---------- TO-DO LIST ---------- o Win32 port needs support for keypad keys. Somehow they need to be detected and filtered so that they remain as WM_KEYDOWN messages; the current code will turn them into WM_CHAR messages and all information about the keys being keypad keys will be lost. o There's a hard lockup somewhere in the sound code; it must be found and fixed. o Faster sound code would be nice. o Implement writing to .NIB images. o Make a real user interface. It should have at least the following features: - controls for loading/unloading images at runtime - drive lights based on the motor_on variables in iwm.c - Speed readout moved out of main window - Speed controls o Rewrite adb.c to support emulation of the actual ADB keyboard and mouse hardware for programs that use the ADB directly, such as Wolf3D. o Serial port emulation o Finish the SVGAlib port o Put xgs.ram into $HOME/.xgs o Run-time configuration file, probably a global file that can be overriden by a file in the user's home directory.