2IMGCdrP@@@ )4   "D}, M ) TiTWiWg2 Ԣ` H i`iK ԩ`GៀL` HK!HKH@L,0 )i/ XA)Lb +)D\]g_ ?/"p@͸  ɜUUɛ`ff  ܪ330 ˩ʙppʙppp˩pwp̺ppwwwwp&Xb0qqwqqwqwqwwqwqwwwwwwwqwqqwqwwwqwwqwqwwqwqqwwwwwqwwqqqqqqqqqqqwqqqqqqqqqwqqqqqqqwqqwqwwqwqwqwwqwqwwwwwqqwqqwwqqwwwqwqwqqwwqqqqqqqqqwqqqqqqqqqwqqqqqqqqqqwwwwqwwqwwwqwwqqwwwwqwqwqqqwqqwwwqwqwwqqqGSINF.44BISq b' @FINDER.ROOT? p5pp5DESKPLAYbbJPEGSbbPARANOIA KWFINDER.DATAKhbpb&SYSFAILLb b ULTRABLACKb b LES.PLUSIIb q MACBINvb8'  'VMACBINKK8N +MACBIN.DOCS2 WpWFINDER.DATA=Ob#pb#DESKPLAYvb' 'XDESKPLAY L&&"]DESKPLAY.DOCSPUsET&8]SHELLPLAY.DOCPp ׺̽ET׺1"SP}%L5G HŽSlŽ}0E ^% F Deskplay \HB@("*""kK /HH"//uHHL$H "h/h/3H1H "/H/HL("᭺/H/H "᭺/H/HL)" /001h11112:20$0$1 $id$:2-b+b$2t6t5$tsh1 tp1tc$ Y$kK #HHm&Hk&H." ;[>>t  lL)-?X*All comments fucked up!<F6:THE VOID  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQR +hhm&Hk&H " k Hڢ"`'~nK$ H"h$Y YMHHHH$H "hYhYYHYHH("H"h)&%)@ ["k) k)L( )ɀ :k&L!"("h%(" l$HlH"*""h%*"" l$HlH""HH"h&h&x ;8[X XXXx;i+X HHY "hk&hm&m&Hk&H"HHm&Hk&HoY1"h/h/HHm&Hk&HYV1"hhm&Hk&HK"m&k& "K'kHH$H "h-h / ` i kkHiH"kimoYLd  u x);5" 5L/ "" $  3" 79 e3iZLZLiZe e " L " L" 8 ~oe e 8 " " 7 h8wLi):im ~ ZoȻz::1ȷZz1Zz 3L9H7H"i k "8`Yq ȷ e iYiqiq r)i0ȭq)JJJJi0ȭq)i0ȩ ȗȗȷ m$YɐȌm z"jT E"L\& + j YH/H/H" " "`8`Z`ZLZmommmi k'HHmH$H "hihk4kHiH""mHkHiH"kHiH "ik  z`"  " " "hCHH$H "hh"$HH"H"h` "᭦HH""`ȷ$8`7d`KHZ&+"h k&E"K'k j  !( kHH"h&h&m&Hk&H"`&H&H"`x ;8[X&&&_"h! 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HHH0""`m O [""v:s3 f Y PTLE"d  u )> S ] "] l" q " w V" J " ik e  m " " `Save set of MODs as:UntitledZ15 7 7 Z7   Deskplay MOD Set  +r   `+r   `x ;8[X& O & x;i+Xk$ s$ ` L3Gg Ig i HHm&Hk&H"hm$Z(Z `Y`)ʈ Y LCYL3)Zڭik eڽ8   ȷ Ȍ Ȍ m ΉY m U zL ZLZL%)@Lfd vd Zڠȷ):Z8Z] z hHTKȢ] hz8ẻYLd :Zڠ] i9):8:DK] zỉYL'`L ":: ȷLYJr:0Yr`  ": ȷLYr͉Yr`  TLE" [U [ӝ[ [  1Z  { 111 1 hiȞ0H "h:[Zs&u&[w&y&' {&&&&&H&"h!ۭ 'L#Genesys/H/H%"`-K " )̉Y rt  `Lx,k;,6.8k,0<0)<@>=`0X`6,8.X` `0<0)< >==,->==,0,0<0)< >୏=->୐=0`rL W   ' M*)  ̉Y׭ `K  i *)  ̉Y  : 2  ' )@̉Y  rtr 4 : ȷ  i񈈘JJJJ  i i s`MD ik  H  '"     MD`-g >??<<?<<<<??<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<???????<???,k :HH$H"hh  11)1): /SP2 1 HHHHH1 "Lhhhh  hlhjHHhH "hPh R l\xcegiX ;l[ihn"+K0hH"xceX`hhhhhSLE"K{;[ ȷ - _ [(\ i[(k  @ 3*)@/ *m3 ȷȷ iimLk ZzȷZz LkBYTEWRKSSP -b -t5 -ts -V060 -S070 MDSelect set or MOD files:/1<F66!T E"k%) TLE"cQ E"`S E"Q E"֩HH:VZY"h`/s&u&4Zw&y&' {&%HH0" "%HH0" "&&&&H&"h!ۭ ' |"" ##""""### % $0$ $0$ $1 $id$ $:2-b+b$ $h1 $1 $1 $1 $2t6t5$tsh1 tp1tc$ Y$   #q&Ho&H "L /HH"//001h11112:2/H/HL("""L/$ $$ $$y$$}`<F-btst5H '"  0 `HHH0"h$h $$ ` $H $$h$`K%% _%%H%H"h%:8 &i d 0dH%H%H" %;ik 000 %N*J1 %1H $H% '"h% $ %!1%% 0% H%"8zHڢ:"%"`Zs&u&[w&y& {&H&"h!L#HH"h&h&HHy&Hw&H "ho&hq&q&Ho&H"HHq&Ho&Hu&Hs&H1"hh`Kq&Ho&H" :" ="' %kKm&Hk&H" 'm&Hk&H" !(m&Hk&H"k,"-0"'T"(T"(S".0"'S"'S"`4N3NFFF6L(x ;8[X e,k ,ͺ-*": ȷ )͸-(tt͸-L)-": ȷ )-*-rYͺ-(L)r-Y- ,,"᭸- *----- * 孺- *----8- * ,(r )[ \X"L) ) - --U --H-"8Ji6H :"-"x;i+X`""-0"(T"` Z)) M*)))z`ZJJJ) g*9*g*z`ZJJJ) g**g*z`ZJJJ) g*9*z`@ H &")!/80-`ڠ-J-- .1Z-)-ڢ0"-i->.m-H@.m-H:.m-H<.m-H:"<"z11`+++",<,#(#().*-+,|"~~~  """"!"!)|.~*~-+,|~~~------,H0" o-,H0" o- ,H0" o- ,H0" o-0<0)< >==,->==,0,,H0" ++  HHT"ee `&&(&33333333333333333333333333333333      ........./H"h /$ H"h$H"HH$H""h1h3" //) /" /H3H1H "/" /`/H ""`0(0P0r00000(1J1t11112 0F2 d0I2  2- Y2- )2U3# 'n < 3;n F =zF0P2Dd IRC#3 T]0a2Ss _h0t2Pp js|02Cc js0255 js0266 ~602FfOKCancelChannel DoublingSmart PT/ Constant ProTracker Constant:50Hz60HzFollow Position JumpsJLRFCBDeskplay OptionsJLRFCBVolume:FCBJLRFCBStereo:JLRFCBTempo:???? ?????000000000??000000000??333333333??????????000000000??000000000??333333333??????????000000000??000000000??333333333??????????000000000??000000000??333333333?????????0000000000000??0000000000000??0000000000000??0000000000000??3333333333333??????????0000000000000??0000000000000??3333333333333??????????0000000000000??0000000000000??3333333333333??????????0000000000000??0000000000000??3333333333333??????????0000000000000??0000000000000??3333333333333??????????0000000000000??0000000000000??3333333333333??????????0000000000000??0000000000000??3333333333333?????????0000000000000??0000000000000??0000000000000??0000000000000??3333333333333?????????0000000000000??0000000000000??0000000000000??0000000000000??3333333333333?????????0000000000000??0000000000000??0000000000000??0000000000000??3333333333333?????????0000000000000??0000000000000??0000000000000??0000000000000??3333333333333?????????0000000000000??0000000000000??0000000000000??0000000000000??3333333333333??????<<???<<?<43~Deskplay 2.0.1 by Jesse Blue & Clue Copyright 1995 Ninjaforce All rights fucked up!~Hellos...~Keys...~^#093~Big hellos to the following people... Brutal Deluxe (thanx for three perfect summer days in Bordeaux!) SPK, Moby (nice interview!), Dizzy and all the other guys at Kalisto Prince Slime, Maxx of Digital Exodus and Michael Lutinsky Blue Jay, our musician Dreamer (alias Dakkar) and Spin~^ OK 0;3~When selecting Deskplay, hold down... Option (Options) Shift (Stops the music) Open Apple (Pause/Continue) Control (Eject/Open)~^ OK 32~Cant find Shellplay! Make sure the file SP is in the same folder as Deskplay.~^#023~No song in memory!~^#023~Deskplay does not support 320 mode!~^ OK 23~Songlist is empty!~^#023~Cant handle more than 400 modules!~^ OK 00,T0~*1Dont underestimate the power of Ninjaforce DeskPlayStation! *1TP5=noalco!*2drm!&Spin BUT... NoBluJ*295end*2i.s.:F*0CKya *1D.E.nizze*2jstGEHtAB with: Harmless!?!*2Moby'SMobile?FUN:) *1BD->Germany(yes!)*2SSis aBUG*2R|U|BrainDead? - Crap'orca *168'MentalHangOVR*206221/781013*2NFC+is+1oo%*2D.T.:nAiV *1Deskplay was sponsored by (c) Reset Productions Corp. in 1995~^ Defend Earth against Deskplay! FVHVSV* - VVV+WWWWX?XmXXXXYAYYYW 20G3  R04Oo R#05Ii #R50=7!! qB08?? 5G0:>> 5GB0}<<< 5BG0G>Ff 5GB0@Pp 5G0A.. 5BGC G\BoE qBG \qBI GB\K \Bq0MSsG  / Deskplay '~'~2N»YK''~nN 'Z[>["t'Z1 0u  i[F d0F2 OKJLRFCBInfo on FCBN '#P@D2 4  W ؂ 0dHO +{B)c +s +hzB)} + + + + + +N! `&  |؂w 23 3 3 Yc'c'c'1d'yd'd' e'Qe'e'e')f'qf'f'g'Ăc'Hd'gd'Yc'/ 3 f' 8-(9*t$$'$;$&&(($ **2$| $3|oo!3i6kGqqqrqqmm\mommikm$ikkimkikiikC$p$ 3 j   B ? v sx 3  i k e m;     9 & ? & S $ V sY $ n g t g x i   C 3 i k e     & ) / 2 8 ; > mH K mS W [ v d { d  ]  ]  d  ] C] wrrrrU <1U1X1rt" (.I6P868r ! $ ' *'-0>I LOR b m p s       ' rtr     &i)i.sIiNkc :$ 7GSW[_ho m  mk=afk""""""""#"#### #####$ $$$$$`$c$f$i$r$u$x${$$y$$}$$$$%$%$ %$%$%%"%%)%%/%%3%%?%%v%%z%%%$%%%%%$%%%%%%&% &% &%'&%*&%i&#&y&&w&&o&&q&&q&&o&&q&&o&&u&&s&'q&'o&B''G'%O'm&S'k&a'm&e'k&v'm&z'k&"((2(j((o(tr(t(r(((r)#)(()rs)U )()() ))))*)*) *)***+1t+1w+1,,,,, ,,-  -,9-,J-,T-,b-,p-+u-+/ //$+/$8/$G/1K/3x/3|/1VG3V4W5EW=7sW8W:W}<WG>+X@YXAXCXoEXGYI3YK[YMYYY ZK'nZ'Z1X[F2['[#P%  FM/c/g///31///////00 1h11 1#&1),2/2:2508$;0>$A1F$M$P:2^$a2o$uh1}1$Y$#m&k& m&k&  *Y-YPYTYWZ]YaYu["( :!ll,/l6lK&O&_jXmXpXYYk&m&m&k&m&k&oYoY//m&k&YVYVm&k&m&k& K'"-(/47i:k?kCiNkQiTmWoZY`gtd yu |;;555/$ 79e3 # 0 7: = @ C F N V Y ^m r y~       7  7  ~1 13$9(7DYMksvYYzjTjTE"& j Y // "| &6Z`, &/ &O &W K'] j c !(f u &y &| m& k& & & & & & & ' & m& k& `  !( ) ? . ? 5 A ` m b O d f ["h "j l vn p r t :v sx 3z | ~  f  Y PT PT E" d  u  >  >  S  S  ]  ]  ]  q  w         ! $ , 6 g 1m 5 s 7 y 7  7          < O b e 3 m& k& $Z (Z Y  Y  Y    E YN U s f     Y   #9V_Ydg'pYYYYTTE"[[$[)[P1a1r0vy[Zs&Zu&[w&[y&'{&&&&&&& '#// Y% 14,,,9M*A[Y~*YY7=@CFX]gj1112111 h!l%j0hEPKRTl[\qcxe{gilhnnhceSSE"3**/1!!T!!T"E""T"T"E""cQ"cQ""E"0"S3"S6"E";"Q>"QA"E"K":VN":V\"/_"s&b"/e"u&h"4Zk"w&n"4Zq"y&w"'z"{&}"%"%"%"%"&"&"&"&"&"&" '""" #"####### #%#$#0#$#$ #0##$)#$,#11#$8#$>#$A#:2O#$U#$X#h1^#$a#1g#$j#1p#$s#1y#$|#2#$#h1#1#$#Y$###q&#o&#/#/#/#0#0#1#h1#1$1$1 $2$:2$/#$/W$/Z$$]$$l$$o$$~$$$$$$$$$$$$%%%%5&Z8&s&;&Z>&u&A&[D&w&G&[J&y&M&{&T&&W&&&&&&^''s'!('-'-'''''('('('('.'.''''''''F(,N(-b()e(-u(-z()(-()(-(-(Y(-()(-(Y(-(,(-(*(-(-(-(-(-(*(-(*)-)-)- )-)-)*-))0)[3)[6) \9) \L))O))\)-h)-k)-v)-})-)-)-)-)-)-)-*M*(*g*+**.*g*B*g*E**H*g*\*g*_***-*-+- +-+.#+-++-.+-9+-A+-D+>.H+-L+@.P+-T+:.X+-\+<.`+-+++++++",+<,,-,-,-,-,-,-,-,o-,-,o-,-,o- ---o-_--.................../S//X//a//i/////////0/(0/P0/r0/0/0/0/0/(1/J1/t1/1/1/1/20F2B0I2j0202031P2B1#3d1a21t21212 22622:VFV>VHVBVSVYVV]VVaVVeV+WiVWmVWqVWuVXyV?X}VmXVXVXVXVYVAYVYVYWZZZ[Z>[ZZ6[i[ T 1:Module:XTD:Deskplay/Copyright 1995 Ninjaforce All rights fucked up!X%k  Deskplay2.0.1 Coding: Jesse Blue Art & Design: Clue Copyright 1995 Ninjaforce All rights fucked up! Deskplay is using Shellplay 0.71 Copyright 1993 Brian C. Bening What it is... Deskplay is a New Desk Accessory that lets you listen to Amiga music module files (also referred to as MOD files) while under the desktop. Deskplay works hand in hand with the famous Shellplay MOD player by Brian C. Bening to provide easy handling and>`>t   p ؖJ<$SW2>V@VYZ[\]^_`abcdefghij excellent playback quality of Amiga MOD files. (Hi Tony Morales: Sonobox? What the hell...) NOTE: If you have an Apple HiSpeed SCSI Card, Deskplay wont be of much use to you. This is because of a bug in Shellplay that causes the GS to crash whenever music is playing and the harddisk is accessed. Turning DMA on the HiSpeed Card off is the only way to prevent this... Installation... Copy the files Deskplay and SP into the Desk.Accs folder of your bootvolume, then reboot. You can, of course, also use IR and doubleclick on Deskplay to use it, but make sure Deskplay and SP are in the same folder. Using Deskplay... If you are familiar using a common CDPlayer, you wont have any problems with Deskplay at all. Deskplays interface is devided into two sections: The playback and the songlist section (more on this later). The playback part along with all its buttons and displays operates like a standard CDPlayer. The four small buttons from top left to down right are: Power (SPACE): Pressing this button enlarges the Deskplay window to allow access to the songlist section. Eject/Open (O): Allows you to load a new set of modules (see below) or just new modules. As the name implies, it removes all songs from the current song list. Deskplay automatically puts itself in playback mode once the songs have been loaded. NOTE: MOD file are loaded independent of their names/suffixes, three filetypes (ASCII, Binary, Unknown) are supported. Only limitation: Deskplay wont load more than 400 MOD files, sorry (ohhh!). Shellplay supports NoiseTracker, ProTracker and StarTrekker (4 channel) formats. Info (I): Gives information on the current song in memory. Normally, the author of a music module has a lot to say about his masterpiece, but it may happen that this place is left completely blank or contains some weird instrument names. NOTE: If you have the Genesys.8 font (comes with Genesys) installed, Deskplay will use it instead of Shaston.8 to display the information of a song. Options (!): Opens a dialog with all options referring to the playback of modules. These are as follows: Volume: Sets the playback volume (in percent from 0 to 100). Stereo: Sets the percentage of stereo. 0 means monophonic, 100 means full stereo. Inbetween values mix channels, so you wont turn dizzy when listening to MODs via headphones. Channel Doubling (D): Allows the percentage of stereo to be set to values from 100 to 200. These values do not affect channel mixing (since it will always be full stereo), but rather make the music sound louder. Value 200 pushes the Ensoniq to its output limits! Beware... Tempo: Smart PT/ Constant (S): Guesses the playback tempo method (Amiga ProTracker or constant) to use by examining each song before playing it (this is the default setting). ProTracker (P): Uses Amiga ProTracker tempo Constant (C): Uses constant speed tempo (otherwise known as VBL timing). Constant tempo may be set to: 50Hz (5) or 60Hz (6) Follow Position Jumps (F): Postion jumps are commands used within MODs to create infinite loops or to hide songs (the default setting is off). The six large buttons are (from left to right): Previous Song (<): Skips to the previous song. Can also be used to select a certain track when no music is playing. Fast Forward (F): Plays the current song back three times as fast (150Hz) as normal. Hit Fast Forward again for normal playback. Next Song (>): Skips to the next song. Can also be used to select a certain track when no music is playing. Play (P): Either plays the song that has been selected by the Previous Song or Next Song buttons or the song selected in the song list. If no songs have been loaded, Play will also let you load songs or a set of songs, and then automatically put Deskplay in playback mode. Playback mode is indicated by a green Play symbol in the large display. NOTE: Once in playback mode, you may close the Deskplay NDA if you want, because Shellplay is capable of real backgroundplaying, i.e. you can switch between applications while the music is playing. However, playing Amiga MODs eats a lot of processer time, so your system may be slowed down significantly. Also, be warned that your system might crash if you start an application that uses the GS Sound Tools while playing an Amiga MOD in the background. And another, very important point: The system WILL CRASH some time while playing a lot of MODs. This is a bug in Shellplay, and theres currently no way around it. Sorry! The best solution is to hit Stop from time to time. Also, do not enter ProDOS 8 while a music is playing. Again, the system WILL crash. Stop (.): Stops playing the current song(s). Also removes Shellplay from memory. Pause (Space): Pauses the current song. Pause mode is indicated by a green Pause symbol in the large display. Pause also frees all processor time, so this is handy if for example you need to print out something quickly but still want to have Deskplay/ Shellplay active. Pressing Pause again continues playing the current song. The Songlist... ...contains all songs that have been loaded. The songlist is much like the contents of a real audio CD, except that you can customize it completely. Note that you cant modify the list while the music is playing. The songlist is also the fastest way to access a certain song: Once the song has been highlighted in the list, it can be played by clicking the Play button. You can also doubleclick on a song name, and it will immediately be played. You can also select multiple songs for playback (using Shift & Open Apple). The small number in the large display then stands for the number of programmed songs. A small PRG will indicate that you are in program mode. All other songs in the songlist will be dimmed. You can leave program mode by pressing Stop. The buttons that directly affect the songlist are: ADD: Adds more MODs or module sets to the songlist. DEL: Deletes selected entries from the songlist. CLR: Clears the songlist. The other three buttons are: RND: Plays all or the selected songs in random order. Random mode is indicated by a small green RND. You can also press this button if the music is already playing (in normal mode) to put Deskplay in random mode. If you are already playing songs in random mode, pressing this button causes the songs to be rerandomized and jumps to a new song. You can leave random mode by pressing Stop. If no songs have been loaded, pressing RND will allow you to load modules and then put Deskplay in random playback mode. SAV (S): Saves the current songlist. We call the result a set of modules. This gives you the ability to create your own MOD CDs. A set is treated like a normal music module. It can be loaded, or appened to the current songlist. About Deskplay (?): Info on Deskplay and hellos from Ninjaforce! (Go and find the easteregg within!) Instantly Shutting Down Deskplay... ...was Clues idiotic idea. When the Deskplay window is frontmost, hit K to stop the current music, clear the songlist and close the NDA. Saving Deskplay Settings... Deskplay automatically saves all its settings (options, current song directory) to disk when you close the NDA. Deskplay writes its settings in its resource fork, so you dont have to mess around with stupid config files... Special NDA Access Keys... ...sind geil! To make Deskplay even easier (and faster) to use, you may hold down the following special keys while choosing Deskplay from the Apple Menu: Option: Brings up the Deskplay options dialog Shift: Stops playing the current music Open Apple: Pauses/continues playing the current music Control: Same as Eject/Open NOTE: The keys will only work if the Deskplay window is not open! Accessing Deskplay in 320 Mode... ...is not possible (yet). However, all of the NDA Special Access Keys work fine; the options dialog is available, too. Some Final Words... Deskplay is dedicated to Brian C. Bening. Brian wrote the very best MOD player for the GS in 1993, the year of GS MOD players. Back then, the Shellplay documentation mentioned a possible full featured music program that might appear in the future and a desktop version of Shellplay. Unfortunately, those two programs never came out. And while there are some NDA MOD players available these days, they are all, and perhaps this is not only our opinion, very poorly done. This (among other reasons) is mainly why we did Deskplay, and we hope you enjoy the result. Have fun with it! (Not bad for our first real desktop program, eh?!) Send comments, praises and flames to: Snail Mail: Ninjaforce Adolf-Rausch-Str. 24 69124 Heidelberg Germany e-Mail: ug0a@rzstud1.rz.uni-karlsruhe.de Wlmno@DDDD$$UUUU$$$$$UU$DDUUx<T 0.  g /70c  0[ bT:TT T TT TcTT TTT}00gxc h   NR  30.  +0   /$% -C    )$ /  ?! y J6%0 0G0!|s zShellplay v0.71 Copyright (c) 1993 by Brian C Bening Freeware Permission is granted to freely redistribute this work as long as the program and this documentation file remain together and unmodified. What is Shellplay? It is a shell program that plays Amiga music MODules. SP can be used under ORCA, GNO, and ECP-16. Once launched, SP will install itself in the background and return control to the shell; thereafter, any program that does not use the Ensoniq or the Sound Toolset can be used in th>l>t  Wp$x8x|Y@qtuvwxye foreground. Usage examples: o multple MODfiles can be specified on the commandline. ex: sp after.the.rain bass.o.drums mod.hiv o ORCA wildcards can be used if shellplay was launched from ORCA. ex: sp mod.= o Filenames containing spaces must be enclosed in quotes. ex: sp "mod.Bass O Matic" o Single quotes will force SP not to use ORCA wildcard parsing. This will load one MOD: sp 'mod.===Blue===' o If only one song is loaded, it will continuously repeat. o The options passed to Shellplay are case sensitive. This will clear the playlist: sp -C This will print the current song: sp -c o Options can be separated or grouped together. These are equivalent: sp -C -S100 -V50 sp -CS100V50 Option List: -?: print a brief option summary. -K: stop shellplay and remove it from memory. -ts: guess the tempo method (Protracker or constant) to use by examining each song before playing it. -tp: force SP to use Protracker tempo. -tc: force SP to use constant speed tempo (otherwise known as VBL timing). -t5: use 50hz timing for constant speed tempo -t6: use 60hz timing for constant speed tempo -b: don't follow position jumps. Postion jumps are commands used within MODs to create infinite loops or to hide songs. +b: follow position jumps. -VX: set the volume to X% of the maximum. Where X is between 0 and 100. -SX: use X% stereo. X can be any value between -200 and 200. -S100 uses no channel mixing. This is how MODs are played on the Amiga. -S0 is Monophonic. -S200 uses channel doubling. Sounds similar to -S100; but, it has slightly better quality. +s: skip to the next song. -s: skip to the previous song. -gX: goto to song number X. +r: play MODs in random order. The playlist will be randomized each time +r is encountered and when songs are added to the playlist. -r: play MODS in the order they were added to the playlist. -C: clear all songs from the playlist. -l: print out the playlist. -c: print the name of the MOD currently being played. +H: use hardware handshaking on the modem port. This will confuse your terminal program unless it is set to 8N1. Also, your terminal program will not be able to control hardware handshaking while this option is enabled. -H: do not use hardware handshaking on the modem port. Bugs: o Random crashes... Blah. o While SP is running, Apple DMA SCSI cards may choke when transfering data from disk. This can be worked around by turning off DMA on your SCSI card. o When running on extremely fast accelerator cards, the sound may be grainy. o lots of spelling and grammatical errors in this documentation. Other stuff that may appear in the future: o a desktop version of Shellplay, for those people that do not have or want shells. o the Xplayer (tm) toolset, featuring all of the great features of Shellplay. o Xplayer. A sixteen channel MOD editor (and player). Please, if you have anything to say about shellplay or life in general, send email. My current address is: vacc0001@student.tc.umn.edu r{|f   <D. +b#G**uE9$34 v+K~,C ~ExpressLoadQ7k,E ~7HZ,E PSEG G0E K  HH"a3! Sound toolset is already active.- "gUnable to allocate DP.` "> g*t HHtH" gkH " h H "" "` "``p ptvHHHHHHH "HHHHHHH " `  - z KB+ z K4"|  ' |  |  Щ`8` ~ȷ~ )` ȷ 0)` ȷ- 3" 3 ZH ("hz `0: `8`) ZKDtNC&sHSnVErbclg?1zȂq`Illegal value. "8` H "h` H "h` H "h`kz+Z "z`MH)s􈘃z+IH "h`"` " 8``Ș)80 spc 56YƮH"h`б Bad option:  ")H ".7 "8`Invalid tempo setting.J "8`z+Z"h`z+Z"h`"`"`  H"h` ` |AMȀ ڭ*8  $rp  rz`% " " " "" " )r) `)/: "  G)m8i0/:0"  r ` |  Unmatched - "|H"K 8` Parameter too long._ "ԭDtt5  "H"`t  `2 0 H "8` HH;["e e H"5  eeH +")[;ikUnable to add songs to list: $ No match: --- Shellplay v0.71 Copyright (c) 1993 by Brian C Bening Freeware (19:45 23 Jun 93) All rights reserved. usage: sp [option(s)] [MODfile(s)] [ [option(s)] [MODfile(s)] [...] ] options: -ts smart PT/constant tempo + -s change current song -tp force protracker tempo -r don't use random play -tc force constant tempo +r random play / re-randomize -t5 constant tempo is PAL 50Hz -C clear playlist -t6 constant tempo is NTSC 60Hz -K kill and remove shellplay -VX set volume percent (0..100) -gX goto song X -SX set percent stereo (-200..200) -l print playlist +|-b follow position jumps -c print current MODfile -? print this option list +|-H modem port hardware handshaking default options: sp -H -r -b -ts -t5 -S70 -V60 send comments, suggestions, bug reports to: vacc0001@student.tc.umn.edu BYTEWRKS"HH"!"k; [ " HHH"z  +hhhhk; [ HHH"z  +hhhhk; [  )8 I"u H HI i " +;i kH( &"L(( ;[  8(I ȗ(  @+hhkHi H ;[ "+hhk R{$'*4Qknvz  C\ 1:KSin=eqy"'.16;@EUb ==)=Ȋ>==)=˯ < @>0)*0), **.0*), *0.=*=ለ(k|kK"$ "HHH H"$ H"k K&[ 8, 0xz /y(+k}0x /{("$$ H"kK""#"*HHH"$kK .,) \-H"h(8H "h$HHHڢ " ;[&+HiH""#hHHHH$HHH "h hHHHH$HHH "hhHH" ;[$+hhrpHHI"h*h""^kH$H!"h8,.*HHI"zhi*ZHHHHHHH "20"2H0H ;[-,ȷ.+hh2H0H"` K&[mHH HHH lHHHH ?HHHHH"HHH H"8hhH H"hh t" +k+"ukHH H H"HH H H"; [eeH"5  eeH)")+;i` K&[ t+kk ";: iʘ8 "`  f`: )8 HHHH AHH "hh 0 z JJJJ"ih` }|||||`.|` K&[":c0 m0"H"$H H "HH "$ H""H 2h " ""  Ș"йhH H""HH""+k : iei`4 "` K&[d"_H H "HH ""H 2hiiHH "H H""HH"" +k K&[5 "ႧH H "HH ">" ڢ "ᭌH"  "ᭌH 2hiiHZH " H H""HH""+k ""uhk8kK" b _ 8II8" "  zkH" h8)? 