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You can save the converted pictures in the following different formats: Apple APF, Windows BMP, Paintbrush PCX TIFF, Raw binary PC. Please, read internal documentation for more information.E LConvert 3200 (c) 1995 by Brutal Deluxe ___________________________________________________________________________ Hello, Brutal Deluxe is proud to introduce its newest software to the Apple IIgs community. Convert 3200 is a new graphics converter that handles the most-often used graphic file formats. Please, read the internal documentation for more information. ___________________________________________________________________________ Installation Manual 1/ Copy the file "Convert.3200" an> >t  ]ox~pqd[SW@`CFGHIJKd the folder "Convert.Data" onto your hard disk drive. 2/ Copy the file "Convert.Icons" from the "Icons" folder into the "Icons" folder of your boot disk. 3/ Double-click on the "Convert.3200" icon to launch the program. The program may be also launched from the diskette. ___________________________________________________________________________ Minimum System Requirements The program requires at least 700KB of free memory. It has been tested on Apple IIgs ROM 01 & ROM 03 versions. It is compatible with System 6.x. It is not intended to work under any multitasking environment. Various video boards may not be 100% compatible with the program. Recommended System Requirements Hard disk drive, 4mb of memory, Accelerator card. ___________________________________________________________________________ Graphics File Formats Handled ________________Importation - DYA 3200 colors 320*200 - PaintWorks Gold 16, 256 colors up to 640*400 - PackBytes 16, 256, 3200 colors up to 640*200 - ApplePreferredFormat 16, 256, 3200+ colors limit of 1280*800 - FrenchFormats (APP, NRL) 3200 colors 320*200 - Unpacked screen 16, 256, 3200 colors up to 640*200 - Windows/OS2 BMP up to 256 colors limit of 1280*800 (compressed or uncompressed) - Compuserve GIF up to 256 colors limit of 1280*800 - Amiga .IFF/ PC .LBM up to 256 colors limit of 1280*800 (compressed or uncompressed) - Paintbrush PCX up to 256 colors limit of 1280*800 - TIFF up to 256 colors limit of 1280*800 (MacPackBits compressed or uncompressed) - Binary PC 256 colors limit of 1280*800 (see internal documentation for specifications) ________________Exportation - ApplePreferredFormat 16, 256, 3200 colors - Windows BMP 256 colors - Paintbrush PCX 256 colors - TIFF 256 colors - Binary PC 256 colors ___________________________________________________________________________ Limited Warranty Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Brutal Deluxe assumes no responsability for damages resulting from the use of the program. In no event will Brutal Deluxe be liable for any loss or profit or any other commercial damage, including but not limited to special, indicental, consequential, or other damages. ___________________________________________________________________________ Contacts Commercial Contact_________________________________________________ For any questions regarding a disk update or anything commercial nature, please write or e-mail our distributor Joe Kohn at the following addresses: Mail: Joe Kohn 166 Alpine Street San Rafael, CA 94901-1008 U.S.A Internet: joko@crl.com Technical Contact_________________________________________________ If you want to get some technical information or if you have problems using this software, please contact the authors of the program at the following addresses: Mail: Brutal Deluxe Software 11, rue Emile Fourcand 33000 Bordeaux FRANCE Internet: zardini@ixl.u-bordeaux.frDMNUUDD#-0$H H HH < <HHCT<D <BT<M <$PzN$Pzdddgary????|Ro  Introduction Convert 3200 is finally available... and as a commercial product. It is october 1995. For you who are just discovering the software, it is a new software product. For us, it is already an old one... Convert 3200 is 2 years old. At this time, we were working on Tinies and there wasn't any 3200 colors graphic converter for the IIgs. Tinies graphics were 512*342 using 256 colors. They came from the Macintosh version and we absolutely wanted to use them for the static screens in>>t  3p ,]SW@TPSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ the game. Antoine was working on the Tinies GS adaptation and Olivier started to create a graphic converter to make 3200 pictures from 256 colors pictures. Few months later, Tinies GS was ready and an early version of convert 3200 was working... It was prodos 8 based, very slow, without a save option... But it was working !!!! The following software like Cogito, Opale Demo or Blockade used Convert 3200. This past summer, we decided to rewrite some Convert 3200 code from scratch in order to speed it up: At the beginning, it took 155 seconds to convert Girl1.IFF picture into 3200 graphic mode. Now, it takes only 15 seconds... We have updated the converter to GS/OS, have added Apple's Standard Open/Save file dialog boxes, added support for the most popular graphic file formats and added many others things. Convert 3200 is our first commercial software product. All the previous programs were freeware... We are selling Convert 3200 because it is the first software that we can sell. Tinies and Cogito were good enough to be sold but we didn't have the rights to those products. To help us sell this software, we have chosen our good friend Joe KOHN. Joe is well known in the Apple II community because of his articles in many Apple II publications. He is now publishing Shareware Solutions II, a nice newsletter about the Apple II world. Convert 3200 costs only $15... This price includes the shipping anywhere in the world. The $15 cost is actually less than many shareware authors request... There are now two questions that the Apple IIgs owners should ask: - Do you want new software for you computer ? - Are you ready to pay for new software ? We think that convert 3200 is a good example of low cost software. We don't exactly know how many copies we are going to sell, but we can't imagine that the price will be an obstacle. Convert 3200 is not copy protected... Please do not make copies for your friends. For the first time ever, we have decided to make available the source code for Convert 3200. It is supplied as Merlin 16+ text files. If you want the Convert 3200 source code, just send $5 to Joe and he will send it to you. Of course, you must be a registered owner... See you soon with our next software... Antoine VIGNAU Olivier ZARDINI Brutal Deluxe Software 1995 Commercial contact: For any questions regarding a disk update or anything of a commercial nature, please write or E-mail joe Kohn at the following addresses: Mail : Joe KOHN 166 Alpine Street SAN RAFAEL, CA 94901 USA Internet : joko@crl.com Technical contact: If you want to get some technical information, or if you need help to use this software, please contact the authors of the program at the following addresses: Mail : Brutal Deluxe Software 11, rue Emile Fourcand 33000 BORDEAUX FRANCE Internet : zardini@ixl.u-bordeaux.fr ___________________________________________________________________________ Chapter I: MAIN Screen The purpose of the MAIN screen is to let you access the other screens: LOAD: Load a picture into memory in order to convert it. SAVE: Save the result of the conversion. SELECT AREA: Select which part of the picture to be converted. CONVERT AREA: Convert the selected area into a GS graphic mode. STATISTICS: Gives a lot of information about the area you have selected. OPTIONS: Several options to modify the software's behavior. DOCUMENTATION: Read the documentation. To go onto a new screen, just click on the name under the graphic logo of each screen. LOAD and SAVE screens are different from the other ones. They use a standard Apple interface. On those screens, you can use such System 6.0 extensions as Kangaroo... Keyboard use: You can use the keyboard to perform some actions. Usually, the use of the keyboard will let you use Convert 3200 faster than using a mouse. Navigation Keys: =: Go to the LOAD screen. /: Go to the SAVE screen. *: Go to the SELECT AREA screen. 9: Go to the CONVERT AREA screen. +: Go to the STATISTICS screen. 6: Go to the OPTIONS screen. -: Go to the DOCUMENTATION screen. The location of the navigation keys on the numeric keyboard is similar to the location of the partner buttons on the MAIN screen: +------+ +------+ +--------+ +---+ +---+ +---+ | LOAD | | SAVE | | SELECT | | = | | / | | * | +------+ +------+ +--------+ +---+ +---+ +---+ +---------+ +--------+ +---+ +---+ | CONVERT | | STAT | | 9 | | + | +---------+ +--------+ +---+ +---+ +---------+ +--------+ +---+ +---+ | OPTIONS | | DOCU | | 6 | | - | +---------+ +--------+ +---+ +---+ On the LOAD and SAVE screens you can't use the keyboard to perform these actions. The keyboard is used by the Apple file dialog box. Action keys: SPACE: Go to the screen saver Ctrl-q: Ctrl-Q: Apple-q: Apple-Q: Quit Convert 3200. TAB: Go to the online documentation. ESC: Equivalent to the EXIT button. The TAB key lets you go to the online documentation. You will arrive at the part of the documentation related with the current screen. If you click on the EXIT button on the DOCUMENTATION screen, you will return to the previous screen. Fast selection keys: In the following screens: - SELECT AREA. - LINE. - OPTIONS. You can use + and - buttons to increase or decrease the close value. But, you can click directly on the value itself to edit it. A red line appears and you can use the numeric keys to give a value. Press RETURN to validate. If the value is not correct, Convert will keep the old value. Miscellaneous keys: The effect of these keys depends on the current screen. ARROW KEYS: Usually, they replace the actions performed by the white keys of the screen. You can use them in the following screens: - COLOR1. - COLOR2. - PALETTE. - SPECTRUM. - LINE. - DOCUMENTATION. OPEN APPLE and OPTION: They are used to modify an action in the CONVERT AREA screen. You have to both click on the button and press the keys to perform the action. ___________________________________________________________________________ Chapter II: OPEN SCREEN The purpose of this screen is to select the picture that you are going to load into memory. This is a standard Apple Open file window. If Kangaroo or any other init are installed, it will be available here. In the Apple Open file window, you will only see the files with the following filetypes: - C0, C1, F1 (GS pictures) - 00 (Unknown) - 04 (Text) - 06 (Bin) As the foreign graphic file formats (Gif,Pcx...) haven't any predefined filetype, the only way to see them in the Apple Open file window is to give them a recognized filetype (00, 04 or 06). The size of the picture is limited to 1280*800. Convert 3200 only handles 256 colors pictures. Most of the popular graphic file formats use 256 colors: Gif, Pcx, Iff/Ilbm, Bmp, Tiff... but some others use sometimes true color pictures: Jpeg, Tga, Qrt, Tiff... these formats are not supported by Convert 3200. The popup menu at the bottom of the window helps you select which kind of picture file format you wish. The available formats are: * IIgs formats: All the formats are supported. They are: - PAINTWORKS GOLD - PACKBYTES - COMPUTER EYES - APPLE PREFERRED FORMAT - DREAMGRAPHIX - SCREEN - DYA - FRENCH FORMATS All 16, 256, 3200 colors modes are supported with a maximum size of 1280*800 pixels. * Windows-OS2 BMP: - 1, 2, 4, 8 bits compressed or uncompressed pictures. * Compuserve GIF: - 1 to 8 bits compressed pictures interlaced or not. * IFF/LBM: - 1 to 8 bits uncompressed or compressed pictures. * Paintbrush PCX: - 1 to 8 bits compressed pictures with 1 to 8 color planes. * TIFF: Tiff is a very complex format. There are several formats included into Tiff. The compression can use RLE, LZW or JPEG style algorithm... This format can handle true color pictures or classic ones... With or without compression. Convert 3200 handles 1 to 8 bits Tiff pictures uncompressed or compressed using the MacPackBits compression scheme with a single chunk of data. Little and big-endian formats are handled. * RAW BINARY PC: This format is not a commercial or classic format. The complete description of the file structure is: - 2 bytes for the horizontal size (less one). - 2 bytes for the vertical size (less one). - The picture data, 1 byte per pixel (no compression). - 768 bytes (3*256) for the picture's palette. 