠶젺덍䴠軰䠣ٍ젺̍ؠ٠ᬤ⍠㬤䬤嬤 荪 򠤰Ӡ 塍󍍠󍍠占Ġ占卍ӱ°卍䍍Ġ 󍍪 Ԡà젤Šàв̠ݱ젤͠à젤°ˠà젤ð͠à젤İ͠à젤ưŠà̠ݱݲ젤İŠÍ젤čÍ젤čÍ젤ð㍠ݳݲ젤䠣ݴ젤򍍠䠣ݵ젤򍍠ݱ젤獠Ǡ㠍򠍠ݱÍбנݱ̠ݲݳ젤ōÍ젤ƍŠ㠍ݱݲ堍Š㠍ݱݲ堍Š㠍ݱݲ堍Š㠍ݱݲ堍Рà젤Πà젤Рà젤Πà젤ՠà젤ŰРà젤Πà젤̠àӱݱԠàӱݱӱà̠űݱ̠ݲРà젤Πà젤Πà젤ŰРà젤Πà젤Πà젤àРà젤Πà젤Ӡà젤ŰŠà젤Рà젤Πà젤Šà젤̠à젤Рà젤ƠΠà젤Ơՠà젤İƠҠà젤Ơՠà젤ðƠՠà젤İƠРà젤Πà젤Ҡà젤Рà젤Πà젤Ԡà̠ݱ젤°Ԡà젤°ԠàӠ젤ðԠà̠ݱ젤Ԡà̠ݱݲ젤ư̠à̠ݱ젤Ҡà젤Ҡà젤Рà젤Πà젤Ҡà젤Рà젤Πà젤Рà젤Πà젤Рà젤Πà젤Рà젤ŠΠà젤ŠҠà젤İŠԠà젤Ԡà젤±Šàӱݱ٠àӱݱؠàӱݱΠàӱݱŠàӱݱĠàӱݱŠàӱݱŠàӱݱƠÍӱݱƠàӱݱԠà젤 Ҡà젤ƠҠà젤Ԡà̠ݱݲנݳݴݵ젤ĶĠà젤ŰĠà젤ưŠà젤Šà젤נàв̠ݱ젤Šנà̠ݱ젤°ŠȠà젤ŠȠ㠍ݱ蠍ԠĠàݱݲϠàӱݱ٠à젤 Šàв̠ݱנݲݳ̠ݴ젤Šà̠ݱ젤Šà젤Šà젤Šà젤ˠà̠ݱˠà젤 àנݱݲ젤 àбנݱ젤Πàв̠ݱ젤ŰŠˠà젤Ġà젤Šà젤°Ӡà젤Ҡ㠍ݱݠݲݱݬݲؠ㠍ݱ栣ݱݱ堍ݱؠ㠍ݱݱҠ㠍̠㠍ݱݱ̠㠍ݱҠ㠍ݱԠ㠍᠍᠍̠àϠݰ̠ݱϠݰ̠ݲϠݰ̠ݳϠݰ̠ݴΠΠΠΠ̠àƠݱݱŠנݱΠנݱӠàϠݰРݱޠŠΠ̠àؠݱ̠űǠàƠݱ䠣ݱŠݱΠݱĠàƠݱݱŠݱΠǠàؠؠݱؠؠݱǠàݱݲݱݲàƠئРΠàƠئŠРΠנàϠݰנݱϠݰנݲϠݰנݳϠݰנݴΠΠΠΠбנÍנÍƠݱݱōƠدݱ΍ݱ΍в̠àƠݱݱŠנݱΠנݱؠàƠؠРΠؠàƠءРΠ捠̠ Ҡ΍РƍԠ 󮍪 󍍪 荪 쭹 箮 򭹰 ί 筸 𡍪 쭸 Ů 卪 ⭸ 㭸 獪 㭸 󿍪 硍 䡍 筸 썍 󍍠捠ԠԠԠ썠Ԡ岍 렻 ፠⍍ō ݍ 썍፠ 썠፠Ġ čᠣIJ 򠣤ij򠣤Ĵ 썍砣󠻣 䍠IJ䠣ð 䍠砣 占썍젻 占ݍ 򍍠ᠻ占䠣 䠣 占IJ ģ ɍ썍 덠㍠㠣Ѝ፠䠣 占䠣䠣 䠣䠣IJ 䣍 썍砣젻 占㠺 ˿𠣤堺 俍덠𠣱 占񠺳 塍翍썍 荠򍍠IJ ģ썍IJģ㍠㠣Р ፠፠썍IJ㍠㠣Р ፠፠썍IJ㍠㠣Ѝ፠ 썍IJ썍㍠㠣Р ፠፠썍IJ㍠㠣Ѝ፠ 占썍 썍 ㍪ 썪 ፪ 썍 砣䠻 䠣砣 䠣砣堻 䠣砣 䠣砣堻 䠣砣젻 󩍠䠣䠣 ፠ ፍ 󡍍ԍ젻 㮮卍ᠣ㫱젻 獠占 卍 砻 忍卍 󡩍젣젣 졍፠䠣Ơ 砣㍠ᠻ 􍍠𠣤 񠺱𠣤 堺 堻۲ ᫲ ᠻ ㍠᫲ 占䠣 ᫲ 򠺶占堻 獠獠젺 䡍堻۲ 忍򠺳𠣤 堺 堻 䍺  ԍ Ԡ č젻 獠čԠ ㍠Ԡ򡍍 獠砻 翍占占젺 ㍍ᠻ 򠺱 占󍺱 򿍠젺󡍠䠻 򿍠򠺴堻 젺堻 ᠺ堻 忍占򠺵¢ 獠ᠺ 砻 젺砻 忍򠺶 򍺶  󍍠 橍 卍ԍ 񠺱堻忍젺 󿍠젺 堻 占䠻 忍젺¢ 獠堻 䠣썠岠 ҡ󍍠 䍍ԍ堻 堻 􍺱占䠻 姍 󍍪 ㍠㠻 堺򿍺ᠣ 荍㠻 荠㍠堺 忍ᠣ젻 󡍠썠堺ᠣ 䡍荠㠻 䡍󍍪 砻 翍젺堻 忍젺򠺰 占卺堻 翍젺򠺰 獠퍺㫱 䠣񠺹 塍፺󍺲砻󿍠򠺳砻 忍占 硍 獠砻 ڍᅪ 㮮 占 翍򠺰𠣳󿍠堺堻翍젺堻 썠䠣ƍ𠣧ȧƠ 򿍠񠺲𠣧էƠ 򿍠堺ᠻ ㍠ 塍󍺱 젺፠䠣 ᠻ 򠺰砻 堻 占 占㍠堻 젤Űð 򡍠젤Űð 򡍠堻 卍  󡍠򠺰 䍠堺󫲍䍠젺¢ 젺¢ 占堻 젺 卺㍠ 󍺱󍍠 덠̠ 卍፠䠣䠣砣 獠砣占砣ˍ砣堻 ፠ 􍍠 򡍍ԍᠻ 򣍠 獠񠺱ᠺ 獠砣 衍򍍺⠺㠧 ԍ󠶍󠱸 ԍ젰젰젰Ԡ덍 썠 䍍 占 䬰 䍍 뺧ˠ  塧 箮 㠧짬Ԡ㠧ԧ捠,' ,@make make 'Kt"LH"LhT VIXIZ"LHH VH "L,.,(HVH"L(iH?VH"L2Z:""""W"E 䂩"L" "VH"LVH(iH"LVH(iH"LVH(iH"LVH"L(iH"LVH(iH"L"L"LHH -" "HH-" "HH4-" "HH -" "HH? -" "HH" -" ","H"h D M vHH"HH" """"H?"hKx "~QݘO8QQH,"x)"Q~ B  9""""""""""""""TH"TH""")#8L- I4K6HIO"h"xIFKH`x "dxz lۥ| [Υ  LRL>^ Ɩ  z |, `^dzF`84B>68DJJ @B4D6` L L; M)dRh` 4B6D^`x xdƂƄ4B6D|@x%!A) e`H"hƆd #BFDHx xB4D6 z 0 0L)!x IEFKEHz|d|LF4H6L[`"()H2}-"h`H  " fatality - Help! I need this disk: Here ya go! No way aye!Image Maker loading...ToolQUIT%HM)"h`H ; h L`:| K A HHZHHH ":HH ZHHH "(* (ƀF mem:] WM)K 8 [, ' *#ƂƆ[HH """ƌ`: td~:K A؂:% i H"h: "`:( *> #%v` v``5^H"Y"h`\I\)H2"d~`\I\)HᤌHY"h`H ; h ƀd~`:d~L%$:ƈd:Ɗdd~dFL"H ; hC  ?  $  "d`Ǝ9"` ,"d~`:d~VXN `:Ʃ> AӐ pic`H ; h% N$ @Ɛ` ,"d~`:d~V$ `: A֐ snd`:d~:d~d~$LHH&$"`hJhL$i ($i*&$ "*(&$LJ(""LJ&$"&$""$L FxSndHH&$"JL#$($* (I(JJ ` EORt H "h::  `8` "#V[, dt.,"(` dd.," I4K6x` anmHHHH"JLHHJ *"ACHHL *"=?HHHH"hNeJJhPeLLHHJ *"npHHL *"jlHHN *"WYHHP *"SUHH"JLHHJ *"HHL *"HH"JLHHJ *"HHL *"HH/"JLHHJ *"HHL *"HH"JLHHJ *"HHL *"HH^ *"MOHHb *"dfHH` *"{}`$$@\XN300--About...\N300V>$$ File \N255--Close\N255*WwV--New\N256*Nn--Open...\N257*Oo--Save\N258*Ss--Save As...\N259V--Info...\N260*Ii--Transfer...\N261*TtV--Quit\N262*Qq>$$ Edit \N250--Undo\N250*ZzV--Cut\N251*Xx--Copy\N252*Cc--Paste\N253*Vv--Clear\N254>$$ Frame \N400--Add\N400*Aa--Remove\N401*RrV--Display\N402*Dd--Animate\N403*YyV--Brush Mode\N404*Bb--Masking Off\N405*Mm>$$ Picture \N500--Load...\N500*Ll--Save\N501--Save As...\N502V--reFresh\N503*Ff>$$ Sound \N600--Get...\N600*Gg--Save\N601--Place As...\N602V*Pp--Kill Mac Hdr\N603*Kk--XOR $80\N604V--Hear Sound\N605*Hh>mn ,X@2(_SHR Animation Image Maker v2.98 Lane Roath, Programmer _AtLarge (c) 1988-90 Ideas From the Deep! 309 Oak Ridge Lane Haughton / LA / 71037 -Delphi- -GEnie- LRoath L.RoathNZ^ Thanks2( P$Completed on 13-JUL-90. Thanks to my neighbors who put up with LOUD music long into the night! Special thanks to those of you who will never see this dialog. "She was buns up & kneelin." -FZPF`  Crank it up!2(x- _E=This image has not been saved! What should I do with it now?2BU Save it!2\B Nothing2B Cancel#,# nn)gImg File... Pic File... Snd File... Header... Data... Total... Total Mem... Free Mem... Main Block...x Compact Memoryx  Outa Here!sKss#)sn;n$FFFFFFFF Frames FFFF $FFFFFFFF XSize FFFF $FFFFFFFF YSize FFFF $FFFFFFFF $FFFFFFFF ($FFFFFFFF) $FFFFFFFFOpen image fileSave image as... Load pictureSave Picture As... Load SoundSave Sound As... 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[  } N5 Z[[_" F? - 4 F%(FIil03ILbe{~ (TZ] */JWd} )i >If!/ 04CGeix| Fz 47:MQt~ 69ilo+1;>BWadjt:IVy Dbmu gn$`fru{",2OT&w'&s'%w'%s'%1fKSF7TM.(9)y=dXPNLD/#/D)/>Dwb/;)  #9E%-!$     $ "L)- -}) I#?W0Ib"gj\v!& FORW]`'*28=twz 1'BV[cňlwDG  捠̠ 󢍠Ҡ΍Рƍ 򍍪 荪 򭹰 宮 ӡ 쭸 󮍪 卪 򭸹 ⭸  ⭸ 㭸 󡍪 㭸 獪 ᩬ 獪 󡍪 塍 筸 占썍捠Ԡ㍠ԠԠ荠ԠԠ占ԠԠ責岬岬貍 ԍ堺፠㫱 俍䠣፠砣 獠ᠺ⍺砣 獺砣 ፺󍍪 ԍ፠ ፠堺 忍󠺹 䡍󍺹󍺰㠻 忍񠺵젺 䍠󠺹ᠣƱ 占堻 占젺砣占Ĵ䠣堻 썠󠺱 뿍砣占Ĵ䠣堻 썠󠺱 뿍捠ᠣݬ 󡍠砻۲ 塍ᠺ 卺砧㠻 忍堺 󠺸㫱 俍䠣፠Ʊ 卺፠堻 占젺۲ݍ堣젻 쩍󠺸堻 獠砻 󍺱堣젻 덠덠砻 䍺󍺲㠻 忍堺 ᅪ젺占堻 㠻 忍堺砻 俍젺Ʊ 占堻 젺卺㠻ᅪ堺፠ 䍠፠砣 砣፠㍠񠺴⠻ 俍퍠ᠺ፺⍠󍺱㠻򿍠堺 忍󠺶ᠣ³ӱ 衍岠 占젺荠砻뮮 󍺱 占󠺶砻 󍍪 Ԡ 硍󍍪 ԍ𠣵۲ 翍堺 䡍፠捠򠣤 덠捠䠣፠ᠣ 򮍺퍠퍠堻 塍󍺸𠣴 翍堺堻 ͍򠣲堻 䍠䠣ƍ፠ᠣᠺ۲ 򮍺砻 󿍠򠺵堻 占፠󍺵፠ ፠堺 忍獠砻 忍򠺷砻 󍺷堻 塍󍺰砻 忍젺㠻 忍堺堻 硍卺㠻 忍堺堻 占ᠺ㠻 積堺堻 卺占堻 占占堻 卍 ԍ፠ 󡍠፠堺ᠣñ ð 堻 荠젺򠺱 荠 㠺 젻 占占砻 䍺󍺳砻 ㍺砣蠻 󍺴砻 硭 䡍占㠻忍堺堻 塍ᠣñ 占占嫲堣費젻 덠󍺷㠻 󿍠堺ᠣñ 䩍岠 󬍠򠺸㠺砧㧍󍍠 ԍ፠ 󡍠፠㍠堺俍ᠣ 占堻 占젺堣젻 󠺹砻 䍠󍺱砻 忭۲ 占㠻忍堺⍠卺ᠣ 占占堣費젻 塍⍠㠻 󿍠堺ᠣ 占岠 占򠺸㠺砧䧍󍺳㠻 㩍堺占䠻 㠻 俍堺占䠻 󍺷占젠 䍍 󡍍䍠젻 䍠占󠺹ᠻ 㠣፠㠣 俩𫲍㍠ݠ 㠣 ݬ㠣򫲍젻 덍썠䠻 󠺹썠堻 占󠺹젻덠덍젻 䍠䍺砧䧍 卪 򡍍䍠젻 䍠占 占󠺹 멍 ݬ򠣤 ݬ 䍠忍ᠣ ݬ 󍺹砧ҧ 䮍 ۲ ㍠젺 忍፠砣 砣 ፠㠻 썠㍠񠺷 忍젺堻 󠺹۲ 㠻 䡍󍍠 롍占堻 占󠺹ᠣƱ 占占堣젻 占󠺱 獺젻 獠占󍍠 獪 ԍ堻 쿍占젺 占堻 썠堻 塍󠺲㠻 占󍺲砧 ᠣ젻 򫵍𫲍 򫱍ᠣ젻 򍍠፠𲠻 ㍠ 占፠𲫲𫲍𫲍 쫵𫲍 쫱𲍠 ᫵𲫲 ᫱ 쫵𫲍 쫱 嫵𫲍 嫱젤ư 쫵𫲍 쫱렻 𫲍 󫸍占 嫹占 嫹󍍠 ԍ㠧γ㠧γ֧㠧ԍ㠧 β㠧β֧䡍㠧β㠧β溺㠧β󧬰㠧 󮮮β֧㠧ﮮβ駬㠧򮮮β֧㠧β񧬰㠧ԍ㠧 β㠧β֧㠧β㠧β㧬㠧β㠧β㠧ԍ㠧 δ㠧δ᧬㠧δ֧㠧δ䧬㠧δ֧㠧 δ⧬㠧 δ㠧ԍ㠧 ε㠧䮮ε짬㠧ε㠧 󮮮ε֧㠧ε槬㠧ԍ㠧 ζ㠧ζ秬㠧ζ㠧 󮮮ζ֪𧬰㠧 ζ맬㠧 ζ֧㠧 ζ觬㠧 ԍ썠占占䍍Ԡ 젺젺젰ƍ젺젰⠺㠧 䍠㠧 姬䍠㠧 𡧬䍠㠧 姬䍠㠧 䍠㠧 孧䍠㠧 ̮觍젺젰󧍍 󮮮젺젺젰ƍ젺젰⠺㠧 堵㠧 󧬰䍠㠧 觬䍠㠧 䍠㠧 䍠㠧 箧䍠㠯 گ젺젰 𡧍 젺젺젺젺젰ƍ젺젰⠺㠧 䡧䍠㠧 젺젰 젺젰种젺젰짍 젺젺젺젺젺젺젺젰ƍ젺젰⠺㠧 宮䍠㠧 宮䍠㠧 宮䍠㠧򮮮䍠㠧ᮮ䍠㠧쮮䍠㠧 䍠㠧 䍠㠧 뮮젺젰 젺젰 塧ƍ占젰ƍ占젰ƍ占젰ƍ젺젰䭪㠧Ƨ㠧 Ƨ㠧Ƨ㠧 Ƨ㠧Ƨ㠧 Ƨ㠧Ƨ㠧 㠧Ʃ㠧Ƨ䍍 姍 󮮮 姍 󮮮 䧍 󮮮议占㠧㠧 塯㠧ޣ㠧㠧 󡯧㠧ޣ捠 !"#$%&'()*+,-./0123456789:;<=>?@A捠̠ 󢍠Ҡ΍Рƍ 󍍪 荪 򭹰 졍 獪 쭸 卪 򭸹 㭸 獪 쮮 졍 筸 占썍捠Ԡ􍍠 퍍ԍ㠻 Ѝ򫲠젺 롍砣蠻 򍍠栻 󠺹ij ፠썍ᠣű򫲠 䍠 砣占ij䠣ᠻ 䩍፠堻 썠㠺 򿍺 獠占捠卍ԍĴ۲ 썍ᠣ 䍠砻 䡍獠獠獠獠占占占䍠ᅪ砻 󍍠 卍ԍ蠻 荍ԍ󫲍󫴠 ؠ󍍠 卪 ᩬ 卍ԍ󫲠 占󫴍 Π 卍 󠺰Ơ 荺󠺰󫲠占Ĵ䠣䍠堻 䍠젻 쫲󠺰 뿍ݠ 占󫲍 占ݬ󫴍򫲍Ġ󠺱 Š󠺱 󠠻 򍺱፠젻 䍠占፺፠ 󡍠፠ 򍍠 箍 ۲ 󡡡ԍ󫲠 占  占 占ᠰ젻 ᠲ쫲젻 占占፠󫶠 󫲍ᠠ۲ 󡩍󫸍󫴍󠺷젻 덠󫲠 ፍ 􍍠Π 占󠺰Ϡ 忍󠺰󫶍堻 ᡍ㍠񠺱Š ٠ 占Š󠺹Π 卺 󍺷󠺹Š ፠󠺹Ơ۲ 塍󠺹፠젻 썠덠Š 䡍፠󍺹򠺸 򍍠 ԍ 󫲠 덠󫴠 퍍ԍᠻ፠ᠻ 򣍠򫱠 獍砣󫲍砣 砣 ፠砣 砣፠ ㍠堻 占󍍠 荪 卍Ԡ 荠䠣䠣 ፠砣 砣砣㠻 䍠占荠㠻 ҍԠ 荠䠣䠣፠ᠣ㍠ 占䠣砣㍠占荠㠻 󍍠 ٧ 䡩 荪 卍荠ᠻ 塍፠㠻 占㠣؍ᠨ򩠻 占ᠨ 𠣧񠺱 迍𠣧񠺱۲ ǯ  塩㍺؍砧 姍ؠ 塩蠻 ᠨ 占 占؍蠻 占荠 ፠󍍪 卪 󡍍ԍ⠻ 덠덠⠻ 䍠Р 䍍 砻 젺젻 ፍ㠻 卍堻 §󍍠뻣 ㍍썠렻 썺堻 䠻 덠⍠젻 硍 ԍ 卍ᠣ𠻣 堻 ݬ 忍󍍪 ˭ 󮮮 占占젣젣 ᠻ 占㠣堻 ፠  占፠䠣ư 獠ݬ 占䠣ƍ   獠 忍占󍍠 䍍ԍᠺ嫱 ᠺ嫱؍蠻 堻 ؠ 󍍠̠ 󢍍 Ǯ 宍 ӫ غ 卪 ٺ 卪  ፪ ፪ ㍪ 󩍪 󩍪 𲫲 ԍ㠻 ㍍岠ԍ𲠻 ፠ 썠፠ᠰ젻 占ᠲ쫲 卍孲 ݬ Ѝ ፍ𲠻 ㍠젻 썠㠣堻 ݬ 占򫲍㠣 獠򫲍 ݬ 򮍠򫲍㠣 獠򫲍 ㍠ 젺ᠻ 䍠㍠㠻 占岍堺 岠 ㍠岍 썠 Ӭ 㠻 祉岠 덠 󩍠㠻 ㍠岠 㠣󭱍 퍠𲍠岠 俍𲍠񠺹 ᠺ岍𲠻 祉岍𫲠 岠 忍 ᠣ ㍠㠻 忍頺 ㍠岠 堺𲫲 ꮩ썠𫲠 占𫲍㍠ 󩍠𲫲㍺㠻 롍 卪 ㍠㠣󭲠 𲫲 捠𲫲 占񠺹堺 󍺵 󡍍占䠣Ơ 卍 ԍ獠ᠣ 桍獠ԍ 獠䠣 獠砻 ̍젺󍍠 塍 ƍԍ ̍񠺹 ᅪ頺 ፠ݬ㍠ ݬ㍠ݬ岍 덠ݬ岍㠻 𡍠㍠岍 岍岠 썪 썪 婍 ㍪ 婍 ㍪ 卍卍𭱍򠠻 𭱍㠻 ㍠岍岠 󩍠 덠頺 占ݬ 썠堺 忍𲍠 忍ᠺ 卺󍺸砧种 卍𫲠 𲫲 썪 썪 婍 ㍪ 婍 ㍪ 卍卍𭱍򠠻 𭱍㠻 占ݬ 𫲍栻۲ 忍젺ᠣ ݬ 󬍠ݬ  𫲍堺 忍岍젻 占𲫲𫲠 𲠻 忍 ݬ 岍ݬ 㠻 ݬ㍠ݬ 塍 卍𫲠 𲫲 썪 썪 婍 ㍪ 婍 ㍪ 卍卍𭱍򠠻 𭱍㠻 􍺰 卍栻۲ 忍젺ᠣ ݬ 󬍠ݬ  堺 忍岍젻 占𲫲 𲠻 忍 􍍠  ԍ䠻 덠頺㠻 썠𠣱 󿍠ᠣ 썪 婍 ㍪ 婍 ㍪ 卍占𭱍򠠻 𭱍㠻 㠻 䍠򠣤ƍ 䠻忍䠻 썺󍍠  ԍư㠻 俍㠺Ơ 򡍺䫱䠻 󿍠𠣱ᠣ 􍺰㠠 덠䍠㠻 堻 썪 썪 婍 ㍪ 婍 ㍪ 卍𭱍򠠻 𭱍㠻 䍺򠣤ư 䠻忍䠻 썠󍍠 ԍᠣ 䍠堻 卍㠻 䍠㍠ᠣ䠻 占卍 ۲ ԍ㠻 ፠㍠젠 ㍠፠㍠蠻 󡍠䍠堻 ㍠㍠蠻 ㍠䍠堻 䍠㍠㠻 占䠻 ㍠፠㠻 占占፠㠻 󍍠 򮍪 卍ԍᠲ쫲፠ᠰ 占썠፠렻 󠺹ݍ ፠ݬ򫲍󫲍젻 占占ᠻ 䠣ư፠󫴍󠺹䠣Ơ 捠䍠䠣 砣䍠󠺹 򿍠󍺹砧 䧍  젰 ፠󠲠 ÷ᠰ 占젰 卍 ԍ󠱰ԍ󠤱ԍ󠶍ԍ젰젤Ơ 젰ԍ󠱵 ԍ󠴠 ԍ젰荠ó ԍƱ 占젰 占獠 卍 䡍捠栻 䍍 󍍠占젰 젰۲ 젰젰젰㠻 ԍ젭젰 󠸍덠젰Р 󍍠 젺젺젰ƍ젺젰⠺㠧 ް䍠㠧 ޱ 젺젰姍 荠젰䡍򠧱 荍󠲍󠲠 ԍ䧍󠱶ԍ򠧰󠶵ԍ姍󠱶ԍ򠧰󠶵ԍ觍󠱶ԍ򠧰󠶵岠ԍ觍󠱶負ԍ򠧰󠶵岠ԍ󧍠󠱶負ԍ򠧰󠶵 򩍍ԍ⠰Ʊð ԍ󠲠 獠󠲠占󠲠 󠱶󠱲卍Ԡ荍  䡍 塍 硭 ԍ 䍪 ލ捠CDEFGHIJKLMNOPQRSTUVWXYZ[\]Ԡ捠̠ 󢍠Ҡ΍Рƍ 퍪 捍 荪 򭹰 卪 ð 塍 䍪 筸 썍捠Ԡ占Ԡ󍍠  쩍ԍ 硍ᠣ堻 덠፠Ĵ䠣썠፠፠堻 덠썠㠺砧 姍  ㍠ 占堻 썪 썪 婍 ㍪ 婍 ㍪ 卍卍𭱍򠠻 𭱍㠻 占젺 뿍ᠻ 䠣Ơ 堺Ơ 𡍺፠፠䠣ư 堺፠ᠣư 𡍠፠፠䠣ư 쿍堺፠ᠣư 𡍠፠䠣ư 쿍堺፠ᠣư 𡍠ᠻ 덠ݬ 占 堺 忍𲠻 忍 뿍頺栻۲ 忍頺 ᠺ㠻 򡍠󍍠 卍ԍ젻 占占󠺹 占占ᠣ 占፠젻 占󠺹젻 덠썠덠㠺砧 姍 占𫲍򫲍򫲍 ᠣ堻 占占󠺹 卍ᠣ 젻 占썠㠣堻 占፠젻 占󠺹 󍍠堻 占占 ݬ㍠堻 ݬ堻 占 忍堻 졍젻𬍠덠젻 占占 占󍍠 ፍԍ젻 덠󠺹젻 ፠덠󠺹젻 占󠺹젻 ፠占𲍠󠺹 獠ᠣ 𲍠፠Ĵ䠣䍠占썠㠺 뿍砧 姠 獺 獠򍍠孲 ݬ 占󠺹 򫲍𫲍򫲍 ፠𲍠占󠺹젻 덠젻 ፠덠젻 䍠덠󍍠 宍 捍ԍ蠻 捠占占荠占 占 孭堻 占 썠捠頺 濍썺堻 덠󍍠 덪 卪 ԍ젻 덠縍젻 占占縠󠺸 䡩孲ݬ Ѝ占䠣Ơ ፠ᠣ 퍠捠䠣ᠠ 捠ᠣ퍍占ݬ ፠㍠򫲠 򫲍򫲍򫲍 彍㍠ ፠𫲍򫲍፠𲫲 ፠𲍠Ĵ䠣䍠堻 ፠썺󠺹젻 占𲍠䍠󠺹 썠堻 󠺹젻 卍젻 덠󠺹堻 荠荠ᠣ 占堻 占 썠捠頺 濍썺堻 덍占젻 塩썠蠻 荍 塍砧 姍 宍 㮮ԍ ㍠ 忍񠺹㠻 썠젻 占㠣占 ፠ݬ㠻 ᩍ㠣 ᠣᠻ 塍썠堻 䍠򍍠ᠣ 썠堻 塍򍍠 塍堻 占占 ݬ㍠堻 ݬ堻 占 忍堻 졍۸ݍ塍砧 姍 塍堽ԍ 占썠堻 堣ijðݬ 򫲍ݍ򍍠占ᠣݬ 󩍠占젻 썠፠썠 䡍፺㠻 獠󍍠 宍 󮍍Ϡ 占占󫶠 占𠣤㰠 忍𠣤㱠 忍堺卪 忍 占ᠺ卺 占卺占 俍堺卺占占㠻 占占㠻 占󍍪 獪 򮍍占占堺߰ 卺𠣱堺߰ 卺𠣲堺߰ 䍺󍍪 宍߰孲ݬ 占ݬ󍍪 宍߰砣卺፠󫱰砣砣占፠㍠占堺󍍪 宍߰덠㠺 덺㍠㠣占 占㠣 占򫲍㠣򫲍򫲍 ݬ󍍠㍠㠣򫲍㠣򫲍 卍䠣򍺲 占ݬݬ堺堺 䠣፠㍠፠򫲍򫲍ݍᠻ ፠፠ᠻ 򍍠㍠㠣 򫲍㠣򫲍䠣፠㍠ ፠፠򫲍򫲍፠ 󮮮 ᠣ󍺱 덍 卍䠣󍺱ݬݬ堺 ᮍ፠砣占ᠻ 占 퍠ݬᠻ 덠砣 砣堻 占፠㍠򫲍㠣 ፠򫲍㠣 占㍠㠣򫲍㠣򫲍占占堺卻 󍍠 ή 򮍍덠󫱰㍠ 󫱲򫲍򫲍؍ݬ占堺 荠ݬ嫱堺 荠占㠺؍㠻 ؍ݬݍ㠻 ㍠፠򫲍򫲍򫲍򫲍㠺 䍠㠻 䍠󍍠 󠲍󠴍Χ 󠲍󠲍󠲠 䍍󠲍󠲍󠲍󠲍󠴍󠴍󠴍捠aX8pPTEpdos~ 18-Jan-90 v1.10 Image Maker Documentation Ideas From the Deep, Ltd. 115 Le Point St. Copyright (c) 1989-93 Lane Roathe Arroyo Grande, CA 93401 All rights reserved worldwide lroathe@ifd.com Apple, Macintosh, and any other of Apple's trademarks, are trademarks of Apple Computer, Inc. The Image Maker (Hereafter refered to as MAKE) and the corresponding documentation is copyright (c) 1988-89 by Lane Roath. All rights are reserved. Ideas From the Deep and the program author make no warranti>t>t   !Wff,ȃp P~X@l!_bcdefghijklmnopqrstuvwxyz{|}es on this product or it's fitness to any task, nor do they warrant that the program will function as described, be free of small insecti, or that such will be killed. All other neccessary or cool legal statements are hereby implied, so watch your butt! :-) INTRODUCTION Believe it or not, Make was created with purpose, foresight, and desperation. As you have no doubt noticed, there are no utilities on the Apple IIgs for creating good animation. In fact, the only one I know of is a paint program from Synergistics, and while it's not a bad program, it isn't flexible enough to fit my needs and source code was too much! So I created Make for the specific purpose of capturing sequences of frames (called Images) from a super hires screen. Not having the time, I decided to have the user create the frame screens outside of Make in whatever their favorite paint program happened to be, and later use Make to capture the images from the picture. Make works by allowing the user to capture frames off of a SHR picture one frame at a time. When the first frame is captured a rectangle is defined that should be as large at the largest frame in the image. While this method might take more disk and memory space in some circumstances it is faster when drawing and allows the programmer an easy method to align moving shapes. This document is a preliminary release, and has not been thouroughly thought out and may contain some basic ommisions! Therefore, feel free to contact Ideas From the Deep for specifics on how to use the Image Maker. Information which will change in the future is designated by the markers << and >>. _________________________________________________________________________ General Use The steps required to create an image are really quite simple. First, use any good drawing program (I won't recommend any on the market at this time for many different reasons, but the shareware program Paint256 is at least usable :) and draw whatever shapes you wish to have animated or just plain drawn in your program (which I will from now on assume is a cool GS game). Now, save the picture in any standard format (other than Deluxe Paint... I forgot to implement it!) and run MAKE. Select NEW from the FILE menu and enter the name under which you wish to save the image, as well as selecting the directory it should be in. Next select LOAD under the PICTURE menu and load the picture you drew your images on. Don't worry, MAKE supports 256 color pictures! As you move the mouse around you will note two lines on the screen. These are the top left marking lines for the image box you need to define. To define this box, move the lines so that their intersection is on the top left pixel of the largest frame you wish to capture. Remember, if your image has right/left animations you need to make sure the image box is large enough to capture both (or you could use two images to save space...) Click and hold down the mouse button while dragging the selection box so the bottom right corner is on the bottom right pixel (pixels on the lines of the box are included when the image is captured!). Release the botton. Now, if this frame is not the first frame in the image, press OA-R to remove it (or select REMOVE from the FRAME menu) and position the capture box over the first frame. Repeat the box/click to capture for each frame of the image and then choose SAVE from the FILE menu (or SAVE AS to save the same image to another file). HINTS: o Always leave color 0 = black and color 15 = white or you might not be able to read your menus or see the window outine! o Color 0 is the mask color... ie, anything on the screen that is this color (usually black) will be seen thru when drawn! o When drawing frames in the paint program, try to line them up on so the left side is on even pixels. If this is not done, you will have to adjust the positioning of the picture in MAKE using the bottom scroll bar arrows which move by 1 pixel. o Images always have a width with a multiple of 4 pixels (one word) because of drawing speed considerations, so take this into account when designing & drawing your image frames. _____________ | Apple Menu | |____________| ABOUT... This simply brings up a dialog which informs the user which version of Make they are using, as well as providing some basic copyright and credit info. ____________ | File Menu | |___________| CLOSE This option only works with desk accessories, and can be used to close one if it is the active window. Should be deselected when not active NEW This is the way to create a new image file. The program will first ask you to save anything that isn't already saved, and then bring up the Standard File dialog for saves. This allows you to select where you want the file located and to name it. Not UNTITLED documents here! CANCEL will abort the operation (saving any current image) while SAVE will only select the images location and filename, but doesn't actually write anything to disk. OPEN... Presents the standard file selection dialog. Only image files are shown (File type $F1 -- NOTE: ROSS, this needs to be changed, and we should get a filetype assigned to use by AIIDTS. I'll look into this soon). OPEN will select the file (overwriting the currently opened image) and load it into memory, selecting the ADD FRAME mode by default. Pressing the option key before and holding it during the selection of OPEN will allow the opening of any type of file! This was added to allow opening IMG files which had been converted to BIN type in order to link with Merlin 16+. DANGEROUS SAVE Saves the current image to disk, using it's default filename. This option will do nothing if the file has already been saved. Should be dimmed when it will do nothing SAVE AS... Presents the standard file selection routine for saving files. The default name for the image will be in the line edit field, and the selector will open into the last directory used to access an image to, or the last accessed directory if no image has been accessed yet. INFORMATION The dialog this option brings up shows some more specific information about the current image, and other system statistics. Please note that all information is presented in HEXIDECIMAL, just like you'd expect it to be! First, the filenames for the current image, picture and sound are shown. The HEADER SIZE is the size of the image's data header and address offset table. The DATA SIZE is the size of all current frames and their masks if present. Obviously, the TOTAL SIZE is just the addition of these two numbers. The FRAMES lets you know how many frames are in the image, while X and Y SIZE let you know the size of the image (NOTE: X is in WORDS and Y is in scan lines!) The TOTAL MEMORY is how much RAM the system reports your computer has, FREE MEMORY is how much is available and the number in perenthesis is the amount free if some memory squashing were done. LARGEST BLOCK is simply the size of the largest contiguous chunk of memory. The button COMPACT MEMORY forces the system to do just that, and then redisplays all the information above. Mainly for debugging purposes. The TOO MUCH button simply closes the dialog and let's you go on your merry way. TRANSFER Instead of forcing you to quit back to the finder to relaunch your paint program, Make will allow you to locate and launch it using the standard file selection dialog. CANCEL will return you to your regularly scheduled program. QUIT Returns to the program which launched Make in a safe manner. _______ | EDIT | |______| UNDO is not implemented & should really be greyed out! CUT COPY PASTE CLEAR These only work with DA's at this time, and should be dimmed! I haven't figured out what is cutable, etc... at this time ________ | Frame | |_______| ADD FRAME If there is no image this item will do nothing, & should be dimmed If there is an image, but no frames in it, half of a cross hair will appear and follow the mouse movement. In order to properly define the capture box for the current image, position the intersection of these lines at the top left of the largest frame in the image (the lines should overlay the top left pixels.) If you can't get the leftmost pixel under the vertical line, try clicking the right scroll arrow once (which will move the view port one pixel to the right.) Once you have the lines positioned, press and HOLD the mouse button while dragging the size box to the bottom right of the frame, and again the box's lines should overlay the bottom and right pixels of the image (which could obviously be blank if you so desire.) Finally, release the mouse button! The first frame of the image has been captured, and the image's size rectangle (and thus it's capture box) has been defined. If the largest frame was NOT the first frame of the image, simple type oa-R to remove the frame and capture the actual first frame. If the image in memory already has at least one frame and/or it's size rectangle and capture box have been defined, you can move the capture box around on the picture (aligned to even pixel positions only!) and so position it over whichever frame you wish to add to the image, which is accomplished by clicking the button. REMOVE FRAME Use after defining the capture rectangle and/or whenever you capture a frame improperly. This will _always_ remove the last frame of the image! DISPLAY FRAMES As long as there are any frames in the image, this causes the capture rectange to be replaced with the first frame of the image, which will follow the movement of the mouse. Clicking the mouse button will advance to the next frame in the image, and wraps back to the first on a click at the last frame. Holding the OPTION key while clicking the mouse button will cause the current frame to be drawn on the actual screen but NOT on the picture itself which is useful for re-capturing images but not as useful as if the image was drawn into the picture ... so you could open a new file, save the picture, etc ANIMATE FRAMES Assuming an image with frames present, this option will display the first frame of the image, and automatically cycle through the rest of the frames, wrapping back to the first. To adjust the cycling speed, press the > key to put a greater delay (and thus slower speed) and the < key to lessen the delay (and thus speed the cycling up.) DRAW W/O UNDO Draws frames onto the screen with masking, but does NOT erase the frame from the screen before drawing the next one! MUCH faster, but not as usable. The default drawing masks onto the screen and is undrawn before the next draw, leaving the picture exactly as it was before. MASKING OFF Turns the drawing and generation of masks on or off, a check mark before the item designates that no masks are used. Without the masks the images appear as solid squares and black areas are allowed within frames. Normally black areas (assuming that black is color 0) are translated into the mask used to draw the frame so it draws cleanly and can have holes in it to give the illusion of being 3D. This option can only be selected if there are no frames in the current image. __________ | PICTURE | |_________| LOAD PICTURE... Uses the standard file dialog to allow the user to select a picture to load into memory for use in capturing frames. Allows the picture formats Apple Prefered, Packbytes, and unpacked screens ($C0, $C1-01&02). Need to add Paintworks The unpacking routines and the window update routines support normal 16 color and extended 256 color pictures. When someone tells me the format of the 32,000 color pictures I'll add support for them as well. SAVE PICTURE Saves the picture in memory back to disk using the same name. Picture will always be written as an unpacked screen image ($C0)! Need to save it back to disk in the same format as it was read in! SAVE PICTURE AS... Allows saving the picture under a different name using the standard file dialog. Again, saves the picture as an unpacked screen image ($C0). Need to modify SFDialog to allow picking choice of file formats FRESH SCREEN Forces the entire screen to be redrawn, thus insuring that the picture in the window is the actual picture in memory. Mostly used after drawing frames into the window, but I used it as well during the debugging process... ________ | SOUND | |_______| GET SOUND... Uses the standard file dialog to allow the user to load in a sound. Can be of any filetype since there isn't enough of a standard at this time. We should support the ACE and Apple formats, as well as the HyperStudio format PLACE SOUND Saves the current sound back to disk to the same file it was loaded from, or last saved to if the user used 'Place As...' PLACE SOUND AS... Allows saving the sound to disk under a different filename. ACE COMPRESS ACE EXPAND These options are not implemented yet, and a dialog informs the user! KILL MAC HEADER Many of the sounds converted from the Macintosh (especially those I had for the Dark Castle conversion) have a 32 byte header on them, which usually causes the sound to have an audible 'click' in it. This option removes this header. It will also remove the first 32 bytes of any file! So, to shorten a sound, just repeatedly use this option. need a sound utility! XOR $80 Goes though the entire file and changes the high bit of every byte! This option was implemented because the programmer who did the Amiga Dark Castle said it was needed. It wasn't, but can produce some very interesting effects so I left it in. HEAR SOUND Obviously, this allows you to hear (and hopefully you will also listen) to the current sound. Only one generator is used, so each activation cancels the last! Need to allow for better use of generators, and the Recording/Playing of stereo! `   "        DD UU 33    DD  DD    DD       DD     DD DD     DD   UU  ff   DD   DD       DDj<d: UI$0<-H +HkTR `   AH7H  gT &H M`v H  |>  Js ~ Please Note! This code is Copyright (c) 1988-1996 Ideas From the Deep, Ltd. All Rights are Reserved, Worldwide! This is FreeWare! There is no charge for this product or it's sources. However, the following conditions must be followed in order to legally use or distribute: 1. You agree to credit Ideas From the Deep, Ltd. and Lane Roathe for any and all source code you use, or make available for use, in any product. 