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HHHHhchchchchhںHH0.H"kh iH%#%#HH8hh%#hhhh! hi0H2H"hchch hi0H2H"hchchhHHhhh  Ș HHh'h)  HH HHhchchchchhںH H0.H"hh iH%#%#HH8hh%#hhhh)' ,2+1+;i0k;8 [ i4 HHhiHhں H HH:H  kz +;i k; [x Ը    Ƹ (  +;i k; [x Ը   Ƹ Ը  Ƹ(+;ik; [x Ը    Ƹ(  +;ik;8 [dx Ը        Ƹ) Ը  Ƹ Ը))d d  Ƹ(+;ik ` ` ɥɦ ` ϸ ` ϸ ` H [  "$&(*,.02468:<>@BDFHJLNPRTVXZ\^`bdfhjlnprtvxz|~+`;8 [x    c௲  GSȷVȷGȷA믲ઇ   (  +;i k; [x Ը  Ƹ (+;ik; [x ԸT Ƹ(+;ikHHHH"%hhhhk; [ʼ̼μ"%+;ikHHH"%hh h kIhkzKhhhhhZ "ڊ)? @H " " "իk ͣL";8 [KH H"H H"tdi i ɥ-1--w    r" p )@ H H" H H" ii d  +;i k;8 [KHH"n)bȷ8ȷ "  HH рHH": )d+;ik;8 [Kdd)awr OHH"!  u &ȷ & M K" G=r U q o" m " G )wIe" c9X4a-IS[" QWaU_" Y""  HH"-/-/ȥ ȩ)+bȷ)+arQIu ȗI H H"+;ik)+O8`bu8``;8 [H H"  )   <   A H" H " "ႩH H ѩ  )    H H"t i ȷ i  8  ȷ :      )  ) H H"t  +;i k;8 [KÜåHH"HH"H HHH"hhí \Üï)""   í Yå å" L À HH ѭHHH H" hhhh íÅÅ+;ik `; [K ŜťHH" HHH H"hh ŭ e,H" ŭ ť ŀ|wH " ŭ ݥť ŀHťHH"tť" HH ѭH H HH" h hhh +;ik;8 [K0ș0" y)0ƞ0ƅ  +;ik;[KLj[k; [HH J     z +;i k; [HH J    z  +;i kȏ ɥ3ɥ*!zhZ(HH " "hkHHH"zhZګk; [iȥ+zhhZګkKzhOhQZګ'ɏ ^hzHګQڮO ;[)+hhKOQɫkKzhhZګɏɏ2 HH ;[)οɩ+zzk οkHH; [  e    +;i kHH; [    +;i k; [  +hhk;8 [   e 0   +;ik;8 [00*  #   +;ik;8 [  0&   ȗ +;ik%k!k; [ & dd ! f f+hhkKˎzHHHHHZګ;i H "k; [{iHHH "+;ik; [+;ikH h\"KzZڭHH; [6Μ8"Wi # " Ȁ " Ȁ  Z8czHHH!H "$ Out of memory̢ "\"h h  ͎m͐  Ȁ  ͅ ͅ )s  "   i  ")0"!)    ͅ ͅ +hhkK8H6H ;[$hHHhk֯/-/H-H"+hh`; [ ȊwHwhȷ+;ik;8    ;[ +hhk; [ & dd  !F f+hhk; [+;ik; [HH"+;ik'H; [*8e쪥+zzkh@k H H; [ L" &&&8 *8 e  +;ik H H; [ L" &&&8 *8 e  +;ikH; [' mЂHJ e effff` mХ Fe jf +;ikKii; [  8+hhzhhZګk; [ +hzzH`;8 [ H H"CH" H H HiH"  +;i kK ;[:ӧ)%H"  +hh:k 2Ӝ$Ӝ.Ӝ0Ӝ(ө ,Ӝ*Ӝ4Ӝ" CҰ ҍ$ӧ). 0 ҍ.ӧ)l(Ӏ Lh  ) < S|ҧ)-*Ӏ,0,Ӏ"+ 4+4Ӏ #" 8``ҧ)* Ҡ )`)0:)Hҭ mc %n'spcX,x$o@udifeEgG:\K ;[՜՜՜w"yw"V)) ( )) "y) "%uu "yu")A%4 )/%"*[ )] )  +hhwk ՜՜է)* Ε ԍէ)lՀh Ο ) @1 |1՜/է)0":)H/խ/ m/c/ ԭ/`diuoxXcLs pnfeEgG%[\H:h\5h!@5h!????@(((((‚Ą;8 [K H H"  ) ) ) m 4""C H H ѩ2    {iةة؀ ȷ ؠ ȷ ؠ " L  ) mؗ ȭmؗ  ȷ  ؗ ȭؗ    i ȷ i )8  ȷ :  )    I   )   +;i k;8 [KHH"HH"tڍڥ "  mڅ m څ HH"e e "   ڐ ڥ " a ڥ " Kg7ȗ Ȋd +;i kHH р;8 [K HH"d HH"tW" HH р8څڅ$8ȥ)  +;ik܀ܜ.Ӏ Ӝܥ I-4ӭ0 8Ӏ.Ӎ{i H "< "᭏0<ӽ:e<ӽ<ӝ=ө0<02 <ܰ0<ӽӠ=T6"10<Ӣ<0 :<<ө.<< 蘼<ӝ<Ӏ04$ӭ<)8$I$ӭ,0 4H",0$0 0"$<)8፿᭟ Ο0  )` ⭝Ν"y) Ν+- ]0H0 h E. 8 3eE% !+-  "ΕՀQW;)0:0 <"H H HΟ  "  "᭗ )` "yΝ`8`<`0: `<ө<Ӡ=T)^ η )] <ӝ<Ӏ "wyȩȗ na i  U GEUS ",F e i  "y "y8  0 E SU ",) i+;iki菜HHHH!H@@H "hh kHH; [OȗQȗȥȥȩOQ OQi+zzzzk;8  [ "{["" && & 8   *8e 8 +;ikHHHHH; ["SU  ȷݠSȷU ȷ+;i k 0 Jk  Jk; [ f fdd  !& +hhkd8d d 8k;iHi H "  ;i kH ;[Fe+kK !猾;i H!H "];[c:zZګH "hHi " kInsufficient bank zero memory "H"\KError occurred at line "H" in procedure """Y  " " Line Name " ---- ----: " x? *8f)6HZ 3!3u FAy}z!gnu|L,;0fno]7=Gnx @Hci:>Dxj.z-0 []_acegikmoqsuwy{}8:<(T^SYqsugkmoqsuwy{}D$qÂfOv%*#Ks;7seEzց Ji "[ g*! %*/49>AD`chmrux  !$0:BIe '*/47:VYl '+/37\v{  ]x !4A@ENSVY\chm%),/PUX[^ej17HRUZw /3FKZ^drH`dkn=Bh .L#V]`evy "*-3GW\fw{ 3KPU߁ !$69C3 4X9PZx"4 ,;J]'-JO38m*]x3m~uY5/49>JOF*Ws#D9d'l6EDSdo,DvVakqy+/ɂ~qˁ"'KZ^:O}:sy'O^͂ۃc@Њz `3Յ2"Ufn 9Ë"PǂVloZ,utLF:n X ]9o!} c6"؅5%Xiq<Ƌ%SʂYor ]/x"w OI=q[ `g??AAH{Hl|>SISS-B)TFTAUFUUkhvhkk`nknLo popqqqrrrsYwtdwpu{uuxwvvvmv1p"wrTx"{#$|/|||}}~~~~ۜ~R Hpڊm8с4mx_j?J tЖۖ𑘜DOcn'ǫU`%al$/#𦼩Ys Ւ_ł~ȇ'kɂyɮڏۓۏۓ!<=>܏ܓB=C<<S=T<<<<ll)1/,H:so'0E ~GLOBALS '-i  -KK1m-)+iegk)ei - i_G@0E ~ARRAYS GOo "6f*Jt!FYn * Y   9 w  # H j 3 Z  : ] { ;bw:d-DQy%G` K $=q@qABogus message code %dSorry, there are legal restrictions on arithmetic codingALIGN_TYPE is wrong, please fixMAX_ALLOC_CHUNK is wrong, please fixBogus buffer control modeInvalid component ID %d in SOSIDCT output block size %d not supportedBogus input colorspaceBogus JPEG colorspaceBogus marker lengthSampling factors too large for interleaved scanInvalid memory pool code %dUnsupported JPEG data precision %dInvalid progressive parameters Ss=%d Se=%d Ah=%d Al=%dInvalid progressive parameters at scan script entry %dBogus sampling factorsInvalid scan script at entry %dImproper call to JPEG library in state %dBogus virtual array accessBuffer passed to JPEG library is too smallSuspension not allowed hereCCIR601 sampling not implemented yetToo many color components: %d, max %dUnsupported color conversion requestBogus DAC index %dBogus DAC value 0x%xBogus DHT countsBogus DHT index %dBogus DQT index %dEmpty JPEG image (DNL not supported)Read from EMS failedWrite to EMS failedDidn't expect more than one scanInput file read errorOutput file write error --- out of disk space?Fractional sampling not implemented yetHuffman code size table overflowMissing Huffman code table entryMaximum supported image dimension is %u pixelsEmpty input filePremature end of input fileInsufficient handle spaceCannot transcode due to multiple use of quantization table %dScan script does not transmit all dataInvalid color quantization mode changeNot implemented yetRequested feature was omitted at compile timeBacking store not supportedHuffman table 0x%02x was not definedJPEG datastream contains no imageQuantization table 0x%02x was not definedNot a JPEG file: starts with 0x%02x 0x%02xInsufficient memory (case %d)Cannot quantize more than %d color componentsCannot quantize to fewer than %d colorsCannot quantize to more than %d colorsInvalid JPEG file structure: two SOF markersInvalid JPEG file structure: missing SOS markerUnsupported JPEG process: SOF type 0x%02xInvalid JPEG file structure: two SOI markersInvalid JPEG file structure: SOS before SOFFailed to create temporary file %sRead failed on temporary fileSeek failed on temporary fileWrite failed on temporary file --- out of disk space?Application transferred too few scanlinesUnsupported marker type 0x%02xVirtual array controller messed upImage too wide for this implementationRead from XMS failedWrite to XMS failedCopyright (C) 1995, Thomas G. Lane6 2-Aug-95Caution: quantization tables are too coarse for baseline JPEGAdobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %dUnknown APP0 marker (not JFIF), length %uUnknown APP14 marker (not Adobe), length %uDefine Arithmetic Table 0x%02x: 0x%02xDefine Huffman Table 0x%02xDefine Quantization Table %d precision %dDefine Restart Interval %uFreed EMS handle %uObtained EMS handle %uEnd Of Image %3d %3d %3d %3d %3d %3d %3d %3dJFIF APP0 marker, density %dx%d %dWarning: thumbnail image size does not match data length %uUnknown JFIF minor revision number %d.%02d with %d x %d thumbnail imageSkipping marker 0x%02x, length %uUnexpected marker 0x%02x %4u %4u %4u %4u %4u %4u %4u %4uQuantizing to %d = %d*%d*%d colorsQuantizing to %d colorsSelected %d colors for quantizationAt marker 0x%02x, recovery action %dRST%dSmoothing not supported with nonstandard sampling ratiosStart Of Frame 0x%02x: width=%u, height=%u, components=%d Component %d: %dhx%dv q=%dStart of ImageStart Of Scan: %d components Component %d: dc=%d ac=%d Ss=%d, Se=%d, Ah=%d, Al=%dClosed temporary file %sOpened temporary file %sUnrecognized component IDs %d %d %d, assuming YCbCrFreed XMS handle %uObtained XMS handle %uUnknown Adobe color transform code %dInconsistent progression sequence for component %d coefficient %dCorrupt JPEG data: %u extraneous bytes before marker 0x%02xCorrupt JPEG data: premature end of data segmentCorrupt JPEG data: bad Huffman codeWarning: unknown JFIF revision number %d.%02dPremature end of JPEG fileCorrupt JPEG data: found marker 0x%02x instead of RST%dInvalid SOS parameters for sequential JPEGApplication transferred too many scanlines@XSBK@I2"X!{sbhXE 0~SsAmTbSAA-BKbhTb~XBK!;(@XSBK@I2"I2EA!;I2'7 " 0A-("7 ~ ?aHP1?oM?lb??;i$? 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H " j    P" P P.            , - .) /A 0Y     V h z      Pf P P& PM P} P P  P: VP P  H   #9R*|). ++Y H_jpeGSCopyright 1996, Mark Marr-LyonM+ JPEG Image*.JPG  Zz@XxCcVvOoWw@Qq Dd@ @@ File  Edit Image Windows UndoCutCopyPasteClearOpen...CloseQuitDisplayPreferences...About jpeGS...Open which image?07K3/jpeGS 1.0 Free mem: *0K by Mark Marr-Lyon Max block: *1K This software is based in part on the work of the Independent JPEG Group. Contains libraries from ORCA C, Copyright 1991, Byte Works Inc./^#032/*0/^#032/*0 *1/^#0Tool error Could not open a new document.Out of memory.Error opening file.Insufficient memory for pixel map.Unable to load defaults.Printing of JPEG images is not supported.Inavlid VGA mode.Unsupported VGA mode.P 2((2((   PPPPPPPPPPPPPPPP  >PViewing Parameters  WP Image Info $P, P,-./0 Resolution , , 320 x 200- - 640 x 400. . 640 x 480/ / 800 x 6000 0 1024 x 768 ':4P,"PColors  16 256 32k 16.7M 73DP,$P Scaling  1:1 1:2 1:4 1:8 LEUP Grayscale ZEcPPreview $@PType: &1POriginal Size: 3>PConverted Size: @KPCompression Ratio: MXmPBitmap Size: 9RePm : 2(P:  !>+Press -. to abort. )dP vv  A\0 OK A0CanceloIDCT Method:{0Integer0Floating point*0View upon open#Temporary File Prefix:$Tp Hx jpeGS 1.0 Introduction jpeGS is a JPEG image viewer for the Apple IIGS that is based on the freely available JPEG decompression code by the Independent JPEG Group (IJG). It supports, but doesn't require, the Second Sight video card from Sequential Systems. Some of it's features include: - Viewing of any number or size of files that will fit in available memory. - From the Finder, opening any file ending in ".jpg" will run jpeGS, which will attempt to load th>8x>t  xpl v$4#SW@Oat file. - Supports progressive JPEG files. - Allows scaling and horizontal/vertical scrolling to view large files. - Preview mode for faster decompression. - Supports all available Second Sight video modes and the 320x200x16 SHR mode. jpeGS is freeware. Distribute freely, but don't modify or sell. System Requirements: Requires an Apple IIGS with GS/OS 6.0.1 and 1.25 MB of memory, although with only 1.25 MB, you won't be able to view very large images, so 2 MB or more is recommended. An accelerator, 4 MB+ of memory, a Second Sight card, and a hard drive are all highly recommended. Preferences In the preferences dialog, the following options may be selected: 1) IDCT Method. The Inverse Discrete Cosine Transform (IDCT) is the primary mathematical algorithm used in decompressing a JPEG image. The floating point method is very accurate, but also very slow. The integer method is faster, and only slightly less accurate. Usually there is little visible difference between the two. The floating point IDCT will only be used when the image is viewed full size (Scaling of 1:1). For reduced images, less complicated integer IDCT routines are used. 2) Default prefix for temporary files. The JPEG decompressor sometimes makes use of temporary files to reduce the amount of memory required. They will be stored in this directory and deleted when no longer needed. No validation is performed on the prefix, and it defaults to the System folder on the boot volume (*:System:). And, 3) View upon open. If this is checked, jpeGS will start decompressing the image immediately after opening it. The Image Window The Image window allows you to choose the resolution, color depth, and scaling of the image. Any resolution may be chosen, and if the selected number of colors isn't available in that resolution, the number of colors will be changed to the highest available. The Preview mode will select decompression parameters that will reduce the quality of the image, but speed up the decompression. This is generally most effective in the 256 color modes. For those who are interested, preview mode selects the following parameters - not all of which are applicable to all color modes: Use a one-pass color quantization instead of a two-pass, use a sloppier method of upsampling, use a faster but less accurate integer IDCT (again, for 1:1 scaling), and don't do any dithering. In 256 shade grayscale and 32k color modes and higher, this will have little visible effect, while still speeding things up a bit. In 256 color mode, it will speed things up quite a bit, and still give a reasonable image. In 16 shade grayscale mode, it will give a medium to poor image, and in the 16 color mode... well, let's just say it will score very few points for accuracy, but may score well in artistic impression. Viewing an image When Display is selected from the Image menu, jpeGS will decompress (if necessary) and display the image. Decompression is necessary if either the image has not been decompressed, or any of the viewing parameters have changed. If the color depth is not changed, the resolution may be changed without causing jpeGS to decompress the image again. During decompression, a thermometer will show the progress completed. Pressing Open Apple - period will abort the decompression the next time the thermometer is updated - which may take a moment. When the image is displayed, the mouse controls scrolling of the image, and the mouse button exits. Both horizontal and vertical scrolling are possible, but when using the Second Sight, the horizontal scrolling will be slow and jerky. Available video modes Currently, only a few of the possible Second Sight modes are available to programmers. More will be added when they are implemented. Resolution Colors Second Sight required? 320x200 16 Colors/grays No 320x200 32K Colors Yes* RGB/VGA 640x400 256 Colors/grays Yes RGB/VGA 640x400 32K Colors Yes* RGB 640x480 256 Colors/grays Yes VGA 640x480 32K Colors Yes* VGA Those modes marked with * are not availble with Second Sight ROM version 1.0. Future enhancements Here are some things I would like to improve in the future: - Speed. The IJG library is written entirely in C, so it is quite slow. I believe that translating at least some of the code into assembly language would speed it up greatly. - I would like to add the ability to export JPEG images to a couple of other image types that could be used with other viewers - notably those with 3200 color support. Questions, comments, or suggestions? Just drop me a note at o9938156@unicorn.it.wsu.edu. 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BEBDB ! BEBB BBB󓁓 BBEBB BBB󓁓 BBEBBBBÓB BB F󓓟B󟁓BEBBBBÓB BB F󓓟B󟁓BEBB 󓓟D  󓟁󓓟BEBB 󓓟D  󓟁󓓟BEBD D  BEBD D  BEBBB󟁓BEBBB󟁓BEB D B BB BBEB D B BB BBEB BBB ړBEB BBB ړBEB󓓟 BBBBBBEB󓓟 BBBBBBEBB BBBBDBEBB BBBBDBEB BB B BDBEB BB B BDBEBBFBBEBBFBBEBÓ󟓟BBBBEBÓ󟓟BBBBEBB󓓟BBEBB󓓟BBEBBBBBEBBBBBEBBB BBEBBB BBEBBBEBBBEBBٓBEBBٓBEBBBEBBBEBB EBBBFEBBEBB EBBBFEBBEBB BBBFEBDBEBB BBBFEBDBEBBB󓓁BBB󁓓󓓂B BBBEBBB󓓁BBB󁓓󓓂B BBBEBB  B BF BEBB  B BF BEBB 󓓟 󓓟B 󓓟B󓓟B B BEBB 󓓟 󓓟B 󓓟B󓓟B B BEBEEDE B BBDB BEBEEDE B BBDB BEBD B B󓓁BB󁓓B BBBBEBD B B󓓁BB󁓓B BBBBEBBBDBEBBBDBEB B    BEB B    BEB B BEB B BEBEB#FDFBBEBEB#FDFBBEBBB FBFBDDBEBBB FBFBDDBEBB󁓓BBB BEBB󁓓BBB BEBB  󓓟󓓟B BBEBB  󓓟󓓟B BBEBB 󓓟"󓓟  󟓟󟟓BBEBB 󓓟"󓓟  󟓟󟟓BBEhںv"hں"hں"hں?+Hf*H"h+;ikYou stumble down the hallway of the Troubleshooter Training Course looking for your next class. Up ahead you see one of the instructors waving to you. When you get there he shakes your hand and says, "I am Jung-I-PSY. Welcome to the secret society infiltration seminar. I hope you ..." You don't catch the rest of his greeting because you're paying too much attention to his handshake; it is the strangest thing that has ever been done to your hand, sort of how it would feel if you put a neuro whip in a high energy palm massage unit. It doesn't take you long to learn what he is up to; you feel him briefly shake your hand with the secret Illuminati handshake. You ignore this secret society contactYou respond with the proper Illuminati code phrase, "Ewige Blumenkraft";8 [ںd"hں"hں"hںM"hں"hں̢4H㢩3H"h+;ik"Aha, so you are a member of the elitist Illuminati secret society," he says loudly, "that is most interesting." He turns to the large class already seated in the auditorium and says, "You see, class, by simply using the correct hand shake you can identify the member of any secret society. Please keep your weapons trained on him while I call a guard. You wait for the guardYou run for it;8 [ں8"hں"hںҤ"hں "hںj"hں"hں"hںV"hں"hں"hں?"hںv7H,H"h+;ikYou sit through a long lecture on how to recognise and infiltrate secret societies, with an emphasis on mimicking secret handshakes. The basic theory, which you realise to be sound from your Iluminati training, is that with the proper handshake you can pass unnoticed in any secret society gathering. What's more, the proper handshake will open doors faster than an 'ultra shock' plasma cannon. You are certain that with the information you learn here you will easily be promoted to the next level of your Illuminati secret society. The lecture continues for three hours, during which you have the opportunity to practice many different handshakes. Afterwards everyone is directed to attend the graduation ceremony. Before you must go you have a little time to talk to The Computer about, you know, certain topics. You go to the graduation ceremony immediatelyYou go looking for a computer terminal;8 [ں"hںE"h͢+ں7HɩH"hں"hں"hں/"hںY"hں"h1.)7!8a H`ƨƨ+;ikYou walk down to a semi-secluded part of the training course complex and activate a computer terminal. "AT YOUR SERVICE" reads the computer screen. You change your mind and go to the graduation ceremonyYou register yourself as a mutant Select 'a', 'b' or 'c' : a - You register yourself as a mutant. b - You want to chat about the commies. c - You change your mind and go to the graduation ceremony. ;8 [ں"hں֫"hں&"hںs"hںĬ"hں "hںN"hں"hں"h +;ik"Hrank Hrank," snorts the alarm in your living quarters. Something is up. You look at the monitor above the bathroom mirror and see the message you have been waiting for all these years. "ATTENTION TROUBLESHOOTER, YOU ARE BEING ACTIVATED. PLEASE REPORT IMMEDIATELY TO MISSION ASSIGNMENT ROOM A17/GAMMA/LB22. THANK YOU. THE COMPUTER IS YOUR FRIEND." When you arrive at mission assignment room A17-gamma/LB22 you are given your previous clone's remaining possessions and notebook. You puzzle through your predecessor's cryptic notes, managing to decipher enough to lead you to the tube station and the tube car to GDH7-beta. ;8 [ں"hںծ"hں "hں/6HF5H"h+;ik"Why do you ask about the communists, Troubleshooter? It is not in the interest of your continued survival to be asking about such topics," says The Computer. You change the subjectYou insist on talking about the communists;8 [ں1"hں"hںɰ"hں"hں0"hںL"hںm"hd+;ikThe Computer orders the entire Vulture squadron to terminate the Troubleshooter Training Course. Unfortunately you too are terminated for possessing classified information. Don't act so innocent, we both know that you are an Illuminatus which is in itself an act of treason. Don't look to me for sympathy. THE END ;8 [ں"hںj"hں"hں"hںU"hں-H"Hh+;ikThe tubecar shoots forward as you enter, slamming you back into a pile of garbage. The front end rotates upward and you, the garbage and the garbage disposal car shoot straight up out of Alpha Complex. One of the last things you see is a small blue sphere slowly dwindling behind you. After you fail to report in, you will be assumed dead. ;8 [ںٳ"hں "hں H"Hh+;ikThe instructor drags your inert body into a specimen detainment cage. "He'll make a good subject for tomorrow's mutant dissection class," you hear. ;8 [ںմ"hں#"hںn"hͩ)+;ikYou put down the other Troubleshooter, and then wisely decide to drill a few holes in the instructor as well; the only good witness is a dead witness. You continue with the training course. ;8 [ں"hں>"hں H"Hh+;ikYou run for it, but you don't run far. Three hundred strange and exotic weapons turn you into a freeze dried cloud of soot. ;8 [ں"hں "h+;ikYou wisely wait until the instructor returns with a Blue Internal Security guard. The guard leads you to an Internal Security self incrimination station. ;8 [ں"hںϷ6H跩/H"h+;ikYou tell The Computer about: Something less dangerousThe commies who have infiltrated the Troubleshooter Training Course and the impending People's Revolution;8 [ںu"hں"hں "hںT"hں"hں"hں:"hں"h͢ں-H"Hhں H"Hh+;ik"Do not try to change the subject, Troubleshooter," says The Computer. "It is a serious crime to ask about the communists. You will be terminated immediately. Thank you for your inquiry. The Computer is your friend." Steel bars drop to your left and right, trapping you here in the hallway. A spotlight beams from the computer console to brilliantly iiluminate you while the speaker above your head rapidly repeats "Traitor, Traitor, Traitor." It doesn't take long for a few guards to notice your predicament and come to finish you off. ;8 [ںݽ"hں."hںr"hں¾"hں"hں^"hں"hں"hںF"hں"hں"hں0"hں|"hں"hں "hںH\"hں"hں"hںG"hں"hں"hں&"hں^"hd+;ikYou and 300 other excited graduates are marched from the lecture hall and into a large auditorium for the graduation exercise. The auditorium is extravagantly decorated in the colours of the graduating class. Great red and green plasti-paper ribbons drape from the walls, while a huge sign reading "Congratulations class of GDH7-beta-203.44/A" hangs from the raised stage down front. Once everyone finds a seat the ceremony begins. Jung-I-PSY is the first to speak, "Congratulations students, you have successfully survived the Troubleshooter Training Course. It always brings me great pride to address the graduating class, for I know, as I am sure you do too, that you are now qualified for the most perilous missions The Computer may select for you. The thanks is not owed to us of the teaching staff, but to all of you, who have persevered and graduated. Good luck and die trying." Then the instructor begins reading the names of the students who one by one walk to the front of the auditorium and receive their diplomas. Soon it is your turn, "Philo-R-DMD, graduating a master of mutant identification and secret society infiltration." You walk up and receive your diploma from Plato-B-PHI%d, then return to your seat. There is another speech after the diplomas are handed out, but it is cut short by by rapid fire laser bursts from the high spirited graduating class. You are free to return to your barracks to wait, trained and fully qualified, for your next mission. You also get that cherished promotion from the Illuminati secret society. In a week you receive a detailed Training Course bill totalling 1,523 credits. THE END ;8 [ں"hں="hں"hںũHũ!H"h+;ikThat familiar strange feeling of deja'vu envelops you again. It is hard to say, but whatever is on the other side of the door does not seem to be intended for you. You go looking for more informationYou open the door and step through;8 [ںM"hں"hںƩ HƩ H"h+;ikIn the centre of the room is a table and a single chair. There is an Orange folder on the table top, but you can't make out the lettering on it. You leave the roomYou sit down and read the folder;8 [ں"h *dں"hں"hں"hhں"chQں"oh:ں"nh#ں"h ں"g'hں"+hں"(.hں"2hں";hں">hں"Ahkں"REhTں" Jh=ں"Kh&ں"(Qhں"/Uhں"tXhں"Y[hں"]hں"]hں"_hں"iahnں"bhWں"dh@ں"dh)ں":ehں"ghں"mhں"9qhں"8shں"uhں"~hں"'hqں"̇hZں"hCں"Vh,ں"ghں"hں"hں"hں"˧hں"hں"hں"qhtں"yh]ں"{hFں"oh/ں"hں"shں"[hں"Whں"hں"jhں"h:: xH`;@WnDžǜdz&=TkȂșȰ #:Qhɖɭ 7Ne|ʓʪ4Kbyː˧˾1H_̥  +;ik ;8 [ںںH"hH"{hں"hں"hں"5hں"hںH"h͢ں"hںH"h+;ik  УLHH"ZkGΏ;iEH"8hEiEhz;mEZګkHHH"uzhZګky"{")kyzhZګs; [KHHHH ")Qԣ)Mԣ)Iԣ)Uԣ)Yh)]hhh mԥ aԇcԗcԅaԅ+;ikH h\KzZڭHH; [ќ"]i # " Ȁ " Ȁ  Z8czHHHH "* Out of memory"$\h h  ЎmА  Ȁ  Ѕ Ѕ )s  "   i  ")0"!)    