3 bytes to define 1 color: 1 for red component, 1 for green component, 1 for blue component. The intel mode is used to store the sizes. ___________________________________________________________________________ Chapter III: SAVE SCREEN The SAVE screen is used to save the picture you have converted. The screen uses the common Apple interface. At the bottom of the screen are two Popup menus. The left one shows you which IIgs formats are available. If you have converted your picture using 3200 colors mode, the 3200 choice will be available. The different choices are: - 3200 colors - 256 colors (16 palettes mode) - 16 colors (1 palette mode) - 16 grey (grey tones pictures) - Printshop GS The right Popup menu shows you in which format you can save your converted picture. The available choices are: - Apple Format (Apple Preferred) - Windows Bmp (.BMP) - PaintBrush Pcx (.PCX) - Tiff (.TIF, Little Endian mode) - Raw Binary PC (.BIN) The default choice is Apple Format because it is the right choice if you don't want to export your converted pictures to another computer. The Raw Binary PC file format is described in the OPEN screen documentation page. There is a little bug in this screen, in the left Popup menu. The disabled choices are grey displayed. When you start the software, there is no available choice in the left popup menu, but when the popup is closed, you can see the 3200 choice with black display. It is a mistake, not a bug in Convert but a limitation of the system, this choice is in fact disabled. Just pull down the Popup to verify it. If you try to save such a picture, nothing will happen. ___________________________________________________________________________ Chapter IV: SELECT AREA SCREEN The purpose of this screen is to select the area of the picture you have loaded and want to convert into a GS graphic mode. The size of the converted area will be ALWAYS 320*200 but there are several ways to select such an area from an original picture: - You can decide to scale down the original picture to 320*200. For this, just select the FULL SCREEN option in the PICTURE REDUCTION window: Click on the blue circle to the left of this option. - You can decide to reduce the original picture with a percentage aspect ratio. You can select the percentage value independently for horizontal and vertical reductions. To choose the right value, you can use the + and - buttons or directly click on the numeric value to enter it from the GS keyboard. Don't forget to click on the blue circle to select this kind of method. - You can directly choose the exact horizontal and vertical size of the reduced picture. Click on the numeric values to modify them. Check the blue circle to turn on this choice. At the top of the screen, you can see the size of the original and the size of the reduced picture. If you have selected the percentage method, the numeric value of the size of the reduced picture will change if you click on + or - buttons to show the associate size. At the bottom of the screen are 3 buttons: SELECT AREA: A little window with a red thermometer will appear in the middle of the screen after a short time. Then, you will see the picture you have loaded in the size than you have chosen. If the reduced picture is larger than 320*200, you can use the mouse to scroll the screen to see the whole picture. When you see the part of the picture that you want to convert, click on the mouse and the computer will take it. If the reduced picture is smaller than 320*200 the computer will add black and white lines to show you the limit of the reduced picture. This black and white area will be replaced by the first color of the picture palette. VIEW AREA: You can have a look at the area you have selected. EXIT: Quit the SELECT AREA screen. You will go to the MAIN screen. ___________________________________________________________________________ Chapter V: CONVERT AREA SCREEN The convert area screen is the most important screen: It is used to convert your pictures. You can choose in which GS graphic mode you want to convert the picture. The available graphic modes are: 3200 colors: This is the colorful IIgs graphic mode. There is 1 palette for each line. This mode gives the best results. 256 colors: This mode use 16 palettes for the whole picture. 16 colors: This is the classic GS graphic mode. Only 1 palette for the picture. 16 grey: The picture is displayed using a grey tones palette. You have no colors but you keep all the picture details. PrintShop GS: The well-known PrintShop GS program uses a specific graphic mode, the size of the picture is 88*52 and the palette is limited to 8 defined colors. All: This option can be used if you wish to chain the conversion of the picture into all the classic GS graphic modes (3200/256/16/16G). None: This option will be explained in the OPTIONS screen documentation page. At the bottom of the screen are 3 buttons: CONVERT AREA: launch the conversion process into the GS graphic format that you have chosen. A little window will appear in the middle of the screen after a few seconds. The software is computing the statistics about the area you have selected. If you have selected 3200, 256 or 16, a small window will appear in the middle of the screen to give you information about the conversion state. * The 3200 conversion can be stopped if you hit the ESC key. Only the converted lines will be well displayed. * The 16 grey tones conversion is always done (remember SELECT AREA). * For the PrintShop GS mode, you will have to choose the 88*52 area of the picture that you want to convert. The grey tones picture will be displayed and a box will appear on the screen. Move it with the mouse and click when it is ok. * The ALL option will chain the 3200, 256 and 16 colors mode conversions. * With the NONE option, nothing will happen. * If you have just converted the area in one of these modes and if you click again on the CONVERT AREA button to launch the conversion again, nothing will happen. To force the conversion in the same mode you have to pull down the Apple key when you click on the CONVERT AREA button. * If you have selected the 16 Palettes mode, you can put up to 16 palettes by yourself. You can choose the number of the picture's palettes and their locations. For this, you have to pull down the Option key while clicking on the CONVERT AREA button. The grey scales picture will appear and you will have to move the little cursor with the mouse. To choose the palette use the TAB key (Apple-TAB), to put the palette click on the mouse and to launch the conversion, hit the ESC key. Each palette uses a color of the possible border colors. At the end of the conversion, you will be able to verify the location of the palettes using the VIEW AREA button (press Apple key too). Don't forget that if you already have converted the picture using this mode, you will also have to pull down the Apple key to launch the conversion again. CONVERT LINE: Go to the LINE screen. EXIT: Return to the MAIN screen. The + and - buttons can be used to define the number of colors you want for the conversion. This will affect the quality of the conversion. Of course, you should let this number be 16, the maximum for the classic GS video hardware. The VIEW AREA option shows you the result of the conversion. The displayed graphic mode depends on the selected mode (3200/256/16/16G/PrintShop). If ALL or NONE are checked, nothing will happen because these choices don't define a mode. * If you click on VIEW AREA while holding down the OPEN APPLE key, you will see the palette(s) used for the converted picture. * If the conversion is not yet done when you click on VIEW AREA, it will launch the conversion process and it will show you the result as soon as it is completed (except for the 3200 mode). * The PrintShop GS format is displayed at the center of the screen, using the PrintShop GS aspect ratio. The RED and GREY options for the unconverted lines are only for the 3200 mode display. If you have converted only few lines of the picture, you can display the pictures but the unconverted lines can't be displayed. Then you have the possibility to display them as grey scales lines or full red lines. The VIEW AREA button, for the 3200 mode, allows you to see the picture even though it has not been completely converted. ___________________________________________________________________________ Chapter VI: STATISTICS SCREEN This screen lets you access information about the picture and the area of the picture that you want to convert. If you enter this screen just after the SELECT AREA screen, a little window will appear at the middle of the screen after a few seconds. The software is computing the statistics of the area you have selected. You can see the number of colors of the original picture (usually 256) and the number of colors of the area that you have selected in the SELECT AREA screen. From this screen you can click on: - VIEW COLORS: Go to the original picture colors screen (COLOR1). - VIEW COLORS: Go to the selected area colors screen (COLOR2). - VIEW TABLE: Go to the PALETTE screen. - VIEW SPECTRA: Go to the SPECTRA screen. - EXIT: Return to the MAIN screen. ___________________________________________________________________________ Chapter VII: OPTIONS SCREEN The OPTIONS screen gathers a lot of different things: At the bottom of the screen are two buttons: - ABOUT: Enter in the Convert 3200 information screen. - QUIT: Return to the MAIN screen. The numerous options of this screen are: CONVERT ALL FOLDER'S FILES: See below. I BELIEVE IN GOD: This option is a little bit stange. You know and I know that computers are only electronic machines. They don't think, they have no feeling... But sometimes they crash and we don't know exactly why they have a strange behavior... This option may help you. You can check this option if you wish some divine help. We can't guarantee you with any results. CONVERT SOME LINES: This option is only for the 3200 mode. If you check this option, when you convert the picture using the 3200 mode, the program will only convert the chosen lines. To select the beginning and the end lines, you can use + or - buttons or click on the number area to enter the number with the GS keyboard. UNCONVERT LINE: This option is only for the 3200 mode. If you click on the blue circle, the program will unconvert the selected line. You have to use the + or - to select the number of the line. The available numbers are only those that represent the previously converted lines. The little red circle will immediately disappear showing that the current line has been unconverted. TRUE COLOR VISION: You can see the selected area with the real colors. Of course the dots are large but you can use to mouse to move the picture around the screen. CONVERT ALL FOLDER'S FILES: ------------------------ This option is very important. We are going to speak about it now. Basicly, it lets you doing two different things: - Move pictures from one format to another. - Automatically convert a lot of pictures. Move pictures: The first thing you can do with the CONVERT ALL option is to move pictures using a specific graphic file format to another one without modify the pictures. For example, you can move all your GIF pictures into PCX ones, or move all your GS pictures into TIFF format. The pictures will keep their original size and colors. Convert 3200 only loads the pictures, unpacks them and save them in their destination file format. Nothing else is done. To use this option you first have to specify some parameters: - The START file format You have to go into the LOAD screen and select it using the Popup menu. - The DESTINATION file format You have to go into the SAVE screen and select it using the right Popup menu. - Check the NONE option in CONVERT AREA screen. - The START folder, where the pictures are. You have to go into the LOAD screen and select a path using the Apple interface. - the DESTINATION folder, where the pictures will be saved. You have to go into the SAVE screen and select a path using the Apple interface. To launch the transfert process, check the blue circle of the CONVERT ALL option in the OPTIONS screen and click on the LET'S GO button. A window will appear in the middle of the screen to show you how many pictures have been moved. Regarding the transfer between two different graphic modes, you can't choose an 256 colors format as start and an Apple format as destination. The transfer between the same formats (from PCX to PCX for example) will work but there is no interest to do such a thing... Convert pictures: The second thing you can do with the CONVERT ALL option is to convert pictures automatically. For example, if you want to convert all the pictures comming from a CD-rom or from a hard drive, Convert 3200 will do it for you without any help from you. You can let the GS work during the afternoon or the night and you can come later to see the result. To use this option you first have to specify some parameters: - The START file format. You have to go into the LOAD screen and select it using the popup menu. You can only work with one kind of format in the same time. If you have both PCX and GIF files to convert, you will have to launch this options twice. - The DESTINATION file format. You have to go into the SAVE screen and select it using the right popup menu. Usually, you are going to choose Apple format, but you can choose a foreign format if you have to export the files into another platform. - A right conversion mode. Go into the CONVERT AREA screen and select one between 3200, 256, 16 or 16 Grey. (PRINTSHOP GS and ALL are not ok). - The START folder, where the pictures are. You have to go into the LOAD screen and select a path using the Apple interface. - The DESTINATION folder, where the pictures will be saved. You have to go into the SAVE screen and select a path using the Apple interface. To launch the transfert process, check the blue circle of the CONVERT ALL option in the OPTIONS screen and click on the LET'S GO button. A window will appear in the middle of the screen to show you how many pictures have been converted. The pictures will be loaded, unpacked, reduced into 320*200, converted using the chosen mode and saved in the SAVE path. You can't specify another kind of reduction than the 320*200 one. Warnings: CONVERT ALL