ReadMe for "Geometrical Shapes" Apple II Version by Bill Buckels Introduction "Geometrical Shapes" is an Apple II program that was distributed in the early 1990's by Class Software in Winnnipeg, Canada in both an English and French Version. It was intended for use as "CourseWare" in Canadian Classrooms for teaching geometrical primitive recognition to Elementary School children. The French Version of "Geometrical Shapes" is called "Figures geometriques". History "Geometrical Shapes" was originally developed for use on the IBM-PC by French Canadian "CourseWare" developers Denis Coulombe and Robert Boivin on behalf of Centre de recherche appliquée pour l'ordinateur (CRAPO) in the late 1980's and marketed to schools across Canada as part of a six program set called "Collection Les Petites espadrilles". Note: Espadrilles are casual flat sandals originating from the Pyrenees. In Quebec French, however, espadrille is the usual term for running shoes. The Apple II version was written by Canadian Software Developer Bill Buckels on the IBM-PC in the C programing language using the Manx Aztec C 6502 Cross-Compiler. It was completed in October 1991. Bill did not have the source code for the IBM-PC version of the program and it wouldn't have helped much anyway. The IBM-PC was a much more capable and sophisticated platform than the Apple II, so producing "Geometrical Shapes" for the Apple II required a complete rewrite "from the ground-up". The Manx C compiler provided a rudimentary Graphics Library, but came nowhere close to what Bill needed to complete "Geometrical Shapes" and the 3 other programs in the "Collection Les Petites espadrilles" that he had undertaken to write. So he set to work to create the graphics and the sound routines that the Apple versions needed to behave as closely as possible to their IBM-PC counterparts. The IBM-PC graphics of the day that CRAPO used (4 Color CGA Mode) were vastly different from Apple II graphics (which were a coarser resolution), and each and every screen and graphics image needed to be redrawn, and reformatted for the Apple II. Using the Graphics from the IBM-PC version as a starting point, Bill developed his own Apple II graphics file formats and programmed his own set of conversion tools which he ran on the IBM-PC to produce the Apple II graphics after creating and editing these in IBM-PC format to suit the Apple II display. He did this in conjunction with writing his Manx C graphics library, since both tasks were complimentary. When the graphics images and graphics and sound library routines were completed he moved forward to writing the program. Not only did the Apple II have less capable graphics than the IBM-PC; it also ran more slowly with only 128K of memory, some of it unusable, and with slower disk access and a smaller floppy disk size. To overcome all of this Bill broke his Manx C Apple programs into small modules called "overlays" which ran in very little memory, and he used the upper ram bank of the Apple II to store his graphics libraries and other data to avoid loading from disk where possible. Since the Manx C compiler translates its programs into machine language which runs as quickly as can be on the Apple II, no optimization or additional "tweaks" were required, except to script the game levels using external scripts (also of Bill's design) which further saved on disk space and program memory, and which avoided slow processor intensive operations that would otherwise have been needed. The finished result runs more slowly than its IBM-PC counterpart, but for all practical purposes, "Geometrical Shapes" for the Apple II has all the same functionality. System Requirements "Geometrical Shapes" requires an Apple IIe with 128K of memory and a floppy disk. It runs under the PRODOS 8 Operating System. It can also be run from a disk image file in an Apple II emulator. It has been tested in Windows XP using Apple II Oasis and AppleWin, and probably works in others. Starting "Geometrical Shapes" "Geometrical Shapes" comes with PRODOS 8 on the distribution disk so no PRODOS Startup Disk is required. Put the "Geometrical Shapes" disk in the floppy drive and boot the computer. After the program loads, follow the instructions. If you are running "Geometrical Shapes" in an emulator, follow the same basic steps. If you are using the AppleWin emulator from Windows XP Explorer and have File Associations set to use AppleWin to load disk images, just click on the disk image. If you are using Apple II Oasis select the disk image from the Apple II Disk Manager and send to emulator by right clicking on the disk image. Other emulators should be basically the same if they work with PRODOS 8 disk images. If you are using an Apple that boots from a hard disk and will run PRODOS 8 programs, just run GEOMETRY.SYSTEM on the "Geometrical Shapes" disk. Note: If you need to restart "Geometrical Shapes", it will start more quickly since the graphics are already loaded into the upper ram bank. Keys and Navigation The Arrow Keys are used to navigate the menus and to select choices during activities (Game Play). The [RETURN] Key or the Space Bar can be interchangeably used to enter selections. The Escape Key is used to return to the Main Menu and to Exit the program. The Sound Toggle Key - [CTRL] S toggles the sound on or off at the Main Menu or during any of the activities. The AlphaNumeric Keyboard keys are used where required to enter information during activities (Game Play) in all programs in the "Collection Les Petites espadrilles" including "Geometrical Shapes". A mouse is not supported. Splash and Title Screens When "Geometrical Shapes" starts, or when the Escape Key is pressed at the Main Menu the Class Software Splash screen is displayed. Press [RETURN]. When the Title Screen displays press [RETURN] for the Main Menu or press the Escape Key to exit the program. Main Menu Screen "Geometrical Shapes" has 3 Learning Activities (Games) which can be selected from the Main Menu by moving the Penguin Cursor with the Arrow Keys to the desired activity then started by pressing the [RETURN] Key. Each Learning activity is a Game formatted as a series of geometrical puzzles. The student provides the answers, and when all the puzzles in the series is complete, the Student is presented with a musical reward. Activities followed by musical rewards is the basic format of all the programs in the "Collection Les Petites espadrilles". The fourth Main Menu choice exits the Main Menu and returns to the Title Screens. It is the equivalent of pressing the Escape Key. Sound can be toggled on or off at the Main Menu or during any of the activities by pressing [CTRL] S. Activity 1: Maze There are 5 mazes in this series. The student must use the Arrow Keys to navigate a geometrical shape through each maze. A thermometer to the left of the screen indicates how many mazes have been completed. Activity 2: Skewers At the bottom of the screen is an example skewer with geometrical shapes. The student must recreate the skewer by selecting each shape in order and placing it onto an empty skewer above the example. This is done by using the Arrow Keys to move the Penguin Cursor over the desired shape in the menu of available shapes at the top of the screen and pressing the [RETURN] Key to "pick-up" the shape. The student then has 2 choices; either to place the shape into the garbage can on the right, or to place it on the empty skewer. The Arrow Keys are used to move the shape to the desired location, and the [RETURN] Key is pressed to "drop" the shape. The Penguin takes a drink of water after each piece and when the glass is empty, a faucet appears and fills the glass. Activity 3: Tent Puzzle The outline of a tent is displayed to the right of the screen. This is similar to a jigsaw puzzle. The student must match each the tent pieces of geometrical shapes on the left and bottom of the screen to the corresponding shape outline contained within the tent. There is no order of placement. Any piece can be "picked-up" by using the Arrow Keys to move the Penguin Cursor over the desired tent piece and pressing the [RETURN] Key. The selected piece is then moved into place on the tent outline using the Arrow Keys and "dropped" by pressing the [RETURN] Key. End of ReadMe