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"U"" ") 2#A #Y #q $ 4$ ~$ $ % f%!%!%1!&I!^&a!&y!&!.'v'('('A)')')'$*(q*(*6(+N(T+f(+~(++,+,,4--,-E,-O,-7./O.0g.`0.0.0.G1.1.1.11//2~/`2/22W52525363@6636N36f36~373^737373 83[848&48>4D9V49n494:4&:4V:4:4:57;(5A;25;;<;<d|<><>>??@+?c@C?@[?@s?A?eA?AABACBcC/BCGBC_B=DwBDBDB,EaEFyE9GEGEGEHEoHEH FI!FSI9F|IQFIiFIFIJJ3JJKJCKcJK{JK LN$LOUFVVUVnUVU4WUWUWV X!V5XX7YXYXYX#ZXpZXZY[h[[[4\[\[\]]]_^]^^^^>_0^}_:^__a`````2`a<`5axaaaba_bababbhcbccdcMd1cddeIeEfaefyefege6geageggigigAjhj-hjEhk]hjkuhkhlhSlhlhlhmimi`m5immnm om]ono-noEnFp]npunpnqn"qHqq`qrxqhrqrqsMstesUt}ststs=usuuwu0xuexux vx#v'y;vxySvykvzvfzvzv{vT{v{v{wB|=wV|Uw|mw|w=}w}w}w}~+~C~[~fs~~~=~a~~73ԂK6N f]~;ƃރĆ&J>ۇ; #Չ;SekO𳈚ˈg0H`Ox=،ۏ)v 8B;e}I𭑙őݑ8 ؔ%=bUmAv~Θ^֖L6N8fΗқ<_8𓜚Ü:ۜ՞ &#v;Sk?ufdՠM5̢?81ҤI ajyV٣? vڧE&ɩG_w/Y𦪊֪֫&sĬ 6NNf-ծE ]/gF1𘯂ɰȯ0Lmj𸱷бUٳ ~մ#n> jϷfu~ TƸ޸:ݽ.ػr¾ ^8PhF0ȼ| \,D\Gt&^y=ĎĘļMƛ($G϶і5јgњ[\$($(!$(~+) SYSFAILvb ' ')SFP.SETUPM44#L'SYSFAILR~9J)44L[SYSFAIL.DOCPp49ET49LNOPQ1 *************************************** _ * * * SysFail Plus v2.3 *( * Configuration *2 * * < * Copyright (c) 1994 by Eric Shepherd *E F * *s P * Requires SysFail Plus v2.3 * Z * * _ ***************************************8 dD$(4):255::D$"pr#3":"Configure SysFail Plus v2.3":"Copyright (c) 1994 by Eric Shepherd"::: n"This program allows you to configure SysFail Plus v2.3 to use any colors you choose on the Fatal System Error screen.":: x"Enter the name of your boot disk, or press RETURN to cancel."B ":";N$:(N$)0ĺ:"Cancelled. No color changes applied.":^ (N$,1)"/"N$"/"N$ N$N$"/system/system.setup/sysfail" D$"bload "N$",a$2000,t$B6" (21480)51ĺ:"This program can only be used on SysFail Plus v2.3.":::  C$(15):I015:C$(I):P 768,169:770,41:771,15:772,133:773,0:774,96~ :V(21440):T(V16):769,V:768:B(0) "Current System Failure screen colors:":" Text: ";C$(T):" Background: ";C$(B) :, "Do you want to change these (Y/N)? ";:Y$:Y$"n"Y$"N"ĺ"N":400L Y$"y"Y$"Y"ĺ(7):240W "Y": "Select new colors:":I015:"("I") ";C$(I),: :"New text color: ";T:"New background color: ";B "VT16B:21440,V::::220:"Writing SysFail Plus v2.3 to disk..."::DD$"bsave "N$",a$2000,t$b6"::"Done!": Black, Deep red, Dark blue, Purple, Dark green, Dark grey, Medium blue, Light blue, Brown, Orange, Light grey, Pink, Green, Yellow, Aquamarine, WhiteSTUVWXYZ[\]^_`abcdefghijklmnoU,C ~ExpressLoadU 56,E 850E 5KH"h K8H; [4 \$k0Ki 0iiX+hhhhxፊፌ(k\\P\0kK@0Lԣ@@0hFFH((@@0DhFii H ȳȳFHD@(('i,7JYfv 'EYepYY.ӯӬ嬠   젣  ɠ   찳Ʃ ɠ g `   * O d }     , !f " # $%_&'()+3,T-n./0@B CDDdEFGHIJKL?MVNsOPQRSTW#X@YZZ[\]_`9aQbicdefg*hbi}jpq"?? 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"&*.26:>BFJNRVZ^bfjnrvz~? "&*.26:>BFJNRVZ^bfjnrvz~? "&*.26:>BFJNRVZ^bfjnrvz~? "&*.26:>BFJNRVZ^bfjnrvz~? "&*.26:>BFJNRVZ^bfjnrvz~ "&*.26:>BFJN, !-69?HKQT[cils| $'-2?W]knt}Ё inu| @ps$%+07;QZ`djpv| 12<1{3N13o1 131131323!23q232*322s,  SysFail Plus v2.3 Copyright 1992, 1994 by Eric Shepherd _______________________________________________________________________________ THIS SOFTWARE IS SHAREWARE That means that I trust you enough to send me US $5.00 if you use this program. If you don't use SysFail Plus, please either delete the program or use the disk it's stored on as a coaster for a nice, cold drink. ____________________________________________________>p>t    p ^ND=eqtuvwxyz{|}~___________________________ What Is SysFail Plus? SysFail Plus is a permanent initialization file (PIF) that replaces the Apple IIGS system death manager to provide a more convenient error screen when the system crashes. Once installed, a system failure will no longer simply say "Fatal System Error #$xxxx" but will instead put up a screen telling you the name of the toolset which generated the error, the error number and a proper error message, and the return address which was on the stack when the call which generated the error was issued. On the down side, you don't get the funky sliding apple anymore. You win a few, you lose a few. SysFail Plus recognizes all GS/OS and Toolbox errors for all Apple-released toolsets as of System 6.0.1, including MIDIsynth and Media Control errors, and errors documented in Apple II Technical Note #24 (Toolbox Reference Updates), and in the Programmers References for System 6.0 and 6.0.1. Installing SysFail Plus Just copy the file "SysFail" to the "System:System.Setup" folder on any bootable ProDOS 16 or GS/OS volume. The next time you boot the system, SysFail Plus will be installed. NOTE: SysFail Plus is a fairly large program. SysFail needs to be able to run under less than perfect system conditions, and as such cannot expect to be able to load data from disk. Therefore, its text tables are always in memory. By default, SysFail Plus uses white text on a red background on the Fatal System Error screen. You can use the SFP.SETUP program to change those colors. It will ask you for the name of your boot disk, then for the text and background colors to use. Its very easy to use. After the program exits, it will leave you in Applesoft BASIC. Type BYE at the ] prompt to return to your program launcher. Using SysFail Plus No need to do anything special - one of these days, when you least expect (or desire) it, SysFail Plus will pop onto your screen. When it does, you'll be pleased to note that you have some debugging abilities (especially if you've got GSBug installed). Unlike the standard IIGS system death manager, pressing a key from the SysFail screen crashes you into the Monitor (or into GSBug). This gives you the ability to track down the source of the system failure so that you can fix the problem after rebooting the system. Please note that under some circumstances, crashing into the Monitor may cause more problems than it can solve. This is especially true when HeartBeat queue damage messages are displayed. Most of these inform you that you should reset the system, but you are not forced to do so; as always, proceed at your own risk. When SysFail Plus crashes, interrupts are off because the fatal error might be an interrupt error. However, if you want to turn interrupts on, the next instruction in memory after the BRK $42 which crashes the system into GSBug or the Monitor is a CLI instruction, which will enable interrupts. From GSBug, you can just press the down arrow key followed by the space bar to turn on interrupts. I've added this feature primarily to make it possible to enter the Control Panel after the system failure. REMEMBER: Unless the system failure is caused by a simple toolbox error which some sloppy programmer decided to return as a fatal system error (which was common practice in the early days of the IIGS before the wonders of GS/OS), it is quite likely that the system is in poor shape. Be careful using Desk Accessories unless you know the system is safe for what you want to do. If you aren't a programmer, I advise you to use Control-Apple-RESET to reboot rather than enter the Monitor. THE AUTHOR, ERIC SHEPHERD, TAKES NO RESPONSIBILITY FOR ANY DAMAGE DONE WHILE USING SYSFAIL PLUS. CAUTION HAS BEEN ADVISED AND IF YOU CHOOSE TO IGNORE ME, THAT'S YOUR OWN FAULT. On a lighter note: I've been using SysFail Plus for five years now, in various forms, and have had no problems whatsoever. How It Works If you're not a programmer, you might want to skip over this bit of jargon. When SysFail Plus is loaded at boot time, it installs patches into the Toolbox vectors (DISPATCH1 and DISPATCH2) and a patch into the system death manager vector. When a Toolbox call is made, SysFail Plus gets control just long enough to save the call number and return address, then proceeds to the Tool Locator. Both the stack and inline GS/OS vectors are now patched into as well, so that system failures caused by GS/OS calls are also handled by SysFail Plus. When the system death manager is called, SysFail Plus takes over and displays its custom Fatal System Error screen. Things To Note When using SysFail Plus to track system errors to their source, it is important to remember that many tool calls themselves make other tool calls. This means that in many cases the tool number you see on the screen (and the return address) may not be at all what you expect, and is often in ROM or in the operating system. However, by looking at the code immediately preceeding the return address displayed, you can see the exact cause of the system failure. For example, on occasion, you might get a Unable to load/unload resource error. Without SysFail Plus, the only information you get is the resource ID and the resource type of the resource that was being handled. With SysFail Plus installed, not only are you given that information, but you can then proceed to examine the code in GSBug to determine the actual problem. Because SysFail Plus tells you exactly what call was responsible for the fatal system error, you can see more precisely what was going on what file was being accessed? Is it the right one? You can use other debugging tools, like Nifty List, to figure out whats going on. There are some special instances of which you should be aware, in which SysFail Plus does not display the correct call that caused the error. These are cases in which the system software generates a special system death error message. One of these, in the case where the system software is unable to load a resource, results in a special error message listing the resource ID and type that couldnt be loaded. However, the system software calls HexIt and Long2Hex to generate this string, so SysFail Plus dutifully tells you that HexIt is responsible for the error. Keep an eye out for Integer Math calls being claimed responsible for errors. These are usually not the case. A future version of SysFail Plus may be able to ignore Integer Math calls so that the correct information is displayed in these cases. New Additions Version 2.0, includes a few minor bug fixes, clarification of some error strings, and a few new features. The most important new feature is the addition of the GS/OS intercepts, which is described above. All information is now printed correctly (previous versions seemed to randomly print the error string and/or error code wrong). Most importantly, SysFail Plus v2.0 uses the correct method for patching into the Toolbox vectors the previous versions did not. Version 2.1 recognizes System 6.0.1 error codes. Also, while I was adding those, I found two bugs: the text screen clearing routine wasnt working quite right, and the code that turns off the super-hires screen was messed up. While I was at it, I added code to make sure that all graphics modes are disabled (and that the text screen is active), and to set the text screen to white text on a black background, just to make the system death stand out better. Version 2.2 should have been named 2.1.1, but it is created by a patch program, and its easier to patch 2.1" to 2.2" than to patch it to 2.1.1". :) It changes some references to softswitches to reference them in bank $E0 instead of $00. This bug is insignificant, really. However, the program that creates SysFail Plus v2.2 also lets you configure the screen colors used for the Fatal System Error screen. Its called MakeSFP2.2. Version 2.3 fixes some problems with displaying custom error message strings. They now draw correctly. Features For the Future I have been debating on and off (mostly off) the possibility of writing a version of SysFail Plus for users with lots of memory to burn which would identify the name of the tool or OS call which generated the error (currently, only the call number is displayed). The current idea is to have separate call information files which would be loaded at boot time. This would let you select which toolsets (and/or GS/OS) you want to know the call names for. By letting you select them, memory can be saved. Let me know if you're at all interested in this idea. If enough people like the idea, I'll get working on it (otherwise, forget it - all those call names will take a long time to key in). Another possibility is that I could fairly easily create a version of SysFail Plus for users with low memory. The only difference would be that the error message would not be displayed (but all the other debugging information would be). Or I could even write a version with a limited error message database. If you have any preference in this matter, let me know. If you find any bugs, PLEASE notify me immediately. A utility such as this should really not have any bugs. If you have suggestions for improvements, let me know and I will consider adding them to SysFail Plus. People that report bugs or give suggestions which I use will be immortalized in this document. Is that exciting, or what!? Aknowledgements Apple II DTS For writing some seriously useful Technical Notes. The Byte Works For Orca/M (used in writing this utility). Greg Templeman For razzing me about using the Text Tools. I hope this is at least a little better, Greg. Apple II Users For sticking with the greatest tool since fire (or Fahr :)! Bug Hunters! These people have found and reported bugs in SysFail Plus: William Rascher Getting In Touch My address, as of January, 1994, is: Eric Shepherd 6721 El Colegio Road #47 Goleta, CA 93117 Because I'm a student, I tend to change addresses a lot. The latest version of SysFail Plus should always have my current address in the documentation. As a rule of thumb, keep in mind that school starts in September and ends in June. My address will probably change at least once between those dates. You can contact me electronically in a number of ways: America Online: Sheppy eWorld: Sheppy GEnie: POWERPC.PRO Internet: uerics@mcl.mcl.ucsb.edu sheppy@cs.ucsb.edu Also, on GEnie, there's a topic for public discussion of my programs. Check out Category 13, Topic 18 in the Apple II RoundTable. *** Apple II Forever! *** r-U}x    H'$ H~ HD H] H H H Hz  HG HO H, $PzK |$PzP0 Ѐ0X|ULTRABLACKvb ' 'ZULTRABLANK)a_ULTRABLANK.DOCSP1>,ET;_ULTRABLANK.HISTP>,ET9 < 90E WKHH" ""k"#"kH !HhkhM O hX Z \H !HhkhM O hX Z\kH  5h\Hh\H  5h\H hLh\\\ ;[  5+  ;i kZK%0')3#=t  V=`   `)~J*#*+H3]S$ 3!a) ' $$3 I&  X 8 4)40kxKZ Iz(`6 W0P"%X" H" )  )44 ` )  W ` HH;[w 5 )   iT;i+` 4)4) L/`7[0 )MHH H  "hh) H"h ) ) "X"WQ `WT )WW WȘ)   )JJJiWTᮧȩT T᫭/0` HH;[ )JJJiiꝍwTᮧȩT᫭5᭝ 興 ?Tᮧȩ>T᫢L HH;[4)@@;4)idg)᭝mɿ2 7%i  7 i L )    mᮩ#= = 뮩̧Ǯ    iT᭧ȩᩞT᫭m&0ɛ 7 7 mʠ _acii<;i+`20)`4I4` 0 ` @ `@TKHH" """ " kKGHH" "%)B". HH "H ""kK"<kK"") 0TO ""4    "H ""h" "tH "k ӯӠ 交0HJJJJ 0h) 0`Ver ?.??À&7t !;BJMRYhq "'05;JYbsvy~  )9FIQZ`dn$36:>GJRW]`lvy|' #.7:@EHKNUZejsx{ 8 X]g =  IM59#'LR[ajp  $*0=ITjnGkWWO6  0E BootInit  "*w)i pd _ u"' UM H C  M 0"#" N N Q Q Q u u u  k_H\\"`HH "hMhO FF"HH"hXhZQQ"`"#"HH "hh` nHHH ";[ HHHH HHH ";[ȩnB@ȩȩ9ȩ9Pȩfȩȩȩ(ȩ ȩ!Bȩ!Ddn ""hnL6+`H"htH"/rHHHH"" "z 8`r"tH"r` HH)"';[ *(hh+`dabf0 7 70LJ`HJJJJ Bh) 0J`2)H uhHH:"he`rV XHHZڢ"6;[(dd vH<"+`hh+ t+;[80ii:hhhh+`"  CS" A" Q-` ` ;8[2) ]H  HHH "  c0ȿkʈ0)"HH H  HHH " 8 0 0\Hȩ**010J Hh0";i +`)4Configure UltraBlankUltraBlank Configure UltraBlankb33)Configure UltraBlankUltraBlank ConfigureVIB5c"n--O< )x",.9BE$*:System:System.Setup:UltraBlankCnfg- [Claney~UltraBlank~UltraBlank v??.??33333333333t?wwwwwwwwwwwwwwwwwwwww3w33333333373wwwwwwwwwwwwtwwwt?t tt33pC3wwwwwwwwwpCww4?Cww740w3@p3wwwwwwwwww7 74ww4t<7Bql4e6 27CJ[lBN|$6EP[m|  0E YeOldAbout )-H( &Y"h:kLP8"H Y"h"k:A I ) 0  s 8"H [Y"hkH ,Y"hkH Y"hH fY"hH Y"hk$  90/JSUltraBlank screen blanking utility *0 SThis program is SShareWareS. Try it out, but please pay for it by sending me SUS$15S to become a registered user. Read the docs for details. Send questions and comments to: 2370-E Shady Oaks Rd, Marshalltown, IA 50158-9575. Copyright 1990-1994 by Robert S. Claney. All rights reserved. J*1/^#0Havent you seen this enough?!60|JI was created with Orca/M 2.0.1 on 23 Aug 94 The rezourceful parts were created with REZ. Absolutely SnothingS was created by Design Master.|Thank|^Yous90|JThanks to Leo, for beta testing! Many thanks to Cecil, for the helpful suggestions! Thanks to Jon, for pretending to proof-read! More thanks to Jon, for finding bugs in bug free code! J2.00 beta testers: Cecil Fretwell, David Feeney, Morgan Davis, and Jon Roberts. Thank you all for the help youve given me!|Credits|^Credits90|JUltraBlank Credits: Silent ball bouncing suggested by Leo Laughlin (who complained about the noise). Bouncing ball in the boot icon suggested by Morgan Davis. Psychedelic color suggestion by Jon Roberts, who also suggested the looping math. JAnd... apologies to anyone else Ive missed.|^ ???????@D???? 330?3000???71|JHolding all modifiers down will result in the destruction of Sall matterS in this universe. OK to proceed?|Debug Mode|#2|^#3!20|JGood choice! Operation canceled.|^Marvy72|JSOperation Failed. SError $FD87B*4A06: Insufficient *0 to destroy universe; Approximately 2*4 additional Exa*1s are needed. |#4|^#1memorypowerbytevolt75  +8R&%.fmw~"O_[,f Q0E HelpfulnesQH )Y"h2H Y"hH =Y"hk71M /JUse the SDelayS option to select the amount of time UltraBlank waits before blanking. You can choose from several possible delays between 1 and 30 minutes./#1/^#681M /JUse the STypeS option to select the kind of blanking you want UltraBlank to use when it blanks the screen. SBlack ScreenS just turns the screen black. Use SBouncing BallS to make the screen black except for a bouncing ball. There is also a SNo BlankingS choice if you want to turn UltraBlank off./#1/^#681M /JPress the SAboutS button to read about this program and its author. You should already know what the SHelpS button does, since youre reading the results! See the documentation for details on what the SAdvanced Options...S button is for./^#0 )(B%?=+?$0E CDAStuff HHH "HH " " " "0$*0H "h()Ȣ(Z "h c " b ;8[ 7  " " - /  "d -):  ~ju ( L s  "! [ " H " LȘL bȩ b? 8"L/ "J7".;i+ " "k " uH "`H H u] " " u "`0%0 "`0$0`H"h꯹ܯ`00)`[ 1 minute H 2 minutes i 3 minutes d 4 minutes d 5 minutes e 6 minutes n 7 minutes 8 minutes M 9 minutes s10 minutes g15 minutes .20 minutes #25 minutes 130 minutes Black Screen Bouncing Ball Blanking Off Never Only GS Pgms. When Possible $5HBlanking Delay:Type of Blanking:Use Ball (Non-SHR):D ______________________________________ Z UltraBlank (tm)  _ZLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL_Z _Z _Z _Z _Z _Z _Z _Z _Z _Z _Z _Z _Z _Z UltraBlank is Super _Z ShareWare: US$15 _Z _Z Copyright 1990-1994 Robert S. Claney _Z All Rights Reserved _Z _Z Select: K J H U Cancel:Esc Save: M _ LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL ? Djy 3Tvc#y +Zp/<>t  p 2YSW@HChicago at a convienient pair of sizes (such as 12/24). Installation To use this utility, just copy the file UltraBlank to the System.Setup subdirectory in the System directory on your boot disk(s), and reboot. You MUST use a program which can copy extended files, like the Finder or newer versions of the Orca shell, since UltraBlank is an extended file. You can tell if UltraBlank was installed correctly if an icon of a monitor with a bouncing ball on it appears on the bottom of your screen while the computer is booting. Note: This program requires System 6.0.0 or later to function. If UltraBlank is installed on a boot disk with an older System version than this, UltraBlank will not be installed, and a message to this effect will be displayed on the boot screen. Attention: This program will refuse to be installed by an init installer such as IR, because of the potential problems if this is done. UltraBlank also wont work if copied to the FinderExtras folder. If you didnt understand this paragraph, its not something you need to worry about. Just follow the directions on how to install UltraBlank. By the way, to get the Finder to display UltraBlanks own icon for the UltraBlank file (and also let the Finder correctly identify UltraBlanks preference file), all you have to do is select the UltraBlank file and choose Icon Info (-I) from the Finder. The next time the Finder starts, the new icon will be shown. This only needs to be done once. New Features Summary New types of color for the Bouncing Ball blanking type Requires System 6 (allowing smaller & cleaner code) Uses features of System 6.0.1, if present All known bugs removed Still uses only about 5.5k in use Please read these docs, but if youre in a hurry to see bouncing balls (& are new to UltraBlank 2.x), just copy UltraBlank to the System.Setup folder and reboot. If youre updating from an older version, choose the UltraBlank desk accessory and select Bouncing Ball under Type. Now press Control & Shift at the same time. Thats it! See the Configuring UltraBlank section for customization instructions. Synopsis & Description This program will blank the screen after a period of time where no keyboard, mouse, or joystick fire-button activity takes place. This length of time may be selected from any GS/OS program as described below in the Configuring UltraBlank section. UltraBlank can blank the screen while any GS/OS or ProDOS 8 program is running (as long as GS/OS was originally booted). The blanking will take place while the computer is in ANY video mode which is available on the GS (super hi-res, text, hi-res, etc.). The only requirement is that the program allow interrupts. See the Usage section below for an easy way to check for this. While the computer is blanked, the currently running program will still continue to run. Configuring UltraBlank The following conventions will be used in this section: Individual options will be shown in italics, and individual selections for an option will be shown in bold. The actual menu option you choose to configure UltraBlank will be shown in quotes. UltraBlank allows you to change the way the menu options to configure UltraBlank appear to you in the new and classic desk accessories menus. They will initially read UltraBlank, but you can change this to Configure UltraBlank or UltraBlank Configure as well. In any case, the menu options are described as UltraBlank in the following paragraphs, for clarity. NOTE: When using either version of the UltraBlank desk accessory, if the disk you booted is not in a drive when you choose it, then the computer may ask you to insert the boot disk. Just follow the directions on the screen if that happens. Also, UltraBlank saves your settings on the boot disk when you close the graphical UltraBlank window or press Return in the text version, so that it will know what they are after you reboot. The same prompt to insert the boot disk will appear if the disk is not in a drive at that time (except that you are allowed to cancel from this one). If the boot disk is write protected when the program tries to save, or you cancel from the insert disk dialog, nothing bad will happen, but the settings will revert to what they were before the next time you reboot the computer. There are two ways to configure UltraBlank. If you are currently using a program which supports New Desk Accessories, such as the Finder or ShrinkItGS, just pull down the Apple menu and select UltraBlank. Otherwise, go to the Classic Desk Accessories menu (by pressing