option requires to have two different pathnames in the LOAD and SAVE screens. If they are the same pathname, the conversion process will be stopped. If there are strange files in the START folder (Text files, Icons...), the program will ignore them but that won't stop the process. The conversion process will be stopped if some errors occur: - I/O error on devices - Disk full You can stop the convertion process if you hit the ESC key. Sadly, it is difficult to do. You will have to push down the ESC key and keep it down for several seconds if you really want to stop the process. The problem is linked to the event manager who keep the pressed keys... ___________________________________________________________________________ Chapter VIII: DOCUMENTATION SCREEN This screen shows you the Convert 3200's on line documentation. The EXIT button lets you to quit the DOCUMENTATION screen. You will return in the MAIN screen or in your previous screen if you have used the TAB key. The documentation is divided into several chapters. Each one also contains several pages. To navigate over the documentation, you will have to use the following buttons: ->| : Go to the beginning of the next chapter. |<-: Go to the beginning of the previous chapter. ->: Go to the next page (same chapter). <-: Go to the previous page (same chapter). o: Go to the beginning of the first chapter. ___________________________________________________________________________ Chapter IX: LINE SCREEN The purpose of this screen is to show you the colors used on a specific line. You can see: At the top of the screen you can see the colors and under each one, the number represents the number of pixels that use this color. As there are 320 pixels on one line, this number is between 1 and 320. At the bottom of the screen: LINE : Current line number. NB.CO : Number of colors on this line. If you want to change the line number, you can use + and - buttons or click on the number to enter it with the GS keyboard. If there are more than 112 colors on the line, you have to use the UP and DOWN arrows to see the other colors (on one screen, we can only put 112 colors). The SCREEN number shows you in which part of the screen you are. At the bottom left of the screen you can see seven colors and three buttons (two white arrows and a white circle). The left color is the selected color. If you click at the top of the screen onto one color, it will appear at the left bottom. The six other colors are automatically computed by the program. They are the closest colors compared to the reference color (the left one). You can shift them using the white arrows. If you click on the white circle, the reference color will be removed from the line. It will be replaced by its closest color. In that screen, the color of the border is important because it gives you information on the state of the conversion for the 3200 mode lines: * If it is red, this means that the line has not been yet converted and it has more than X colors (X representing the number of colors you have chosen in the SELECT AREA screen). * If it is black, this means that the line has not been yet converted but it has less than X colors (X representing the number of colors you have chosen in the SELECT AREA screen). * If it is green, this means that the line has been converted. You can return to the CONVERT AREA screen if you click on the EXIT button. If you have removed some colors using the white circle button, a little black window will appear during a few seconds. The program needs to compute some statistics. ___________________________________________________________________________ Chapter X: COLOR1 SCREEN This screen shows you the colors of the original picture. Usually, there are 256 colors. You can use the white arrow to see all the colors (we can't display the 256 colors on one screen). Use the EXIT button to return into the STATISTICS screen. ___________________________________________________________________________ Chapter XI: COLOR2 SCREEN This screen shows you the colors of the area that you have selected from the original picture. The program has sorted the colors, it has removed the unused colors, it has removed the same colors. You can use the white arrow to see all the colors (we can't display the 256 colors on one screen). Use the EXIT button to return into the STATISTICS screen. ___________________________________________________________________________ Chapter XII: PALETTE SCREEN The purpose of this screen is to show you the used colors on the selected area. They are the same as in the COLOR2 screen. At the top of the screen you can see the colors and under each one, the number represents the number of pixels that use this color. As there are 64000 pixels on the picture, we use the scientific display to show number larger than 999 (we only have three digits). Then, '4E3' must be read as: 4 followed by three 0, so 4000. In fact the number is between 4000 and 4999. At the bottom of the screen, you can see : NB.CO: Number of colors on this line. RGB: The red, green and blue components of the selected color. If you want to change the RGB component values, you can use the + and - buttons. You will see the modification of the color. If there are more than 112 colors in the area, you have to use the UP and DOWN arrows to see the other colors (on one screen, we can only put 112 colors). The SCREEN number shows you in which part of the screen you are. At the bottom left of the screen you can see seven colors and three buttons (two white arrows and a white circle). The left color is the selected color. If you click at the top of the screen onto one color, it will appear at the left bottom. The six other colors are automatically computed by the program. They are the closest colors compared to the reference color (the left one). You can shift them using the white arrows. If you click on the white circle, the reference color will be removed from the picture. It will be replaced by its closest color. You can return to the STATISTICS screen if you click on the EXIT button. If you have removed some colors using the white circle button or if you have changed the RGB components, a little black window will appear after a few seconds. The program needs to compute some statistics. ___________________________________________________________________________ Chapter XIII: SPECTRUM SCREEN The purpose of this screen is to show you how many colors are on each line. This screen is important to judge the final quality of the 3200 mode conversion. If there are a lot of colors on each line, the conversion process will need time and quality won't be wonderful. At left, you can see the spectrum. The green area shows you the frontier of the sixteen colors on a line. At the right, you can see: LINE : The number of the selected line. NB.CO: The number of colors on the line. You can use the white arrows to change the value of the line. You can select the number by clicking on the spectrum. A Blue/Yellow line will show you the selected line on the spectrum. CONVERT LINE: If you click on this button, you go to the LINE screen with the selected line as line number. EXIT: To return to the STATISTICS screen. ___________________________________________________________________________ Chapter XIV: ERROR MESSAGES Usually, error messages appear in an alert window in the middle of the screen. Here are the possible error messages that you can encounter: FIRST, YOU HAVE TO LOAD A PICTURE: If you try to select an area, see the statistics screens, convert the picture or use the True Color Vision option with no picture in memory, the message will appear and you will be put in the LOAD screen. FIRST, YOU HAVE TO SELECT AN AREA: If you try to see the statistics screens, convert the picture or use the true color vision option without having selected an area from the loaded picture, the message will appear and you will be put in the SELECT AREA screen. LOAD CANCELLED, TOO MANY COLORS: When you load Apple 3200 colors pictures, you may have this message. Convert 3200 only works with 256 colors pictures and the 3200 colors pictures may have sometime more than 256 colors. Of course, 3200 colors pictures can have up to 3200 colors but most of these pictures have been converted from PC pictures with 256 colors. If a 3200 colors picture has more than 256 colors, Convert 3200 couldn't work with these pictures. This message will also appear if a picture contains more than 256 colors. LOAD CANCELLED, UNKNOWN GRAPHIC FILE FORMAT: Convert 3200 hasn't recognized the format specified in the Popup menu. This may occur if you try to load a picture with the wrong choice in the Popup menu or if the file is corrupted. LOAD CANCELLED, PICTURE TOO LARGE: Convert 3200 can't handle picture larger than 1280*800. If you try to load a picture larger than 1280*800, you will see this message. LOAD CANCELLED, NOT ENOUGH MEMORY: You don't have enough free memory to let Convert 3200 to load the picture. If you want to have more memory, remove your ram disk, boot the GS without extensions (press SHIFT key during the boot phase). We can see the amount of memory needed by the converter to load the pictures: Picture's size Memory 320*200 128 KB 320*400 192 KB 640*400 384 KB 640*480 512 KB 800*600 768 KB 1000*600 960 KB 1280*800 1536 KB Convert 3200 needs 700 KB more to work. Then, if you have 2236 KB of free memory before launching Convert 3200, you will be able to work with any picture and you will never see the NOT ENOUGH MEMORY message on your screen. LOAD CANCELLED, I/O ERROR: Convert 3200 had a problem during the load operation. It must be a problem with the disk media. Check to see if the disk or the hard drive is connected. LOAD CANCELLED, SPECIFICATIONS UNSUPPORTED: You may have this message if you load Tiff pictures for example. Tiff pictures are very complex and Convert 3200 only works with some of these pictures. Then, if you load a Tiff picture which is not supported by Convert 3200, you will see this message. Convert has recognized the file format but can't work with it. SAVE CANCELLED, I/O ERROR: Convert 3200 can't save the picture because of a I/O error. It must be a problem with the media support. Check if the disk or the hard drive is connected. SAVE CANCELLED, DISK FULL: Convert 3200 can't save the picture because of a lack of room on the disk. Perhaps that you are saving pictures into the root of your drive and it already contains 50 files (the root can't have more than 50 files) or perhaps that there are no more free blocks on the device. SAVE CANCELLED, NO PICTURE AVAILABLE: If you try to save before doing any conversion, there is no picture to save, then you will see this message. WORK CANCELLED, I/O ERROR IN THE 'LOAD' OPERATION: Convert 3200 has stopped the CONVERT ALL operation because of an I/O error during the load of a picture. WORK CANCELLED, I/O ERROR IN THE 'SAVE' OPERATION: Convert 3200 has stopped the CONVERT ALL operation because of an I/O error during the save of a picture. WORK CANCELLED, DISK FULL: Convert 3200 has stopped the CONVERT ALL operation because of a lack of room on the save device. WORK CANCELLED, SAME PATHS IN 'LOAD' AND 'SAVE' SCREENS: Convert 3200 can't start the CONVERT ALL operation because the LOAD and the SAVE screens have the same path. You must choose two different paths for these two screens. WORK CANCELLED, 'ALL' IS A BAD CHOICE IN 'CONVERT AREA' SCREEN: Convert 3200 can't start the CONVERT ALL operation because you have chosen ALL as conversion mode in the CONVERT AREA screen. This choice is not possible because it doesn't refer to a gs mode. WORK CANCELLED, 'PRINTSHOP' IS A BAD CHOICE IN 'CONVERT AREA' SCREEN: Convert 3200 can't start the CONVERT ALL operation because you have chosen PRINTSHOP GS as conversion mode in the CONVERT AREA screen. This choice is not allowed for the CONVERT ALL operation. WORK CANCELLED, 'NONE' IS A BAD CHOICE IN 'CONVERT AREA' SCREEN: Convert 3200 can't start the CONVERT ALL operation because you have chosen : - NONE as conversion mode in the CONVERT AREA screen, - a 256 colors mode in the LOAD screen, - Apple format in the SAVE screen. NONE option lets you move graphic files from a format to another one without doing any conversion. The pictures keep then their original size and colors. But you can't move 256 colors pictures to Apple format pictures without converting them first. It is what you have done here. ___________________________________________________________________________ Chapter XV: HOW DOES IT WORK... Graphic converters are usually like black boxes. They load a picture, they convert it and save it. But during the conversion process, you don't know what happen and how to modify it. Some graphic converters have a lot of options but you don't know exactly how it works and/or what the consequences on the final result. With Convert 3200, we have tried to put into the same software two main things: - A software that is easy to use (1 convert button). - A lot of low levels fonctions and options. Beginners will only use the CONVERT button and they will have a very good result. Advanded users will be able to modify colors, remove colors, put the palettes, create conversion scripts, and a lot of others things. The purpose of this chapter is to explain how the converter works. When you will understand how it works, you will use it better... The conversion: -------------- The first question is : What is a conversion ? The answer to this question is very important because it will show you what is the work of the converter. A conversion from a 256 colors graphics as PCX or GIF to a graphic GS format as the 16 colors format is the reduction from 256 to 16 of the number of colors : - We have 256 colors and we only want 16 colors. - The converter will have to choose 256-16=240 colors to remove. The second question is: What is 'remove a color' ? 