2. You agree to distribute this release in whole, without modification of any type! >Py>t  Iff,pp ]@TBecause of the time frame in which this product was written, it is likely that the contact information is not correct! The correct contact information is as follows: Ideas From the Deep, Ltd. P.O.Box F-42222, Freeport, Grand Bahama, BAHAMAS www.ifd.com Lane Roathe lroathe@ifd.comDDDDDDDDHb$ :sesence of the defaults.h file if it is compiling a .sym file created with a previous version of the compiler. // Comments ----------- ORCA/C supports // comments. These comments begin with the characters //, and continue to the end of the physical line. // comments are a flagrant violation of the ANSI C standard. This is legal ANSI C, and it should print 4: a = 8//* yes, this is legal */ 2 ; printf("All ANSI C compilers should now print 4! %d\n", a); To restore ANSI conformance, use the #pragma ignore directive. Setting bit 3 (a value of 8) tells ORCA/C to allow // comments. This is the default. Clearing bit 3 tells ORCA/C not to look for // comments. To restore ANSI conformance for all programs, use this directive in the defaults.h file. (see "The Default .h File," above.) Extended Characters ------------------- Bear with me. This is an ASCII file, and it describes non-ASCII material. Beginning with version 2.1, the PRIZM desktop editor supports the full Apple extended character set. A file called FontTest on the samples disk shows the complete character set, and also contains a table that shows how to type each character from a U.S. English keyboard. C supports the use of extended characters in strings, comments, identifiers, and for a few mathematical operations. Any character you can type from PRIZM (or for that matter, any character with an ordinal value in [1..12, 14..255]) can appear in a string or comment. The ordinal value of the character matches the values shown in FontTest, as well as several official Apple publications. Keep in mind that many output devices, including Apple's text console driver, do not support all of these characters. ORCA/C will properly send extended characters to whatever output device you choose, but what happens when the output device tries to handle the character varies from device to device. Many of the characters in the extended character set are used in languages other than English, and are now allowed in identifiers. There are two ways to think about which characters will work in an identifier. The simple way is to remember that all characters that look like a graphically modified ASCII alphabetic character or a Greek alphabetic character are allowed in identifiers. For example, an a with two dots above it is now legal in an identifier. The more exact, and naturally more complicated way to think about which characters are allowed in an identifier is to list all of them. Since this is an ASCII file, I'll list the ordinal values--you can cross reference the values in FontTest. The ordinal values of the extended characters that are allowed in identifiers are [$80..$9F, $A7, $AE, $AF, $B4..$B9, $BB..$BF, $C4, $C6, $CB..$CF, $D8, $DE, $DF]. In addition, ORCA/C supports several extended characters as shortcuts for multi-character mathematical operations. These are: ordinal value description substitutes for ------------- ----------- --------------- $C7 two < << $C8 two > >> $AD not equal != $B2 less than or equal <= $B3 greater than or equal >= $D6 division (- with dots) / Finally, the non-breaking space, sometimes called the sticky space (ordinal value $CA), is treated exactly like a standard space character. #pragma optimize ---------------- In brief, there is a new optimization bit. Setting bit 6 (a value of 64) turns off stack repair code around variable argument function calls. 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򿍠堺ᠣ   頺 獠젺ᠣ 􍺰󍍪 䡍 ٺ 䩍 Ժ 卍Ԡᠻ 젻 占ᠻ 䍠孤 占䠣ƍ𠣴 򿍠堺孤 占䠣ư獠젺 򿍠孤 󍍪 䍪 ٺ ج č Ժ 卍 ፍ󪲭 忍頺 ፠ᠻ 󡍠፠󍺰፠Ĭ 퍠䠣ƍ㠣Ơ 𫲍 ፠ ፠󍍪  󡍍󪲭 頺 忍䠣ᠣ ㍠Ĭ 獠 堻 卍 ㍠젺Ĭ堺 󍺲젺렸ݍᠺ 􍺱䠣ᠣ㍠ 塍㍠㍠ ㍠썠 ㍠㍠ ㍠썠 占獠堻 ㍠ 뿍󍍪 ٺ 䍪 卪 Ժ 𳠻 č󪲭 頺Ĭ뿍𳍠堺㠻 㠣㠻 ㍠堻 퍠㍠堺 퍍㠻 㠣㠻 ㍠堻 忍㍠堺 퍍𳍠 堺 䍺젺령ݍ䠣 ᠣ㍠ᠣ 􍍠ԡ 㠻 ㍠𳠻 卍፠㍠ᠻ ㍠㍠塍 㠻 塍󍍪  ٺ 卪 Ժ 卍占堻 嫲񠺰䠻 ㍠占占嫲㠣 嫲䠻 𿍺占䠻 ㍠占占嫲㠣 嫲 𿍠 ̍㠣䠻 堣 󍍠䍠㍠젻 䠻卪 ԍᠣ㍠ᠣ ㍠𫲠 󍍠򠣱嫲 占 󩍠占򍍪 ԍ썠卍ԍ占㍠㍍㍠㍠𫲍򍍠፠㍠፠㍠󍍪 ٺ ԍ렻 占፠ 󍍪 󍍠Ԡ썍 屠 塧  퍍Ԡ͠󠲠 󠲠 󠲠 󠲠 宮 ᡍ 󪲠 󪲍堻 卍󪲠 󪲍󪲍󪲠 󪲍󪲍󪲍󪲍Ġ󪲍堽č捠]S.WHISKEY.DOXP3܏ET{_SW.RELEASENOTESP ET'WREAD.MEP{ET{\SPACEWHISKEY{5 pPTEpdos Space Whiskey GS v1.04 This is a FreeeWare product! In order to legally use this program you don't do anthing! However, Ideas From the Deep, Ltd retains Copyright ownership! >q>t   ff,p $x^@D ATTN: Space Whiskey Ideas From the Deep, Ltd. 115 Le Point St. Arroyo Grande, CA 93420 Questions and bug reports (none, hopefully :-) can be sent to the above address. The latest version of Space Whiskey GS can also be found on these and other services and most likely on your local BBS as well. Distribution is limited to online services, non-profit organizations, and private parties. User groups may charge a maximum of $5 for the disk & handling fee, etc. Space Whiskeys Story Space exploration has always been treachorous. During your journey, you've lost most of your companion ships to the aliens who rampage thru this sector of space. Now, after waking from your cryogenic sleep, you find yourself alone in your ship. The controls of your ship are on automatic, and the smell of whiskey is strong. It seems that your companions have all gotten drunk and are off galavanting around with those pesky aliens! It's your job to rescue the poor suckers! To do this, you must race around and pick up all of the available whiskey jugs that have escaped the hold, thus preventing your companions from aquiring them and remaining drunk so long that their systems fail. Of course, since this is exactly what the aliens want, they will not be too happy with you and will most likely attack you on sight. Shoot them back, but BEWARE! Your ship's targeting computer has had whiskey spilled on it, causing erratic and uncontrollable firing patterns! Shooting enemy ships will gain you points, as will picking up whiskey jugs and clearing a wave. Shooting your own ships will decrease your score! Whiskey jugs can be located visually, and your ship's passive nasal sensor will sound an audible alarm when it detects a whiskey jug in your proximity. Good Luck, Dude! Instructions & Stuff Starting the Game: Space Whiskey GS is a GS/OS application, and requires GS/OS 5.0.4 or higher, including the new 6.0 release. It also requires at least a megabyte of RAM. Objective: Clear out each wave of Whiskey Jugs before you loose all your ships! Controlling your ship: You can control your ship with either the mouse or joystick. Control with the mouse is simple, just move the mouse in the direction you wish to move, and your velocity will be adjusted in that direction. This can be used to speed you up and/or slow you down as well as changing direction. HINT: learn how to move the mouse, pick it up, move it (in the air) and set it back down ready to move again. To fire a shot, press the mouse button. Hold the button down for rapid firing. Control with the joystick is somewhat simpler, but more touchy. To move in a direction, simply move the stick to that position. Because of my rather tight timing loops, you may have to be slightly off center to move straight in a direction. To fire a shot, press a joystick button. Hold the button down for rapid firing. Keys active during play: J = Joystick toggle (you can also start joystick play w/a joystick button) Q = Quit the game. No asking, no saving of the current score, just quit R = Restart the current game, just as if you ran out of ships. Score is saved. ESC = Pause game play (toggle) Now, where is that hidden about box? and how can I jump to level 9? Space Whiskey GS Copyright 1992 Lane Roathe, All Rights Reserved Ideas From the Deep and Space Whiskey are trademarks of Lane Roathe Apple, IIGS, and GS/OS are registered trademarks of Apple Computer, Inc.DDDDUUUUUUUUUUUUUUUUDDDDDDDDDDffDDDD3333ffffwwww  DDDDDDDDDDUUUUUUDDDD5D\. xD  a G8 D2dp9dpD4 <  G%KHPbpPTEpdos Release Notes for Space Whiskey GS v1.04 v1.04 Fixed a bug which caused a crash on machines without a joystick! If either apple key was pressed, the joystick was turned on, and it's failure exit left X&Y in 8 bits! (NOTE: v1.04 never 'released', instead I wrote & distributed a patch program) v1.03 Fixed a display bug in the hi scores. Fixed a few decimal vs. hex bugs. (the obvious effect of no design!) Most noticeable is the fact that you don't get free ships with every whiskey jug after level 10 :-) T>>t  eop @zdy]@<DDiming didn't work thruought the game, allowing some sections to fly by while others crawled. Especially noticable w/o my ZIP chip running. Fixed. Higher levels are now tougher, with the frame rate going from 20 frames a second to 30 at level 10, and to 60 at level 20. Obviously, a ZIP or AE card is recommended! Added the ability to skip the long and tedious death watch. Just press your mouse or joystick button to skip to your next ship. This is what found the decimal bugs :-) v1.02 (never released) Fixed bugs dealing with levels 10 and above, some just stupid stuff really... sigh. v1.01 Fixed a bug w/5.0.x that occured if I read the score files before my resources. Fix- just read the resources first, then the resources. Why is this? v1.00 Initial release )0   V   Please Note! This code is Copyright (c) 1988-1996 Ideas From the Deep, Ltd. All Rights are Reserved, Worldwide! This is FreeWare! There is no charge for this product or it's sources. However, the following conditions must be followed in order to legally use or distribute: 1. You agree to credit Ideas From the Deep, Ltd. and Lane Roathe for any and all source code you use, or make available for use, in any product. 2. You agree to distribute this release in whole, without modification of any type! >Py>t  Iff,pp ]@TBecause of the time frame in which this product was written, it is likely that the contact information is not correct! The correct contact information is as follows: Ideas From the Deep, Ltd. P.O.Box F-42222, Freeport, Grand Bahama, BAHAMAS www.ifd.com Lane Roathe lroathe@ifd.comDDDDDDDDHb$ :s& 2b&% ,@SpaceWhiskSpaceWhisk" " `1/  ^" }@HHH HH "zz" H" oh(`HHH"h8`HHH"y{MHH " ^uͣ"" o" " Ͱ"  " sHHH""" oh(``" q` (08@f p`iyv `yyww `pyUw p foO (V Bh&""""""""  {}cegOi``8{ӄ  7&"eeX`  "eeX`   &1eeX`   eeX`zhHZh` oq` i e"i$ȷe&i(dd c80%#sXs8smu cmsg s\Zsu8e80JJ4 e8eJJe8i e8h` e""e&&dJJeeJm{z }H Zx` 0.  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"` ,.JFHH H ",.,,,,,,$` "nF:"" "U &$GZZiHF :""ᩯzZ&d@@ z$  i hiб`> F%>0JJJJ @0 0@ 2i`"Fx:""ᩇ Fd>ddH T "hCT;V) iJE !{ H 'h 2i>>I0_ 2 ' '8p$Ȑ` 2 H :""`4< 6)6p xd))( 6 `( 6 (8  )X X D(8  )XXJJJIF8` @/SW.Scores High ScoresEnter your name:@"d0dFdDdHc $! N! D!l 8$"  Q $" j! "i:" ""  "i:" ""0d2$" j!:d: 2<E22d21":)b)!!lT@"L RLJ4I4  Q  ""Fd:"!"  Lz H T "ha)`TV)`)_QL@`  NmHHH"hh2F:ɖF0F)2D:ɖD0Ddd" a ffTH "ha)=4b1fJ !!d}!}!0 bd +`Jd 4yLwNH HJ)J`0'8Lɖmyɖ Nd mwd`"dH$" " +`H0b2ZdFdDd0Jd W(@H "h a) "h# "H)J)JJd 4H`h8h0 N!$ ihP )R )T ) !V!X(lZ )?i\ ) `d^T RP$`Z$!Z$PTR h$hi`^` [0 a `< G7 v`J!`  P2\`d^dVdX + `DZ@d9 ! ! RT d )`Z@  +\7 )l` 0  ) ! V! 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"" )""" """"""""""Space Whiskey GS vCopyright 1992 Lane Roathe H P P P P P P P P P P P P P P P p p p p p p p p p p p H PP P P P P P P P P P P P   $`""1"!"!B"/!B""!""!""!Palette / / /$*06`{i v pSpace Whiskey GS v1.04 Copyright 1992 Lane Roathe, All Rights Reserved Send $10 ShareWare fee to: Lane Roathe Ideas From the Deep AOL: LRoathe 3701 S. Higuera, Suite 101 San Luis Obispo, CA 93401509-1025e Whiskey v1.00b9 Copyright 1992 Lane Roathe & Ideas From the Deep All Rights are Reserved WorldWide Send $10 ShareWare fee to: Lane Roathe P.O.Box 1234 GEnie: L.Roath Campbell, CA 94089 AOL: LRoathath ShipCopFBIIRSShipExplEnExplShotJug Title Score Ships Level BulletPaletteShipHitGotJugSonarEnFireEnHitFreeShipFireSonarScore  8`""1"!"!B"/!B""!""!""!@@About...z2  ` & O ix;"@/G5@Gl C`tj2b͝ L pa$< H 8 0     <P Q@C@{*pl.pl hN R Y) 7* XX8 DDK OKK O OwwqKwqKqKK O OK KDDK  DDK OKK O OKKwKwwqK Oww OK KDDK  DDK OKK O O~wKwKyKK O OK KDDK ljp1$""!"3"DDB4NND"B4DD21r"4DD2"p2$NND2A"DDC"33""""$#!2!p1$""!#32DDB4LLD"B4DD21"4DD2"2$LLD2A#DDC"33""""$#!2!`1$""!#32DDB4KKD"B4DD21b"4DD2"`24KKD2A#DDC"33""""$#!2!`UUUUUUUPUUUUUUZPUZPUZYPZYUPUUYYUZUUUUZYPZYUUYPZUUUUYUUYUYPUUYUPZUPUUPZUUUZPUUUUUPUUUUUUUUUUPUUUUUZPUZPPZYPZYUUPUUYYPZUUUZUZYUUUPZUUUYUYUPUZUPPZYUZYPZUUUUPUPUZPUUUUPUPUUUUPUPUUUUZYPUUZYPUZUPZYUPUUYYPZUUUPZYUZUPUYUUUUUPUUYYUPUZUYUPZUUZYPUUUUZUPZUZPUUUUUPUSpace Whiskey v1.00b9 Copyright 1992 Lane Roathe & Ideas From the Deep All Rights are Reserved WorldWide Send $10 ShareWare fee to: Lane Roathe 1063 Morse Ave, #22-304 GEnie: L.Roath Sunnyvale, CA 94089 AOL: LRoathXyCv |Rśo$ 0ܺP4z J#NNv7Oѫe8":{C }I BD|fHz &-tď&/-Чn6 Uz O=}E|oD칏I^kH¤_C. 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 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ |||||| |||||| || || |||||| |||||| || || ||| || || || || ||| |||| |||||| || |||| Your || || || || ||| || || |||||| |||||| || || |||||| |||||| GenieLamp Computing || |||||| || || |||||| RoundTable || || || ||| ||| || || || |||||| |||||||| |||||| RESOURCE! || || || || || || || ||||| || || || || || ~ WELCOME TO GENIELAMP APPLE II! ~ """""""""""""""""""""""""""""" ~ PROFILE: Chris Serreau & Howard Katz of _The AppleWorks Gazette_ ~ ~ HUMOR ONLINE: The Wreck of the Apple II (EXCLUSIVE!) ~ ~ APPLEWORKS ANNEX: Follow-Up Look at TAG (#02) ~ ~ HOT NEWS, HOT FILES, HOT MESSAGES ~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// GenieLamp Apple II ~ A T/TalkNET Publication ~ Vol.5, Issue 50 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Publisher................................................John F. Peters Editor...................................................Douglas Cuff \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// ~ GenieLamp IBM ~ GenieLamp ST ~ GenieLamp PowerPC ~ ~ GenieLamp A2Pro ~ GenieLamp Macintosh ~ GenieLamp TX2 ~ ~ GenieLamp Windows ~ GenieLamp A2 ~ LiveWire (ASCII) ~ ~ Member Of The Digital Publishing Association ~ Genie Mail: GENIELAMP Internet: genielamp@genie.com ////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ >>> WHAT'S HAPPENING IN THE APPLE II ROUNDTABLE? <<< """""""""""""""""""""""""""""""""""""""""""""""""""" ~ May 1, 1996 ~ FROM MY DESKTOP ......... [FRM] FROM MY MAILBOX ......... [MAI] Notes From The Editor. Letters To The Editor. HEY MISTER POSTMAN ...... [HEY] HUMOR ONLINE ............ [HUM] Is That A Letter For Me? The Wreck of the Apple II. REFLECTIONS ............. [REF] APPLEWORKS ANNEX ........ [AWX] Automated E-mail Responders. AppleWorks Gazette Follow-Up. FILE BANDWAGON .......... [BAN] THE ONLINE LIBRARY ...... [LIB] Top 10 Files for March. March Arrivals on Genie. PROFILES ................ [PRO] LOG OFF ................. [LOG] Chris Serreau & Howard Katz. GenieLamp Information. [IDX]"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" READING GENIELAMP GenieLamp has incorporated a unique indexing system """"""""""""""""" to help make reading the magazine easier. To utilize this system, load GenieLamp into any ASCII word processor or text editor. In the index you will find the following example: HUMOR ONLINE ............ [HUM] Genie Fun & Games. To read this article, set your find or search command to [HUM]. If you want to scan all of the articles, search for [EOA]. [EOF] will take you to the last page, whereas [IDX] will bring you back to the index. MESSAGE INFO To make it easy for you to respond to messages reprinted """""""""""" here in GenieLamp, you will find all the information you need immediately following the message. For example: (SMITH, CAT6, TOP1, MSG:58/M475) _____________| _____|__ _|___ |____ |_____________ |Name of sender CATegory TOPic Msg.# Page number| In this example, to respond to Smith's message, log on to page 475 enter the bulletin board and set CAT 6. Enter your REPly in TOPic 1. A message number that is surrounded by brackets indicates that this message is a "target" message and is referring to a "chain" of two or more messages that are following the same topic. For example: {58}. ABOUT Genie Genie's pricing plans are as low as $7.95 per month for up """"""""""" to five hours of email use. Genie services, such as software downloads, bulletin boards, chat lines, and an Internet gateway, are included at Genie's non-prime time connect rate of $2.75. Other plans are available. Prices are subject to change without notice. To sign up for Genie, call (with modem) 1-800-638-8369 in the USA or 1-800-387-8330 in Canada. Upon connection wait for the U#= prompt. Type: JOINGENIE and hit RETURN. The system will then prompt you for your information. Need more information? Call Genie's customer service line (voice) at 1-800-638-9636. GET GENIELAMP ON THE NET! Now you can get your GenieLamp issues from """"""""""""""""""""""""" the Internet. If you use a web browser, connect to "gopher://gopher.genie.com/11/magazines". When using a gopher program, connect to "gopher.genie.com" and then choose item 7 (Magazines and Newsletters from Genie's RoundTables). *** GET INTO THE LAMP! *** """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" //////////////////////////////////////// Genie_QWIK_QUOTE //// / "If I were to design my own GS case, the one thing that / / would be a requirement for me is that all of the cables / / connect _to the front_." / / / / "Come on, Ryan, don't perpetuate myths. They _do_ / / connect to the front, although it was admitedly rather / / clumsy of Apple to put the power cord on the front, too, / / and to put the Apple logo on the back." / ////////////////////////////// R.SUENAGA1 and BYTEWORKS //// [EOA] [FRM]////////////////////////////// FROM MY DESKTOP / ///////////////////////////////// Notes From The Editor """"""""""""""""""""" by Douglas Cuff [EDITOR.A2] >>> WEE PAWS <<< """""""""""""""" My wife and I recently took the day off to visit the Ontario Science Centre in North York (part of metropolitan Toronto--Toronto is the provincial capital). The Centre is a science museum for anyone who is even mildly interested in science but bored by science museums. Translation: Good luck dragging your kids out of there before the Centre closes. My wife and I arrived half an hour after the Centre opened at 10 AM and left only when forced to, at 6 PM. Even then, we didn't get to see everything--there was no time to play in the Internet Cafe, for instance, though that may have been because we tried the rock-climbing exhibit twice. I can't imagine how we would have managed if we'd taken any kids (other than ourselves, that is). I'd better confess here and now that I didn't see any Apple II computers anywhere. Plenty of basic, classic Macintoshes--a disturbing number of which had crashed--but not a single Apple II. I suspect that if Apple Canada still supported the Apple II, the Ontario Science Centre would use 'em. Those who run the Ontario Science Centre seems to understand that while playing with computers is fun, computers can also be used to make other sorts of play more fun. They seem to know that the fun can be spoiled if the computer is allowed to run things, not the visitor. "Land Like a Cat", an exhibit in the Sport hall, relegates the computer to its proper place. You walk up a set of steps, at the top of which is an embedded scale. A color monitor tells you when to jump, and you leap from the steps to the ground, where there's a hidden platform that measures the force of impact. The color monitor draws a picture of a cat landing, plays a sound effect, and tells you "You landed with a force [x] times your own weight." Anyone with children will tell you what kids will do in a situation like this: land with as much force as possible. And why not? The explosion sound effect for landing heavily is much more satisfying than the applause sound effect for landing lightly. In a culture where bigger is better, "24 times" looks more impressive than "2 times". The exhibit was built for wear and tear. It's clearly meant for the younger set. So once again: why not? Darned if I know. But I have to tell you I was a little bemused all the same. Because the exhibit was designed so that even some adults couldn't tell what the point was. After two young boys had taken several turns, my wife and I joined the queue. (If you blush just because you're twice as tall as the next tallest person in line, you might want to avoid the Ontario Science Centre.) Being a hopeless old stodge at the age of thirty-something, I did not try to crush the scales into multiple fragments by landing with the righteous fury of a Juvenal. I tried to land lightly, and did so well enough to garner applause. Only then did the father of the two boys realize that this was the point, at least in the mind of the designer. Should kids care what the designer's point was? Almost certainly not. I could argue that they should be able to figure out what the objective is, even if they decide to ignore it. I'm not going to. I am going to argue that their parents should be able to understand the exhibit. What a parent does with that knowledge is his or her own business. I hope I'm not being overly conformist to be just a shade bemused when an exhibit has a poor design. You don't want to damage a child's self-esteem by constantly yelling "YOU GOT IT WRONG!", but shouldn't it be possible for a child who wants feedback to learn how it did? I don't know. Possibly fostering a child's need for assurances makes him or her less independent. We don't want to overdo approval/disapproval, but we don't want to skimp on guidance, either. These are complex issues. Software design is a complex issue, too. I don't want to pick on this one exhibit--this isn't the first time I've come across software where setbacks were more impressively programmed than achievements. I can't say I have a solution to this issue of esteem vs. feedback. I just hope like heck there's still time to raise a few questions. ADDENDUM AND CORRIGENDUM Last issue, Andrew Roughan wrote in to question """""""""""""""""""""""" the pedigree of John MacLean's DOS 3.3 Launcher v2.1. (Note that v2.0 was not called into question; it's perfectly fine.) Roughan hoped that the A2 RoundTable would change the description; in fact, v2.1 has been removed from circulation. Remember that v2.0 is still available, and that v2.2 is expected soon. In the January issue, we claimed that "LoadPall helps extend the native abilities of HyperCard IIGS by allowing the display of 16, 256, and 3200 color 320-mode graphics in HyperCard". LoadPall author Brian Gillespie points out that 3200-color graphics are not supported. HYPERSTUDIO ANOMALY I've found an interesting difference between the full """"""""""""""""""" authoring version of HyperStudio, which lets you write your own stacks, and the run-time version, which allows you to run stacks created by other. To see it, you'll need to visit the Hog Heaven page. If you are using the full HyperStudio package to view this edition of GenieLamp A2, the Contents button in the bottom left corner of the screen will be labelled with white text on a black background. If you are using the run-time version, you will see the reverse--black text on a white background. This is possibly related to displaying an icon button, with text, over a 320-mode graphic. Has anyone out there noticed other differences between HyperStudio and the run-time version? -- Doug Cuff Genie Mail: EDITOR.A2 Internet: editor.a2@genie.com __________________________________________________________ | | | REPRINTING GENIELAMP | | | | If you want to reprint any part of GenieLamp, or | | post it to a bulletin board, please see the very end | | of this file for instructions and limitations. | |__________________________________________________________| ASCII ART BEGINS _____ _ _ ___ ___ / ____| (_) | | / _ \|__ \ | | __ ___ _ __ _ ___| | __ _ _ __ ___ _ __ | |_| | ) | | | |_ |/ _ \ '_ \| |/ _ \ | / _` | '_ ` _ \| '_ \ | _ | / / | |__| | __/ | | | | __/ |___| (_| | | | | | | |_) | | | | |/ /_ \_____|\___|_| |_|_|\___|______\__,_|_| |_| |_| .