Script-Central Catalog Here's our brief description of all 22 issues of Script-Central. Issue 1: In the Regular Departments, the Q & A is devoted to answering beginner HyperCard questions. As we enter the Lounge, we eavesdrop on a conversation that took place on GEnie about the features of HyperCard IIGS. We also encounter in the washroom the "Rum-R-Matic" machine that contains some Apple II related rumors. As we move to the Scripter's Workshop, we find two stacks that HyperCard designers will find invaluable: HyperUtility, a HyperCard resource handler and icon editor intended to assist in moving and copying Icons, XCMDs and Sounds, and Visual FX, which includes 21 visual effects that you can cut and paste into your own HyperCard stacks. There are 13 different sound effects that can be enjoyed as is or copied to your own stacks. There are several animated clocks that can also be used in your own stacks, and there's even a brand new HyperTalk command included. Tips & Trix includes miscellaneous tips for new users of HyperCard, information on HCGS shortcuts, and finally, some HCG S pitfalls to watch out for. The other HyperCard stacks on Issue 1 are Haiku Master, which generates random Haiku poetry, Scan For Gold, a tutorial stack that describes graphic resources for owners of scanners, Read AWP, a stack that imports AppleWorks word processing documents i nto HyperCard and exports them as Text Files, and Pronounced Eks-Kom-Mand, a tutorial on how to use the XCMDs supplied with HyperCard. Issue 2: After entering the lobby, please look very closely at the picture of Tom Weishaar. Then move your mouse around, and you will see Tom's eyes following you around. In the Regular Departments, the Q & A is devoted to answering ten differe nt HyperCard related questions, with many of the answers supplied by Apple's HyperCard IIGS Product Manager. As we enter the Lounge, we eavesdrop on a conversation that took place on GEnie that offered some HyperTalk tips, information on using XCMDs and details about several 3rd party add-on products for use with HyperCard. The Rum-R-Matic machine spits out rumors about the soon-to-be-released System 6. Please make sure you click on the Dunce Cap, and definitely go into the Office and look at the file c abinet drawer labeled "legal junk;" what you'll find in there is hilarious. As we move to the Scripter's Workshop, we find ten different sound effects that can be enjoyed as is or copied to your own stacks. There are five ready to cut and paste scripts, three new scripting tools, a Print Button that allows you to easily add print capabilities to any stack, and a listFont command that lists all the different fonts used in any stack. Tips & Trix includes tips for scripters and the trix section shows you h ow to create wandering eyeballs and slippery buttons. The other HyperCard stacks on Issue 2 have a heavy emphasis on assisting people who want to create their own HyperCard stacks. You'll find Get Graphic, a tool that allows you to easily add clip art to a stack. There's also XFCN Xprt that shows you how to create pop up menus in HyperCard. Pronounced XCMD (notice the serious name change) illustrates how to use the displayList XCMD, and AutoScripter allows you to create sophisticated scripting with the click of a mouse. Issue 3: This issue has a Halloween theme, with lots of ghosts and goblins floating around, spooky sound effects galore, and plenty of unexpected animated apparitions, specters and spirits abound. In the Regular Departments, we find the first installment of ITB (In The Beginning), an ongoing thought provoking tutorial that focuses on teaching effective methods of stack design. The Q & A is devoted to answering ten different HyperCard questions. The Lounge is where we learn about debugging custom menus and learn how to modify HyperMover for greater efficiency. The Rum-R-Matic machine is broken, and we meet Arty Fufkin and learn that it's all his fault. As we move to the Scripter's Workshop, we find rCruncher, a new XCMD that compresses the resource fork of any HyperCard stack. There are also eight amusing sound effects. There are five ready to cut and paste scripts, a new command that creates a closeStack handler, and a tutorial that is comple te with cut and paste examples of animated indicator icons. Tips & Trix includes several general tips and a tutorial on how to make your icons look vibrant and beautiful. The other HyperCard stacks on Issue 3 include Rap Master, a humorous stack that generates random rap songs that actually sound quite good. There's a two player game of No Rules Chess; beware that there are no rules, so if you turn your head away for even a moment, your opponent's pawn may very well checkmate you. Screen Blanker is a