'REMOVE A COLOR' from a picture is the fact of selecting all the picture's dots using this color and replacing them with dots using another color of the picture's palette. After this, the picture uses one less color. The converter will have to repeat this as long as there are too many colors in the picture. The selection: ------------- The work of the converter is both: - Select the color to remove. - Find between the palette's colors the color used to replace the removed color. And this, for all the colors it needs to remove. There are two ways to select the colors to remove: - Remove the least used colors. If a color is used by only few dots (1 or 2), if we remove this color, we won't see any difference. This way use the frequency of the color (number of dots using this color). You can see the color's frequencies in the PALETTE and LINE screens (the numbers under the colors). - Remove the closest colors. If there are two blue colors, you can remove the first blue and replace it with the second blue color. This way use the RGB difference (called DIFF). To select a color to remove, we have to combine the two ways: - Remove the close colors which are least used. The RGB difference: ----------------- To know if two colors are close, Convert 3200 uses a specific algorithm. It is able to give a number (DIFF) to tell if two colors are close. This number is between 0 and 59. The lower this number is, the closer the two colors are. 0 is for the same colors. In the PALETTE and LINE screens, in the lower left part of the screen, you can see the closest colors of a selected color. Convert 3200 computes the six closest colors. You can't see the DIFF number but between the closest colors, the lower difference is at the right of the selected color. Usually, the DIFF number is never larger than 6 or 7. The higher values indicate different colors. The GS graphic modes: ------------------- Usually, 256 colors pictures as PCX or GIF don't use the whole palette's colors. It is about 180 colors instead of 256. To convert a picture into the 16 colors mode, Convert 3200 will have to select and remove about 160 colors. It is easy to understand than the result of such a conversion won't be good. Dont't dream, you can't have the quality of a 256 colors picture if you only use 16 colors. If you want to know how many colors the picture has, you will see it in the STATISTICS screen. The PALETTE screen will be used by all the advanced users who want to have information. They will see the frequencies of the used colors, they could modify the RGB components of the colors, remove some colors... In a 320*200 picture, there are 64,000 dots. At the end of the conversion, there will have about 16 colors in the palette, then each color will be used by about 4000 dots. This number is important. Never forget that you have to remove about 160 colors. If the frequency of a color is 100, it seems to be an important color but it is not. At the end, the frequencies will be around 4000 for each color. Don't hesitate to sacrifice (remove) low used colors. To convert a picture into the 3200 colors mode, it is the same idea. But this time, there is one palette for each line. The important thing is not now the number of colors in the picture but the number of colors in a line. Usually, there are no more than 70 colors in a line. The converter will have to select and remove only around 70 - 16 = 54 colors for each line. The SPECTRUM screen shows you how many colors there are on each line. On a line, there are 320 dots. At the end of the conversion, there will have around 16 colors in each line, then each color will be used by about 20 dots. This time, a low used color is a color used by less than 20 dots. The LINE screen shows you what the colors used on a specific line are and the frequency of these colors. To convert a picture into the 256 colors mode (16 palettes) it is just about the same thing. This time, we can use 16 palettes for the whole picture. A picture have 200 lines and 200 / 16 = 13 lines. Then, there is about 1 palette for 13 lines. Each line has 320 dots, then there is about 1 palette for 320 * 13 = 4160 dots. Each color will be used by about 4160 / 16 = 260 dots. There is not a specific screen for the 16 palettes mode. The only thing you can do to have a very good result is to convert first the picture into 3200 colors mode, to look at the result to see the different parts of the picture. Try to see where the colors are. Then you can put the 16 palettes yourself (OPTION key and CONVERT AREA button). If the top of the picture is only full black, put 1 palette for all the black lines. The pupose of this is to put the maximun of palettes where there are a lot of colors to decrease the number of dots used by 1 color. If you only use the CONVERT AREA button, the converter will put 16 palettes, 1 palette for 13 lines. Convert 3200 will have a look to the picture to see if the first lines and the last lines have more than 1 color. Sometimes, the fist lines are full black, and the picture starts after few lines with only 1 color. If it is the case, Convert 3200 will put only 1 palette for all these lines. Don't forget to have a look at the palettes at the end of the conversion (OPEN APPLE key and VIEW AREA button). You will see where the palettes are and the colors used in each palette. You may modify the palettes layout to put more palettes where it needs. Sometimes you will see, on the picture result, the frontier between two palettes: The colors of a same area will change. It is normal. When the converter works on the lines used by 1 palette, it doesn't take care of the top and bottom palettes. The script conversion: -------------------- We have seen than all the conversions use the same general concept but the constraints are different for each mode: Mode Number of dots for 1 color 16 4000 256 260 3200 20 We can see that the result with the 3200 mode will be the better one because of the low number of dots using 1 color. For each GS graphic mode, Convert 3200 uses a specific script. The script conversion describes how the converter chooses and removes colors. This is a sample of a script: DIFF FREQ ---- 0015 There are two columns, one for the RGB difference (DIFF) 0001 ---- and one for the frequencies (FREQ). The script must be 0002 0100 read from top to bottom. ---- ---- DIFF FREQ ---- 0015 The first line must be read as: you remove all the colors used equal or less than 15 times (FREQ <= 15), and you don't care about the rgb difference (DIFF=----). DIFF FREQ 0001 ---- The second line must be read as: You remove all the colors which have a RGB difference equal to 1 (DIFF=0001) and you don't care about the frequency (FREQ = ----). DIFF FREQ 0002 0100 The third line must be read as: you remove all the colors which have a RGB difference equal to 2 (DIFF=0002) and which are used 100 times or less (FREQ=0100). DIFF FREQ ---- ---- The fourth line must be read as: Nohing to do. A script conversion for 16 colors mode should be like this one: DIFF FREQ ---- 0015 The converter starts to remove all the least used colors 0001 ---- (less or equal than 15 times). Then, it removes the 0002 ---- closest colors (DIFF = 0001). And it continues with the 0003 ---- others closed colors (DIFF = 0002, DIFF = 0003, ...). 0004 ---- 0005 ---- There is a script mode for each GS graphic mode. You can see the script and modify it yourself ! The script screen: ---------------- To access to the script screen, go to the OPTIONS screen and click at the bottom left corner. Of course, there is no button but that will work. This screen is hidden because it is only for advanced users (those who read the documentation :-). The purpose of this screen is to let you modify the conversion script. You know that there is one specific script for the three GS graphic modes (16, 256 and 3200). The available script when you arrive in the script screen depends on the GS mode chosen in the CONVERT AREA screen. If 3200 is checked in the CONVERT AREA screen, you will see the 3200 script in the script screen. The number (16, 256 or 3200) at the middle top of the script screen show you which script it is. The command keys are: ESC : Exit the script screen. TAB : See the other page of the script. ARROWS : Move LEFT/RIGHT/UP/DOWN. + : Increase the DIFF/FREQ value. - : Decrease the DIFF/FREQ value. 9 : Add 100 to the FREQ value. 6 : Subtract 100 to the FREQ value. The maximum FREQ value depends on the graphic mode. In the 3200 mode, the maximum value is 319 because it is the number of dots on one line (less one). You can only modify the right values. The left ones are the default values. The modifications aren't saved when you exit from the converter. You can see an arrow (like: ->) at the left of the DIFF column. After a conversion, this arrow shows how far the converter has gone in the script. This can help you when you will write your own scripts. If no conversion has been done, the arrow is at the first line. If you don't see the arrow, the converter has used all the lines of your script and has used some of the hidden lines. You can only access to the two first pages of the script, but it is larger. The last pages are not accessible to prevent problems: Imagine what happens if all the script lines are empty (----). But don't worry, two pages are sufficient. If you have found a very good conversion script, better than ours, send it to us !!! But be careful, a script conversion can be very good with one picture and very bad with another one... We have used scripts which give good results with all the pictures. You must be able to do better if you are working with a specific picture. ___________________________________________________________________________ Chapter XVI: QUESTIONS/ANSWERS... Why don't you load JPEG pictures ? ------------------------------ There are several answers to this question. The first one is about the compression mode used in the JPEG pictures. It is a very complex algorithm that uses floating point numbers. Such an algorithm on the GS will be very slow. We have programmed Convert 3200 using only assembly langage, and that is why it is so fast. To write a JPEG decompression algorithm in assembly language would be very difficult. The second reason is that Convert 3200 has been built to work only with 256 colors pictures as GIF, PCX... JPEG pictures use more than 256 colors and Convert doesn't handle True Color pictures. For the same reason, Convert 3200 won't work with the other True Colors pictures as TGA, QRT... The third reason is about the size of the JPEG pictures. JPEG format offers the best compression rate but it damages the pictures. Usually, this kind of graphic format is used for very large pictures as 1200*1200. The GS is not efficient to handle such pictures (lack of memory, lack of speed...). Why don't you save using GIF format ? --------------------------------- A few month ago Compuserve has decided to ask everybody who uses the LZW-GIF format to pay for it. Then, if you make a converter which saves using GIF format, you have to pay royalties to compuserve. Then, for this reason, we have decided to not support the GIF format as save option to prevent some legal problems. But don't worry, graphic file formats as PCX, BMP or TIFF are very popular and you can export your pictures to other platforms using these formats. Why can't we convert an area larger than 320*200 ? --------------------------------------------- Convert 3200 is not a picture viewer, it is a graphic converter. The purpose of the software is to convert foreign pictures into a GS graphic format to use these pictures in GS specific software as Hyperstudio or other. The GS graphic screen is 320*200, thus the converted area is only 320*200 (exception for PRINTSHOP GS format). Of course, Apple Preferred format allows you to have pictures larger than 320*200 but most of the GS software can't handle them correctly. If you only want to see pictures, buy a Second Sight graphic card and a VGA monitor. It is a very good product and you will see pictures with their real colors and real size. If you need to convert pictures to use them in a GS software, use a graphic converter. They are two different products for two different uses. Do you use an error diffusion algorithm ? ------------------------------------ No. The error diffusion algorithm gives the best result in grey scales conversions for pictures as digitalized photos (body, face...). Sadly, it gives very bad results with other pictures... Then, we have decided to use a classic algorithm to convert into greyscale. It is not the best but it gives good results for all the pictures. If your purpose is only to convert into greyscale mode and if you have to convert pictures coming from human digitalized photos, Convert 3200 won't offer you the best results. Can I use the Second Sight card with Convert 3200 ? ---------------------------------------------- Yes and no. Of