Note: To correctly view this information use a mono-spaced font like Apple II or CoPilot. Choosing Your Characters You find heroes which can become part of your party in the great Hall of Champions. (This is Level 1 of the Dungeon.) A map of the Hall is presented below with numbers to locate each character. Whether or not you resurrect or reincarnate your characters is a choice you must make at the beginning of the game. The benifit of resurrection is that you get the skills of a character immediately. The benefit of reincarnation is that you get to evolve your characters the way you want them. Reincarnation also allows you to name them. It is more important to gather a "blend" of characters. You will need two good fighters in front and a priest and a wizard at the beginning. Later, all characters can be made to be multiple characters having both fighter, wizard and priestly spell abilities. It is best to have multiple skilled characters. Strength is fine in the upper levels, but the lower levels require more and more magic. Use characters which have both capabilities. If, after a while, you don't like the characters you have, try again with a new set of characters. __ __ __ __ HALL OF CHAMPIONS / \__ __ __ | 23 | __ __ __ __ | __ __ |__ | | | | __ __ __| 12 | | | | __| | |__| | __| 14 __ 13__ __ | | >>>> | | |__ 22 __|__|15 __| | |__ __| | | | __|..| | | | __|16 |11 9 10| | | | | | | |18 __| |__ __ __|__| | | | | | | |17 __ __ __ | | |__ | |__ __| __| |__| |__| 20 |__ __| |__ __| | |21 24 __ __ __ __ __ 7 __ __ __:__ __| | __ | 19 __ __| | 8 __ __ __ __ | |__| |__ __ | __ 6| | __ __ | |__ __ 5 | | |__| | | | | |__ | |__| 2 |__ __ | | | __| |3 __ __ __ __ |__| | | | | | |__ __ __| 1 |__ __ |__| | |..| 4 | __ __| Dungeon |__| Entrance LEGEND: | and __ are walls : and .. are doors >>>> are stairs Numbers are locations of the Champions F = fighter, P = priest, W = wizard, N = ninja n = novice, e = neophyte, a = apprentice, j = journeyman STR = strength, DEX = dexterity, WIS = wisdom, VIT = vitality, MAG = anti-magic, FIR = anti-fire, HTH = health, STM = stamina, MNA = mana ----------------------------------------------------------------------------- # NAME CLASS STR DEX WIS VIT MAG FIR HTH STM MNA ----------------------------------------------------------------------------- 1. Iaido Ruyoto Chiburi aF,nP 43 55 40 35 45 50 48 65 11 samurai sword 2. Zed Duke of Banville nF,nP 40 40 40 50 40 40 60 60 10 nN,nW torch, mail shirt & boots 3. Hawk the Fearless nF,aP 45 35 38 55 35 35 70 88 10 2 arrows, leather shirt/pants 4. Chani Sayyadina Sihaya nF,aW 37 47 57 37 47 37 47 67 20 moonstone 5. Boris Wizard of Baldor nN,aW 35 45 55 40 45 40 35 65 28 rabbit's foot 6. Elija Lion of Yaitopya nF,aP 42 40 42 36 53 40 60 58 22 magical box 7. Syra Child of Nature nP,aW 38 35 43 45 42 40 53 72 15 apple 8. Halk the Barbarian jF 55 43 30 46 38 48 90 75 0 club, helmet 9. Wu Tse Son of Heaven nN,aP 38 35 53 48 47 40 45 47 20 3 throwing stars 10. Daroou aF,eW 50 30 35 45 30 45 100 65 6 11. Tiggy Tamal nN,aW 30 45 50 35 59 40 25 45 36 wand 12. Azizzi Johari nF,aN 47 48 42 45 30 35 61 77 7 2 daggers, hide shield 13. Leif the Valiant aF,nP 46 40 39 50 45 45 75 70 7 14. Stamm Bladecaster jF 52 43 35 50 35 55 75 80 0 axe 15. Morphus the Healer jP 42 35 40 48 40 45 55 55 19 bread, cheese, apple 16. Wuuf the Bika aN,nP 33 57 45 40 35 40 40 50 30 empty flask, leather jerkin 17. Leyla Shadowseek jN 40 53 45 47 45 35 48 60 3 rope 18. Sonja She Devil jF 54 45 39 49 40 40 65 70 2 sword 19. Linflas aF,nW 45 45 47 35 50 35 65 50 12 bow, elven doublet, pants, & boots 20. Gando Thurfoot aN,nW 39 45 47 33 48 43 39 63 26 2 poison darts, leather jerkin 21. Nabi the Prophet aP,nW 41 36 45 45 55 55 55 65 15 staff 22. Hisssa Lizar of Makan aF,nN 58 48 35 35 43 55 80 61 5 23. Gotamog jW 40 43 48 34 50 59 60 55 18 cloak of night 24. Alex Ander aN,nW 44 55 45 40 35 40 50 57 13 sling, leather jerkin & pants