Control-Apple-Esc) and select UltraBlank from that menu. However, GS/OS must be running to configure UltraBlank. When you are using a ProDOS 8 application, you will be told that GS/OS is needed. When youre done using the CDA version of UltraBlank, you can press Return to save your changes, or press Escape if you change your mind. In the NDA version, clicking in the close box will save your changes. You can hold down the Option or Control key while closing the window if you change your mind and dont want to save your changes; however, any changes you have make will stay in effect until you reboot or shut down. Using either version of the UltraBlank desk accessory, you may select the Delay option, which allows you to choose how long UltraBlank will wait before blanking the screen. In addition, you can use the Type option to select the type of blanking that UltraBlank uses. You can choose between Black Screen, which turns the entire screen and border to black, Bouncing Ball, which keeps the screen black except for a bouncing ball, or Blanking Off, which will completely turn off blanking. There are some options which modify how and when the bouncing ball will appear when bouncing ball is the chosen blanking type. They are described below in the description of the Advanced Options... button. There is one more option available in the CDA version of UltraBlank. This option, Use Ball (Non-SHR), is described later in this section. The graphical (NDA) version of UltraBlank has several more available options. You can press the About button to read about the program, and press the Help button to read a short description of the non-advanced options. In addition, you can press the Advanced Options... button to show another window with several more options, which will be described in the remainder of this section. The first three advanced options pertain to the Bouncing Ball blanking type. The Color option lets you select what color the bouncing ball will be. You may choose from several possible colors, most of which youve probably seen before. The most unusual colors are the five Psychedelic colors. The Psychedelic color choices continuously do the following: Starting with bright blue, the blue starts fading, while at the same time green appears and gets brighter. This goes on until the blue is completely gone and the green is at full brightness. The green then fades to red, then goes back to blue, where the process repeats. Trust me, this looks a lot neater than this description makes it sound, so try it out! The Dreamy, Slow, Normal, Fast, and Warp options refer to how quickly the colors change. The Use Ball (Non-SHR) option lets you choose when and whether you will see a bouncing ball when the computer is displaying something other than super hi-res (text, for example). Never means that you will only see a bouncing ball when the screen in in super hi-res mode. The Only GS Programs option will cause UltraBlank to show a bouncing ball in any video mode, unless a ProDOS 8 program is currently running. When Possible means that UltraBlank will always try to display a bouncing ball. Keep in mind, however, that it may not always be possible to display a bouncing ball, in which case the screen will just go blank. See the Problems & TechStuff section for more specific details. In any event, a bouncing ball will always be used when the screen is currently in super hi-res mode (assuming, of course, that Bouncing Ball is the chosen blanking type). The Sound Effects option controls what you will hear when the ball bounces off of the edges of the screen. You can have None, which does nothing, Blink Border, which (quietly) flashes the border, or Click, which clicks the internal speaker. The last three options will only take effect after the system is restarted. The Boot Animation option lets you choose how fast the boot icon on the splash screen will be animated. You can also choose None to have no boot animation. The Title option allows you to choose the text UltraBlank uses for the Desk Accessory menus. You may choose from the following: UltraBlank, UltraBlank Configure, and Configure UltraBlank. The Style option allows you to choose what style the menu option has in the NDA menu. You can choose to have none, or any combination of underscore, italics, and bold. For example, if you choose UltraBlank Configure and italic for Title and Style, then you will see the option UltraBlank Configure in the Apple menu. If you press OK, the settings youve chosen on the advanced options window will go into effect (but wont be saved until you close the UltraBlank window). Pressing Cancel will abort any changes youve made. Usage You shouldnt have to change the way you use any of your programs, since any keyboard, mouse, or joystick fire-button activity you make will keep UltraBlank from blanking the screen. Only after the computer sits without any user activity for the amount of time youve chosen will the screen be blanked. Any activity AT ALL will bring the screen back. NOTE: this keypress or mouse movement will be passed on to the currently running program. So, if you dont want to have a keypress popping up in your applications, then I suggest you either bump the mouse, or press a key like Shift or Control by itself, which will bring the screen back without any other effect. If you want to quickly blank the screen whenever you want, you can do so by holding down only the Shift and Control keys at the same time until the screen goes blank, then letting up on both keys. This, by the way, is a good way to see if the currently running program allows interrupts, since the screen wont go blank unless it does. By the way: You wont be able to manually blank the screen if youve turned off blanking. Problems & TechStuff The only application that I know of which definitely doesnt work with UltraBlank is AppleWorks 2.0 with Alan Birds Autoworks installed. I have also received a report that it doesnt work with the game Zany Golf. Current versions of ProSEL 16 continuously set the border color while youre using it, so the border wont go black when the screen is blanked. As far as I know, this is the only problem with ProSEL, though. There are a few things that you should keep in mind when using this program. First, you MUST disable any screen blanking features of other programs you wish to use, including any other screen blanking programs youve loaded as Desk Accessories, Inits, or CDevs. Failure to do so can result in the screen not being able to come back after more than one program blanks the screen! If, while the screen is blanked, a program changes some colors or SCBs on the super hi-res screen, or changes to or from SHR without using QuickDraw II, then the screen may become at least partially visible. UltraBlank is smart enough not to mess up the screen trying to restore it to the previous state, but doesnt detect these changes after its already blanked the screen. If a program switches to/from SHR normally (i.e. using QuickDraw II) then the screen will be restored to its previous state, so that QuickDraw II can switch modes cleanly. An example of when this may occur is if a GS program quits while the screen is blanked. After this happens, the countdown to blanking the screen is restarted, as if you had pressed a key or something. Under System 6.0.1, the screen will be restored whenever the system requests it (by using the systemSaysForceUndim request). In general, this happens whenever the system thinks something important happened. Many of these events are listed in the Sound CP. If the current program makes changes to the SHR screen while the bouncing ball is being displayed, then glitches may appear after the screen is restored. These will usually be small black spots, but may also appear to be small parts of the screen that werent updated. These are nothing to worry about, and will go away the next time that portion of the screen is updated. The method that UltraBlank uses to decide whether to attempt to display a bouncing ball when the screen isnt in SHR is as follows: For Only GS Programs, it determines whether the current OS is GS/OS. If so, it then determines whether the memory where the SHR screen resides is in use. If not, the memory is (temporarily) allocated and it then proceeds to display the bouncing ball. If so, it determines whether the QuickDraw II toolset is active. If it is, it then displays the bouncing ball. If not, then the plain black screen is used. For the When Possible option, if the current O/S is ProDOS 8, then the bouncing ball is always displayed, under the assumption that a P8 program either wont be using that memory, or it will be used for display purposes. Since it is allocated to the OS when ProDOS 8 is started, it wont be allocated by the Memory Manager. I havent discovered any programs which have a problem with this, so I have made it the default. If you find such a program, please let me know, so I can see about working around it. The accuracy of the blanking intervals given is based on the assumption that interrupts are allowed to take place the majority of the time the computer is running. Any time interrupts are disabled, the internal countdown to blanking the screen is temporarily halted. If you have chosen the Bouncing Ball blanking type and the ball is currently bouncing, the ball will also stop moving every time interrupts are disabled. Normally, the system doesnt do this for extended periods of time, so this slowdown wont be noticable. Also, blanking will not occur at all if and while interrupts are completely disabled by the current program. I have received reports that some misbehaving programs are disconnecting UltraBlank. If the screen wont blank, and you believe UltraBlank has been disconnected, you can reconnect it by choosing UltraBlank from the Classic Desk Accessories menu (even while using ProDOS 8). You dont need to make any changes; UltraBlank is reconnected as soon as you choose the option from the menu. I also reconnect UltraBlank whenever you enter or leave any GS application that supports New Desk Accessories. The only other problem Im aware of is that UltraBlank is disconnected if you press Control-Reset. GS/OS applications usually reboot the system, so this isnt a problem, but some ProDOS 8 programs allow Reset to be non-fatal, such as most AppleSoft BASIC programs. In this case, I recommend that you exit the application youre currently using and shut down (or reboot), since there may be problems with other GS/OS applications. If you do want to reconnect UltraBlank, the method described above will work. Even though this program takes about 20k on disk, the memory used while the program is in operation is only around 4.5k for the program itself, and including the overhead of tool patches of 1-1.1k, the total memory usage is around 5.5k. The remaining space is in modules which are only used when either UltraBlank desk accessory is active, as well as information used while booting, which is not kept in memory. This program places a hidden file in the System:System.Setup folder of your boot disk named UltraBlankCnfg with a filetype of $5A (Preferences File) which holds the current settings for UltraBlank. If you want to return UltraBlank to its factory default settings, you just need to delete this file. UltraBlank attempts to display an icon of a monitor (with a bouncing ball in it, of course :) while its being installed. If theres a problem accessing its resources, or the system version is too low (less than System 6.x), then it will display a small splash-screen above the box which says Welcome to the IIgs. If UltraBlank encounters some other problem while loading, then the icon will have a red X through it, to indicate that it wasnt loaded. Standard Plea This program is ShareWare, so if you find yourself using it, please help me out by paying something for it, so I can justify spending the time to update this and write other nifty pieces of software. People who send me at least $15 (U.S.) per computer, along with their vital information (Name, Address, # of computers, America Online screen name [if applicable], any other Internet-accessable names, etc.), and refer to UltraBlank Version 2.08 will be assigned a registration number and will be entitled to receive one US-mailed update of this program at no charge. Normally, I will only mail major updates to people. I will send any minor versions to registered users on America Online or over the Internet, if I have an e-mail name to send to. Registered users of previous versions of UltraBlank need not pay any more for this version (but, of course, may if they want to). Please send bug reports, suggestions for enhancements, and your money to: Robert S. Claney 2370-E Shady Oaks Rd Marshalltown, IA 50158-9575 I can also be reached at the following locations: America Online: BobClaney Internet: bobclaney@aol.com claney@iastate.edu txa84@isuvax.iastate.edu Im more likely to help you out with any problems if youre a registered user, but let me know what problems you have in any case, so I can strive to make this program as good as it can be. Legal Absurdities This document is Copyright 1991-1994 by Robert S. Claney, and the accompanying software is Copyright 1990-1994 by Robert S. Claney. All rights reserved. Non-registered users are granted a limited license to try out this software to see whether it is useful to them. Continued usage requires registering this software by following the instructions in the Standard Plea section. In any case, this software may only be used for non-commercial purposes on a single machine only, unless specifically authorized in writing by me. Site licenses are available at a reduced price for multiple machines at a single location. Rates are also available for individuals wanting to use UltraBlank on more than one computer. Contact me by (e-)mail for more information. The accompanying software may be distributed as long as the following conditions are met: [1] This documentation (UltraBlank.Docs) and the history file (UltraBlank.Hist) must accompany the program (UltraBlank). [2] Neither the documentation, the history, or the program is modified in any way, other than compression by ShrinkIt or some other widely available Apple compression program. (This includes modifying the resources.) [3] No charge is made for it, other than minimal copying and media charges, or normal network charges, if online. [4] It is not incorporated into or with any other software, without my written permission. Except in this section, marks identifying trademarks (,) are generally not used, in the intrests of readability. This document was prepared by ShadowWrite 1.3.3. (Including the invisible text :) Thank you, Andr! Sorry, I havent snail-mailed the Thank you to you; I hope this suffices. UltraBlank is a trademark of Robert S. Claney. Apple, ProDOS, and Apple IIGS are registered trademarks, and GS/OS, Finder, QuickDraw, and ADB are trademarks, of Apple Computer, Inc. GNO/ME is a trademark of Procyon Enterprises Inc. Orca is a trademark of The Byte Works, Inc. Pointless is a trademark of WestCode Software. ShrinkIt is a trademark of Andrew E. Nicholas. Any other names are trademarks or registered trademarks of their respective companies. So there. (Not so here (bad invisible joke (Why are you reading it? (Help, Im trapped in a LITHP parser (bad () joke (and really bad LISP joke :)))))) If you're reading this, you're probably viewing it from the text screen. Naughty! Go at once to a graphical TeachText viewer to see these docs as they were written.)  $| W $ $Me _* O ]0;$$m0_0U $5 $< $0 V0%Q010a0tS0 $$$$$$00$\$z $ 0h$ $)$#R0W$!0y $$$0e$ $$$$$40 d$  ` i &"<G7<|g,Version History for UltraBlank This file contains a brief description of the changes in UltraBlank, by version number. UltraBlank is Copyright 1990-1994, and this version history is Copyright 1991-1994 by Robert S. Claney. See the accompanying documentation for full details. This file only contains a brief description of individual changes which have occurred. More complete information on features which users will notice is contained in the UltraBlank Documentation. Version 2.08 Rework the CDA, i><>t  p  dBYSW@Hncluding its screen, so more options can fit (& to make it less cluttered). Add the Use Ball (Non-SHR) option to the CDA menu, so that it can be changed from non-desktop programs. Support (finally) the 40/80-column display setting for the CDA screen. Minor changes to the NDA code. More optimization of the interrupt code. Kill (again) the SoundCP-style bounce sound option, since it keeps crashing. Remove the last trace of the transparent option. Add a Blink Border option to the Sound Effects menu. Version 2.07 Change logic of systemSaysForceUndim request response to always reset the blanking countdown, instead of just when were already blanked. Remove code which checks for normal background on the boot screen before displaying the error splash-screen, since people would probably like to know that UB had a problem even if it messes up a startup pic. Fix bug where, if the OS version was too old, instead of aborting installation, only part was skipped (probably been there since 2.04). Some code optimization & streamlining, especially in the ball animation code. More effort to support a SoundCP-style bouncing sound. Version 2.06 Move Blanking Off option from the Delay to the Type menu for both NDA & CDA, since it makes more sense from the users point of view that way (although the inactive flag is still associated with the delay internally). Add an even CuterCuteAbout (why? Because I could :). For those keeping score, this makes 2 interrelated Easter eggs. Version 2.05 Add code to detect if were being installed by an Init installer such as IR, and refuse to install, since making permanant tool patches while an application is active is not a Good Thing (e.g., if the app made some tool patches itself). Add two more speeds of Psychedelic (one on either end). Disable Transparent color, since it takes up space. Colorize the icon used in help windows. Version 2.04 Add a Request Procedure, & respond to the systemSaysForceUndim request issued by System 6.0.1. A side-effect of this is that only 1 copy of UltraBlank can be in the system at once (from this version on); More than one copy has always been bad, but the request system makes it much easier to detect. Minor code & text cleanup. Version 2.03 Disable using the SoundCP bounce sound, until I can find out why the computer sometimes crashes when its used. Minor code tweaking. Version 2.02 Add new transparent color type, which just shows whats on the SHR desktop where the ball is (which may not stay in, since it does take some memory & isnt very impressive when blanking text mode apps [the screen is usually just the bare background]). Start adding code for a new optional bouncing sound (via the Sound CP). Assorted minor code touch-up. Version 2.01 Remove System 5.0.x support, saving some memory. Add new variable color type (in 3 speeds) for the Bouncing Ball. Change some defaults. Minor code revisions & cleanup. Version 2.00 Add Bouncing Ball blanking type (!), as well as 3 options relating to it. Change scan-line restore logic so it will ignore the interrupt bit. Disallow entering CDA when NDA is open, to avoid problems. Change Advanced Options so it displays a dialog instead of growing the window. Change the default DA name to be the same under System 5 & 6 (& different than it was in either case). Fix the rVersion resource, now that I can actually see what it looks like. Actually use the version number in the resource for displays. Add rComment, rIcon, and rBundle resources. Use the proper toolbox call to put icons on the screen (when possible) during installation. Animate the icon. Rewrite Help. Add more tool patches, so Ill (sometimes) know when the screen changes to/from SHR. Remove the (Old Mode) type of blanking, since absolutely nobody has told me that they need it. Allow header for CDA to be relocatable, since the system doesnt seem to have any problems with it. Rework CuteAbout. Some code optimizations & cosmetic changes. Version 1.51 Revise memory allocation for DAs, since some programs apparently cant handle relocatable DAs (mostly NDAs). Some cosmetic changes. Version 1.50 Change the internal storage of CDA & NDA headers to keep more programs happy (and squeeze into smaller holes in memory). Change CDA code to make both options work more cleanly. Version 1.48 Allow users to choose whether the screen blanks the old way or the new way, in case the new way is incompatible with something. Change the new way so its compatible with animation, when it gets written. Add Option-Close check for NDA, to allow not saving changes. Changes to manual, including making it paragraph, as opposed to line terminated, for people with word processors. Some code tweaking and changes. Change some internal data to make poorly written programs work. Program still takes about 2k during operation. Version 1.47 (special) Change the way the screen is blanked, to avoid a problem a registered user was having. (Not widely released.) Version 1.46 Put back some of the obsolete & unneeded code, since it actually is (oops, & thanks, proofer)! Expand the number of styles available for the NDA option. Version 1.45 Add Advanced Options to set DA text & NDA style, so the user can (hopefully) find something he/she likes ;). Add an rVersion resource for any programs which look for it. Remove all other resources, since theyre currently more trouble than theyre worth. Add code to check for fire-buttons in the blanking code. Remove some obsolete & unneeded code. Version 1.43 Experiment with moving some data to resources (fun with REZ :). Remove underscore from NDA entry, cause System 6 sorts the DA menus. Touch up CuteAbout. Version 1.42 Change modifier absorb logic (for manual blanking) to keep eating modifier changes until both control & shift are let up, to make it easier to manually blank the screen. Change the modifier mask for testing for manual blanking, so an ADB modifier bug is avoided which caused blanking during high speed space/delete/arrow usage. Change blanking code so the border is kept at black while the screen is blanked, since some programs apparently keep setting the border color to something else while theyre running. Version 1.40 Remove Absorb Keypress option, since the keys cant reliably be eliminated. Add patches to intercept mouse and keyboard interrupts before the Event Manager can steal them, eliminating the delay syndrome when using the mouse. Also, added tool patches so the first patches will stay. Trap some attempts to kill the HeartBeat task que so blanking can stay alive. A small (approx. 