user configurable screen blanker that installs itself into HyperCard and it comes with a complete explanation of how it works. Lastly, we have HyperUpdater, a scriptable stack updater that allows a minimally sized update script to make changes to a stack. Issue 4: In the Regular Departments, the Q & A answers ten HyperCard related questions. In the Lounge, we listen in on a conversation that took place on GEnie about the problems encountered when using HyperCard as a program launcher for ProDOS- 8 based programs. The Rum-R-Matic machine spits out rumors about the future of the IIGS. In the Scripter's Workshop, we encounter MultiScroll, a utility and tutorial showing how to set up multi-scrolling tables. There are ten different sound effects. The re are five ready to cut and paste scripts, three new XCMDs, and a getScript new command that copies scripts from one stack to another. Tips & Trix includes tips, with concrete examples and demos, on how different cursors can be used to speed up a stack. The Trix are astounding, as we learn how to set up scripts that actually modify themselves. Using self-modifying scripts, we learn how to create a piano from within HyperCard. The other HyperCard stacks on Issue 4 include Dr Ken Franklin's wonderful game for children, Make-A-Face. There's another game, Slide Puzzle, in which you attempt to rearrange 24 numbered squares so that they appear in sequential order. There's also T he Incomplete Guide to Home Brewing, a very complete and informative stack for those of you who want to try brewing beer at home. Finally, this month's edition of ITB is devoted to explaining user levels, describing several HyperTalk concepts including h andlers and scripting, clarifying how to use the script editor and how to examine scripts, and offering nine guidelines for stack designing. Issue 5: In the Regular Departments, the Q & A answers ten HyperTalk related questions. In the Lounge, the dialogue is becoming much more technical as HyperCard owners are getting more sophisticated with their techniques and the talk turns to H yperTalk. The Rum-R-Matic machine spits out rumors, several of which actually came true. The Scripter's Workshop includes seven digitized sounds of HangTime doing his Sam Kinnison imitation and a tutorial showing several new text formatting commands. As usual, there are five new XCMDs, and a MakeIcon new command that lets you easily add new Icons anywhere. Tips & Trix includes tips, with concrete examples and demos, of how to create a math exam using HyperTalk. The Trix show us how scriptless buttons wo rk. The other HyperCard stacks on Issue 5 include Lunar Lander, a game in which you try to fire your thrusters so that you can safely land on a mountainous region of the Moon. Aces is another type of game involving flight. As a pilot of a World War I bipl ane, you'll attempt to disable your enemy's balloon in this colorful board game. The ITB series continues by offering more general design guidelines and it shows exactly how to change the color of the border surrounding any card. Issue 6: This issue is slightly different from all the previous ones because it contains the actual HyperCard v1.1 updated program. Because the HyperCard program takes up so much disk space, only the Regular Departments appear in this issue. The Q & A section sheds light on nine questions submitted by subscribers. In the Lounge, the talk turns towards using HyperCard as the control center for a computer regulated X-10 home controller system. Also included is a discussion about incorporati ng graphics and digitized sounds into HyperCard stacks. The Rum-R-Matic machine spits out rumors. The Scripter's Workshop includes the standard five new XCMDs, along with a new text formatting function that lets you search text fields and easily replace any of the text. The new command in this issue allows you to calculate the distance, expressed in pixels, between two objects on screen. Tips & Trix includes tips, with concrete examples and demos, of how to make text appear in a pop up box. The Trix inc lude a discussion of how programmers can use arrays in HyperTalk. Issue 7: In the Regular Departments, the Q & A answers ten different Apple II and HyperCard related questions; one answer includes a schematic for those who would like to build a gizmo that will allow them to digitize sounds without a sound dig itizing card, and another tells people how to access Script-Central's built-in hidden joke department. In the Lounge, we eavesdrop on a conversation that took place on GEnie about Apple Computer Inc. The Rum-R-Matic machine spits out rumors about the IIG S, and quite a few of those rumors actually came true. As we move to the Scripter's Workshop, we find an explanation about