__/ |_| |_|____| | | |_| ASCII ART ENDS [EOA] [MAI]////////////////////////////// FROM MY MAILBOX / ///////////////////////////////// Letters To The Editor """"""""""""""""""""" GRAPHICWRITER III PROGRAMMER RESPONDS Thank you for the GraphicWriter III """"""""""""""""""""""""""""""""""""" 2.0 review in the April 1996 GenieLamp A2. I'd like to briefly explain the 2.0 designation, which fortunately enough seems to be the only negative issue in your review :-), and also correct one potential misnomer. We've been working on and off this update for almost three years, and right up until January 1996 it was considered version 1.2. Nearing completion, feedback from our beta testers, and our own "look back" at the list of new features suggested that perhaps this should be version 2.0, a starting point for future revisions. After a couple of weeks deliberation and agreement with our beta testers, we decided to go with that designation. The potential misnomer is at the beginning of your review, and suggests that, and I quote, "Australian programmer Richard Bennett is the man behind this update." Yes, I am the programmer, and yes I am Australian, however I am not the man "behind" this update. The man behind most of Seven Hills' products, at least for the six years I've been working with them, is Dave Hecker, and he rarely receives the credit he deserves. While the coding technicalities of updating GrahicWriter III were quite significant, considering the state it was in after leaving DataPak, the design and layout (no pun intended) of the update as well as most of the new features and bug reports were all Dave's. I realise my opinion may be seen as biased, but companies such as Seven Hills deserve our support. While most companies have either gone under or moved on to bluer pastures, others such as Seven Hills, ByteWorks and Parkhurst Microproducts (to name a few) are still writing software for the computer we all love, the Apple II, and making very little out of it. Apple II forever! Best regards, Richard Bennett [RICHARD.B] In the sense that GraphicWriter III v2.0 is a _point d'appui_ for future versions, you have a valid point. This seems to me a programmer's distinction rather than a user's distinction, though, so users do need to be aware of the small functional changes between v1.3 and v2.0. Perhaps I'd better emphasize once more that this question of a version number is quite a minor one. As to the second matter, it seems my words were poorly chosen. Because I knew Dave Hecker was the guiding force "behind" the update, I didn't seen any harm in using the phrase that you were behind it--I meant merely to convey that you wrote the update. Other who don't know of Dave's work may have been misled. Thanks for writing to clear that up and to sing a brief verse (no chorus) for a formerly unsung hero of the Apple II.--DGC LAMP A2 ON COMP.SYS.APPLE2 Any chance of getting this month's GenieLamp """""""""""""""""""""""""" posted to, say, csa2? Tom [TDON@delphi.com] If by this you mean you'd like my forecasting of the probability, I would answer that the chances are excellent. Matthew Pearce has been posting GenieLamp A2 (I assume you mean the A2 edition; aside from the A2Pro edition, there are at least three others for other computer platforms) to the comp.sys.apple2 newsgroup, unasked, for many months now. I'm sure he'll get around to it eventually; he usually does. I don't know who the heck he is or why he has volunteered for this, but I bless him for it. If by this you mean to ask if I will be posting it, the answer is no. I do not have an Internet account, only a Genie account. Genie does allow for some Internet access, but it is possible to post only though Lynx. Try using Lynx to post a document as short as 100 lines to a newsgroup, and you'll understand why I cannot myself post GenieLamp A2. I keep hoping that sometime soon it will be possible for me to ensure that GenieLamp A2 gets better distribution outside of Genie. I'm well aware that a lot of Internet denizens read Lamp A2 too. As editor, technically my job might be over once the issue "goes to press", but these days, I have to take on a lot more of the publisher's duties, which includes making sure people who want our magazine can read it.--DGC [EOA] [HEY]////////////////////////////// HEY MISTER POSTMAN / ///////////////////////////////// Is That A Letter For Me? """""""""""""""""""""""" by Douglas Cuff [EDITOR.A2] o BULLETIN BOARD HOT SPOTS o A2 POT-POURRI o HOT TOPICS o WHAT'S NEW o THROUGH THE GRAPEVINE o MESSAGE SPOTLIGHT >>> BULLETIN BOARD HOT SPOTS <<< """""""""""""""""""""""""""""""" [*] CAT 20, TOP 13 ......... Experimental RamFAST driver; TransWarp GS [*] CAT 28, TOP 4 ......... Joe Kohn "roast" at KansasFest? [*] CAT 33, TOP 6 ......... Rich Text translator for GraphicWriter [*] CAT 33, TOP 7 ......... Proposals for backup software [*] CAT 44, TOP 8 ......... KANSASFEST 1996! >>> A2 POT-POURRI <<< """"""""""""""""""""" YOUR GUIDE TO H-P DESKJET PRINTERS I suspect it is confusing some that """""""""""""""""""""""""""""""""" two DJ series numbers overlap. The "old" series The "new" series with "DIP" switches with "software activated" switches DJ DJ 520 DJ Plus DJ 540 DJ 500 DJ 600 DJ 500C DJ 600C DJ 560C DJ 660C Yet another bird: DJ 850C and DJ 855C And the 310, 320, 340, 400 ???? (Confidently awaitng corrections!) Jim, in Munich (J.DWYER8, CAT12, TOP8, MSG:171/M645;1) SUBSCRIBERS RALLY 'ROUND, PART I Yikes! When I took the premiere edition """""""""""""""""""""""""""""""" of Juiced.GS to the printer in late February, I ordered 50 copies over and above the number of subscriptions sold at that point. Well, only two (2) copies of the newsletter remain on my desk, and one of them is MINE! I mailed the 151st, 152nd and 153rd copy today (Monday). And to think that I was worried that I might end up eating the overrun. :) I placed an order for another batch of copies last week, and will pick them up on Tuesday. There will be no "sold out" sign hanging anywhere around here. Thought you all might like an update from the editor's desk ... Things are going =very= well! Max Jones Juiced.GS (M.JONES145, CAT13, TOP43, MSG:115/M645;1) SUBSCRIBERS RALLY 'ROUND, PART II Whew; what a relief! """"""""""""""""""""""""""""""""" When Shareware Solutions II hit that magic number of 1,000 subscribers, my printer started giving me a 10% volume discount on printing costs. Now that all of the original charter subscriptions have expired, I've been concerned recently that I was going to lose that discount. However, it looks like the postcard renewal project worked, and the 10% volume discount is now assured. I am breathing a sigh of relief. Once again, thank you to all of the loyal Shareware Solutions II subscribers! Obviously, you're too numerous to mention by name, but you know who you are . Thanks for your support! Joe (JOE.KOHN, CAT28, TOP4, MSG:237/M645;1) CHANGING THE APPLEWORKS GS DEFAULT FONT The following was posted by """"""""""""""""""""""""""""""""""""""" A2.MARTIN in November 1992: (This is a quote from a older issue of my users group NewsLetter, and I quote it as it is. I have no idea if it will REALLY work and I never tried it. Please use this patch only on a backup disk, NEVER on your original disk. You'll need a copy of the original v1.1 AppleWorks GS program disk and a disk editor, like Block Warden from Glen Bredon). 1) Page Layout module: Look for block $49B, byte $9C (version 1.0v2: block $24F, byte $EC). You should find the following sequence there: A9 03 00 LDA #3 (family #) 8D 73 1B STA store family A9 00 00 LDA #0 (style word) 8D 75 1B STA store style A9 0C 00 LDA #$C (size word) 8D 77 1B STA store size A9 19 99 LDA #$10 justification 8D 71 1B STA store justification A9 01 00 LDA #1 (spacing) 8D 6F 1B STA store spacing 2) Word processor: This patch is divided into two steps: a) block $609, by $93 (version 1.0v2: block $4EE, byte $02) A9 03 00 LDA #3 (family #) 87 0B STA [$B] A9 00 0C LDA #$0C00 (size(high) and style(low) ) A0 02 00 LDY #2 97 0B STA [$B],Y b) and again on block $64F, byte 141 (version 1.0v2: block $533, byte $18) A9 03 00 87 08 A9 00 0C A0 02 00 97 07 So what do you have to patch in here? These are the descriptions (we're looking at 1) for reference): - font family number ($03=Geneva, $14 would be Times) - style (0=plain, 1=bold, 2=italic, 4=underline, 8=outline, $10=shadow, $40=superscript, $80=subscript) - size ($0C=12 point) - justification ($10=left, $20=center, $40=right, $80=full) - spacing (1=single, 2=double, 4=quadruple (right word??? :-) ) end of original post --------------------------------------------------------------- I've used it to change the WP default to Shaston 8. For v1.1, I found the above string of bytes to look like this: A9 03 00 87 0B A9 00 0C A0 02 00 97 0B and I changed it to this: A9 FE FF 87 0B A9 00 08 A0 02 00 97 0B |__|___________|__|__________________Family (Shaston = $FFFE) |__|__________________Style |__________________Size (8) This may be more than a little cryptic to a lot of folks. If anyone problems finding what and where to patch, give me shout and I'll try to explain in more detail. --= Jim Parker =-- end of original and quoted message Udo - ... with the IIGS into the next millennium - (U.HUTH, CAT17, TOP22, MSG:279/M645;1) DOUBLE-SIDED, DOUBLE-DENSITY 800K 3.5" DISKS Howard put me on to a """""""""""""""""""""""""""""""""""""""""""" wonderful source for DD disks. I called them and got a price check. I will prolly be ordering 500 3.5's for some work I do for a music software company. (500 disks - $130 plus $8.75 for UPS ground). Disk Movers, Inc 8534 N. McCormick Blvd. Skokie, IL 60075 phone: (847) 679-3727 fax #: (847) 679-0414 CHunk- Apple IIs on my Desk, Songs in my Heart ... & more each day :) (CHUNK.S, CAT13, TOP17, MSG:295/M645;1) MORE APPLECOLOR MONITOR REPAIR TIPS I thought that this info might help """"""""""""""""""""""""""""""""""" you or any other techies in the future when you have an AppleColor RGB monitor to repair. Since there is no service manual available and it took me a year of on and off work to clear up two troubles in this spare monitor which looks good now. Here are 3 mini-lytic numbers to look for: No Raster- C407 3.3 @ 350 Hot and plastic cover had shrunk making it obvious. Vertical weave in video slowly moving up the screen. Looked like the old fashion ac troubles but after I was told that the ps was a 25khz job I moved into the horizontal. By moving the raster off to the left I found a nice straight edge on the right side of the raster. Found C532 470 @ 16 near front of board with a pf of 50. Found C519 22 @ 25 small cap near front IC with no capacity. Finally finished and now have a spare monitor for my TN summer house. Won't have to drag a monitor back and forth every six months. Wish I could afford a laptop. (Grin). Thanks All. Roy R. Retired Solder Slinger. (R.RANDALL13, CAT12, TOP25, MSG:82/M645;1) IIGS SURVERY The following is a survey that I am conducting concerning GS """""""""""" owners/users. Please send the corresponding numbers with your answers to me via email. PLEASE DO NOT POST THEM IN THIS CAT. or TOPIC. I will post a summary of this survey in about 2-3 weeks. Please let others know about this survey. Thanks 1. How much memory in your GS? 2. Do you own a Hard drive? How many megs? What System Software? 3. Do you own a CDROM drive? 4. What other Peripherals do you have? 5. Slot Occupancy: 6. Do you own another computer besides the GS? 7. What is the primary use of your GS? 8. Do you write programs for the GS? 9. Do you belong to an Apple Users' Group? If so, which one(s)? 10. What is your favorite GS software? For the next three or four questions, please don't answer with items currently being worked on and/or upgraded. Also be very realistic, if possible. AWGS 2.0 is a dead issue so don't put that as an answer. 11. What piece of software that has been written would you like to see upgraded? What kind of enhancements would you like to see added to it or improved? 12. What new program would you like to see come out for the GS? 13. Any new hardware/peripherals you would like to for the GS? 14. Any you would like to see revised? 15. For questions 11-14, how much money would you be willing to pay for each. (Try to consider the program writers or hardware developers time and effort) 16. With such a small and limited market for the GS, do you feel there should be competition among software or hardware? (For example: AutoArk and HardPressed) 17. Feel free to add anything else about the GS: Again, Please email your answers (I don't need the questions) to L.MIDDLETON3 Thanks Again Andy (L.MIDDLETON3, CAT5, TOP4, MSG:235/M645;1) EAMON AND APPLE II EMULATION For those of you playing with emulators """""""""""""""""""""""""""" these days, =the= place to get Eamon DSK files is ftp.gmd.de/if-archive/games/appleII/eamon/guild/. The stuff on asimov is a mess and I cannot recommend it as an Eamon source. TomZ (A2.TOMZ, CAT16, TOP2, MSG:73/M645;1) >>> HOT TOPICS <<< """""""""""""""""" NEW RAM CARDS FROM ALLTECH My Sirius 8 meg board arrived on Wednesday so """""""""""""""""""""""""" here's my assessment: THe layout wasn't what I expected but it was really well thought out. THe Simms lie to the right of the board. Not like usual Ram cards where the chips are on the left. I dig the drawing of the GS on the board. If you have one of those "covers" for cables and stuff on by the memory slot, you'll need to take it off or turn it so it is straight up and down. Any other way will cause the end of the board to stick up and not allow you to put the cover on. You can also break what appears to be connected jumpers on the board. A memory check and utilites disk comes with the board. My was either blank or corrupted but I'm getting another one. As I mentioned before the price was $199, $212 for UPS blue from CA to NJ. Great Job AllTECH and thanks! Andy (L.MIDDLETON3, CAT46, TOP7, MSG:293/M645;1) MINIMUM REGISTRATIONS--MAXIMUM REGISTRATIONS Just a Word from the Kfest """""""""""""""""""""""""""""""""""""""""""" Sponsor and Financial Big Cheese... This year's KansasFest's registrations have sped up to a blinding Email blur over the last week. All those who wish to take advantage of the $325 'pre-registration' offer are advised that the 80 beds we have at Avila College for this summer's conference are a maximum. In English, this means that if you register for Kfest before the deadline, but are after prior registrees fill up the 80 available beds at Avila, at best you will be 'waiting-listed' for a dorm room at Avila and, at worst, doomed to the several hundred more potential dollars it will cost you to navigate the intrigues of Kansas City in mid July. May 1st is hard upon us, as we reach our minimum. Register now for the 20th anniversary of the Apple computer, or the 10th anniversary of the Apple IIGS! And, if you have a Mac or a Newton, be advised that Apple Computer, Inc, will be at KFest '96 to divulge secrets of the latest computer systems. If you miss Kfest '96, hang it up and buy a DOSBox, though we in A2 will pity and love you anyway ;-) Tim K KFEST'S DRIVING FORCE (PPC.HELP, CAT44, TOP8, MSG:133/M645;1) TENTATIVE SCHEDULE OF EVENTS There is, but it's really an "alpha version" """""""""""""""""""""""""""" right now:( Coordinating events, speakers, times, etc. results in a lot of changes. Rather than mislead anyone, it's best to wait until the schedule is a little closer to "finalization". BTW, now would be a good time for any input on what YOU would like to see at KFest! As far as the 20th, the major event we know is scheduled would be the "Vendor Fair". If you don't have to leave too early, you wouldn't miss that. Other sessions may be scheduled concurrently depending on the conflicts we have on the 18th and 19th. With luck, there won't be a "Part II" scheduled on the 20th. Hope this helps your KFest planning a little. Please follow the discussion here and don't be shy about any suggestions/comments. Also remember that KFest will be what everyone here wants it to be, if we work together on it! Looking forward to seeing everyone at KFest, Steve (S.GOZDZIEWSK, CAT44, TOP8, MSG:147/M645;1) >>> WHAT'S NEW <<< """""""""""""""""" RTF TRANSLATOR FOR GRAPHICWRITER III April 9, 1996 -- EGO Systems is """""""""""""""""""""""""""""""""""" pleased to announce the upcoming release of a new RTF Translator module for Seven Hills Software's GraphicWriter III page layout program. "RTF" stands for "Rich Text Format." This is a file format specifically designed to allow formatted text information to be easily moved from one computer platform to another. So, using this translator, GraphicWriter III users can import RTF files created on ANY computer! When you import an RTF file into GraphicWriter III, here's what the translator sqeezes out of the file for you: -*- Font Information: Typeface (Times, Helvetica, etc), size (10 point, 24 point, etc.) and style (bold, superscript, etc.) information is all preserved! -*- Text Colors: Colored text in your RTF file is automatically given the best matching GraphicWriter III color! -*- Paragraph Justification: Was that paragraph originally centered? Or was it right justified? No need to guess, the RTF Translator figures it out for you! -*- Paragraph Indentation: Each paragraph's indentation is recreated in GraphicWriter III, relative to the columns in your page layout! -*- The Text: Of course, all of the above would be useless if the text itself wasn't imported! And, the RTF Translator for GraphicWriter III doesn't just import RTF files, it exports them as well! This is a great way to share the text you create in GraphicWriter III with all those non-IIGS-owning computer users out there! Requirements, Availability & Pricing The RTF Translator for '''''''''''''''''''''''''''''''''''' GraphicWriter III requires GraphicWriter III v1.1 or later (version 2.0 is recommended but NOT required). It comes on a single 3.5-inch disk and includes printed user's documentation. It will ship on or before May 1st, 1996. After that date, the regular price will be $24.95. However, if you order BEFORE May 1st, the price will be just $19.95. Both prices INCLUDE shipping to anywhere in the world! To order, send a check or money order for the appropriate amount (in U.S. funds) to: EGO Systems 7918 Cove Ridge Rd. Hixson, TN 37343-1808 USA (When sending a check or money order, Tennessee residents MUST add 7.75% sales tax.) If you prefer to order by credit card, you can use your VISA or MasterCard by calling us toll-free at 1-800-662-3634. Outside of North America, please call 1-423-843-1775. You can also FAX your order to us at 1-423- 843-0661. Phone orders and inquiries can be placed between 9 am and 5 pm Eastern Time. Our FAX line is available 24-hours a day. (Order before 10 am and your order will ship the same day!) You can also e-mail credit card orders to us at either: Diz@genie.com -or- GSPlusDiz@aol.com (For your protection, we recommend that you call or FAX us with your credit card orders. No credit cards will be charged and no checks will be cashed, until the product actually ships. GraphicWriter III is a trademark of DataPak Software, Inc. RTF is a trademark of Microsoft, Inc. All other names are the property of their respective owners.) (DIZ, CAT33, TOP4, MSG:170/M645;1) <<<<< The IIGS market small? NO! I'd never have guessed that! :- """"" Seriously, though, I'm not looking to sell thousands of RTF translators. (I'd consider 100+ copies a success... does that sound unreasonable?) But If I can't sell enough to justify even the small amount of time (relatively) that I've put into it, then it stands to reason that I couldn't sell a lot of any other product... Given my 6.5 years of IIGS market experience, I think that's a pretty well thought out conclusion. Diz EGO Systems (DIZ, CAT33, TOP2, MSG:17/M645;1) <<<<< Well, It looks like I'll start shipping the RTF translator for """"" graphicwriter III on about April 15th. (The press release says may 1 to give me some room for any bugs that the testers find. So far, they haven't found any :-) Anyway, in addition to the info in the press release you should