you have slain the thief, you've outwitted the wizard by buying a demon, and you are rich beyond your wildest dreams. but now, you want power. thus, the dung eon master you seek... "get lamp","light lamp",go south until you reach the lake,"drop lamp","jump into lake","swim west","s","get torch",wait until the number changes to "ii", then "touch the table", "get can of grue repellant","e", and you'll find yourself back in the scenic vista. now wait for the number to change to "iii", then "touch the table" again. "drop torch","wait" until you're pulled back to the scenic vista. "n","jump into lake","go down","get all" this is a variable part of the game. if you don't get the can and the amulet the first time, try again. you should s ave the game as you may die in the water here. when you have the can and the amu let, "u","swim s","spray repellent on me","s","s","e","get key","move manhole co ver","d","n" until you get to the water slide","n","get torch","w" until you get to the junction,"s" to the creepy crawl,"sw" to the shadow land. here is where we meet another wonderful variable. wander about until you meet a cloaked figure . when you meet him, the sword will materialize into your hand!(what a sword!!) this figure can kill you so it might be a good idea to save the game here, too. now then, when the figure appears, attack him with your sword until he is badly wounded and cannot defend himself. as soon as this is true, get his hood. the fi gure will then disappear, leaving his cloak. wear that, and the hood. continue " e" until you are out of the shadow world. from there, go "n" to the junction. ------------------------------------------------------------------------------¬ save the game...so if you make a mistake, you won't have to start over... ------------------------------------------------------------------------------- "w","w","get bread","d" to the ledge. here we find a chest. we can't open it, b ut never fear! (we couldn't open the egg in zork i, either!) "wait" until someon e comes along at the top of the cliff. "tie rope to the chest". (yeah, i know. i didn't trust him either...) "wait" until he returns. "tie rope to me" he will h elp you up and give you a staff, which is what you really needed here. "get staf f","s" to the flathead ocean. "wait" until a ship comes by. you'll see a sailor. as soon as you see the ship:"hello sailor","get vial". now, "wait" until an ear thquake occurs.(yes, an earthquake. you might want to wander about and map out t he place.) from whereever you are, go to the creepy crawl, "e","e","s" to the gr eat door,"e","open east door","n", "look at the gold machine","set dial to 776", "push machine s","push machine e", "get into machine","push button","wait" until you hear the guards leave","get the ring"(only!!),"open the door","go out","ope n the north door","go north".(there's our time machine!) "put ring under seat"," set dial to 948","get in","push button","get out","look under seat","s","s". (no w the fun part: the royal puzzle!!!) ------------------------------------------------------------------------------¬ save the game!! if you make one mistake...a big waste of time... ------------------------------------------------------------------------------- 1. "go hole","push the south wall","e","s","e","e","push the south wall","get book","push the south wall" 2. "push the west wall" twice. "e","s","push the east wall". 3. "n" until you come to the marble wall,"push the east wall". 4. "w","s","s","s","s","e","e","n","n","n","push the west wall". 5. "e","s","s","s","w","w","w","w","n","n","n","w","n","push the east wall" th ree times. 6. "w","w","s","s","e","e","s","push the east wall". 7. "w","w","w","n","n","n","e","e","push the south wall" twice. 8. "w","s","s","e","e","n","push the west wall" twice.. 9. "s","w","push the north wall" until it won't move any more. 10. "w","n","u".(finally!!!) --------------------------------------- "n" to the museum entrance,"open the east door","e","get all","w",go to the jun ction,"e","ne". here is another variable event. if there isn't an old man sleeping man here, walk around a little, and return.(more mapping...) when you do see him, "wake man","give bread to man","open door","enter room","n","put sword in b eam","s","push button","n","n","n","raise the short pole","push the white panel" twice. "push the pine panel","n","open vial","drink liquid". (you are now invis ible. thanks, sailor!) "n" until you reach the locked door. "n","w","n","n" to t he parapet. "set dial to 4","push button","s","open cell door","enter cell","dm, go to parapet","dm, turn dial to 1","dm, push button","unlock the bronze door w ith the key","open the door","s".