the brand new Text Window XCMD. There are nine different sound effects, five animated icons, and a wonderful new XCMD that switches the HyperCard display to 320 mode, thereby allowing 320 mode graphics to be used within HyperCard stacks. In conjunction with the new 320 mode XCMD, there's also a grab bag of 320 mode fonts, icons and cursors. Tips & Trix includes tips for understandin g and working with System 6's new styled rIcons. The Trix teach you how to incorporate color cycling animations into your stacks. The other HyperCard stacks on Issue 7 include The Midnight Ride of Paul Revere, which contains Longfellow's famous poem, complete with maps and historical information that help to explain the circumstances surrounding the incident that inspired the po em. There's also Menu Mania, a very complete tutorial and information stack that explains how to incorporate menus into your own stacks. Additionally, there's a HyperCard based database of all articles and stacks that have appeared on Script-Central. Fi nally we have ITB which continues to offer guidelines for stack designing. Issue 8: In the Regular Departments, the Q & A in this issue is short on quantity, but long on quality; information is included on how to use HyperCard as a statistics program and how to generate statistical graphs. In the Lounge, we overhear a discussion on the merits of HyperCard versus HyperStudio. The Rum-R-Matic machine continues to spit out rumors, but this month it also displays lots of official press releases. In the Scripter's Workshop, we find the Color Edit New Desk Accessory. This NDA allows you to edit the colors used by the current application and it was designed to address the lack of basic color editing capabilities in HyperCard. The workshop contains nine digitized sounds from the Dr Who TV series, six more animated cursors, two animated icons, and the Xcat new function that allows you to capture a catalog of file names contained in any directory on disk. Tips & Trix includes a discussion about using the HyperTalk "item" statement and the Trix section examines a fundamental and useful programming technique called Recursion. The other HyperCard stacks on Issue 8 include a stack about the various actors who played Dr Who and it contains a mini-episode guide to the TV series. Puzzler is a puzzle game that displays nine black and white tiles. If you click on a tile, Puzzler will change the color of that tile as well as the color of several adjacent tiles. The goal is to make all the tiles white. There's also a great game of Concentration for kids, named HyperAnimaux, that uses pictures of animals. Finally there's Mile Minde r, a stack that lets you keep track of all your automobile related expenses. Issue 9: This is the first issue where file compression is employed. After the Installer copies all the files to your hard drive, double click on the file named "Double.Click.Me" to complete the installation. In the Regular Departments, the Q & A answers five important questions, several of which concern HyperMover and converting stacks between Apple IIGS and Macintosh. In the Lounge, we overhear a lively discussion about Script-Central, Apple User Groups, and The Lost Classic Project. The Rum-R-Matic machine continues to spit out rumors and press releases, but this month it also includes a hilarious set of instructions for converting a Macintosh into a fish tank. In the Scripter's Workshop, we find a IIG S Bit Mapped Font named PostCrypt and nine digitized sounds. There's also a set of scripts, and an article that describes their use, that will allow you to perform multiple sorting of data stored within a HyperCard database or table. There's a SysSounds. XCMD that lets you access from within HyperCard all the rSounds found on your startup partition. Lastly, there's a Timer New Command that can be used to keep track of or display elapsed time. Tips & Trix has been replaced in this issue by ArtWerk, a stac k with 40 clip art objects that can easily be copied to other stacks. The other HyperCard stacks on Issue 9 include Memory Game, a concentration game where you try to find matching pairs of cards that are all turned face down. There's the second stack in the Dr Who series; this segment is about all Dr Who's enemies. Hyp erGraf creates nice looking bar graphs from any sets of data that you enter. Finally we have System Soundr, a stack that looks like a CD player but that plays back resource based rSounds. Issue 10: In the Regular Departments, the Q & A section presents us with eight HyperCard lessons. In the Lounge, we overhear a lively discussion about Apple Expo East and listen in as Apple II owners bash the company that built the computer tha t they love. The Rum-R-Matic machine spits