0.25k) increase in operating memory usage, but shouldnt be a problem. Tune help. Touch up CuteAbout. Version 1.36 Finalize splash-screen & associated code. Experiment with an Absorb Keypress option. The load file is much larger than 1.31, but most of the increase is in non-resident code & data, keeping memory usage near previous versions in actual use. Version 1.35 Consolidate some code. Change the minimum required version of GS/OS to 3.3, or System Disk version 5.0.3, because of bugs in 3.1 which were cropping up. Ask GS/OS to unload UltraBlank if there were problems installing (such as too old a version of GS/OS), as well as putting up a message on the boot screen to this effect. First attempt to put a splash-screen on the boot screen. Change (again) segment unloading logic. Add a Help button to the NDA. Version 1.31 Clean up some of the code, including using TaskMasterDA, since I now have the TechNote telling how to use it right. Code slightly smaller, but not enough to notice. Modify segment attributes so only the static segments are marked No Special Memory, since the attribute is ignored on dynamic segments. Version 1.30 Clean up CDA interface and move most interface code to a dynamic segment, to keep memory usage near the level of 1.20. Change segment attributes so that none of the pieces of the program are loaded in special memory. This should clear up any problems between UltraBlank and the Memory Manager when switching to P8. This means the program may not load on a VERY full machine, but the memory used is so small that this shouldnt be a problem. Version 1.29 Code changes so dynamic segments always unload after use. Add code to force reconnection of blanking code when possible, since some programs are apparently doing nasty things to the system. First attempt to support a CDA interface. Touch up CuteAbout. Version 1.20 Code revisions: Unload initial setup code after use to save memory. Move most non-blanking (i.e. NDA interface) code and data to dynamic segments to further cut typical memory usage to about 50% of v1.18. Dynamic segments only loaded when needed for NDA support, then purged. De-express loadfile because of obscure dynamic segment conflicts. Change to Watch cursor (if QDAux is loaded) during time-consuming activities to show user that something is happening. Touch up CuteAbout. Version 1.18 Fix bug: some tweaks in v1.15 were misplaced, causing restore to leave the screen black some of the time (Pretty bad production bug, eh?). Perform some code consolidation & optimization. Break data up into separate segments where appropriate, allowing the program to squeeze into smaller areas in memory. Version 1.15 Clean up Dialogs. Tweak the restore code so it fixes text mode properly. Version 1.14 Fixed bug where the screen would be restored incorrectly if there had been a change in video mode since blanking. Fixed problem where programs were playing with the SHR color tables while blanked so restore code doesnt stomp on it now. Version 1.10 First version (that works!) that loads as a Permanent Startup. Handle blanking any video mode. Install previous NDA code for user interface. Consolidate code to save space. Change interrupt timing from 1/15 to 1/10 second for reduced system loading. Move config file to System.Setup directory. Add CuteAbout (for the adventurous). Versions 1.05 1.09 Experimenting with loading as an STR (now PIF) instead of an NDA to allow blanking any program. Definitely not for release! (VERY radical system crashes!) Version 1.00 First Release. Fixed fragmenting memory problem. Finalize configuration file format (Name, attributes, contents). Check to make sure weve got GS/OS v3.1 or later (System 5.0.2). Version 0.98 Almost ready for prime time; Update rest of program to use GS/OS. Working reliably with different programs. Version 0.90 Shift delay setting to pop-up menu format. Use GS/OS toolbox routines for About window. Use GS/OS to access config file. Finalize memory usage. Versions 0.01 0.80 Various tinkering (& amusing system crashes). Finalize code to control blanking (in there somewhere). [  0<  0<o$ 0$  x$ 0<r  0<+ 0< 0f$ 0< 0C$ 0 0 00p 0 0b 0 0 0 0 0 02 0 0 0 06 0K 0 0Q0 0 0p 00g|LES.PLUSIIvb '  'ULTRABLACKb b SYSFAILLb b DESKPLAYbbJPEGSbb!ANIMATEbb!LOADPALLFbb )GSWEB.PICPITTMACBINyb8^SSII.INDEX.NDAWX$ B (BICLOCK2&.SHORTEXTRASb+b+BRAMSLOT.2.8y3b5ANIMATEvb' '^ANIMATION.SHIPU*.VTEST.2U1.3 FINDER.DATATRb!pb!  7!YSTAK-Ja 7  y >$>t  Y;H~ ,;  DDDDDDDDDDDDDDDDDDPPPUPUPPPUPUdFDffDFdFdfDDfdFdFDffDFdFdfDDfdFODDOwwwwwwwwaaaaaaaaaaaaaaaaOOOOOOOOOOOOOOOOuuuuWWWWuuuuWWWWuuuuWWWWuuuuWWWWooooooooooooooooMAST˖ӄl.yPTLISTyPAGEy ?@BKGD   CARD   h? Install Animateon mouseUp answer file "Choose the stack to install the XCMD in:" of type stack if it is empty then exit mouseUp set cursor to watch resCopy "Current", it, 32798, "Animate" if the result is not empty then answer the result else answer "The XCMD was installed successfully." end if end mouseUp 65? DocsThe Animation Xcmd, by Brian Gillespie This stack contains an Xcmd designed to allow the user to play colorful 320 mode and 640 mode animations quickly in Hypercard using simple english scripting commands. This stack will install the xcmd easily for you, so please keep a backup of this stack. The xcmd is the Animate xcmd. It will display the animation, continously looping, until the mouse is clicked, returning the screen to it's original look. The Open-apple and Option keys will change the speed of the animation as it plays. This revision also incorporates support for a parameter that will specify the number of loops to animate the file. To use, the simplest syntax would be: animate "AnimName" AnimName is the valid filename for the animation that you wish to play, and it must reside in the folder you launched the stack from. To animate more than once, merely script: animate "Animname","5" And the xcmd will loop the animation 5 times, then quit. Allowable values are 1-9. For continous looping (actually, 255 times) just write a script like this: animate "Animname","0" The "0" being a zero character, in quotes. With either of these parameters, you can still exit prematurely with a mouse click. Essentially, Hypercard sees a word in a script it doesn't understand, such as Animate, and then transfers control to an xcmd with that name if it is installed. Browse your Hypercard manuals for other syntax that can evaluate to a string of characters which is a valid animation filename, such as: Animate field "AnimName" Hypercard would evaluate this as telling the xcmd to animate a file, the name of which would be in a field named AnimName. You could easily have scripts that would change the contents of that field to any of dozens of different filenames. Variables can also contain filenames, and you can specify full pathnames to a file, such as: /gs/hypercard/animations/movie.file. The Xcmds now check for available memory, and gracefully quit if there is insufficient memory. Other bugs have been fixed, such as passing a non-existent file, invalid pathname strings, and checking if the file is a $C2, or paintworks animation file. This version also fixes a bug with random colored dots visible in some animations. The current prefix must point to where the stack was launched from, and any animations called must be in the same prefix. This is not really a problem, because you can script something like: Anim "9/stacks/tesla.sho" and it will easily find the file "Tesla.sho" and animate it. Just tell the enduser to install to his "Stacks" directory. If you have SuperdataPath from Quality Computers, just set the default data prefix to the "Stacks" directory. If, however, you use Kangaroo, you should also install SuperdataPath or make certain that you use the "9/Stacks/etc." syntax. The Anim, or looping xcmd is version 1.4. Please post ANY comments via email on Genie to B.Gillespie3. Keen things to come: Support for even faster animation loading by preloading several animations at once. These Xcmds are the first release of Jaunt! (Yes, that's the name!) A company dedicated to integrating software and utilities for the IIGS. Yes, support will continue, as my fulltime job allows, on software that will fill in the various gaps and voids in the available software so all II users will have a more powerful system. I intend to move to a Mac or PC soon for mindless moneymaking grunt work, but my programming will be limited to the II series! ============================= Credits =================================== Jonah Stich: Your Showpic xcmd was a lot of help and an inspiration to me. Keep up the good work, and thanks for all those great animation demos! Consider this xcmd to be an acknowledgement of your work, and the legibility of your code. Nathan Mates: Your uploading the source to animating paintworks files and exiting an xcmd correctly made this possible, even enjoyable! Hangtime: Since subscribing to Script Central, I've seen a wealth of fantastic stacks, both educational and entertaining. Especially your puzzle and game stacks! Now that I've finished my little bit of "vaporware", I can try a little Hypercard scripting! Mike Westerfield: Thanks for Merlin-to-Orca! It really worked on Nathan's source, just as advertised.  BMAP3`3Zv  """""" "    UUUU(UP U)U " UP?""  U# 00 0 00 " U 8P0  000 00 0"""""U ( 0 """""1UU ( P 0  0UUUUU""""U *  pP" " U P""  00 00UUP "" P  0pP" " UUP P"" " 100 UP""""""" UUP  "" ""  U""" """"UU UP""""""" 0< U!"""UUU"8  0 UUUU UUUU 00"UUUPUUU  UUUUUP0 UUUUUUP  UU 00 0 0  (UUUUP ( 00?   8 p "0   " ́     ́8  00  ! ́ 0?    0"   ª 0 0 0 0 0)0   0 0 0 0 0 0) 8 0    !  # *ttQMPRT l PRNTl Untitled3Missing dr 2?  TAILThat's all folks... "#$%&'()*+,-./0main ;i[ "  [zzzzzk ;ii7[{iH"򪈈iBHZZee{iH"H" mm{iH{iH"-" hz阠"HZ"H"&h"H""H"U [i\S[;i0k ;ii[{iH"iBHZZ{iH" hz똠"HZ"H"&h"H""H"U [i\S[;ik ;i[ "" [;i k ;i[ iBHZZoo" hz iJ [i\S  [zzzzzk ;ii[{iH"{iH{iH"-"  [i\S[;ik ;i["[;ik ;iiG[{iH"ddZZ{iH" hZZD"׆٧H"\h"ߪ߅ۆݩD۩窧煻ۦ݅d{iH "O>"xw"H"N"ߪ߅ۆݠwۇ۩O|yZZ"H"׆٧H"\h;ߪ߅ۆݥۦiHHH"H"G +H" +H"[;i@k ;iiW[:t盛H{iH" H{iH"qhJ "H{iH"qhJ " ";H盛H{iH" ei盛盛H{iH" ZZHH$" ᢻhhZZei盛H$" ᢿhhei盛盛H{iH" ZZ{iH " hϩei 盛盛H{iH" ZZee "?hhtHHh盛{iH "ZZgg "?hh{iH{iHHH" "{iH{iHii{iH"-"ZZ{iH "?hh{iH{iHHH" "ZZ{iH "?hh{iH{iHHH" "HH "Z"hZ"&hZ{iH{iH" Z{iH{iH" hJoo "-tZ{iH" hJZ"&hCZHHh盛H"hH "!("" "!Z{iH{iH{iH&" hZZ{iH " hZ"h7 " "-   "!5J"ZZ"qhhZZ"q"j  "%% "!  "j  "MM "!ZZ" hh "ss "-Jm  "j  " "!HH"j  " "!"{iH{iHѢ(" "Z"h ""UH "!Z{iH" hJ tZHHh盛H"hLڢcJuHHh盛H""U "!ZHHh盛H"h"U "!"- ""U>> "!Z"hZ"&hZ{iH{iH{iH&" h:!""U]] "-HH"&ZZ"jhӢHH"#" "!{iH'" "#" "!"c"""H "!"Z"&h"U[;iP kError # +Can't understand arguments of XCMD ResCopy.answer ""!fResCopy XCMD v1.0" & return & "by Darin Acquistapace, 4/13/90" & return & " 1990 Apple Computer, Inc.?SFORM: ResCopy SourceFile, DestFile, ResType," & return & " ResID|ResName76:Home4 ]  08Yw\߂=Kcq217El~I73 "# =g I&*[ $Wg{@Rfx)9k$5:E  (8".>MQWcs (NYfjrv.28@Pw~*0>SZg !%+:@GPn*| aKRY`gnu| ResCopy~0E &HH ;[J  {  Iȷ K  i ȷ HH$" hhHH KZHH"z( `B Ȋ J   +;iHH"H," ɀɀ "hhk ;[" \L HH"hH "hhF" "  r`"  r`HHHH+"  Mh`IKEȷGEG@0 80```"  +`Z" h`FH" HH"`"+;ihhhhk KHHHHHHHzH;H+HH w Dhhhhhhhhh` 0ȷ Șei  ` ` H "h8`%) i`)@ 8`K&"h(h*"h,h.8,(,.*.8,&.ɫ` ȷiieeȷi i `h H }|  }` H`8`S '.14^dy %(:BEHQUey|  58BVY\y 47E   0 ResCopyAnimate4`$B`STAK IJa`$<  A >a>t  `rNH~~0E256789:;<=>?@ADDDDDDDDDDDDDDDDDDPPPUPUPPPUPUdFDffDFdFdfDDfdFdFDffDFdFdfDDfdFODDOwwwwwwwwaaaaaaaaaaaaaaaaOOOOOOOOOOOOOOOOuuuuWWWWuuuuWWWWuuuuWWWWuuuuWWWWoooooooooooooooon Openstack set lockscreen to true animone "t2.spin.logo" set lockscreen to false end Openstack MASTAPBT<hgLISTAB PAGEB A @BKGD< g< < @ BMAPg O$`dfDFFD`dFfD@dffd@DfFd`DF`FDf dFD` fDFd!dfDF)dFD`fdF#fDFDFdfDFdf@DFdfD Fdf@fdF@fdFD fdF@Dfd@dFDfdF Dfd@dfDfDFdf@ FdfDDFdDFdf DFdfDfd*dFD`"Dfd@ FD`!FDf`FDfDFd DFdFd`!fD@FdfDF`"FD`FDfFDf#fdF@#fd@!dF@#fDFFdffD@Fdf"fD@dffd@fd@fd@DfFDD`Fd`fD@FdDF`FdfD@FDfFD`F@dF@DfdfdfDFFd`df@df@dfDF`1dFfdDf*DfdF@dF*dfD@fD@DFdd`Dffd#fdF@FD`*dfDFF`D@df@fDdF@dF@dFDfDfdDf`F`df@dfdf@DFd`DFfd Dfd@FD`F@ FDfd@fD@!DFd`fDFd fDF`FdD`FDfDf`fd@dFF@dffDFDFfD@#df@dfdFfdFfd@DfDfdD`DF`df@FddfDFdfDDf` Df`dF@dF"FD`f`df@DFddfDFfDFDFdF@dFD`FD`DffdFdFF`fD@fDdf@ df@Fd`fdfdFf`F@"Df`FDfD@#Fdf@DFDFdDFddf@FD`Df`d@DfddFDD`Fd`DF`Fddf@!fD@fDfddFDdFdF@#fdFDffDdfD@Fd`DF`Fdf@D@FDfdFF@f` Df`f`Fd`Fdfdf!fD@DF`DFfdFDfFD FD`dF@fdfD@DFdf@Fddf@F`DfdFD`fd@Dfdd@df!dfDf@DF"DFdfF`dF@Dfd@D`DfFDf`dFF`FdffDdf@DF`FdfdFDfd@DfdF@dFDfdFDfdFfDDFdfD FdfDFddfDFd fDF`FD`FDfdFDfdFd`fDfd@dFDdfD@fDFdfdFD`fdFDf`1DFdfDF8FdfDFd`(DfdFDdFDf@=]]]]]]CARD B < ttx DemoOn mouseup animate "planet" animate "chasers","3" end mouseup MPRT h PRNTh Untitled3Missing dr 2?  TAILThat's all folks...3CDE &HH ;[J  {  Iȷ K  i ȷ HH$" hhHH KZHH"z( `B Ȋ J   +;iHH"H," ɀɀ "hhk ;[" \L HH"hH "hhF" "  r`"  r`HHHH+"  Mh`IKEȷGEG@0 80```"  +`Z" h`FH" HH"`"+;ihhhhk KHHHHHHHzH;H+HH w Dhhhhhhhhh` 0ȷ Șei  ` ` H "h8`%) i`)@ 8`K&"h(h*"h,h.8,(,.*.8,&.ɫ` ȷiieeȷi i `h H }|  }` H`8`S '.14^dy %(:BEHQUey|  58BVY\y 47E   0AnimateLOADPALLvb' 'XLOADPALLUGc{*F]LOADPALL.DEMOUf)FJM'STAKFa  D@\X >>t  'D'؛H  U,C HKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~DDDDDDDDDDDDDDDDDDPPPUPUPPPUPUdFDffDFdFdfDDfdFdFDffDFdFdfDDfdFODDOwwwwwwwwaaaaaaaaaaaaaaaaOOOOOOOOOOOOOOOOuuuuWWWWuuuuWWWWuuuuWWWWuuuuWWWWoooooooooooooooo`$h7MASTX(DPTLISTDPAGED ?@BKGD  `$FREEFree Object q"2W? hI INSTALL LOADPALLon mouseUp answer file "Choose the stack to install LoadPall in:" of type stack if it is empty then exit mouseUp set cursor to watch ResCopy "Current", it, 32798, "Loadpall" if the result is not empty then answer the result else answer "LoadPall installed successfully!" end if end mouseUp This stack installs the Loadpall xcmd, the purpose of which is to allow Hypercard access to 320 mode 256 color images. It does this by loading pallette data from the disk. The pallette file is easily created using Cheappaint, Dreamgrafix, or Niftylist using the Niftyfile module. (very cool! Get it!) When a pallette is loaded, the screen instantly assumes the correct mode and colors. You can even have different pallette files for bizarre effects. Since Hypercard will always try to present dialogs and text in 640 mode, it must be properly trained to avoid this at the wrong time. This will be discussed later in the area pertaining to the "domenu" handler. It seems the best method to use the xcmd is to put a handler in each card script that states: on closecard loadpall "black" end closecard This way, however the user exits the card, either by script command, or button, the black pallette will be loaded to provide a smooth transition to the next card; it masks the new picture data by making every color black! Of course, to see the card you've just moved to, the new card must have a handler that states: on opencard loadpall "def.pall" end opencard The "def.pall" is merely an example of a filename for my Hypercard default pallette. It SHOULD be whatever pallette that is appropriate to the card picture. The archive with this file contains a black and default pallette I strongly recommend you use. There is one drawback to the Black pallette; it often causes problems when accessing the background, or selecting the button tool. This has to do with Hypercard's internal buffers, and is only an annoyance. Before selecting the button or field tool, use Open-apple B to trigger the background. Better yet, DO NOT install the black pallette for the purpose of exiting a card until you have finished the stack. It will be much easier for you if you install this handler and the domenu handler LAST! The next problem we face is inadvertent quitting of our stack with the "Help" command, or any other means. (You really should wire out the "Help" command; see Domenu script later.) Merely include in the stack script the following handler: on closestack loadpall "def.pall" end closestack That will take card of setting up the screen for the Home stack, or any other typical stack. In this instance use the included "def.Pall" file. O.K. We know how to use the xcmd, how to make sure we have the correct pallette at the correct time, and how to generate the pallettes. Now we must avoid Hypercard's drawing text, menubars and dialogs on the screen while we are using the 320 mode palletes. <<<<<<<<<<<<<<<<<<< << The Domenu Handler (at last!) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CAUTION: If you don't use the following script correctly, you may be unable to quit your stack, or even Hypercard itself. Since I needed to wire out most of the menu commands for the sake of using 320 mode images, I used the "if" structure with the "not" keyword. Feel free to add more "what is not...." statements, or less, as you require. No tricks, no extra "end if" or "pass domenu" statements are required. I can only guarantee that 9 or less "and" statements will work. This will even allow you to completely wire out access to the message box, background, find command, and EVERY NDA! If you like, for testing, put this script in a card, then move it to the stack script. If it is in a background script, it will only affect the cards that share that background. (obvious mode off!) on domenu what if what is not "card info..." and what is not "back" and what is not "home" and what is not "quit hypercard" and what is not "first" and what is not "find..." and what is not "prev" and what is not "recent" and what is not "message" then exit domenu else pass domenu end if end domenu Essentially, this script tests to see if the command just accessed by the user is "card info..." or any of the others, and if it is, passes it along to Hypercard to process. If it is NOT, the command goes no further. This applies if the command was selected from the menubar, or with an Open-apple key! The last pesky thing to get rid of is the menubar. Use the following handler in a card or stack script: On show something if something is "menubar" then exit show else pass show end if end show This will prevent showing the menubar with Open-Apple spacebar. You should also have the following handler to initially hide the menubar: on openstack hide menubar end openstack It will remain hidden until you are at a card that does not have the "On show something" handler active. In addition, you can use the following command to just allow simple browsing of the stacks you create: on openstack set the userlevel to 1 end openstack Of course, unless you want to be locked out of scripts, etc. You should have a corresponding handler in the stack script: on closestack set userlevel to 5 end closestack There are also commands to get the userlevel and restore it to whatever it was on exit. Use them with any stacks you provide to the public at large! Remember, put things back the way you found them! The usual methods of animating in Hypercard are still available to you. Simple switching the icons of a button to different values is defined in the Button Ideas stack that comes with Hypercard, but follows this syntax: on mouseup set the icon of me to 1342 wait 2 set the icon of me to 1343 end mouseup Just copy and paste blocks of image data from the screen into the icon editor, and save them into the stack. It should be complete rectangles cut from the original screen, since the pallettes in 256 color mode CAN have different colors for the background color. Just click on the Clown's third eye in the sample stack for some action! You can also use the ability to quickly (quickly?) show several cards in succession. Just make sure they use the same pallettes, and use the following handler: on mouseup show 4 cards end mouseup This will function as quickly as with normal Hypercard screens. Even if you don't really desire to present colorful screens to get your point across, I think you'll appreciate how much easier it is create a stack with 320 mode colors, or just convert a graphic for use in your stack. Or use a nice detailed grayscale image. It makes for a lot less work on your part! This is the second release from Jaunt! Software. The first was the Anim xcmd, presently dwelling in comparative obscurity in the Genie libraries. I would really like your support for my work, in whatever form you can provide. A Genie gift of time, for example! But really, developing a usefull or marketable project, writing it, and debugging it is daunting enough, but even more so if no one so much as complains, or makes any comment about it! The IIGS does what a computer NEEDS to do, and does it WELL. The shareware and support available for the II is staggering compared to other platforms! As other developers move on, beginning programmers like myself CAN and WILL take up the slack. I find it very enjoyable to write programs and utilities that make a difference, a difference that would be almost impossible on any other platform. On no other platform will you find an individual writing programs, responding to the user's needs, and his own unique vision. Place your vote against a mundane design by committee, and support the II and Apple II programmers! I need your input to plan new projects for Hypercard in the future. Believe it or not, I know very little about Hypercard scripting, and need your help! ANY comments would be appreciated. (Well, complaints a little less!) If you could spare even $3 for a Genie Gift of Time, you could help make your idea for an XCMD become a reality! Future projects include: Conversion of the Loadpall xcmd to use split resolution, with colorful 320 mode in the top 3/4 ths of the screen, and easily readable 640 mode text at the bottom!!! Adventure game programmers take note! Speech xcmd using the talking tools from the Byteworks, with phonetic dictionaries. Copy xcmd will allow the user to copy any file, any size to any directory, rename, verify, backup bits, etc. 3200 mode display. Not that high a priority, since it is merely a static display. Visual Basic on the IIGS!!! Yes, access databases like Appleworks 5 and the legendary DB Master Pro from Hypercard quickly and easily, then print out graphically. Or auto dial from Hypercard a phone no. in the database; display a picture whose filename is in the current record, or play any sound off the disk! So there you have it! What do YOU think? What do YOU want? Brian Gillespie, President and chief peon of Jaunt! Software. Genie address: B.Gillespie3  BMAP(:F$?-- A(0 0  0000 03 00000 1?  ! 000000) 0 8 <  0(  !0<3< 0 01 0  00? 00(<< ( <?< 08 0 ! 