know that: -*- This translator IS based on the EGOed translator code -*- But I fixed every problem I knew about (the ':' problem is an example) and I added a BUNCH of stuff (detailed in the press release) that EGOed simply couldn't support because it is textedit-based. -*- That's all I can think of :-) Questions? Let's hear em! Diz EGO Systems (DIZ, CAT33, TOP6, MSG:1/M645;1) NEW APPLE II/IIGS & MACINTOSH CATALOG EGO Systems is pleased to announce """"""""""""""""""""""""""""""""""""" that its second Apple II/IIGS & Macintosh products catalog is in the mail! If you live in the U.S.A., Canada or Mexico and you've ordered from EGO Systems in the last year and a half, you should be receiving your copy of this new catalog soon. If you aren't on EGO Systems' mailing list and you'd like a copy of this new catalog, just contact us by one of means shown below and we'll get a copy of the catalog out to you ASAP. If you live outside North America you'll need to contact EGO Systems and request a copy of this new catalog. (Sorry, but postage costs make it impossible for us to do a mass mailing to our foreign customers.) Regardless of where you live, if you represent a User Group and you would like multiple copies of our catalog for your group, just let us know how many you want, and we'll send them right out to you! To request your catalog or catalogs, contact EGO Systems at: EGO Systems 7918 Cove Ridge Rd. Hixson TN 37343-1808 USA Voice Phone: 423-843-1775 (9am to 5pm Eastern Time) FAX: 423-843-0661 (24 hours a day) (DIZ, CAT33, TOP2, MSG:19/M645;1) LOWER PRICE ON ZIP GS April 2, 1996 -- EGO Systems is pleased to announce """"""""""""""""""""" that we has been able to reach a new purchasing agreement with REMCorp (the makers of the ZipGS accelerator card) that should mean faster turnaround on orders for ZipGS boards as well as a lower price! Effective immediately the ZipGS 8MHz/16K cache accelerator is only $174.95 from EGO Systems! As before, this new price INCLUDES shipping to the USA, Canada, Mexico, and surface mail to the rest of the world. Air Mail shipping to anywhere else in the world is just $10 extra. To order, send a check or money order for the appropriate amount (in U.S. funds) to: EGO Systems 7918 Cove Ridge Rd. Hixson, TN 37343-1808 USA (Please call us at 1-423-843-1775 to confirm availability before sending a check or money order. When you do, we will hold any product for you for one week. When sending your check or money order, please do not forget to include shipping costs (if any)! Tennessee residents MUST add 7.75% sales tax.) If you prefer to order by credit card, you can use your VISA or MasterCard by calling us toll-free at 1-800-662-3634. Outside of North America, please call 1-423-843-1775. You can also FAX your order to us at 1-423-843-0661. Phone orders and inquiries can be placed between 9 am and 5 pm Eastern Time. Our FAX line is available 24-hours a day. (Order before 10 am and your order will ship the same day!) You can also e-mail credit card orders to us at either: Diz@genie.com -or- GSPlusDiz@aol.com (For your protection, we recommend that you call or FAX us with your credit card orders.) (DIZ, CAT33, TOP2, MSG:16/M645;1) >>> THROUGH THE GRAPEVINE <<< """"""""""""""""""""""""""""" SHIFTY LIST STATUS, SHORT AND SWEET FYI: I intend to finish Shifty List """"""""""""""""""""""""""""""""""" 2.0 by KFest this year. :) Sheppy [Team PPCPro] (SHEPPY, CAT33, TOP4, MSG:146/M645;1) UPDATE ON POWER GS (DISK MAGAZINE) So, now I need to update everybody on """""""""""""""""""""""""""""""""" PowerGS :) I've been working with Steve for the past 3 months (starting in January), working on many projects and on school (this is an internship of sorts). I want to have PowerGS Issue #6 out soon, which means within two months, and it should be seen at Kfest. I will be at Kfest this year! :) If anybody has any suggestions for PowerGS #6, email me at auri@woz.org or here on GEnie at A.RAHIMZADEH. If you live in California and want to hang out and toy on computers for awhile, or go rollerblading or something, I'm out here for a year or so in Los Gatos. l8r! -Auri (A.RAHIMZADEH, CAT13, TOP38, MSG:218/M645;1) A+ TECHNOLOGIES Tracy Cook may or may not be moving, but he is moving """"""""""""""" most of his warehouse items to Orange County. So he told me. I didn't mention this before, but he is also not planning much further Apple II activity. Chuck (A2.CHUCK, CAT2, TOP4, MSG:74/M645;1) FALLOUT--GENIE'S CHANGES FOR EUROPEAN CUSTOMERS As the word might already """"""""""""""""""""""""""""""""""""""""""""""" have spread, I too will be kicked out on the 10th next month. This will have several consequences: a) I won't write new programs any more. b) I'll try to finish PG 1.3 beta and release it ASAP c) I will make the source code available for all my projects. two of never released programs that are in various stages of development are: -) PGP for GS (self explaining) -) Triage B (a triage simulation (medical)) I won't be able to visit this RT very often, so I want to thank everybody here in this RT (and A2Pro). It was truly an amazing experience for me. Farewell and stay clean Alex PS: Just for reference after 050596 my address is: Alexander Corrieri Turmburggasse 2/6/9 A-1060 Wien AUSTRIA you also could try (but I usually check it once every month) @ e8825642@student.tuwien.ac.at (A.CORRIERI, CAT29, TOP31, MSG:91/M645;1) FALLOUT--SEQUENTIAL I recently found out from Dave at Seven Hills that """"""""""""""""""" since Jawaid and Sequential have parted ways, Seven Hills has had problems getting firmware references from SS for their true Ansi Online Display for Spectrum and the Second Sight. Andy (L.MIDDLETON3, CAT20, TOP14, MSG:277/M645;1) NEW GAME(S) FROM BRUTAL DELUXE Brutal Deluxe has started coding their """""""""""""""""""""""""""""" next game for the IIGS, and Olivier Zardini sent me an interesting e-mail offer yesterday. He said that if I had any curiousity about the process, he'd be happy to send me updates each week. I imagine that a complex game takes months and months of steady programming, so there would be many interim revisions. I've already seen the graphics and the sprites, as those are the starting off point. It'll be fascinating to see those come to life over the next few months. The game I refer to is depicted in an Easter Egg in Convert 3200. I can almost envision describing the creative process in an article for Shareware Solutions II. Would folks be interested in reading something like that? Joe (JOE.KOHN, CAT28, TOP6, MSG:111/M645;1) <<<<< Brutal Deluxe learned a difficult lesson from The Opale Demo """"" Although the coding of the Opale program wasn't difficult for them, they were stymied and had to stop the project because they could never find a graphic artist to replace the one who created those stunning graphics you see in the Opale Demo. If they had had more Opale graphics, Olivier and Antoine would have been able to create a really amazing Opale game. So these days, they are going about their programming projects differently. They are first working on the graphics, and when those are completed, then the coding begins. And let me tell you...they have amassed a stunning collection of graphics for at least several more games. Looking back at the release dates of their software, it looks to me like it takes Brutal Deluxe about 8 or 9 months to complete a project. So, I'd say that we can expect some really amazing Brutal Deluxe games over the next few years. Joe (JOE.KOHN, CAT28, TOP6, MSG:129/M645;1) UNIVERSE MASTER UNLIKELY TO BE UPDATED? Well, D's a perfectionist and the """"""""""""""""""""""""""""""""""""""" problem, as far as I can tell, is that he doesn't want to sell it to me (or anyone) until he's fixed it. (Remember the long delay in shipping AutoArk v1.1, that was the same story). And apparently, UM needs a LOT of work before D would be happy with it. Diz EGO Systems (DIZ, CAT33, TOP4, MSG:126/M645;1) PREPARING FOR THE UNTHINKABLE As Tony said, our libraries are not in any """"""""""""""""""""""""""""" danger. (And that is entirely enough said about that, let's not discuss it at ALL. :) If worst comes to worst, and Genie is suddenly not here anymore, get on the net and go to http://www.syndicomm.com There is really nothing there but a little promo for Syndicomm, but if there is any NEWS to report (like a new location to rendevous) it will appear there. Think of it as an emergency signpost. :) (And keep checking, because it will be a bit before the news goes up.) Gary R. Utter HARD DRIVE BACKUP PROGRAM OK, I'm not saying I'm absolutely going to """"""""""""""""""""""""" write this thing... but I'm VERY interested to know what all you folk would like to see in a NEW IIGS backup application. Here's my ideas for some common ground starting specs: File and Volume backups supported. Compression supported. ALL devices recognized by GS/OS supported. Now, let's build something cool on top of that. Diz EGO Systems (DIZ, CAT33, TOP7, MSG:1/M645;1) GRAPHICWRITER III FUTURE When updating GW, we did keep in mind the """""""""""""""""""""""" possibility of adding new object types or undisplayable object types. Hopefully the next version should have something complete in this regard. Regards, Richard (RICHARD.B, CAT8, TOP19, MSG:92/M645;1) <<<<< FWIW, yes there is a 32K text limit to text objects in """"" GraphicWriter. We did look into raising the limit, but all the main control blocks and layout code are based around it, and yes it would have been beyond the scope of a simple update. I'm still looking into what changes need to be made to raise it, even just a simple one like 64K, so who knows what might happen. :-) Regards, Richard (RICHARD.B, CAT33, TOP6, MSG:43/M645;1) TIGER LEARNING COMPUTER I'll be attending the Electronic Entertainment """"""""""""""""""""""" Expo (E3) in L.A. next month, where all the new video games for dozens of systems (PC included) will be on display. Included will be the latest in 3D displays, 64-bit consoles, analog input devices, AM3 coin-op boards, etc. The other day I got a postcard in the mail from Tiger Electronics (maker of the handheld games you may've seen advertised on television), inviting me to visit their E3 booth. The postcard proudly states: "Come see the Tiger Learning Computer! Based on APPLE 2e technology, a solid state computer for children that will retail for less than $200. Dozens of Apple LICENSED SOFTWARE TITLES available." Talk about full circle, eh? :) -Ken (KEN.GAGNE, CAT2, TOP3, MSG:160/M645;1) >>>>> My understanding is that the computer will be based on software ROM """"" cards. There were no planned disk interfaces for it, but that doesn't mean an enterprising designer couldn't develop one for it. Last info I had was a planned release of the computer this fall. I didn't know who was developing it, just that it was being developed. Joat (A2.TIM, CAT2, TOP3, MSG:161/M645;1) >>>>> For a full description of the Tiger Learning Computer, look for the """"" next issue of The Apple Blossom, being mailed this week (yup, we've been in touch with Tiger about this for the past couple of months). Steve (S.CAVANAUGH1, CAT2, TOP3, MSG:162/M645;1) WAITING FOR II ALIVE is there really a new issue coming out soon? """""""""""""""""""" (J.LOFTIS, CAT42, TOP11, MSG:278/M645;1) >>>>> That's what I heard """"" BTW, Carl Sperber, who was QC's art director before I even started working there, recently moved on to a job as marketing director at BrassCraft, a local furniture manufacturer. (JERRY.K, CAT42, TOP11, MSG:279/M645;1) >>>>> Gee, that must have been REALLY recently. I just got an email """"" from him last week, acting as the marketing director or something. ________ |homas (T.COMPTER, CAT42, TOP11, MSG:281/M645;1) >>>>> Yeah, last Friday was Carl's last day """"" (JERRY.K, CAT42, TOP11, MSG:282/M645;1) RTF FOR GWIII ARRIVED; RTF FOR APPLEWORKS GS COMING? Working around the """""""""""""""""""""""""""""""""""""""""""""""""""" 32K limit was something I TRIED to do, but it looked like just TOO much work for the release date (and price point) that I was shooting for. This is really something that needs to be fixed in GraphicWriter itself... but I'm going to keep thinking about how to work around it. As for the sub/superscript ending problem... that's very odd. I am pretty sure I put ALL of the RTF v1.3 "end mark" codes in for super/subscript. E-mail me the file and I'll take a look at it. Which reminds me... someone here said they had a RTF file created by Word For Windows v2 that was giving them trouble, but I haven't heard anything else about it. If the file is still a problem, PLEASE e-mail it to me so I can figure out what's wrong. As for an AWGS translator for GWIII, I've already got the code (in EGOed) for an IMPORT-only translator. Would it have to be IMPORT & EXPORT? Or would simply importing be enough for folks? I ask because I've sold about 20 RTF translators already... Which is actually pretty good considering that I've only advertised it here on GEnie and the 'Net. This makes me hopefull that I'll get a big response when the new catalog goes out next week! ...So I'm thinking that an AWGS translator might also do quite well. Diz EGO Systems (DIZ, CAT33, TOP6, MSG:35/M645;1) >>> MESSAGE SPOTLIGHT <<< """"""""""""""""""""""""" Category 28, Topic 6 Message 130 Mon Apr 29, 1996 JOE.KOHN [SSII] at 16:55 EDT In another topic, we're vbeen discussing Convert 3200, and when the discussion turned technical, I had to write to Olivier Zardini for clarification. The following message is from Olivier, and it discusses some problems that folks have had with Platinum Paint, and it also expands greatly on Convert 3200's documentation on how to use different palettes within the same graphic. As you read it, please remember that English is Olivier's second langauage. Joe Kohn [*][*][*] Hum, about the advanced users of Convert 3200, don't worry it's sad but I think I am the only Power User of C3200... But with a little work, everybody will be able to use the software. You don't necessarily need to know all the features to use the software. You can learn it step by step. About the problem with Platinum Paint, it is not difficult to understand. For the 16 palettes mode - PP doesn't handle it, I have no solutions to give... For the 1 palette mode (16 colors), the desktop program use the black and the white color to draw the menus, the windows... The used colors are usually in the palette at the first position (0 : black) and the last one (15 : white). But when these colors are not in these positions in the palette, the display can be strange. If the first and the last colors in the palette are black, all the menu, windows... will be full black, and you won't see anything... It exactly what happens with PP and some pictures comming from Convert or any other converter... If your picture is full black, with only black colors in the palette, your screen will be full black... Hopefully, some good drawing software as DreamGraphix use a specific palette for the menu bar, so you can see the menu bar everytime. Convert 3200 sorts the colors in the palettes, from the darkers ones to the ligthers ones. So, if your picture has at least 16 colors, the first color will be certainly black, and the last color will be certainly light, so you will be able to use PP, even if the last on is not realy white. You will be able to see the menu bar and other bottons... Sadly, if your picture has less than 16 colors, the non used colors of the palette will be turn into black, so the first one and the last one will be black and you could have problem with PP. I will modify this in the next update. I will force the last color, if it is not used, as a white instead of a black. But the problem comes more from PP than for C3200. PP is unable to handle well all the graphics modes... About the 16 palettes modes and the capability to choose how many palettes you can use, here is an explanation. First of all, this is ONLY for the 16 palettes mode, that won't work for the 1 palette or the 200 palettes mode... In the 16 palettes mode, you can use up to 16 palettes on the screen. You can consider the 1 palette mode as a 16 palettes mode picture where you use only 1 palettes (from the 16 available). So, as you can use 16 palettes, you have to decide which lines will use which palette. For exemple, if you have decided to use only 4 palettes, you can use the first palette for the first 50 lines, the second palette for the lines from 51 to 100, the third palette for the line from 101 to 150 and the fourth palette for the lines from 151 to 200. So each quarter of the screen will have one palette. In Lemmings, you can see such the same thing the Ma in screen, the scrolling area has a palette (blue and yellow tones) and all the rest of the screen has another palette (brown and green tones). So you have to things to decide : - How many palette do you want to use - Where to use them (which lines...) Go into C3200, load the Happy picture, go into the statistics screen (the stat will be computed there) and go into the Convert Area screen. Choose the 16 palettes mode (red circle). Click now on 'Convert Area' button, you can see the window with text as 'Palette : xx' where xx is a number from 1 to 16. Here, C3200 use the whole 16 palettes. When the conversion will be ended, click on 'View Area' to have a look to the picture. The picture is ok. Now click again on 'View Area' but this time press the Apple key (Command) in the same time. Now, instead of the picture, you can see the palettes used. You can see the 16 palettes and you can see which lines used which palettes. Here, each palette is used by the same number of line (13 lines/palette). This is the default choice for the 16 palettes mode. But you can choose to tell to C3200 which palette to use and where. Click now on the 'Convert Area' button. What happen ? Nothing !!! It is ok. As C3200 has already converted the area in this mode, it doesn't do anything. Hopefully, you can force it to convert in this mode again. So press the Apple key (Command) and click on 'Convert Area' button. The conversion is launched again... and the result will be the same than before. There are several reasons to force it to convert the area again. For example you can modify the number of colors (with '+' and '-' buttons) and launch again the conversion to see the difference. But the best reason is for the 16 palettes mode, and especially for the selection mode of the palettes. Here we go. So, don't remember to press Apple key in the same time than clicking on the 'Convert Area' button for all the following conversions. Press on the Option key (and on the Apple key too) and click on the 'Convert Area' button. You will see the Happy picture displayed in grey scaled tones (but darker than the grey scale mode). Move the mouse you will see a little cursor moving. Hit the Tab key (or Apple-Tab) and the color of the border will change... Click on the mouse button and move the mouse, you will be able to paint the lines of the pictures with the same tones (blue, red, yellow...) than the border color. Each color (there are 16 colors) represent one palette. Each line colored will used t he associated palette. At the beginning, all the lines of the screen use the same palette, so the picture is nearly full black. Use now 4 palettes and put them as describle above (one for the first 50 lines...). You can choose th colors you want, the color of the palette is only here to see the different 16 palettes, there is no link between the colors (red. bleu, green...) and the tones really used in this palette at the end of the conversion. When you will have filled the screen with the 4 palettes, hit ESC key and that will launch the conversion process. But this time, in the 'Palette : xx' message, xx will only goes from 1 to 4, because you use only 4 palettes (instead of 16 as before). Click on the 'View area' button to see the result, and don't forget to have a look to the palette (press Apple key and click on 'View Area'). You will see clearly the 4 palettes used... Now that you have understood, you are able to decide yourself how many palettes you want to use and where you want to use them. This can be very usefull to put a lot of palettes on one part of the screen to have a more colors on this part and to put only 1 palette in large part of the screen where you don't need a lot of colors. Olivier. ps : the update of Convert progesses... the Tiff will be completly recognize this time (Off course, the non true colors pictures...) [*][*][*] While on Genie, do you spend most of your time downloading files? If so, you may be missing out some excellent information in the Bulletin Board area. The messages listed above only scratch the surface of what's available and waiting for you in the bulletin board area. If you are serious about your Apple II, the GenieLamp staff strongly urge you to give the bulletin board area a try. There are literally thousands of messages posted from people like you from all over the world. [EOA] [HUM]////////////////////////////// HUMOR ONLINE / ///////////////////////////////// An Apple II Parody """""""""""""""""" by Steven Weyhich [104024.432@compuserve.com] Many of you know Dr Steven Weyhrich as the unofficial Apple II historian; his 23-part history of our favorite computer is well-received as it is widely known (and widely available!). Some of you also know that he writes song parodies. This month, Dr Weyhrich's latest parody appears for the first time--a GenieLamp A2 exclusive! When the "death" of the Apple IIe was announced, Dr Weyrich wrote "Apple Pie" (to the tune of Don MacLean's "American Pie") and posted it to Genie's A2 RoundTable. GenieLamp A2 reprinted it in the January 1994 issue. In honor of Brian Tao, a Genie user who was the A2 RT's Internet liasion, Dr Weyhrich wrote "Internet Fileman" (to the tune of Glen Campbell's "Wichita Lineman"), which we reprinted in the June 1994 issue. The following parody, his latest, was written specifically for GenieLamp A2. [*][*][*] >>> THE WRECK OF THE APPLE ][ <<< """"""""""""""""""""""""""""""""" (to the tune of Gordon Lightfoot's "The Wreck of the Edmund Fitzgerald") The legend lives on from the management on down In the big town they call Cupertino At Apple, it's said, they will shoot products dead When the stocks and the market turn gloomy With a load of RAM chips, forty-eight thousand bytes fit That the Apple ][ main board weighed loaded That good CPU was a bone to be chewed When reality distortion came early The ][ was the pride of Wozniak's side Of the Homebrew Computer Club meeting As the new units went it was better than most With a ROM and dot graphics well reasoned Concluding some terms with that Microsoft firm It shipped fully loaded with firmware But within a few years we confirmed our worst fears It would be the Mac wind we'd be feeling The blurbs out in print made it seem we were safe When they said the Mac's RAM was too tiny But the Mac team knew, as their Captain did, too That the Apple ]['s cash they'd be stealing The IIe came late, sixteen bits had to wait While the Mac and its sales they were flailing When '86 came the GS staked its claim In the face of a hurricane Mac blitz When '91 dawned, the ROM 04 was spawned And on satellite link they would show ya But with a last minute cut, the ]['s shut down began We thought, GS, it's been good to know ya MacWeek wrote again, the old ][ would just end It's publicity STILL was an outrage By late '93, when more Macs came in sight Came the end of the Apple ][ voyage Does anyone know where the brains of men go When cash for promotion's allotted? The reviewers all say she'd be here today If they'd put some more ad space behind her It might have VGA, a big hard drive inside Perhaps thirty-two bits with SIMMs in 'er But all the remains are the faces and the names Of the millions who've known and have loved her Microsoft rolls, Intel sings In the 95 Windows promotion Ol' IBM steams with its OS/2 dreams The Mac clones all try for their portion And farther below, the World Wide Web goes Taking in what the modems can send her But the Apple folk go (at least we hope so) With mistakes of the A2 remembered In a virtual room there on GEnie they met In the A2 Roundtable's big chat room The ]['s speaker chimed, and it rang 64 times For each page of the old ][ Plus memory. The legend lives on from the management on down In the big town they call Cupertino At Apple, it's said, they will shoot products dead When the stocks and the market turn gloomy Copyright 1996 by Steven Weyhrich (104024.432@compuserve.com) [*][*][*] (Please don't copy this item--in your newsletters, in your E-mail, in newsgroups--WITHOUT asking permission first. That's what the copyright notice is there for. It is not enough merely to ATTRIBUTE the article; you must get PERMISSION first. Normally, GenieLamp is happy to let you assume permission. Not this time. Ask the author for permission first.) [EOA] [REF]////////////////////////////// REFLECTIONS / ///////////////////////////////// Thinking About Online Communications """""""""""""""""""""""""""""""""""" by Phil Shapiro [pshapiro@aol.com] >>> THOUGHTS ON THE POWER AND CONVENIENCE OF AUTOMATED EMAIL RESPONDERS <<< """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Technology commentators think the world wide web is a big deal. I sort of agree. But I've come to believe that there is something in cyberspace far more powerful and far-reaching than the web. Automated email responders are by far the most convenient way of making information accessible to others. Consider this. Of the ten to twenty million people who are online, only a fraction of them have easy web access. And of the fraction who do have web access, only a fraction of these people have the time (and skill) needed to surf the web. Consider how long it takes to get to a web page, and the possible obstacles that could occur. It takes at least a minute to boot your web browser. Then the web server you're trying to reach could be busy. Line noise could drop your connection halfway over to the web page. Your web browser could freeze (or crash). And when you get to the page you're aiming to reach, it may or may not be obvious where on the page the document you're looking for is located. Unless you have a high speed, highly reliable online connection, it takes an average of about four to five minutes to get to a web page. This doesn't sound so long as a single unit of time. But if you multiply four to five minutes several hundred times, you're starting to look at some serious impositions on your time. Compare this with the speed and ease of retrieving a file from an automated email responder. The time span between the moment you see mention of the file to the moment you're actually seeing the file itself can be as little as one minute. If the mention of the file happens to reach you at your email mailbox, then it takes just a flick of the wrist to copy and paste the email address and corresponding file request command into a new email message. If you're skilled at using your computer, this task can be done in twenty seconds (or less). In my experience, email responders tend to return the requested file within one to two minutes of their receiving the request. You just can't beat that for convenience. Not only is it easier for people to retrieve files via automated email responders, but the potential audience for any responder file is magnitudes larger than the audience of people on the web. Every single person who is online, by definition, can send and receive email. Even total newbies can master automated email responders with a minimum of effort. Last month I set up the capability of distributing text files via automated email responder from my local internet service provider. The cost? Just $10 per month to set up a majordomo mailing list with automated file archive retrieval. As the owner of this list, I can put whatever files I want in the file archive for this list. My internet service provider tells me I could put several hundred separate messages in this list's file archives. I like that. Makes it easy for me to deliver files to people who could benefit from the things I write about. To test how this mailing list works, I typed up a whimsical file giving detailed instructions of how to train golden retrievers to retrieve email. You (or your dog) can retrieve this file by sending the following request: get phils-ideas golden.retrievers.txt to the address: majordomo@his.com Within about a minute, you (or your dog) will be able to read about golden retrievers doing what they do best. Having assured myself that this magic really does work, I went about placing some other files for people to retrieve. To help other teachers learn how to use their Apple II computers online, I made available instructions on how to use ZLink, the most popular shareware communications program. This file can be retrieved by sending the request: get phils-ideas zlink.howto to the address: majordomo@his.com Having tasted how powerful this communications channel can be, I followed a third whim and made available a large text file I captured, containing all of the 1996 books acquired by the Montgomery County, Maryland library system. This local library system has an excellent online card catalog which allows you to search by the year the book was published. To retrieve this file (which is about 200 kilobytes in size), you can send the request: get phils-ideas mcpl.books.1996 to the address: majordomo@his.com The potential uses of automated email responders are just beginning to be appreciated. Commercial uses are the ones that seem to have gained the fastest foothold. I can also imagine nonprofit organizations benefiting in a large way from automated email responders. A simply-phrased text file named "volunteers" could list in detail the kind of volunteer help that a nonprofit could benefit from. The volunteer coordinator for this organization could update this file daily (or even several times daily), spelling out the organization's volunteer needs in the most easily accessible form imaginable. How can people publicize the availability of their automated email responder? One of the most sensible ways is via an existing mailing list whose subscribers might likely have an interest in your announcement. The best part is that the announcement itself can be very short and sweet, minimizing the intrusion on other people's time. They themselves can decide whether they have any interest in the information being provided by the automated email responder. Yes, there is an alternative to getting all tangled up in the web. You can unstick your feet by using (and creating) automated email responders. Phil Shapiro [*][*][*] The author takes a keen interest in the psychological and social aspects of the online world. He can be reached at pshapiro@his.com (preferred) or pshapiro@aol.com Excerpts from his first book, "Thinking About Online Communications," can be retrieved by sending the message: get phils-ideas taoc.excerpts to the address: majordomo@his.com [EOA] [AWX]////////////////////////////// APPLEWORKS ANNEX / ///////////////////////////////// The AppleWorks Gazette Follow-Up """""""""""""""""""""""""""""""" by Douglas Cuff [EDITOR.A2] In the March 1996 issue, we took a look at the premiere issue of _The AppleWorks Gazette_. The second issue arrived in our mailbox recently, so we'll take a quick peek to see how the issue stacks up when it doesn't have to include so much "obligatory" material, such as the AppleWorks 5.1 update. As with the first issue, there are three parts to this magazine on disk: the newsletter itself, software, and data. Overall, the second issue looks much as the first one did, only slightly better. NEWSLETTER The second newsletter (still an AppleWorks word processing """""""""" file) stacks up like this: 1. Actively AppleWorks 2. The Main Menu 3. The NewsReel 4. At the News Stand 5. Letters to the Editors 6. How to Modify the AppleWorks Default Macros 7. One Touch Commands [review] 8. AppleWorks on the Mac--A First Look 9. Shrink II 10. More Features I Wish I Had in AppleWorks 5.1 11. New Utilities for AppleWorks 4.3 and 5.1 12. Do It Yourself Hard Drives 13. Inside AppleWorks: Questions and Answers 14. Inside AppleWorks: AppleWorks Segments 15. How to Cook Your Own oa-H Command 16. How to Reach Us For readers who are Genie regulars, the NewsReel continues to be little more than a rehash of old news. There are a few gems from the Internet's comp.sys.apple2 newsgroup and from CompuServe's AppUser forum. A new column, At the News Stand, examines the most recent issues of other Apple II newsletters. (We editors are able to eke out a meagre living by taking in one another's laundry.) In the letters to the editor, one reader points out--as I did, here in GenieLamp A2, two months back--that the premiere issue of _The AppleWorks Gazette_ was geared to AppleWorks 5 users, and geared toward screen layout rather than printed layout. The editors seem to prefer to run their publication that way, but are willing to make changes to make life easier for readers, as evidenced by Serreau's editorial. Once again, the newsletter has some good articles. Howard Katz expands on Chris Serreau's wish list for AppleWorks, which I liked very much, and I was pleased to see that Will Nelken and Ryan Suenaga are guest writers for this issue. As before, no serious complaints with the newsletter, but the spelling-checker still doesn't get used enough. ON THE DISK The software on the premiere issue gave the disk a sparse """"""""""" feel, since so much room was taken up with the AppleWorks 5.1 update and with ShrinkIt 3.4. Things are little better this month--the only "golden oldie" is Harold Portnoy's Change-A-File program. This is an indispensable utility, but hardly new. Also on the disk this month are two new inits--one to bring a monthly calendar to AppleWorks 5.1, and one to manage inits by enabling and disabling them--bug-fix updates for TimeOut File Librarian and Word Count, an index of TimeOut-Central, a collection of Roy Barrows' macros, and Joe Walters' Merlin macros. This month's non-Apple II feature is H. G. Wells's "The Island of Dr. Moreau". In the premiere issue, ShrinkIt was used on everything but the newsletter, everything else in the main directory, and of course ShrinkIt itself. In this issue, the macros and other data have been packed with ShrinkIt, but the inits, update scripts, and Change-A-File have not. PROGRESS REPORT _The AppleWorks Gazette_ has made some improvements and """"""""""""""" is in the process of making others to be sure they serve their readers well. There continues to be good stuff here, both for the AppleWorks user and the UltraMacros programmer. [EOA] [BAN]////////////////////////////// FILE BANDWAGON / ///////////////////////////////// Top 10 Files for March """""""""""""""""""""" by Douglas Cuff [EDITOR.A2] This feature lists the ten most popular files for the month. To give files a chance to seek their own levels, no files will be added to the list until they've been in place at least a month. This month, we look at the files uploaded 1-31 March 1996. This isn't the Academy Awards ceremony, folks; it's more like the People's Choice Awards (both of which are trademarked, by the way). The Top 10 doesn't necessarily tell you what's new and interesting--what files _you_ might find interesting--it simply tells you what files have been downloaded a lot--what other people found interesting! This month, I'm pleased but a little embarrassed to find that three different editions of GenieLamp A2 occupy three spots in the Top 10. This month, I'll let it stand because I'm so proud of the new hyper-editions, but if it occurs again, I'll list additional files so that the list has 10 different files, not just ten different file names. File # Filename Bytes DLs Short description ------ --------------- ------ --- ------------------------------------- 26711 A2.DOM.9603.BXY 461056 207 A2 Disk of the Month, March 1996 26700 NEWPT3FIX.BXY 3456 105 New GS modem port driver for PT3.1 26698 ALMP9603.HC.BXY 81152 90 GenieLamp A2, Mar. 1996 (HyperCard) 26862 NAUG.CAT.BXY 87168 89 AppleWorks Resources Catalog 26866 GSE4.32.BXY 177280 82 GS Entertainment version 4.32 26927 KEYBOARD.BXY 9216 75 Displays keyboard layout 26752 ALMP9603.HS.BXY 96384 74 PROTOTYPE HStudio vers GenieLamp A2 26820 LETITRIDE.BXY 18048 73 A casino stud poker game. 26697 GLAMPA29603.BXY 75648 72 GenieLamp A2, Mar. 1996 (AppleWorks) 26749 A2.LIB.ADB.BXY 516780 70 ADB Index of entire A2 Library A2.DOM.9603.BXY The A2 RoundTable Disk of the Month continues to be a """"""""""""""" favorite download. The March issue contains three newsletters--GenieLamp A2 (March), GenieLamp A2 (January), and II Something (January 14). Apple IIe and IIc users will enjoy DOS 3.3 Launcher, IMunger, and a BASIC game called Treasure. For the Apple IIgs user, there are 10 pics from Bloofadoofa, a small HyperStudio word processor called MicroWord, and two New Desk Accessories, one to print the screen and another to save the screen as a picture. NEWPT3FIX.BXY PT3FIX by John Kielkopf patches ProTERM's normal modem port """"""""""""" driver (PT3.CODE0) to allow interrupts so that software such AppleTalk and Twilight II will operate without data loss from the modem. This patch works only with ProTERM v3.1, and only with the Apple IIgs modem port. It requires a high-speed modem with hardware handshaking, and the appropriate cable. Freeware. ALMP9603.HC.BXY The March 1996 GenieLamp A2 in HyperCard IIgs format. """"""""""""""" Thanks to HyperCard programmer Joshua Calvin, you can enjoy GenieLamp A2 without having to leave HyperCard. Calvin's stack can automatically generate a table of contents for _any_ issue of GenieLamp. (If you don't already own HyperCard IIgs, consider downloading file #22200, HCGSSTARTER.BXY.) Freeware. NAUG.CAT.BXY This ASCII text file contains a catalog of all of the """""""""""" National AppleWorks User Group (NAUG) disks that are currently available from Shareware Solutions II. GSE4.32.BXY GS Entertainment by Clayburn W. Juniel, III is a kind of """"""""""" jukebox that plays music and shows pictures too. It can display PNT graphics, PIC graphics, 256 and 3200 color graphics, INI desktop graphics, and ANI animations! It can simultaneously play music from Music Composer, Music Studio, SoundSmith, or SynthLab, as well as rSounds, HyperStudio and HyperCard IIgs formatted sound files, and "just plain sound files". (Earlier versions were featured on last month's bandwagon.) Shareware ($10). KEYBOARD.BXY Keyboard NDA v1.0.1 by Wilfried Ricken lets you see which """""""""""" keys to press to generate special characters. If you hold down a modifier key such as Option or Shift, the layout changes to reveal characters not normally available. Includes the numeric keypad in its display. Click near the bottom of the NDA window to change the font. (Keyboard translation must be set to Standard first.) Freeware. ALMP9603.HS.BXY The March 1996 GenieLamp A2 in HyperStudio IIgs format. """"""""""""""" This prototype version convinced me to produce a HyperStudio edition every month, to accompany Josh Calvin's HyperCard edition. Since this is a prototype, it's not tidied up and it uses a little more memory than it needs to, but there aren't any serious problems. (If you don't own HyperStudio, you can still view this stack by downloading and using file ##24732 HS3.1RJ.BXY.) Freeware. LETITRIDE.BXY Let It Ride by Thad T. Taylor is a single-player version of """"""""""""" the Nevada casino game. It lets you play five card stud poker. The game is a little crude and the instructions sketchy, but on the other hand, it's a relief to see more software for the IIgs with a 1996 copyright date. Freeware. GLAMPA29603.BXY The March 1996 GenieLamp A2 in AppleWorks word processor """"""""""""""" format. This "old standard" Apple II-specific edition has been available since April 1993, yet some people still think you _have_ to own AppleWorks to view it. Not so. Download file #16674, QUICKVIEW.BXY or file #24324, QUIKVIEW1.1.BXY and you'll be able to read the same GenieLamp A2 that the editor uses as the basis for all other versions. Freeware. A2.LIB.ADB.BXY This index of the A2 RoundTable libraries, collected by """""""""""""" Tom Zuchowski, lists the whole of the software collection in one AppleWorks data base file. For AppleWorks users with large desktops! Indices of separate libraries are also available for AppleWorks users with smaller desktops, as are text file indices, for those who don't use AppleWorks. Freeware. [EOA] [LIB]////////////////////////////// THE ONLINE LIBRARY / ///////////////////////////////// March Arrivals """""""""""""" by Douglas Cuff [EDITOR.A2] This month, I'd like to list all the files that have been uploaded to the A2 RoundTable libraries during March. Since there are so many--149--I can't examine them in detail, but the short description provided should give you an idea of what the file is all about. >>> PROGRAMS <<< """""""""""""""" File # Filename Bytes Short description ------ --------------- ------ --------------------------------------- 26887 BORDTRACK11.BXY 30 Color borders for Second Sight v1.1 26793 DSK2FILE.BXY 53 Converts dsk and po files 26866 GSE4.32.BXY 73 GS Entertainment version 4.32 26703 GVIEW.BXY 54 Graphic viewer for Second Sight 26927 KEYBOARD.BXY 42 Displays keyboard layout 26700 NEWPT3FIX.BXY 99 New GS modem port driver for PT3.1 26704 PIX.WHIZ2.0.BXY 48 New Print Shop color pix editor 26713 QSL.V2.0B1.BXY 12 Ham Callsign Database Program 26818 QSL.V2.0B2.BXY 6 Ham Callsign Database Program >>> GAMES <<< """"""""""""" File # Filename Bytes Short description ------ --------------- ------ --------------------------------------- 26827 E.DOS33.120.BXY 48428 DOS 3.3 Eamon "Orb of My Life" 26760 E.DOS33.UTL.BXY 72888 DOS 3.3 EAG Eamon Utilities 26707 EAMON.DOS12.BXY 725508 Eamon Collection: DOS 3.3 Disk 12 26748 FIRE.STAR.BXY 37376 A new game for Warp6 BBS Software 26820 LETITRIDE.BXY 18048 A casino stud poker game. 26708 TUFFENUFF2.BXY 37948 Course for Mean 18 26758 TUFFENUFF3.BXY 33532 New course for Mean 18 26826 TUFFENUFF4.BXY 33160 Course for Mean 18 26706 MERLIN.GS.BXY 126720 Merlin GS v1.0 HCGS Electronic game >>> HYPERMEDIA <<< """""""""""""""""" File # Filename Bytes Short description ------ --------------- ------ --------------------------------------- 26717 CALENDAR.HC.BXY 2944 Calendar Stack from Blossom V2N1 26710 A2LAMP.RDR.BXY 16128 Import GenieLamp into HCGS 26819 HCLAMP.FIX.BXY 4864 Adds Quit button to GenieLamp Reader >>> APPLEWORKS (CLASSIC AND GS) <<< """"""""""""""""""""""""""""""""""" File # Filename Bytes Short description ------ --------------- ------ --------------------------------------- 26862 NAUG.CAT.BXY 87168 AppleWorks Resources Catalog 26895 NAUG.DISKS.BXY 113152 Index of NAUG-On-Disk disks >>> DATA AND TEMPLATES <<< """""""""""""""""""""""""" File # Filename Bytes Short description ------ --------------- ------ --------------------------------------- 26877 A2.EMUL.FAQ.BXY 58992 FAQ for Apple II emulators (IBM,Mac) 26894 BRUTAL.RTC.BXY 20608 Transcript of Brutal Deluxe RTC 26799 KFEST96.REG.TXT 4696 Kfest '96!! The registration form! 26916 ORBICORR.SHK 171172 Example of a bad Internet file 26838 PAUG.3.96.BXY 14080 PAUG, the Publishers Transcript!! 