out rumors and ten Apple related press releases. In the Scripter's Workshop, we find a IIGS Bit Mapped Font named IglooLaser. Unfortunately, Arty was assigned the task of overseeing this issue's digitized sounds , so there are none but there's an interesting error message in its place; good going Arty! We do have six more of HangTime's animated cursors and the new SysSounds command, which plays all the rSounds found on your system. We're also presented with a ho mework assignment; beautify the accompanying Biorhythm stack. Tips & Trix has, yet once again, been replaced in this issue by ArtWerk, a stack with 42 clip art objects that can easily be copied to other stacks. The other HyperCard stacks on Issue 10 include the third stack in the Dr Who series; this segment is all about Dr Who's companions. There's a two player game of Tic Tac Toe, complete with wacky sound effects. There's a very sophisticated Genealogy sta ck that allows you to keep family trees within HyperCard; make sure you access the built-in help system. Finally, we have a stack about the 1992 Presidential election, complete with state by state statistics. Issue 11: On this issue, everything has been compressed. After running the Installer, just launch the HyperCard stack and it will oversee that all the files get uncompressed. In the Regular Departments, the Q & A section deals with some possible conflicts between HyperCard and IIGS Desk Accessories. In the Lounge, we sit in on the historical meeting held at Apple Computer Inc during which Apple announces the discontinuatio n of the Apple IIGS product line. Since I was in attendance at that meeting, I assure you that the transcript, recorded and transcribed from a hidden tape recorder, is at least 98% accurate. The Rum-R-Matic machine continues to spit out rumors and Apple related press releases. In the Scripter's Workshop, we find a IIGS Bit Mapped Font named Oswald Black. There are 22 sound effects included. We also have a set of fully scripted utilities that import text and graphic files into HyperCard; as usual, these can be used with your own stacks. Tips & Trix has again been replaced in this issue by ArtWerk, a stack with five screens of clip art that can be copied to other stacks; these screens were created by professional computer artist Mary Ann Trzyna. We also have a new XCMD -- SetPrefix.SRC -- that was created to help uncompress this entire issue by copying the files to a very specific pathname; feel free to use this in your own stacks. And, finally, we have a stand alone GS/OS application program, rSounder, which allows you to convert your old "raw binary" sound files to resource based rSounds. The other HyperCard stacks on Issue 11 include Biorhythm II which is HangTime's improved version that he created as his homework assignment from the last issue. There's also a Smart Quotes stack that converts regular quotation marks into curly quotati on marks, quickly and automatically. There's a stack devoted to the rock group Led Zeppelin, complete with a history of the band, scanned album covers, and a discography. And finally we have Fortune Cookie, a stack that displays more than 1,000 fortunes that sound like they were written by our old friend Mr Murphy; a typical fortune: "For every complex problem there is a solution that is simple, neat and wrong." Issue 12: Beware! This is the April Fool's issue. In the Regular Departments, the Q & A section offers ten more informative HyperCard mini-lessons. The Rum-R-Matic machine spits out rumors and 14 Apple related press releases. In the Scripter's Workshop, we find a IIGS Bit Mapped Font named Albatross. There are 15 sound effects included as part of HyperSonics. We also find six more ready to run scripts that can be used with your own stacks. ArtWerk contains five more of Mary Ann Trzyna's beauti fully crafted screens of clip art that can easily be copied to other stacks. We also have an xVolumes XCMD that determines the names of all the online volumes. Finally, we have yet another homework assignment. Included is a stack that determines if you a re overweight; the stack was ported from the Macintosh version of HyperCard using HyperMover. Your assignment, should you decide to accept it, is to beautify and colorize the stack and then to compare your results to HangTime's results. HangTime's versio n of the stack is also included on this issue. The other HyperCard stacks on Issue 12 include Fortune Cookie II, a stack containing 1,064 pearls of wisdom, silly quotes and assorted gibberish. There's also a Word Scrambler stack that generates all possible combinations of the letters contained wit hin any word or phrase. Finally we have a fact filled stack about all the First Ladies of the United States from Martha