course you can lauch and use Convert 3200 with a Second Sight in your GS but Convert 3200 won't use it. This card is a new product and Convert 3200 was completed by the time we received our cards. Be careful if you use Convert 3200 on a VGA or multisync monitor linked to the Second Sight card. The following things are right not only for Convert 3200 but with the other software too. The GS graphic modes emulations don't work very well. The 3200 mode doesn't work at all (logical) The 16 palettes modes doesn't work very good. You can see about it in the COLOR1, COLOR2, PALETTE or LINE screens. You will see a gap between the SCBs. It seems to have a redisplay problem too, in the SPECTRUM screen, you may have two yellow/red horizontal lines instead of one if you quickly click everywhere. The answer of the question is also yes. You can use Convert 3200 with a Second Sight but Convert won't use the card and be careful because of the GS modes emulation. What are the best things in Convert 3200 ? -------------------------------------- There are several nice things in the software: - It is fast. Where PRIZM needs 2 min 35 sec to convert Girl1.IFF into 3200 mode, Convert 3200 needs 15 sec. This has been done on a ROM 01 with a ZIP CHIP GS 9MHz/32KB, the time is only about the conversion process (load, uncompact, select area and statistics are not counted). Convert 3200 has been written using assembly language and optimized to be as fast as possible. - It loads a lot of foreign formats such as PCX, IFF, GIF, TIFF, BMP... and lets you save your pictures into foreign formats (PCX, TIFF, BMP). - It lets you select your 320*200 area like you want (percentage, size,...). - It is very easy to use. There is only one CONVERT button and no complicated options. - It lets you access to a lot of low level information and modify a lot of things (RGB tones, remove some colors, script conversion, ...). - It lets you put the palettes yourself in the 16 palettes mode. - It gives you the best PrintShop GS conversion compared to the other converters (you can select exactly your area). - It is able to work alone using the CONVERT ALL option. You just have to give some parameters and it is able to convert dozen of pictures alone. - It is able to move pictures into other formats. You can use Convert to move GIF pictures into PCX ones without converting them. The pictures keep their original size and their colors. - The entire whole source code of the software is available (Merlin 16+ sources). - It is very cheap. 15$ for such a product, it is very not expensive. What are the bad things in Convert 3200 ? ------------------------------------- There are few sad things: - It doesn't handle True Color pictures. Then it can't work with JPEG, TGA, QRT, TIFF pictures. - The converted area is 320*200 (or less). - It doesn't handle pictures larger than 1280*800. - It doesn't convert into 640 GS graphic modes. - It doesn't use the error diffusion algorithm for the greyscale conversion. - It doesn't support the Second Sight VGA card. ___________________________________________________________________________ Chapter XVII: MORE ADVICES... If you want to obtain good results with your conversion, here is some advices. First of all, read the documentation. If you know how Convert 3200 works, you will be able to use it better and you will obtain better results. Some things are hidden and you have to read the documentation to discover them (put the palettes in the 16 palettes mode, see the colors used in the converted picture, the script...). To know in advance if a picture will be converted well, you can see some details which are going to help you. The first thing to watch is the grey scales pictures made in the SELECT AREA screen. If the grey scales picture looks good, the converted picture should be good. If the grey scales picture is bad the converted one will be bad ... The second thing to do is to have a look at the STATISTICS screen : If you want to convert the picture into the 3200 mode, have a look at the spectrum. The less colors there are in a line, the better the result will be. The amount of time to convert a picture is linked to the number of colors on a line. If you want to convert into 16 colors mode, have a look at the number of colors in the selected area. This number is not the most important but it gives you an idea about how many colors the converter will have to remove. The most important thing for a 16 colors conversion is the kind of colors used by the area. To see them, you can go into the COLOR2 screen or in the PALETTE screen. If the colors are close (same tone) the result should be good. ___________________________ End of the documentation _________________________ QDDDDUUp $ 0 ]  0 ` l $ <1 <6 <& <4 <4 <? <5 <t < < 0 0 < < < < < < < <A < < < < < < <r < <t 0   <3 0 < < <" 0 < < < < < <C < $ 0 0? 0A 0; 0D 0 0 $ < <: "$     1  T } 8  < <\ $ 0r 06 0P 0s 0 0 0( <K ' < 0O 0z 0 0 0 0 <  <   0 0a  ! 0 $ <) <2 , < ) < < <  <[ $ <] 4  <6  f 3 p   0&  & <4 & <@  < : <= D <t  < z 0' v ' < ' < <:   : <= D <t  <  <K 0 8 < <u ) "$H 0 < <+ $O 0 0W 0 0 0 < <b < 0 $ 0 <[ $7 0 <[ $p < 0# 0~ 0 0 0 < 0) $ 0& 0 0- <2 0 <[ $ "0 < "0 < 0 ,0 "0 "0 r 0 0 +0D 0 0 %0s 20 C 20 C 0 < 80  < <Z @0 # 0 <N E0 # 0 <,  @0 ) 0 <& <! < 0g $ ? < H H: <  < <  %< < <s )< 5 < < F < <  0 0 0 +<z X 3 # O          #<- < <# < "$ A< G< `< N< b<E < < < <a < Q< 0 0 O< $Q < <6 0 01 < <J O|xSUPERMANvE.' 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вҰγР΍Ұ να č ؍ɍҠҰ ҍРӱҰα вҰγР΍Ұ να č ؍ɍҠҰ ҍРӱҰα ӍвҰγР΍Ұ ναĠ ؍ɍҠҰ ҍРӱҰα ōвҰγР΍Ұ να ؍ɍҠҰ ҍРӱҰα ЍвҰγР΍Ұ να ؍ɍҠҰ ҍРӱҰα ̍вҰγР΍Ұ ναРӱҰα ōвҰγР΍Ұà νÍαРӱҰγ čвҰγР΍Ұ νγРӱҰγ ٍвҰγР΍Ұ νγРӱҰؠҲ ҰҵРҍҰɠ РѠҰÍɍҠҰ ̍ҰРӍҰؠҲ ҰҵРҍҰɠ РѠҰÍɍҠҰ ̍ҰРӍҰؠҲ ҰҵРҍҰҠōҠύ Ǎ̍Š ӯŨөѠҰРŠ ŨөҰР ӍҰؠҲ ҰҵРҍҰҠōҠϠ Ӎڠ̍Ҡ ΍РӱҰӠ ٯũҰؠҲ ōҰҵРҍҰҠϠ Ӎ ōРԍҰؠҲ ԍҰҵРҍҰ ΍РԍŠڠŠ ڠ΍̠ðĠѠűàōű̠ðĠѠŲà΍ŲӍŠؠ ōΠؠҰ ɍōɍȍҠӍӍɠؠ Ӎؠα ΍Ҡ¬ةӍؠα ħōѠ ̧ ōֳǬؠ ŠҠϠ ӍҠ ΍ؠαР¬ةŠؠα ħōѠű ōֳǬؠ ŠűҠϠ ӍҠ ΍űؠαР¬ة ҬҬҬҬҬ̬Ұ ԬԬԬԬԬӱӱ ӱӱֳǠؠ ԍֲǠؠ ԍֱǠؠ ԍֱǠؠ ԍǠؠ ԍ ҠǠ ѠұРύұōѠұڠֳǠ ΍ؠŠ ұ±؍؍؍̠ұ̍ұֳǠ ̧ ӍѠ̍Ӎ̠ ɍҠǍƶōűɠ čŠ ō֍ڠɠ ԍԳ Ӻ ͭύѠҴؠ ӍҲؠŠ ōؠȠ ō؍ҠӍҸҠŠ ΍؍Π ԍРɍɠҳɍҳҠĠ ؍ؠù ŠҲ ԍֳǍ΍ҴϠ ͍Íҷؠ͍ҵؠŠ ōؠȍ؍ҠӠ ύҠŠ ΍؍Π ԍРɍɠҶɍҶҠĠ ؍ҷؠŠҵΠ֍ōҠΠ ōɠ ΍ӍĠ̠ƍ̠ı̠ðĠưР° ÍŠı ̧ ҍ΍ıӍ֠ؠ ōϠŠ ̍֍ؠ ӍϲؠŠ ō؍ҠŠ ō؍؍ؠù Šϲ ԍֳǍ֍ōӍ ħ ŠŠ Í̍؍±؍ѠűӍűҠֳԠ ؍ֳɠ ħ ōРҳɠŲҠΠ ōӍŲؠΠ ؍Ҳ؍ÍŴҳ  ՍÍ̍؍ų¬؍٠ ҍĠ ̍¬٠ ŴР ōӠű ٠΍ҲٍРư эѠŷ؍Ҡà ōŸŷؠ ƍҠčѠű ƽ ōŸƳ  ҠֳԠ ԧ ũӠŶ ҍű؍؍؍̠ųűàΠ ԍà΍ŲŶؠ ҍ؍ҠĠ ؍؍ؠҳ² ԧ թŠŹ؍؍Źֳɠ ħ ōРҳɠųҠΠ ӍӍųàؠ ҭ ōҳ ؠ ōֳɠؠ ҍ ֳԠɠ ōֳɍōÍ̍؍±ؠ ōҠР ì¬ÍҳÍ̍ųÍҠԠ ±ҠֳҠ ӍڠΠ ԍӍ ӍֳҠ  ԍ̍  ŪÍР Ҭ ŮѠֳҰֳ̍Ҳ٠ ҍֳұ¬ٍ̍؍¬ؠ ōٍҠֳŠ ҍֳٍٍٍҲ٠ŠֳұֳҰӍֳŠ؍ֳҴ э٠ֳҵ ō٠ֳҳ¬٠ ҍ؍¬ؠ ҍֳҴРàֳҶ ֳٍٍҵ٠Šֳҳؠ ΍ֳҹֳҶ٠ֳҸ ٍؠֳҵֳҷ­ؠ ō¬؍؍؍ֳҸؠŠֳҷֳҹ ũ¬؍Ӎ ħ ҍֳԠč̍؍¬؍ijѠ ōؠΠ Ԭ ԍұؠ ԍРư ƍѠֳԱƳ  ӍРұؠ ԍŠֳҍҲؠ ԍРư эѠֳҠ ōРijѠ ōӠֳҠ Ŭ ōֳҠÍӍֳҠÍӍֳԱҲؠ ԍРư эѠֳҠ ԍРijѠ ōӠֳҠ ֳ̍ҍijѠؠƳ ؠΠؠ ΍ɠؠ ԍұؠƬƠ ƍؠƬؠƬ ōҲؠ ÍؠƬƍؠƬƬƬƬƬƬƬƬƬƬƠ ō ҳ¬ҬĠؠĠ Ū ōčijĠ ō٠׳Ġ ԍ̍ıҳ  Ӎ̍ҳÍÍҳ²àҳijĠ ̍̍؍׳čٍ̍¬ٍÍà¬؍̍٠Ġ čؠҳ²İ¬؍ıР ױĩѠIJ؍؍̠İIJؠčؠčɠij ؠč٠čijؠĠ čŠĴڠĠ ӍԶĴ؍؍Ա¬ؠ ̧ эٍ¬ٍР̍ӠԲ ̩؍؍̠ԱԲ؍؍ؠčԶؠĠ čԳ«؍¬؍؍؍ؠҳŠԳؠĠ ׍ؠčѠԵ ōԴ­؍¬؍؍؍ؠčŠԴԵ׳Ġ ̧ ō̍¬؍ؠƠ ōԱ±؍ĠƍРijĠ ōŠԲ±ؠ ōĠư׳č±؍Բ؍̠ԱijĠ Ӎ̍؍׳čٍ̍̍¬٠ ōڠ¬ؠ ؠųÍԳ¬ؠ ōРijčѠԴ؍؍̠Գˠ ҍԴƍ¬؍Ӎҳ²ؠ Ҫ ҳؠ ҪijĠؠ ō׳Ġؠ ԍ ΠؠŠ Ӎβ²ؠ ²؍؍̠βؠƠ ²γ±؍؍Ġƍٍ̍؍¬ؠ Ѡγ²ٍ²ٍγ؍؍̠γؠŠ ōδų؍؍؍̠δҳ  ōÍٍ̍ؠƍε²؍ĠƍѠζ؍̍؍̲؍ųٍٍٍ؍ζ؍̠εҳ  ²Íθؠƍη²؍ĠƍѠι²؍Ġưθƍ²؍àθι؍̠ηōÍ̍؍Ŭ؍ÍàααŬ؍̍ααؠ ōα̠ؠ ԍĠƍٍ±ٍĠƍٍ²ٍĠƍ̍̍̍̍α؍α̠ؠ ԍĠƍٍ±ٍĠƍٍ²ٍĠƍααα̠Ġưαα̠àαàα؍ؠ ŠαōÍ̠̍̍̍̍ ÍàóαؠŠ ōαų؍α̠ó؍؍؍̠αӍųӠ ҠŠ ̧ ӍŠҰ ōֲǍѠҰӍҰǍѠұРϠ ̍ұɠ ōҠ  Í ɍҠǍƶōűڠɠ ؍ؠ ӍҲ؍ؠҍ؍ؠȍҠӠ ōؠ÷ҷ¬ؠ ԧ ĠƠ ŮРҍѠҶ؍̠ҷҵҶҠŠ ō΍Рɍɠҵɠ ԍҵ؍؍ؠŠҲΠɠ ˍؠŠ α¬؍β̠İ؍؍؍̠αҠΠ ōֲǍӍҠؠ Ӡ ̧ō²ӠϠڠɠ ؍Ҡ  ؠ Ӎϲ؍ؠҍؠ÷Ϸ¬ؠ ԧ ĠƠ ŮРҍѠ϶؍̠Ϸϵ϶ҠŠ ōϵ؍؍ؠŠϲؠŠ α¬؍β̠İ؍؍؍̠αֲǍӍ ̧  ΍Ѡ±Ҡؠ ̍Ӎ±Ų ؍Ѡ² ӍӠ РŠ²Ӡ РøŠ²Ӡ РŠ²Ӡ РøŠ²ؠŠ ˬ ̧ō³²؍¬؍؍؍̠³Ӎ² ԯ ̧ōؠōŵ¬ؠ ؍؍̠ŵؠű¬؍ĠƠ ̧ōРŠŲҠұ Ҭ ōŠŲ؍ؠø ŠűŲؠؠ÷ų¬؍ĠƠ ̧ōРŠŴҠҲ Ҭ ōŠŴ؍̠ųŴؠРøŠŶӠ ŮŶà àР ɠŶڠ  Ŭ ōڠ  ̧ ō÷Ġ ӯōűؠ  űŶ  ÍàР̠Źؠ  ōŷ¬؍  ¬؍ؠѠŸà؍ŷŸӍŹҠŠ ӯӍؠű¬؍  ¬؍ؠѠű؍ű ōàűŠűűÍРѠű űűӍŠР÷ ōѠű٠ų٠ ōÍàƍРƍ̠ųŲűڠ  Ӭ ōĠ ӯōŲűӍұؠ ҍŠұ ōӍұ؍؍ Ӎ̍؍Ŭ؍̍؍ұ̠؍ұ̠؍Ѡұ؍Ӎұ؍ӍҲؠ÷ ҍŠҲ ōӍҲ؍ Ӎ̍؍Ŭ؍̍؍Ҳ̠؍Ҳ̠؍ѠҲ؍ӍҲ؍Ӎ ؠ ̧ō ؠ ̧ō ؠ ؠ ōŲؠ ά ɬ ̍ ħ ŠҠԠ ؍ɠ ħ ōРɠŲҠΠ ōӍŲؠΠ ؍Ҳ؍ÍŴ  ՍÍ̍؍ų¬؍٠ ҍĠ ̍¬٠ ŴР ōӠű ٠΍ҲٍРư эѠŷ؍Ҡà ōŸŷؠ ƍҠčѠű ƽ ōŸ  ҠԠ ԧ ũӠŶ ҍű؍؍؍̠ųűàΠ ԍà΍ŲŶؠ ҍ؍ҠĠ ؍؍ؠ² ԧ թŠŹ؍؍Źɠ ħ ōРɠųҠΠ ӍӍàؠ ҭ ō ؠ ōɠؠ ҍ Ԡɠ ōɍҠР ì¬ÍÍ̍ÍҠԠ ± ƩҠҠ ӍڠΠ ԍӍ ӍҠ  ԍ̍  Ū ӍÍР Ҭ ŮѠҰ̍Ҳ٠ ҍұ¬ٍ̍؍¬ؠ ōٍҠŠ ҍٍٍٍҲ٠ŠұҰӍŠ؍Ҵ э٠ҵ ō٠ҳ¬٠ ҍ؍¬ؠ ҍҴРàҶ ٍٍҵ٠Šҳؠ ΍ҹҶ٠Ҹ ٍؠҵҷ­ؠ ō¬؍؍؍ҸؠŠҷҹ ũ¬؍Ӎ ħ ҍԠč̍؍¬؍Ѡ ōؠΠ Ԭ ԍұؠ ԍРư ƍѠԱ  ӍРұؠ ԍŠҍҲؠ ԍРư эѠҠ ōРѠ ōӠҠ Ŭ ōҠÍӍҠÍӍԱҲؠ ԍРư эѠҠ ԍРѠ ōӠҠ ̍ҍѠؠ ؠΠؠ ΍ɠؠ ԍұؠƬƬƬ ƍؠƬƬ°ؠ°ð ōҲؠƬƠ ÍؠƬƬƬƬƬƬƬƬƠؠƬƬƬƬƬƬƬƬƬƬƍ ¬ҬĠؠĠ Ū ōčĠ ō٠Ġ ԍ̍ı  Ӎ̍ōÍͲàĠ ̍̍؍čٍ̍¬ٍÍà¬؍̍٠Ġ čؠ²İ¬؍ıР ױĩѠIJ؍؍̠İIJؠčؠčɠij ؠč٠čijؠĠ čŠĴڠĠ ӍԶĴ؍؍Ա¬ؠ ̧ эٍ¬ٍР̍ӠԲ ̩؍؍̠ԱԲ؍؍ؠčԶؠĠ čԳ«؍¬؍؍؍ؠōŠԳؠĠ ׍ؠčѠԵ ōԴ­؍¬؍؍؍ؠčŠԴԵĠ ̧ ō̍¬؍ؠƠ ōԱ±؍ĠƍРĠ ōŠԲ±ؠ ōĠưč±؍Բ؍̠ԱĠ Ӎ̍؍čٍ̍̍¬٠ ōڠ¬ؠ ؠÍԳ¬ؠ ōРčѠԴ؍؍̠Գˠ ҍԴƍ¬؍Ӎ²ؠ Ҫ Šؠ ҪĠؠ ōĠؠ ԍ ΠؠŠ Ӎβ²ؠ ²؍؍̠βؠƠ ²γ±؍؍Ġƍٍ̍؍¬ؠ Ѡγ²ٍ²ٍγ؍؍̠γؠŠ ōδŬ؍؍؍̠δ  ōÍٍ̍ؠƍε²؍ĠƍѠζ؍̍؍̲؍Ŭٍٍٍ؍ζ؍̠ε  ²Íθؠƍη²؍ĠƍѠι²؍Ġưθƍ²؍àθι؍̠η٠α¬٠ ōĠƍРҍŠβٍҠР ōٍβٍ٠ø ŠαҠԠ ōӍР ō̍؍Ŭؠ ӍααŬ؍̠ ԍααؠ ōα̠ؠ ԍĠƍٍ±ٍĠƍٍ²ٍĠƠ ԍ̍̍̍̍α؍α̠ؠ ԍĠƍٍ±ٍĠƍٍ²ٍĠƍααα̠Ġưαα̠àαàα؍ؠ ŠαӍԠҠ ō̠̍̍̍̍ ÍàŰαؠŠ ōαŬ؍α̠Ű؍؍؍̠αӍŠӠ ΍ؠڠŠ ԍؠōذ̠ؠ ōذ̠؍؍؍̠ذؠŠ ̧ōر̠؍؍؍̠رؠŠ ̧ Ӎز̠؍̠؍؍؍̠زؠŠ س̠İ؍؍؍̠س٠÷ Ӎؠشƍ̠؍̠؍̠ì؍̠Ŭ؍Íà؍ٍ̠شؠŠ ӍصŬ؍̠Ű؍؍؍̠صҠŠ Ӎضؠ Ľ׍؍ٍٍҠŠ ӫ΍Ӡع ؠ٠ ̠İ؍Ġưō̠İ؍عؠР؍ŠظٍРٍѠض ŮظҠΠ ōҠŠ ōضŠؠ ƍŠؠ ōҍàР ōɠ ōРű ҍٍ̍؍Ŭ؍Íűà؍ŰŠ ƍ̠ű؍Ӎɠű ҍٍ̍؍Ŭ؍Íűà؍̠ű؍ĠưŰ ƍ̠ű؍̠ű؍Ġưƍ̠ű؍ӍΠؠ ōҍαٍ̍؍Ŭ؍Íαà؍̠؍̠؍̠؍̠؍ӍŠ̠ð ð ̠ŰĠŠŰРŰŰ̠ðŰ̠Ơ ΍̠Š ̠ðĠưР° ÍѠ΍Р Šō̠ð ĠѠŰŠ ѠŰÍō±Űƍō±ŰŠ РƍѠàō± ڠō±̠ð ҍĠư ōō̠ðōΠ̠ð ΍Ġư̠ð ō ҍؠōβ̠İ؍¬؍؍؍̠βؠōر̠ؠ «ō؍؍̠رؠōر̠ؠ ̧ō̠؍؍؍̠رӍŰҠŰؠ ؍ŠŲ؍ÍàثРà ɠűÍÍű؍ŴŲ؍ÍàثӠųų؍Ŵ٠ ٍŠŶٍÍà٫Рø ɠŵøÍŵŷŶٍÍà٫ӠŷŷٍԍѠŷڠԍÍӍŷÍӍؠؠ ō٠ؠؠؠ٠ؠŠؠưƬؠ¬ưƬčؠưƬؠ°¬ưƬİčؠưƬؠưƬؠ°ðİưƬưؠ°ðİưƬưؠưƬؠ¬ìĬưƬƍؠưƬؠ¬ìĬưƬƍؠ°ưƬİؠ°¬ðìİĬưƬưƍؠ¶÷ķưƬƹؠ°¬°¬ðìðìİĬİĬŰŬŰŬưƬưƍ ҠŠ ŠҰ ōֱǍѠҰӍҰ ɍҠǍų ōҠDZҠֱԠ ¬±ōųҠDZ Ӎұֱɠ ħ ōРҲɠҲų ōҠDZҠƠ ӍҠΠ ōӍҲؠɍòؠ ƩÍҴҲ  ՍÍ̍؍ҳ¬؍٠ ҍĠ ̍Ҭ٠ ҴР ōӠұ ٠ɍòٍРư эѠҷ؍Ҡà ōҸҷؠ ƍҠčѠұ ƽ ōҸƱ  ҠֱԠ ԧ ũӠҶ ҍұ؍؍؍̠ҳұàɠ ԍàɍҲҶؠ ҍ؍ҠĠ ؍؍ؠұ² ԧ թŠҹ؍؍ҹֱɠ ħ ōРҲɠҳųҠDZҠƠ ӍҠΠ ōӍֱɠؠ ҍ ֱԠҠŠ ҬҲɍֱɠ ōҠԠ ±ҠֱҠ Ӎڠɠ ԍҲŠ ōӍ ӍŠҲ  ҲҲ֍ؠŠ ҍűҬ؍Ԭ؍؍؍̠űӍ ӍֱҠڠ  ԍҲРѠֱҰ Ҭ Ůֱ̍Ҳؠ ҍֱұҬ؍ҠֱŠ ҍ؍؍ֱҲؠŠֱұֱҰӍֱŠ؍ֱҴ эؠֱҵ ō٠ֱҳ¬٠ ҍ؍Ҭؠ ҍֱҴРàֱҶ ֱٍٍҵ٠Šֱҳؠ ΍ֱҹֱҶ٠ֱҸ ٍؠֱҵֱҷ­ؠ ō¬؍؍؍ֱҸؠŠֱҷֱҹ ũ¬؍؍Ӎ Ӡ Ū ħ ҍֱԠč̍؍Ҭ؍ıѠ ōؠɠ Ԭ ԍñؠ ԍРư ƍѠֱԱƱ  ӍРñؠ ԍŠֱҍòؠ ԍРư эѠֱҠ ōРıѠ ōӠֱҠ Ŭ ōֱҠÍӍֱҠÍӍֱԱòؠ ԍРư эѠֱҠ ԍРıѠ ōӠֱҠ ֱ̍ҍıѠؠƱ ؠɠؠ ΍ñؠƬƬƬ ƍؠ°ðؠƬ°òؠðððư ÍؠƬƬƬƬƬƬƬƬƬƬƬƠؠƬƬƬƬƬƬƬƬƬƬƍ Ҳ¬ҬĠؠĠ Ū ōčıĠ ō٠ױĠ ԍ̍ıҲ  Ӎ̍ұÍÍұ²àҲıĠ ̍̍؍ױčٍ̍ҬٍÍàҬ؍̍٠Ġ čؠұ²İ¬؍ıР ױĩѠIJ؍؍̠İIJؠčؠčɠij ؠč٠čijؠĠ čŠĴڠĠ ӍԶĴ؍؍Ա¬ؠ ̧ эٍҬٍР̍ӠԲ ̩؍؍̠ԱԲ؍؍ؠčԶؠĠ čԳ«؍¬؍؍؍ؠұŠԳؠĠ ׍ؠčѠԵ ōԴ­؍¬؍؍؍ؠčŠԴԵױĠ ̧ ō̍¬؍ؠƠ ōԱ±؍ĠƍРıĠ ōŠԲ±ؠ ōĠưױč±؍Բ؍̠ԱıĠ Ӎ̍؍ױčٍ̍̍Ҭ٠ ōڠҬؠ Ӎұ²ؠ Ҫ ұؠ ҪıĠؠ ōױĠؠ ԍĠؠ Ū ōĠؠ Ū ԍĠؠ Ū ԍ̠ؠ ԍ ƠؠŠ ̧ ӍƲ²ؠ ²؍؍̠ƲؠƠ ²Ƴ±؍؍Ġƍٍ̍؍Ҭؠ ѠƳ²ٍ²ٍƳ؍؍̠ƳؠŠ ōƴű؍؍؍̠ƴҲ  ōÍٍ̍ؠƍƵ²؍ĠƍѠƶ؍̍؍̲؍űٍٍٍ؍ƶ؍̠ƵҲ  ²ÍƸؠƍƷ²؍ĠƍѠƹ²؍ĠưƸƍ²؍àƸƹ؍̠ƷƱؠ ̧ōƱ̠ؠ ԍĠƍٍ±ٍĠƍٍ²ٍĠƍ̍̍̍̍Ʊ؍Ʊ̠ؠ ԍĠƍٍ±ٍĠƍٍ²ٍĠƍƱƱ̠àƱ؍ؠŠƱؠŠ ōƱ̠İؠ ؍؍̠ƱؠŠ ōƱű؍Ʊ̠Ű؍؍؍̠ƱҲ֠ ҬҲҲؠōƱԬ؍Ҭ؍؍؍̠Ʊ ǍֱǍӍűӠҲ֠ؠ ҠǠ ōŠҰ ̍ӍҰؠŠ Ӎұ̲؍ĠưҲ ҍ̲؍ĠưҠ ֍ҍҍҍÍҲàƠ ҫ֍ҳ̲؍ĠƠ ÍҳàƠ ҫ֫ٍ̍Ӳ٠ ٍ̍ӳٍ¬؍؍؍̠ұؠ ōҶ؍̍؍Ҵ̠ؠ ٍĠƍ̍؍¬؍ĠưҷĠƍ̍؍¬؍Ġƍҷ؍ҵ̠ؠ ٍ؍ؠİŠҶؠŠ «ōҸ̠İ؍؍؍̠ҸؠŠ ōұӱ؍ҹ̠Ű؍؍؍̠ұӍ ҠЍؠŠ ōұ̠؍̠؍؍؍̠ұҠŠ ӍҲؠ Ľ׍؍ٍٍҠŠ ӫ΍àΠ ԍ؍Р؍ŠҳٍРٍѠҲ ŮҳҠΠ ōҠŠ ōҲΠҠŠ ӍҠ֠ ԍҠԠ ЍǠ ԍ̍Ѡαڠ̠ ԍӍα ̧ ҍ ̧ ԍР԰̠ؠ ά Ϋ׍ Ԡڠؠ ˍԵ٠ԴٍڠűڠŲڠųؠԵ̠؍Ġ ٍ̍¬ٍٍ̠ű ō̠Ų̠ųĠųųҍĠŲŲҍҍĠűű؍ؠŠԵؠؠ ӍԱ̠Ų؍ĠưűԶ̠Ų؍Բ̠ì؍ĠưŲԷ̠ì؍Գ̠؍ĠưųԸ̠؍à؍ԵÍàԵٍٍ٠à ѠԹРԴԹӍؠؠűؠŲؠųؠ ؠ ֠ǍŠֱҠ  ōֱؠŠ Ӎֲ̠؍Ġƍٍ̍¬ֳٍĠƍٍ̍¬ֳֳֳִٍ̠؍؍؍ֲ̠Ӎ Ҳ  ōÍ̍؍±̲؍ҠŠ ō¬؍؍؍̠±ǍӍ ӠŠؠ ōٍĠư ō؍ӱ؍Ġƍ̠̍̍̍ ű ԍĠưҍҍҍҍ؍ӱ؍Ġƍ̠̍ Íàűű ՍĠƍ؍ӱ؍ĠƍÍàűűűؠ¬؍Ġƍ؍Ӎ ؠؠؠؠӱؠӠؠưƬƬƬưƬưưðÍؠǠؠ ō Š٠ ӍŲٍ̍؍Ŭ؍̠ Íà؍űŰؠű̠؍Ų̠àŲàŲ؍؍ؠ ӍŠűű ōÍàű٠ Ӎ̠ŰӍ ů Šؠ ōҍàР ōРɠ ōРű ҍٍ̍؍Ŭ؍Íűàų٠؍Ų ō̠ű؍̠űŰ؍ƍ̠ű؍̠űŴ؍Íà؍ٍ̠Ų̠ű؍̠űŰ؍̠ű؍̠űŲ؍ڠҍڠҲ٠ųؠ ōŴ̠ű؍Ġưƍҍ̠ű؍̠ű؍Ġưƍҍ̠ű؍̠ű؍Ġưƍҍ̠ű؍̠űŰ؍Ġưƍҍ̠űŰ؍̠ű¬ؠĠưҲ̠ű¬؍̠ű¬؍ĠưҲ̠ű¬؍̠ű¬؍ĠưҲ̠ű¬؍̠ű¬؍ĠưҲ̠ű¬؍Ҡ ѠŵڠҲŶŵƍҲưŶҍÍà Ӎ؍ٍɠŷРŴŷӍɠű ҍٍ̍؍Ŭ؍Íűàű٠؍ű̠űؠ ōĠư̠ű؍̠ű؍Ġưƍ̠ű؍̠űŰ؍Ġư̠űŰ؍̠űŲ؍Ġưƍ̠űŲ؍̠űؠưƍ̠ű؍̠ű؍ư̠ű؍̠űŴ؍ưƍ̠űŴ؍̠űŶ؍ư̠űŶ؍Íà؍ٍ̠ű̠ű؍Ġư̠ű؍̠űŰ؍Ġư̠űŰ؍̠ű؍Ġ̠ű؍̠űŲ؍Ġ̠űŲ؍ڠҍڠҲ٠űؠ ōű̠ű؍Ġưҍ̠ű؍̠ű؍Ġưҍ̠ű؍̠ű؍Ġưҍ̠ű؍̠űŰ؍Ġưҍ̠űŰ؍̠ű¬ؠĠƍҲ̠ű¬؍̠ű¬؍ĠƍҲ̠ű¬؍̠ű¬؍ĠƍҲ̠ű¬؍̠ű¬؍ĠƍҲ̠ű¬؍Ҡ ѠűڠҲűűưҲƍűҍÍà Ӎ؍ٍɠűРűűӍΠؠ ōҍαٍ̍؍Ŭ؍Íαà؍ؠγ٠β̠؍̠؍̠Ű؍̠Ű؍؍؍ٍ̠β٠γؠδ̠؍̠؍̠¬؍̠¬؍Íà؍ٍ̠δӍҠؠҲؠ ŠҠԍѠŰԠ̠ð̠ԍĠѠԱ̠ðԍԱ̠ð̠ð̠ԍڠԍ̠ðÍӍŰؠ ؍ŠŲ؍ÍàثРŹ ɠűŹÍű؍ŴŲ؍ÍàثӠųų؍Ŵ٠ ٍŠŶٍÍà٫Р ɠŵÍŵŷŶٍÍà٫ӠŷŷٍÍӍؠؠ ō٠ؠؠؠ٠ؠ ̠ҠҠ ̍ҠҠ ̍ҠҠ ̍ӍĠ̠ƍ̠č̠ð̠ðĠưı̠ðıÍРѠIJıӍIJڠıӍɠ̠ƍ̠ɍ̠ðӍ ōàؠñ٠ò¬ٍ̠؍̠؍̠؍̠؍̠؍Íà؍ٍٍ٠ŠòؠİŠñӍ ؠ¬ìĬŬƍˠؠō˱̠İؠ ō؍؍̠˱Ӎ ̍ԠֱǠ ǍŠ԰Рӱ԰Ҡˠ ԍؠōԱ̠ؠ Ӎ̠؍؍؍̠ԱֱǠ ǍŠРӱҠˍҠÍؠŠ «ō̠İ؍̠İ؍؍؍̠ڠ̠ ǍҠԠ ҍР԰ ٍԠҠˠ ōؠōԱ̠ؠ Ӎ̠؍؍؍̠ԱҠˍҠÍؠŠ «ō̠İ؍̠İ؍؍؍̠ڠ̠ ǍҠԠ ҍР԰ ̍ԠֲǠ ǍŠ԰Рӱ԰ҠˍؠōԱ̠ؠ Ӎ̠؍؍؍̠ԱֲǠ ǍŠРӱҠˍҠÍؠŠ «ō̠İ؍̠İ؍؍؍̠ڠ̠ ǍҠԠ ҍР԰ ̍ԠڠĠ ӍҠˍγѠԱ čҠ٠ ūӍҠȠ ڠ̠ ǍР԰ԱҠĠ ōҠȠ ڠ̠ ǍР԰ ӍčҠˍγѠҠ٠ ūӍҠȠ ڠ̠ ǍР԰ҠĠ ōҠȠ ڠ̠ ǍР԰Ġ٠Š čı±ٍŠij´ٍÍàóIJؠōưIJ̠ؠ ō؍؍̠IJŬ٠ ˍÍàĴؠōĴ̠؍؍؍̠Ĵijٍٍ̠ıӍ٠٠Š ōٱ±ٍŠٶ´ٍÍàóٳؠōٲ³ؠ ٍٳ̠؍؍؍̠ٲŬ٠ ӍٴÍàٵؠōٴ̠؍ٵ̠؍؍؍̠ٴٶٍٍ̠ٱӍ±Ӡ³ؠ°¬ðìİĬŰŬưƍ´ؠðŰðŰؠðŰðŰؠðŰðŰؠðŰðŰؠðŰðŰؠð۬¬¬¬¬¬ð¬ŰؠììììììðìŰìĬĬĬĬĬĬðĬŰčؠŬŬŬŬŬŬðŬŰŬƬƬƬƬƬƬðƬŰƍؠðŰðŰؠðŰðŰؠðŰðŰؠðŰðŰؠðŰ ЍԠǠ ǍŠ԰Рӱ԰Ҡˠ ԍؠōƠ ōԱ̠؍؍؍̠Ա ԲŴԴŸԵƲԶؠԲ̠Ġƍٍ̍¬٠ ӍĠƍԳĠƍٍ̍¬ٍĠƍԳԳԳԴ̠Ŵؠ ӍԵ̠Ÿ؍Զ̠Ʋ؍ԲÍÍР÷Ѡ ΍Բ؍؍ؠŠԲԴ ōÍàŰԴÍàԵÍàԶؠԲǠ ǍŠРӱҠˍҠÍؠŠ ЍӬ؍̠Ű؍؍؍̠ҠԠ ҍڠ̍Р԰ ؠXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ōҠ¬؍ѠҲԍѠұҰРӍұڠ¬ؠ ԍڠǍҠӱҠҍҠ֍ҵРƠ ҍҲؠҴ ؍ǍѠҳؠԠ ̧΍ڠ¬؍ڠǍؠҲҠӱҠҍҠ֍ҳԍѠҰ ӍҴؠƠ ōؠԠ ōǍ¬؍ؠҲҠӱҠōҠ֍Рӱ ōҠ¬؍ѠҲԍѠұ٠Ϡ ӍҶЍЍЍЍЍٍŠҶҵРƠ ҍұڠ¬ؠ ԍڠǍҠӱҠҍҠ֍РӱҲؠҴ ؍ǍѠҳؠԠ ̧΍ڠ¬؍ڠǍؠҲҠӱҠҍҠ֍ҳԍѠҰ ӍҴؠƠ ōؠԠ ōǍ¬؍ؠҲҠӱҠōҠ֍РӱҰРӍϠؠ Ӎ ōΠǍѠαؠԠ ōڠǍڠ¬؍ؠҲҠӱҠҍҠ֍Рӱα±ؠ ħ ҩѠβ ōΰРӍβԍѠΰ ӍҠǍ ±ؠ ԍҠӱҠЍҠōҠ֍γРƠ ҍ ί ίƍΠǍѠαؠԠ ōڠǍڠ¬؍ؠҲҠӱҠҍҠ֍Рӱδ ō̍ΰРӍαԠ ӍѠδ̠ ɬ ΩѠΰڠ̠ ōҠӱβƠ Ƭ ƽ ƩѠγ ō٠· ōε ԍγƠ ō٠· ōεРƠ ҍ̠ؠ Ǎ ħ΍ŠǠ ΍ѠűؠԠ ōڠǍڠ¬؍ؠҲҠӱҠҍҠ֍РӱűԍѠŲŵРƠ ҍŲРӍ Ơ̠ ΍ǍѠƱؠԠ ̧΍ڠ¬؍ڠǍؠҲҠӱҠҍҠ֍РӱƱРӍؠİ αҰ ؠŰð αؠŰŰð ذر ٰٱؠ²Űð ԍؠư ԍؠ² ԍؠưø Ӎؠ²ø Íؠư ǍؠĹðŰ ǍؠðŰ Ǎؠ÷° ǍؠŰ Ǎؠ ǍҰԠؠŰŰøìòĠ Ҭ ά ōؠŰŰŶìŲčؠİŰĬؠŰŰŷؠİۍؠŰŰؠİŰҰ Р ΍ҰԠЍҰ Р ōҰԠЍؠŰ ԍҰ ؠ ҍؠŰ ԍؠ ōؠƲİŰ ؠðŰ ؠƲİ ؠð ؠ¸ö ԍؠư¸ö ׍ؠƶݸö ԍؠñŰ ōؠñŰİ ōؠñĸİ ԍؠñĸ ԍҰԠؠĬķ Ҭ ά ōؠĹķؠ¹ķؠƶƠ ؠؠƷؠؠŰ ԍؠŰčؠŰŰ¹ŲƠ ԍؠư ԍҰ ؠ۰ ؠŰŰ ؠŰ ҍؠŰð ٍؠŰư ӍؠŰ ̍ؠŰİ ōؠŰð čؠŰư ٍؠ³Ű ؠòİ ؠĵ ؠð¸ö ؠݸö ōؠð¸ö ԍҰԠؠƱ Ҭ ά ōؠĬƱؠŸƱؠøƱؠƱؠƱ ̍ؠƬƱ ōؠøĬƱؠƱؠ ؠƱؠŰŬƍؠŰؠۍؠŰŰŹ ԍؠ ӍҰ ؠĴŰ ӍؠĴ ӍؠðİŰ ōؠ¹ ōؠð ԍҰԠؠŰŬƷ Ҭ ά ōؠŰĬƷؠŰìĸؠ°Űö¬ؠŰŰŸƶؠ ӍҰ ؠİ ̍ؠ° ԧ ύؠ° ōؠ ōؠð ԍؠ ؠ ؠİ ؠİ ؠð ԍؠŰùð ؠİĸð ؠð ҍؠƴð ōؠ° ԍؠðŰù ũؠƱ ōؠƱŰ ōؠ° ǍҰԠؠ  Ҭ ά ōؠŰؠŵؠؠŰŰŸųؠµƶƠ ؠؠµƶƍؠ²ؠ  ԍؠƶƶƍؠŶؠĬ  ҍؠŰŰìIJؠưŰµŠ ԍؠ ՍҰ ؠðð¶ư ؠ°¶ư ؠð¶ư ؠ¸¶ư ɍؠİ¸İ ԍؠƵ´ñ ԍҰԠؠŹà Ҭ ά ōؠĹòÍؠòÍؠÍؠ¹Š ԍؠݍؠ ōҰ ؠݰõ ؠ°õ ؠİó ԍؠòð Ѝؠòðö ΍ؠijŰ²ð ؠŲݲð ؠ´ó ԍؠð ħ ōؠĴ°ư ōҰԠؠŸ Ҭ ά ōؠƴؠؠ ЍؠčؠƬŲؠ±ƬؠŰŰ´ ԍؠ ұ ؠµ Ѝؠ°ð ΍ؠ´ò ԍұԠؠű Ҭ ά ōؠűؠŰŰĹóؠ ұ ؠµ Ѝؠ°ð ΍ؠ´ò ԍұԠؠű Ҭ ά ōؠűؠŰŰĹóؠ ̍ұ ؠð Ѝؠ ΍ؠƱ° ōؠ°Ű ԍؠŷø ōұԠؠųŬ Ҭ ά ōؠŬؠĬƳؠŰŰĸŬÍؠİ ōұ ؠݰô ؠ°ô ؠİò ԍؠôðµ Ѝؠôððñ ΍ؠIJµ ЍؠIJðñ ΍ؠŰŸµ ЍؠŰŸðñ ΍ؠ°ð Ѝؠ°İ² ΍ؠµó ԍؠð ħ ōұԠؠŸ Ҭ ά ōؠƴؠƶؠµƍؠŲ¶ؠưƍؠʰؠƵƍؠưµ ΍ؠƹƵؠ¹ìؠŰŰĹ Ұ¬Ұ¬Ұ¬Ұ  ؍Ұ¬Ұ¬Ұ¬ҰҰ¬ұ¬ұ¬ұұԠҰԬҰԬҰԬҰԠ ӍҰԬҰԬҰԬҰԍҰԬұԬұԬұԍұԍӱӲӳӴ ӍӵӶӷӸӹӱӱӱӱӱҰҰҰҰҰ ӍҰҰҰҰҰҰҰҰӲР β ΍ӳР γ ōӴҰҰҰҰҰ δ ԍҰҰҰҰҰҰҰҰҰӵҰҰҰҰҰ ε ԍҰҰҰҰҰҰҰҰҰҰӶҰҰҰҰҰ ζ ÍӷҰҰҰҰҰ η ӍҰҰҰҰҰҰҰҰҰҰҰҰҰҰӸҰҰҰҰҰ θ ΍ҰӹҰҰҰ ι ōҰҰҰҰҰҰҰӱұұұ ӱұұұ ӱұұұұұ ̍ӱұұұұұ ōұұұұұұұұ àؠ ҍؠؠؠؠؠɠؠưؠưư ōؠưưؠưưؠưؠưؠƍؠưƠ ōؠưƍؠưƍؠưƍؠưƍРؠưؠưư ōؠưưؠưưؠưؠưؠưƍؠưƠ ōؠưƍؠưƍؠưƍؠưƍؠؠ ٠ؠ ؠ ōРؠ ΍Πؠ Ϡؠ ҩԠؠ ōǠؠ ōԠؠ ΍Աؠؠؠ٠ؠ Ӎؠؠ٠ؠ ؠ ōؠ ү ΍ؠؠؠ±ؠ ӍؠؠؠؠŠؠŰðŰðۍؠòðĶŰƴŰðŰðؠŰ²ðöİŴŰƸðŰؠðŰð¶ðĴŰŸƲðؠŰðŰð°ôŰčؠŲðƶŰðŰðؠ´ŰøIJðŶưŰðŰؠð۸òðĶŰƴŰðؠŰðŰ²ðöİŴŰƍؠðŰðŰð¶Íà󠲠 󠴠 󠴠 󠴠 󠲠 󠴠 젤栻 󠴠 󠲠 󠴠 󠴠 󠴠 󠴠 Ԡ䠣䠣߱砣Í፠Ԡ̠ð ð Ӎ̠ԍĠѠԱ̠ðԍԱ Ԭج ԍԍ؍ٍ̠ð ð ؍Ԡ ŠԳĠư ƍ؍ԴԳĠư ƍԳà؍ ÍԳà؍Դ̠ð ð ٍɠԴ àԠ ԽԴԠ ŠԵĠư ƍٍԶԵĠư ƍԵàٍ ÍԵàٍԶؠ ؍ŠԸؠ ÍàثР ɠԷ Է؍ԱԸؠ Íàث̠ԹԹ؍Ա٠ ٍŠԱ٠ Íà٫Рó ɠԱò ԱٍԱԱ٠ Íà٫̠ԱԱٍԱӍ̠ð ð ̠ĠѠ̠ð Ԭج ԍԍ؍ٍ̠ð ð ؍Ԡ ŠĠư ƍ؍Ġư ƍà؍ Íàؠ ˍ̠ð ð ٍɠ àԠ ԽԠ ŠĠư ƍٍĠư ƍàٍ Íà٠ ˍӍԠ̠ð ð̠Ԡ ԍĠѠԱ̠ðԍԱ̠ð ð ؍̠ð ð ٍɠԠ ōԲ̠ð̠ԲĠѠԳ̠ðԲԳ̠ð ð ؍̠ð ð ٍ̠Բ ōӍӱӲӠР Щ ΍ӲÍàӴ٠ؠ ӳìٍӴ̠؍ٍٍ؍؍̠ӳ٠ ̠ӵؠ ӴÍàӴӳӵӍ֠ ΍Íàֱ٠ؠ ֱ̠؍ìٍٍٍ؍؍ֱ̠٠ ֲ̠ؠ ֱÍàֱֱֲӍŠҠӠ ˍҠ֍ ōÍàűŴ؍ҍàЍؠР ō٠ŰРؠɠ ō٠Űؠų ƍ٠Ų ō٠ؠű̠؍ŲĠ٠ ōų٠ ƍŴ̠؍ٍٍ؍؍ؠ Šű٠ ѠŵؠűÍàűŴűŵӍҠàƠ ōŠΠ ōÍ̍؍Ԭؠ ̧ ōұҲ ̠̍ Íұà ҍ؍ұܠؠ ҍÍ̍ҳ؍؍ұܠؠ ҍÍҲ؍؍ұܠؠ ΍ҵ؍؍ұܠؠ ōҴƠ ҍŠҲ ōҴà ōàҴҲ٠ ҭҳؠ Ҵ̠ؠ ҵ̠ؠ ΍؍؍̠Ҵ ōҴà ōàҴҵà ΍àҵٍ̠ҳڠƍӍƠؠ ůō ˠؠΫ غ Íؠ˱ؠ˳ؠ˳Ϋ Í˱˳ÍÍ˳ڠؠ ԍؠΠ̠؍ؠ ֍ٍĠƠ ԍԍ ōĠð ̍Ѡ˱Р Ѡ˲Р ԍѠ˳˴ ԍ˱àԍ؍ؠ ̧ ō٠˱̠ؠ ҍҬٍ؍ٍ٠ԍŠ˱؍٠ ̧ōؠ؍˱Ҭٍ˱̠؍؍ٍ٠ԍŠ˱ؠ؍΍˲ؠؠ ̧ ԍ٠ԍ˲̠ؠ ō؍ٍ̠˲ؠ؍؍؍؍؍΍˳ؠ Ӎ˳̠؍˳ ˳̠؍˳ ؠ؍٠ԍ˳˳̠؍˳˳̠؍؍؍؍؍ٍ̠˳ؠ؍ ЍÍà΍˴ ԍĠư˴˴ؠ؍٠ԍ˴̠؍˴̠؍؍؍؍؍ٍ̠˴ؠ؍ؠ Ѝ؍؍؍Πؠؠ ōؠӠɠ ̍ΰؠӠβα؍Р΍βΰÍà ҍΰҠ԰ ΍؍Р΍ɠڠΰ ōӍؠؠԠؠ ΍ҠӠ Πؠō ōΰ̠Ű؍؍؍̠ΰ٠Ơ ̧ αؠŠ ħ ōβ̠Űؠ ӍĠƍЍγ̠Ű؍ĠƍРЍѠδ̠Űؠ ōÍà̠Ű؍δ̠Ű؍ĠưЍε̠Ű؍ĠưРЍѠζ̠Űؠ ōÍà̠Ű؍ζ̠Ű؍ĠưЍη̠Ű؍ĠưРЍѠθ̠Űؠ ōÍà̠Ű؍θ؍؍̠βٍ̠αӍРؠ԰ؠ ō԰ؠōԱ̠űŰؠ ōĠƍѠԲ̠űŰ؍Íà̠űŰ؍Բ̠űŰؠ ōĠưѠԳ̠űŰ؍Íà̠űŰ؍Գ̠űŰؠ ōĠưѠԴ̠űŰ؍Íà̠űŰ؍Դ؍؍̠Ա؍Ӎ ħ ǠǠ ׍Ѡǰ ӍӍǰDZ өDzƱƲ٠ Ӎǰؠ ӍDZ̠؍Dz̠ű؍؍؍̠DZDZ ōÍàDZDzÍàDz٠ ̠ǰɠ ҍ̍؍Ԭ؍dzdzРԠǰDZDzdzǴǵǶǰؠű ō٠ŲРDZDZؠŷ ̧ Ӎ٠ŸРDZDzؠű ٠űҠDZűРDZdzؠű ٠ŰҠDZűРDZǴؠű ٠ŰРDZǵؠŲ ΍٠ŲРDZǶؠų Ӎ٠űҠDZųРDZDZ٠Ǡ ύ٠ ӍѠDZӍDZǵ ύ ΍ōűҲҴ٠ǵDZؠDZ٠ǵű űҲҴư ōō٠ ōDZűٍѠǴ ԍĠƍ؍ҠҠ ÍٍōÍà ԍōDZǴō٠ ōǵŲٍѠǶ ԍĠƍ؍ҠҠ ÍٍōÍà ԍōǵǶҲҴĹǹӍɠؠ ōŰؠ ōŲؠ¬¬ìƬ¬¬ŬƬĬ¬¬¬ ōŲؠ¬¬¬ìƬ¬¬ìŬ¬¬¬¬ Ǎŷؠ¬ĬŬ¬¬ŬƬĬ¬ìƬ¬ čŸؠĬ¬ŬŬìŬ¬ƬŬ¬ì¬ ٍűؠ¬¬¬Ĭ¬ìĬìƬ¬Ĭ¬¬ ˍŲؠ¬¬¬¬Ƭ¬¬ŬƬĬ¬¬¬ ōųؠ¬ŬƬ¬ŬĬŬ¬ ӍŴؠŬĬƬ¬¬ìƬƬ¬ ōŵؠĬ쬬¬ŬƬĬ ōŶؠ¬¬¬Ŭ¬ŬƬĬ쬬¬ Źؠ¬ĬìŬŬ¬¬ Ӎűؠ¬ĬŬìŬìƬƬ čűؠ¬ìƬƬŬ¬¬¬¬ ųؠ¬¬Ĭ¬ìĬìƬ¬ ōųؠĬ¬ŬĬŬ ӍųؠĬ쬬¬ŬƬĬ ōűؠŬĬŬ¬Ƭ¬Ĭì űؠ¬ĬŬŬ¬ŬŬ¬Ƭ¬Ƭ¬ ç ԍűؠ¬¬¬ űؠ¬ŬĬŬ¬Ƭ¬¬¬ űؠŬĬŬ¬Ƭ¬ìƬ¬ ųؠŬĬƬ¬¬ŬƬĬŬ Ӎųؠ¬¬Ƭ¬¬¬¬¬¬ Ƿ ύǍѠǷӍǷ؍ٍǹ ԍРѠ٠ ӍǸ Ůǹ̠űǹÍàǹٍŠǸǹ ōÍàōǹٍ؍ӍԠɍ̍ؠ ō¬؍ԱԱР ԰԰԰԰԰԰԰԰԰԰ԱԱԱԱԱԱԱԱԱ԰Ұ ōѠԱӠ ԍԱųԳŴԵŰԷŶԹҠԱҠԠ ΍Π ̧ РŠԱӍԱ ҍР԰ ̧ ҍ԰Ź ӍԳűԵŰԷŶԹҠԱҠԍӍ԰Ѝ԰Ź ՍԳűԵűԷŶԹҠԱҠԍӍ԰Ź ōԳűԵŰԷŶԹҠԱҠԍӍ԰Ź ōԳűԵűԷŶԹҠԱҠԍӍ԰ˠ ħ ōѠ԰Ӎ԰ųԳűԵŰԷŶԹҠԱҠԍ ҍР԰ ̧ ҍ԰Ź ŮԳűԵŰԷŶԹҠԱҠԍӍ԰Ź ɯύԳŲԵŰԷŶԹҠԱҠԍӍ԰ų ōԳųԵųԷųԹҠԱҠԍӍԱų ōԳųԵųԷųԹҠԱҠԍӍԱų ӍԳųԵųԷųԹҠԱҠԍӍԱų ɯ čԳŴԵŴԷŶԹҠԱҠԍӍԱų ɯ ōԳŴԵŴԷŶԹҠԱҠԍӍԱų ̍ԳŴԵŰԷŶԹҠԱҠԍӍԱų ĸԫūŴԍԳ ōųԵųԷųԹҠԱҠԍӍԱŸ ħ ōԳŴԵŰԷŶԹҠԱҠԍӍԱŸ ɯ ҍԳŲԵŰԷŶԹҠԱҠԍӍԱŸ ̍ԳŴԵŰԷŶԹҠԱҠԍӍԱ ԍԱ өԲƱƲ٠ Ӎ԰ؠ ӍԱ̠؍Բ̠ű؍؍؍̠ԱԱ ōÍàԱԲÍàԲ٠ ̠԰ű űҲҴ° ōō٠ ōԳŰٍĠƍѠԴ ԍ؍ҠҠ ÍٍōÍà ԍōԳԴō٠ ōԵŰٍĠƍѠԶ ԍ؍ҠҠ ÍٍōÍà ԍōԵԶİō٠ ōԷŰٍĠƍѠԸ ԍ؍ҠҠ ÍٍōÍà ԍōԷԸō٠ ōԹŰٍĠƍѠԱ ԍ؍ҠҠ ÍٍōÍà ԍōԹԱҲҴӍɠؠŰؠ ōųؠ¬¬ĬŬƬ¬ì¬Ƭ¬¬ ύŴؠ¬¬ŬŬƬ¬ì¬ìĬ쬬¬ Ŷؠ¬ŬŬ¬Ƭ¬ŬƬ¬¬ ōűؠ¬¬Ƭ¬ì¬ŬĬŬ¬¬ ӮŹؠ¬¬¬ìƬ¬ŬìŬƬ¬¬¬ čŸؠ¬¬¬Ŭì¬ŬìŬƬ¬¬¬ čűؠ¬¬¬Ĭì¬Ŭ¬¬¬ Íűؠ¬¬¬¬¬ĬìƬ¬¬¬¬ Ԯűؠ¬¬ŬƬĬ¬Ƭ¬ìĬ¬ Ůűؠ¬Ŭ¬ŬŬìƬŬ¬Ƭ¬ ԍűؠ¬¬¬¬¬Ŭ¬¬ĬƬƬ¬¬¬¬¬ Įűؠ¬¬ìƬ¬ì¬¬ŬƬĬ¬¬¬ ōűؠ¬Ƭ¬¬Ĭ¬ ٮŲؠ¬¬¬¬¬¬ĬĬĬ¬¬¬¬¬ ɯ Үųؠ¬¬Ĭ¬ŬìŬƬ¬¬¬ Įųؠ¬¬¬¬¬¬¬ì¬¬¬¬¬¬¬¬ ̧ųؠ¬¬¬¬¬ĬƬŬ¬¬¬¬¬¬ Чųؠ¬Ŭ¬ì¬ĬìƬ¬ŬŬ¬¬ ΍ųؠ¬¬ŬĬƬ¬ìĬ쬬¬ ųؠ¬¬¬Ŭ쬬ìƬŬ¬¬¬¬¬ ΍ųؠ¬ìƬ¬ìƬ¬Ŭ쬬 ħ ŧųؠ¬¬¬¬¬¬ŬŬĬŬ¬¬¬¬¬¬ Ӯųؠ¬¬¬¬¬¬¬¬¬¬¬¬¬¬ ŧŴؠ¬¬¬ĬĬĬ¬¬Ƭ¬¬ ɯ ōŴؠ¬¬ìƬ¬¬ĬìƬ¬¬¬ ήŴؠ¬¬Ŭ쬬ĬìƬ¬¬¬ ήŴؠ¬¬¬¬¬ƬŬ¬¬¬¬¬¬ ̮Ŵؠ¬¬ŬƬĬ¬ìììĬ ōΠǠ ōѠΰӍΰ٠ Ӎưؠ ӍƱ̠؍Ʋ̠؍؍؍̠ƱƱ ōÍàƱƲ٠ ̠ưӍŠ ōűŲƱƲ٠ ӍŰؠŠ Ӎű̠؍Ų̠ű؍؍؍̠űű ōÍàűŲÍàŲ٠ ̠ŰӍƠ٠ ӍưؠŠ ӍƱ̠؍Ʋ̠؍؍؍̠ƱƱ ōÍàƱƲÍàƲ٠ ̠ưӍԠƠ ΍ҰؠҲ ɼҰҵРҍҰڠ̴ ԍڠ̵ ħŽōѠҰ ҍàōŠҰڠԠ ԍҰàǠ ҠԍҰРӱҰؠҲ ҰҵРҍҰĠ ōѠҰàčڠ̵ Žڠ̴ҠԍҰРӱҰؠҲ ҰҵРҍҰ̵ ōŠҰ ̧ōàĠ ؍ҠԍҰРӱҰؠҲ ɍҰҵРҍҰ̴ ԍŠҰҠԍ̴ŠҰàǠ ҠԍҰРӱҰؠҲ ҰҵРҍҰڠ̴ ōڠ̵ ŽŠ ؍ѠҰàǍҰҰčѠҰàǍҰڠĠ ōڠŠ ōڠԍҠԍҰРӱǠؠ ̧ ԍҰؠҲ ԍҰҵРҍҰڠԠ ΍Ǡ ԍѠҰڠǠ ōà РԍҰ Рԍ Ԡ ōͱ ڠǍڠ̍Ҡà ōōҠŠ ΍ԍб ³ڠԍڠĠ ōڠ̵ڠ̴ ҍڠŠ ōڠǠ ħŽڠɍڠҠ ³±ǍѠ² ԍŠ ō̍؍Ҭ؍³ڠǠ ڠĠ ؽ³²č̍ؠ ōɬؠ ō³ ³ ō´٠´̠ ԍР ݍѠɰĠƍѠɰ РѠҰ ̧ ݍР ōѠӰРĠ ΍ѠŰР ΍Ѡٍà´´ӰРӍŰРōРɰРɍҰРҍɠà̴ ҍà̵РɍҠà̵ ̧ōРɍ٠ Š ̍ҳРұà̳ ԍРύŠ٠ ΍Šű ̍ҶРҵűà̲ ԍРύӠ٠ ōŠӱ ̍ұРҸӱà̱ ԍРύ Ϡ٠ɠϲ٠ ԍ٠ϱ³Íϱà³Р³ϲÍà̍ϳϳ٠ ōɠϵǍР ӍŠϴРɠ ΍ϴڠ̍àǍϵ³ ԍͫ͸Íҳ ҶұҠÍōҠ͍ Ŭ ά Ҡ̳ ѠҴڠ̳ұ³Íҳà ҫ³̍̍؍¬؍РɠҲǠ ōРѠɠ ΍àǍҲ̍Р³Ҵ̲ ΍Ѡҷڠ̲ҵ³ÍҶà ҫ³ǍР ӍѠɠ ΍àǍڠ̍Р³ҷ̱ ōѠұ ڠ̱Ҹ³Íұà ³̍Í̍РɠҹǍРѠɠ ΍àǍڠ̍ҹР³ұ³Íàұ ³Р³ ħ ħ ɠàԠčÍ̠؍³ɬؠ Ӡ ԍ ̠͠ ōĠƍͳ ͱؠ ōͲ̬؍ĠƍͳР 占Ѡ͵ؠѠʹ؍Ͳʹؠ ō͵ҠҠ ō٠ ԍѠͷōÍà ōÍōàͫ ō͍ͷ̍Í͸à ԫ̍Ӎ Ԡ³ ԍ԰԰̠Р ݍѠԱĠƍР ݍѠԲà԰԰Աà̴ ҍڠ̵ӍԲŠ ōÍŠ ō̍؍԰ÍɠҬ؍ڠĠ ؽڠ̵ڠ̴Ӎ ŠŲ ԍ٠ Ӎűؠ Ų̠؍ؠ ō؍̠ŲŲà ōàŲٍ̠űӍ Ҡ ΍̠ ō؍Ҭ؍ұÍàҳōҲÍÍҴؠ ōұ؍Ҳ̠ҲÍàҲ ō؍؍ؠŠұؠ ōҳ؍Ҵ̠ҴÍàҴ ō؍؍ؠŠҳӍ àǍ̍؍̬ؠ ōñ̍̍؍ìؠ ΍ÍñàÍàӍ Ӭ Šؠ ōǠؠ Ӎ̠ؠ ӍĠؠ ӍŠؠ Ӎ̱ؠ ō̲ؠ ΍̳ؠ ̴ؠ ҍ̵ؠ ħōԠؠ ΍Ǡؠ ħōɠؠ ؠ ؠ ؠ Ҡؠ ؠ ̠ؠŰŰ  ؠŰŰŰ ؠŰƶ àؠðư°Ű ؠİðư ؠ°Űİ ؠðư°Ű ؠİ  ؠðððð ؠؠððððؠððððؠ̠ؠ´ôĴŴƵ ڍؠ ؠ²IJƳĵƲƳųòŲà ߡؠ²²Ų ޥؠ¶öĶŶƷ ؠĸŹĸƹŹø÷ ﭾҠ¬ìĬŬƬǬȬɬʬˬ̬ͬΠ ϬЬѬҬӬԬլ֬׬ج٬ڬ԰ ԱԲԳԴԵԶԷԸԹ̬ɬԬ̬Ǡ ϬŬɬլάϬƬЬԬɬϠ լЬ֬ɬϬììР ¬ìĬŬƬǬȬɬʬˬ̬ͬΠ ϬЬѬҬӬԬլ֬׬ج٬ڠ ìŬլŬŬϬĬĬǬЬӍؠưưưưưưưưưư  ؠưưưưưưưưư àؠưưưưưưưư ÍĠؠưưưưưưưưư čŠؠưưưưưư ōƠؠưưưưưư ƍǠؠưưưưưưưư ǍȠؠưưưưưưưưưư ȍɠؠưưưưưư ɍʠؠưưưưưư ʍˠؠưưưưưưưưư ˍ̠ؠưưưưưư ̍͠ؠưưưưưưưưưưư ͍Πؠưưưưưưưưưưư ΍Ϡؠưưưưưưưưư ύРؠưưưưưưưư ЍѠؠưưưưưưưưư эҠؠưưưưưưưưưư ҍӠؠưưưưưưư ӍԠؠưưưưư ԍՠؠưưưưưưưưưư Ս֠ؠưưưưưưưưư ֍נؠưưưưưưưưưưư ׍ؠؠưưưưưưưưư ؍٠ؠưưưưưưưư ٍڠؠưưưưưư ڍ԰ؠưưưưưưưưư Աؠưưưưưư Բؠưưưưưưư Գؠưưưưưưư Դؠưưưưưưưư Եؠưưưưưưư Զؠưưưưưưưư Էؠưưưưưư Ըؠưưưưưưưưư Թؠưưưưưưưư ̠ؠưưưưưư ɠؠưư Ԡؠưưưưưưưưưưưư ̠ؠưưưưư Ǡؠưưưư Ϡؠưư ߍŠؠưưưư ɠؠưưưưưư ՠؠưưưưư Πؠưưưưư Ϡؠưưưưư Ơؠưưưưư Рؠưư Ԡؠư ɠؠưư Ϡؠưưưưưư ՠؠưưưư Рؠưư ֠ؠưưư ɠؠưưưưưưưưưư Ϡؠưưưưưưưưư àؠưưưưư ލàؠưưưưưưưưư РؠĠؠưưưưưưưưư ؠưưưưư ɍĠؠưưưưưưưư Ǡؠưưưưưư Ӡؠưưưưưưưưư ōԠƍԠЍ ΍Ġư԰ ؍԰˱˲˳˳˴˴Ġưōγεη ӍĠư԰ ؍ ΍Ġưղ´ͫ԰ ̍Ġư̰ ̍ƲƳƴ׳ ű ŲĠưҴƳҳà ̍Ġưɷ˳˶ұԱٴҵزōɷҹĠưƱԱĠưčƱĠưōƱĠưčҸŠ ĠưԱĴٵαααذرčββĠưααȴ ԍĠưɷɷŷααƱƱűа±²ҴααаұҲұҲĠư  ̧ōұ ōĠưDZԱű ЍĠưֲִŲԲĠưōԵԱԶĠưԲԷԳԸ ԍĠưձҲҴĠưñ ΍ ĠưóȲαIJٳ ōĠưұұұұұұԲԳԴԵԶԷҰҰҰҰҰԱ ΍ĠưԲĠưԲұ ̧ ͍٠ ōԱ̠ˍ ŠԴ ōύӍԴư ԍύӍԠƠ ōҰؠҲĴ ҰҵРҍҰҠ ħ ΍РӱҰؠҲ ҰҵРҍҰҠҠ ħ ΍РӱҰؠҲ ԍҰҵРҍҰÍÍѠҰ Ҭ ҍҠ  ōōÍ؍à¬ؠ ōҠР ؍ҠҰ ħ ōɍРҠ ̠̍ҰàҍҰҠҰ ҍҠҰ эҠҰ ̍ҍÍ̍؍¬ؠ Űð؍¬؍Ġ ҠӠ Ӎà̠ ōҰРӱҰؠҲ ЍҰҵРҍҰҠҰРӱҰҠ ԍРɍѠҰÍҍҠҰ ҍҠҰ ̫эؠ۬؍čҠӠ ӍҰӍҰؠҲ ΍ҰҵРҍҰҠҰРӱҰҠ ԍРѠҰÍҍҠҰ ҍҠҰ ̫эčҠӠ ӍҰӍҰؠ ħ ōÍҰР ɠҰ ɍÍà؍ҰҰӍҠؠ ̧ ōɠؠ ħ ōҰؠҲ ҰҵРҍҰŠ ԍРø ŠҰ ҰÍōҠР ؍ҠҰ эҠҰ ̍ҠҰ ħ ōɍ ̍ҍҠҰ ҍĠ ҠӠ ӍҠҰ ōРӍҰؠҲ ҰҵРҍҰŠ ԍРŠҰù ҰÍōҰЍҠР ؍ҠҰ эҠҰ ̍ҠҰ ħ ōɍ ̍ҍҠҰ ҍĠ ҠӠ ӍҠҰ ōРӍҰ Ұ° ōŵРōҰ°ҠӱҠԠ ԍؠ٠øҠ̍ŠҰ±ҠҰ ũҍҠҰҠ֍РӱҰ±ōҠҰ ōҠР ؍ҠҰ эҠҰ ̍ҠҰ ħ ōɍ ̍ҍҠҰ ҍĠ ҠӠ ӍҍҠҰҠ֍РӱԠҍŰ ō̠ų ӍŠؠ ҰؠҲ ԍҰҵРҍҰҠҰà РԍҰà̠ð ԍĠư ҍ̠ð̍ѠҰҠŠ ̧΍ ԍ٠̲Ұ̠ˍ ӍҰ̠ˍ ō٠̲Ұ̠ˍҲ  ō ōҰ̠ˍà ō٠ҍҰ̠ˍҠ̠ ƍҠƠ ōڠ̍ҰӍ̠ؠҰҰ ōŵРōҰҍÍ̍؍¬؍ҍҰؠ Íà Ҡ ̍؍ɬؠ Ұ٠ à ҍҠ ̍؍Ԭؠ ̍؍Ԭؠ ÍҰàƠ ÍҰà ΍̍؍¬ؠ ōРčѠҰРƍѠҰ ōčҠӠ ӍҰРӍ Ұ  ΍ҍҠƍӍҰŠ ōȍōҠӍӍҰà ҍȍōҠӍŠ Í̍؍±؍ŠҰɍРÍ̠Ұ̠ðĠư ̯ō̠ðӍҰ̠ðĠư ̯ō̠ðӍҰ̠ð ԍĠư̠ðӍӠĠ ō̍؍̲ؠ Ӎ̠Ų¬ؠ эȍŰōҠ  ōҠР Ӎؠ ӍӱĬ؍ɠӲٍ̲̍٠ Ӎ̠Ų؍؍؍ؠōŠӱӍӲ ō̠Ų؍؍؍ؠōŠӱӍ ̧ ҰҠ ̫эÍ̍؍¬ؠ Űð ؍ÍàŰ Ұ٠Ұ¬؍ҠҰ ōٍٍ؍؍ҰؠŠҰӍҰؠ ̧΍ٍРƍѠҰ ύ̍؍Ҭ٠ ҍҰ̲؍Ұ̠ƲŬ٠ ōō¬؍ȍҠٍ؍ӍҰҬ٠ ō؍̠؍ŬٍōȍҠٍ؍Ӎ à ħ ΍Р ̧΍̠Ӡ ō٠ÍР̠Íٍ̠̍Ų ī ōؠīؠ ī؍̠Ų؍̠Ų؍؍؍ؠŠ؍Ĭ؍̠Ų؍ӍҠà ħ ΍Р̠ұӠ ōұؠÍؠҴؠÍР̠Ҳà Ӎ̍؍ҴҲĬؠ ō̠Ųؠ ҴؠÍҳĭ؍Ĭؠ ō̠Ų؍̠Ų؍؍؍ؠŠҳ̠ŲīӍ РؠŠ ōа ō¬ؠ ͬؠ ƍ؍؍̠а٠ а¬ٍĠƍРҠ ōŠаٍҠ̠ ̯эٍаٍ٠ø Šаڠà ōҠŠ ōӍ̠ үэ̍؍Ŭؠ ̍а٠ƍа؍а̠؍Ġƍ̍؍à¬؍ٍ̠аӍŠؠ ̍٠а¬؍Ѡаҍ¬ٍàà ٍٍа؍؍ؠŠаӍàؠ ō ōРŠ Ӭ ӍÍ؍¬؍ĠƍŠа аà ōؠōа ō¬ؠ ͬؠ ƍ؍؍̠аŠ үэÍ̍؍Ŭؠ ̍а٠ƍа؍а̠؍Ġƍ̍؍à¬؍ٍ̠аؠ ō٠а¬؍Ѡаҍ¬ٍٍٍа؍؍ؠŠаӍ Ӡ Ӡàؠ ōĠؠ ōؠ ̧ ԍŠؠƲ²òIJ³ؠƳõݳŶƱóijؠƴ´ôĴ³ؠĬƴĬĬõĬİĬ´ĬŶĬƱĬôĬŬŬĴŬŬōؠƵµõĵ³ؠƶõݶŶƱöĶؠƷ·÷ķ³ؠƬƷƬƬõƬİƬ·ƬŶƬƱƬ÷Ƭĸɠؠؠؠؠؠؠ°°°°°°°°°°°ؠðððððððððððİİİİİİİİİİİԠؠؠؠԠؠŰð ̠Ҳ  ӍÍŠ̰Ӡ Ҭ Ԯ̰؍ڠ̰ ō̰̠̰Íà̰؍̠̰ڠ̱Ҳ̴̍ÍÍ̵̱٠̲؍؍؍̳ҠƠ ƍҠƠ ƍ؍؍̴ؠ ؍Š̵ٍٍ̳٠ ؍Š̲ӍƠؠ ٍٍ̲؍Ġư ōҵĠư ԍҸĠƠ Սұ؍؍ٍРҰ ƍƠ ōҍƱҍƱ ōƲƳƴƍƲ̠Ƴ̠ ōĠưƍƴ̠Ӎ РؠƠ ƍв²؍؍؍̠вĠ Ӎ ײ̍؍̲؍؍Ġư ōҵĠư ԍҸĠƠ ՍұÍÍ̍ؠ гҠҠ ¬ ̧ύѠж Ϭ ç ԍб٠ ¬ ԲдР²٠ ̠еҠұ ±² ҍжеٍٍ٠ÍŠдж؍؍̠г٠ îз²٠ РƠ ōѠи±٠ ōīٍйиƍī٠ ũйٍٍ٠ÍŠзӍƠؠ ±ؠ Ӎ²ؠƱƬƱƬƱƬƱƬƱƬƱƠ ³ؠ ō̠ؠ ҭ֭ ӍĠؠ àƠ ōò ԍčײ ̍ ؍ ̲؍ ؍ ư ō ҵ ư ԍ Ҹ Ս ұؠųà ñ¬ؠ ōɠó ōҠנ ¬ ̧ύѠó ԍòР̠óò ƍ٠ ̧ ٍР ؍Ѡôó؍؍̠ñô¬ٍٍò Ƭ ٽ ԍӍĠĠ ōײ ̍ ؍ ̲؍ ؍ ư ō ҵ ư ԍ Ҹ Ս ұؠ΍ұ؍IJ ōؠųà ı¬ؠ ōɠij ōҠנ ¬ ̧ύѠij ԍIJРѠĴij؍؍̠ı ōӍĴ¬ؠ ō٠ ōIJ Ƭ ٽ ԍӍàƠ ōò ԍčײؠà ñ¬ؠ ōɠó ōҠנ ¬ ̧ύѠó ԍòР̠óò ƍ٠ ̧ ٍР ؍Ѡôó؍؍̠ñô¬ٍٍò Ƭ ٽ ԍӍĠĠ ōײؠ΍ұ؍IJ ōؠà ı¬ؠ ōɠij ōҠנ ¬ ̧ύѠij ԍIJРѠĴij؍؍̠ı ōӍĴ¬ؠ ō٠ ōIJ Ƭ ٽ ԍӍ נ ̍ҍײנ¬؍ײ׳׳̠ ƍĠƍƍӍҠؠ ҍٍ¬ؠ ̲̍؍РҰҰڠƫ ԍڠƫڠƫ̲؍ұ٠ Ġư ōҶÍҵà ҰӠҷҵ ԍÍҶà Ұàƫ ƍҷƠ ō Ġư ԍҹÍҸà ְӠұҸ ԍÍҹà ְàƫ ƍұҍҍҍҍƠ ԍ ĠƠ ՍұÍұà Ӡұұ ԍÍұà àƫ ƍұƠ ՍƠ ǼԼ̩Рƍ̠ұƫ ԾǍѠұ Ծ Ծ Ծ ӍҲ Ծ Լ Լ ōұƫ ǾԍѠҲұ Ǿ Ǽ Ǽ ӍҲؠƠ Ǿ Ǿ Ǿ ō٠ƫƍƍƫƫ٠ƫؠƠ Ǽ ˍұƍРƍ̠Ҳƫ ̾ԍѠҲ ̾ ̾ ̾ ӍҲ ̾ ̼ ̼ ōҲƫ Ծ̍ѠҲҲ Ծ Լ Լ ӍҲؠƠ Ծ Ծ Ծ ō٠ƫƍƍƫƫ٠ƫؠƠ Լ ˍҲƍРƍ̠Ҳƫ ԾǍѠҲ Ծ Ծ Ծ ӍҲ Ծ Լ Լ ōҲƫ ǾԍѠҲҲ Ǿ Ǽ Ǽ ӍҲؠƠ Ǿ Ǿ Ǿ ō٠ƫƍƍƫƫ٠ƫؠƠ Ǽ ˍҲƠ ɬ ōƠ ōƫ ̍РƫѠҲƠ Լ ̾ÍàƍƍҲҲƫ ōѠҲƠ ÍàƍƍҲҲƠ ÍàƍƍҲƫ ԍРƫѠҳƠ Ծ ǼÍàƍƍҳҳƫ ōѠҳƠ Լ ǼÍàƍƍҳҳƠ Ծ ǾÍàƍƍҳà ӍàƍҳƍƠ Ƭ Ӎ̍Ġƍ̍؍ɬ؍Íҳà Ӎ؍Ҭ؍ĠƠ ƍٍ؍Ơ ɽӍƠؠ Ƭ ӍƠؠƠؠ ǼԼ̍Ơؠ Ƭōұ٠ Ѡұ Ӎҳ٠ ΍Ѡҳ ũ²ٍРƍŠҳ Χ ҩ³ٍĠƠ Ӎҳ̍ĠƠ ōҳР ō̠ҳ ç ōٍ٠ ٍҳҳٍ٠ұ ħԍ٠ұ±ٍ±٠ ō²ٍ²٠ ³ٍ³٠ ҭ֭ ҍٍٍұ٠Šұٍұ¬ؠ ̧ ũ±ٍƠ ²ٍ̠ ³ٍӍɠؠưŰİð°ĹƸ²ıҠؠ¬ìĬŬƬ¬ìĬŬƬؠ¬ìĬŬƬ¬ìĬŬƬؠ¬ìĬŬƬ¬ìĬŬŬؠ¬ìĬŬƬ¬ìĬŬƬؠ¬ìĬŬƬ¬ìĬŬƬؠ¬ìĬŬƬ¬ìĬŬƬؠ¬ìĬŬƬ¬ìĬŬƬؠìĬŬƬ¬ìĬŬƬؠŬƬ¬ìĬŬƬ¬Íؠ¬ìĬŬƬ¬ìĬōؠ¬ìĬŬƬ¬ìĬŬƬؠ¬ìĬŬƬ¬ìĬŬƬؠ¬ìĬŬƬ¬ìĬŬƬؠ¬ìĬŬƬ¬ìĬŬƬؠ¬ìĬŬƬ¬ìĬŬƬؠìĬŬƬ¬ìĬŬƬ Š ōÍ̍؍Ŭ؍̍± ō²ؠƍ±̠؍ٍĠƍРčŠ³ Ŭ ōĠưī²̠؍³؍̠±ӍԠƠ ΍ҰؠҲ ΍ҰҵРҍҰ ΍РԍҰؠҲ ōҰҵРҍҰ ōРԍҰؠҲ ԍҰҵРҍҰ ԍРԍҰؠҲ ԍҰҵРҍҰ ԍРԍҰؠҲ ԍҰҵРҍҰ ԍРԍҰؠҲ ӍҰҵРҍҰ ӍРԍҰؠҲ ÍҰҵРҍҰ ÍРԍԠƠ ̍ұؠҲ ЍұҵРҍұҠұРӠұɍР Šұø ұÍɍҠұ ԍӍұؠҲ ΍ұҵРҍұҠұРӍұɍРøŠұ ұÍɍҠұ ԍӍұؠҲ ōұҵРҍұɠ ōōРԍұؠҲ ԍұҵРҍұ ԍРԍұұ ōŵРōұٍÍРɍѠұɍҠұ ōұРӍұɠ ɍȍƍōҠӠ ōؠö ΍ұ̠İؠ ؍؍̠ұؠɠ ō؍̠İ؍ұɍÍ؍¬ؠ ̯ōĠƍŠұ ұ̍ȍƍōҠӍӍұؠŠ ōұ؍ŵ ōű ōŬ؍ų ōٍҠ د؍¬ؠ ōĠƍŠұ ұŴР ɠұųÍàųŴÍàŴŵ ōű ō؍̠؍؍؍̠؍؍؍̠؍؍؍̠؍ұҠұ ō؍؍؍̠ұӍұÍōР ԍà ԍōРųؠƍŴ٠ƍŰٍѠű ōŵ̠؍؍ٍѠŲ ōŰű ç ũ̠؍Ųà ç ũōР ԍӍɠؠ Ӎ̠ؠ ō ӠǠԠƍˠ է ̠ð ōĠƱ̠ð̍  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVԠƠ ӍҰԱ ̍β ƍҰεР΍Ұ٠Ƴ ůōԱ ƍ ΍ƴҠƠ ōҠ֍РӱҰ ōɍҠԍҠ΍РӱҰ ōɍҠԍҠ΍РӱҰ  ί ΍ɍҠԍҠ΍РӱԠᠣƠ ɠ Ԡ ŧ 䍠΍ӱҰؠҲ ԧӍҰҵРҍҰԱ ӍѠҰРӱҰα ç ΍РѠҰ ЍРѠҰ ̍α ҍР ōŠҰ㠠 㠻 ҰҠҠ ίōԠ 𠣱ԱҰ ԱԠ Ԡ ΍ɍҠǍƶōű ύ ōǍŠ ħ ōҰԠҠĠ ōҰ Р ΍ѠҰ΍à ɯ čɍҠ΍ҠԍҰ΍ҰҠ֠ ̧ōҠŠ ̧ōҰР ōѠҰĠ ɯ ҍɍҠ΍ҠԍҰ΍ҰŠ ̍ɍҠ΍ҠԍҰ΍ҰōȍҠӠ ύàōؠ ҍҰ؍ѠҰԍ̠Ơ ̠Ұ̠ðĠưР° ÍŠҰҰΠ̠ ΍ōڠˠ ħ ōڠҰ ōڠǠ ōڠǠ ΍ ύҠ΍РӱǠؠŠؠҠР ί Ӎ̠ Ӎ ԍŠ Ӭ ԍӍĠĠ ̧ ōōӍŠŠ ̧ōōӍ֠ᠣ ˠ 􍍠α ōРÍѠֱ ӍӍ ӍӍ ΍ōؠӍР ֲ̠ ōؠӍֲؠӍؠøӍРøֳ̠ؠӍֳؠӍ ŲҠ֠ ̧ōҠɷҠōҠϠ Ӎڠ̍Ҡ ΍ֱӍҰԲ čβҰεР΍Ұ٠ƳԲ ƍŵ ΍ƴҠƠ ōҠ֍РӱҰԳ ͮύβҰεР΍Ұ٠ƳԳ ƍ ΍ƴҠƠ ōҠ֍РӱҰؠҲ ԍҰҵ ҰРҠ ŬŬŮҰ ΍РԍҰؠҲ ҰҵРҍҰ͠ РύѠҰ ԍÍ͍ҠҰ ͍ҰРӍҰҰ ōŵРōҰҠӱؠ٠ύҠ̍ŠҰ͍Ұ͍ҠҰ ōҠҰҠ֍РӱҰؠҲ ҰҵРҍҰ͠ РѠҰ ԍÍ͍ҠҰ ͍ҰРӍҰҰ ōŵРōҰҠӱؠ͍؍٠øҠ̍ŠҰύҰύҠҰ ōҠҰҠ֍РӱҰ͠ ōȍōҠӍҰϠ ōȍōҠӍҰà ōȍōōҠ  ˍӍ͠ؠ ͍Ϡؠø ύàؠ ԍҰؠҲ ҰҵРҍҰϠ РøѠҰÍύҠҰ ύҰРӍҰؠҲ ҰҵРҍҰϠ Р͍ѠҰÍύҠҰ ύҰРӍҰؠҲ ԍҰҵРҍҰÍѠҰ ōà ±̍؍ڠ±ؠ ōҠҰ ύҠҰ ̧ōҰРӱҰؠҲ ҰҵРҍҰҠҰ ԍҠҰ ԍРӍҰؠҲ ҰҵРҍҰҠҰ ԍҠҰ ԍРӍҰ٠ ΍ؠÍѠҰÍ̍؍±؍ŠҰ٠ ԍٍٍ٠ѠҰҰ±ٍŠҰٍٍ٠ŠҰҰ٠ Ů ԍ٠ѠҰٍٍҰ±ٍŠҰٍٍ̠ҰҰڠà Ů Χ ӍӍҰ ҍÍÍҰӍҰà ԍѠҰ̍؍ؠ ç ҍѠҰҰ±؍ŠҰ؍؍ؠ ŠҰҰӠ ōҰҍÍÍӍҰà ԍѠҰÍѠҰÍ̍؍Ұ±؍ŠҰ؍؍̠Ұ ҰӠ ōҰҍÍÍӍҰԴ ҍβ ƍҰεР΍Ұ٠Ƴ ůōԴ Ư ƍĸ ΍ƴҠƠ ōҠ֍РӱҰؠҲ ōҰҵРҍҰԴ ōŠҰ ƍҠϠ ӍҠō ΍Р԰ҰРӱ ҍҰؠҲ ҰҵРҍҰŠ ԍРԠ ̧ ҰҰ ҍŵРōҰРĠ ҍ Ġɠ ԍڠҳҠ΍ҠӱčР ѠİР ѠİؠŠ İұؠ ō؍Ҳؠ ō؍؍؍̠İİİؠŠ İұؠ ō؍Ҳؠ ō؍؍؍̠İİİؠŠ İñؠ ō؍òؠ ō؍؍؍̠İİؠİؠ Ӎ؍؍؍؍؍̠İՍڠұڠҲ ԍ𠣤 ٽ 󩍠젤㰱細 占젤㰰㠻 ᠣ沍젤㰲 լ Í젤㰳䠣氍ᠣ젤㰳ᠣ젤㰲 ԍ𠣤 ԍҠΠ ōҠĠ ԍҠƠ ӍҠȠ ō²Ơ ̠± ̠Р  ΍ı̠ƍ̠ı ҍ̠ðĠưؠıРԱ؍ѠIJ؍؍ؠŠııIJԲ؍IJIJРԱؠ¬¬¬Ĭ¹¶ԲĬijĴĵĶķĸō ҳ Ѡ²ؠ Ӎ³؍ؠ ƍ؍ؠ э؍؍̠³ؠ Ӎµ؍ؠ ƍ؍ؠ э؍؍̠µ± ̠ڠҳҠĠ ԍҠƠ ӍҠȠ ōՍڠұڠҲ ԍР  ΍²ؠ Ӎ´؍ؠ ƍ؍ؠ э؍؍̠´ؠ Ӎ¶؍ؠ ƍ؍ؠ э؍؍̠¶² ̠ҳҠĠ ԍҠƠ ӍҠȠ ōՍڠұڠҲ ԍР  ΍ijҲ ΍Р  ѠijÍҲұѠij ƍҲٍٍ̍ՍРijҲ ƍٍٍ̍ՍijРĴҲ ЍѠĴÍҲұѠĴ ƍҲٍٍ̍ՍРĴҲ ƍٍٍ̍ՍĴРĵ ұҲٍٍ̍ՍРĶڠұ Ҳ ƍٍٍ̍ՍРķұ Ѡķ ƍĠ эѠķРѠķՠ Рư ѠķРƠ ѠķÍՍķРķՍРķՠ Рư ѠķРƠ ѠķÍՍķРķՍРķՠ Рư ѠķРƠ ѠķÍՍķРķՍРķՠ Рư ѠķР ѠķÍՍРķՍķРĸұ Ѡĸ ƍՠ Рư ѠĸРѠĸÍՍРĸư ՍĸРĸՠ Рư ѠĸРѠĸÍՍРĸư ՍĸРĹұ ѠĹčѠĹРѠĹՠ Рư ѠĹРà ̠ĹÍà ՍĹРĹՍРĹƍՍРĹՠ Рư ѠĹРà ̠ĹÍà ՍРĹՍРĹƍՍРĹՠ РưѠĹРà ̠ĹÍà ՍРĹƍՍРұ Ѡՠ Рư ѠРɠÍà ՍРư ՍР ұ ӍѠ±Ҳ э̍؍Ս؍²±Ҳ ƍ̍؍Ս؍²ҠƠ ōұѠ³Š эµ´³ ƍµ´ҲÍà̍؍Ԭؠ ō͵à¶Íà· ҍ¶̠Í·̠Рı ōĠҳ ά ԍѠҲ ̧΍ؠ Ӎұ؍ؠ ƍ؍ؠ э؍؍̠ұҴҲؠ Ӎҳ؍ؠ ƍ؍ؠ э؍؍̠ҳҴčРѠIJРѠIJؠŠ ıؠ ōұ؍ؠ ōҲ؍؍؍̠ıĴIJؠŠ ijؠ ōұ؍ؠ ōҲ؍؍؍̠ijĴIJؠŠ ijؠ ōñ؍ؠ ōò؍؍؍̠ijĴؠō ōĵ̠؍؍؍̠ĵ𠣤 젤㰳 ҍ䠣氍젤㰳젤㰲 ōᠣ젤㰲細 嬍Š 젤㰰䍍Š 占ᠣᰍ젤尰 젤尰 젤尰 İ Ʒ젤尰 Ƹİ 渠 卍𠣤 ԍڠԍڠԱɍ ̧ ΍Рԍ細󠱍Ơ Ӎ؍٠ ԍؠƱؠ ̍ҠƠ ҍàٍ؍؍ؠ ӍŠƱ؍ٍؠƲؠ ̍ҠƠ ҍàٍ؍؍ؠ ӍŠƲӍĠ ԍ؍ٍؠčРѠĶРѠĵ ıIJĶ ıIJĵ ıIJ ҳ ѠııÍà ıIJÍà IJıؠ ԍҠƠ ҍàٍ؍؍ؠ ӍŠı؍ٍؠIJؠ ԍҠƠ ҍàٍ؍؍ؠ ӍŠIJӍȠ Ӎ٠ÍȱؠԬٍ̠ؠ ōٍٍ٠ŠȱčР ̧΍ѠķРѠĸɠ Ĵķɠ Ĵĸɠ ĴҠ ҍؠҳؠѠȱРà ԍɠȲȳӍȱРà ӍɠȳÍàÍРÍɠȲӍȲÍà̍؍Ԭ؍ÍàijĠ ij̠ӍƠؠ ج ̮ȍҠ֠ ̍ؠ̴Ԭ؍Ġƍ ōؠ̳Ԭ؍Ġƍ ōؠ̲Ԭ؍Ġƍ ōؠ̱Ԭ؍Ġƍ ōؠ؍ؠƴٍٍ̍ԬٍÍƴàƵ ōÍÍƶ ӍƵ̠ƶ̠ ӍƵà ōÍƷÍàƸ ōƷ̠Ƹ̠؍ӍΠŲ ōؠҠɠ ҍųؠҠɠ ٍŴؠҠɠ эűؠҠɠ ō̠İ̠ƶ ӍŵؠҠɠ ЯήŶؠҠɠ Ů̠̠ ӍűؠōҠɠ ōčРѠβРѠα ̠̠Ӎβ ̠̠Ӎα ̠Ӎɠɱ ōԬ؍ɲ ΍ؠɱ؍ɲ̠؍؍؍̠ɱӍΠ٠Š ӍαԬٍβؠ ōβ̠؍؍؍̠βٍٍ̠αӍĠؠ ؠؠ ؍٠ؠ ٍԠؠ°±²³´µ¶·¸¹ijĴƬİĬõ Эōؠұؠ Ƭ эҲؠ өҳؠ Ԭ Ӎՠؠ ̧ōؠ°ð ؠð°ؠƬƬƬƬƬƬƬƬƬƬƬƠ ؠð°ؠ°ð ؠð°ؠƬƬƬƬƬƬƬƬƬƬƬƠ ؠð°ؠ°ð ؠð°ؠƬƬƬƬƬƬƬƬƬƬƬƠ ؠð°ؠ ԍؠ ԍؠ ƍؠؠ эؠűؠؠŲؠؠƬųؠöƬIJñôĶñŬóõôؠĵijõIJijƬŬìĹŴؠôõöñĵìĴĶñìĵõijؠôùöööIJõıŵؠƬƬŬĬŬƬìĬì  ЮؠƬĬìŶؠĴƬĬƬĶõĴƬĠ ϮؠƬôùöĹŬõĸĴĴƬõĸùĴԠؠؠİİİİ֠Ƞ ̍РưѠַ ؠְРŸ ɠֱÍàŸȍ؍ְֱؠ̴ؠȠ ֲР ɠֳÍàȍ؍ֲֳؠ̳ ōؠȠ ִР ɠֵÍà ȍ؍ִֵؠ̲ ō̱ ӍӍַŠ ̴̱̲̳Ӎ Šؠōű̠ؠ ̧΍؍؍̠űؠ Ų ˍ̠İؠ ō؍؍ ԍ̠İؠ Ս؍؍ؠø ŠŲؠŠ ōưų̠Ų؍Íà؍؍̠ųؠŠ ōưŴ̠Ŵ؍Íà؍؍̠ŴؠŠ Սƍŵ̠Ŷ؍Í؍؍̠ŵ ӍڠǠ ԍڠ̍Рű ōűҠ ̧ōԠ Šűűű̠ð ō̠űĠѠű̠ðűű̠ð̠ð̠űڠԍ̠ð ħ ōӠ ԍűؠ ōŠű ̠ ÍàثӠű Íű̍űű̠ ÍàثРƱ ŮɠűƱÍű̍ű٠ ōŠŲ Ǡ Íà٫ӠŲ ̍ŲŲŲǠ Íà٫Р ŮɠŲÍŲǍű ō̠ؠ Ǡؠ ōűǍ̠ ؍Ŭؠ ̠ Íà̍ŷڠϠ ōڠɠ ōڠà ΍Ŷؠύŷ̠ؠ Ӎ؍ؠ ҍŠŹŷ ōÍàŷڠϠ ōÍÍàŰ Ӎà ΍ɠ ōÍР ԍѠŸɍŶ ōŸРű ԍŹؠύؠà ΍Ġƍٍ̲̍٠ ԍ Ġư ō̠ ƍٍ¬ٍ̠ؠ ōҍҍҍҍĠƠ ԍٍ̍¬ٍ̠ؠ ԍĠƠ Սٍ̍¬ٍ̠ؠ Ս؍؍ؠà ΍Ŷ ōϠؠ ōɠؠ ōàؠ ΍ ؠ¬ìĬŬƍ Ԡ ҍ԰٠ӰӬٍĠƍѠ԰ ԍРѠ ԍРѠՠ ōӲ٠ ō٠ ӍӱЬٍĠƍӲРѠӳٍ̠ӱ٠ Ŭ ̍ӳٍ̍¬٠ ōұÍàҳҠҰ ōٍٍӰ ōՠҠՠ ̠ƍ̠Ս̠ðҠ ύڠǠ ύٍӰ ԍٍҠ֠ ̧΍Ҡà ōҠɠ ōҠ֠ ̍ҠÍҠɍҠ֠ ̍ҠÍҠɍҠ֠ ̍ҠÍҠɍҠ֠ ̍ҠÍҠɍҠ֠ ̍ҠÍҠɍҠ֠ ̍ҠÍҠɍҠ ύڠǠ ύٍٍР̠ƍɠÍҠՠ РӰ ԍà̠ð ōñҠՍ̠ƍ̠ñ̠ðРӰ ԍĠ̠ƍ̠č̠ðӍՠ̠ð ҍɠձӠ ōձĠѠղ̠ðӍղ̠ð̠ð̠ճӠ ōճ ̧ ҍڠǠ Р԰ ̧ ԍɠϠҍҍҍ؍ЍҠՠ Ѝ؍̠Ӎ ҰҠ ΍ҲÍÍҴÍҍؠ ōұ؍Ҳ̠ ҲÍàҲ ō؍؍ؠŠұؠ ōҳ؍Ҵ̠ҴÍàҴ ō؍؍ؠŠҳӍҠؠ ҍ ֠ؠĠ ō٠ıĠ ΍ֱ؍ ħ ҭΠ Ŭ ΍ˍ  Ŭ ΍٠ ō ΍Íà؍ؠĠ ħԍŠֱӍ àǍ̠ ō؍Ԭ؍؍٠ĠñΠˍàǍӍǠؠԠؠ¬¬ìŰìĬŬðō Ӡà à à à à à à à à à à à ؠà à ؠà à ؠà Ңà ؠà à à à à à ؠà à à à ؠà à à à à έ à à έ à ؠà à à έ à έ à à έ à à à à à à ؠà à à à à à à à ̮խخ à à ũ à ؠà ŧӢà à à à à à à à Ҭ Բ à à ؠà ΢à Χ à ٮ à ؠà à à à à à à à ؠà ҧ Ůà à ؠà ˬ ٢à ٬ Ůà ؠà Ԭà Ӯ à ؠà à Ч à Ů à ؠà עàŮ Ԯà ؠà à ٬ ũà ؠà à à à ؠà à à Ӯ à à Χ à à Ӯ à àӮ à ؠà à Ӣà Ԭ à Ů à ؠà à à à à à à à à à à ؠРàڰ  ¬ìĬŬƬǬȬɍʬˬ̬ͬάϬЬѬҍӬԬլ֬׬ج٬ڍ԰ԱԲԳԴԵԶԷԸԹЬլЬԬŬɬԍϬƬɬЬլԬ΍ؠİݰ°°°  ؠİݰ°¹° àؠİİݰ° ÍĠؠİİݰ¹° čŠؠİݰ°¹° ōƠؠİݰ°°° ƍǠؠİİݰ°° ǍȠؠŰݰ°°° ȍɠؠݰ°¹° ɍʠؠݰ°° ʍˠؠŰݰ°°°° ˍ̠ؠŰİݰ¹ ̍͠ؠŰİݰ°°°¹ ͍ΠؠŰİݰ°°° ΍Ϡؠİİݰ° ύРؠİݰ°° ЍѠؠİİݰ° эҠؠİݰ°°° ҍӠؠİݰ¹° ӍԠؠݰ°° ԍՠؠŰİݰ° Ս֠ؠŰݰ°° ֍נؠŰİݰ°°° ׍ؠؠŰݰ°°°° ؍٠ؠŰݰ° ٍڠؠݰ°¹°° ڍ԰ؠİİݰ°°¹ Աؠݰ°¹ Բؠݰ°¹° Գؠݰ¹° ԴؠŰݰ° Եؠİݰ¹° Զؠİݰ°° Էؠݰ Ըؠİݰ°° Թؠİݰ¹° Рؠ ōՠؠݰ°¹¹°¹ ̍Рؠ° Ԡؠ Šؠݰ° ɠؠ Ԡؠİݰ°° Ϡؠİݰ° Ơؠݰ ɠؠ° Рؠݰ ՠؠİݰ° ԠؠŰݰ°¹°°° ؠ°°°°° Πؠİݰ° XYZ[\]^_`abcdefghijklmnopqrstuvwԠƠ ōұؠҲ ұҵРҍұҠ ōРӱұؠҲ ұҵРҍұҠҠ ōРӱұؠҲ ԍұҵРҍұҲÍѠұ Ҭ ԍҠӠ эҠұ ħ ̍Рɠ ؍Ѡұɠ ά έҍÍРɍɠұàҍұҠұ эҠұ ΍Ҡұ ̍Ҡ ̧ ԍÍ̍؍¬؍ҍčҠұ Ѭ ̩ ō̍ұРӱұؠ ħ ōҲұР ɠұ ɍÍà؍ұұӍұؠҲ ҺЍұҵРҍұҍРƍѠұč̍؍̲؍à ōà̲؍Ҡұ ΍Ҡұ Ӎ ҍÍұРӱұؠҲ Һ΍ұҵРҍұҍѠұč̍؍̲؍à ōà̲؍Ҡұ ΍Ҡұ Ӎ ҍÍұРӱұؠҲ ֺЍұҵРҍұ֍РƍѠұč̍؍̲؍à ōà̲؍Ҡұ ΍Ҡұ Ӎ ҍÍұРӱұؠҲ ֺ΍ұҵРҍұ֍Ѡұč̍؍̲؍à ōà̲؍Ҡұ ΍Ҡұ Ӎ ҍÍұРӱұؠҲ ºЍұҵРҍұРƍѠұč̍؍̲؍à ō̲؍Ҡұ ΍Ҡұ  ҍÍұРӱұؠҲ º΍ұҵРҍұѠұč̍؍̲؍à ō̲؍Ҡұ ΍Ҡұ Ӎ ҍÍұРӱұҠ ΍Íٍ̍č̍Íà¬٠ ٍҬٍұ̲؍ұ̠ӍҠؠ ō֠ؠ ԍ ؠ ՍұؠҲ ЍұҵРҍұҠұРӱұҍРɍѠұÍҍÍ̍؍¬؍ҍĠ ōҠұ Ҡұ ΍Ҡұ ҬѬұӍұؠҲ ΍ұҵРҍұҠұРӱұҍРѠұÍҍÍ̍؍¬؍ҍĠ ōҠұ Ҡұ ΍Ҡұ ҬѬұӍҠؠ ̧ ōɠؠ ħ ōұؠҲ ԍұҵРҍұҠұà ҍРԍұà̠ Ŭ ԍÍŠұӍұҠŠ ԍ̠ өѠұؠ± ΍٠İƍұΠˍؠұ̠° ōˍұà ԧ ӍѠұ ԍ٠̲ұ̠ˍ Ӎұ̠ˍ ō٠̲ұ̠ˍҲ  ō ōұ̠ˍà ō٠ҍұ̠ˍұ̠ ̍ÍѠұ٠ұ̠ˍҠ̠ ƍҠƠ ōڠ̍ڠÍұӠ ΍̠ؠ է àؠ է ̍ұұ ōŵРōұҍÍ̍؍¬؍ҍұؠ Íà Ҡ ̍؍ɬؠ ұ٠ à ҍҠ ̍؍Ԭؠ ̍؍Ԭؠ ÍұàƠ Íұà ԍРčѠұ ōРҲ̠ұ ōčҠұ ̬ѬұРӍ ōұ ōҍҠƍӍұ ԍ֍ҠƍӍұ° ՍҠƍӍұҲ  ũȍčōҠӍұij ҍҠƍӍұĠ ōٍ̲̍٠ Ӎ̠ƴ٠ Ү֮Ġƍ  ĠưҠ ҍĠưҍҍҍҍ֠ ֍Ҡұ ҍҠұ ֍Ҡұ č̍؍Ҭؠ эȍŰōҠ  ōҠР Ӎؠ ӍұĬ؍ɠұٍ̲̍٠ Ӎ̠ƴ؍؍؍ؠōŠұӍұ ō̠ƴ؍؍؍ؠōŠұӍĠؠ ōؠҠؠŬŬŬŬŬùŬŹŬŬŬŬŬŬŬùōؠŬŬŬŬŬùŬŹŬŬŬŬŬŬŬùōؠŬŬŬŬŬùŬŹŬŬŬŬŬŬŬùōؠŬŬŬŬŬùŬŹŬ°Ŭ²Ŭ´Ŭ¶Ŭ¸ŬŬùōؠòŬôŬöŬøŬŬùŬŹŬİŬIJŬĴŬĶŬĸŬŬùōؠŲŬŴŬŶŬŸŬŬùŬŹŬưŬƲŬƴŬƶŬƸŬŬùōؠƬƬƬƬƬùƬŹƬƬƬƬƬƬƬùƍؠƬƬƬƬƬùƬŹƬƬƬƬƬƬƬùƍ ؠŰð ̧ ұҠ ̫эұҲ̍ұ ԍҠ Í̍؍¬؍ٍؠұҬؠ ҍұٍ̲ұ̠ƲŬؠ ōōҬٍȍ؍ٍҠٍ؍؍؍ٍٍؠŰ Ѡұұ٠ŠұұҬؠ ōұұ̠ƲŬؠ ōōȍ؍ٍҠٍ؍ٍٍ؍؍ؠŰ ŠұұӍұӠ ̲ Ҳ  ħ ΍Р ̧΍̠Ӡ ō٠ÍР̠Íٍ̠̍ƴ ī ōؠīؠ ī؍̠ƴ؍̠ƴ؍؍؍ؠŠ؍Ĭ؍̠ƴ؍ӍҠҲ  ħ ΍Р̠ұӠ ōұؠÍؠҴؠÍР̠Ҳà Ӎ̍؍ҴҲĬؠ ō̠ƴؠ ҴؠÍҳĭ؍Ĭؠ ō̠ƴ؍̠ƴ؍؍؍ؠŠҳ̠ƴīӍ РؠƠ ƍв²؍؍؍̠в ō ײĠ Ӎ̍؍ؠб ō̲؍؍Ġư ōҵĠư ԍҸĠƠ ՍұҲ  ̍Í̍ؠ гҠҠ ¬ ̧ύŠб бؠѠжб٠ ¬ ԲдР²ٍ̠еҠұ ±² ҍжеٍٍ٠à Šдж؍؍̠г٠ îз²ٍРƠ ӍѠи±٠ ̲īٍйиƍī٠ ũйٍٍ٠ÍŠзӍàƠ ōò ԍčײ ̍ ؍ ̲؍ ؍ ư ō ҵ ư ԍ Ҹ Ս ұŠ ̍Í̍ؠ ñҬؠ ѠóҠנ ¬ ̧ύѠó ԍòР̠óò ƍ٠ ̧Ū ٍР ؍Ѡôó؍؍̠ñôҍٍò Ƭ ٽ ԍӍŠؠ ōĠĠ ōײ ̍ ؍ ̲؍ ؍ ư ō ҵ ư ԍ Ҹ Ս ұؠɍñ؍IJ ōŠ ̍Í̍ؠ ıҬؠ ѠijҠנ ¬ ̧ύѠij ԍIJРѠĴij؍؍̠ı ōӍĴ ōҍ٠ ōIJ Ƭ ٽ ԍӍҠؠ ҍٍРҰӍұ٠ Ѡұ Ӎҳ٠ ΍Ѡҳ ũ²ٍРƍŠҳ Χ ҩ³ٍĠƠ Ӎҳ̍ĠƠ ōҳР ō̠ҳ ç ōٍ٠ ٍҳҳٍ٠ұ ħԍ٠ұ±ٍ±٠ ō²ٍ²٠ ³ٍ³٠ ҭ֭ ҍٍٍұ٠Šұ٠ ̧ թұҍ±ٍƠ ²ٍ̠ ³ٍӍ ӠҲ  ō̍ӲĠ ō̍؍ī ԍٍ̍Ҭ٠ ÍàҬ؍Ҭٍӱ̲ؠ э̲؍ҫ؍Ҭ؍؍؍Ӳؠ ҍŠӱàҲ  Ҡӵ ōҠӳ ΍Ӎӳ ΍ÍōРÍōР Ԭ جٺ ԍؠƍӴ±؍ٍ²ٍ±؍؍̠ӴÍōРӍӵ ÍōРÍōР Ԭ جٺ ԍؠӶؠĠ ōŠӸī ԍ²؍٠č٠ī̠ӹà²؍ӹӸ²؍Íӹ؍ؠŠӶÍŠ ԍРӍԠؠ 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KANGAROO.DATAZ(3z{|}~ ӯө 卪 卪砤捍場場󍍪 ӍΠ Š ԠŠנ̠ ԯ΍ĠŠ  ħ ō󠲵Ӡ󠲵덠⍍űűԍԍōŠ Ӎ̱ōנ ō׍ō  ²ᠣŲōӫΫӫΫԍΠ젤 򍍪 Šű젤⍠󍍪 ԠҠԠ ō؍ٍ ӍЍҠ֠ ҍҠӍ ΍΍РԠ ̧ ΍ ӠԠ Խ ԍԱ̠ƍĠưɠȍӰҠԠ Ӎ٠ƍѠҠ ӍӱȠ̠ð ð٠ǍŠӰ ōРȰӱ ōР ΍؍ҍӲٍ̍؍Ŭ؍ÍӲà ٫ةҠŠ ҍҠ΍Í̍؍¬؍٠ ӍÍÍ؍Ұܠؠ ΍̍Ҹؠ؍ұܠ٠ ذ ұ Ҳ ҳ ɠҴٍٍұܠ٠ ر̠ҵٍٍٍұܠ٠ ٰɠҶٍٍұܠ٠ ٱ̠ҷؠҲ ҍ΍Í̍؍؍Ҳ ̧ ΍Ҳؠ ҲƬ؍ҳҳРҴٍٍҵٍٍҶٍ٠ ԍҷٍٍ؍؍؍Ҹؠ ΍ɠұҠĵРƠ ԍȰؠ ҍȱР؍Ѡȳ؍؍ؠ ŠȱȲРӰ լ ԍȳؠ ħ΍ȴȴР ŮȰ ΍Р΍ѠȲ ԍҠ̍РԍȰ ōР΍ѠȲ ԍҠ̍РԍȰ ԍР΍ѠȲ ԍҠ̍РԍȰ ԍР΍ѠȲ ԍҠ̍РԍȰ ԍР΍ѠȲ ԍҠ̍РԍȰ ӍР΍ѠȲ ԍҠ̍РԍȰ ՍР΍ѠȲ ԍҠ̍РԍȱΠ ̍à ǍҠ̍РԍȱΠ ԍР ՍѠȱРĠ ōѠȱР ōѠȱÍ̍؍¬؍ѠȲ Ŭ ԍРԍȱǠ ̍Ѡȱ ħ ōڠǍà РԍȱРԍȱРұ ̍ȱРҰ ̍ȲРӰȱР֠ ҍ̠΍РĠ ōѠ̱Р ōѠ̲Ӎ̱Ҡұà ōӍ̲ҠҰà ōӍȱΠ ЍРÍѠȱ ̍РѠȱ ұРѠȱ ҲРčѠȱ ōРѠȱ ōРӰȱҠӱ ̍ҠұҠ֍РӱȱҠӱ ұҠұҠ֍РӱȱҠӱ ҲҠұҠ֍РӱȱҠӱ ōҠұҠ֍РӱȱҠӱ ōҠҰҠ֍РӱȱΠ ΍РÍѠȱ ̍РѠȱ ұРѠȱ ҲРčѠȱ ōРѠȱ ōРӰȱҠӱ ̍ҠұҠ֍РӱȱҠӱ ұҠұҠ֍РӱȱҠӱ ҲҠұҠ֍РӱȱҠӱ ōҠұҠ֍РӱȱҠӱ ōҠҰҠ֍РӱȱΠ РčѠȱ ōРѠȱ ōРӰȱРұ ōȱРҰ ōȱΠ РčѠȱ ōРѠȱ ōРӰȱРұ ōȱРҰ ōȱ̠ð ԍĠ ŠȱРӰ ӍȱР эРΠ ԍ ؠ ԍؠؠĬƬ¹¬¶Ĭ¬¬ıƱȰȰȰȰȰȰȰȱȱȱȱȱȱȱȱȱȱԠԮԍԠԮ ԬŬҍ ҬҬά ҍ ӬӮĴؠҲ Ĵҵ ħ΍РҍĴРӱ Ӎĵ΍Р ̧ Ŭ ΍Ѡĵ̠ð ԍĠư ō̠ðĵӍ ԠԮΠ Ұ ΍ԠԮŠ Ұ ԠԮ֠ Ұ ԠԮԠ Ұ ӍԠԮɠ Ұ ӍԠԮՠ Ұ ΍ԠԮŠ Ұ ōԠԮ̱ ұ ԠԮ̲ ұ ԠԮ̠ ұ ̍ԠԮŠ ұ ō Ԡ ҍҠӱ԰Π ̧΍Í̍؍̠ð ōĠư̠ð¬ؠ ōРƍѠԱ ō٠΍٠ ΍Ѡ԰٠ Ѡ԰٠Ѡ԰ ΍԰ؠ լŬɬԬ̍԰԰ؠ άӍ԰Ҡˠ ӍؠŠ ӫ԰̠؍̠ؠ ̧ ō؍؍̠԰ҠΠ ҩԲԱؠŠ έōԱ̠؍؍؍̠ԱԲҠǠ ύҠǠ ύڠǠ ύΠ ΍Í̍؍¬؍ԲԲРƠ ō άάŬŬ֬ԬɍլŬ̱̲̬ŬՍ ؠƬƬìŸĸŵòؠ¬¬µìõ¸ō ΍ΠҠ֠ ΍РӱΠؠ΍ҠōӠα ħōҠΠ ǍҠԠ ōҠ֍ ̧ ԍРԍαР ̍ŠβҠ֍ ̧ ΍РԍβÍà Ս̍؍Ŭ؍ɍҠŠ ԍҠΠ ǩҠԠ ōҠ֍ ̧ ΍РԍŠؠŠؠ ӍűֳǬؠ 쬱Ѝ؍؍؍̠űα 𠣵岍ᠣ岠ᠤؠŠ ̧ ōҠōӠŲ ōҠ֠ ҍРԍŲР ̍ŠųҠ֍ ̧ ΍РԍųР ōѠŴР ٍѠŶ ɯ ҍɍŵŴ ̍ɍŵҠŠ ԍҠΠ ǩҠԠ ōҠ֍ ̧ ōРԍŶ ħ ōɍҠŠ ԍҠΠ ǩҠԠ ōҠ֍ ̧ ΍РԍŠҠҰ ԍ٠ōҠԲ ΍Ҡ֍Рӱ֠ҠҰ ԍ٠΍ҠԲ ΍Ҡ֍РӱԠҠϠ ÍұȍōҠ ҍҲȍōҠ ҍҠ֍РӱɠҠҰ ӍҠҰ ύҠҰ ΍ҠҰ ԍ٠ԍҠԲ ΍Ҡ֍РӱՠǠ ΍Ѡձ ō٠ؠؠōؠղ ղ̠Р ԍѠձĠƍР ōѠճյàղղձڠԠ ōҠԍҠ֍Рӱճؠ ݍ؍ղÍҬؠ ōàŠ ōٍÍРǍѠմյմàԠ ħ ōàǠ ōҠԍҠ֍РӱŠР ōҠР ؍ҠҰ ħ ōɍ ̍ҍҠҰ ҍҠҰ эҠҰ ̍ҠҰ ōĠ ҠӠ ӍҠ֍Рӱ̱Р ӱҠұ ӍҠұ ҍҠұ ̍Ҡ֍Рӱ̲ؠ ӲҲ  ħ ō̲Рõ ɠ̲ ɍؠ̲ؠҲ̠ Ҡұ ӍҠұ ҍҠұ ̍Ҡ֍Рӱ̠ؠŠ ũ̱̬؍̠Ų؍؍؍̠̱ ӍҠұҠұ ōҠ֍Рӱ̠ؠưƬŬŰưƬưưؠ°ŰčŠҠұ ōɠ ħ΍Ҡ ̧ ԍÍ̍؍¬؍ҍčҠұ Ҡұ ̍Ҡұ ΍Ҡұ ҬѬҠԠ ΍Ҡ֍Рӱՠؠ ԍձ̠؍ؠ ҍ؍̠ձРԠ ō ů Ԡ ōҠ Ҡ ӍӍӍ ӍӍӍؠӍР ̠Բ ōؠӍԲؠӍؠøӍРø̠ԳؠӍԳؠӍڠŠ ΍ڠƠ Ӎˠ ōڠǍڠҰ ō ŲؠŠ ׍Դ±؍؍؍̠ԴӍŠЍڠǠ ōڠֳǠ ̍ڠֲǠ ̍ڠֱǠ ̍ڠǠ ҍ ōֱǍƍԳ ͭ ōڠǠ ōڠɠ ڠɠ ڠɠ ҰұҲ  ̍ؠŠ ׍ű±؍؍؍̠űӍˠؠ ħ ōנˍҠŠ Ӎɠ ΍ҠǍ̍Šؠōű׬؍̠Ű؍؍؍̠űӍנؠŬŰưƬð°Űč Բ٠Գ ̧ άŮٍٍ٠Դ٠Զ ӍԳؠ ΍ؠƍѠԶ ӍԴؠ ΍ƴ· ōƳҠƠ ōԵӍԶؠ Ӫٍٍ٠ԷԷؠ ħ ōԸÍÍԹ ōԸ٠ ō٠ƍѠԱ ōԹ٠ ΍ƴ·Ƴ؍ҠƠ ō؍Ա؍؍̠Է ԍӍ Ǡ٠ ΍DZ±ٍٍٍ̠DZӍǠؠ DZ¬؍؍؍̠DZӍРؠ ӍвƬ؍Ѡг ç ΍ƴ ΍؍؍؍· ōƳҠƍ؍вгӍƠ٠ ҍƲؠ ҍƳ̠·ƴ̠àƳ ōàƳàƴàƴ؍̠ƳƳÍàƳƴÍàƴٍ̠Ʋ·ƳӍΠؠ ؠķķ¬ĸìììƶŠؠ ؠķĸĸĹ÷øøù÷øøŠؠ ؠĬĹ¹ԠؠƬ ԱԲԳԴ ӍԱؠƠ ؠ ΍ԲؠƠ ƩؠŵԳؠƠ ͭ ƍؠԴؠ ōؠĬΠؠƬ αγ Ӎαؠ ؠĬŸøƬγؠ ؠøĬ ӠȠ ̧ ̍ŠӱǍѠӱ ҍ̱̲̳Ӷ ҍӱؠӲȠ Р ɠӳÍàȍ؍Ӳӳؠ̳ ōؠӴȠ Р ɠӵÍà ȍ؍Ӵӵؠ̲ ō̱ Ӎ̳ ӍŠӶ٠٠̳ ɍ̲ ōŠӶ٠̲ Ϭ ӶŠ Ӎ ΍̳ҠƠ ӍōÍà ΍̲ҠƠ ӍōÍà ΍̱ҠƠ ӍӍ  Ƞ ̧ ̍ɠӷ РŸ Ӎɠ°Р ̧ ōɠӳؠ ŴȍӱР ɠӲÍà؍ӱӲؠ̳ Ŵ̱Ӷ ōӷؠ Íà ̠ӱÍàؠӱӳȍؠ ųӴРŸ ɠӵÍàŸ ؍Ӵӵؠ̳ ų̱ӶŠ ō̲¶ ō°Ƞ ˬ Š±Р ̍±ؠ²Ƞ Р ɠ³Íàȍ؍²³ؠ̳ ōؠ´Ƞ Р ɠµÍà ȍ؍´µؠ̲ ō̱ Ӎ̳ Ӎж٠٠̳ ɍ̲ ōж٠̲ Ϭ ¶Š Ӎ ΍̳ҠƠ ӍōÍà ΍̲ҠƠ ӍōÍà ΍̱ҠƠ ӍӍŠ ō̲٠ Ӎ̱ؠ ҍ̲̠؍؍ؠ ō̠̲̲Íàٍ̲̠̱Ӎ Ƞ ̧ ̍ŠǍѠ ҍ̱ Ӎ̲ Ӎ̳ Ӎ̴ Ӎ ҍؠȠ РŸ ɠÍàŸȍ؍ؠ̴ؠȠ Р ɠÍàȍ؍ؠ̳ ōؠȠ Р ɠÍà ȍ؍ؠ̲ ō̱ Ӎ̴ ӍŠ٠ ҍ٠̴̳ ӍŠ٠̳ ɍ̲ ōŠ٠̲ Ϭ Š Ӎ ΍̴ҠƠ ӍōÍà ΍̳ҠƠ ӍōÍà ΍̲ҠƠ ӍōÍà̱ҠƠ ӍӍƠ̠ ̍Ʊ̠̍ ÍƱà Íà ؍٠ Ʋ԰؍Ԭٍ؍ؠ ҍٍٍ̠Ʋ ΍ÍÍؠ ōԬ؍̠Íà ō؍؍ؠŠؠ ōԱ؍̠Íà ō؍؍ؠŠӍԠؠԱؠȠؠ ̱ؠ̲ؠ ō̳ؠ̴ؠǠؠ ҍŠؠ ΍԰ؠưưưưưưưưư ؠưưưưưư ؠưưưưưưư ؠưưưưưưư ؠưưưưưưưư ؠưưưưưưư ؠưưưưưưưư ؠưưưưưư ؠưưưưưưưưư ؠưưưưưưưư ؠưưưưưưưưưư ؠưưưưưưưưư ؠưưưưưưưư Íؠưưưưưưưưư čؠưưưưưưư ōؠưưưưưưư ƍؠ ҍ ̠ɍŠ ōؠΠ ΍ٍ٠ؠ ؍Ҡ٠ ōڠҍؠű̠Ơ ԍ̠ű̠ðĠưРİ ΍Ѡ΍Р± ɠűР ̠űű ű̠ƍ̠ű̠ðĠưРİ ΍Ѡ΍Р° ɠűР ̠űűÍà° ҠűӍÍàҍҍҠȠ ҍ؍ؠŠűΠҠٲ ōҠ ҍР؍̠ΰҍР΍ɠΰɍӍΰ ōɍӍ٠٠ ōؠōٱ̠؍̠؍̠؍̠؍̠؍Íà؍ٍ̠ٱŠ ōÍà؍ҍĠư̠؍؍؍ҍ̠؍ӍٲŠ ԍÍà؍̠؍؍؍̠؍ӍȠҍȍ؍ٍҠӍٍ؍ӍűӠҠ ٠űӠÍàҍٍ̠űӍҍӍҠؠҠؠΠؠؠؠ ҰҰ ΍ŵРōҰҠҍűؠ¹ҠӠ ōРōҰҰ ōŵРōҰҠҍŲؠҠӍРōҰҰ ԍŵРōҰҠҍųؠõҠӍųؠưƍҠӍųؠÍҠӍųؠűҠӍРōҰҰ ҍŵРōҰҠҍŴؠҠӍŴؠƱҠӍРōҰҰ ǍŵРōҰҠҍؠŠ ōҰǬ؍̠űŲ؍؍؍̠Ұؠà Ұ̠űĵ¬؍؍؍̠ҰŵؠčҠӍŵؠƲҠӍРōǠؠ°ŬƬðŰƱưƍҰҰ ÍŵРōҰҠҍŶؠ±ҠӍŶؠƳҠӍРōҰҰ ӍŵРōҰҠҍŷؠƍҠӍŷؠƲōҠӍŷؠҠӍРōŠҠԠ Ӎؠōű̠űŰ؍؍؍̠űؠŠ ӍŲ̠؍̠؍؍؍̠ŲؠŠ «ōų̠İ؍̠İ؍؍؍̠ųڠԍǍҲ ҮҴРӍҠà ҍ̍؍ج؍Í̍؍٬؍ٍҬ؍ҳҬ؍Ҵؠō ōұ̠ű؍؍؍̠ұ٠٠ ōҲؠ؍ҳ̠؍Ҵ̠ű؍؍؍̠ҳҳÍàҳҴÍàҴٍŠҲؠŠ ōҵŬ؍̠űŶ؍؍؍̠ҵؠ ōҶ̠űķ؍؍؍̠Ҷ ̍̍̍̍ÍàōٍؠŠ ōҷԬٍ̠űŰ؍ٍٍ؍؍̠ҷҲ ҮǍűҲ ҮҴӍǠؠؠؠ Ҫ٠ؠ ҍؠؠð ҍ٠ؠðð ҍҠؠƳ¬ƴ³¬¬  ōҠؠôƬµŬµŬŸìij¬ĬųŠ ΍ŠؠưƬư¬ưƬ¬°Ĭݬ¶ƬĹƬưčԠؠðưƬƬƬưƬưưĬưðìưƍؠ°°İưƬĬưưưưưؠ°°İưƬĬưưưưưؠ°°İưƬĬưưưưưؠ°ŬƬ÷Ĭ¬ưŰưƍؠİưưðìưưƍؠ°¬ðìİĬŰŬưƍűà ٮ Ųà ųà ͬųà Ԭųà Ůųà Ŵà ӮŴà Χ Įŵà Ҭŵà Ŷà ϢŶà ŷà ŷà Ţŷà ǮӠӰ ōؠҠ Ŭغ ΍٠ӰӬٍĠƍѠӴ ōӲ٠ ō٠ ӍӱЬٍĠƍӲРѠӳٍ̠ӱ٠ Ŭ ̍ӳٍ̍¬٠ ōұÍàҳҠҰ ōٍٍӰ ōӴӍ ԠԮӠ ҍԠƠ ҍ֠ɍؠōֱ̠؍ؠ ̧ō؍ֱ̠ؠōֵ̱ؠ Ս̠Ű؍؍؍ֲֵ̠Ҡ ōҠ̍Ҡƍֳ젤捠ִ ԍ젤㰲 ֲ젤㰲젤㰲ֲ ΍ִ젤㰰栻 ðɍ΍Р԰ ƠЍذذРà ѠذР ѠذٰٰР´ ѠٰР ѠٰҍذذРѠذڠذٰذàذٰٰٰРѠٰڠٰҍٰàٰҠذ ذР ѠҰŹ ÍұҴҰ ÍұҴٰ ٰР ѠҰŹ ÍҲҳҰ ÍҲҳذұÍà ذٰҲÍà ٰررРà ѠرР ѠرٱٱРö ѠٱРѠٱ΍ررРѠرڠرٱرàرٱٱٱРѠٱڠٱ΍ٱàٱΠر رР ѠұŹ Íұұұ Íұұٱ ٱР ѠұŹ Íұұұ ÍұұرұÍà رٱұÍà ٱӍؠŠ ؠؠذ؍ذ ذ Ӎٰ؍ٰ ٰر؍ر رٱ؍ٱ ٱ ōР ōɠؠŠ ΍ѠÍà ұÍà Ҳ؍؍ؠҠŠ Ӎ̠ؠŠ ̱ذ؍ذ؍رؠ ōر؍ٰ؍ٰ؍ٱ؍ٱ؍؍؍ؠŠ̱Ӎ ĠÍŠ ԍРı̠ƍ̠ı̠ð ðÍŠ ԍРӍؠ ōذؠرؠٰؠٱؠذؠٰؠ ΍رؠٱؠ̱ؠ°ðİŰư ŠڠƍذРرɠɲ ذرɱذ ؽرذ Íàر؍ɳɲر ؽرذ Íàذ؍ɳٰРٱɠɴ ٰٱٰ ٽٱٰ Íàٱٍɵɴٱ ٽٱٰ Íàٍٰɵ؍Рٍ̠ذ ؾٍРٰ ؼٍ ذ̴̵̴̵̶̷̷̶ٍ؍Íà̴ٍ ح̵̶̷ٍ ٰРٱ̠ر ٰ ٱؠذر ر ذذ ذ رؠرؠٰٱ ٱ ٰٰ ٰ ٱؠٱرذҍز ٰ̍؍Ŭ؍Íزàرҍس ٱ̍؍Ŭ؍Íسà٠ذҍàشٍشر ذ ҍРذɠص ؼРعصѠض ذ ҍР̴ضР̵طرҍàطؠ̠ؠ ҍĠưɍ̠؍Ӎطؠ̠؍ĠưƍЍ̠؍Ӎ̴РѠط ΍àٍƠ ƍ̴Р ̴ٍ̠Í̴à حٍƍÍàҍà̴ ҍ̴̴Í̴à ٍƍҍà̴̴ؠ ҍ̠؍Ġưɍ̠؍̵̴ؠ ҍ̠؍ĠưƍЍ̠؍̴ ظرҍàظؠ̠ؠ ҍĠưɍ̠؍Ӎظؠ̠؍ĠưƍЍ̠؍Ӎ̵ РѠظ ΍ٍƠ ƍ̵Р ̵ٍ̠Í̵à حٍƍÍàҍà̵ ҍ̵̵Í̵à ٍƍҍà̵̵ؠ ҍ̠؍Ġưɍ̠؍Р̵̵ؠ ҍ̠؍ĠưƍЍ̠؍Р̴عѠر ذ ҍР̶رР̷ررҍàرؠ̠ؠ ҍĠưɍ̠؍Ӎرؠ̠؍ĠưƍЍ̠؍Ӎ̶РѠر ΍àٍƠ ƍ̶Р ̶ٍ̠Í̶à حٍƍÍàҍà̶ ҍ̶̶Í̶à ٍƍҍà̶̶ؠ ҍ̠؍Ġưɍ̠؍̶̶ؠ ҍ̠؍ĠưƍЍ̠؍̷ ررҍàرؠ̠ؠ ҍĠưɍ̠؍Ӎرؠ̠؍ĠưƍЍ̠؍Ӎ̷ РѠر ΍ٍƠ ƍ̷Р ̷ٍ̠Í̷à حٍƍÍàҍà̷ ҍ̷̷Í̷à ٍƍҍà̷ ҍ̷ؠ ҍ̠؍Ġưɍ̠؍Р̶̷ؠ ҍ̠؍ĠưƍЍ̠؍Р̷ ٰ؍̵ٍ̲̱̱̲̳̲̳Íà؍̳ ٭؍̱̲̳ ٱРٰ̠ٱ ٱ ٰؠذر ر ذذ ذ رؠرؠٰٱ ٱ ٰٰ ٰ ٱؠٱٱذҍٲ ٰ̍؍Ŭ؍Íٲàرҍٳ ٱ̍؍Ŭ؍Íٳà٠ذҍàٴٍٴر ذ ҍРذɠٵ ؼРٹٵѠٶ ذ ҍР̶ٶР̱ٷӍ̱РѠٷ ΍ÍàƠ ƍ̲Р ؍̴̠Í̳à ٭؍ƍ٠ ōàҍà̷ ҍ̶̴Í̵à ؍ƍҍà̷̶ؠ ҍ̠؍Ġưɍ̠؍̷̱ؠ ҍ̠؍ĠưƍЍ̠؍̱ٸӍ̱ РѠٸ ΍ÍàƠ ƍ̱Р ؍̠̱Í̱à ٭؍ƍ٠ ōҍà̱ ҍ̱̱Í̱à ؍ƍҍà̱̱ؠ ҍ̠؍Ġưɍ̠؍Р̱̱ؠ ҍ̠؍ĠưƍЍ̠؍Р̱ٹѠٱ ذ ҍР̲ٱР̳ٱӍ̲РѠٱ ΍ÍàƠ ƍ̲Р ؍̠̲Í̲à ٭؍ƍ٠ ōàҍà̲ ҍ̲̲Í̲à ؍ƍҍà̲̲ؠ ҍ̠؍Ġưɍ̠؍̲̲ؠ ҍ̠؍ĠưƍЍ̠؍̳ٱӍ̳ РѠٱ ΍Íàƍ̳Р ؍̠̳Í̳à ٭؍ƍ٠ ōҍà̳ ҍ̳̳Í̳à ؍ƍҍà̳̳ؠ ҍ̠؍Ġưɍ̠؍Р̲̳ؠ ҍ̠؍ĠưƍЍ̠؍Р̳ ذؠٰؠرؠٱؠؠؠ ؍٠ؠ ٍƠؠ ōؠؠРؠư ōɠؠư ō ͡ ٬ ʧ 卪 ʧ 卍Ƞ鍍젤㰳ð䠣߱ᠣ߰젤㰳ؠōȱ̠ؠ ō̠؍̠ű؍̠ű؍؍؍̠ȱؠōȲ̠ó؍̠ؠ ؍؍̠Ȳؠ Ӎȸ٠Ơ ҍؠȱȹ̠؍؍؍ٍ̠ȹȱؠ ҍ٠ƍȱ̠؍؍؍ٍ̠ȱؠŠȸ𠣤 Ӎﳲᠣ젤䰰젤屹䰰㸍ﳲ㍠ﳲﳲ𠣤젤㰳 獠䠣߱젤㰳čѠȱ ӍؠŠ Ӎȱ٠ōȱ¬ٍ̠ű؍؍؍٠ ōٍ̠ȱؠōŠȱȱ ōȱؠōȴ̠ؠ ̠ű؍؍؍̠ȴ ȱ㠻 Ѝ㍠ˍ젤㰶ᠣ젤㰶氠ᠣ氰䍍池젤㰲占䠣捠̬汍沠ᠣ捠㍠㍠㠣䍍ӱ𠤸ӱӱӱލ㍠㍠㠣䍍ӱ𠤸ӱӱӱލ፠泍汍泠젤㰲 洍氍洠젤㰲젤㰲浍氍 卍浠젤㰰捍ᠣ젤䰰젤㰶䠣捠젤㰶ˍЍ䍍ð젤㰳鍍̠崬㬤㬤ᴬ㍠⴬㬤㴬㬤䴬㍍Р󠲍ˠ󠲍ð󠲍򳲰젤㳵Ġ󠲠 Ӭ Ӎ ؠؠؠؠƍ ԠƠ Ұū ΍в ōҰ ҍγР΍Ұ νōؠӍР ̠Ұ ōؠӍҰؠӍؠøӍРø̠ҰؠӍҰؠӍҠҰ ӍРӱҰū ԍв ōҰ ҍγР΍Ұ νōҠȠ Ҡ֍ҠҰ ōРӱҰū ōв ōҰ ҍγР΍Ұ νōӠ ōӍӍӍҠҰ ӍРӱҰؠҲ ҰҵРҍҰҠ Р ѠҰ ӍÍҍҰōР ԍŠҰҠȠ čҰҠҰ ōҰРӍҰؠҲ ҰҵРҍҰҠ Р ѠҰÍҍҰōР ԍŠҰҠȠ čҰҠҰ ōҰРӍҰҰ ōŵРōҰҠӱòؠ٠Ҡ̍ŠҰҍҰҍҠҰ ōōР ԍŠҰҠȠ čҰҠҰ ōҠ֍РӱҰؠҲ ҰҵРҍҰҠ Р ѠҰ ԍÍҍҰōР ԍŠҰҠ֠ čҰҠҰ ōҰРӍҰؠҲ ҰҵРҍҰҠ Р ѠҰÍҍҰōР ԍŠҰҠ֠ čҰҠҰ ōҰРӍҰҰ ōŵРōҰҠӱؠ٠Ҡ̍ŠҰҍҰҍҠҰ ōōР ԍŠҰҠ֠ čҰҠҰ ōҠ֍РӱҰӠ ōȍ°ōҠ ӍӍȍųōҠ ӍҰӍȍōҠ ӍӍȍƱōҠ ӍҍȍòōҠӠ ҍҍȍōҠӠ ҍӍȍōҠ ӍӍȍōҠ ӍӍӠؠ ōӠؠø ōӠؠ ōӠؠø ōҠؠ Ҡؠ Ӡؠ ōӠؠø ōĠؠ  Ӡؠ ōĠؠ ԍԠӠ ̧ ԍĠؠ ԍԠӠ ̧ ֍Ġؠ ԍԠӠ čӠؠ ōĠؠ ԍԠӠ čؠ ōҰؠҲ ԍҰҵРҍҰҠӱ Ӎɠ ԧ Ҡԍ ΍ɍҠǠ ōҠ֠ ̧ ӍҠΠ ōҠɠ ̧ ӍҠŠ ō ҍР԰ҰؠҲ ׍ҰҵРҍҰҰѠҰ Ԭ ōҠӱҠ Р԰ ҍРӱҰ ԧ ɍҠԍ ԧ ɍҠԍҠ΍РӱҰؠ ōҰؠҲ ԍҰҵРҍҰ ΍РԍҰҰ ȮӍŵРōҰҠӱ ԍ٠Ӡ ؍Ҡ̍ŠҰӍҰӍؠōؠŠҰӍҰҠҰ ōҠҰ ӍҠ֍РӱҰ̠ð Ӎ̠ҰĠѠҰ̠ðҰҰ̠ð̠ð̠Ұڠԍ̠ðӍҰҰ ֮ӍŵРōҰҠӱ ԍ٠Ӡ ؍Ҡ̍ŠҰӍҰӍؠōؠŠҰӍҰҠҰ ōҠҰ ӍҠ֍Рӱ ֠Ơ ōŠР Ŭ ӧ ōؠŠ Ӎְ̱؍Ġưֱ ҍ̱؍ĠưҠ ֍ҍҍҍÍֱàƠ ҫ֍ֲ̱؍ĠƠ ÍֲàƠ ҫ֫ٍ̍Ӳ٠ ٍ̍ӱٍ¬؍؍؍ְ̠Ơ РӠ ύÍ˰ҍҍҠ ҍ˰ڠȠ ԍڠ֍Š ԍР ōѠЍҠȠ ̍б ōРҠ ̍ҍҠՠ бӠ ōÍàȍ̍г ħԍڠвؠ ԍа٠ غ Ԭ б¬ٍѠд Ϭ Սà ÍвàԬ؍ٍٍ؍؍гؠ ̧ Šбе ԍдвÍà ваеҠǷ ύŠ ԍРѠϠ ōҠ֠ ̍ϱ ōϠҠ ̍ҍҠՠ ϱӠ ōÍà֍̍й ħԍڠи ԍؠ ԍж٠ غ Ԭ з¬ٍѠб Ϭ Սà ÍиàԬ؍ٍٍ؍؍йؠ ̧ Šзб ԍбиÍà ижбҠǷ ύӠ ӍÍàȍ̍б ԍȍѠб ̍ҍ̠ үҍؠ ҍ٠бԬ؍Ԭٍ؍؍ٍٍбؠ ӫƩŠббҠǷ ύӍÍà֍̍б֍Ѡб ̍ҍ̠ үҍ؍٠бԬ؍Ԭٍ؍؍ٍٍбؠ ӫƩŠббҠǷ ύĠ ӍڠĠ ħōڠčڠĠ ӯӍӠ ħ čֱַҍà Үָ ōڠԍӠ ħ čڠֶ Ӎڠԍ ōĠưֶ ōԫֵ ԍֲؠĠ ōԬؠ ō̍à àԬ؍ؠ ̧ ӍԬؠ ōֳ ōֳ؍Ԭ؍ֳ ōֳàčàĠ ōֲؠĠ ӍԬ؍؍ֳ̠ؠ ōĠƠ է ԍٍ̍¬٠ ԍĠưִ ԍԠ ħ ۱ÍԍֱР ōŠֱàԠ ԍֳ Ҭ ΍ֱؠĠ ؍ؠ ԍؠĠ ҩԬ؍؍ֳ̠ؠ ōĠƠ է ԍٍ̍¬٠ ԍĠƠ ԍֳÍִàư ԍֶ̠ àֶ ōàčàĠ ԍԠ ħ ۲ÍԍַР ōŠֲֶ ÍָàƠ ōàֹڠֶ ÍֵĠưֶàֵàֵֹ٠Ġ ̧ ӍֶԬ٠ ōֶٍԬ٠ ōٍٍ٠Ġ Ӎ ħ ӍÍ˰РŠ˰Í˰à˰ҠǷ ύ˰Ѡֱ ΍ڠԠ ħԍڠĠ ύРֱֲӠ ŮƠؠ ԩԠؠ ҍԲؠ ҍȠؠ ɍ֠ؠ ԍ Ӡӱؠ°¬ðìİĬŰŬưƍӲؠؠ°°°ؠðððİİİŰŰŰưưӳؠ¬ìĬŬƍ ̧ ɠưưؠōɵ̠ؠ үÍ̠ؠ ԍ̠؍̠İ؍؍؍̠ɵؠōɵ̠İؠ ύ؍؍̠ɵؠōɶЬؠ Ӎ̠Ű؍؍؍̠ɶƠ ̧ōɲøɴڠ̠ ̧ōڠÍӠ ōҠ àɶà ϩɶР̠ɶ ̧ ̧΍Íɲ ͍ɶɶÍàƠ ͠ ɍɶӠ ӍРø̠ɶɴ ̧ ō ̧ ̧΍͍ɰɶÍà÷ ͠ ɍɰ٠ ħ өɴ ō̍ɠ ԩà ɲɳɠ ̍Íàɠ ̪؍؍Ԭؠ ōĠƍ° ˍɲ؍Ԭؠ ōÍɲàƠ ōɱ ō٠ ٍɱؠ ōɴ٠ ΍ɲƠ ħ ҭɲΠ° Ŭ ΍ˍ  Ŭ ΍٠ ٍɴà ūàɴàɠ ٍɴ٠ø ҍŠɳɷҠ ̧ōԠ ŠɷРɸɷ̠ð ō̠ɷĠѠɷ̠ðɷɷ̠ð̠ð̠ɷҠŠ ԍڠԍؠŠ ̧ Ӎ  Ġƍٍ̍ӳٍɷ̠ؠ ō؍؍̠ɷɷĠưčɷؠōɷ̠İؠ ؍؍̠ɷؠōɷӱ؍ɷ̠Űؠ ō؍؍̠ɷ٠ø Ӎ˴ӍРø̠˵˴˵ Ӎ˱ӍР̠˰Íҍ˱˰̍؍Ŭ؍˳˶Íà˲ؠ ō˲̠؍Ġƍ˷˳̠ؠ ӍĠư˷ƍ˶̠؍؍˱ؠŠ˲ٍ˴٠ Š˰ɷؠ ɷ̠؍؍؍ؠŠɷӠ ħԍРø ɠɷøɷɷӠ ħԍР ̠ɷ ӍÍàӍɷ ōӍɷɷڠɷ ҍɷ̍ɷڠɷ ̧ ōà ō̍̍Բ ōÍɷà ҍɷ ō̠ ԍ̍Ԡ ō٠ ҍɷؠԠ ӍԬ؍̍ÍàԬؠ ؍Ԭؠ ōɷ؍Ԭؠ ōɷ٠ ٍ٠Բ ì ӍɷԬٍ؍ɷ̠ؠ ōĠƠ է Ԭ ύɷ̠ àɷٍٍɷ٠ ӍŠɷɷ ӯӍÍɷàɷ٠ ٍàԍàԠ Ůٍɷ٠ø ӮŠɷҰ ǍŠɷ̠ð ħ ōҠƠ ōɷӠ ԍɸؠ ōŠɸ à ÍàثӠɸ ÍɸÍɹɸà ÍàثР͠ Ůɠɸ͍ÍɸÍɹ٠ ōŠɹ ̠ Íà٫Ӡɹ ̍ɹɹɹ̠ Íà٫Р͠ Ůɠɹ͍Íɹ̍Рɰ͠ؠ ō͠ؠ ōɠؠ ō̠ؠ àؠ Рؠ°¬ðìİĬŰŬưƍ ؠŠ Ӎ̠ؠ č̠؍؍؍̠ҠԠ ҍ̠ð ̧ōӍ ȠҍҠ ÍӍӠ ōҠōӍӠ ōӍ֠ҍҠ ÍӍӠ ōҠōӍӠ ōӍŠڠԱ ԍڠԲؠҠ ōԲűÍŲàӠ ōàųàԱųؠ ŠűԲ ōؠ ؠӍԱ ӍѠŴؠƠ ؠӍԲÍà ԲŴؠԲ ӍŵÍà àŶ ԍԲ؍ŵŶ̍؍±ؠ ÍàӍӠؠԲ ӍŷÍàŸ àŸ ԍԲ؍ŷŸ̍؍²ؠ ÍàӍӍؠԲ ӍűÍà àű ԍԲ؍űűÍàӍӠ ōӍԱؠ ōԲؠ ōҠؠ ΍Ӡؠ ōӠؠ ō±ؠøðƴð²ؠŰð ȠӠ ōӠ ōӍҠ ōҠύƠ ҍȍҠ ōЍӍ֠Ӡ ōӠ ōӍҠ ōҠύƠ ҍ֍Ҡ ōЍӍϠ ӍȲ ԍȱڠƠ ҍñȲ РȱѠó ԍÍàȱҠ ثίҍҠŠ ōӍРҠ өѠö Ŭ ԍɠòҠ čȲñ ōòҠ ԍÍȱñ ōóȲ ƍҍҠōӍРҠ ō̠ô ӍȲà ӍҍҠōӍôÍàҠ ōƠ ̧ōҍҍҠՠ ӍöҠ ōҍҠՠ Ӎȱؠ ōȲؠ ōҠؠ өƠؠ ҍРؠ ԍ ՠ ō ՍčҠ ԍÍĠ ٍÍàĠ حٍմ ؽƍؠ ؽ٠ ٽձؠ Šղ٠ҍŠղ ΍ؠč¬؍Ӡ ɍղؠ ؽثčРƠ č̠ճƠ ƽƭčÍàčƍձճƍÍմà حٍƍٍؠ ؍ ōؠĠ Ս¬؍؍؍ؠčؠ ؍ձҠؠ ōƠؠ ƍĠؠ ĽŽٍ ̠ɍŠ ōٍ٠ؠ ؍Ҡ٠ ōڠҍؠֱ̠Ơ ԍֱ̠̠ðĠưРİ ΍Ѡ΍Р± ɠֱР ֱֱ̠ ֱ̠ƍֱ̠̠ðĠưРİ ΍Ѡ΍Р° ɠֱР ֱֱ̠Íà° ҠֱӍÍàҍҍҠȠ ҍ؍ؠŠֱΠҠٲ ōҠ ҍР؍̠ΰҍРɠΰɍӍΰ ōɍӍ٠٠ ōؠōٱ̠؍̠؍̠؍̠؍̠؍̠؍̠ì؍Íà؍ٍ̠ٱŠ ōÍà؍̠؍؍؍̠؍ӍٲŠ ԍÍà؍̠؍؍؍̠؍ӍȠҍȍ؍ٍҠٍ؍ӍֱӠҠ ٠ֱӠÍàҍֱٍ̠ӍҍӍҠؠؠؠԠƠ ӍҰؠҲ ӱҰҵРҍҰ ӱРԍҰؠҲ ӲҰҵРҍҰ  ӲРԍҰؠҲ ōҰҵРҍҰĠ ōРԍҰؠҲ ōҰҵРҍҰà ̍РԍҰؠҲ ԍҰҵРҍҰ ΍Рԍ ϠǍѠ ōӠ ԍǠؠ ō ԧ ɍҠԍ ԧ ɍҠԍ ōɍҠǍ ԍ٠̱Բ̠ˍųҠDZ ӍԳ̠ˍŴҠDZ ō٠̲Դ̠ˍҲ  ōŵҠDZ ōԵ̠ˍŶҠDZ ̍٠Զ̠ˍŹҠDZà ō٠ҍԷ̠ˍűҠDZҠ̠ ƍҠΠ ōǠ ōӍ̱Ӡ ō̲Ӡ ōҠӠ ΍ԠƍǠÍŠ ԍРðڠððÍŠ ԍР Ӎˠڠؠ ԍؠΠ̠؍ؠ ֍ٍĠƠ ԍԍ ōĠð ̍Ѡ˱Р Ѡ˲Р ԍѠ˳˴ ԍ˱àԍ؍ؠ ̧ ō٠˱̠ؠ ҍҬٍ؍ٍ٠ԍŠ˱؍٠ ̧ōؠ؍˱Ҭٍ̠؍؍ٍ٠ԍŠ˱ؠ؍΍˲ؠؠ ̧ ԍ٠ԍ˲̠ؠ ō؍ٍ̠˲ؠ؍؍؍؍؍΍˳ؠ Ӎ̠؍˳ ̠؍˳ ؠ؍٠ԍ˳̠؍˳̠؍؍؍؍؍ٍ̠˳ؠ؍ ЍÍà΍˴ ԍĠư˴˴ؠ؍٠ԍ˴̠؍̠؍؍؍؍؍ٍ̠˴ؠ؍ؠ Ѝ؍؍؍Πؠؠ ōؠӠɠ ̍Р ԍ؍Р΍ɠÍōРӍؠؠԠؠ ΍ҠӠ !"#$%&'ǠԠƍӠˠ է ÍōРؠ ōРجةؠԬԬ̬ŬЬ̬ō ̧ Ԡ ōĠưōԱԲԳԲ̠ ԍĠưԍ̰̰в̱űԳ̠ ōĠưōԠ ӧ ΍ōԱб̰ōōϰōԍϲϱؠԫ ̧ō٠°ƍԱΠˍ̍ŠؠԠؠŠؠ ӯ Ԡ٠Ա ōؠŠ ōԱ̠؍Ŭ؍؍؍̠ԱؠŠ Ӎ٠Ŭ؍؍؍ٍ̠ؠ ō±Ŭ؍Í؍ؠбڠɠ Ӎ̍ ̠ؠ Ӎ̰̠°ˍؠİ ō٠ōƍ̰Πˍ̰̠ ōĠƠ Ӎ̍؍Ŭ؍̳ؠƍ̲Ŭ؍ĠƍŠ̴ٍ̳̍Ŭ̴ٍ؍̠̲̍ŠӠ Š٠ϫ ō٠ōŠŬٍ̍؍Ŭ؍Šű ō ōҍŬؠ ƍàɠ ōųűĠư ƍŲҍ؍Ŭؠ ЍĠư ōŲŬ؍ųٍٍ̠ōؠŠ ӍɍÍٍ̍ԠŬ؍ѠԳ؍Ġư ō ؍ҍԲŲ؍ĠưԲŲ؍ؠ ōҍٍٍٍԳ؍؍̠ԍÍŠ ԍРؠӠŬؠ ΍ٍŲٍŬ؍؍ŠӍÍŠ ԍРؠ ōϠ٠ƍϰΠˍɍ̍ɠؠ ōŠӠ ōӠ ōŠӠ ħ ¬ ō РؠŠ ΍٠İƍбΠˍؠв̠° ōˍ̍ŠӠ ǍŲӠ ү ̠٠ϱ үōؠ̱̠°ˍؠİ ٺ ɬ ũϱ٠÷ ӍϱΠˍ̍ ħ Š٠ϲؠű̠°ˍؠİ ٺ Ǭ ũϲ٠Ơ ӍϲΠˍ̍ ̧ ԠЍǠ°àˠ ̧ōРŬةŠӬŬŬ̬̍ӠؠŠ Ӎ̰İؠ ō؍؍̠̰ÍōРÍōР٠ؠ̱ܠ؍ٍİ٠ ō؍ؠŠ̱ÍŠ ԍР̍Š à ōōРÍōР Ԭ ԍ٠ؠƹƍűܠ؍ٍİ٠ ōܠ؍؍Šűܠ ԍٍİ٠ ōܠÍŠ ԍР̍Šű ōŲ ÍōРÍōР Ԭ ԍ٠ؠōűܠ؍ٍİ٠ ōŲܠ؍؍̠űÍŠ ԍР̠̍ؠŠ үō̱İؠ ōŰ؍؍؍̠̱̲ ōō̰ÍōРÍŠ Ԭ ԍРؠ٠ƍ̲ܠٍ؍Ű؍ٍ̠̲٠ؠƍ̳Ű؍Ѡ̴ٍڠŰؠ ō̴؍̠̳ÍŠ ԍР̲Íà̲ؠō ōİ؍؍ؠōؠø ӍŠ̰̍Šؠ̠ؠŠ ҍ̱İؠ ō؍؍̠̱٠ƹƍ̲ܠٍĠƍ̍؍àİ؍ٍŠ̲ܠ Ġƍ̍؍àİ؍̍TOINETvE.' 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덠덠⍠㍠ЍЍ䍠፠˶˱፠˵˱፠፠ݍ𠣲˱𠣳˰˴˰˱ ˱ᠣ ōݍ砣Í占砣Í썠䠣Í砣ű썠፠˲˴˲ᠤᠤᠤ砣č占፠ű㍠㠣ű𠣵 ˳ű 䠣퍠䠣퍠䠣퍠䠣퍠ű썠˵˳ű 䠣퍠䠣퍠䠣퍠䠣퍠ű썠˵˴፠ፍ˵ᠤ˶ᠤЍ䍠⍠썍 卍˱ᠣ ԍݍ砣Í占砣Í썠䠣Í砣ű썠፠˱˱˱ᠤᠤᠤ砣č占፠ű㍠㠣űӫ ˱˱˱ű 𠣱˱ű䠣퍠ű썠˱˱ű䠣퍠ű썠˱˱፠ፍ˱ᠤ˱ᠤЍ䍠⍠썍 ōŠ⠻ 덠⍠㍠ЍЍ䍠፠Ų፠ű፠Ѝ፠Ыᠤᠤ፠ᠤ砣ō첍űӍᠤᠤЍᠤ砣ű첍űűű썍űᠤŲᠤЍ䍠⍠썍ӠōūݬӬ 占ݬ썠ӬӱӬӰӰ፠ӱ㍠ű㍠㠣űű򍍠䠣 䍠퍠䠣퍠䠣퍠䠣퍠䠣퍍ӍӲ䠣Ӳӫӳ䠣ӳӫӴ䠣Ӵӫӵ䠣ӵӫӶű𠣱Ӷ䠣퍍Ӷű썍Ӎӫӫӫӫō󍍪 ̵̠̍Ӡ ̱̱ԍ̲̲ᠣβΫᠣβΫ Ϋҫᠣ̍ˍ̵ū卍Ųōō̍č 卍̱ᠣ΍̱Ӡ ؍㠻 ؍ҍ̵占ҍīҫī䍍䍍Ӎ̱占ˍ̱፠占፠̱ ̲ᠣō占占屍Ӎ፠占፠󍍪 ӠΠ Ӎ𠣱ӱű Ӎ𠣱ӱ̠ ̍ӱŠ ō𠣴ӱ㍠ӱ㍠󍍪 ӠβŲӱ㍠ӱ㍠𠣤βŲӲ𠣤ҍӲ𠣤㍠󍍪Ԡōūݬō𠣴Ա㍠űԱű ō𠣱 Բ΍𠣱 ԲŠ Ӭ Ӎ𠣴 占ԲԍԲ㍠󍍪 卍ԠϫԱ𠣤ϫӍ㍠ύԲ𠣤ԱԲӍō𠣤ŲŲԱŲ𠣤ūū󍍪 ӯӍŠΫīīᠣōΫűӍ΍ҍΫīΫīΫīӍčҍŲӍō㍠ҠŲ䠣砣ұ砣Ҳ砣ұ砣Ҳ占፠𠣱ұűұƍҠ 򱠻 㠠 ҍ𠣤 덠򲍠𠣤 򲍠ᠣ㍠ᠣ㍠󍍪ΠΫӍ΍ҍŠūӍōҍΠΫӍ፠΍ҍŠūӍ፠ōҍ󍍪ŲŲΫϫū٫Ϋϫū٫ 򍍠Ӎύҍ󍍪Ų 屍Ų𠣧屍Ų屠Ӎōҍ󍍪 ű𠣱Ųű𠣤Ų𠣧ᠣŲرŲزŲسŲ𠣤Ų󍍪Ӎ΍ҍΫ˫˫īū󍍪ī īӍčҍ󍍪ū ūӍōҍ󍍪Ӎō󍍪˫ 덠˫ 􍍠Ӎˍ뱍ҍ뱠˫㍠˫˫˫˫ ˫Ӎˍҍ󍍪Ӎƍҍƫƫ󍍪ū ؍ϫ ٍūϫӍύҍӍٍҍӍō屍Ӎ΍屍Ϋ˫ƫūūҍ屠ҍ󍍪 Ӎנ򠣱 捠젻 썠썠፠젤㰳䠣߱ᠱ젤㰳፠󍍪 ˠ占嫲ōūō㍠㠣ᠤ占㍠㠣ᠤūᠤᠤ捠ᠣۤݬᠣ̰ᠣƍ̰ūÍᠤƍ̰à̰Ÿ𠣤̰č̰̰Ġ𠣤̰ᠤ𠤱̰ᠤ頤ō̰𠣤̰̰ۤݬٍ፠ۤݬٍ𠣤̰̰䠣ƍᠤōᠤ̰Ơݬٍ፠̰ƍ፠፠㍠占占嫲㠣嫲̰ĸᠤᠤᠤ𠤱̰ƍ̰𠣤Ḭ́ƍ㍠̰썠˭؍̰ū젤̰Ơ̰Ḭ̰́ñ̰Ÿᠤᠤᠤōݍ占㍠㠣占嫲㠣嫲̰Ḭ́፠̰ñᠣ̰ᠣƍ̰ūᠣᠤᠣᠤ̰ĸᠤ썠ᠤۤݬٍᠤ썠ۤݬٍ㠤̰ŸᠤÍ䠣ᠤÍ𠣤č̰㍠㠣Íᠣ̰ݬٍᠤݬٍ̰̰Š̰Ơ򠤰̰ō̰ᠤḬ́㠣Ơ 獠ᠤÍᠤ̰Š䠣Ơ 獠󍍪 Π占嫲𠣰αݬݬα㍠㠣尰㠣占㍠㠣尰占嫲㠣嫲βγݬ䠣捠ݬ䠣捠δݬ㍠㠣ݬδݬ䠣氍ݬ䠣氍εݬ㍠㠣ݬεݬ䠣氰ݬ䠣氰ζݬ㍠㠣ݬζγβ󍍪 Ԡᠣ尰ᠣԱԲݬ䠣捠Գݬ㍠㠣ݬԳݬ䠣氍Դݬ㍠㠣ݬԴݬ䠣氰Եݬ㍠㠣ݬԵԲԱ㍠㠣尰􍍠ݬ󍍪 󍪭Ġ頻 Ӎ젤㰳፠䠣氰젤㰳ıĬ؍ı젤㰲⍠䠣IJIJ젤㰱젤㰱ijĴ젤㰱ijĵ젤㰱ĵĴ፠ĬĶĬĬĶč䠣捠ķ ī፠𠣤 ķčķ፠젤㰳鍠󍍪 ɍ젤山젤山池ݬ𠣤捠沍ݬ占䍠ݬ嫲䫲፠ݬ𠣤氍沍ᠣ帰ݬ獠沠ݬݬ፠􍍠汍獠䍠占䫲嫲፠ᠣ氍ݬ󍍪 ӍĠ󠲍ĠĠ󠵍 ɍ󠴍󠲍 卍Ơ󠴍Ġ󠲍Р󠲍Р󠲍Š󠴍à󠴍󠴍󠴍Š󠴍󠴍ñ󠴍ò󠴍øԠ󠴍̠󠴍Ҡ󠴍Ӡ󠴍Š󠴍 󠴍 屠󠱍岠󠱍峠󠱍崠󠱍Ġ󠲠 Š󠲠 ̠󠲠 Ų󠲍Š󠲍 ˠ捠捠捠捠󠴍 ұ Ҳ 姍ұ 䧍ұ 姍ұ ұҲ򠧧 卍Š젧Ϡ젧留Š젧姍à젧㧍젧ᱧ젧Ყ젧᳧ű젧屧Ų젧岧 ̠㍠欤淰䍠Ṭ氬尬捠欤欤㬤捍 卍Š姍ΠŠ姍Ԡ맍̠짍ԠŠް ޱ 뮧Ҡ 򧍍Ԡ΍ōԍ̍̍ȍӍԍЍ젰Π퍠΍젰Š퍠ō젰Ԡ퍠ԍ젰̠퍠̍젰̠퍠ԍ젰Ƞ퍠젰젰Ӡ占젰젰Ԡ占젰젰Р퍠΍젰 ΍à󠴍Р󠴍Π󠴍Π Π젱젤󠴍βα󠲍󠲍β㠧 α㠧 α㠧Ӳ α㠧 α㠧Ưα㠧 α㠧α㠧 α㠧Ԡō΍ōԍ̰̰̰̰̰̍ōҍбб젤ŠÍōΠÍč΍ŠÍÍōԠƍ͍ԍ̠Ḭ́̍젤̰Í젤̰Í젤̰Íƍ젤̰Í젤Šō¸ƍōҠÍčÍҍб퍠ō젰б퍠ō젰 ōű󠴍ű󠴍ű ű Š젲젤󠴍Ųű󠲍󠲍Ų㠧 β㠧 β㠧 β㠧 β㠧 β㠧β㠧ű젳젤󠴍űű󠲍󠲍ű㠧 γ㠧γ㠧γ㠧γ㠧γ㠧γ㠧 卍Ӡ󠲪Š󠲍ر㠧§ ز㠧ɧس㠧ΧԠ ˍ젤 ԍ젤 ΍젤 ԍ㰍젤 Í㱍젤 汍젤Ҡ󠲠 䍠󠲠 占󠴠 占 ㍠Š 捠 ㍠󠴠 捍ŠŲ󠱲 ӯ 퍍Ҡ󠲍Š󠴠 占峠 占󠲠 占󠴠 占 󠴠 󠴠 ٠󠴠 卍Ϡ󠴠 占峠 占󠲠 占󠴠 占 占󠸠 č󠸠 č󠴠 󠴠 ƍΠ 퍠β Š 퍠Ų Π 퍠Π Š 퍠Š Π󠲠 䍠Š 占󠲠 󠲠 퍠󠲠 占󠲠 占󠴠 占󠲠 占󠸠 č󠸠 č󠴠 󠴠 ƍĠ󠲠 䍠󠴠 占󠴠 荠󠴠 䍠󠲠 Š󠲠 䍠󠴠 占󠴠 荠󠴠 󠲠 Š󠲠 䍍ˠ󠲠 䍠󠴠 ˠ󠲠 䍠󠲠 占󠴠 Ơ󠲠 䍠󠴠 捍Ҡ󠲠 퍠󠲠 占 Š 퍠 占젴 捠󠴠 󠸠 䍠󠸠 䍠󠲠 󠴠 卍Π󠲠 Ԡ󠴠 占󠲠 Ϡ󠲠 퍠Ϡ 占󠲠 󠴠 󠲠 퍠󠲠 퍠󠲠 󠲠 퍠󠲠 덠󠲠 덍Šϲ 占Š 占󠴠 󠴠 󠲠 č󠲠 卍Š󠲠 퍠󠲠 占󠴠 󠲠 Š 󠲠 󍍪덍Ӡ Ԡ ˠ Ơ Ǡ à Р Р Ơ Ơ ؠ Ơ Π ˍƠ Р ؠ Ơ Π ō Πβ󠵱ŠŲ󠵱Ϡϲ󠵱ŠŲ󠵱 卍Š󠲵 ű󠲵  ƍŠ󠱶ű󠱶 ƍȠ󠲍Π󠴰α󠴰䍠㠧 姰䍠㠧 姰䍠㠧 䍠㠧 󮮮 駰䍠pqrstuvwxyz{|}~ ӯө 󍪍 卪 ӍȠԠƠà̠Ӡ ²Ӡ Ӻ ¬ Ӳ㠻 ƺ Ϡ  ōӠ΍㍠썠ӬӲԍӲ捠ӳӍ̍ˍӳ򍍪 ōӠű㍠썠Ӭӱӱ捠ӲᠣӲ򍍪 ōàȍȍññōñԍԍòòōò፠፠፠፠ȍԍ砣፠óó̍ôôӍ õōӍÍ̬ӫë̫Ӎ̬ӫ̫öٍö ݬ̍õ ⍠÷ōӍͬӫë«Ӎ¬ӫ«øٍø÷ᠣčōԍ̫̍«ҍƍҫƫ̍Í̫ëӍӍӫӫōύ㍠󍍪 Š፠፠砣č䠣߰砣占䍠㍠䍠۳ݬӍ۳ݬӫ䍠፠Ӎ፠ӫ󍍪 Ӡčӱӱ̫፠̬፠占̫«፠¬፠占«󍍪 卍Ӡō㍠㠣ū㠣Ƞ 占ݍԠ 占ݍŲ ݍŠ ㍠㠣ū㠣«፠ݍŠ ᳯ㱶㲵㍠㠣ū㠣፠ݍ󍍪 卍Šųōōԍ̍Í̫ëӍӍӫӫ󍍪 卍Šōà 占㍠ȍÍűÍ㍠ȍųųűԠ 덠̍Ų㍠Ų㠠 덠Ԡ 捠젠 덠썠̬Í̫ëųŠ 占Ԡ 占Ŵ 젠 ㍠ōÍݬëݬ㍠Ŵ㍠󍍪 卍Ϡ̍ϱϱ׍ύύᠣ不ύᠣϫԍϲ፠ϲ፠፠፠፠ᠤᠤ占፠ϫ፠፠፠Ϡ̍ϱϱύύϫϲϲύύύϳ𠣤ᠣݬ𠣤፠㍠㠣ϳ󍍪 ፍРб፠㍠б㍠󍍪 卍Ԡᠣ 占ȍᠣԍᠣӍ獠糲Ųᠣ ōñӍñӫҍƍҫƫ󍍪 卍Šōᠣō̍ᠣō̫ݬŠōű𠣤ݬ𠣤ō㍠ű㍠󍍪 卍̠Ŭűō̍ū̫ō 占ݬΠ Ӎ𠣱 占̱ ̲ Ӻ ïÍ̱𠣤ū䠣栻 ҍ썠썠썠썠űŬ ֍䠣氍űŬ 䠣捠썠썠썠썠ű𠣤Ŭݬ㍠󍍪̲Ӡ 𠣲 占̳ ÍΠ 𠣶 ί ̳ᠣ捠ݬ̳ᠣᠻ ̵ 卍Ŭ䠣捠𠣤̴ᠣ፠̵̴ᠣ𠣤 占 Ŭ̵Ŭ𠣤Ŭ䠣捠፠ፍū䠣捠썠썠썠썠ᠱᠱ󍍠ū䠣捠ᠱᠱ󍍠፠ݬōōӍ㍠󍍪  ««𠣤ݬ𠣤󍍪  ±𠣤ݬ𠣤±󍍪  ²² ²ݬ 鍠䠣߱ 占 ²ݬ䠣߱±² 卍±ᠣ Ų² ²ݬ䠣߰²ݬ䠣߰´獠³²ݬ³㍠´ԍ Ӎӫԍ썠썠썠썠젠 ȍά糲 Ƭ 栻 ݬ፠ ፠ݬȍݬ썠άȍά፠ݬ፠ά፠Ӎ㍠Ӎ Ԡԍ 卍Ϡ󠴍Ϡ󠲍 卍Ӡ󠴍Ӡ󠴍̠󠴍 󠴍Ԡ󠲍̠󠱶̠󠱶 󠸪 󠸪Š󠲍Š󠲍 󠲍 卍Ӡ󠲠 Ӡ󠲠 Ӡ󠲠 Ӡ󠲍Ƞ󠲍Ԡ󠲍ӠӬЬƬƬجƬ΍ӠƬЬجƬ΍ ԍƠ̠ ̍Ʊō𠣴ƱƍƱű𠣵Ƴ渠 㳲占ƲƲ㍠㠣岰ū㠣ūⴍ占Ƴ㰍占ƴƴᠣƱᠣƲű𠣱Ƶò ㍠㠣ōò㠣ūƱƵ𠣲ƶò ōòūᠣƲƱƶ𠣳Ʒñ ㍠㠣ōñ㠣ūƱƷñ ōñūƱŠ ㍠㠣䰰ū㠣«Š 占㍠㠣尰ōū㠣ūᠣūᠣū占ƱƱű 占𠣱 Ʊñ㍠㠣尰ōñ㠣ūƱŠ ū Ʋ ū 占ūƲ젻 젠 젠 젠 젠 占ƱƱᠣ占Ƴᠣ占ūᠣ占ū占ƱƱ栻 Ҡ ԍūҫԫūݬԍԍݬ䠣捠ݍԍԍҍԍҫԫ占ƱƱōᠣűūᠣűūƱݬŬᠣō占ᠣō嫲ᠣ卍፠砣占砣占砣ű䠣፠ݍ占ƱƱԍԍԍԍŠ 占㍠㠣ōū㠣ūōō𠣲ƱƱƱ 占 䍍ҍūҫū占ƱƱ栻 ƍ 占 占 덠䍍ᠣūᠣū占ƲƲ栻 占䍠ᠣ占ūᠣ占ū占ƲƲű 썠𠣱Ʋ㍠Ʋᠣ鍠髲ᠣ鍠ūᠣ鍠ū占ƲƲ㍠㠣㳵ū㠣ū占󍍪 ōƠҍīūҫīūᠣ΍ᠣōΫΫ占Ʋᠣ΍䍍ᠣōīī占ƲīƱīū占ūū占㍠ƲƱ㍠󍍪 ፍ󠴍󠴍󠲍󠴠 荠Χ 䍠󠲠 Ʊ󠲠 Ʋ󠲠 󠴠 荠̧ Ƴ󠲠 젶 荠ŧ 䍠젧 姍 ΍Π̠ ̍αŠ ſ𠣴α΍α占ββᠣ΍ᠣΫᠣΠ 占ūᠣ΍ū占γγű 𠣴δññӍαδ𠣳 썠εñ㍠㠣ñ㠣Ӎαε𠣲 썠ζòòӍαζӱ αҠ ūҫū占ααᠣű 占ūᠣűū占󍍪 ōΠȍ㍠΍ԍ㍠Ϋ占ααᠣΠ 占ūᠣ΍ū占β󍍪βōγŠ 썠㍠ōݬūݬūȍ占δδōōԍγᠣű 占ūᠣűū占󍍪 ΍Π󠲍󠲍 ЍР̠ ̍бō𠣴бЍбᠣбᠣб占ввᠣР ūᠣЍū占ггᠣб ūᠣбū占ддű 𠣴еññӍбе𠣳 썠жñ㍠㠣ñ㠣Ӎбж𠣲 썠зòòӍбзӱ 卍бŬű Ŭű Ǎūű ҍūᠣ ūᠣŠ 占ūᠣōū占ббōҍ㍠㠣㰍ūҫ㠣ūб占бб㍠㠣ūōō𠣲б㍠󍍪 ōРȍбԍб占ббᠣР ūᠣЍū占ввᠣб ūᠣбū占г󍍪 卍гŬű Ŭű Ǎūű ҍūᠣ ūᠣŠ 占ūᠣōū占д󍍪 卍дŬȍ㍠㠣썠썠荍ԍ㍠ōеŠ 썠㍠ōݬÍݬëݬŬȍ荠占жжōōе㍠󍍪 Ѝ󠲍󠴍Р㠧ͧ 占󠴠 占󠲠 䱍󠲠 䲍젱 􍍪 婍б젴 占󠴠 荠󠴠 썠󠴠 䍠󠴠 󠴠 󠴠 젲 䍠󠴠  ŠԠ Š㍍ ӠŠ ū፠㍠㠣䰰«፠㍠㠣尰ōūҍԍҫԫ ݬō 󍍠Ӷ ݍ፠䠣氍ݬ፠䠣捠ݬōӵӴӵōō𠣲ӷԍ㍠㠣ԍӶōݬ䠣߱썠썠썠썠㍠ӷ㍠󍍪 ӱò㍠㠣ōò㠣ū㍠㠣㳵ō㠣ūҍԍҫԫ ݬӳō ݍ፠䠣氍ӱݬ፠䠣捠ӱݬōӲӱ썠ݬ썠άӲōō𠣲Ӳԍ㍠㠣ԍō㍠㠣ō㍠ӲᠣōōᠣōūӴ ӳ ά Ŭ ݬ썠ά άӳ፠Ŭ፠άӳ󍍪 卍Ӵݬ䠣氰 ҍ፠썠썠썠썠űݬ ֍䠣氍űݬ 䠣捠썠썠썠썠ű㍠󍍪 ፍ 󠲍 ؍ؠ̠ ̍رŠ ſ𠣴ر؍ر占ززᠣس㍠رᠣزᠣؠ 占ūᠣ؍ū占سسű 𠣴شññӍرش𠣳 썠صñ㍠㠣ñ㠣Ӎرص𠣲 썠ضòòӍرضӱ رҍҫᠣαūᠣαūōر ݬ ά㍠㠣㠣ᠣ 占 رά䠣捠ፍά䠣捠፠رر𠣶 ر𠣱رᠣ㰍α፠αرر፠𠣤㰍رαررᠣ㱍α፠αر 卍ᠣ 򍍠 占𠣳ررر 占占ررōō𠣲سر 卍سᠣرūᠣرū占سسᠣűūᠣűū占󍍪 ōؠȍس㍠رԍ㍠ز占ررᠣؠ 占ūᠣ؍ū占ز󍍪زᠣαūᠣαūōسŠ 썠㍠ōݬݬ ݬ άȍᠣ 占 رά䠣捠ፍά䠣捠፠رȍر𠣶 ر𠣱رᠣ㰍α፠αرر፠𠣤㰍رαررᠣ㱍α፠αر 卍ᠣ 򍍠 占ȍررر 占占ررōōԍرسرس ΍󠲍󠲍󠲍󠲍ؠ⠤ᠻ ⠤ ⠤ 獠⠤ 썠󠲠 󠲠 ر󠲠 ز󠲠 䍠󠲠 󠲠 Ⰽ氍󠱠 䱍⠤ س󠲠 占 占󠲠 占󠲠 占󠵴 䲍ر⠤ ƍƠ̠ ̍Ʊō𠣴ƱƍƱ占ƲƲᠣƱᠣƲᠣƠ ūᠣƍū占ƳƳű 𠣴ƴññӍƱƴ𠣳 썠Ƶñ㍠㠣ñ㠣ӍƱƵ𠣲 썠ƶòòӍƱƶӱ ƱᠣŠ 占ūᠣōūƱƱƱҠ ūҫū占󍍪 ōƠȍƱԍƲ占ƱƱᠣƠ ūᠣƍū占Ʋ󍍪 卍ƲᠣŠ 占ūᠣōūƱƳƳ 卍Ŭȍ㍠㠣썠썠荍ōƴŠ 썠㍠ōݬÍݬëݬŬȍ荠占ƵƵōōԍƴ㍠󍍪 卍Ʊű 䠣捠፠Ŭ占󍍪 󩍍󠲍Ơ㠧ɧ ᠻ 져 􍍠à 荠젤Ʊ젤 젤Ʋ젤ø 占젤젤 젤젤 젤젤 젤젤ø 썠젤젤 젤젤  젤젤à 젤젤 占젤젤ō 젤젤ø젤㠧 䍠㠧 姰 卪 卪 󍍠砤捍場場󍍪㍠占𠣤  占占ؠ  ٍ 占占ٍ ؠ 占 ٍ 占占㍠占𠣤󍍠ᠻ ፠ᠠ ፠ᠠ ፠ ᠤᠤ 占፠፠ᠻ ፠ᠠ ፠ᠠ ፠ 占ᠤ ᠤᠠ 占፠፠ؠ󠲍٠󠲍󠲍 󠲍 ԍƠᠣ獍 썍ᠣɍ덠ƲƱƲ 䍍ݬԍƳōƳ썠썠썠썠썠􍍠ҍ㍠㠣ƍҫ㠣ƫ ݬݬҍƍҫƫᠣ糲ññƱӍ Ʊᠣ΍덠ƱԍƱ䍍ݬ 占綴ݬ 占ȍƱԍƱȍƱƱōƱݬ 𠣱ƱƱԍƱ젻 젠 젠 젠 젠 占Ʊ糲 Ʊ፠㍠㠣 獠ƱƱݬōƱƱݬ ԍƱԍƱÍƱƱñӍ㍠㠣Ӳñӫ㠣ӲԠ 썠썠ݬӲݍӲӲñ㍠㠣Ӳñ㠣Ӳ􍍠ҍƹҫƹ 卍Ʋō썠썠Ӳݬ占Ӳݬ䠣߱썠썠썠썠⍍ ƹŬᠣō፠ᠣō᫲ᠣű፠ᠣű᫲ᠣ򍍠፠፠占砣፠砣፠ƳƲƲ糲Ʋ«  Ʋ㍠ƲƲ Ƴ糲ƳƳƳ綴ƳƳű፠䠣氍⍠ݬ፠䠣捠⍠ݬȍƳƲƳű፠፠፠䠣߰⍠ݬ፠䠣߰⍠ݬ፠䠣߱⍠ݬ፠䠣߰⍠ݬȍƳƲ Ƴű፠䠣氍ƴݬ፠䠣捠ƴݬȍƳƲƴ썠ݬ썠ά󍍪 ύōōԍ썠㍠ōݬÍݬëӍ㍠㠣Ӎӫ㠣ӫ㍠㍠󍍪 ƹ젤䠣捠㍠ƹ䍠ƹ󍍪 덍벫볫뱠䍍 ̍䍍ݬ㍠ݬ𠣤ݬ베봍볠捠𠣤䍠㍠봠𠣤 덠Ϋ ƍ뵍뱍뵠Ϋ붍뱍붠㍠󍍪 ፍ󠴍󠲍󠴍󠲍󠲍󠲍󠲍󠲍綴󠲍糲󠲍󠲍󠲍󠴍󠴍Π㠧Χɠ㠧̧ ̍Р䍍ҍ㍠㠣ƍҫ㠣ƫñ㍠㠣䰰Ӎñ㠣ӫݬݬҍ㍠㠣፠ҫ㠣᫲Ϋ㍠㠣卍ñ፠ñ᫲ᠣ䰰 򍍠፠፠占砣፠砣ፍᠣ占􍍪 ፍ󠴍󠲍󠴍󠲍 ̠̍䍍ҍ㍠㠣ƍҫ㠣ƫñ㍠㠣䰰Íñ㠣ëݬݬҍ㍠㠣ƍҫ㠣ƫñÍñë籍粍ᠣ䰰 荠荠諲̱ō㍠占𠣤ᠣ占̱Š㍠덠𠣤̱̱𠣤̱Íٍ̱̱፠̱Í፠̱̱̱à̱Ġ̱̱Í̱č̱̱粍򠣤粍̱ݍ䠣ƍ𠣤ƍ𠣤̱ݍ䠣ư̱à፠籍򠣤籍̱፠ݍݍ𠣤Í荠̱諲̱荠荠諲̱õ𠣤󍍠̱õ덠̱፠썠썠썠썠ݍ󍍪 ̍󠲍籠󠲍粠󠲍󠴍 ΍蠽Πҍƍҫƫ荠ݬ㍠ȍݬ㍠ԍ፠፠ȍԍ፠荠፠諲Ϋ㍠荠𠣤αԍαΫ諲βԍβȍȍγγōγԍԍδδōδÍεε䍍䍍 卍ҍζҫζζ젤䠣捠ݬȍθηζ䍠ζθ𠣤ύōōԍα썠㍠ōݬÍݬëη 卍αΫ㍠㠣Ϋ㠣䍍䍍ōݬōݬōݬōīᠣӍᠣӍᠣӍ㍠󍍪 ፍ󠴍󠴍),UNPACK.BMP.S^)+UNPACK.DG.SQ4),UNPACK.DYA.S Q5),UNPACK.GIF.Sb )+UNPACK.GS.S/!Q5),UNPACK.IFF.SA^)-UNPACK.PACK.S Q4),UNPACK.PCX.S^,)UNPACK.PIC.S)Q5),UNPACK.PNT.S*Q5)-UNPACK.TIFF.S/j$^;) Ѝ򠽠򠽠蠽󠽠𠽠󠽠堽帠崠Рҍƍҫƫݠ 占𠣤 ӯа 卍䍠䍍аݬ𠣤䴲бԍбݬ𠣴вԍв荠ݬȍвōвݬԍвōвȍȍггōгԍԍддōдݬӍ𠣤еԍеݬӍ𠣱ж𠣴ж𠣸жӍжݬӍ𠣱ззӍзݬӍиӍ썠Ӎ𠣲ииӍиō 占嫲ݬ ōݬ ֍ōݬ ҍōӍÍййݬ䍍䍍ҍйҫйӍ𠣱б𠣴бдб𠣸бибԍ 썍бȍ㍠㠣썠썠썠썠썠бй䠣߰бᠣݬб㍠䠣߰бᠣݬб㍠䠣߰бᠣݬб㍠䠣߰бᠣݬб㍠䠣߱бᠣݬб㍠䠣߰бᠣݬб㍠䠣߰бᠣݬб㍠䠣߰бᠣݬбвбвύōōԍв썠㍠ōݬÍݬëбв㍠󍍪 썍дӍдедȍ㍠㠣썠썠썠дй፠䠣氍ݬ፠䠣捠ݬдддύōōԍд썠㍠ōݬÍݬëдд㍠󍍪еӍ崍еӍей𠣰е􍍠й 占㍠䠣氍ݬ㍠䠣捠ݬеей 占𠣰ееύŠ 占ōԍе썠㍠ōݬÍݬëее㍠е𠣱 占е𠣲ей й㍠ōōԍе썠㍠ōݬÍݬëеей፠䠣氍ݬ፠䠣捠ݬ䠣߰ейее 썍иӍийиȍ㍠㠣썠썠ийݬиύōōԍи썠㍠ōݬÍݬëии㍠󍍪йӍ帍йӍйй𠣰й􍍠й 占ݬййй 占𠣰ййύŠ 占ōԍй썠㍠ōݬÍݬëйй㍠й𠣱 占й𠣲 йй ؍й ٍ㍠ōōԍй썠㍠ōݬÍݬëйййݬ䠣߰йййй й젤䠣捠㍠й䍠й㍠󍍪 ЍԠ 占𠣲占ԍ㍠􍍠ԍӍӍӫӫ占썠㍠占ݬƍݬ䠣捠ƫ썠㍠ݬÍݬ䠣捠ë𠣤ݬ፠ݬݬ፠ݬȍ𠣤占󍍪󠲍󠲍󠴍󠲍󠲍󠲍󠲍󠲍 ؍Ǡ㰰䍍䍠㍠㍠㠣䍍ҍҫñ占ñ嫲ҍ㍠㠣㰰ᠤ占ҫ㠣ᠤҍ㍠㠣尰ᠤҫ㠣ᠤ捠ᠣۤݬᠣǰᠣƍǰūÍᠤƍǰàǰŸ𠣤ǰčǰǰĠ𠣤ǰᠤ𠤱ǰᠤ頤ōǰ𠣤ǰǰۤݬٍ፠ۤݬٍ𠣤ǰǰ䠣ƍᠤōᠤǰƠݬٍ፠ǰƍ፠፠㍠占卍ǰĸᠤᠤᠤ𠤱ǰƍǰ𠣤Íǰƍ㍠ǰ썠˭؍ǰū젤ǰƠǰÍǰǰñǰŸᠤᠤᠤōݍ卍ǰÍǰፍΫ 捠㍠㠣㍠ҍ􍍠ݍǰ䍠占ǰ䍠ᠣ占ǰñᠣǰᠣƍǰūᠣᠤᠣᠤǰĸᠤ썠ᠤۤݬٍᠤ썠ۤݬٍ㠤ǰŸᠤÍ䠣ᠤÍ𠣤čǰ㍠ÍᠣǰݬٍᠤݬٍǰǰŠǰƠ򠤰ǰōǰᠤÍǰ㠣Ơ 獠ᠤÍᠤǰŠ䠣Ơ 獠ˠ捠捠捠捠 ̰ ᰍ̱ ᴍ̱ ḍ尰䍍ҍ㍠㠣尰̰ҫ㠣̰«ҍ㍠㠣氰̱ҫ㠣̱«ҍ㍠㠣汰̱ҫ㠣̱«̱ݬ̱ݬ獍ݬ䠣捠𠣤썠ƍݬᠤƫ㠣ᠤƍ㠣ƍƫ㠣ƫةᠣ占ԍᠤ㍠ݬٍᠤݬٍᠤݬٍ㍠㍠㍠ݬٍ𠣭ᠤݬٍᠤᠤ𠤹㍠ᠤ㍠㍠ݍᠤᠣ䰰ᠤñᠤñᠤᠣᠤñ㍠㠣䰰ᠤñ㠣ᠤᠤ𠤹㍠㍠獠Íᠣ̰ݬᠣōᠤÍō㍠ᠣ㠤ᠤ򠤸ōᠤōᠣưᠤōÍ𠣤̰ݬ𠣤፠䠣ƍᠤÍ䠣ƍ፠썠썠썠썠썠䠣ƍ㍠㍠ᠤḬ́ݬ𠣤̰ݬ𠣤፠䠣ƍ፠䠣ƍ㠤Í㍠ᠣ㠤ᠤ頤ōᠤÍ䠣捠𠣤ۤݍ򠤹ᠤ̱ݬᠤ̱ݬᠤ𠣤㠤㠤ᠤÍ፠ᠤōۤݍ䠣捠㠤ۤݍ㠤㠤𠣤፠̱ݬ̱ݬ̱ݬ썠̱ݬ̱ݬ썠̱ݬ̱ݬ򠣤̱ݬ̱ݬ򠣤̱ݬ𠣤獠󍍪 ፍ󠲍󠲍󠲍 ƍ堽蠽䠽򠽠㍍Ơҍƍҫƫᠣ 占卍䍍䍍占ݬ𠣧ɧƱԍƱݬ𠣧ƸƲԍƲݬ𠣧᧍Ƴ𠣧᧍ƳԍƳݬȍƳōƳݬԍƳōƳȍȍƴƴōƴԍԍƵƵōƵݬ䠣߰Ʊ 󍍠ݬ䠣߰썠Ӎ䍍 占ݬōݬōݬōӍƱƹƱƲԍƱƹ ƹ 占𠣰Ʊ䍠ƱƱ 宮Ʋ䍍荠ݬȍݬԍȍȍƲƲōƲԍԍƲƲōƲÍƲƲ䍠ݬ䠣߰堻 卍ݬ䠣߰Ʋ 󍍠ݬ䠣߰썠Ӎ䍍ō ݬōݬōݬōӍƲƳԍ 占占ٍƳ፠፠砣č䠣߰砣占䍠㍠䍠۳ݍ덠䍠፠占፠嫲򍍪ᠣōīᠣōī򲫱򱫱󍍠 占䍍ō䠣捠㍠卍 䍍ᠣō򍍪􍍠㍠덠덠㍠㠣ƍ􍍪 ̴Ŷᠤƍ̴ŷ̴𠣤 ƍ̴̴ 堻 占̴Í̴à̴鍠̴ᠤ氍̴Šᠤ̴占̴̴α፠ά̴Ơ𠣤̴̴䠣捠̴ū̴Š占፠̴ōፍ̴Ơ鍠썠ᠤ氍썠ά̴ūα̴ᠣᠤ氍鍠덠̴ŷ岍𠣱̴ŷ㍠岍덠̴ŷ占ᠤ氍̴ū占̴ŷ捍덠占占㍠占𠣤ݬ𠣤占ȍ屍屠ύ卍堻 占峍ō岠ō썠㍠ōݬÍݬë峠 占嵍ō㍠㠣ōԍ崍岍崠ᠣō岍嵠𠣱巍ō㍠㠣ōԍ嶍岍嶠ᠣō岍巠𠣲幍ō㍠㠣ōԍ帍岍帠ᠣō岍幠ō㍠㠣ō岍占汍池𠣤ݬݬȍ𠣤󍍪򳫱īŬ䠣捠򲫱򴍠򱫱㠣썠썠썠屫占岍썠㍠덠鍠㍠̴㍠占썠̴ƫ屠𠣤岍屫Ŭōūūᠣū占፠鍍岠Ŭ占፠䠣߰峍ū占峠岍썠岍占󍍪 ƹ䍠ݍ䠣捠󍍪 ፍ󠴍󠲍󠲍󠲍󠲍󠲍󠲍󠲍󠲍󠲠 󠲠 󠲠 󠲠 󠲠 岠󠲠 Ӎ󠲠 󠲠 덍 占 덠ƍƍƍƍƍƍƍƍƍ ӍӠñӍñӫΫ 占Ϋ 捍Ϋ 占𠣤㰍ӱӱӱ𠣤㱍ӲӲӲ𠣤汍ӳӳӳ𠣤ӴӴӴ𠣤ӵӴӵԍӱ ӱԍӱ ӱˍӱ ƍӱƍӱ ӱԍӱ ӱǍӱԠ 卍Ӳ ӲÍӲ ӲÍӲ ӲÍӲԍӳ ӳˍӳԍӴ ӴÍӴӴÍӴҠ ̯Ѝƍҫƫݬ𠣢Т ЍӴ𠣢Ң ҍӴ𠣢٢ ٍӴԍӴݬ䠣捠𠣢Т ЍӴ𠣢̢ ̍Ӵ𠣢 ӴԍӴЍӴ̍Ӵ  ƍĠ Р Ƞ Ԡ Ӡà ˠĠ ǠŠ Ӡ 䍍Ơҍҫčݬ𠣧ϧ ύƱݬ𠣧ͧ ͍ƲƱԍƲЍݬ𠣧§Ƴ𠣧̧ ̍ƱƳݬ𠣧 ƴ𠣧ͧ ͍Ʊƴݬ𠣧ͧ ͍Ʊݬ𠣧ħ čƱȍݬ፠ȍƴōƴԍݬ፠ԍƴōƴȍȍƵƵōƵԍԍƶƶōƶӍݬ䠣捠Ӎ𠣱Ʒ𠣲Ʒ𠣴Ʒ𠣸ƷԍƷȍƸƸ荍ˍݬ䠣捠ƹԍƹǍݬ䠣捠ӍᠣÍƱƱ䍍ƲƲ㍠Ʋ䍠ƲԍƲ 占ݬ 덠ᠠ 占ݬ፠嫲ݍ𠣧ͧ ͍Ʋ𠣧ϧ ύƲ𠣧 ƲƲݬ𠣧Ч Ѝ𠣧٧ ٍ𠣧ǧ ǍፍƲ嫲 د 堻 د٫ ፠䠣Ʋᠠ ٫㍠Ʋ덠ƲƲ嫲占䠣占ƲԠ 󍍪 卍嫲 Ѝ𱍍占𲍍䍍ōݬōݬōݬō占ӍƲ 卍嫲占䍍ҍƹҫƹӍƳ Ӎ ƶ Ƹ 󍍪 ͍ƳƳƹƲ ͍Ƴƹݬ荠ƳύōōԍƳ썠㍠ōݬÍݬëƳƳƲ 󩍍ƶƹ𠣤Ʒ򠣤捠㍠ƹ⍠ƶƶƶƲƷƹƷƶƷƲ 󩍍Ƹƹ𠣤Ƹ򠣤捠㍠ƹ⍠ƸƸƸƲƸƹƸƸƸƲŬ荠㍠ᠣ߰덠󍍠Ŭ䠣߰ݬ덠ݬŬ䠣߰ݬ덠ݬŬ䠣߰ݬ덠ݬŬ䠣߰ݬ덠ݬŬ䠣߱ݬ덠ݬŬ䠣߰ݬ덠ݬŬ䠣߰ݬ덠ݬŬ䠣߰ݬ덠ݬȍȍ덠Ӎύōōԍ썠㍠ōݬÍݬë㍠㍠ݬ 荠㍠ύōōԍ썠㍠ōݬÍݬë㍠㍠󍍪 ƹ젤䠣捠⍠ƹ䍠ƹ󍍪 ፍ󠲠 ͬ ͍󠲍󠲍󠲍󠲍󠲍󠲍󠲍󠲍󠴍 Ӎˠ堻 䍍ҍ፠ҫ᫲Ϋ卍ñ፠ñ᫲ᠣ 򍍠占˲ᠣ ˲፠፠占砣፠砣ፍñ˹ñ˹ñӍñӫ堻 ˱˳ ˱ñ㍠㠣䰰ñ㠣  ˱ 󠠻 ˱Š 尰ݬō䠣߰˱ᠣȍ˱Í˱˱ ȍ𠣶˲˱˹፠䠣氍⍠ݬ፠䠣捠⍠ݬȍ˱˱˲˹፠፠፠䠣߰⍠ݬ፠䠣߰⍠ݬ፠䠣߱⍠ݬ፠䠣߰⍠ݬȍ˲˲󍍪 ˳ñ㍠㠣䰰ñ㠣 ç 宮˳˳Í˳˳˳˹፠䠣氍˴ݬ፠䠣捠˴ݬȍ˳˳˴썠ݬ썠ά󍍪 ύōōԍ썠㍠ōݬÍݬëō㍠㠣䰰ݬ䠣߱썠썠썠썠⍠㍠㍠󍍪 ύōōԍ썠㍠ōݬÍݬëӍ㍠㠣Ӎӫ㠣ӫ㍠㍠󍍪 ˹젤䠣捠󍍪 ፍ󠴍󠲍󠴍󠲍󠲍󠲍 !"#$%&'( ؍Ġ Ҡ à Р Π Π ؠ ؠ Š Ӡ Ҡ 䍍ؠҍƍҫƫĠ ݬ䠣捠𠣤፠رԍرҠ ݬ䠣捠𠣤ززԍزΠ 荠ݬ፠؍ݬ㍠㠱ز፠ōز㍠ȍፍΠ ݬ፠؍ݬ㍠㠱ز፠ōز ㍠ԍፍȠ 占ȍسسōسԍԍششōشӠ ݬ䠣捠ӍӍЍݬӍ𠣸صӍص㍠Ӎ썠عÍݬ䠣捠Ӎ𠣤ضӍضӍ㍠Ӎ𠣤⠻ طԍطҍݬŠ 占 ōݬōݬōݬōÍظظ䍍䍍ҍعҫعع捠썍ԍ 卍رع𠣤㰍ر䠣捠عررᠣرᠣ덠⍠덠رᠣݬر덠፠㍠ÍÍررررύōōԍر썠㍠ōݬÍݬëرر㍠󍍪 卍زع𠣤㰍ز䠣捠عززᠣز⍠䠣߰ݬ⍠䠣߰ݬ⍠䠣߱ݬ⍠䠣߰ݬ፠㍠ÍÍززززύōōԍز썠㍠ōݬÍݬëزز㍠󍍪 卍سᠣ덠卍ݍÍ占ݬë嫱سع𠣤㰍س䠣捠عسسᠣسᠣ덠⍠덠سݬ덠ݬس덠፠㍠ÍÍسسسسس占占𠣳س堻 占Í嫱ë占썠덠سس堻 占ᠣ덍ύōōԍس썠㍠ōݬÍ占ݬë嫱سس㍠󍍪 卍شᠣ덠ᠣ卍ݍÍ占ݬë嫱شع𠣤㰍ش䠣捠عششᠣشᠣ덠⍠덠شݬ덠ݬش덠፠㍠ÍÍششششش占占𠣴ش堻 占Í嫱ë占썠덠ششᠣ 占덠卍ύōōԍش썠㍠ōݬÍ占ݬë嫱شش㍠󍍪 卍ظع𠣤㰍ظ䠣捠عݬظظظݬظظύōōԍظ썠㍠ōݬÍݬëظظ㍠󍍪 ع젤䠣捠⍠ع䍠ع󍍪 卍𠣵챍㍠챠Ϋ㍠㠣Ϋ㠣䍍䍍ݬ䠣捠첍𠣤㍠쳍철ōݬōݬōݬōī쳠㍠󍍪 ؍رزسشظ󠲍󠲍󠲍󠲍󠲍󠲍󠴍󠲍󠲍 Íà卍ñīñī占ò䍠ò䍠+,-. ӍԠԲᠣ 荠ȍᠣԲ䍍Š 卍 ݬōҍ㍠㠣፠ҫ㠣᫲Ϋ㍠㠣卍ñ፠ñ᫲ᠣᰰ 򍍠፠፠占砣፠砣ፍ 𠣤䰰Գᠻ ፠፠፠ᠤ፠፠ᠤᠤᰍ占፠ԍ፠፠ፍԳᠣŲÍԴԴñԹñԹȍ𠣶ԲԱԹ፠䠣氍ݬ፠䠣捠ݬȍԱԱԲԹ፠፠፠䠣߰ݬ፠䠣߰ݬ፠䠣߱ݬ፠䠣߰ݬȍԲԲύōōԍ썠㍠ōݬÍݬë㍠㍠Թ젤䠣捠󍍪 ፍ󠴍󠲍󠴍󠲍0123456789:;<=>?@AB ƍ򠽠䠽ƱƲƠҍƍҫƫᠣ荠Ӡ ӍӍ㍠Ӎݬ𠣤Ʋ𠣤䍠ƱԍƱᠣƲݬЍ𠣤፠ƳԍƳ䍠ݬЍƴݬЍƵƴݬƵ䍍䍍ݬЍ򍍠፠፠፠ᠤ㍠䍍ƱݍЍƱƱƍ㍠㠣ƍƱԍƱƱƱ捠荠ƱƲ 荠ݬЍ豍ȍݬ貍ō豠ȍ負ȍȍ賍賍ō賠荠㍠󍍪 ݬЍԍݬōԍԍԍō㍠󍍪 占ݬЍӍ𠣱󲍠𠣲󳍠𠣴󳍠𠣸󳍠ԍӍ㍠󍍪 ݬЍӍ𠣱𲍠𠣳𲍠Ӎ㍠󍍪 ݬЍﱠﲍ𠣱ﲍ𠣳ﲍԍﲠ㍠󍍪 ݬЍ𱍠𫲍ݬЍݬ𫲍 ݬЍ𳍠ݬЍ𠣱𴍠ԍ㍠󍍪 ݬЍӍ𠣱򲍠𠣲򲍠ԍ㍠󍍪 ݬЍ𱍠ݬЍݬ𠣷 𳍠𳍠ԍ𴍠ԍ ݬЍ𵍠𫲍ݬЍݬ𫲍㍠󍍪 卍ƲÍƲƲƲƲƳ󍍪 卍𱍠ԍōӍ𠣱𴍍𲍠𠣱𳍠𠣳𴍠ԍᠣ栻 ōᠣ捠ōᠣ捠ō㍠ᠣ ōᠣōᠣōᠣ捠ōᠣ捠ōᠣ捠ō㍠𫲠 占䍍썠䍍Ӎ썠፠㍠ҍƱ㍠㠱Ʋፍҫ㠣ƱƲݬ፠ōƱݬ፠ōƲݬ፠ōӍ㍠󍍪 卍Ƴ𫲠 占䍍䍍Ӎ𠣱Ƴ𠣲Ƴ𠣴Ƴ𠣸ƳԍƳȍƳƳ荍ҍƹҫƹӍ𠣱 䍠Ƶ𠣳 ƶӍ 卍ƵƹƵ󍍪 卍ƶƹ𠣤ƶ򠣤捠㍠ƹ⍠ƶƶƶƶƹƶƶƶ󍍪Ŭ荠㍠Ӎ𠣲Ӎ𠣱ᠣ߰ 렻 󍍠Ŭ䠣߰ݬ덠ݬŬ䠣߰ݬ덠ݬŬ䠣߰ݬ덠ݬŬ䠣߰ݬ덠ݬŬ䠣߱ݬ덠ݬŬ䠣߰ݬ덠ݬŬ䠣߰ݬ덠ݬŬ䠣߰ݬ덠ݬȍȍ덠Ӎύōōԍ썠㍠ōݬÍݬë㍠㍠󍍪Ӎ𠣲 占Ŭ䠣߰썠썠፠ݬŬ䠣߰ݬŬ䠣߱ݬŬ䠣߰ݬ荠𠣴 占Ŭ䠣氍ݬŬ䠣捠ݬ荠 占Ŭݬ荠 ƹ젤䠣捠⍠ƹ䍠ƹ󍍪 ፍ㬤󠲍󠲍󠲍󠲍󠲍󠲍󠲍󠲍󠲍󠴍󠴍󠴍󠲍󠲍󠲍󠲍󠲍󠲍FnV TUTORIAL This text will let you discover some parts of Convert 3200. For a better use, you should print out this text. Your first conversion You are now going to do your first conversion. Follow the text to perform it. Launching the software : First, read the text file ConvertReadMe. Install the software onto your hard drive if you have one as the launch will be faster. Double-click on the Convert.32OO file (Happy Face) to launch the software. A few seconds later, you will see the> >t   o0 |p Ă} #SW@HDGHIJKLMNOPQRSTU title picture (blue with gold color letters) and the Main screen will appear. The software is now ready to use. Load a picture : The first thing to do is to load a picture. For this, you have to go to the Load screen. Click on the word Load at the top left of the screen. You are now in the Load screen, it is a standard Apple open file window. Use the Popup menu to select Paintbrush PCX as graphic file format and load the Happy.PCX graphic file. It is located in the Pictures folder on the Convert.3200 diskette. A window appears and you can see a thermomether during the load/unpack process. When it is done, you automatically enter the Select Area screen. Select an area : The purpose of the Select Area screen is to let you choose which part of the picture you want to convert. The area will be 320*200 or smaller. The Happy.PCX picture is already 320*200 so we don't need to reduce it. The Full Screen option must be checked (red circle in the blue one). Now click on the bottom left words Select Area. A new little window with a thermometer appears in the middle of the screen. When it is done, you can see the Happy.PCX into grey scales, it is the area that you will convert later. Click on the mouse to return to the Select Area screen. Now, you have chosen the area you want to convert. To exit from the Select Area screen, click on the bottom right word Exit. You are in the Main screen. You can see that the previous screen (Select Area) is reachable too, from the Main screen, using the top right words Select Area. Convert the area : To convert the area into a gs graphic mode, you have to go into the Convert Area screen. From the Main screen, click on the Convert Area words, at the middle left of the screen. In the Convert Area screen, you may select the gs mode between 3200, 256, 16 or Printshop GS. Verify that the 3200 mode is checked (red circle into the blue one). To start the conversion, click on the bottom left words Convert Area. A little window appears in the middle of the screen showing you the converted lines. There are 200 lines to convert. The conversion process will start with the computing of statistics around the picture. If you have a Zip Chip card 9Mhz/32KB, this will take about 3 seconds for the statistics and 5 seconds for the lines conversion. With a non accelerated GS, that will take about 5 seconds for the statictics and 13 seconds for the conversion. To see the result of the conversion, click on the View Area words at the middle right of the screen. you will see the converted area. Click on the mouse to go back to the Convert Area screen. To exit from the Convert Area screen, click on the Exit word (bottom right). Save the picture : To save the converted area on disk, you have to go into the Save screen. From the Main screen, click on the Save word, at the top left of the screen. The Save screen is a standard Apple save file window. Use the left Popup menu to select the kind of graphic mode you wish to save. Only 3200 and 16 grey modes should be available because you only have converted the area into these two modes : 16 grey in the Select Area screen and 3200 in the Convert Area screen. Select the 3200 mode. The right Popup menu can be used to select the graphic file format. Select the Apple format (Apple Preferred). The picture name is Happy.PCX, change it into Happy.3200 and save it on your disk. When it is done, you go back automatically to the Main screen. Quit the software : To exit from Convert 3200, you have to use the keyboard : Press OpenApple-Q, OpenApple-q, Ctrl-Q or Ctrl-q. (You can not exit from the software if you are in the Load or Save screens. The Apple interface uses the keyboard keys). The Select Area screen You have performed your first conversion, you now know how to load a picture, select an area, convert the area and save a picture. We are going now to have a better look at the Select Area screen. Load the Windoze.BMP picture first (located in the Pictures folder). You should be in the Select Area screen now. In the upper part of the screen, you can see the picture's size. It is 355*425. Check the first option (Full Screen) and click on the Select Area words. After a few seconds, you can see the picture in grey scales but it is not very nice because the aspect ratio of the picture is not respected. Check the second option (horizontal/vertical rate) and click on the Select Area words. After a few seconds, you can see the picture in grey scales but this time you can see the full picture. Move the mouse to see all of the picture. Click the mouse to go back to the Select Area screen. If you want to have the full picture using the right aspect ratio, you will use the + and - buttons of the vertical rate option. Use the - button and look at the vertical reduced size, at the bottom of the screen. The purpose is to have the first size less or equal to 200. You will see that 47% gives you 199 as vertical reduced size. Select now 47% for the horizontal rate. The size of the reduced picture is 166*199. Click on the Select Area words to see the result. The picture now has its original aspect ratio. The purpose of the Select Area screen is to let you choose the area that you are going to convert. The size of this area is always 320*200. But there is a lot of different ways to select a 320*200 area. You can reduce the picture into 320*200 to see all the picture or select the 320*200 area from the original size, but you will only have a part of the original picture. You may use the View Area button to have a look at the area you have selected. More little things... Load the Girl1.IFF picture from the Pictures folder and select the area. As the picture is 320*200, use the first option (Full Screen) in the Select Area screen. Go into the Statistics screen (middle right word, from the Main screen). A little window will appear after a few seconds. The converter computes some data around the picture. You can now have a look at the four screens that you can reach from the Statistics screen. You will see the colors of the original picture, the colors used in the selected area, some information (RGB components, used frequencies, ...) about the area colors and the spectrum of the picture (number of colors on each line). Go into the Options screen (bottom left word, from the Main screen). Click on the View button, near the True Color Vision and you will see the selected area with its true colors... Of course, the dots are large but you can use the mouse to see all the area. Have a look at the blue eyes and the red lips... hmmmm... :-) And now ?? Perhaps you believe now that you know how to use Convert. It is a big mistake... You have played a little with some options but there are yet a lot of things to understand. The best thing to do is to read the documentation. You can see it from the software, in the Documentation screen, using the Tab key (online help) or with the Documentation file on the diskette. EWXYZ[DDDDUU $ . <60R  <v <0; Q<4S<' <'<    y <C <[<q <h R *<1 # < I  <6 .<<< <<p <  <v  < A<,<<_< < <Z<1 < <Q   <<0  0  <"< Y   < < < < < a<< <<   ( <'  <` i  5  )  &  l <:0 <<1   <  ' &< 06 < < <$PzN$Pzdddgary????D( Kan1Superman