26755 PGNOTES.BXY 42752 tech notes for PowerGuide scripting 26875 PLANET.TXT 2048 Description of PLANET.BXY (#18805) >>> PERIODICALS <<< """"""""""""""""""" File # Filename Bytes Short description ------ --------------- ------ --------------------------------------- 26711 A2.DOM.9603.BXY 461056 A2 Disk of the Month, March 1996 26698 ALMP9603.HC.BXY 81152 GenieLamp A2, Mar. 1996 (HyperCard) 26752 ALMP9603.HS.BXY 96384 PROTOTYPE HStudio vers GenieLamp A2 26697 GLAMPA29603.BXY 75648 GenieLamp A2, Mar. 1996 (AppleWorks) 26765 IIS.960303.BXY 27904 II Something - Issue 19 - Mar 03 96 26848 IIS.960310.BXY 30464 II Something - Issue 20 - Mar 10 96 26878 IIS.960317.BXY 13696 II Something - Issue 21 - Mar 17 96 >>> GENIE A2 ROUNDTABLE TOOLS AND FILES <<< """"""""""""""""""""""""""""""""""""""""""" File # Filename Bytes Short description ------ --------------- ------ --------------------------------------- 26744 A2.1319.ADB.BXY 20120 ADB Index of Libraries 13-14, 16-19 26733 A2.1319.TXT.BXY 19952 TXT Index of Libraries 13-14, 16-19 26743 A2.15A.ADB.BXY 36480 ADB Index of Library 15 (1989-1994) 26732 A2.15A.TXT.BXY 36428 TXT Index of Library 15 (1989-1994) 26742 A2.15B.ADB.BXY 25376 ADB Index of Library 15 (1995- ) 26731 A2.15B.TXT.BXY 25132 TXT Index of Library 15 (1995- ) 26741 A2.3238.ADB.BXY 37328 ADB Index of Libraries 32-38 26730 A2.3238.TXT.BXY 36412 TXT Index of Libraries 32-38 26740 A2.3940.ADB.BXY 36368 ADB Index of Libraries 39-40 26729 A2.3940.TXT.BXY 35920 TXT Index of Libraries 39-40 26739 A2.4144.ADB.BXY 10948 ADB Index of Libraries 41-44 26728 A2.4144.TXT.BXY 10732 TXT Index of Libraries 41-44 26738 A2.4553.ADB.BXY 59656 ADB Index of Libraries 45-47, 50-53 26727 A2.4553.TXT.BXY 59080 TXT Index of Libraries 45-47, 50-53 26737 A2.5462.ADB.BXY 45272 ADB Index of Libraries 54-62 26726 A2.5462.TXT.BXY 45508 TXT Index of Libraries 54-62 26746 A2.8BIT.ADB.BXY 101828 ADB Index of ProDOS/DOS3.3 Libraries 26735 A2.8BIT.TXT.BXY 100248 TXT Index of ProDOS/DOS3.3 Libraries 26745 A2.GENL.ADB.BXY 164624 ADB Index of Gen. Interest Libraries 26734 A2.GENL.TXT.BXY 164772 TXT Index of Gen. Interest Libraries 26747 A2.GSOS.ADB.BXY 252584 ADB Index of GS/OS Libraries 26736 A2.GSOS.TXT.BXY 248748 TXT Index of GS/OS Libraries 26749 A2.LIB.ADB.BXY 516780 ADB Index of entire A2 Library 26750 A2.LIB.INFO.TXT 6912 Description of A2 Library Indexes 26808 A2NDX.MKR.BXY 8736 A2 Bulletin Board Index Maker 26923 ATCOP.X.GEN.BXY 10112 CoPilot/AT Sprint mail bug helper 26810 GEM5.1.LIB3.BXY 3392 Replacement LIB3 file for GEM5 26828 GEM5.1.UP2.BXY 102676 Updates GEM5 to version 5.1 26906 POWERONOBRK.BXY 5760 Scripts to avoid SprintNet break bug 26873 SCRIPT.UPD.TXT 1152 Update older GEM scripts to work >>> SOUNDS <<< """""""""""""" File # Filename Bytes Short description ------ --------------- ------ --------------------------------------- 26844 ANTHEM.BXY 9600 Star Spangled Banner in MIDI/synth 26876 CANON.VAR.BXY 26112 Canon in D for MIDI/SynthLab 26846 HALLELU.BXY 23424 Hallelujah Chorus MIDI/Synth 26716 IRSH.MID.BXY 213632 Irish songs in general MIDI format 26715 IRSH.SEQ.BXY 471808 Irish songs for SynthLab 26805 IRSHDAY.BXY 35200 MIDI and sequence of An Irish Day 26806 IRSHROSE.BXY 5632 MIDI and sequence of Wild Irish Rose 26836 PERSIAN.BXY 40320 Sequence and MIDI of Persian Market 26795 SYM40.BXY 116608 Classical song for SynthLab 26845 TIPERARY.BXY 17280 Long Way to Tiperary MIDI/synth 26796 VALK.BXY 64256 Valkyrie for SynthLab >>> FONTS <<< """"""""""""" File # Filename Bytes Short description ------ --------------- ------ --------------------------------------- 26867 ANDESITE.T1.BXY 39380 T1 PostScript UC display font 26788 AQUILLIA.T1.BXY 47928 T1 PostScript casual oblique txt fnt 26789 ASHLEY.T1.BXY 30328 T1 PostScript print handwriting font 26868 BALLET.T1.BXY 92800 T1 PostScript art deco display font 26821 CLASSICA.T1.BXY 81164 Graceful T1 PostScript body txt font 26869 DUNCAN.T1.BXY 22408 T1 PostScript tall thin display font 26870 DUNCAN.TT.BXY 8212 TrueType tall thin display font 26763 ELGARRET.T1.BXY 81776 T1 PostScript script font 26724 FLINTSTO.T1.BXY 35024 Bold T1 PostScript display font 26705 GOODFELO.TT.BXY 53424 TrueType Victorian display font 26785 KINIGSTN.T1.BXY 57328 T1 PostScript drop caps display font 26722 KLINZAHI.T1.BXY 42680 T1 PostScript Klingon-alphabet font 26786 LEE.CAPS.T1.BXY 59272 T1 PostScript drop caps display font 26787 LEFTYCAS.T1.BXY 29200 T1 PostScript hand printing body fnt 26723 ORNAMENT.T1.BXY 72636 T1 PostScript woodcut symbol font 26764 PIGNOSE.T1.BXY 107688 T1 PostScript broad font 26822 ROOSTHVY.T1.BXY 69704 Bold T1 PostScript display font 26725 SANSSERI.T1.BXY 31272 T1 PostScript sans-serif text font 26823 SHOWBOAT.T1.BXY 62312 T1 PostScript fancy caps poster font 26721 STYLE.T1.BXY 22988 T1 PostScript bold script font >>> GRAPHICS <<< """""""""""""""" File # Filename Bytes Short description ------ --------------- ------ --------------------------------------- 26859 A26.GIF 156768 Color GIF of an A26 plane 26834 ACE.GIF 5800 Color GIF of an airplane 26924 ANIMEINI.BXY 51176 3 Anime Desktop INIs. R-Rated. 26860 B17.GIF 257628 Color GIF of the B17 plane 26856 B1B.GIF 99612 Color GIF of the B1b plane 26855 B52.GIF 195712 Color GIF of a B-52 26802 BABIES.GIF 72380 Color GIF of rabbits 26702 BACKDROPIII.BXY 26368 More Backdrops for use w/ Backdrop 26714 BACKDROPZ.BXY 75904 Marble textures for Backdrop NDA 26775 BUNNIES.GIF 10120 Color GIF of bunnies for Easter 26863 CHART.GIF 40708 Color GIF Hyakutake comet chart 26701 DESKENVICNS.BXY 3584 Floptical and DocAlias Icons 26841 DUCKS.GIF 5992 B&W GIF of a duck 26840 EAGLE5.GIF 21740 This is a color GIF of an Eagle 26919 EAST.DESK96.BXY 354020 Easter desktop background INIs. 26774 EGGS.GIF 267660 Color GIF of Easter eggs 26797 ESTR.BUN.GIF 26204 Color GIF of a cute Easter Bunny 26779 ESTR.BUNY.GIF 3496 B&W GIF of an Easter bunny 26780 ESTR.EGG.GIF 100272 Grayscale GIF of an Easter Egg 26781 ESTR.EGG2.GIF 67596 Color GIF of an Easter egg 26777 ESTR.GIF 180952 Color GIF of an Easter picture 26883 F3F.GIF 8700 Grayscale GIF of a Gruman F3F-2 26884 F4F.GIF 210908 Color GIF of a F4F and a F6F 26896 FINALFOUR96.BXY 123416 NCAA Final Four desktop INIs. 26926 FRACINI.BXY 43176 4 Fractal INIs for your Desktop. 26843 FROG.GIF 11532 Color GIF of a green frog 26925 FSERRORINI.BXY 36488 INI of Atomic Bomb Detonation. 26762 GUAVA.SAMP1.BXY 93836 Guava Graphics EPS sampler 26858 GUNFT.GIF 53008 Color GIF of a P-51 plane 26864 HAMBRG.GIF 6608 Color GIF of a hamburger 26842 HEN.GIF 3904 Color GIF of a hen 26778 LILY.1.GIF 16500 Color GIF of an Easter Lily 26773 LILY.GIF 2440 Color GIF of an Easter Lily 26776 LST.SUP.GIF 53064 Color GIF of The Last Supper 26865 MACAW.GIF 21576 Color GIF of a macaw 26851 MANTLE.GIF 149712 Mickey Mantle socks a homer, GIF! 26850 MANTLE.JPG 68128 Mickey mantle goes Deep, the Jpeg! 26804 MUSIC.GIF 14292 B&W GIF of music clipart 26835 MUSTANG.GIF 18864 Color GIF of a P-51 Mustang plane 26803 P38.GIF 78652 Color GIF of a P 38 airplane 26854 P47.GIF 3996 Color GIF of a P-47 plane 26829 P51.2.GIF 2912 Little color GIF of a P-51 26857 P51.3.GIF 20616 Color GIF of a P-51 26830 P51.GIF 157428 Color GIF of a P-51 Mustang plane 26831 P51RR1.GIF 102972 Color GIF of a P-51 on a runway 26832 PLANE.GIF 59128 Color GIF of a P-51 plane 26833 STANG.GIF 101704 Color GIF of a P-51 Mustang plane 26886 STARSNSTUFF.BXY 38272 Backdrop patterns for the desktop. 26709 STPAT.DESK2.BXY 186944 St. Pat desktop backgrounds. Part 2 26794 STPAT.DESK3.BXY 188512 St. Pat destop INIs. Part 3. 26837 WLLPPR1.BXY 117248 Desktop Inits from II Something... REMINDER: The message archives--37 of them--are excluded from this month's column. I won't reinstate them unless I hear from YOU! [EOA] [PRO]////////////////////////////// PROFILES / ///////////////////////////////// Who's Who In Apple II """"""""""""""""""""" >>> WHO'S WHO <<< """"""""""""""""" ~ Christian Serreau and Howard Katz, editors of _The AppleWorks Gazette_ ~ _The AppleWorks Gazette_ is a new disk magazine for AppleWorks users and programmers. This month, we visit with the two editors--Christian Serreau (France) and Howard Katz (United States). [*][*][*] GenieLamp> Would you tell us how you first became interested in the """"""""" Apple II? Was it your first computer? Serreau> An original Apple ][. I bought it in November 1977 from a """"""" colleague that didn't want to spend more time trying to load programs from the tape recorder. It still work well, though I must admit I don't power it up very often :) My first contact with computers dates back to 1973 when I used punch-hole cards on a mainframe to handle a MA degree paperwork data. Katz> A friend of mine had a ][+ that he had to sell for business """" reasons, and he made me a deal for the whole package. However, this wasn't my first computer. When I was a pre-teen, my parents bought me a kit that was a _mechanical_ computer--you set some slides, and push/pulled on the handle to make it work. I never did figure how to read the answer, tho. And I did make an abacus at Boy Scout camp. GenieLamp> When did you first become interested in AppleWorks? """"""""" Katz> It took a while. I started my Apple II career with the purchase of """" a second-hand ][+, and stuck with the word processor I use on it when I moved to my //e. It took quite a bit of coaxing from a friend of mine to prove to me that AppleWorks wasn't as complicated as I thought it might be. Serreau> I've been using it from the start. I still have a few notes """"""" about v1.0 and v1.0R, though I'm not sure I could easily locate the disks. Those who already owned an Apple ][ in the late '70s and early '80s sure remember a few milestones in software: they were QuickFile, ProDOS, and then AppleWorks. AW really changed the way the Apple //e could be used: a true word processor, and a data base you could use without first quitting the program. The release of AppleWorks could be compared to the introduction of the "Shugart" 5.25" drive: you suddenly saw you cpu with different eyes. It should also be remembered that, when AppleWorks was first introduced, no comparable software was available for other platforms, even for the IBM PC. Considering the whole thing ex post, I would bet that, if Apple had developed what was then known as the Apple IIx--i.e. a 16-bit text-based Apple II--and a compatible, which means faster, version of AppleWorks, things would have been much different. GenieLamp> Chris, some of our readers will remember your AppleWorks First """"""""" Kit. For those that don't remember, what was it? Serreau> It was an attempt to make AppleWorks 4.02, then 4.3, more """"""" flexible. There are a lot of features in those versions that can easily be customized so that they're closer to what the user needs, but you can't find any built-in menu to do it. The Kit contains a number of init files that do the job. Except for the last version, that includes a fileviewer, the Kit does not add any feature to AppleWorks. I hope there will be versions for 3.0 and 5.1 in the future, but I'm afraid I don't know when I shall have time to make them. GenieLamp> What was the significance of the name, AppleWorks First Kit? """"""""" Serreau> I wanted to name it "Tool Kit", but I thought someone had """"""" already used that name. As it was the first time AppleWorks could be patched with init files (and not the old on-disk patches), I changed "Tool" to "First". GenieLamp> Howard, I believe you had some articles published in NAUG's """"""""" _AppleWorks Gazette_. What can you tell us about that? Katz> I was a NAUG member for around 5 years before I 1st wrote anything """" for them. My first article happened because of a printer problem. I had just gotten a laser printer after trial, error, and numerous phone calls to the manufacturer, I found out that fonts weren't additive like my dot matrix. I then came across John Majka's Font Downloader program, and realized that his program, plus information in the printer manual meant AppleWorks users could use virtually any font. I simply put two pieces of information together and then submitted the article to Warren Williams, who published it. After that, Warren asked me to do several projects for NAUG, including the SEG.ER printer drives disks, and the US Government disks, as well as several software reviews. GenieLamp> How did you two first "meet"? """"""""" Serreau> Howard registered his copy of the First Kit, and asked for a few """"""" more features. Katz> ...after trying it out, I contacted him with a few suggestions, for """" which he let me beta test the next few versions of the kit. All of our contacts have been made via e- and snailmail. GenieLamp> So you've never actually met. Any plans to meet? """"""""" Any reason to? Serreau> It's actually a matter of time. I went to DC last year, but """"""" never had time to take a plane to Chicago and meet Howard. I'm pretty sure I won't be able to attend this year's KansasFest (I wasn't able to come last year and the year before, either :), as July is the month when university professors are asked as chairmen for the French "baccalaureat" (the equivalent of your high school diploma), and when we make some kind of plans for the coming university year, too. Maybe later... GenieLamp> How is it that you decided to produce a magazine together? """"""""" Who had the idea? Who approached who? Katz> It's hard to recall to be honest. I think we both were lamenting """" the demise of NAUG, and decided that there was still a market for an AppleWorks-related publication. I think the idea just grew out of our discussions. Serreau> When ICON stopped the publication of TO Central, I thought there """"""" was room for an AppleWorks-related publication. I even designed a four-page paper-based magazine, named "YAAWN!" (Yet Another AppleWorks Newsletter!". I soon realized that going further would mean spending a lot of time in page layout and printing, and the project was stopped there. When NAUG stopped publishing the Forum and closed its doors, Howard suggested that there could be a continuation to the NAUG publication. Howard also brought the name. GenieLamp> How often will you publish? """"""""" Katz> 6 times a year. """" Serreau> We go bimonthly. I first thought of a quarterly publication, """"""" but Howard convinced me that 6 disks a year would be even better. GenieLamp> How much will a subscription be? """"""""" Serreau> U.S.$35 a year, worldwide mail included. """"""" Katz> For our non-US friends, I've made arrangements with a financial """" company that will cash foreign-drawn checks for an additional $2.50/check. I have to rely on the subscriber to find out and figure out what the check amount should be in relation to currency exchange rates. GenieLamp> What do you see as the focus of _The AppleWorks Gazette_? """"""""" Katz> Well, AppleWorks. However, with 800k of room to work with, we're """" finding that we're becoming more like a cross between RESOURCE CENTRAL and NAUG's FORUM. The 1st two issues have had a mix of software reviews, and technical information, and we've received feedback from our readers which we'll use to tailor the contents of future issues. Serreau> And Apple ][-related issues, too, as you can't run the software """"""" without the computer :) GenieLamp> Do you produce one version for all subscribers, or do you have """"""""" versions specially tailored to load into AppleWorks v3.0, v4.x, v5.x, etc? Serreau> We're working on the "one size fits all" principle. The """"""" newsletter comes in AppleWorks 5.1 word processor format, and we provide an updated version of Mark Munz's QuickView for pre-5 users. This is far from being perfect, but we couldn't have three versions of a 200K newsletter on the same disk without reducing the amount of software and data. And producing three different disks would have been a nightmare for the one that puts disks into envelopes :) Katz> Most of the information can be read with AW3, but since we're """" making heavy use of AW4 and AW5's ability to display Mousetext characters as well as inverse characters, users of the later versions will get the full impact of the formatting. GenieLamp> Do you offer _The AppleWorks Gazette_ in 3.5" and 5.25" """"""""" formats? Serreau> The standard size is 3.5". It _is_ possible to subscribe for """"""" 5.25" disks, but we cannot include some of the software or data files on the disks. Katz> ....the vast majority of our subscribers have requested 3.5" disks. """" GenieLamp> Will you be having "outside talent" write for _The AppleWorks """"""""" Gazette_, or will you do it all yourselves? Katz> I think both of us would burn out quickly if we had to do """" everything ourselves. Serreau> We already had Will Nelken and Ron Suenaga for articles, and Roy """"""" Barrows and Joe Walters for software. A few others are expected. GenieLamp> I think you mean Ryan Suenaga. """"""""" Serreau> My apologies for that [the typographical error]. The paper came """"""" in with "Ron M. Suenaga" in the header, and I didn't check with the bio footer. GenieLamp> So you perceive your contributors as coming from your """"""""" subscribers? Katz> We're hoping to have contributors from across the Apple II """" spectrum. Serreau> We hope that many files will come from the readers, as they are """"""" the ones who know how they use AppleWorks on a daily basis. Katz> If any of our subscribers wish to submit an article, and we publish """" it, we'll extend their subscription by 1 month. GenieLamp> What can we look forward to in future issues of The AppleWorks """"""""" Gazette? Serreau> As far as articles are concerned, I'll write a number of papers """""""" in the "Inside AppleWorks" series. The next one should be about AppleWorks inits, with a focus on the PatchManager and dot commands (two different topics). In the "tips and techniques" column, we'll have something about machine language and macros, and how to assemble a file without an assembler. The software subdirectories will contain updates for a number of TimeOut applications (either never updated or updated with bugs), some new applications and init files, and a few new dot commands. Of course, that is my own stuff only, and as more people contribute to the Gazette, there will be much more than that. GenieLamp> Does Howard mail out the issues to the subscribers closest to """"""""" him and Chris handle the rest, or how is it handled? Serreau> If things go well, that's how it should work in the end. Right """"""" now, all disks are duplicated, labelled and shipped from France. GenieLamp> Does it cost a lot to mail an issue from France? """"""""" Serreau> $1.64 per disk. It may seem a lot, but it's actually less that """"""" what we would have to pay to get the disks duplicated in the US. I have a free access to what seems to be one of the last GCR disk duplicators in Paris. GenieLamp> Are computers a part of your daytime job? Please tell us a """"""""" little about what you do between 9 and 5. Serreau> I'm currently teaching political science in Paris, London, and """"""" Moscow, which implies that I don't work much on a 9am-5pm basis. The use of computers is part of the work, since the only way to find the document you need is to maintain a very large data base. That part of the work is done with the help of a Mac connected to a mainframe. But I may read documents with the Apple //e I have at my office in Paris, provided that they're not too long. Katz> My college training was supposed to lead me to be a high school """" teacher, so of course I ended un in another field. I ended up in the medical insurance field, where I've done everything from claims to training underwriters. I've also become Adjunct Faculty at a couple of local medical schools working with 2nd year Med students. GenieLamp> What sorts of things do you like to do for fun (i.e. """"""""" non-computer hobbies)? Katz> I'm active in local politics and am currently running for a County """" Commissioner position. I do a fair amount of public speaking on behalf of several organizations, and I also enjoy reading, mostly SciFi, as well as skydiving. Serreau> I'm collecting stamps and Rolls-Royce cars. But, if you have a """"""" spare RR in your garage you want to dispose of, don't bother sending it to me. In order to keep my monthly gas bill within reasonable limits, I decided I would collect 1/43 RR model cars only. GenieLamp> How did you get involved in telecommunications? """"""""" Katz> I got my 1st modem in 1985, and stumbled upon a small online """" service called Mnematics out of NY. I became their Politics SIG leader, and conducted weekly online discussions. Serreau> Well, I really began to use telecoms when I moved back to France """"""" in 1989, first for email. I used the french CalvaCom network first,and then moved to CIS when they made their services available in France. Before that, I had been using CIS and The Source when in Berkeley, but that was many years ago, I'm afraid... GenieLamp> Howard, I seem to recall you're an old America Online hand. """"""""" How long have you been a member of Genie? What new services do you think Genie should provide its subscribers? Katz> Actually, I was a Genie member up until around 1988. At that time, """" they changed their billing methods (I forget the details), and I remember not caring for the open vein into my credit card. I became a charter member of AOL (then called AppleLink), and was a regular over there until they dumped us text-based users off the system in November 1994. As far as new services go, I'd REALLY like to have the ability to order chinese food from my local restaurant while online from within Genie! :) GenieLamp> What one piece of advice would you pass along to a new """"""""" Apple II telecommunications enthusiast? Katz> Don't let anything throw you--keep trying. Remember, you rally """" CAN'T make the other computer blow up by hooking into it, so if you can experiment to find out what you need to know, do it. [*][*][*] If you'd like more information on _The AppleWorks Gazette_, contact the editor nearest you: Christian Serreau Howard Katz 12, rue de la Censerie 1104 Lorlyn Circle #2D 49100 Angers Batavia, IL 60510 France U.S.A. 100316.14@compuserve.com h.katz@genie.com //////////////////////////////////////// Genie_QWIK_QUOTE //// / Oooooh, you TEASE, you! You, you, virtual vixen! Don't / / you shake that fine Assy. Code at me! / /////////////////////////////////////////// M.BROUILLET1 //// [EOA] [LOG]////////////////////////////// LOG OFF / ///////////////////////////////// GenieLamp Information """"""""""""""""""""" o COMMENTS: Contacting GenieLamp o GenieLamp STAFF: Who Are We? GenieLamp Information GenieLamp is published on the 1st of every month """"""""""""""""""""" on Genie page 515. You can also find GenieLamp on the main menus in the following computing RoundTables. RoundTable Keyword Genie Page RoundTable Keyword Genie Page """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" DigiPub DIGIPUB 1395 Atari ST ST 475 Macintosh MAC 605 IBM PC IBMPC 615 Apple II A2 645 Apple II Dev. A2PRO 530 Macintosh Dev. MACPRO 480 Geoworks GEOWORKS 1050 BBS BBS 610 CE Software CESOFTWARE 1005 Programming PROGRAMMING 1445 Data Comm. 