Washington up through Nancy Reagan. Issue 13: In the Regular Departments, the Q & A section offers seven more informative HyperCard mini-lessons. The Rum-R-Matic machine spits out rumors and 25 Apple related press releases. In the Scripter's Workshop, we find a IIGS Bit Mapped Fo nt named LynzFont. There are 12 sound effects included as part of HyperSonics. ArtWerk contains six more of Mary Ann Trzyna's beautifully crafted screens of clip art. We also have a brand new department, the Game Room, which contains HyperJumble, a brain teaser type of word puzzle. In it you are presented with a picture that has a partial caption. Your goal is to try to complete the caption from a scrambled word list that must first be unscrambled. We also find the new FunctionKey command that works wit h extended keyboards by allowing the F1 function key to jump between two stacks. Finally, we have another homework assignment. Included is a stack that lets you maintain a detailed database of all your books; the stack was ported from the Macintosh versi on of HyperCard using HyperMover. Your assignment is to beautify and colorize the stack. The other HyperCard stacks on Issue 13 includes one named Phone Mnemonics, a stack that will let you find out all the words your phone number spells out. There's a review of Twilight II. NoWorries is a HyperCard stack that can be used in place of the GS/OS Finder as a program launcher. Finally, there's The Creative Universe, an academic treatise about the physical processes that may have taken place during the creation of the universe. Issue 14: This issue's front desk will keep you more entertained than usual, as there's a new feature there, inviting you to participate in an ongoing contest that challenges you to solve riddles or visual logic puzzles. You'll also find HangTi me's description of the 1993 edition of KansasFest; that description is aptly subtitled, "A Trip Into HangTime's Warped Little Universe." And also from KansasFest, you'll find a transcript of HangTime's hilarious roast of Tom Weishaar. In the Regular Departments, the Q & A section offers five more informative HyperCard mini-lessons. The Rum-R-Matic machine continues to spit out rumors and 18 Apple related press releases. In the Lounge, we get to meet the sysops of GEnie's A2 RoundTa ble. In the Scripter's Workshop, we find a IIGS Bit Mapped Font named ArtDeco. There are 18 sound effects included. ArtWerk contains four more of Mary Ann Trzyna's screens of clip art. We also find a new AboutWindow command that permits stack designers t o incorporate model-style information windows into any stack. We also find a wonderful utility stack named Hacker that will actually rebuild a corrupted HyperCard stack. Finally, we have a homework assignment. Included is a stack that lets you maintain a detailed database of all your software; the stack was ported from the Macintosh version of HyperCard using HyperMover. Your assignment is to beautify and colorize the stack. The other HyperCard stacks on Issue 14 include a detailed Star Trek: The Next Generation stack that provides plot summaries of the 25 episodes that comprised the first season. There's also an updated Memory game of Concentration that appeared on an ea rlier issue; the update let's you play against the computer. There are two product reviews for software from Seven Hills -- Express and The Manager. You'll also find a HangTime stack that contains four unique clocks, and a brand new Department named The Store Room which contains a stack-based screen saver that emits random and insane sounding screams. Issue 15: In the Regular Departments, the Q & A section offers five more informative HyperCard mini-lessons. The Rum-R-Matic machine continues to spit out rumors and eight Apple related press releases. In the Scripter's Workshop, we find a IIGS Bit Mapped Font named Albuquerque. There are seven sound effects included. ArtWerk contains six more of Mary Ann Trzyna's beautiful screens of clip art. We find a new SmartQuote command that permits straight quotes to be converted to curly quotes. We al so find an updated version of the corrupted stack rebuilder that was included on the last issue; the update has options to copy Icons, sounds, XCMDs and XFCNs from corrupted stacks. We also have another homework assignment. Included is a stack that lets you maintain a detailed database of all your Star Trek related video tapes; the stack was ported from the Macintosh version of HyperCard using HyperMover. Your assignment is to beautify and colorize the stack. The other HyperCard stacks on Issue 15 include the second season of the Star Trek: The Next Generation stack that appeared on the last issue. There's two games included in the Game Room: HyperJumble