ROGUE(6) UNIX Programmer's Manual ROGUE(6) NAME rogue - Exploring The Dungeons of Doom With a Rogue Clone SYNOPSIS rogue [ _s_a_v_e__f_i_l_e ] [ -s ] DESCRIPTION This game is a clone of the rogue 5.3 game that is part of the Berkeley Software Distribution (BSD) Tape. The command characters are precisely the same as in standard rogue 5.3. h,j,k,l,y,u,b,n move you one step. Capitalize it, and you move until you run into something. Use the con- trol key instead, and you move until you are next to some- thing. Whenever the program asks you for an inventory letter, you can type '*' to get a list of the logical choices. Some- times, however, you don't want to see that list, but instead you want to see the list of your scrolls, potions, weapons, or whatever. In these cases you can type one of ?!=:/)] to see a menu of your scrolls, potions, rings, foods, wands, weapons or armor respectively. This is especially usefull when you know you want to drop a particular item, a scroll for example, but you don't want to pick it from the entire list, just from your collection of scrolls. When you type control-a, you are shown a line that looks like: R-Hp: 6.50, E-Hp: 7.00 (!: 2, V: 0) This line refers to Hp-raise averages. Each time your experience level goes up, your Hp is increased by a random amount not to exceed 10. If you are curious about your luck in these raises, you can use the ^A command. In the example above R-Hp stands for "real Hp" which is exactly your aver- age Hp raise during the game. E-Hp stands for effective Hp, and is the same as R-Hp except Hp raises from potions, and Hp-subtractions from vampires are factored in. In the above between the parentheses, it shows that 2 Hp points were given as a result of quaffing potions of healing, and that vampires have taken way none. All of these Hp numbers refer to you max Hp number; the rightmost number in Hp: (15)22 in the status line at the bottom of your rogue screen. The 'X' command silently creates a file in your current directory called rogue.screen. This file contains a copy of your screen at the time you typed typed the 'X' This works at absolutely any point in the program. It is useful for showing other folks what kind of a mess you got into, or what a great game you were having. This functionality means Printed 5/14/87 March 4, 1987 1 ROGUE(6) UNIX Programmer's Manual ROGUE(6) that you cannot use the letter 'X' when 'calling' an object something. The -s (Reg.)option prints the score file and exits. For more detailed directions, read the document _A _G_u_i_d_e _t_o _t_h_e _D_u_n_g_e_o_n_s _o_f _D_o_o_m. AUTHOR Tim Stoehr FILES rogue.scores Score file SEE ALSO Michael C. Toy and Kenneth C. R. C. Arnold, _A _g_u_i_d_e _t_o _t_h_e _D_u_n_g_e_o_n_s _o_f _D_o_o_m `help doom' Printed 5/14/87 March 4, 1987 2