300* <000?00 0< 000*>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CAUTION: If you don't use the following script correctly, you may be unable to quit your stack, or even Hypercard itself. Since I needed to wire out most of the menu commands for the sake of using 320 mode images, I used the "if" structure with the "not" keyword. Feel free to add more "what is not...." statements, or less, as you require. No tricks, no extra "end if" or "pass domenu" statements are required. I can only guarantee that 9 or less "and" statements will work. This will even allow you to completely wire out access to the message box, background, find command, and EVERY NDA! If you like, for testing, put this script in a card, then move it to the stack script. If it is in a background script, it will only affect the cards that share that background. (obvious mode off!) on domenu what if what is not "card info..." and what is not "back" and what is not "home" and what is not "quit hypercard" and what is not "first" and what is not "find..." and what is not "prev" and what is not "recent" and what is not "message" then exit domenu else pass domenu end if end domenu Essentially, this script tests to see if the command just accessed by the user is "card info..." or any of the others, and if it is, passes it along to Hypercard to process. If it is NOT, the command goes no further. This applies if the command was selected from the menubar, or with an Open-apple key! The last pesky thing to get rid of is the menubar. Use the following handler in a card or stack script: On show something if something is "menubar" then exit show else pass show end if end show This will prevent showing the menubar with Open-Apple spacebar. You should also have the following handler to initially hide the menubar: on openstack hide menubar end openstack It will remain hidden until you are at a card that does not have the "On show something" handler active. In addition, you can use the following command to just allow simple browsing of the stacks you create: on openstack set the userlevel to 1 end openstack Of course, unless you want to be locked out of scripts, etc. You should have a corresponding handler in the stack script: on closestack set userlevel to 5 end closestack There are also commands to get the userlevel and restore it to whatever it was on exit. Use them with any stacks you provide to the public at large! Remember, put things back the way you found them! The usual methods of animating in Hypercard are still available to you. Simple switching the icons of a button to different values is defined in the Button Ideas stack that comes with Hypercard, but follows this syntax: on mouseup set the icon of me to 1342 wait 2 set the icon of me to 1343 end mouseup Just copy and paste blocks of image data from the screen into the icon editor, and save them into the stack. It should be complete rectangles cut from the original screen, since the pallettes in 256 color mode CAN have different colors for the background color. Just click on the Clown's third eye in the sample stack for some action! You can also use the ability to quickly (quickly?) show several cards in succession. Just make sure they use the same pallettes, and use the following handler: on mouseup show 4 cards end mouseup This will function as quickly as with normal Hypercard screens transitions. Even if you don't really desire to present colorful screens to get your point across, I think you'll appreciate how much easier it is create a stack with 320 mode colors, or just convert a graphic for use in your stack. Or use a nice detailed grayscale image. It makes for a lot less work on your part! This is the second release from Jaunt! Software. The first was the Anim xcmd, presently dwelling in comparative obscurity in the Genie libraries. I would really like your support for my work, in whatever form you can provide. A Genie gift of time, for example! But really, developing a usefull or marketable project, writing it, and debugging it is daunting enough, but even more so if no one so much as complains, or makes any comment about it! The IIGS does what a computer NEEDS to do, and does it WELL. The shareware and support available for the II is staggering compared to other platforms! As other developers move on, beginning programmers like myself CAN and WILL take up the slack. I find it very enjoyable to write programs and utilities that make a difference, a difference that would be almost impossible on any other platform. On no other platform will you find an individual writing programs, responding to the user's needs, and his own unique vision. Place your vote against a mundane design by committee, and support the II and Apple II programmers! I need your input to plan new projects for Hypercard in the future. Believe it or not, I know very little about Hypercard scripting, and need your help! ANY comments would be appreciated. (Well, complaints a little less!) If you could spare even $3 for a Genie Gift of Time, you could help make your idea for an XCMD become a reality! Future projects include: Conversion of the Loadpall xcmd to use split resolution, with colorful 320 mode in the top 3/4 ths of the screen, and easily readable 640 mode text at the bottom!!! Adventure game programmers take note! Speech xcmd using the talking tools from the Byteworks, with phonetic dictionaries. Copy xcmd will allow the user to copy any file, any size to any directory, rename, verify, backup bits, etc. 3200 mode display. Not that high a priority, since it is merely a static display. Visual Basic on the IIGS!!! Yes, access databases like Appleworks 5 and the legendary DB Master Pro from Hypercard quickly and easily, then print out graphically. Or auto dial from Hypercard a phone no. in the database; display a picture whose filename is in the current record, or play any sound off the disk! So there you have it! What do YOU think? What do YOU want? Brian Gillespie, President and chief peon of Jaunt! Software. Genie address: B.Gillespie3 7FREEFree Object ASASASASASASASASASASASASASASASASASASASASASASASASASASAS TAILThat's all folks...I ~ExpressLoadU  H,E @ 0E ;8[ / >   L{itȷȷ0J! ?H={`""Y"h"hhw hho""5Y"h"7 =hh/HH$" hh[]" W` >hhHH"`" ` Y" `ɀ&轭轭轭`ɀJ轭轭轭轭轭轭轭耱`ɀJ 轭 轭 轭 轭 轭 轭 轭 耱`63~LoadPall XCMD v1.02 Copyright (c) 1995 Brian Gillespie Jaunt! Software. Compiled 8/6/95 11:26 P.M.~^#063~Syntax: LoadPall "FileName" Where "Filename" is a valid palette file in the directory the stack was loaded from.~^#0  x   Wgzxx iEzVggxwx EUUVfgfgwxwx 3DEUVUVfgfgwxfwx34DEUVUVfgfgwgwxDEUUVfgfgwfgwxw3DUUVffgwfwxw "3DUUVffgfww "3DUUVfUfgfww 3DDEUUVfUfgfvww"3DDUUVffgw "3DDUUVffw wA,p   wA,p   wA,p   wA,p   wA,p   wA,p   wA,p   wA,p   wA,p   wA,p   wA,p   wA,p   wA,p   wA,p   3DEUVUVfgfgwxfwx34DEUVUVfgfgwgwxDEUUVfgfgwfgwxw3DUUVffgwfwxw "3DUUVffgfww "3DUUVfUfgfww 3DDEUUVfUfgfvww"3DDUUVffgw "3DDUUVffw (  "'7  )2QZclu~5/RLoadPall,;main ;i[ "  [zzzzzk ;ii7[{iH"򪈈iBHZZee{iH"H" mm{iH{iH"-" hz阠"HZ"H"&h"H""H"U [i\S[;i0k ;ii[{iH"iBHZZ{iH" hz똠"HZ"H"&h"H""H"U [i\S[;ik ;i[ "" [;i k ;i[ iBHZZoo" hz iJ [i\S  [zzzzzk ;ii[{iH"{iH{iH"-"  [i\S[;ik ;i["[;ik ;iiG[{iH"ddZZ{iH" hZZD"׆٧H"\h"ߪ߅ۆݩD۩窧煻ۦ݅d{iH "O>"xw"H"N"ߪ߅ۆݠwۇ۩O|yZZ"H"׆٧H"\h;ߪ߅ۆݥۦiHHH"H"G +H" +H"[;i@k ;iiW[:t盛H{iH" H{iH"qhJ "H{iH"qhJ " ";H盛H{iH" ei盛盛H{iH" ZZHH$" ᢻhhZZei盛H$" ᢿhhei盛盛H{iH" ZZ{iH " hϩei 盛盛H{iH" ZZee "?hhtHHh盛{iH "ZZgg "?hh{iH{iHHH" "{iH{iHii{iH"-"ZZ{iH "?hh{iH{iHHH" "ZZ{iH "?hh{iH{iHHH" "HH "Z"hZ"&hZ{iH{iH" Z{iH{iH" hJoo "-tZ{iH" hJZ"&hCZHHh盛H"hH "!("" "!Z{iH{iH{iH&" hZZ{iH " hZ"h7 " "-   "!5J"ZZ"qhhZZ"q"j  "%% "!  "j  "MM "!ZZ" hh "ss "-Jm  "j  " "!HH"j  " "!"{iH{iHѢ(" "Z"h ""UH "!Z{iH" hJ tZHHh盛H"hLڢcJuHHh盛H""U "!ZHHh盛H"h"U "!"- ""U>> "!Z"hZ"&hZ{iH{iH{iH&" h:!""U]] "-HH"&ZZ"jhӢHH"#" "!{iH'" "#" "!"c"""H "!"Z"&h"U[;iP kError # +Can't understand arguments of XCMD ResCopy.answer ""!fResCopy XCMD v1.0" & return & "by Darin Acquistapace, 4/13/90" & return & " 1990 Apple Computer, Inc.?SFORM: ResCopy SourceFile, DestFile, ResType," & return & " ResID|ResName76:Home4 ]  08Yw\߂=Kcq217El~I73 "# =g I&*[ $Wg{@Rfx)9k$5:E  (8".>MQWcs (NYfjrv.28@Pw~*0>SZg !%+:@GPn*| aKRY`gnu|LoadPall ResCopy@I % STAK?@    >a>t  .%1#Td4H wrD/tD$͌/DD$wyO4ywwG  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHDDDDDDDDDDDDDDDDDDPPPUPUPPPUPUdFDffDFdFdfDDfdFdFDffDFdFdfDDfdFODDOwwwwwwwwaaaaaaaaaaaaaaaaOOOOOOOOOOOOOOOOuuuuWWWWuuuuWWWWuuuuWWWWuuuuWWWWoooooooooooooooo@ @1 .@< On closestack loadpall "def.pal" end closestack else if what is "next" then exit domenu else if what is "first" then exit domenu else if what is "last" then exit domenu else if what is "recent" then exit domenu else if what is "find..." then exit domenu else if what is "message" then exit domenu if what is "help" then exit domenu else if what is "back" then exit domenu end if pass domenu end if pass domenu end if pass domenu end if pass domenu end if pass domenu end if pass domenu end if pass domenu end if pass domenu end if end dimenu on help end help On closestack loadpall "def.pal" end closestack nd if pass domenu end if pass domenu end if pass domenu end if end domenu on help end help On closestack loadpall "def.pal" end closestack nu end if pass domenu end if pass domenu end if pass domenu end if end domenu on help end help On closestack loadpall "def.pal" end closestack MAST` d  n" `=G LIST  PAGE  ?`@BKGD  @BMAPTx(                                 8   #0    (!  0FfFiFDivGD@FREEFree Object 6~3 go backOn mouseup loadpall "black" go previous card end mouseup r> Next ScreenOn mouseup go next card end mouseup F74LN New Buttonon mouseup set lockmessages to true set the location of me to 10,50 wait 4 set the location of me to 12,52 wait 4 set the location of me to 14,55 wait 4 set the location of me to 16,58 wait 4 set the location of me to 18,61 wait 4 set the location of me to 20,63 wait 4 set the location of me to 40,60 wait 4 set the location of me to 45,65 wait 2 set the location of me to 50,50 set the location of me to 55,55 set the location of me to 60,60 set the location of me to 65,65 set lockmessages to false end mouseup   B fd `  on opencard loadpall "clo.pal" end opencard d opencard Screen"p0@``00333303000300000N &3CARD` @ ReturnOn mouseup loadpall "0" go next card loadpall "def.pal" end mouseup  TACKS:loadpall.demo lencard CKS:loadpall.demo loadpall.CARD F':HYP:HyperCardIIGS:STA':HYP:HyperCardIIGS:STACKS:loadpall.demo lo@FREEFree Object BMAPFJf OOO)   (0 81   818000)###"8(    0  P P*     UP #PP P PD @  8 P  ^ !DDP 0 1^ P^ *^ P8PU P  1PUUP 1PP "UUUU   P U_    8 % fDFdfD@  ꙻ                         Af4FAf4B  $1cDUUUUUU1cD 1`⯪UUUUU   ""d6Cd6UQCd6 Cd0U0"" ""$Cd6DC`U8"" `dcDdc  d6UUU(6DCd0 d6DCd6 D@ UUUU)U  (6UV3 U"""dcU4Af4""" U U"" d( %UUTd`  (UU$  0UU4*UUb( 4  "U%T (  # %U` UR   UV    +UU   UU2  @UV    +UU@  UV(  U@ @(  + UQ  (UU  EP     + U   (UU  UU    + UU   ( UUDDDDDFDfdFO  B+0 UP   0UR U  + 0U   0 UR UP  +0 UP   0UR U   "0 "`  ;蹛 UPUPUUUUUUU  P_UPUUPUPUPUPUUU U  UUUPUPU_U  UP UUUUUUUZ  UU# UUUU_UPUP !UU U_UUUUPUUZ_ UU UUUUUU"U! #U UUPUU_U_UUU U8UUUU UUZ 0UUUUZUU U UU   U_8 UUU UU_(UUZ(UUUUZ8*UU 8UUUU _ UU_ UUUU U UU UUPDDFREEFree Object o 65,65 set lockmessages to false end mouseup   B fd `  on opencard loadpall "clo.pal" end opencard tBMAPsTDDDDDDTTDUTTTTUTUTTTTUUeTUUUUUQy"uTUuwwwuUgew˻̋˻ˌݻ˼uwegwwwLJWwwwuguwLJwwwUww⇇wwwwuwww wvppwBDG B@B" DuufDm؆C4:xBCD$6DBD34BD"D44D666xx4xz38xsx88533438x8x85xx83x8883xx88x33883pfDDxppBBBtww@tBpsppPpuuppFDs66DD4DFDF7}݈=4Fv3$4GBC4C33x33833338833388XXxu338888888xx8xx33333333`܂D@BBD瀇A!"@puppppppuppuppflnμDDDDDD"""$DLD""DCD4$$4x48344444433448xxxxxs83438x3333388x88883383333DtBG" BBD٩wrGB"puppppuppppppp00 000 013P00t 0f  "fFffSSP0PP`P%%1߹wp%p > 4%---1 /)"  %0%xxxw8xw8t8xzwww|ݼww7zt4<ݽ͜zzzxxxw8x4x74:8xx83x8x448388xx8838s388xx" .  -$H@ U$66mqpssq2$#10005``~~>''% "/  -,'/')x44D7474w}ww7ݼݭݻtDDz4Dݾݽݽݽ̌zyzxxzxxxxtDD48D:8xzzxxxs38t343388x388834333@D@Gt@tp؄٪ɩŀtDٙɧDDDpptppppppzzxBCDDBHB$BDDxݬtD$44IMݽݽݭ̙""&y̚zyzzxyz76x84D44xH8xxxsxx8s4DD4448333388444433DAD!"ABBqGyrBDʨBILA!!!@wBB@ppppppppxzxxxxxxxxxxGt"""""'DGݽD$D"-ܝMݼͽ!Dt̜|zzzxzt44x44DD$J448888t:s84434D333833338333433tttBBBDBBB$rwB@ȨɨȨ!Mrq"!!!!"wwBDpuptDppppppps87wxv64DG͌ttDDD|ͤDHGĎ̍ݽݽݽݽwDzxxzzxxx484x4(44D:xx8xz4x4D4D34433438s3344338tDɔDDDڐ@ښAAAADɣɧB@@Dppppppppxxx447zzݽwtDDLB)DBI̜ݼݽݽ̝͜'yzzzzx88xtxxxD!CD4$8xxxtHsx344Ct433483x83444333wrD!Ȉ؄Aywq!! 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CARD n3 go backOn mouseup go previous card end mouseup > Next ScreenOn mouseup loadpall "0" wait 20 go next card loadpall "des.pal" end mouseup 74LN New Buttonon mouseup play "fart" set lockmessages to true set the location of me to 10,50 set the location of me to 12,52 set the location of me to 14,55 set the location of me to 16,58 set the location of me to 18,61 set the location of me to 20,63 set the location of me to 40,60 set the location of me to 45,65 set the location of me to 50,50 set the location of me to 55,55 set the location of me to 60,60 set the location of me to 65,65 set lockmessages to false end mouseup ~) New Buttonon mouseup put the colorset of this card into msg box end mouseup  encard ``00330300030030 encard ``00330300030030003033N &3':HYP:HyperCardIIGS:STACKS:loadpall.demo loadpall.demo:HYP:H':HYP:Hyper55Y"h"7 =:hh/HH$" hh[]" W` >hhHH"`" <` ɀ&FREEFree Object pass domenu else pass domenu end if end domenu ??F( wwwtgwxxxxwwwxwwwgwxwwwxwwwwxwwxwwwwwwxzxxwwwwGWuttEWUTTTTWTTC3TE4D˪zw`CARD Rn3 go backOn mouseup go previous card end mouseup > Next ScreenOn mouseup loadpall "0" wait 20 go next card loadpall "des.pal" end mouseup F74LN New Buttonon mouseup set lockmessages to true set the location of me to 10,50 wait 4 set the location of me to 12,52 wait 4 set the location of me to 14,55 wait 4 set the location of me to 16,58 wait 4 set the location of me to 18,61 wait 4 set the location of me to 20,63 wait 4 set the location of me to 40,60 wait 4 set the location of me to 45,65 wait 2 set the location of me to 50,50 set the location of me to 55,55 set the location of me to 60,60 set the location of me to 65,65 set lockmessages to false end mouseup  ``0033d opencard ``00330300030030003033N &3':HYP:HyperCardIIGS:STACKS:loadpall.demo loadpall.demo:HYP:H':HYP:Hyper FREEFree Object CARD   ? Go ForwardOn mouseup hide menubar go next card loadpall "clo.pal" end mouseup 2f 1  GU New Buttonon mouseup loadpall "!" end mouseup ~ ) New Buttonon mouseup put the colorset of this card into msg box end mouseup This stack will demo the Loadpall xcmd. This card uses the default Hypercard pallette. The next screen displays a clown's face, and the next screen is a desert scene. Feel free to examine the button, stack, and card scripts. For the purposes of the demo, I deleted the domenu handlers, and the "On show menubar" handler. For best effect, hit OA-spacebar to temporarily hide the menubar, then browse. Of course, if you are using 320 mode and/or multipalletes, text will look pretty bad. Merely (?) paint the image of a button in a 320 mode paint program, and after you have imported the image into your stack, place a transparent button over it. Good luck! Brian Gillespie, Jaunt! Softwareon opencard loadpall "def.pal" end opencard on show whats if whats is "background" then loadpall "def.pal" else pass show end if end show On openstack set lockscreen to true show all cards set lockscreen to false set cantmodify of this stack to false set userlevel to 5 end openstack on domenu what if what is "background" then loadpall "def.pal" play "fart" pass domenu else pass domenu end if end domenu ? ? ?rCardIIGS:CoY??  + }  B&D -  ?V FREEFree Object FREEFree Object ASAS TAILThat's all folks...JKLMNOPQRSI4I?$r@͏pD$Gp|@@!9q',9!$w !G@"""DD!Bba DA"$$""DBOqBBBA!Dwrނ$$D$$GGwwD/"BBBDtwwtB/ݺB$$DDwxwD /"BDtwtA!2$$D$D"tBB"!!!$&1#EyeballEyeU,C ~ExpressLoadU  H,E @ 0E ;8[ / >   L{itȷȷ0J! ?H={`""Y"h"hhw hho""5Y"h"7 =hh/HH$" hh[]" W` >hhHH"`" ` Y" `ɀ&轭轭轭`ɀJ轭轭轭轭轭轭轭耱`ɀJ 轭 轭 轭 轭 轭 轭 轭 耱`63~LoadPall XCMD v1.02 Copyright (c) 1995 Brian Gillespie Jaunt! Software. 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Certain portions of this software are copyrighted by TML Systems, Inc. 3 @@P  P d P `  [rBackColor] [rBackColor]P^t2% :br  @@(h(( ( @ (b"OU] x iP j o  |2 q  P`PPP P2Ġ2*8 D&')(I*$'More About TextDisplayDA v1.0.2 TextDisplayDA is FREEware, but it is also Copyrighted by John Siemon and DMS Enterprises, which means all commercial rights are reserved. You may, however, customize TextDisplayDA to display whatever text you want, and you may GIVE it away to whomever you choose. You may NOT, however, alter this text or the copyright notice. Under no circumstance may this product be sold. The idea for writing TextDisplayDA comes from a similar DA for the Mac, DisplayDA, developed by Bill Stein, Copyright, 1988. TextDispalyDA can be used as a standard DA by locating the file in the /System/Desk.Accs/ folder on your startup disk. It can also be used as a virtual DA (VDA) in conjunction with Desktop Utilities 3.3, but it must be preloaded. TextDisplayDA is fully compatible with GS/OS Version 6.0. TextDisplayDA may also be compatible with GS/OS Version 5.0.4, although it has not been tested with 5.04. You can have more than one TextDisplayDA installed at a time, each containing different text. You can also copy and paste text from the TextDisplayDA text edit region into the clipboard or your desktop application. TextDisplayDA displays a scrolling list of any text you want. You can control where the window appears on the desktop, and the window size, as well as whether text wrap is active or not. You can also change the window title which appears in the title bar. The rest of this text is about customizing TextDisplayDA to show text of your own choosing. If you are not interested in customizing TextDisplayDA, you've read all you need to read; just click on 'Done' or hit the 'Return' key. This document will go away and the original display window will once again become active. You don't have to be a programmer to customize TextDisplayDA, but you will need a resource editor and the know-how to use it. The rWindParam1 resource: You can change the DA window title that appears in the title bar. You can also change the size and position of the window. TextDisplayDA won't try to resize or reposition the window differently from what is specified in the resource. This being the case, if you want the window to show up in a specific place, you'll have to change all four window coordinates. The rText resource: This resource contains the text of what is displayed in this window (More Info), which you may not alter, and the text for the DA window, which you may alter in any way you please. It is nothing more than plain text with tabs and carriage returns. Note that there are no length bytes preceding any of the text, nor are there any special terminating bytes. Text is just text, not Pascal or C-strings. Since TextEdit is used to display the text, carriage returns are significant. The rControlList/rControlTemplate resource: You may resize the scroll region to best suit your needs. Button sizes and types may also be altered, but this is not recommended and serves no real purpose. However, if you resize the window you may want to reposition the controls for appearance reasons. The rString resource: You may alter the title which appears in the TextDisplayDA window title bar, and the names of the button controls to best meet your needs and personal preferences. Changing button names will not result in the loss of keyboard equivalence for selecting buttons, since TextDislayDA uses the first letter of the button title as the activation key. Upper or lower case work equally well. The rCtlColorTbl resource: This resource, resID=1, determines the color of the buttons and button text for all of the windows created by TextDisplayDA. The rWindColor resource: This resource is used to set the frame colors, title bar and title text colors for all of the windows created by TextDispalyDA. The inforamtion bar and grow color settings are used by TextDisplayDA to set the middle and inner frame colors of the About window. The rBackColor ($8017) resource: This is a custom resource of the rCodeResource type ($8017). This resource is used to set the grafPort backPat for TextDisplayDA windows. resID=1 is used to set the TextDisplayDA window backPat color. resID=2 is used to set the About and MoreInfo window backPat color. This resource consists of a single byte. The valid byte values (ASCII representations of Hexadecimal digits) are 30-39,41-46. TextDisplayDA will convert these values to integers from which dithered colors are generated for the window backPat. The preset values for these bytes are 31 (Hex=1, integer=1) for resID=1, and 43 (Hex=C, integer=12) for resID=2. The following is the Standard Color Table resource byte values: 30=black 31=dkBlue 32=olive 33=gray 34=dkRed 35=purple 36=orange 37=pink 38=dkGreen 39=teal 41=yellowGreen 42=ltGreen 43=gray 44=ltBlue 45=yellow 46=white NOTE: When altering resources DO NOT change the resource type (rType) or resource ID number (resID). Doing so will render TextDisplayDA completely useless. Also, only make modifications to a backup copy of TextDisplayDA! Using a file editor such as UtilityWorks.GS you can also change the name of the DA as it appears in the NDA menu. I've chosen to to use a name that is relevant for the current contents of the display window. If you choose to change this text to something else, then you probably should also change the name of the DA to something more descriptive of your use. This will also avoid confusion if more than one TextDisplayDA is installed, each with different reference information. Apple IIGS, AppleWorksGS are registered trademarks of Apple Computer, Inc. TML Pascal II is a registered trademark of TML Systems, Inc. Desktop Utilities 3.3 is a copyrighted ShareWare product offering of GyruS. UtilityWorks.GS is a copyrighted ShareWare product offering of George Wilde. Special thanks to Bill Stein for the initial idea for TextDisplayDA, and to my wife and kids who put up with all my hacking around. CHANGES TO TextDisplayDA LOG: 1.0 Initial Public Release February 15,1993 1.0.1 Fixed a bug that caused a system crash when returning to launching program from a Prodos 8 program. Added rVersion and rComment resources. Revised the text in this window. March 5, 1993 1.0.2 Fixed all known bugs and revamped the program code to conform EXACTLY to Apples published guidelines for using resources in an NDA. Reworked the code for hi-lighting button controls so that they are now hi-lighted only when a mouseDownEvt occurs inside the ctlRect for the button. When the cursor is moved outside the ctlRect, even with the mousebutton held down, the button is un-hi-lighted. This provides for a better implementation of the button controls, as well as better feedback to the user as to the button status. Added rWindColor, rCtlColorTbl and rBackColor resources. Added keyboard equivalents for all button controls. The first letter of the button title, upper or lower case work equally well, can now be used to select a button control. Up-, down-, left- and right-arrow keys can now be used to scroll the text edit regions and move the insertion point throughout the text. Revised the text in this window John Siemon -April 3, 1993 America Online Siemon1 TextDisplayDA v1.0.1 fixes a bug in v1.0 which caused Prodos 8 programs to crash into the monitor when returning to the Finder or other launching program. This bug did not occur when TextDisplayDA was installed as a virtualDA. Now it shouldn't occur at all. TextDisplayDA v1.0.2 adds rWindColors, rCtlColorTbl and rBackColor resources to allow the user to modify the window colors to individual preferences. This has been done as a result of specific user requests. TextDisplayDA v1.02 adds keyboard funcionality to the NDA, so that all buttons can be activated by typing the first letter of the button title. This works even if the titles are change by the user. Scroll windows can now be scrolled using the up- and down-arrow keys. The code has been revamped to EXACTLY follow Apples guidelines for using resources in an NDA. Please report all problems and suggestions to me on America Online, @Siemon1.SHAREWARE SOLUTIONS II Shareware Solutions II is a bi-monthly, general interest newsletter about the Apple II family of computers. Written by 2 former inCider/A+ Contributing Editors - Joe Kohn and Cynthia Field - Shareware Solutions II subscription information is included at the end of this file. Volume 1, Issue 1 of Shareware Solutions II contains the following articles: From the Publisher's Desktop. Grapevine - 11 separate items. Modem Madness - 8 separate items. Apple Expo West - Description and addresses of companies. A First Look: IIgs System 6.0.1 Customized Icons and System 6. About the Shareware Solutions Library. (Shareware) Software for IIc, IIe and IIgs. IIgs System Software (Shareware) Software for the IIgs. Volume 1, Issue 2 of Shareware Solutions II contains the following articles: FROM THE PUBLISHER'S DESKTOP KANSASFEST 1993 Before the Deluge The Sessions: Day 1 Hyper HyperStudio Running on Empty The Sessions: Day 2 Luncheon Lunacy Quadriga Shareware Code of Ethics After the Flood GRAPEVINE RAMFast Update Apple Expo East Looking Good in Print Looking Great in Print AppleWorks Updates Dramatic Price Reduction HardPressed Easter Egg MODEM MADNESS Delphi Price Correction FutureNet Update Talk is Cheap Sequential BBS Disability BBS Space BBS SUCH A DEAL! Some Great Deals Seven Hills Software Update The Desktop Manager Twilight II ProSel Focus Hard Drives C.E. Field Enterprises SHAREWARE SOLUTIONS IIe/IIc/IIgs Racing With the Sun The Mars Observer Legends Builder Operation Apple Storm Ordering Disks SHAREWARE SOLUTIONS IIGS Bille Art Bilbo's Icons System 6.0.1 Patches WHO ARE YOU? [Survey] Volume 1, Issue 3 of Shareware Solutions II contains the following articles: LETTERS TO THE PUBLISHER Game Cheats DeskJet 500 Update Disk Copying Woes GRAPEVINE AppleWorks GS Bug Busting Ultima I (GS/OS) Helium Balloons DuelTris Easter Eggs Pedigree II User Group Locator Reward Offered ALL ABOUT THE INTERNET The Super Data Highway Dialing For Data Internet Email A Global BBS All The News Surfing The Internet File Transfer Protocol Telnet Remote Access Search Tools Real Time Chat The Future Is Now INTERNET RESOURCE GUIDE Books and Magazines Online Resources Internet Access Free Access Systems Free Nets Free Public Access International Free Access Major Apple II FTP Sites General Interest FTP Sites Telnet Sites Shareware Solutions II Internet Resources SHAREWARE SOLUTIONS IIE/IIC/IIGS Freeware Lost Classics: Bill Budge's Trilogy Man-Eng: Master of Evil Wild and Wacky Adventures Rescue Fido New World Christmas Disk SHAREWARE SOLUTIONS IIGS HyperStudio: An Overview HyperStudio Stacks: The Castle The Graphic Collection Formula 1 Grand Prix World's Largest Cities The User Group Stack SoundSmith XCMD Developer Disk Demo Kit Volume 1, Issue 4 of Shareware Solutions II contains the following articles: FROM THE PUBLISHER'S DESKTOP LETTERS TO THE PUBLISHER High Speed AOL More Game Cheats GRAPEVINE AppleWorks 4 Easter Egg Bug Busting Revisited Super Pricing Quicken Availability Hard To Find Software Change of Address MODEM MADNESS AOL Shakeup CompuServe Slashes Rates BinScii Online Bookstore MTV Online Online Disability Resources Shareware Solutions II Online Correction LET'S GET PERSONAL Getting To Know You About Your Publisher About Shareware Solutions II Staying In Touch What The Future Holds HP STATUS REPORT In The Beginning Related Developments A Better Way Tomorrow The Stars BASIC BASICS Back To Basics First Things First Making A Statement Getting In Tune SUCH A DEAL Charlie's AppleSeeds RoadRunner The Diplomat About Charlie's AppleSeeds Shipping Details Internal Hard Drives External Hard Drives Other Products In Stock SPOTLIGHT ON YOU SHAREWARE SOLUTIONS IIE/IIC/IIGS Randy Brandt Freeware Computer Keyboarding 5 EntoStuff Sebugg Kaleidoscopes SHAREWARE SOLUTIONS IIGS SheppyWare Cheap Paint /Cycle Vision MS-DOS Utilities Battle of the Video Digitizers Dungeon GS: The Mother of All Zorks PegaSoft LATE BREAKING NEWS Volume 1, Issue 5 of Shareware Solutions II contains the following articles: FROM THE PUBLISHER'S DESKTOP LETTERS TO THE PUBLISHER Programmer Needed Phil's Cheat Sheet Game Cheat Correction Save A Game Staying In Touch GRAPEVINE More Lost Classics Where Are They Now? KansasFest 1994 Kiss From Israel The Kula Index The Phoenix Project MODEM MADNESS Enhancing America Online LineLink 144e Clementine New Internet Tools: ncftp New Internet Tools: Lynx Environet BBS Woodstock '94 APPLE II PRODUCT NEWS ByteWorks Laureate Learning Systems MECC Micrograms Publishing Sunburst Communications GETTING STARTED WITH HYPERCARD IIGS In The Beginning What Is HyperCardIIGS? Getting Started Additional Resources From Shareware Solutions II: HyperCardIIGS User Disks HyperCardIIGS Designer Disks HyperMover HyperCardIIGS What's Next? SHAREWARE SOLUTIONS IIE/IIC/IIGS Library Notes Amazing Mazes Infiltrator AppleWorks 4.0.2 First Kit Filecard Builder SHAREWARE SOLUTIONS IIGS The Tinies Treasures From Heaven Star Trek Classic Ordering Disks Volume 1, Issue 6 of Shareware Solutions II contains the following articles: FROM THE PUBLISHER'S DESKTOP GRAPEVINE Low Cost IIGS Enhancement Easter Eggs Addressed For Success CD-ROM On The IIGS The Blue Disk New HP DeskJet Printers A DAY IN THE LIFE Turn On, Tune In, Link Up Using Lynx Low Cost Internet Access APPLE II PRODUCT NEWS Educational Activities, Inc Sunburst/Wings For Learning Office Productivity Software Troll Associates Kingwood Micro Software Tom Snyder Productions Sound Management SUCH A DEAL ContactsGS GEnie's A2 Charlie's AppleSeeds SHAREWARE SOLUTIONS IIE/IIC/IIGS Shareware Solutions II, Volume I Hera - Sword of Rhin Word Puzzles SHAREWARE SOLUTIONS IIGS Nexus Foundation Apollo 11 Game Ten Pack Volume 2, Issue 1 of Shareware Solutions II contains the following articles: GRAPEVINE Contacts GS Ultima 1 Special Education Discounts Easter Eggs Late Breaking News Newsletter Notes Corrections MODEM MADNESS America Online GEnie CompuServe Telnet To Genie Internet Information Are You Experienced? Talk Is Cheap APPLE II PRODUCT NEWS Skills Bank Higher Order Thinking MECC Didatech Software Kitchen Sink KANSASFEST '94 Going to Kansas City The Festivities Begin Unix and The Internet The Mensch Computer Computer Jeopardy Afternoon Sessions Animasia Control The World Looking Good In Print The Annual Roast The Dorm Bite The Bag Day 2 Hyped on HyperStudio Quick Click Calc (*) All About The Internet The Bug Busting Room Saturday SHAREWARE SOLUTIONS IIE/IIC/IIGS A2 Disks of the Month Nightfall II AppleWorks 4.3 Updater SHAREWARE SOLUTIONS IIGS Brutal Deluxe Symbolix Demo (*) HST JPEG Thoughts For The Day 2.0 [NOTE: * indicates a special "Such A Deal" offer is available to subscribers.] Volume 2, Issue 2 of Shareware Solutions II contains the following articles: A VISIT WITH STEVE WOZNIAK GRAPEVINE Easter Eggs Spotted In High Places ContactsMover Brutal Deluxe Big Red Lives On CD-ROM SCSI-2 CD-ROM Drives Where Are They Now? Corrections MODEM MADNESS Low Cost Modems GEnie and The Internet CompuServe & The Internet Internet World Lynx 2.3 and ProTerm 3.1 Change Of Address Internet Resources The World Wide Web HOT LINKS ON THE WORLD WIDE WEB APPLE II PRODUCT NEWS Tom Snyder Productions Animasia Logo Foundation Vitesse Inc Kingwood Micro Software Kitchen Sink LEGO Dacta Barnum Software SUCH A DEAL DigiSoft Innovations Marin MacroWorks Parson's Focus Hard Drive Vitesse LOOKING GOOD IN PRINT, PART 2 Looking Good In AppleWorks Looking Good For Less Print Shop and HP Printers SHAREWARE SOLUTIONS IIE/IIC/IIGS Internet '95 Bev's Free Patcher A2 Disks of the Month SHAREWARE SOLUTIONS IIGS Blockade GS rSounds PixMix Volume 2, Issue 3 of Shareware Solutions II contains the following articles: GRAPEVINE Newsletter Notes The Apple II Cafe System 6.0.2? Sun Remarketing Easter Eggs ICON The Need For Speed Late Breaking News MODEM MADNESS NASA By E-Mail Lynx And Scrollback Downloading With Lynx Home Sweet Home Page APPLE II PRODUCT NEWS Optimum Resource, Inc Laureate Learning Systems Seven Hills Software Computer Marketing Corp The Byte Works Sunburst Communications Sequential Systems THE GREETING CARD PROJECT Good News/Bad News Picture This Step By Step Just Do It Pointless To The Rescue Border Patrol Adding Graphics Overcoming Adversity SUCH A DEAL AppleWorks Forum FAXination Kitchen Sink Software Softdisk Publishing SHAREWARE SOLUTIONS IIE/IIC/IIGS Disk Of The Month Club A2 Disks of the Month ProDesk SHAREWARE SOLUTIONS IIGS Star Trek: TNG Power GS - 5 Tinies Construction Kit If you are unfamiliar with Shareware Solutions II, the following press release should answer most of your questions. If not, feel free to contact the publisher by mail, or by e-mail. Current e-mail addresses (10/95) include: CompuServe: 76702,565 GEnie: JOE.KOHN Internet: joko@crl.com SHAREWARE SOLUTIONS II: AN EXCITING APPLE II JOURNEY INTO THE FUTURE Shareware Solutions II is the highly acclaimed bi-monthly newsletter that focuses on the magic that is the Apple II computer. Written, edited and published by Joe Kohn and Dr. Cynthia Field, former Contributing Editors to inCider/A+ Magazine, Shareware Solutions II has received rave reviews and strong endorsements from II Alive, The AppleWorks Forum, GS+, Resource-Central-on-Disk, and by numerous Apple II User Group newsletters from around the world. Since its debut in July, 1993, Shareware Solutions II has been read and well received by Apple II users in all 50 states and in more than 20 foreign countries. Each 20 page issue is filled with a valuable mix of information and news of the Apple II world, along with hints and tips, how-to articles, reviews of freeware and shareware, and exclusive money saving deals that are available, only to newsletter subscribers, on hardware and commercial software. Additionally, all freeware and shareware reviewed is available to subscribers at low cost through the mail. Each issue of Shareware Solutions II contains information about the Apple II in an easy to understand format that has been praised by Apple II novices and "power users" galore. According to a review in the March, 1994 newsletter of the Denver Apple Pi, "I have found his first 4 issues to be very informative and written in an understandable format. I'm almost into overload with the information he offers. I encourage any of you to give Shareware Solutions II a try, as it is really encouraging to see our favorite computer supported by a knowledgeable person with good information and programs." Written, printed and published entirely on Apple II computers, Shareware Solutions II even comes with a money back guarantee; cancel at any time, and get a refund for any unmailed issues. Shareware Solutions II has several different subscription options available: 1) A One Year, 6 Issue Subscription: This subscription starts with the current issue of Shareware Solutions II. The cost is $25 for US or Canadian delivery; $40 for delivery anywhere else in the world. Please note that all issues are mailed by First Class Air Mail. 2) The First 12 Issues (2+ years worth of newsletters): Previously named "The Complete Shareware Solutions II Collection," this subscription begins with the Premiere July, 1993 issue and runs through Volume 2, Issue 6 (due to appear in late-1995). Included in this collection are all of the back issues published to date. This 12 issue subscription is available for only $35 to subscribers in the US or Canada, and $50 for International subscribers. Please note that all issues are mailed by First Class Air Mail. 3) The First 18 Issues (3+ years worth of newsletters): This subscription includes the first 18 issues of Shareware Solutions II (the first 3+ years!), includes all the back issues published to date, and will run through Volume 3, Issue 6 (due to appear in late-1996 or early-1997). This 18 issue subscription is available at the discounted rate of only $55 to subscribers in the US or Canada, and $75 for International subscribers. Please note that all issues are mailed by First Class Air Mail. Make all checks or money orders out to Joe Kohn. US Funds Only. Sorry, but no charge cards, purchase orders or COD orders will be accepted. Send your subscription to: Joe Kohn Shareware Solutions II 166 Alpine Street San Rafael, CA 94901-1008 !Shareware Solutions II Index/InfoD ,@ main D< XordanClock\H** ;8[iHH"0N  "$&(*,.02468:<2> @B6DFHJLHH "hHHK" {i+kClock for Humans and Aliens ;8[iHH " {i+k ;8[i.HH""HH"wHH"h݆߯HH""ݢ"963+8" 0 H`?} {i+;ik ;8[i" {i+;ik ;8[i!:"6!<"D:"6D<" :"":"",:""6:""O:"{{"Y:"TT"c:"++"m:""v:"":""H"8pI0(媥)) :"H"H"8pI0(媥)) @:"H"{i+k&beats the "generic" clock NDA any day!*I'm sure you'll like it. I think this one(John Ebert. Look for more of our stuff,(of Xordanbhorgh Software and the mind of&direct from the the ProDOS 16 division'This useless NDA was brought to your GSRigel-5 Galcatica format:Here's the time using standardAlphanumeric format:Here's the time using standard ;8[i{i+kHZ"kH"k"k ;[ 0 1 :T+  ;i k ;[ k l e:e::D+  ;i k ;[   :0 )   h)+H   ;i(k HH;[H"h H "    hh+;ik ;[HH""+;ik ;[0  +  ;i k ;[0  +  ;i k ;[0   +  ;ik ;[  Ȁ +  ;ik ;[  Ȁ +  ;ik ;8 [  d) e )e     ;e i ;[907301 )80'e     +  ;ikHH ;[ d0b) W  gF @ e )e)8 0  ):  +;ik HH;[ F0D @0>)8 04  8 8  e :e   hh+  ;ik H;[d 8 2 )    8 ) h+  ;ik {cH;[hh+hk {cH;[ JJJ -)0 0 0 0 0 0 0  hh+hhk {cH;[  :JJJ 1)0 0 0 0 0 0 0  hh+;ik{cH ;[ +;ik{cH ;[ I7+;ik{cH ;[ 7+;ik ;[   (+;i (k ;[I7   (+;i (k ;[ I7  (+;i (k ;[ jjjjjjjj +;ik ;[JJJ+)0 0 0 0 0 0 0 7    (+;i(k H;[IIʩ FeI+k H;[ I Iʀ f  8 F F I+kcck8k H;[IIIIʀFf ee&IIhhhh+k H;[ I I IIʀ&&ff !  8  FfFfͥ  IIzzzzzz+kIIkIIk##kkCCkIIk8 # zz(k *kJjkjjjk***k;8 ;[  {iH "{iH{i H " +;ik;8 ;[  {iH "{iH{i H " +;ik;8 ;[H({iH "h+;ik;8 ;[H({iH "h)+;ik ;[:"hH "h::H:"+;ik;8 ;[{iH "{iHU""+;ik;8  ;[{i H)" 8   {iHU"+;i k;8 ;[{i H)" 8d  "zH"HHg"h{iH ~"h"+;ik;8 ;[{i H)" 8d  "zH"HHg"h{iH~"h"+;ik ;[) eH0"+;ikHHH ;[ HHHHH &"  Ȁ8: ))e:  +  ;ikHHH ;[H HHH HH '"  Ȁ 8: ))e:  +  ;i k;8% ;[$ &{i$H-H+H{iH "{i$H{iH1H/H "+'+&*;i)k ;[HHH)H ("h +;ik ;[HHHH)H )"h h +;ik;8& ;[.H,H{iH{iH{iH "{iH2H0H "+(,'+;i*kHHH ;[ )f A [8Ai a {8ai 80))  J ) J) +  ;i k""""""""""""""""""""""""""""""""33333333333333333333333333333333DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUffffffffffffffffffffffffffffffffwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww ;[;8 ")) )))));i+;ik ;[ HH H HHH "+  ;i k ;[;8")) ;i+;ik ;[;8" ;i+;ik ;[;8+" ;i+;ik ;[HHHHHH H$"h hhh+;ik ;[;8 " ;i+  ;ik ;[;8 " ;i+  ;ik ;[;8 " ;i+  ;ikHH;iHHHHHڢ "hhk    hhZ"HHkHHHH "hk ;[  "ኇ+ ;i k   ;[Z z Z"+hhhk . &     ;[Z z Z"+hhk ;[ ڢ "+  ;ik ;[  "+  ;ik   ڢ "+  ;ik ;[ " +hhk;iHHHڢ "ኃhhk ;[d  +hhk ;[ȗȥ @ȩ+hkH "hk ;[ "  +hhkHH "hhkH "hk;iH "hk "  k H H H H "(p0   ;ik&$ /3?QDOPhZaehkpw {  !#%')+-/135 79;="?)A0C7E>GEILKPMVYchiOnQrQwOhOQQOhQO!h%)Q.O:hJhTQYOehixh?}2hChThehvhz}hhhhhhhh{{h h$T'T1hBhF+I+ShdhhkuhhhhhSShSSh S#S/h3S6SBheSsShSSh(1:hOeUf&5m y cP Vc c #5N:PCPHN ;[ !#%'):  +;ik;8 ;[#%     :  ie H  HH H"2+ H) H1 H"z :    A+;iv ,@ ~global v ;[ !#%'):  +;ik;8 ;[#%     :  ie H  HH H"2+ H) H1 H"z :    A+;ik;8" ;[(@**d(*)ȷȷ)ȷ)Ȅe2 4  )SHORTEXTRASvb+'  '^READMESHORTEXTP/ ET/4 [SHORTEXTRAS ./0 .SHORTEXTS.ICONj.ν."aClean Up The Finder. [In the interests of readability, this document is in Shaston 8, with header in Times 48, and footer in Times 24 italic. If you want to print this out, go ahead and load this into a word processor, (System 6s Teach or Softdisk Publishing Inc.s Wordworks Pro are possibilities; Appleworks GS cant open it) and change the font to something that prints nicer. Also, please read the request for support at the bottom of this file!] About this program: System 6.0 introduced the neat conc>,>t  aph {&X{{:'،t,XP@ept of an Extras menu for the Finder. Lots of little programs sprang up, offering all sorts of enhancements. Thats nice, but theres almost too many of them. I personally keep a fairly minimal system, but one thing started to annoy me recently: my extras menu was too big! The number of items in it wasnt that high, but they all had these little dividers between them, so the window scrolled past the bottom of the screen. If only those lines could be removed, the menu would fit nicely on the screen. 3 hours of programming (including 30 minutes in an icon editor) later, SmallExtras was the result. Since the Extras menu was a creation of System 6, SmallExtras requires System 6.0 or later. To install SmallExtras, just drag it to the CDevs folder inside the System folder on your boot disk. If you have System 6.0.1, you can drag it to the System folder (if the System folder is on the desktop or youve fixed it) and itll be sent to the CDevs folder. Then, reboot and its installed. ShortExtras has 3 modes: normal, no lines, and extra lines. No lines is the simplest: all lines between items are deleted. Extra lines forces an extra line between each item, making your menu even taller. Normal [see below for caveats] is the normal menu youve become accustomed to. It is not possible to change the the menu very easily while the Finder is running, so your change will happen the next time the Finder starts. ShortExtras has an extremely simple interface to its Control Panel window: the title, author, and three radio buttons. Click on the one you want, then close the Control Panel. Thats it. The preferences are stored to the preferences folder (which is created if it doesnt exist) inside the System folder on the boot disk; if youre on AppleShare, this is definitely the wrong thing to do, but I was too lazy to do things the right way. In the obscure reference for quite a while, the first menu item of the ShortExtras icon is the name of something else. Ill give you a huge hint and say that its by me, but most of you havent seen it yet... :P Potential Problems: ShortExtras modifies the entries for each menu item in no lines and extra lines mode. This would not be too much of a problem, except when one switches to normal mode without rebooting. By then, the original information on whether lines should be there or not has been overwritten. Therefore, the menu will not look normal until the next reboot. [Technical info: anything located in System.Setup (which is permanently loaded) will look wrong, but anything in FinderExtras (reloaded each time the Finder starts) will be fine.] Information: ShortExtras is freeware, and was written in 100% Orca/M Assembly, and raw rez code by Nathan Mates. Documentation written up in Softdisk Publishing Inc.s Wordworks Pro 2.1, and icon drawn in Paul Elseths IconEd 1.3. Pass ShortExtras around at will, but do not sell. There are 2 conditions for the distribution of ShortExtras: 1) Don't mess with (add/remove files or text) my .shk archive when you distribute it, unless I give express permission. (Especially DON'T post it to places minus all docs and credit!!! The ShortExtras archive should contain the ShortExtras Control Panel, this readme file, and an icon file. 2) ShortExtras can be placed on BBS's, software collections, and the like, so long as no more than $5 is charged for any disk or download overhead time (above and beyond the charge for being online while the program is being downloaded) including this program. (If you want to put it on a CD-Rom, that's ok, too). Forms of distribution that are acceptable the last time I checked are, but not limited to: Internet ftp, Internet fsp, IRC dcc, GEnie, AOL, Compuserve, Resource Central's A2.Central, Big Red Computer Club (RIP, folks), and Joe Kohns Shareware Solutions II. Names are trademarks of respective companies and are not a recommendation on my part. Version History v1.0f1 First release. To IRC folks only. [Heavily based on my first CDev, KillDaWhoosh. Check all of my programs out!] v1.0f2 Based on comments from beta testers, the icon needed a little work. Thats it. Beta Tester Thanks: Big thanks to James Sanford, DaveR, and anyone else I sent a copy to on IRC. Itd be nice if I got responses back from everyone, but when I give maybe 16 hours to check it out, I guess youre excused. :) About the programmer: Since September 1992, I, Nathan Mates, have been an undergraduate at The California Institute of Technology, aka Caltech. As Caltech is a phenomenal university, it also costs a bit, so any donations ($, Disks, other programs) to help defray the costs of my time helping the Apple II community from within this prestigious university would be appreciated. My mailing address (good all year): MSC #850, Caltech Pasadena, CA 91126-0001 Tel #: (Good through at least June 96) 818-395-1628 Email via Internet: nathan@cco.caltech.edu (Other systems can usually send email to the internet; ask your local wizard.) Request for support! (Rant mode on...) The GS community is slowly shrinking. Weve all known this from day 1, but things are really getting critical now. There are only a finite number of programmers for the IIGS, and were like other humans: we need our egos stroked often. Do you think its fun spending quite a lot of time on a program, releasing it, and getting DIDDLY SQUAT from it? In the past year, how many just plain letters of support (cost: 1 stamp, 1 envelope, 1 sheet paper) have I gotten? Just about the number of fingers on one hand. How would you feel in this position? Ive got an incentive to keep using the GS: I use it pretty much everyday, either as a TV display (I have a VOC), or for school work (papers, etc). Im also not too interested in picking up another system at the moment. Other GS programmers arent this fortunate. When they see this level of support, what are they going to do? Go to some other platform where the same percentage of users will write, but the user base is so much bigger that theyll get more letters. Please, please, please take the time to write (even just a postcard!) to the authors of the programs you use on the GS and tell them how much you appreciate their work. Itll go a long way towards getting more stuff done and released. Apple II Forever!$$DD0DD DD$HTH TH TH`WH`H ` H`H`H`jH`vH`jHx H0|HP(dHPP ( @ - - Softdisk G-S: document state t   p~LMN*O*P8*NbOi Pr N L M vH)G*T*" Small Extras3Copyright 1995, Nathan Mates Dedicated to Ahram KimWritten by Nathan Mates. Copyright 1995 All Rights Reserved Dedicated to Ahram Kim This is a Control Panel. Is needs to be placed in a special place in your system folder, the Cdevs folder. Read the docs for more info. dUT"????  