and Maze. There is a stack that provides a comparati ve review of the two compression programs available for the IIGS -- HardPressed and AutoArk. There's a Tic Tac Toe stack that contains a traditional version of that game, as well as two variations as described in Scientific American. Finally, we have a s tack that provides a history and overview of Apple's Lisa computer. Issue 16: In the Regular Departments, the Q & A section offers something new -- three issues of the electronic version of the Silicon Times newsletter. The Rum-R-Matic machine continues to spit out rumors and eight Apple related press releases. In the Scripter's Workshop, we find a IIGS Bit Mapped Font named Alderney. There are ten sound effects. ArtWerk contains five more of Mary Ann Trzyna's beautiful screens of clip art. We find a new ResDir command that retrieves the directory of an extend ed file's resource fork and an updated version of the corrupted stack rebuilder that was included on the last issue; the update has options to copy any resources from corrupted stacks. We have yet another homework assignment. Included is a scientific cal culator stack that was ported from the Mac version of HyperCard using HyperMover. Your assignment is to beautify and colorize the stack. The other HyperCard stacks on Issue 16 include the third season of the Star Trek: The Next Generation stack that appeared on the last issue. There are two games in the Game Room: Slide Puzzle and HyperMaze. In the Store Room, you'll be able to apply a n update to the previously published NoWorries program launcher stack. We also find Chomp, a two player strategy board game, and a detailed product review of the SoundMeister stereo digitizer. Finally, we have Guitarist's Friend, a stack that shows the p roper finger placement to play any guitar chords. Issue 17: There have been a few changes made in the Regular Departments; the News Room contains eight issues of the Silicon Times newsletter and the door marked Article contains an article about the computer industry. The Rum-R-Matic machine sp its out rumors and six Apple related press releases. In the Scripter's Workshop, we find a IIGS Bit Mapped Font named Arlington. There are 14 sound effects. ArtWerk contains four of Mary Ann Trzyna's beautiful screens of clip art. We also find an xEject XCMD that ejects all removable media currently online. There's an updated and complete version of the Librarian stack that was given as a homework assignment. There's Disk Names, a stack that will poll your 3.5" disk drives every few seconds and add the disk names to a scrolling list. The other HyperCard stacks on Issue 17 include the fourth season of the Star Trek: The Next Generation stack that has appeared on the last few issues. There's also a great Guess Word game that displays a four letter word and you need to change one let ter to derive a new word. In the Store Room, you'll find HangTime's idea of a practical joke; a stack that appears to be a IIGS password protection system. We also have a review of Shanghai II and lastly, we have a Talking Clock that can be customized to suit your needs. Issue 18: In the Regular Departments, the News Room offers seven new issues of the Silicon Times newsletter. The Rum-R-Matic machine spits out rumors, but no press releases are found in this issue. In the Scripter's Workshop, we find an Art Nou veau IIGS Bit Mapped Font. There are 36 sound effects. ArtWerk contains five of Mary Ann Trzyna's lovely screens of clip art. We find the FontZ XCMD which allows you to keep specialty fonts within a stack's resource fork and to load the fonts as the stac k loads. In conjunction with that, we have the new InstallFont command that installs a font into a stack's resource fork. The other HyperCard stacks on Issue 18 include the fifth season of the Star Trek: The Next Generation stack. In the Store Room is an April Fool's joke that will have to remain a surprise. There's a review of Seven Hills Software's Spectrum, and a grap hic filled stack about Dinosaurs. Finally there's Pedigree, a HyperCard based version of the commercial genealogy software package from Bright Software. Issue 19: In the Regular Departments, the News Room offers three issues of EduPage, a newsletter of interest to anyone using a computer. The Rum-R-Matic machine spits out rumors. In the Scripter's Workshop, we find a IIGS Bit Mapped Font named AvantGarde. There are 12 sound effects. ArtWerk contains five of Mary Ann Trzyna's fanciful screens of clip art. There's an article about the wonderful world of telecommunications. We also find 24 Icons that can be cut and pasted into your own stack, and a Text Import stack that imports text into a HyperCard stack and even creates a new text field if one didn't