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In variable argument functions (functions with ... as the last "parameter") it is illegal to pass fewer parameters than the function expects, or to pass parameters of a type different than the function expects. For example, both of these statements are illegal in ANSI C, even though few if any compilers can detect the error (and those that do are blocking some legal--albeit stupid--C code.): printf("%d %d", 4); printf("%d", 4.5); ORCA/C has always taken advantage of this fact to generate code that is more efficient and compatible with the other ORCA languages. With all optimizations on, programs containing the above statements will corrupt the stack, generally leading to a crash. On the other hand, ORCA/C did not allow this statement: printf("%d", 4, 5); Contrary to all common sense, the ANSI standard says this statement is legal IF THE APPROPRIATE HEADER FILE IS INCLUDED, even though the first two are not. Beginning with ORCA/C 2.1, this statement will work. Note that in keeping with the ANSI standard, this call and others like it only work if the function is properly defined with a prototyped variable argument parameter list. There are two undesirable side effects, though. First, all function calls to a variable argument function are surrounded by extra stack repair code, even if you set optimization bit 3. (This bit turns off stack repair code.) This increases code size and slows a program down. Sometimes these changes are noticeable, or even dramatic. Second, native code peephole optimization is always disabled when stack repair code is in use, so you loose another optimization if you do not use this one. Turning this optimization on means ORCA/C is no longer strictly in compliance with the ANSI standard. For strict compliance, you should leave stack repair code on for variable argument functions. You also need to disable stack repair code in any user-defined function that uses the va_arg() function, since this function is not compatible with stack repair code. For strict compliance, then, use at least #pragma optimize 0x0008 You can also add all of the other optimizations except removal of stack repair code around variable argument function calls and remain ANSI compliant, so this pragma will also work with all ANSI C programs: #pragma optimize 0x003F If you use #pragma debug 0x0010 to enable stack check debug code, the compiler will still flag variable argument functions that do not consume all arguments as a run-time error, even though ANSI C does allow them. -- Bugs from C 2.0.3 that have been fixed ----------------------------------- 1. Corrected a very rare bug that caused an unreliable value to be used in determining the type of an assignment statement. 2. Converting a value larger than 2147483647.0 from a real representation to an unsigned long integer representation did not generally work correctly. (Soenke Behrens) 3. Variables declared as "unsigned" were treated as "int" rather than "unsigned int". (Soenke Behrens, Philip Vandry) 4. isgraph(' ') was true; it now correctly returns 0. (Soenke Behrens) 5. When asked to scan 65536 or more bytes, memchr actually scanned an extra 65536 bytes, often returning an incorrect result. (Soenke Behrens) 6. scanf("%d", &i) did not return EOF if it was used twice in succession, once with a numeric line followed by a return, and then pressing Control-@ o signal and end of file. (Sharon Barbaccia) 7. A switch statement with a default label but no case labels now generates the correct code to jump to the default label. (Animasia, Soenke Behrens, Michael Hackett) 8. In textedit.h, the last parameter to TEInsert was a Long; it has been changed to Handle. (Norm Dodge) 9. In time.h, NULL and size_t are now declared. (Soenke Behrens) 10. In time.h, string.h, stdio.h and stdlib.h, several functions that should have had const arguments do, now. (Soenke Behrens) 11. 0x8000 * 1 and 0x80000000 * 1 are now evaluated correctly. (Note: This actually showed up as a pointer offset bug, where *ptr = (char *)0x00C000; int offset = -32768; gave an incorrect result for ptr + offset). (Soenke Behrens, David Empson) 12. In expressions that could be evaluated at compile time, results that overflowed an integer frequently resulted in the constant being improperly promoted from an integer or unsigned to a long or unsigned long. Examples of expressions that would cause this kind of error are (65533U + 1U) / 2 and 0x8000|1. (Soenke Behrens, David Empson, Jay Krell) 13. In expressions that could be evaluated at compile time, binary operations involving an unsigned and integer were treated as an integer, when they should be treated as unsigned. This applies both to short and long operands. (Soenke Behrens, David Empson, Jay Krell) 14. The first and last parameter to FWEntry were reversed by the tool glue code. (Soenke Behrens, David Empson) 15. Storing multiple long values through a pointer stored in a global or static variable, as in a->b = a->c = 0L; where b and c are long and a is a global pointer, did not store the correct value in any but the rightmost operand. (Soenke Behrens, Derek Taubert) 16. Code generation has been improved for optimized code when a value is stored through a global or static pointer. 17. A linefeed between a macro name and the ( before the macro arguments caused a spurious compiler error. (Soenke Behrens, Jay Krell) 18. When skipping tokens due to a preprocessor command, ORCA/C was flagging # tokens from assembly language code as an error. Frankly, I can read the standard either way here. It's clear that skipped code must be tokenized. It is not clear whether # is allowed as a token in skipped code. Since I've gotten close to a bazilion complaints about this, though, I'm stretching things to allow # in skipped code, even without using the ignore pragma. (Soenke Behrens, Matt Ackeret) 19. In misctool.h, the fields in the HexTime struct were reversed, causing problems with the WriteTimeHex call. (Soenke Behrens, David Empson) 20. In stdio.h, fputc(), putchar() and ungetc() were declared with char parameters that should have been declared as int. In ctype.h, the same is true for tolower() and toupper(). (Soenke Behrens) 21. signal.h did not define sig_atomic_t; (Soenke Behrens) 22. Loads of double values were not performed correctly by the FPE version of the SysFloat library, resulting in a large loss of precision. (Soenke Behrens, Dirk Froehling, Frank Gizinski, Doug Gwyn) 23. Function parameters of type (const void *) generated an error when a pointer type was passed, rather than treating all pointer types as compatible. (Animasia) 24. There are several technical violations of the ANSI C namespace for header files. Basically, ANSI C says a compiler can't declare names in headers other than those documented in the standard unless they follow some very specific rules. Identifiers that start with an underscore and are followed by another underscore or an uppercase letter are reserved for use by the implementation. If you avoid these and all names explicitly defined by ANSI C, you should not have problems. Because ORCA/C defines some names other than those declared in the standard, and also because these names do not start with an underscore followed by an underscore or uppercase letter, there is the very slight potential that a program that should compile correctly won't. This bug can be corrected with the new libraries by defining a macro __KeepNamespacePure__ before including any header files. At some point I plan to define a header file that is always included, and you could define this macro there for 100% ANSI namespace compatibility. Until that time, though, the bug technically will continue to exist, but you have an easy work-around: just define the macro like this: #define __KeepNamespacePure__ 0 before the #include's in any file that should compile under ANSI C, but has namespace problems. (Soenke Behrens) 25. The various arguments and return types in math.h were declared as extended; they have been changed to double. (This actually doesn't make any difference, since all arguments and return types are promoted to extended anyway.) (Soenke Behrens) 26. The second parameter of the modf() function was of type (int *); this has been changed to (double *). (Soenke Behrens, Jay Krell) 27. In starg.h, va_end was declared as a function, when it must be a macro. It is now a macro. (Soenke Behrens) 28. localtime() now sets tm_isdst based on the BRAM setting. You can change the BRAM setting using the Clock CDev. (Soenke Behrens, Marlin Allred) 29. Mixing an integer 0 with a pointer in a conditional expression, as in void *p, *q = 0xdeadbeef; p = (1) ? 0 : q; generated incorrect code. (Soenke Behrens, Devin Reade) 30. If all of the following conditions are met, the 2.0.3 compiler crashes: a. Debug code is turned on (as in #pragma debug -1). b. A struct type is defined, and one of the elements of the struct type is a pointer back to the same struct type. (Think linked lists.) c. A function is defined containing a variable of this struct type, and that variable is the first variable processed when the compiler builds the debug symbol table. (Soenke Behrens) 31. Initializers did not work for types defined like "static const struct foo bar[] = " Leaving out const worked fine. (Soenke Behrens) 32. Using const after a struct or union typedef name and before the variable name, as in struct charname { const char *symbol; const char *crypted; }; static struct charname const charname[3]; caused a spurious compiler error. (Soenke Behrens) 33. Casting an unsigned long value to double did not work correctly when the value being cast could not be evaluated until run-time, and when the value exceeded 0x7FFFFFFFul. (Soenke Behrens, Philipp Vandry) 34. Ignoring a long value returned by a tool call by casting the result to void, as in (void) ConvSeconds (TimeRec2ProDOS, 0L, (Pointer) &time); left the results on the stack, which generally resulted in a crash. The value is correctly removed, now. (Soenke Behrens, David Empson) 35. In some cases, nesting an increment or decrement operator around another increment or decrement operator, as in foo[*sp++]++ generated incorrect code. (Soenke Behrens) 36. Declaring a function using prototyped parameters, then defining it with K&R parameters, as in extern void foo (int *, int *); void foo (bar, gorp) int *bar, *gorp; {} generated incorrect code for accessing the parameters. (Soenke Behrens) 37. The compiler did not flag an error when an old-style struct parameter was used in a prototyped function declaration, as in: void foo (int x) struct bar = {1,2}; { return; } (Peter Watson, Soenke Behrens) 38. The predefined macros __LINE__, __STDC__ and __ORCAC__ did not work correctly when used with the ## operator. (Soenke Behrens, Jay Krell) 39. The __VERSION__ macro was not correctly updated in several earlier versions. It is now in lock-step with the version number printed when ORCA/C compiles a program, making it much more likely that it will stay correct. (Michael Hackett) 40. scanf() and its cousins incremented the number of items scanned when a %d or %i specifier encountered an input stream with no matching number. For example, sscanf("foo","%d",&bar) returned 1, when it should return 0, indicating that no number was found in the input stream. (Soenke Behrens) 41. When handling character set specifiers, scanf() and its cousins are supposed to allow ] as the first character in a set. For example, "%[]]" should scan ']', while "%[^]]" should scan all but ']'. This works correctly, now. (Jay Krell, Soenke Behrens) 42. With a file opened as "rb+", writing a single character and then closing the file did not always write the character to the output file. Multiple character writes would succeed. (Peter Watson, Soenke Behrens) 43. When a file is opened for reading and writing (as with "r+"), then a read is done, followed by an fflush(), the file should be available for output. In ORCA/C 2.0.3, it was not reset so output could occur. Note that this is generally no big deal, since the behavior of fflush() is undefined if the most recent operation on the file was input. In other words, the file position is not reliable. In general, you should use fseek(), fsetpos() or rewind() to change a file from input to output mode, not fflush(). (Soenke Behrens) 44. fflush(NULL) should flush all open streams. Starting with this version, it does. 45. With output redirected to a file and input coming from the keyboard, pressing the return key echoed the return that should have shown up on the screen to the output file. (Soenke Behrens, David Empson) 46. ORCA/C was allowing prototyped parameter lists with types but no identifier, as in foo (int, float) in both function declarations and function definitions. They should only be allowed in function declarations, and now cause an error if the identifier is missing in a function definition. (Soenke Behrens) 47. Variable argument functions that pass too many parameters are legal, and should not cause the compiler to behave in an unexpected way. ORCA/C now allows such function calls. See #pragma optimize for some details. (Soenke Behrens) 48. Assignments of structs or unions were sometimes removed from a loop by the loop invariant removal optimization when they should not have been removed. (Animasia) 49. A unary + operator was not allowed at the start of an expression. (Soenke Behrens) 50. When calling a Pascal function from the C compiler's inline assembler, the compiler did not capitalize the identifier, resulting in link errors. (Jay Krell, Soenke Behrens) 51. ORCA/C 2.0.3 did not accept -1 as a value for period in #pragma nda, although documentation said it would. It now accepts a leading + or -. (Peter Watson, Soenke Behrens) 52. The compiler complained with "identifier expected" when doing something like: typedef char *ptr; typedef void *vptr; #define ptr vptr It should not care, since the preprocessor is a simple text substitution system. (Jay Krell, Soenke Behrens) 53. Multiple ## operators, as in #define cat(a,b,c) a##b##c were not handled correctly. (Soenke Behrens) 54. #append was not resetting the line counter used by the __LINE__ macro. It does, now. (Soenke Behrens) 55. When handling numeric escape sequences like '\x0077', ORCA/C has always limited the number of numeric characters actually scanned. In this specific example, the result would have been two characters, one with a value of 0x07 and another with the value '7'. According to the ANSI standard, all characters that can be included in a numeric sequence should be accepted. This, the above example should give a single character with a value of 0x77; it does now. (Dave Huang, Soenke Behrens) 56. printf("%#.0x", 0) should not print anything; it was printing 0x. (Soenke Behrens) 57. scanf with the '[' format specifier treated an input string with no matching characters as a valid match, returning a null string. It should have treated an input sequence with no matching characters as an error. (Soenke Behrens) 58. In several places, if output was suppressed and a scanf input failed, scanf returned one less than the correct number of inputs scanned. 59. Several functions were defined as macro overrides, and the macro overrides called other standard C functions. This could cause a problem in obscure cases where the function defined as a macro was used, but the user replaced the standard function it calls with one of their own. All of these cases have been corrected in some way so this cannot happen. The affected functions are: stdio.h: getc(), putc(), rewind(), setbuf() (Soenke Behrens) 60. Several functions were defined as macro overrides. This works fine unless the function is used form a program that does not include the header file. These functions have all been recreated as true library functions that will link into a program whether or not the header file is included. In cases where is more efficient to use the macro than to make a function call, the macro definition has been left in place. This is not a violation of the standard, but if it bothers you, you can eliminate the macro and replace it with the header file form shown in the ANSI standard or any correct C reference manual. If you do this, your program may end up a little larger or slower, but it will still work, since the functions do exist in ORCALib. The affected functions are: stdio.h: getc(), putc(), rewind(), setbuf() ctype.h: isalnum(), isalpha(), iscntrl(), isdigit(), isgraph(), islower(), isprint(), ispunct(), isspace(), isupper(), isxdigit() (Soenke Behrens) 61. Definitions like extern int foo = 0; are now legal. Once you wade through the technical language of the standard, it turns out that this declaration works exactly as if the extern is left off. Note that this definition is illegal in virtually all dialects of C except ANSI C. In particular, it is not legal in either K&R C or C++. Since there is no real reason to ever use it, I recommend you don't. (Soenke Behrens) 62. When the compiler found a single error, it ended with the message "1 errors found." It now ends with "1 error found." 63. ORCA/C now supports tentative definitions. Basically, this means that variables declared at the program level can be declared as many times as you like, with or without the extern qualifier. The only restrictions are: 1. The types must match on all of the declarations and definitions. 2. A variable can only get an initializer in one place, even if the same initializer is used in all places. That place does NOT have to be the last place the variable appears, though. 3. If a variable is declared without the static qualifier, it cannot be declared in any other source file without the static qualifier. This isn't really a change, but the restriction still applies. Note that you can use extern and an initializer at the same time, now. (See bug 61.) The result is a declaration, though, not a definition. In other words, if extern int foo = 4; appears in one source file, it is an error if int foo; appears in some other source file; you will get a duplicate symbol error in the linker. If the first instance is changed to extern int foo; then this is a definition, and references to the variable actually use the one declared in the other source file. (Soenke Behrens) 64. Making a function call though a variable that is declared but not a function, as in int foo; foo(4); did not generate an error, and caused various problems, like incorrect code generation or compile time hangs. This will now generate an error. (David Empson, Soenke Behrens) 65. If the last include in a source file was followed immediately by a #endif, the compiler generated a spurious error whenever a .sym file was available. (Jay Krell, Soenke Behrens, JoeV16@AOL.COM, Michael Hackett) 66. assert() now prints the argument as a string, in addition to the file and line number. (Soenke Behrens) 67. assert() now writes to stderr, not stdout. (Soenke Behrens) 68. In some situations where a number is referenced indirectly, and added to itself, and when intermediate code optimization was used, the compiler could fail with a terminal compiler error. One example that caused this problem is: #pragma optimize 1 ... x = ptr->field + 1 + (ptr->field + 1); (Guy Umbright, Michael Hackett) 69. The midiSynth tool call GetMSData needed a tool glue routine; it has one, now. (Dave Tribby, Michael Hackett) 70. String constants formed using the macro stringization operator (#) were always disposed of at the end of a subroutine. This caused problems if the resulting string was used to initialize a static variable, since ORCA/C creates the static variable strings long after the subroutine is complete. (Philippe Manet, Michael Hackett) 71. strstr("abc", "") took an excessive amount of time to return an incorrect result. It now returns "abc", as required when the search string is the null string. (Doug Gwyn, Michael Hackett) 72. fwrite() now returns a correct element count when a disk full error occurs during a write. (Todd Whitesel, Michael Hackett) 73. The Gamm.cc benchmark gave incorrect results. This was due to a coding error in the benchmark itself. It has been corrected on the latest samples disk. 74. Pointers to functions were not entered in the debug table properly, causing debuggers to have a variety of problems. Debuggers generally show what a pointer points to, and there's no realistic way to do that for a pointer to a function, so the compiler now enters pointers to functions in the debug symbol table as if they are pointers to integers. (Michael Hackett) -- Bugs from C 2.0.2 that have been fixed ----------------------------------- 1. Debug code was inadvertently left in the 2.0.2 compiler release. This could cause crashes or entry into a debugger, as well as extraneous text output during a compile. (Joe Wankerl) 2. The comments in stdarg.h were ended too early, so stdarg.h did not compile. -- Bugs from C 2.0.1 that have been fixed ----------------------------------- 1. The #line directive does not set the source file in a way that causes the debugger to use a different source file. (Gary Desrochers) 2. The #line directive now allows a line number of 0. 