0>>0D" "" #" `" " ` : [ Y" iHa"`" " " (`HH ;[HH4"zLNZ("mHH"z@"H "PH0"HNHLH("h+`D "',16@CHZ\^`bdfhjlnprv{ AKNSV]`m !37a -7aja 0E KHHHHH"HH "hh HHHH" "hhȷȷp! # HH ""hhhhhH""k H HkHh(\ZK BCDݰ+hrisjt -  z`Starfire~ShortExtras~ Apple~Finder~ ;[K+  zzzzzk }`!16;>FPSX[`clo LMNOPL-LSmall ExtrasMMv1.0 by Nathan Mates N 0NNn O( 0OLl P2 0PEeNormalNo Lines Extra Lines&J This control panel allows you to shorten (or lengthen if you so desire) the length of the 'Extras' menu in the System 6 and later Finder. Your choice will not take effect immediately; No/Extra will take place the next time the Finder starts; Normal will be 'normal' on the next reboot.See documentation for more information.N ShortExtrashT"????  0  0    BRAMSLOT.2.8vb5'  '.BRAMSLOT.ICONS^"_ /BRAMSLOT.SYSTEM2r#r.READMEBRAMSLOT&FINDER.DATAsb5pb5lBramslot.SystemC"fffmfmofF F𰰰F F F @𻻻     *L8業*JAL籠8*L籱ĤL籠iii*eơƣL籩ײزLL;c) é&89ƅ67L 9,T XsotpLeIDzXύXno 0ɳ 3gikmhjlnײزLf`?'ԠֱĮ䍍LLLLĵLܵLgLL|LLٴLLдLLL~LLL1LLLLdLuLLLLL3LL>LJLLLTLlL-LLLG ~rɾ1ə~<\ɱ1޵޹޹޹޸  L .! }8Au LL l { @ ^̀`L  g RQP` Į` 1 ޳ CSL߳` L ` ` L ` `H ޳߳hL ѩL ϩL ȳ )LH/蝀h` L r`,l 1v0 GLe rL -  $L ֩$lHH jݥ hh`hh8 릃L+ - Tгӳг ӳ ̳L - T  ͲL` - T rFL L - ĵ Tgh дijųet L³ó gmijikmhmųjlnFL - ܵ 8gijhųg³hó ghLd&LȘeiȑHhL` * ܵ T³ó Tijų ³óLdLSOHXL #l³ * T  д³óijų L * ĵ #8 \ ֥ ) iiv ikmjln` \ ) - r  LW LLе Lf 2l³ - س ݳ߳` #f67R89` #t67` 16`7ɸ 679ɸ 89`(Ƀ 1LX g ` `H) |h` ` Gų ³ó'ij 0/ L ) 㹭 j l`0ijų³ó  ٴ /`GSL *  j l` * L玲 T îL - L - - L ٴ ЩL д ΩL LKG ɳ L95ɳ ɳ 7 lݭ 㢁 `LGS!L    \L * L e~L> - Lе߳ ޳۳ܳ L Q `(8XύXo) 9,T XL eYLH ` #hhLW; RAMSLOTD :ML work done by Terry Morris; Basic by Peter Davis 7/93, 3/94, 10/95;54,0:55,1923::"One moment please ...":(104)595;103,1:104,59:59256,0: make room above $3b00;.X,"BRM8": &X <S(8),A$(8),B(8),H(8): is this a IIgs?#<((64435)6)8:13,< No<B$"00169000141014003056032031254110014003024096000":J768782:X((B$,3(J767),3)):J,X::768:((782)127)13:ROM Version e= B$"00160000032031254140009003096000000000":J768779:X((B$,3(J767),3)):J,X::768:X(777):B$"GS ROM 0":C$B$(X): IS GS.OS alive $0800 : AF BD 00 E1 8D 10 03 60= B$"00175189000225141016003096":D$"GS.OS is absent":J768775:X((B$,3(J767),3)):J,X::768:(784)D$"GS.OS is alive"> J84048447:J,255:J:94> Clean + Start +++g> :10:1:"Can't run because this is not a IIgs ":J01000:J:160>?B$"00032037003032010003032032003096244000000244000000162002029034000000225104141042003104141044003096226048056251096024251194048096000000000000":J768813:X((B$,3(J767),3)):J,X:: Get max ram disk size?768:P(810)256(811)65536(812):PP1024256:E$(P):?A%A%32:A%PA%0??A%A%32:A%0A%P??UU1:U8U0??UU1:U0U8? @N13:AA(16336):N:O@ ++EXIT from Yes/No Idea by Jerry E. Kindall++^@50::YĞy@"";::"/";:Y0Ğ@"";(8);::16384,128:K(16384)128:16368,0:K1334@(K27K78K110)31:Y1:34@ A(K81K113)33:Y0:34A A!YY:25#A"A#8:1403,1:"Using MicroDot (C) Kitchen Sink Software":8:1403,45:"Bramslot v2.8 by the House of TMpd";:9:2:F$:11:2:" = Create SYStem file to record, later re-create current Battery RAM setup":12:2B$"<@-F> = Option to create a BINary file to record and re-create BRAM setting":13:2:"<A-F> = Make SYS file to Boot specified Slot & preserve contents of /RAM5":14:2mC%"<A@-F>= Make SYS file to Hard Boot & re-create /RAM5 & re-intialize Slots 1 & 2":16:2:"<A@-RTN>= Transfers the settings within the Program to the Control Panel":17:2D&"<@-RTN> = Updates the program with all Control Panel parameters":19:2:" Here are some more commands. Open Apple = A & Option = @":21:2D'"<@-H> = Toggle display refresh 50/60 Hz : <A-Q> = Quit : <A@-DEL> = Test";:22:2:"<@-#> = Toggle Slot assignment from Normal to Your Card or as appropriate";:23:2xE("<A-B> = Boot specified slot. Do not destroy contents of /RAM5";:24:2:"<A-CLEAR> = Boot specified slot and RAM resize. Destroy contents of /RAM5";:E) Control Panel settingsE*AB(8192310)32:AC(8192311)32:AD(8192296):E+;:G$"60 Hz":AE(8192285):AEG$"50 Hz"!F,4:1403,2:G$;" @-";:GF-AEAE:(8192285),AE:8276:43:F.X(H$):X347:N(8192288):NNX:Z(N):ZZ:N,Z:8276:18:1403,2:I$:47:F/18:1403,1:"Slots U";:N(8192288):J17:S(J)(NJ):A$(J)"Card":S(J)A$(J)"Normal"9G0K10J:18:1403,(K):J;:"= "A$(J);:J::19:2:J$:?G1dG2K$" ":U8K$"RAM Disk"{G3U0K$"Scan "H410:1403,48:"New Boot slot ";U;" ";:11:1403,52:K$;:10:2:"Required size of RAM disk is ";A%;" K ";L$;:: BACK$H5B$"00024251194048244000000244063003162003015034000000225056251162000189063003032237253232224020208245096160178175160182175":AF798836:X((B$,3(AF797),3)):AF,X::H6 Get Time routine from O-Apple 7/89 pp 5.48 : Mod P Davis 4/91=I7AG(1147):AH(37):2:1403,1:798:AH1:1403,AG:(49152)12854_I8H$((49152)128):49168,0:I9  Emmulate GET A$ & filterI:AI(37):HP(36):AI1:36,HP:((49152)128)60:57I;  Key down?>J<K((49152)128):49168,0:H$(K):(K13K27)65:K96H$(K32): Lower case`J=(K32)H$".": SpaceJ>H$"A"H$"Z"H$"0"H$"9"C1H$"."C164J?57J@C1457:CC1: How many Keystrokes legalJAKB8197,32:8198,35:8200,32:8201,64:8212::  Re Init ML Adjusts";:20:1403,1:"<A-B> Boots Slot : <A-CLEAR> Boots & Sizes : <@-1...7> Assign Slot Duty ";:22:1403,1:" Arrows or > Key to increase & < Key to decrease  :  or <A-RTN> confirm ";Xo24:1403,1:"<ESC> Exit or ? : <A-Q> Quit : or <A-F> or <@-F> or <A@-F> Create File";:112Xp49: rewrite Slot & SizeXq54:24:(H$)96H$((H$)32): CapsYrAS((49250)127): Solid Apple7YsAT((49249)127): Open AppleYt(ASAT(H$)13)145:(ASAT(H$)13)147:Control Panel to and fromYu((H$)27(H$)47(H$)63)157:(ASH$"H")45:(ATAS(H$(95)))152:((ASATH$"0")(ASATH$"8"))46: 1-7?ZvH$"F"124:(ATAS(H$"B"H$"Q"H$(24)))149:OpenAppleoZwAU(H$">"H$"."(H$)11(H$)21): DownZxAV(H$"<"H$","(H$)10(H$)8): upZyAVAS22:AUAS20: SAZzAVASAT18: Down Not OAZ{AUASAT16:112![| File create menu : Emulate input A$R[}AW255:(ATAS)H$"BRAM":70: Simple SYS[~(ASAT)H$"BRAM.HARD":77: update Braminf & Hardboot[(ASAT)H$"BRAM.BOOT":74: update Braminf & Warmboot[(ATAS)AW6:H$"BRAM":67\(N$,4)"BRAM"N$H$X\P$"":C1:16:1403,22::N$"...";::1403,3:"ENTER ";Q$;" FILE NAME > ";\57:H$;" ";L$;:  Type\K27Ģ16:1403,1:I$:66:109\((K13C1))135:137\ Bram.system\K13N$P$:137\P$P$H$:131]144o](8192310),A%32:(8192311),A%32:(8192296),U:.M,N$,6:.BS,N$,8192,512:AW255į.IS,N$,255,512]16:1403,51::N$;::" NOW SAVED ";:H$:16:1403,1:I$;:66:109].D,N$:216,0:137^.V,C%,B%,R$:.PS,R$:(7):14:1403,12:"Next file will be saved at the root directory because";:16:1403,40::"Disk Changed. Hit Key.";::H$:14:1403,1:I$;:16:1403,1:I$;:109^S$"Check Disk Drive or Disk. Hit Key":AK43S$"Disk is write protected. Hit Key"!_(7):16:1403,42::S$;::H$:16:1403,1:I$;:109_3288:AK(993):(AK43AK47AK72AK73)142:AK71140:AK69141:"Error";:AK:AR(218)(219)256:AR:G`14:1403,1:"The changed settings are recorded and the Control Panel updated : Hit Key ";:JA%32:(8192310),J:(8192311),J:(8192296),U:J125:24:J:8276: SetNewBrami`H$:14:1403,1:I$;:41:109`14:1403,1:"The Program will be updated from current Control Panel setup : Hit Key ";:J112:24:J:8212: GetBram"aA%(8192311)32:U(8192296):H$:14:1403,1:I$;:1092a OpenAppleYa66:8193,6: Warmboot: No Ejecta(H$"Q")160:(H$"B")156:(H$(24))152:112a16:10:"Setting Ram disk to ";A%;" k.":A%A%32:8212: GetBrama8195,U: New boot slotb8196,A%: New ramdisk size5b8215: Set new bram & hard boot[b8195,U:8192: Boot, NOT zap ramwb ++ Exit routine ++b:1:2:F$:35:Y1:4:26:"<ESC> or Select + Hit RETURN":6:23:"Quit to Launcher or Not";:25:Y159:160b:107c.Q:  Readme BramSlot.System By Peter Davis ~~~~~~~~~~~~~~~~~~~~~~ This program is a Utility for the GS which provides a simple means to:- 1 Adjust control panel settings that are difficult to alter and reset. 2 Re-boot from a different Slot from within the program. 3 Create files which record Battery Backed RAM (BRAM) parameters prevailing at the time. It will be of particular use to people running from /RAM5 or for GS owners who need to make frequent changes to slot assignments. Many commands require the use of the Open-Apple-key (or OA-Key) & Option-key (or SA-Key). In general Solid-Apple-Key (SA-Key) commands adjust single parameters while Open-Apple-Key (OA-Key) commands comfirm earlier changes and result in leaving the program. This is the third published version (v1.8) of this program. Recent innovations are listed at the end of this note under "History". Scope ~~~~~ Detects maximum RAM available, the ramdisk /RAM5 and its size. Toggles the Control Panel Hz without need for "power down" followed by an "SA-switchon". (Some Graphics will only perform at the correct Hz; See - Display.) Toggles Slot asignments without need to access the Control Panel. Adjusts the Control Panel for RAMdisk size and resets it permanently without need to power down the IIGS. ( Maximum size for /RAM5 is determined from total GS RAM ). Adjusts the Control Panel to permit rebooting from a selected slot (without need to press OA-CTRL-RESET). Initiates the GS self test. Creates files containing information on all the Battery Backed RAM (BRAM). Subsequent execution of these files restores the Control Panel to those values current at the time of creation. The function of these files can pre-determined. Instructions ~~~~~~~~~~~~ The following information is shown on the Main Menu:- a. Clock - Year, Month, Day, Hour, AM/PM, Minute & Second. b. GS.OS is "alive" (ie active) or "absent". c. The ROM version 1 or 3. d. Display repetition rate shown as 50HZ or 60HZ. e. "Maximum ####K" is the maximum size of Ramdisk size that can be set. f. A ProDOS call is made to determine if /RAM5 exists. The following displays are derived "RAM is not empty", "RAM empty", "NoAccesstoRAM5". A separate ML call is made to determine "Current size of RAM disk is ####K" and "Working Slot ";SLOT#" g. The actual status of some Control Panel parameters is indicated as "Control Panel Max ####K Min####K and "C Panel Slot #" h. Desired settings for the Control Panel are indicated as "Required size of RAM disk is ####K" and "New Boot slot #". Note that the meaning of "8" is "RAM Disk" and "0" is "Scan". i. The Control Panel status for each slot is shown as "Card" (= Your Card) or "Normal" (= Printer Port or Modem Port or Built in Text Display or Mouse Port or Smart Port or Disk Port or AppleTalk as appropriate.) The word "Normal" would have been better replaced by "Default". Warning, "Cheap" programming results in a display of incorrect of information in several instances. ie In the case of slot7 "Normal" means "AppleTalk" Note that the toggle feature has been disabled in the case of Slot3 because it is undesirable switch out the screen display). 1a Hold down the SA- key and use the arrow keys to change the boot slot. Having chosen the boot slot, press in order to boot the selected slot. (Slot designations "0"&"8". 0="Scan" and 8="RAM5") 1b "Boot mode" leaves the content of /RAM5 undisturbed. 2 Use the arrow keys alone to adjust RAMdisk size. Choose which slot to boot using arrow keys and the SA- key together. Having made a choice press . /RAM5 is resized and the GS is booted from the selected slot. Be advised that the contents of your RAMdisk are destroyed by re-sizing. In summary commands , & implement a boot process. It should be noted that the "rollingball" error screen will appear if an inappropriate boot slot is selected. 3 confirms the settings (in 1 & 2 above) from the program to the control panel. Alternately ensures that Control Panel settings are transferred to the program. Note. The control panel () may be adjusted during the process of using the program. Press after making these changes to ensure the program information now conforms with the new control panel settings. 4 Press to the "Quit Screen". quits to your launcher, and return you to the main menu. This "quit screen" also contains additional instructions. 5 Press to create a file "BRAM" which will reflect "required" information contained within the program. (Subsequent execution of one of these files will restore the Control Panel to those values current at the time of its creation. ie a RECORD FILE). A default file name is presented but the user is also free to choose a file name. Illegal characters are filtered during the naming process which may be aborted . The function and file type generated can be predetermined from within the program. The user may choose the file type to meet his needs. There are 4 options. Creates a "SYS" file which will set BRAM then issue the standard quit call. (BRAM) SA- creates a "BIN" record file which does issue a quit call. It may be executed under Basic.System. (BRAM) Creates a "SYS" record file which will restore the Control Panel to values when created, it then issues a Boot command (equivalent to ). This later type leaves /RAM5 intact but may be used to change the Boot Slot. (BRAM.BOOT) Creates a "SYS" record file which will restore Control Panel parameters then issue the Hard Boot command (equivalent to a power down/up). (BRAM.HARD) This later type will resize RAM and initialize slot assignments (eg Your Card to DiskPort). Note 1 Files of this kind reflect the "required" parameters from within the program itself, the remaining information is that from the control panel. Note 2 Files are normally saved to the directory in which Bramslot resides. In the event that the user decides to substitute another disk during the operation of the program, files are saved to the root directory of the new disk. (Error handling routines will take care of absent disks, full diectories etc.) 6 Press toggles the Control Panel status for each slot from "Card" (= Your Card) or "Normal". 7 Press to toggle the system display (Control Panel) between 50Hz and 60Hz. 8 will initiate the GS self test. General ~~~~~~~ In normal use of the GS, some Control Panel options are selected and implemented from within the Control Panel itself (eg Colour). Some are implemented on booting (). Others are effected by switching off the GS, and then powering up again. (eg Re-defining RAM disk size normally calls for this later procedure.) This program is not intended to alter control panel settings that are easily adjusted and reset. This program has been designed to handle situations which normally require a power down. The name Bramslot has been chosen for obvious reasons. There is an earlier version of these routines called RamSlot and later Bramslot.System. The program incorporates a modified version of Terry Morris's file WARMBOOT.SYS, WB.SYS. WB.SYS is a little like a Swiss penknife, the necessary subroutines can be picked to meet the need. The subroutines incorporated in the various record files are CallQuit, GetBram, SetNewBram, Warmboot and HardBoot. This program has been an interesting platform for routines the author never understood before. These include a much modified version of the SMARTPORT routine developed by Tom Weishaar (Open Apple Jan 87) used to determine RAMDISK size. The source codes for other machine language routines used are :- GET.MEM for total RAM and ROMVER for the GS ROM version. These latter are also the work of Terry Morris. (Anyone wishing the source for these routines should apply to the author.) This program is freeware. Users of this program do so at their own risk. The Author is in no way responsible for any adverse consequences resulting from its use. The author would like to hear from satisfied users or from people with whose requirements are not entirely met. Anyone wishing to have receive a copies of the Basic source code or any of the machine language routines should contact the author. Acknowledgements ~~~~~~~~~~~~~~~~ This program was written in Microdot.Basic (from Kitchen Sink Software Inc) and compiled with the aid of MD.Basic (from Morgan Davis Group). Microdot Basic is far superior to that of Basic.System. Whatever disadvantage it has in the appearance of its code is more than compensated by the clarity of MD.Basic. I am grateful for the help I received from Terry Morris and Dave Ward. The final SYStem file was created using AUTOMAKER (by Dave Ward). AUTOMAKER appends important parts of MicroDot.System to Basic code. Kitchen Sink Software have given permission for the use of Automaker and the author is indebted to them for their generosity. Peter Davis, The Lilacs, Downe, Orpington, BR6 7JS, England. Telephone: 44+ 01689/857085 Jul93, Feb94, Oct94, Oct95. Any comments or suggestions for improvements are very welcome. (Peter Davis may also be contacted through Peter Green : P.GREEN on Genie.) History ~~~~~~~ These are the new features incorporated v1.8 Oct 95. 1. SA-1 .. to .. SA-7 toggle the control panel from "your card" to "normal". 2. Record files are saved to the current directory. If another disk is substituted files are saved at the root directory of the new disk. Many of other safety features, no disk in drive, write protection etc. catered for. 3. BA-DELETE calls up self-test. 4. Control-Reset Quits. e@0I*BBRAMSLOT.ICONSBRAMSLOT.SYSTEMREADMEBRAMSLOTFINDER.DATA> b:pq macbinppdos2ppdos~ )t9/ ) v    V !"#$%&'()* *&  ?H<<"h   ^ HHk"hh`HH"h+  HHHL"h  `1"1"1"1"1"1"`0"0"0"0"0"0"`HY"h` ;8 HHH"hh H "hh HH"hhx-jj"jvHtH "|HzH "tv  @?  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V    1Rdlld6l\37ADGMP_ehknqtw}2p  v%08=O\quz~+'+6:EJTY]`ilorux{~)"%>BOS`c#!$'*9@CFILOU[^adg0  &5>MSVY\bety|/5GMTW]bhw{ '-03;BELW[gjsv! $'/2:@HMUbgo~ &+36=Hflorz2 $*09?EKTZ`fntz! ',9EJMS`cipsy~,-./01 $&5C [ q" . &  - ; I W     e s    L WN ) 6untitled@ File  Edit Settings About MacBinary-GS...Open...CloseQuitUndoCutCopyPasteClearShow ClipboardTrue MacBinaryDecodeEncodeDelete after Decode-Select a file: Save file as:(((OoWwQqZzXxCcVvMmDdEeKk "0l0/JSMacBinary-GS 1.0.2S Copyright (c) 1995 by Tony Morales JMacBinary-GS is freeware. Since most Apple II telecommunications programs download MacBinary files as pure data, this program will translate that data into a real file. To translate a file, select Open from the File menu. The file will be translated based on the current values in the Settings menu. Switch True MacBinary off in the Settings menu if the forks are not in multiples of 128 bytes. Selecting Decode from Settings will translate a MacBinary file into a real file. Encode provides the reverse process, but only makes True MacBinary files. Turn Delete after Decode on if you want the source for decoded files removed after a successful translation. /^#063/*0 does not appear to be a MacBinary file. This file will not be translated./^#074/*0 is already a MacBinary file. Do you want to translate it back (Decode) to a regular file or make it into another MacBinary file (Encode)?/Decode/Encode/^#1 MacBinary-GS"Copyright (c) 1995 by Tony Morales3456789:;<MacBinary-GS 1.0.2 Copyright (c) 1995 by Tony Morales MacBinary-GS is FreeWare. You may distribute this program to others, as long as you do not modify the program or it's documentation in any way. Since most Apple II telecommunications programs download MacBinary files as pure data, this program will translate that data into a real file. INTRODUCTION MacBinary is a widely used and accepted standard on the Macintosh for preserving file attributes when files are transferred via modem, or other means of telecommunications. The original MacBinary standard was adopted in 1985. In 1987, a few modifications were made to the standard, at which point the name was changed to, MacBinary II. Today, when people talk about MacBinary files, they are usually referring to MacBinary II files. MacBinary-GS knows how to decode both MacBinary and MacBinary II files. However, it will only create MacBinary II files. Apple II telecommunications software preserves file attributes differently, using a standard known as, Binary II. WHAT THIS PROGRAM IS, AND IS NOT MacBinary-GS allows you to take MacBinary files you download and translate them into usable files. It also allows you to take an existing file, and translate it into a MacBinary file. It does not, however, allow you to further process the contents of the file. SYSTEM REQUIREMENTS MacBinary-GS requires an Apple IIgs computer with System Software version 6.0.1 or later, and a minimum of 1.25MB of memory. The following sections describe the various menu options in MacBinary-GS. APPLE MENU About MacBinary-GS -- Presents you with a dialog box with copyright information, and a brief summary of the program's operation. Click the OK button to dismiss the dialog. Any New Desk Accessories you have installed in your system will also appear under the Apple menu. FILE MENU Open -- Prompts you with a standard open dialog box, asking you to select a file. The file you pick will be translated based on the values in the Settings menu, see below for details. Close -- Does nothing in MacBinary-GS, provided for NDAs. Quit -- Quits MacBinary-GS and returns control to the application from which you launched MacBinary-GS. EDIT MENU Undo -- Provided for NDAs. Cut -- Provided for NDAs. Copy -- Provided for NDAs. Paste -- Provided for NDAs. Clear -- Provided for NDAs. Show Clipboard -- Brings up a window displaying the contents of the clipboard. SETTINGS MENU The Settings menu is where you tell MacBinary-GS how it is to operate. MacBinary-GS remembers the state of the items in the Settings menu, and will restore them each time it is launched. True MacBinary -- You will usually want to leave this option checked. If this option is checked, MacBinary-GS will expect the files it decodes to be valid MacBinary files. In technical terms, the forks must be in multiples of 128 bytes. Old versions of certain Unix utilities create invalid MacBinary files. If you experience trouble when trying to decode a file, try unchecking this item. Most modern encoders create MacBinary files correctly, so this shouldn't be much of a problem. Decode -- Check this item to decode a MacBinary file into a real file. Encode -- Check this item to encode a real file into a MacBinary file. Only one of the previous two options can be checked at any one time. Checking one automatically unchecks the other one. These items effect the way MacBinary-GS treats the file you select with the Open command in the File menu. If the Decode item is checked, MacBinary-GS will attempt to decode the file you specify. If the file in question is not a valid MacBinary or MacBinary II file, you will get a dialog box alerting you to this. Otherwise, you'll be prompted for a location where MacBinary-GS should place the decoded file. If the Encode item is checked, MacBinary-GS will take any file you specify and encode it into a MacBinary file, and then prompt you where you'd like this file to be saved. Delete after Decode -- If this item is checked, MacBinary-GS will remove the original MacBinary file after it has successfully decoded it. This option is very useful, as you will usually not want to keep the source MacBinary file around after you have decoded it. DEFAULT SETTINGS When MacBinary-GS is run for the first time, it configures the Settings menu as follows. True MacBinary is checked, Decode is checked, Encode is not checked, and Delete after Decode is not checked. Starting with MacBinary-GS 1.0.1, you may make the program revert to the above default settings by holding down the Command (Apple) key while the program starts up. I hope you all find MacBinary-GS to be a useful program. If you find any bugs or experience difficulty when using the program, please let me know. You can contact me via one of the following electronic addresses. GEnie: hexman Internet: hexman@best.com [60%*BMACBINI MACBIN.DOCST8d4$ *B ULTRABLACKSYSFAILCDESKPLAYL5BJPEGSP5ANIMATEG5LOADPALLEU GSWEB.PIC5MACBINUSSII.INDEX.NDAUBBICLOCK2U SHORTEXTRAS BRAMSLOT.2.8u FINDER.DATA*