previously exist. There's also a new CopyBtns command that lets you easily copy navigational buttons from one stack to another. The other HyperCard stacks on Issue 19 include a Star Trek: The Original Series stack that contains cast lists, a synopsis of each episode, and episode notes. There's a stack that contains the full text of all of Shakespeare's 154 sonnets. There's a R oman Numeral stack; enter any Roman Numeral and an animated Julius Caesar will show you the Arabic equivalent. Finally, we have Journal, an electronic version of a diary. Issue 20: In the Regular Departments, the News Room offers seven issues of the EduPage newsletter. The Rum-R-Matic machine spits out rumors and Apple II related press releases. In the Lounge, we get to read reports of KansasFest '94. In the Scr ipter's Workshop, we find the Bangkok Bit Mapped Font. There are seven sound effects. ArtWerk contains four of Mary Ann Trzyna's exquisite screens of clip art. We find 23 more Icons that can be cut and pasted into your own stack, and an Icon Editor stack that modifies HyperCard's Icon Editor to allow you to fine tune the size of your icons. The other HyperCard stacks on Issue 20 include Star Trek: The Game. The goal is to find the cloaked Romulan war bird and blast it out of the sky. There's the Roman Numeral II stack; enter an Arabic number and an animated Julius Caesar will show you th e Roman Numeral equivalent. There's a HyperTalk Tutor stack that provides an introduction to programming with HyperCard. Finally we have Wedding Planner, a stack that lets you keep track of all the details involved in planning a wedding. Issue 21: In the Regular Departments, the News Room offers six more issues of the EduPage newsletter. The Rum-R-Matic machine spits out rumors and nine Apple II related press releases. There's an Internet article that discusses some negative, a nd little talked about, aspects of that global network. In the Scripter's Workshop, we find a IIGS Bit Mapped Font named Banner. There are ten sound effects. ArtWerk contains five holiday related screens of clip art by Mary Ann Trzyna. We find 23 more Ic ons that can be cut and pasted into your own stack, and an update to the Icon Editor stack that appeared on Issue 20. Lastly there's a new ImportColors command that lets you import custom color palettes. The other HyperCard stacks on Issue 21 include the second installment of the HyperTalk Tutor stack that appeared on Issue 20; please note that this stack updates the stack that appeared on the last issue and will not work without the first part. There 's a Trick or Treat stack that includes some spooky Halloween animations. A Vitamins stack provides information about which foods contain needed vitamins and minerals. Finally, we have Day Calculator, a stack that determines what day of the week any date falls on. Issue 22: When the final issue went into the mail in January, 1995, not even HangTime knew that it would be the final issue. In the Regular Departments, the News Room offers eight more issues of the EduPage newsletter. The Rum-R-Matic machine dispenses rumors and four Apple II related press releases. In the Lounge, you can see Joe Kohn in action, as he leads a GEnie online discussion that focuses on the Internet. In the Scripter's Workshop, we find a IIGS Bit Mapped Font named Black Chancery. There are 12 sound effects. ArtWerk contains 11 holiday screens of clip art by Mary Ann Trzyna. We find 24 more Icons that can be cut and pasted into your own stacks, and a MultiSelection Field tool that allows you to click items in a field and show with a checkmark that they are selected. There's also PrintBtn which allows you to place a Print Button in any stack. The other HyperCard stacks on Issue 22 include Pyramid Solitaire, a game whose goal is to eliminate all the cards in a pyramid by matching cards into pairs whose value totals 13. There's Tibetan Rites, a stack that purports to teach you how to super charge your energy with five Tibetan rejuvenation rites and there's a HyperCard Quick Reference Guide that offers lots of hints and shortcuts. Finally we have two Christmas animated greeting cards complete with holiday music. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Requirements In order to run any issue of Script-Central, your IIGS must meet the minimum requirements that are necessary to run HyperCard -- a hard disk drive and 2 Megabytes of RAM. You must also own HyperCard IIGS. Ordering Information. ¥ You'll need HyperCard Player for using these and you can find it within the Hypercard folder on this site. ¥ In order to use HyperCard to create your own stacks, you will need the complete six disk set. ¥There's also one disk demo version of Script-Central. That's All Folks.