3. The results of the #line directive are now saved in the .sym file, so file names and line numbers are preserved when the .sym file is read. 4. stdarg.h has been modified to work with the stricter error checking for type casts implemented in C 2.0.1. (Doug Gwynn) -- Bugs from C 2.0 that have been fixed ------------------------------------- 1. In desk.h, added CloseNDAbyWinPtr to match TBR #1. Apple's original spelling (CloseNDAByWinPtr) has been retained for compatibility with existing source. (Dave Tribby) 2. In locator.h, an extraneous ; has been removed. (Dave Tribby, John Mills) 3. In sane.h, the spellings DecForm and Decimal have been added so Apple's naming scheme in the remainder of the file will work. (Dave Tribby) 4. In MidiSynth.h, the following spelling corrections were made: from to ---- -- WavAddrB WaveAddrB FindTuneA TineTuneA (Dave Tribby) 5. In MidiSynth.h, added SetBasicChan to match TBR. Apple's original spelling (SetBasicChannel) has been retained for compatibility with existing source. (Dave Tribby) 6. With static or global integers, multiple assignments of zero (e.g. a=b=0) stored random values in all but the last value. (Doug Gwyn, D.Leffler, AFAAndyW, et. al.) 7. strtod() and related functions fail when the input is a single digit number. (James C.Smith) 8. SaveTextState() in Locator.h did not have an inline directive. (GSPlusDiz) 9. In some cases, successive stores of a long constant with common subexpression elimination turned on would damage the stack. (GNOTim2) 10. Assigning the same constant to both a single-byte value and a word, as in unsigned char foo; unsigned int bar; bar = foo = 1; did not correctly set the most significant byte of the word value. (GNOTim2) 11. In some conditional branches involving complex integer expressions, the condition code was not properly evaluated. (GNOTim2) 12. Optimization of arithmetic shifts by a constant in the range 9..15 has been improved. (GNOTim2) 13. Closing carriage return added to ToolLib.h. (Doug Gwyn) 14. Some comparisons of pointers to pointers, such as *p1 == *p2, caused the code generator to generate a spurious error. (Soenke Behrens) 15. strtoul() would fail when a string address at the start of a bank was passed. (AFA AndyW) 16. fread() and fwrite() now return results of size_t. (John Joganic) 17. Text programs didn't work when launched from the Finder. (JamesG7858) 18. Run-time error checks for two-byte add and subtract operations flagged legal operations as illegal. Run-time error checks for two-byte adds and subtracts have been removed. (D.Tribby) 19. fclose() did not properly close temp files before trying to destroy them. (Jawaid Bazyar) 20. Decrementing a global or static long by 1 generated incorrect code. This was fixed in an earlier version, but I don't remember which one. (Jawaid Bazyar) 21. The type for ptrdiff_t in stddef.h should be a signed type, not unsigned long. (Doug Gwyn) 22. Using the large memory model, some two-byte load operations used absolute addressing when they should have used long absolute addressing. (AFAAndyW) 23. IBeamCursor() (in QDAux.h) is prototyped with a Word parameter; it should be void. (J.Mills11) 24. TEInsert() (in TextEdit.h) has one too few parameters prototyped. (J.Mills11) 25. Improperly set optionList parameters on GetFileInfo calls were causing compiler crashes, generally in a pseudo-random way, but most often while creating .sym files. (Walker Archer) 26. With optimize 1, adding 1 to a global long and saving the result to the same location generated incorrect code. (e.g. v := v+1 or ++v where v is a global 4-byte value.) 27. The purge call to remove an included file from memory was not working correctly. (Jawaid Bazyar) 28. Casting an l-value is not legal, but the compiler did not flag an error. (Marc Wolfgram, Doug Gwyn) 29. Macro stringization of a string produced a garbage result. (D.Kopper) 30. A conditional jump based on a load of a signed character could be evaluated incorrectly. 31. In several places, particularly in the .CONSOLE standard I/O routines, the libraries used absolute addressing when long addressing should have been used, or when the databank register should have been set to K. These problems could cause loads and stores or loss of character output with the large memory model. (Marsha J, John Joganic, et. al.) 32. The library routine that sets bank zero memory to zero trashes the data register. (GSPlusDiz) 33. gets() does not write a terminating null character if the return key is pressed right away. (Jawaid Bazyar) 34. C programs hang when input is read through standard in and standard in is redirected from a file using a shell command. (Jawaid Bazyar) 35. sys_nerr is 6; it should be 11. (Doug Gwynn, Joe Walters) 36. When a single code segment exceeds 32K, the compiler could loose track of the correct length for an object file. 37. In some cases, a conditional branch based on the result of a divide or add could fail. PRIZM 2.1.0 Copyright 1996, Byte Works Inc. -- Change List -------------------------------------------------------------- 2.1 1. Bugs have been fixed. See the bug fix notes, below. 2. Support has been added for international characters. See "Extended Characters," below. 3. PRIZM can be used as an editor from the command line, since it will now read file names from the text shell's command line. See "Command Line Editing." 2.0.3 1. Bugs have been fixed. See the bug fix notes, below. 2.0.2 1. Several bugs have been fixed. See the bug fix notes, below. 2. PRIZM supports a new COP 8 debug interrupt. 3. PRIZM ignores COP 7 debug interrupts, rather than choking on them. 2.0.1 1. Several bugs have been fixed. See the bug fix notes, below. -- New Features ------------------------------------------------------------- Extended Characters ------------------- PRIZM now supports the full extended character set, and most ORCA languages do, too. For details concerning language support, see the documentation for the individual languages. Extended characters can be entered in any editable file and in the find and replace dialogs. They are generally entered using the option key in conjunction with some other key. To see the complete extended character set, as well as a table showing how to enter the characters from the U.S. English keyboard, load the file "FontTest" from PRIZM. Command Line Editing -------------------- You can specify names of files to open on the PRIZM command line, now. Wildcards are accepted. For example, PRIZM =.asm foo.cc would open all files in the current folder whose names end with .asm, as well as the file foo.cc. Wildcard prompting is not supported, so PRIZM ?.asm doesn't give you the change to pick files to open. This command works exactly as if you entered PRIZM =.asm Files will not be opened if: 1. The full path name for the file exceeds 254 characters. 2. There is no file by the given name. 3. The file is not an SRC or TXT file. In either situation, the file is skipped with no error message. That means that it is safe to specify files that are not editable. For example, if the current directory contains the files t.cc t.sym t.root t.a it is safe to use the command PRIZM t= and only the editable file will be opened. The only limit to the number of files that can be opened is available memory. -- Bugs from PRIZM 2.0.3 that have been fixed ------------------------------- 1. Ctrl-@ was not accepted as an end of file character from the Shell window. (Sharon Barbaccia) -- Bugs from PRIZM 2.0.2 that have been fixed ------------------------------- 1. MMStartUp returned an invalid user ID to programs started from the shell. The most common symptom of this bug was for the Rez compiler to fail, saying it could not start SANE. (Ben Winnick) -- Bugs from PRIZM 2.0.1 that have been fixed ------------------------------- 1. When the variables window is updated while debugging a desktop program, the update routine can clobber another port -- typically the entire desktop. (David Wood) 2. If the defaults have been set for PRIZM to load a file, but the file was located in a volume that is not online, or in a directory that has been deleted, PRIZM would ask for the missing volume or prefix to be mounted. Unfortunately, it didn't give you any way to abort if the volume was not available. The dialog now has a Cancel button. (Steven Bytnar) -- Bugs from PRIZM 2.0.0 that have been fixed ------------------------------- 1. Key entry is too slow. It is fairly easy to type ahead of PRIZM. (Lots of people) 2. The LINK dialog's Link button does not work. 3. Auto-indent fails when the line used to detect the indent uses tabs. (Lots of people) 4. Using command-W to close the last open window leaves the cursor as an insertion bar. (Doug Gwyn) 5. When an error is found in the Compile... dialog, the window is left on the screen, but is an orphan -- it can't be used or closed. (C.Clifton5) 6. The routines that draw in the variables window could be tricked into drawing in the wrong window, which could result in either garbaged windows or a crash or hang. To do this, enter an illegal variable, then exit the program and step back in without correcting the problem. The error message is reported a second time and PRIZM draws to the wrong window. ORCA/Pascal 2.2.0 Copyright 1996, Byte Works Inc. -- Change List -------------------------------------------------------------- 2.2 1. Bugs fixed; see notes, below. 2. Pascal supports the extended character set. See "Extended Characters." 2.1 1. Bugs fixed; see notes, below. 2. New optimization added for method calls. See "New Optimization." 2.0.1 1. Bugs fixed; see notes, below. -- Manual Errata ------------------------------------------------------------ p. 250 The manual shows parameter lists for overridden methods, like this: cube = object (box) front, back: integer; function Volume: integer; procedure Fill (ptop, pleft, pbottom, pright, pfront, pback: integer); override; procedure Grow (size: integer); override; end; This is incorrect. When you override a method, the parameter lists must match. As with forward procedures in Standard Pascal, ORCA/Pascal flags an error when you redefine the method list. The correct way to declare this class is: cube = object (box) front, back: integer; function Volume: integer; procedure Fill; override; procedure Grow; override; end; p. 340 trunc4 returns a longint, so the definition line should read: function trunc4 (x: real): longint; p. 361 The ISO and ANSI compliance statements say that ORCA/Pascal 1.2 complies with the standards. So do the other versions, including the current one. p. 364 Add the following: ORCA/Pascal supports Apple's extended ASCII character set, allowing use of non-ASCII characters in identifiers and supporting some special characters as substitutes for traditional mathematical operations. See "Extended Characters" for implementation details. p. 378 Under "Implementation Restrictions," delete these: "2. Arrays cannot be larger than 64K bytes long." "3. Records cannot be larger than 64K bytes long." ORCA/Pascal supports both using the large memory model. If you try to use a structure larger than 64K with the small memory model, you get a more specific error message telling you to switch memory models. -- New Features ------------------------------------------------------------- New Optimization ---------------- There is a new optimization bit for the Optimize directive. When bit 5 (value of 32, or $0020) is set, the compiler is allowed to perform optimizations that will generate code that is not ROMable. Currently, the only optimization it performs is to use self-modifying code for method calls, resulting in code for the call that is about 1/3 faster and shorter than without this optimization. WARNING: Object Pascal code compiled with Pascal 2.1 and later is not compatible with Object Pascal code compiled with Pascal 2.0. You must recompile the entire program and all libraries if the program or libraries involve objects. Extended Characters ------------------- Bear with me. This is an ASCII file, and it describes non-ASCII material. Beginning with version 2.1, the PRIZM desktop editor supports the full Apple extended character set. A file called FontTest on the samples disk shows the complete character set, and also contains a table that shows how to type each character from a U.S. English keyboard. Pascal supports the use of extended characters in strings, comments, identifiers, and for a few mathematical operations. Any character you can type from PRIZM (or for that matter, any character with an ordinal value in [1..12, 14..255]) can appear in a string or comment. The ordinal value of the character matches the values shown in FontTest, as well as several official Apple publications. Keep in mind that many output devices, including Apple's text console driver, do not support all of these characters. ORCA/Pascal will properly send extended characters to whatever output device you choose, but what happens when the output device tries to handle the character varies from device to device. Many of the characters in the extended character set are used in languages other than English, and are now allowed in identifiers. There are two ways to think about which characters will work in an identifier. The simple way is to remember that all characters that look like a graphically modified ASCII alphabetic character or a Greek alphabetic character are allowed in identifiers. For example, an a with two dots above it is now legal in an identifier. The more exact, and naturally more complicated way to think about which characters are allowed in an identifier is to list all of them. Since this is an ASCII file, I'll list the ordinal values--you can cross reference the values in FontTest. The ordinal values of the extended characters that are allowed in identifiers are [$80..$9F, $A7, $AE, $AF, $B4..$B9, $BB..$BF, $C4, $C6, $CB..$CF, $D8, $DE, $DF]. In addition, ORCA/Pascal supports several extended characters as shortcuts for multi-character mathematical operations. These are: ordinal value description substitutes for ------------- ----------- --------------- $C7 two < << $C8 two > >> $AD not equal <> $B2 less than or equal <= $B3 greater than or equal >= $D6 division (- with dots) div Finally, the non-breaking space, sometimes called the sticky space (ordinal value $CA), is treated exactly like a standard space character. -- Bugs from Pascal 2.1 that are fixed in Pascal 2.2 ------------------------ 1. Incorrect code was generated for compares of objects. For example, if obj1 and obj2 are object variables, if obj1 = nil then ... and if obj1 <> obj2 then ... both generated incorrect code. 2. A bug in error reporting has been corrected. For some rare errors, the compiler incremented the error count but did not print the error message. 3. Eof and eoln have not worked for the standard input file since the switch to the .CONSOLE driver. They do, now. (Jason) 4. When a Read of a real value encounters a character sequence that starts with a character that can't be a part of a real number, as in var r: real; begin read(r); with input of a should generate a run-time error. In ORCA/Pascal 2.1, this error was not detected. (Rick Prest) 5. Reading a value into an array element or a pointer, as in read(readValue[4]) did not always work correctly. (Rick Prest) 6. Ord4 did not report an error when used on a nonscalar value, as in ord4(3.4). 7. When the +t +e flags were used and too many END statements caused the compiler to flag a "'.' expected" error, the error was not reported properly. The file name and error message were garbage when the editor was called, resulting in a blank file with an error message containing random characters. 8. Code generation has been improved for optimized code when a value is stored through a global pointer. 9. Loads of double values were not performed correctly by the FPE version of the SysFloat library, resulting in a large loss of precision. (Soenke Behrens, Dirk Froehling, Frank Gizinski) 10. With output redirected to a file and input coming from the keyboard, pressing the return key echoed the return that should have shown up on the screen to the output file. (Soenke Behrens, David Empson) -- Bugs Fixed from Pascal 2.0.1 --------------------------------------------- 1. The compiler flagged a compile error when debug code was generated for a variable that was declared as a type where the type was a pointer to a record, as in type r = record i: integer; end; rp = ^r; var p: rp; 2. Objects could not be packed; now they can. 3. It is now possible to compare an object to nil using the equality and inequality comparisons (= and <>). 4. Stores to boolean and character fields within an object intermittently saved only one byte, when they should have saved two bytes. 5. String constants in the interface part of a unit did not resolve properly when used from another unit or the main program. (Ken Kazinski) -- Bugs Fixed from Pascal 2.0.0 --------------------------------------------- 1. With optimizations on, assigning the same constant to both a byte and word could generate code that did not correctly set the most significant byte of the word. (GNOTim2) 2. In some cases, successive stores of the same long constant to two different locations with common subexpression elimination turned on would damage the stack. (GNOTim2) 3. In some conditional branches involving compiles integer expressions, the condition code was not properly evaluated. (GNOTim2) 4. Optimization of arithmetic shifts by a constant in the range 9..15 has been improved. (GNOTim2) 5. Text programs didn't work when launched from the Finder. (JamesG7858) 6. On page 250, the manual shows parameter lists for overridden methods, like this: cube = object (box) front, back: integer; function Volume: integer; procedure Fill (ptop, pleft, pbottom, pright, pfront, pback: integer); override; procedure Grow (size: integer); override; end; This is incorrect. When you override a method, the parameter lists must match. As with forward procedures in Standard Pascal, ORCA/Pascal flags an error when you redefine the method list. The correct way to declare this class is: cube = object (box) front, back: integer; function Volume: integer; procedure Fill; override; procedure Grow; override; end; (Daniel B. Johnson) 7. The {$rtl} pragma was not exiting with an RTL. 3s0 *BASM65816.NOTESTBCC.NOTES EDITOR.NOTESL LINKER.NOTEST4B M16.NOTESL4 MACGEN.NOTESCT PASCAL.NOTES-T PRIZM.NOTESu4 SHELL.NOTESuDossier Les.plus.I de GS Infos.46 ********************************* DossierSW --------- Le jeu SpaceWhiskey avec les sources du programme Dossier Make ----------- un diteur danimations Dossier OrcaTN ------------- Les notes techniques 96 des produits Orca Ceux qui sont la recherche des domaines publics parus dans les disquettes DP du club de 89 95 et qui disposent dun lecteur de CD Rom sur leur GS ou sur un Macintosh peuvent avoir accs lensemble en se procurant le CD DeluxeWare produit par Brutal Deluxe et La Pomme Illustre. Olivier ZARDINI Rsidence la Fort du Conte Route de Lognan 33140 CADAUJAC Prix : 200 F, frais de port inclu. (si vous dsirez une facture, prcisez le). Attention : Jacques Rey a chang dadresse. Voir la feuille qui accompagne GS Infos. (1) Domaine public GS ------------------- GSCLUB 464 : Omega GS et LHEXT Omega est un jeu dexploration en anglais, en mode texte, du type donjons et dragons de lՎpoque IIe. Dcompact, lensemble fait 1.3 mo. il faut une configuration muscle en mmoire 1.5 Mo de libre et un disque dur Lhext est un dcompacteur darchives LZH que lon trouve sur Amiga ou MSDos. GSCLUB 465 BunkerWare.1 les freeware de Karl Bunker GSCLUB 466 BunkerWare.2 contient les sources en Lisa8.16 Ensemble des programmes crits par Karl Bunker pour Apple II et quil met dans le domaine publique. ( freeware Apple II. Many of them started out life as shareware, but now that I've moved on to Mac development, I'm releasing them all as freeware. This means that you are not obligated or asked to send me any money for these programs, and it also means that I'm not obligated to provide any kind of user support. Most likely, however, I will do my best to respond to any questions you might send me regarding these programs. Just don't expect me to be releasing any new & improved versions any time soon. For the most part, each program is in its own folder, along with its "DOC" (instruction) file. Some of my programs are for the IIgs only, others will run the entire Apple II line, others on anything later than a ][+, and still others require at least an enhanced //e. See the documentation files to see which are which. This is not a bootable disk, but if you run "Sneeze" from a program launcher, you will be presented with the disk's built-in user interface. Sneeze is a program launcher, text viewer/printer, and graphics viewer which gives you an easy way to navigate through this disk, read the text files, and launch some of the programs. Complete information on Sneeze is in the SNEEZE.DOCS file, in the root directory of the disk. Some other notable files in the root directory, whose purpose isn't explained elsewhere, are: PICS/ A folder containing some graphics from various sources to demonstrate Sneeze's graphic-display capabilities. ICONS/ If you have a IIgs, this will put some custom icons for Sneeze and some of my other application programs onto your Finder desktop. I hope you enjoy and get some use from at least some of my efforts. GSCLUB 467 assembleur LISA 8.16 V5.4 Assembleur prodos 8 et 16 trs puissant pass dans le domaine public GSCLUB 468 GS Guide par P.Vachler C'est une pile Hyperstudio qui prsente les diffrents matriels qui existent pour nos GS. (2) Domaine public Macintosh -------------------------- MAC0020 -------- Archive auto-extractible de 2.2 Mo dcompacte PianoSim II 1.2 par Hui Dong. ShareWare $40. Un synthtiseur virtuel don on joue avec le clavier. Une interface trs visuelle du plus bel effet. Minimum : Mac 68000 - 1 Mo - Noir et Blanc - Systme 6.0x ChordBook v1.2 par DRS Digital Image & Sound, Inc. Shareware $25. Bien plus qu'un recueil d'accords de guitare, en plus il les joue et vous permet d'entendre vos propres accords. Minimum Macintosh 68020 avec Systme 7.1 et QuickTime avec le QuickTime Musical Instruments extension. MAC0021 --------- Archive auto-extractible de 2,1 Mo dcompacte AgendaMaker 2.3 par Kurt Swasing. Shareware de 25 $. AgendaMaker sert organiser et enregistrer tous les vnements de la vie quotidienne. Il vous servira de calendrier, d'agenda, de pense-bte grce sa fonction d'alarme. Minimum : Mac 68000 - 1 Mo - Noir et Blanc - Systeme 7.0 ShrinkWrap 2.0 par Chad Magendanz. Freeware. Le copieur et fabricant d'images disques qui remplace le Disk Copy. 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